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Guardians of Middle-Earth Coming to PC

Guardians of Middle-Earth was released for the XBLA and PSN back in December last year and despite being updated with more and more characters the game hadn’t made the transition over to PC, yet. It seems that the game is almost ready to make the journey to Windows as a trailer and release date have been announced.

Set for release on Steam and other digital retailers in August, players will be able to choose from characters from both The Hobbit and The Lord of the Rings, as the forces of light and dark clash. Coming from developer Monolith Productions, publisher Warner Bros., with the PC version itself thanks to Zombie Studios.

Those wanting to watch the trailer for themselves can find it embedded below. Guardians of Middle-Earth for PC is currently available for pre-order before it releases on August 29th, 2013. Those wanting more information on the game itself can read our Guardians of Middle-Earth Review.

Football Manager 2014 Unveiled

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Today, Sega and Sports Interactive announced that the next game in their highly successful management simulator series, Football Manager, will be, “the most compelling and realistic to date.” With over 1000 improvements made since the last yearly installment (Review for Football Manager 2013), Football Manger 2014 promises a whole host of new features in every area. This means that everything from being able to deal with club matters right from the news inbox, to the improved AI and player models will be far superior to the last game.

Football-Manager-2014-1The inclusion of cloud saving means that now players can take the helm of their team from wherever they have access to a computer. Maybe even more exciting is the use of Steam Workshop which will mean players can customise their teams in more ways than ever before and share their custom content with FM players across the globe. Custom-made challenges, competitions, and logos will all be available to share with other players via the pre-game editor which will be free to download with the game.

FM 2014 will be available on PC, Mac, and Linux before Christmas 2013 and those who pre-order from participating retailers or via digital platforms will gain access to a beta version of the game 2 weeks before it hits the shelves. For updates about further new features included in FM 2014, follow @milessi on Twitter where he will be doing daily tweets detailing a new feature every day.

Campione! English dub cast revealed by Sentai Filmworks

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Today Sentai Filmworks announced the English cast for their upcoming release of Campione! which is going to be released on Blu-ray and DVD on October 15th.  The English dub’s director will be Jason Grundy while the rest of the cast can be found below:

CharacterVoice Actor
Godo KusanagiBlake Shepard
Erica BlandelliMonica Rial
Yuri MariyaHilary Haag
Liliana KranjcarGenevieve Simmons
Ena SeishuinCarli Mosier
AthenaBrittney Karbowski
Shizuka KusanagiLuci Christian
Arianna Hyama AleardiJuliet Simmons
VerethragnaLeraldo Anzuldua
Lucrezia ZoraMaggie Flecknoe
MelqartDavid Wald
Sasha Dejanstahl VobanJohn Swasey
AnchorwomanAllison Sumrall
NarrationChristopher Ayres

For those who don’t know about the series, Sentai Filmworks has provided the below story description:

Some people suddenly find religion, but for 16 year old Kusanagi Godo, it’s that REALLY old time religion that’s found him! As the result of defeating the God of War in mortal combat, Godo’s stuck with the unwanted position of Campione, or God Slayer, whose duty is to fight Herectical Gods whenever they try to muscle in on the local turf. Not only is this likely to make Godo roadkill on the Highway to Heaven, it’s also a job that comes with a lot of other problems. Like how to deal with the fact that his “enhanced status” is attracting a bevy of overly-worshippy female followers. After all, they’re just there to aid him in his demi-godly duties, right? So why is it that their leader, the demonically manipulative sword-mistress Erica Brandelli, seems to have such a devilish interest in encouraging some VERY unorthodox activities? Get ready for immortal affairs, heavenly harems and lots of dueling deities taking pious in the face as the ultimate smash, bash and thrash of the Titans rocks both Heaven and Earth in CAMPIONE!

Trailer Details New Online Component of Grand Theft Auto V

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As with so many Rockstar games, Grand Theft Auto V is sure to be a big hit when it comes out, but one of the less detailed aspects of the game is the online component. Finding only some success with their past multiplayer, utilizing mostly the tried and try styles of online play, like deathmatch and racing, the plans for what Rockstar would be trying with GTA V has been very under wraps. Wonder no more however as the Grand Theft Auto Online trailer has been released with plenty of details.

It seems that Grand Theft Auto Online will be much different than the style of online multiplayer in the past, with players taking directly to the streets of the map, meeting people, and trying to make a name for themselves. Choice looks to be a major part, as players will be able to do whatever they want and style their character however they choose, much like the choices players had for CJ back in GTA San Andreas.

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But, the most surprising aspect, will be that development of the online game world will persist after the game has been released, giving players even more as time goes on. Players shouldn’t worry about being stuck with what the devs design for them content wise though, as an editor will also allow players to design their own races and deathmatch arenas. So, maybe players should check out that Travelogue and start planning.

Be sure to check out the trailer embedded below for the full details and be ready to be impressed, as it looks to have a whole lot of potential. Grand Theft Auto V is set to release in September for Xbox 360 and PS3, with Grand Theft Auto Online releasing for those with GTA V on October 1st.

Rise of the Triad Review

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Rise of the Triad
Developer: Interceptor Entertainment
Publisher: Apogee inc.
Platform: PC
Release Date: August 1, 2013
Price: $14.99 Buy Now!

Overview

Rise of the Triad is easily the most game changing first person shooter today, much like it had the potential to be back when the original was first being developed as a sequel to Wolfenstein 3D. Rise of the Triad is, of course, a remake of the game with the same title from back in 1994.

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Story

Rise of the Triad has a rather simple story. A group of expert military operatives, called the H.U.N.T, are sent to an island in order to investigate what seems to be a dangerous cult. However, things quickly take a turn for the worst when they are attacked and left stranded on the island. It is up to the player, and their skills, to traverse the games levels, taking down the cult, and leaving the island.

What’s interesting about the games story is that the game rarely uses cutscenes to tell the player anything. In fact, outside of the initial cutscene, there are very few within the game, leaving the player to work out what’s going on through observation and supposition. For example, during the first leg of the game, you have the opening cutscene, as well as all of the weird Nazi-tech surrounding you to drive you forward. Whereas, in the second leg, you start to wonder where all this weird Nazi-tech is coming from, why are there bosses with overpowered abilities and just where in the environment can I glean this information?

If you look around hard enough, there are a lot of very subtle hints as to what is actually going on with this secret cult. The NME (enemy, get it!) are up to something, and the more you look around, the more you piece together whilst sprinting from area to area, the more you realise it is no good.

However, the story is most definitely not a really deep piece about the human experience of killing Nazis with a baseball bat. It’s a story about a team that has to take on Nazis with a baseball bat. And it’s pretty hilarious.

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Gameplay

Rise of the Triad is an accurate recreation of the original game in the sense that the levels, weapons and enemies are largely similar to it. The levels are still arcade madness, the weapons are still split into three groups and the enemies still range from common to bizarre.

One of the things that makes Rise of the Triad unique in todays gaming climate is that the levels aren’t just simple ‘A to B’ styled levels. Rather, they’re interesting ‘A to B’ style levels. Yes, much like FPS’ games have been for the last 20 years, this is still pretty much a corridor shooter.

However, the fact that getting from the entrance of an area to an exit of the area requires you to dodge some rather strange obstacles, complete jumping puzzles and hunt down different coloured keys, makes this game very old school in design. While modern games rely on cinematic action sequences to keep you entertained, Rise of the Triad has you trying to work out a path through a maze of moving razor blades, requiring not only expert timing, but also expert positioning.

The way weapons are handled in Rise of the Triad is a happy medium between realism and fantasy. What this means is that your loadout is generally dictated by a few simple rules. You can have up to three bullet based weapons (sub-machine gun, dual pistols and a pistol), one explosive weapon and one magical weapon.
Interestingly enough, it’s only the bullet based weapons that have unlimited ammo. If the player uses up all of their rockets or magic ammo, they’re forced to lose access to that weapon. However, with rockets and magical weapons, if the player manages to pick up another weapon of that type, they will drop their current weapon and pick up the new one. So if you remember where it is that you drop a weapon, you can always backpedal to it later, although in most cases, this is unnecessary.

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Remember a time where shooters had massive boss fights that weren’t just inserted to build up play time and were actually difficult and rewarding? Rise of the Triad harkens itself back to a time where these things existed. Even the first boss in this game is amazingly intricate to work out. In the first phase, he’ll shoot these kinds of waves at you, from there it ramps up in difficulty until he’s firing explosives at you, springing firey spikes from the ground and launching fireballs across the ground. Each boss fight in the game has a build up of elements like this boss fight, and each one is rather creative in its execution.

My one gripe about this game, really, is that nobody in this country appears to play the multiplayer. Over the course of the week, there was one Australian match happening whilst we were online. And while the multiplayer is incredibly fun, actually finding a game can be a bit tough.

On top of all of these elements still is that because this is a Steam game, it has Steam achievements built into it. Unlocking all 111 of these achievements might seem like a difficult task, but they’re really fun to go about doing. It was particularly enjoyable seeing some of the achievements and having a laugh at some of them. They poke fun at the game, the developers and gaming in general. If there was an achievements of the year award, it’d go to Rise of the Triad.

Rise of the Triad is a ball of creativity when it comes to the gameplay. You can tell the developers had a lot of fun recreating this game. This fun is reflected back at the player who will then have fun themselves.

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Visuals and Audio

Visually speaking, Rise of the Triad seems a bit dated if you’re standing still and not actually playing the game. However, once you start adding in the insane movement speed, the motion blurs and a plethora of gibs. You’ll find the game actually looks really amazing.

What’s interesting about the game visually is the way that everything that should be really different blends in together in this world. For example, a magical baseball bat seems in no way out of place within a Nazi-esque facility.

One thing that was nice to see was how on the games overworld map, there were a lot of homoages to past classics. If you look hard enough, you can even spot mecha-hitler from Wolfenstein 3D.

Rise of the Triad has an amazing metal soundtrack that reconstructs the original arrangements from the original Rise of the Triad game. The developers have also included the original soundtrack as well, and that can be toggled on or off in the audio options.

Adding to the fun, or sometimes frustration, is the games in-game announcer. You just died? “Get to the chopper… oh wait you can’t”. Die too many times in Multiplayer? Guess what, you’re a “loooosssseerrrrrrr….”.

It’s things like this that take Rise of the Triad above and beyond your standard game. It’s a box of fun, and tries to be little else.

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Conclusion

Do you know the saying: “style over substance”? Well, Rise of the Triad is a game that rises above that saying because this is a game where the style definitely creates the substance. For a remake to have come out so well is nearly unheard of, it just goes to show how passionate and involved the production team were.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Fruit Ninja Slicing and Dicing on the PS Vita Today

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Halfbrick‘s Fruit Ninja – with around half a billion downloads globally already – hits yet another platform today with its release on the Sony PlayStation Vita, this version developed by fellow Australian studio Big Ant.

Now its success is bound to heighten with a whole new audience. Fruit Ninja for PS Vita has exclusive features unique to the portable platform, whilst maintaining the legendary juicy gameplay, with Arcade, Zen and Classic Mode included. A vast array of items are also able to be unlocked and used to customize your game in Sensei’s Swag and Gutsu’s Cart. Taking advantage of the power of PlayStation Network, players can go online with multiplayer, in ranked or private games, checking leaderboards that track wins as well as scores in all offline modes. Players can also use integrated Voice Chat to speak to each other.

Fruit Ninja is available to download right now for AUD$7.35 from the PSN Store.

SMASH! 2013 Recap

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The 2013 SMASH! Sydney Manga and Anime Show has come to a close, and – pardon the pun – but we had a smashing time at the convention. This year, the Sydney Convention Centre was host to a packed house, and for good reason, with special guests, great panels and workshops, awesome vendors on the show floor and fantastic cosplay. Want it all in one place? Well here is our coverage recap!


Special Guests/Interviews

SMASH! hosted some very special guests this year, including: Haruko Momoi – well known as ‘Halko’ by fans of her anime voice-over work, and her singing/songwriting; Masakazu Morita – motion-capture actor, radio host, and voice of Ichigo Kurosaki from Bleach, Barnaby Brooks Jr. from Tiger & Bunny, Marco from One Piece, and Tidus from Final Fantasy X; Japanese band Loverin Tamburin and finally, character design, illustrator and animation/art director Matsubara Hidenori (Ah! My Goddess, Sakura Wars). Watch our interviews with Vocaloid DJs Hachioji P & kzHaruko MomoiLoverin Tamburin and Masakazu Morita!

Mr. Matsubara and a drawing of Asuka.

We also got the opportunity to interview Noel from Bushiroad, where we discussed the card game craze, and in particular the enormously popular Cardfight!! Vanguard. Masakazu Morita sat in for a Q&A panel where he answered questions on his VO career, and even treated us to some live dubbing! Finally, Hidenori Matsubara also conducted his own Q&A panel, answering queries on his highly respected career with a spotlight on his time as key animator for Neon Genesis Evangelion.

Workshops/Panels

There were a plethora of expert panels at SMASH! this year. If you needed a crash course in form, shape, structure and drawing technique, then Cecilia Jin’s ‘Improve Your Drawing‘ workshop was for you. For those non-artistic types, maybe the Bushiroad Card Games Workshops would have been right up your alley, teaching you the rules and basics of Cardfight!! Vanguard, for which a tournament was also held in the BushiRoad TCG Room. Of course, Weiss Schwartz, Yu-Gi-Oh! and Pokemon players were not left out with their own tournaments available to enter.

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Hanabee made some important announcements in their Hanabee Industry Panel, including the news that RWBY will release on both DVD and Blu-Ray in November with English audio only. Madman also delivered multiple, big announcements concerning recent acquisitions and future releases during their Madman Industry Panel, including their plans to release a new line of Kids manga which will begin with Pokemon Adventures and The Legend of Zelda box set in September. Speaking of Manga, home-grown artists Kelly Green and Ngoc Han Nguyen ran the informative ‘How To Produce Manga‘ panel.

Kelly Green's Shonen Manga Example

Freelance motion graphics designer Paul Caggegi conducted a 3D Illustration Panel, focusing on using Blender to produce 2D Manga-style work. From 3D in digital, to 3D in real life, the Armour Making Panel presented by Matthew Klimenko featured a discussion on the armour making process and also included a live demonstration of a cold casting session. And headed by Dr Mio Bryce, Head of Japanese Studies at Macquarie University, Amy Plumb and Terence “Tel” Porter – students within the same program – the Rurouni Kenshin: Where the Spirits of the Past and the Future Meet Panel took a look at the complex themes of the series.

Competitions/Cosplay

All manner of competitive activities were held throughout the day. The AMV (Anime Music Video) Competition saw the Valkyria Chronicles anime synced to the Fast and the Furious 6 trailer! The zombie apocalypse-themed Mindscape Fan-Art Tournament showcased the amazing talents of its entrants. For the gamers in attendance, they had the opportunity to test their mettle in Street Fighter IV for a chance to win Mindscape sponsored prizes, including a PS3 copy of Atelier Ayesha: The Alchemist of Dusk. A Pokemon DS Tournament was also held, with the winner taking away a sweet Beyond Entertainment sponsored prize pack.

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The 2013 Gunpla Builders World Cup came to the show, with models ranging from the classic RX-78 to the Musha Gundam on display – the winner receiving a return trip to the finals representing Australia along with trophies and product hampers from Bandai. Outside the venue a Cosplay Battle Royale was under way (think live-action Pokemon battles, but with people), and we can not forget the ultimate showcase – the Madman Cosplay Competition. Costumes ranged from warriors to schoolgirls, angels to Italian plumbers, and even an appearance by Finnpool, the unholy fusion of, you guessed it, Finn and Deadpool. At one point the stage was packed with a swarm of One Piece cos-players!

Events

There was obviously a large contingency of attendees interested in art. The ‘Art Room’ at the show was a safe haven for those budding artists to come and interact, free draw, and – most notably – take part in some Cosplay Life Drawing sessions. Also, being screened at the show by Madman, Siren Visual and Hanabee were their very inspirations – premiere showings of anime such as Appleseed XIII, Code Geass: Akito the Exiled, Hakaba Kitaro and Hakuoki: A Memory of Snow Flowers. And one of the consistently popular things to do at a SMASH! show is experience the Maid Cafe, where cute staff dressed in old-style maid outfits serve you delectable food.

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Outside of culinary treats, we were given some musical ones too. Japanese pop singer Haruko Momoi graced the main stage to perform a fantastic concert, with songs including Wonder Momo-i, Ai no medicine, Romantic Summer, God Knows (from The Melancholy of Haruhi Suzumiya) and more. J-Pop/Rock band Loverin Tamburin also performed renditions of classic anime music from series such as Magi and Dragon Ball ZAnd finally, as the day came to a close, two of Japan’s leading Vocaloid DJ’s – Hachioji P and kz – held a fun, celebratory Vocaloid Night Party!


And that’s it for another year. SMASH! 2013 broke all kinds of records, and we can’t wait for 2014’s event, which will have moved to a larger venue in Rosehill Gardens, and will expand to become a 2-day show!! Hope to see you all there!!

You can check out all the Event and Cosplay photos over on our SMASH! 2013 Facebook Gallery!

Asphalt 8 Speeds Onto Mobile Next Week

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Gameloft, one of the preeminent game developers for the mobile platform has proudly announced their next game will be speeding onto the App Store and Google Play next week! Asphalt 8: Airborne, the latest installment in the Asphalt series of racing games will be shifting into fifth gear and putting the pedal to the metal on its way to your mobile device on August 22nd!

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Asphalt 7 (check out our review here) was one of the top mobile gaming experiences of 2012, and by far the best racing game out there, and Asphalt 8 looks to blow it out of the water. The game will have all the fun of the previous installments, while bringing with it a slew of new features, such as;

  • LUXURY DREAM CARS
  • 47 high-performance cars (80% NEW!)
  • Top licensed manufacturers and models like Lamborghini Veneno, Bugatti Veyron,
  • Ferrari FXX and Pagani Zonda R
  • Newly recorded high fidelity motor sounds for realistic audio immersion
  • GET AIRBORNE
  • Hit the ramps and take the race above
  • Perform barrel rolls and wild 360º jumps
  • Maneuver through the air while pulling stunts
  • NEW EXOTIC LOCATIONS
  • 9 different settings like Venice, French Guiana, Iceland, Nevada Desert & other exciting locations!
  • All tracks available in original and mirror variations in Career mode
  • Discover plenty of hidden shortcuts
  • NEW FEATURES FOR SPEED FREAKS
  • 8 seasons & 180 events in the Career mode
  • Stunning visuals thanks to next-gen shaders, real time geometry reflection & other amazing effects
  • Check out the new Infected and Drift Gate modes
  • A detailed damage system like nothing you’ve seen before
  • SIMULTANEOUS MULTIPLAYER & GHOST CHALLENGES
  • Simultaneous multiplayer action for up to 8 opponents!
  • Dare friends to asynchronous races
  • Compare scores on the new leaderboards with friends and drivers around the world
  • Share your racing achievements and prove that you’re the ultimate speed machine
  • MUSIC TO REV YOUR SOUL
  • A heart-thumping mix of amazing licensed music
  • Featuring tracks from Bloc Party, Mutemath & The Crystal Method

Phew, that is a simply massive slew of features, especially for a mobile game! Not only that, but to top it all off, the game will be running on a brand new physics engine!

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What do you think, is Asphalt 8 going to be the next racing game that makes your palms sweaty, or have you put way too many hours into Asphalt 7 to make the jump? No matter what your thoughts are, we want to hear from you in the comments below! Remember that for all the Asphalt news, be sure to stay tuned to Capsule Computers.

DYING: Sinner Escape Available on iOS

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Well, with an uplifting title like that…

Mobile developer NEKCOM Entertainment announced the release of their newest title, DYING: Sinner Escape, for the iPhone and iPad. From the creator of SAW, the game franchise, and featuring developers from a plethora of other titles, DYING strives to bring AAA horror action and visuals to mobile devices.

DYING: Sinner Escape is a horror adventure telling the story of Colby Davis, a man tormented by his past and locked in his own disturbing mental chambers. Players are challenged to escape these rooms created by Colby with the ultimate goal of redeeming our hero. Will Colby – aided by his ex-girlfriend Ruby – find redemption to his self-accusations and guilt for the death of his mother and unborn brother, or will he be locked forever in a mental loop of horror and shame?

The game’s story will be spread over a number of episodes, with each focusing on the perspective of a different character and having its own climactic ending. Each character will also be fully voiced, bringing them to life in a twisted, gloomy and mysterious world.

DYING: Sinner Escape is available now for iOS devices on the App Store. Future episodes and a Playstation Vita version are set to be released later in the year. For more information, visit the Facebook page. Check out the pics below for a glimpse of the world you’ll be dying to escape…

Plants vs Zombies 2 Interview with PopCap

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Plants vs Zombies 2 hit the Australian iTunes store a few weeks back, and since then it has spread like wildfire. Almost everyone with an iPhone/iPad (in Australia) has grabbed the latest installment of the tower defense phenomenon that is Plants vs Zombies. Not only has it been a commercial success, but critics are also loving the game (check our our review here). As a fan of the series, and also the guy here at Capsule Computers that was lucky enough to review the game, I had a tonne of questions about the series past, present and future. With that in mind, we here at Capsule Computers reached out to PopCap Games, and were met with a frank and cheerful response from Allen Murray, Senior Producer on PvZ2. I hope you enjoy our little chat.


Question 1: The original Plants vs Zombies has made its way from mobiles to pretty much anything and everything that plays games. Is the plan for Plants vs Zombies 2 to eventually get the same widespread release?

Answer: The choice to lead with iOS was largely driven by the industry as a whole. Since the release of the first Plants vs. Zombies on PC we’ve seen our mobile players become our biggest, most active fanbase – and this fell right in line with PopCap as a whole, which has been focusing on mobile for the past few years. The iOS also platform gave us the opportunity to add in some new touch-screen effects such as the Power Pinch, Power Toss and Power Zap. We expect to adapt Plants vs. Zombies 2 to quite a few other platforms in the coming months and years, but we aren’t discussing any specific plans for other platforms at this time.

Question 2: Plants vs Zombies: Garden Warfare was definitely a surprise at this year’s E3 Expo. The game looks exciting, and is a unique way to expand on the PvZ ‘universe,’ Will we see any connectivity between PvZ2 and Garden Warfare?

Answer:  Sorry but I have to leave the Garden Warfare news to the Garden Warfare team.

Question 3: With Plants vs Zombies: Garden Warfare coming soon to Xbox One, are there currently any plans for PvZ to expand into any other genre? Maybe an RPG?

Answer:  The world of Plants vs. Zombies is wide open. You see how we’re expanding it with the comic books that Dark Horse is publishing and in other efforts outside of games, and so we’re definitely open to thinking about how other gameplay genres may fit as we think about the franchise as a whole.

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Bonk-Choi and ThreePeater Concept Art

 

Question 4: Free-to-play is sometimes seen as a bit of a dirty phrase in gaming, what inspired the decision to go down that path with this installment?

Answer: We fully committed to move to Free-to-Play only once we had established the core design Since the first game was so beloved, we knew we could not mess this up. We knew we had to stop and apply a lot of design thinking to this new approach. We looked at economic models of games that we loved to play, and noted key moments in classic PvZ where the player can pause to make decisions about how to purchase items or unlock content in the game. Some inspiration came from classic games we love that had solid in-game economies, such as the latter Super Mario games that introduced the concept of world maps and the star system to unlock new levels. As a result, we hope players find our in-game store and monetization aspects to be a well-integrated,core part of the game, as opposed to feeling tacked-on.

Question 5: Plants vs Zombies 2 hasn’t made its way to the App Store in the US Yet, what made you release to us lucky Australians first? And will the game be receiving any updates, such as new levels etc to coincide with its US Launch later this year?

Answer: The original Plants vs. Zombies has such a fan following, and we needed to be mindful that we didn’t mess with that magic. There was a lot of concern around making the game free-to-play, which introduces a number of challenges around scalability, play balancing and economy but also a lot of opportunity such as the introduction of new content. We wanted to ensure that PvZ2 met the quality standards people have come to expect from PopCap and the franchise, and doing the soft launch enabled us to test and polish aspects of the game in a manner we couldn’t do internally. As for new content, I’ve been sworn to secrecy.

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Question 6: So now we have Egyptian Zombies, Wild West Zombies and Pirate Zombies. Can you give us any hints as to what we can expect next?

Answer: Again, I’ve taken an oath! We’re not specifying exactly what the next world will be at this time – except I can tell you that it will be available later this year, at no cost, and it’ll be full of new plants, new zombies, and more fun! We came up with a lot of crazy ideas while making this game, many of which didn’t make it because they either didn’t quite come together or didn’t fit conceptually into the first three launch worlds. But that doesn’t mean they won’t appear in later worlds we introduce. We have lots of new worlds and characters up our sleeves, so we’re reluctant to give too much away and ruin the surprise by saying too much.

Question 7: What would you say is the most enjoyable part of making the Plants vs Zombies games?

Answer: The best part, hands down, is the people. The team is just the best, most amazing and hardest working team I have ever had the pleasure of working with in over a dozen years of game development. And the fact that we get to spend each day discussing funny ways in which plants can knock the heads off zombies? That’s icing on the cake.

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Question 8: Conversely, what would you say is the worse part?

Answer: The pressure! Plants vs. Zombies is not just a successful game, it’s a beloved game and brings with it a legacy and expectation of quality and fun that we need to maintain.

Question 9: There are an enormous amount of plants and zombies that have been created for the games, and each one is unique and appealing in their own ways. Does the development team have any plants or zombies that really shine as their favourites?

Answer: There are new standouts like the Bonk-Choy, Lightning Reed and the Pea Pod, but the old favorites, the heroic trio of the Peashooter, Sunflower and Wall-Nut will forever be in our hearts.

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Question 10: Recently we have seen Angry Birds move from being just a video game into a multimedia franchise complete with its own cartoon series. Are there any talks at the moment to do the same for PvZ? I personally would love a PvZ animated series.

Answer: Oh man, me too!

Question 11: The other day, I was down at the football and behind me I heard two kids, couldn’t have been any older than 8 or 9 talking about how awesome Plants vs Zombies is, and comparing which levels they were up to. “Are you up to the pirates yet? It rocks!” How does it make you feel as game developers to know that you have created something that is loved and discussed by people from literally all ages.

Answer: That is the best feeling. That is why we do what we do. Each of us remembers what it was like being that 8 year old kid totally geeking out over their favorite game and now we get to live our dreams. We are literally Santa Claus to millions of young players right now and that brings such a joy to my heart that I have a hard time describing it. It’s safe to say that I am quite the rock star at my kid’s elementary school.


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Concept Art for the Hot Sauce

“Literally Santa Claus” I think that sums it up nicely. Not only are the guys at PopCap great game developers, but just great guys all round. Big thanks to Allen Murray for taking the time to talk to us! Plants vs Zombies 2 is set to launch in the United States TONIGHT, so all of you Americans can enjoy what us Aussies have been going gaga over these past few weeks.

As Plants vs Zombies grows as a franchise, it will (hopefully) start to encompass more forms of media; starting with the soon to be released comic book from Dark Horse. With that in mind, for all the Plants vs Zombies news as it becomes available, be sure to stay tuned to Capsule Computers.