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From Up On Poppy Hill Blu-Ray Review

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From Up On Poppy Hill

Studio: Studio Ghibli
Publisher: Madman Entertainment
Format: DVD, Blu-Ray (Reviewed)
Release Date: July 3, 2013
Price: $39.95 – Available Here

Overview
From Up On Poppy Hill is the latest Studio Ghibli film and with the prestige that comes with the studio it’s only natural to have some pretty high hopes for it. What is perhaps most interesting about From Up On Poppy Hill is that it is a Goro Miyazaki film.

For those who do not know, Goro Miyazaki is the eldest son of Studio Ghibli legend Hayao Miyazaki and the man behind the Ghibli flick Tales from Earthsea, which is often regarded as one of the weakest films in the long and impressive history of Studio Ghibli.

What makes From Up On Poppy Hill different from his previous endeavors is restraint. In Tales from Earthsea, Goro was getting his first taste of film-making and as such had a lot of things he wanted to do. In Earthsea, Goro dreamed big – In Poppy Hill, Goro holds back. The end result is a film that doesn’t throw many punches, it is a pleasant film in fact, but it is one film that Goro plays way too safe.

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Story
The basic plot of From Up On Poppy Hill is one that we have seen countless times from Studio Ghibli. In a seaside town, a young girl faces several challenges and struggles all in the name of growing up. It is far from a fresh tale for Ghibli, but it is one that is tried and true and works a charm here in Poppy Hill.

The seaside Port of Yokohama makes for a lovely backdrop to the proceedings, the characters are well defined with their emotions and motivations developed naturally over the course of the film, but it is hard to not feel as though we have seen this all before. The tale is decent in it’s own right, but it just feels far too familiar. If you have seen any of Ghibli’s coming of age films, the story of Umi and Poppy Hill will offer few surprises, but is still an enjoyable ride none the less.

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At it’s core Poppy Hill plays out like an imitation of Hayao Miyazaki’s work, rather than Goro Miyazaki making his own mark on Ghibli history. It is hard to say whether it is Hayao’s involvement in the film that has overshadowed Goro’s hand in things, but it undoubtedly feels like a Hayao film or at least an attempt at one more than anything else.

This isn’t necessarily a bad thing, Hayao’s work is legendary, but it is disappointing to see Goro’s own visions put aside for what is ultimately a tempered and safe film, that doesn’t try to do anything new or especially interesting. It plods along without much incident and concludes with just as much.

The emotion is there, the story is there and the characters are there too. This is undoubtedly a Ghibli film tried and true, but it just isn’t anything we haven’t seen before. The film moves along at a careful pace, always mindful not to step outside of the norm. The result is a solid film, albeit one that is far too afraid of breaking new ground. In spite of it all though Poppy Hill still has the crucial ingredient that makes Ghibli films so special. Underneath everything, it has soul.

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Visuals and Audio
The art style on show in From Up On Poppy Hill is tried and true Studio Ghibli. It is mostly simple by design, but frequently beautiful. It isn’t the most impressive visual showing that Ghibli has ever produced, but it is an exquisite slice of animation regardless. The character designs are far from memorable, being rather pedestrian by Ghibli standards but the seaside Port of Yokohama serves as an astonishing landscape to place them in.

As far as audio goes, the film implements an excellent soundtrack as composed by Satoshi Takebe. Uplifting, effervescent and tranquil, Takebe’s soundtrack adds to the on screen action in a way that few do. The film also happens to feature an impressive English dub from GKIDS with a spectacular cast, each of whom do a fine job of it. The real star however is Takebe’s brilliant compositions, which truthfully give From Up On Poppy Hill it’s life.

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Extras
This particular blu-ray release for From Up On Poppy Hill from Madman Entertainment comes bundled with an absolute megaton of special features. There is so much content on this blu-ray that at first it is a lot to take in. Included is the usual trailers and TV spots, a making of featurette, an interview with Goro Miyazaki, a featurette on Yokohama, a press conference for the theme song, Hayao Miyazaki’s speech about the film, storyboards and much much more. Also included inside of the box is some booklets detailing the Ghibli collection and in particular From Up On Poppy Hill. This is an incredible release to say the very least and one that Madman should honestly be commended for.

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Overall
From Up On Poppy Hill is a mixed bag as far as Studio Ghibli films go. It doesn’t bare the same potential that Goro had shown in his previous work Tales from Earthsea, but it does have it’s own soul. Whether or not that soul comes from Goro or Hayao however is anyone’s guess.

This is about as Ghibli as Ghibli gets. This is the same old Ghibli that has endeared itself into the heart of anime fans across the globe, but is the same old Ghibli good enough anymore? Can Ghibli really continue to rinse and repeat or will they eventually have to explore uncharted waters? With Tales from Earthsea, Goro Miyazaki sailed out into those uncharted waters much to the chagrin of his father Hayao. With From Up On Poppy Hill, he does his best at the tried and true formula that Hayao perfected and what we got is neither great nor bad, instead sitting firmly in the middle-ground of being simply good.

Ultimately From Up On Poppy Hill is proof that Ghibli can’t rest on their laurels forever. It’s time for Ghibli to explore those uncharted waters once more, because as long as they are watching on from the safety of Poppy Hill, all we can hope for is the same old Ghibli.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Biggest, Baddest “Shadow Warrior” Trailer Yet

Shadow Warrior Remake
Shadow Warrior Remake

We now live in an age where gaming fans are calling for good remakes of their favourite classics and living in this age also means that we have game development companies that would gladly try their best to fill the need for nostalgia, well Flying Wild Hog as developer and Devolver Digital as publisher have come together to revive what seemed like a long dead title: Shadow Warrior! The “You Got Wang!” trailer for this old school, Doom-like, action, first person shooter shows off some fantastic-looking environments that are detailed beyond belief as will as some ninja-style katana-wielding action that definitely makes melee action seem incredibly cool, not to mention the showcase of some fierce-looking guns! Enough talk from me, go ahead and check out the new Shadow Warrior trailer just below this and get pumped for it’s release on the 26th of September on the PC and on all Next-Gen consoles sometime next year!

Sony Details PS4 Release Date, Launch Titles and More

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The PS4 is coming! Sony have finally unveiled the release date for the PlayStation 4 at the 2013 Gamescom conference in Germany. North American gamers will be able to get their hands on the console on November 15th, while those in the Australian and European regions will have to wait until November 29th. The console will be available in 32 countries by the end of the year.

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Sony detailed that 15 games would be available on disc (and for download) come day one. The list includes three first party titles and a heap of third party offerings.

A number of other titles will also be avaialable in digital form come launch. These games include:

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The pack in title Playroom, will also be available on day one. A number of other games will be made available by the end of 2013, bringing us up to a grand total of 33 games before the year is out.

  • Planetside 2
  • Basement Crawl
  • Pool Nation Extreme
  • Contrast
  • Pinball Arcade
  • N++
  • Counterspy
  • Resogun
  • Flower
  • Doki Doki Universe
  • Hohokum
  • Super Motherload
  • Blacklight:Retribution

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A heap of other big name games were also talked about. The games listed below are believed to be coming to the PS4 sometime next year. Games listed with a star next to them are expected to be released sometime during the launch window, which extends from the launch of the PS4 to the 31st of March, 2014.

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To add to that extensive list, it was confirmed that three of Sony’s finest studios, Naughty Dog (Uncharted, The Last of Us), Media Molecule (Little Big Planet) and Santa Monica Studios (God of War) are all currently working on PS4 titles. Finally, for those who like their games from smaller developers,  a slew of new indie titles were discussed. Release dates for these games remain unknown.

If you’re still not excited, it was also announced that every PS4 purchased would come with a 14-day free trial for Playstation Plus as well as 90 days free upon signing up for a year’s membership.

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Sony also has plans to reward early adopters of soon coming PS3 titles that will be launching across both generations. A newly introduced incentive allows gamers that buy PS3 titles that are also coming to PS4 to purchase a digital version of that game at a significantly reduced cost. So far this applies to Assassin’s Creed IV: Black Flag, Battlefield 4, Call of Duty: Ghosts, and Watch Dogs. It is unknown if this scheme will be worldwide or how long it will be available but we can guess it will be ending soon after launch.

Also check out the live PS4 UI demonstration by Shuhei Yoshida, and let us know which titles you will be picking up for the PlayStation 4 as we start the 100 day countdown until the PS4 releases! (86 for you lucky North Americans). You can check out the Gamescom conference in full in the video below.

Dead Rising 3 ‘combo vehicle’ screenshots and CG trailer released

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With Gamescom kicking off today there have been plenty of announcements and new details released for various games. One such reveal comes from Capcom in the form of new screenshots and a cinematic trailer for Dead Rising 3.

As you can see in the screenshots below, vehicle customization returns in Dead Rising 3 and there are numerous vehicle combinations at your disposal, including motorcycles, one of which has a steamroller attached to the front of it, cars and more. The aforementioned cinematic trailer can also be seen below and it features our protagonist trying to survive against numerous zombies and wielding a few of the combo weapons as he joins up with a female survivor.

Free-to-Play Command and Conquer to Receive Campaign Missions

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EA has promised to continue adding more content to its upcoming free-to-play iteration of Command & Conquer at this year’s Gamescom event. Content, however, will not only be limited to multiplayer but episodic singleplayer missions are in the works and are due early next year.

The real-time strategy title by Victory Games was initially announced as C&C: Generals 2 but has since been re-branded as simply Command & Conquer, taking fan feedback on board whilst transforming it into a “free, live service”. The new C&C hopes to bring back what made the series great by placing importance on resource management, larger armies and bringing back some classic units with a few upgrades.

You can apply for a chance to get into the closed beta on the game’s official website for the PC.

Borderlands 2 heading to the PS Vita sometime in 2014

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Despite snubbing a possible Wii U version of the title many months ago, today it has been announced that Borderlands 2 will be released on the PlayStation Vita sometime in 2014. The announcement was made during Sony’s Gamescom press conference and it appears that the game will still feature the same four-player co-op that fans have grown to love.

Details about how the game will work on the Vita and if anything will have to be removed for it to work are currently unknown, but Randy Pitchford has given fans a bit of a message over at 2K Gamesblog site where he mentions that the title is being published by Sony and Iron Galaxy Studios will have a hand in bringing the game to the Vita.

Kings Kick-Ass 2 Trivia Night at Event Cinemas George St

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The other night in the Set Cafe & Bar at Event Cinemas George St, the inaugural Kings Comics Trivia Event was held in celebration of the release of Kick-Ass 2, in theatres August 22nd.

A couple of us were able to attend and represent Capsule Computers, before heading upstairs for an early screening of the film (review will be up tomorrow). Attendees were able to grab posters and show-bags courtesy of FILMINK- Australia’s Best Movie Magazine, as well as free comic show-bags from Kings Comics. The trivia wasn’t entirely Kick-Ass themed, instead covering all kinds of pop-culture, comics and film topics. Our trivia-meister Kevin Curley doled out the questions to the 28 teams present over 3 rounds. The winning team would receive a Kick-Ass Prize Pack from Kings Comics.

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Each round comprised of straight-up questions, multiple choice and “who are they?” sections, where we had to identify the actor and character they were portraying in the image provided. Unfortunately, we did not come away victorious…in fact, I personally was slightly embarrassed that I did not know some of the answers. My nerd-card must be provoked me thinks…nonetheless, all up, we did okay with an estimated 40 points. But the winning team was the ‘We Are Kings Comics’ staff with 72 points…

Now, of course, it’s not exactly fair to give the prize to the hosts, so they graciously forfeited and allowed ‘JD’s Justice League’ to take the crown, only 4 points behind at 68 total. Second prize went to the inappropriately named ‘The Unprepared’, made up of a mix of the KAPOW! crew, Geek Bomb and friends, who finished with 60 points. They won the awesome FilmInk ClubInk 1-year subscription which includes loads of movie passes all year round to watch each of FilmInk’s Movie of the Month picks.

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Second-last even came away with some goodies, as ‘Team Injustice’ – concluding with a measly 17 points – scored themselves a double Gold Class pass from Event Cinemas…maybe we should have tried to suck on purpose?There were also Lucky Door Prizes from Universal Pictures (that we also didn’t win, waaahh) and free copies of TimeOut magazines for all! All in all though, it was an extremely fun night and we’d like to thank all parties involved for having us. And a special thank you to Anthony from Event for giving us a shout out before the announcement of the winners; that was very kind.

As the event came to a close, there were rumblings of a future trivia night to be held in anticipation of a certain mythological-comic book hero film…I only wish lightning had struck at that very moment. Anyway, we look forward to more of these, and if you’d like to attend in the future, keep an eye on Capsule Computers and the official Kings Comics Facebook page linked above.

Tales of Symphonia Chronicles has unlockable Xillia costumes

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It has been revealed that Tales of Symphonia Chronicles will have more than just bonus costumes from Tales of Vesperia, it will also have costumes from Tales of Xillia as well. While no images of the costumes have been revealed as of yet, Kratos will be given the Ludger outfit from Tales of Xillia 2 while Zelos can be dressed as Alvin and Presea will be given an Elize costume from the first Xillia title.

These costumes can be unlocked by playing through the game a second time or will be immediately unlocked if you have save files from either Tales of Xillia 1, the review of which you can read here, or Tales of Xillia 2 which has yet to be released in the West by Namco Bandai but is on its way.

Tangram Style Review

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Castle of Illusion Starring Mickey Mouse
Developer: Sega Studios Australia
Publisher: Nintendo
Platform:
Xbox Live Arcade (Reviewed), Playstation Network, PC
Release Date: Septemer 3, 2013 (PSN), September 4, 2013 (XBLA, PC)
Price: $14.99 BUY NOW!

Overview

Chinese tangram puzzles have been entertaining people of all ages for centuries, and as simple as their premise is, its easy to see why. Just fit seven shapes into an empty board to complete an image. Its as simple as that. Tangram Style is a game that tries to make an effective romp on the 3DS eShop. The question is, does this formula have enough depth behind it to warrant a purchase, or is there just not enough meat on the bone? Let’s find out.

Gameplay

If I could describe Tangram Style in one word, it would be basic. Yeah, that might scare some off right away – but that does not mean that it is a bad game. The whole concept is one that carries over into all four modes. Flip pieces to make them fit in order to complete a picture of sorts. Whether it be a bird, boat, or bunny, that concept never really changes, as the player is tested in a relaxing environment where the stakes are rather low when it comes to stress.

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As players move their pieces to complete the tangram, they will notice that a red outline underneath means that particular shape does not fit, while green is good to go in terms of placement. Spinning pieces is easy with the touchscreen, and even though a picture may look like its coming together, one wrong placement can lead to a complete re-do, which means that finishing these little puzzles comes with satisfaction and a bit of frustration – depending on one’s patience level.

The four modes feature minor differences to keep the player coming back. Classic is your standard, non-rushed fare, while child mode colors the pieces to make the game much easier for beginners. One Touch Mode locks a placed shape in as soon as your stylus finishes fiddling, adding some extra meat behind the ordeal, while Challenge mode itself offers a test of time where the player tries to flip their little heart out in order to complete as many tangram puzzles as possible before the timer goes off. Completing puzzles leads to totems being obtained, which in turn reward the player with more puzzles. There is over 600 puzzles in all, so as you can tell – this title definitely is a full package when it comes to delivering the ancient puzzles to the consumer.

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With that said, there is only so much you can really do in Tangram Style before the appeal wears off. Its kind of like purchasing a crossword book. Sure, there are hundreds of puzzles to complete, but once you get sick of the formula, it is time to take a break. The attempts at creating an illusion that this title is something more than tangram puzzles is there and I must give the developer credit for the large amount of puzzles, but this genre is niche for a reason and will come as a very acquired taste for most.

Visuals and Audio

Much like the game itself, the graphics in Tangram Style are also rather standard fare. Now I have seen similar games on the iOS and eShop that are rough around the edges, but for a 3DS title – everything has a nice coat of polish and even a unique theme to keep the game visually interesting. Sure, that only goes go far, but when it comes to covering the basics, Tangram Style at least keeps itself together well enough to feel like a nicely put-together product.

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The audio is…well…crickets. Each puzzle has the same track of “nature” themed sound effects, which are just crickets chirping until the tangram is complete. Sure, it can be relaxing, but for the challenge mode, I would have rather seen a different clip used to create some intensity of sorts. Like I said, that nature theme is represented by the chirps, but those chirps also represent boredom, which is something that does sadly occur once the player has had enough shape flipping for the day. I don’t know if fresh audio tracks would have changed this, but they certainly couldn’t have hurt.

Overall

Tangram Style is a very tough game to review in many ways as it walks in the grey area, playing it safe in almost every way possible. Yeah, it does nothing wrong from a technical standpoint – but doesn’t really do anything to set itself apart from similar titles in the genre. Everything is extremely basic – and while there are a good number of puzzles to be solved, there is no magnetism present to keep the player involved for long periods at a time. Sure, Tangram Style knocks it out of the park when it comes to the offerings of Tangram, but the whole “Style” aspect is missing – making for one solid, yet very bare-bones package.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Saints Row IV classes up store shelves today alongside a fancy launch trailer

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Swearing, nudity, violence and vulgar gestures are classy right? Good. Moving on, today Deep Silver has released Volition’s latest entry in the Saints Row franchise, Saints Row IV in North America. As for the rest of the world it is currently set to be released on August 23rd so you only have a little bit longer to wait until you’ll have a chance to play this literally out of this world open world action game.

You can check out my full review of Saints Row IV here, some day one patch notes, and the game’s launch trailer which is all kinds of classy below those.

PlayStation 3
• Fix for an animation issue that occurred when super jumping and clipping a building on the way down
• Added a more detailed error message when signing out of PSN while in game
• Fix for using the ‘continue’ option when the only save data present is another user’s save data
• Fix for a hang that occurred if the player was shot as they entered the Friendly Fire interface
• Fix for a crash if the host exits a mission while the client is mid-save
• Fix for a crash caused by spamming “A” during Shaundi’s cutscene during the second mission
• Fix for sometimes the map not displaying diversion icons
• Fix for a stat mismatch between the time played on the save game stats versus the in game stats menu
• Fix for a crash when using the nuke DFA back to back at maximum height
• Fix in the Ben King rescue mission where a player could get stuck in part of the world
• Added functionality to allow DLC weapons to work.

Xbox 360
• Fix for a lack of audio on the ending credits
• Fix for beating the game with all loyalty missions not playing the proper end game credit sequence.
• Fix for using the ‘continue’ option when the only save data present is another user’s save data
• Fix for a hang that occurred if the player was shot as they entered the Friendly Fire interface
• Fix for a crash if the host exits a mission while the client is mid-save
• Fix for a crash caused by spamming “A” during Shaundi’s cutscene during the second mission
• Fix for sometimes the map not displaying diversion icons
• Fix for a stat mismatch between the time played on the save game stats versus the in game stats menu
• Fix for a crash when using the nuke DFA back to back at maximum height
• Fix in the Ben King rescue mission where a player could get stuck in part of the world
• Fix for an animation issue that occurred when super jumping and clipping a building on the way down
• Added functionality to allow DLC weapons to work.