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MOGA Pocket Controller Review

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MOGA Pocket Controller Review
Manufacturer: PowerA
Compatibility: Bluetooth enabled Android 2.3+ smartphones and tablets
Price: $59.00 AUD (Available here)

Mobile gaming has become a force to be reckoned with. For those who may disagree, check out the millions of downloads in the app store, or how many speculate the failure of the PS Vita due to the rise of mobile gaming. If not, just look at that aunty you hate who thinks video games are a waste of time yet still sends you all those annoying Candy Crush requests on Facebook. Mobile gaming is bigger than ever and the hardcore gamers and continuously trying to find new ways to take it to the next level. Hell I recall back in 2011 plugging my iPhone into into my car while playing Dead Space just so I could use the speakers as a lame attempt at surround sound. So you can imagine how rewarding it felt while holding the MOGA Pocket Controller in my hands. Although I have heard that the MOGA Pro Controller is slightly more comfortable than the MOGA Pocket, I haven’t had the pleasure on getting my hands on it, so as it stands the MOGA Pocket Controller is the most engaging mobile gaming experience I’ve had to date. In many cases gameplay is improved quite considerably and with the convenience of it being ‘pocket sized’ the MOGA Pocket Controller is an easy recommend to all hardcore mobile gamers.

Moga-Pocket-review-3The main selling point of the MOGA Pocket Controller over the Pro is of coarse the size and it doesn’t disappoint.  The controller is about the same size of an Android phone, so when they say pocket size – they really mean it. As for the design it has a very similar layout to an Xbox 360 controller, except with only two triggers as opposed to four and the start & select buttons replacing the d-pad. The controller connects via Bluetooth, and as a result there are two different ways the player can take control. The typical way is to flip up the centre piece upwards which the phone clips in place like a Nintendo DS. It seems to hold the phone quite firmly and with the grooves in the back of the controller there shouldn’t be any problems with anything falling out or slipping. Alternatively players can also choose to rest the phone somewhere else (up against a wall, down on a table, etc) and just play without the controller connected which is fine too. Gameplay is for the most part responsive, with generally little to no delay. Sometimes there can be a few issues on the odd occasion, but restarting the device generally fixes any issues. Batteries (two AAA) fit into the back of the grips which can be pulled apart which is convenient too. Ultimately the controller feels like a home console controller which is exactly what MOGA is about – bridging the gap between mobile and console gaming.

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Unfortunately the support for MOGA is hit and miss at the moment as some titles are clearly better than others. The best cases like AVP Evolution the swipe commands are translated into actions on the controller. However in other games like Dead Trigger some of these touch screen commands are ignored, and the player will still need to occasionally touch the screen like it of a 3DS title. This could perhaps be a conscious effort, but it’s something that should be noted. But like all ports it all comes down to the developer. That being said, the controller actually improves some titles. First-person shooters are easily the best example, as holding a controller makes the action feel more engaging and responsive. Furthermore you don’t have your hands covering half the screen so you’ve got even more of a fighting chance against hordes of enemies. Playing retro titles like Sonic the Hedgehog and Pacman with the MOGA controller really helps tap into that retro feel, with the light-weight controller keeping the gameplay feeling nostalgic. After playing various titles I couldn’t help but find my mind racing with excitement over what other awesome titles would benefit from MOGA. Personally, my fingers are crossed for Street Fighter IV Volt!

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In order to get the most out of your MOGA Pocket Controller it’s recommended to download the free MOGA Pivot app. This handy little app greatly assists in connecting the device as well as navigating through all the apps on your phone which are compatible. It even goes as far as also showing off other titles available on the app store compatible with MOGA as well, with the option to purchase them. This way gamers know all their options of MOGA enabled game and let me tell you most of these are pretty tempting! With even more and more titles becoming MOGA enabled the library is only getting bigger, which is very exciting for hardcore mobile gamers.

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If you’re the type of gamer who’s eagerly waiting for the day mobile games rival console titles, the MOGA Pocket Controller is a must-have. Mobile gaming has never seen a controller like this before, balancing both comfortable and responsive controls with it’s convenient size that fits right into your pocket. The pivot app takes it all a step further, making the library of titles more accessible and the option of having the phone connected or disconnected to the controller is also a nice touch. If that’s not good enough – it’s only $29.95 and it’s totally worth it. Admittedly it’s not perfect – the plastic looks like it could suffer from prolonged wear and tear and there are seldom connectivity issues may appear, but the positives greatly drown out these minor setbacks. The MOGA Pocket Controller is easy to recommend and personally I’m looking forward to more products from PowerA in the future.

Be sure to check out video review below

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Capsule Computers review guidelines can be found here.

Final Mr. Pip Film Poster

Director, Producer and screenwriter Andrew Adamson, Lead actress Xzannjah. Author of Mister Pip Lloyd Jones and Tim Finn, Original Music and Songs.
Director, Producer and screenwriter Andrew Adamson, Lead actress Xzannjah. Author of Mister Pip Lloyd Jones and Tim Finn, Original Music and Songs.

Just last night, Mr.Pip had its worldwide premiere in director, producer and screenwriter Andrew Adamson’s native land of Auckland, New Zealand (picture to the right from the red carpet).

Click here for the Australian trailer for the film. Mr. Pip is due for release in Australia on November 6th courtesy of Paramount Pictures.

The final film poster for the movie can be seen below the following official synopsis:

Directed, written and produced by Academy Award nominated Director Andrew Adamson, Mr. Pip is based on Lloyd Jones’ seminal novel which won the Commonwealth Writers’ Prize and was shortlisted for the Man Booker Prize.  The film was shot on location in Bougainville, Papua New Guinea and New Zealand.

Set against the backdrop of civil war in Bougainville, Mr. Pip stars Hugh Laurie (House) as the enigmatic teacher Mr. Watts who reads to his pupils from Charles Dickens’  “Great Expectations”.  Matilda, a 14-year-old student played by newcomer Xzannjah, is transported by her imagination and the world of Dickens, becoming transfixed by the characters and Mr. Watts’ interpretation of the story.  The film also stars Healsville Joel, Eka Darville and Kerry Fox.

Mr. Pip is a wonderful tale of the imaginative power of story and reveals that on an island at war, fiction can have dangerous consequences. 

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Behind the Scenes of AC IV: Black Flag’s Live-Action Trailer DEFY

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Ubisoft have released a behind-the-scenes video on their recent live-action promotional trailer for Assassin’s Creed IV: Black Flag, called ‘DEFY‘.

The team at Sid Lee worked extremely hard in researching the era to provide an authentic representation of the pirate life, from the props to the garb and hair and makeup. DEFY is set during the assault of a Spanish Galleon, starting from the calm waters and working through the levels of the ship, as we reach ever closer to the ultimate liberty of a victorious Edward atop the mast. Adam Berg, a multi-award winning director who has worked with Nike, Ikea and Philips, directed the short film. The production was overseen by MPC, a key player in the Hollywood industry which has produced the special effects found in Prometheus amongst many others.

Check out the ‘making of’ video embedded directly below. Assassin’s Creed IV: Black Flag comes out October 29th nationwide.

Titan Comics’ “Monster Massacre Vol.1” and “Sharky” Hit Stores Today

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Today is a great day for comic book releases! We’ve just caught wind of some incredible news that Titan Comics has just released two new graphic novels. Both “Monster Massacre Volume One” and “Sharky” are available in all good comic shops around the country so go ahead to pick them up as soon as you can, but right now we’ve been given some nice-looking preview images for both of these titles to get all of you out there in the mood for some comic book action!

Monster Massacre Volume One

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I’m going to call this the biggest “monster mash” we’ve seen in comic books so far. Basically Monster Massacre is the combination of some of the worlds most incredible talents as they intend to show you how creepy, yet fantastic, the world of sci-fi monsters is. It is an anthology series that not only has many incredible artists coming together but their ghastly creations and recreations too, all in one big graphic novel. Fans of the old-school horror films about werewolves or vampires will love this release and it’s said to be for fans of science fiction, fantasy, big monsters and crazy adventure. Monster Massacre Volume One is a hardcover, full colour release and will be sold for $22.99. Below we have a small gallery of images from the comic that you can preview:


Sharky

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Sharky is a brand-new graphic novel written by Dave Elliot and illustrated by Alex Horley. It is a supernatural story that revolves around a young man named Sharky. Sharky is only 16 and is going through some troubles with puberty. Having been raised by only his mum, he has no idea who his true father is…that is until it is revealed that his father is actually the might God Odin, not to mention his Mother is a child of Zeus. This kid has the blood of two Gods in him and it seems like whenever somethinf sets him off he transforms into a Demi-God with the body of a God and the strength to match. One day a couple of his “long lost” relatives turn up to stir up some trouble and who’s there to stop them before they tear up the planet? Sharky is!  Sharky will be a hardcover, full colour release and will be sold for $14.99. Below we have a small gallery of images from the comic that you can preview:

LEGO Friends Gameplay Trailer Looks Awfully Social

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The broadly-named LEGO Friends for the 3DS has debuted its gameplay, and a lot of boys wanting some friends are going to feel left out. Clearly made for the girls, LEGO Friends sees players explore Heartlake City with five friends, go shopping, pick a pet, attend horse riding camp and numerous other activities of everyday girl-life.

I could be out of touch with LEGO, but the character models look a little too human-like in shape to be called LEGO compared to the husky Stan Lee. Do these LEGO models exist? Has the world gone mad? Or is this creative freedom on the developer’s part? We have to know!

Coming out this November, check out the trailer below and see whether it’s something your kids will be getting in time for Christmas.

Call of Duty: Ghosts Campaign Trailer

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Activision have released a brand new trailer for the wildly anticipated upcoming Call of Duty title, Call of Duty: Ghosts. The new trailer focuses in on the game’s single player campaign mode and what players can expect from it.

With Call of Duty: Ghosts, Activision promises that you will experience a new world, a new story and a new next-gen engine. It looks to be a true thrill ride of a video-game if there ever was one.

Be sure to check out the campaign trailer below for your latest Call of Duty: Ghosts high-octane action fix. Also if you want to lock in your purchase of the game, be sure to pre-order it here.

Chaos Code Review

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Chaos Code
Developer: FK Digital
Publisher: Arc System Works USA
Platform: PlayStation 3 (PSN)
Release Date: September 3, 2013
Price: $11.99 – Available Here

Overview
Every year there are multiple fighting games released that are never brought overseas in any form. If the game doesn’t have a number behind it, chances are the title won’t be making its way to English shores unless people choose to import it. However in recent years a few different fighting games have slowly been released in English and now an anime styled fighting game called Chaos Code from little known developer FK Digital has been released onto the PSN. Does Chaos Code give us a taste of something different or should it have remained in the dark?

Story
Unfortunately, Chaos Code packs a very basic story mode that plays as a simple arcade mode. In this mode players will select a character from the fourteen available, see their initial reason for fighting and battle numerous enemies in a row. Once they reach the final two enemies there is a bit more dialogue and defeating these final bosses treats the player to that character specific ending. There is a bit of a twist available to players in the story mode however, as defeating opponents in a special way does open up a possible B ending that features different fights and a different ending for each of the characters.

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That being said, considering the game was in Japanese before this, it is worth noting that the only way to understand the story is to read the English subtitles when they are available, and unfortunately these subtitles are atrocious. There are numerous translation errors throughout each of the characters’ story mode, a number of which could easily have been caught if it was checked beforehand by a native English speaker.

Gameplay
When players start up Chaos Code they will notice that there are only a few modes available for play. There is your standard story style arcade mode where players fight through a series of enemies to complete each characters story, a versus mode to fight against either the computer or in local multiplayer, a survival mode and finally a practice mode. There is also an option to see various ending scenes you’ve unlocked and other pieces of artwork from the game in a Gallery option.

Once you enter the fighting modes, there are fourteen characters to choose from, though two do have unlockable “boss” variants that can be used in multiplayer only due to their overpowered nature. There are numerous fighting styles available amongst the fourteen available fighters and to add a bit more to the game, players are capable of selecting two of four special attacks to take into battle and even the ability to choose their movement type.

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These special moves can be anything from special dodges, long range blows, close range attacks or even some area of effect ones that can hit wherever you are. Each fighter has four different options to choose from so it gives players quite a bit of choice as they learn the intricacies of each of the fighters’ attack pattern and find which one works best for their playstyle. However that won’t be too difficult thanks to the fact that it is actually not all that hard to learn to play.

Chaos Code is a four button fighter for the most part, meaning that there are strong and weak punches and strong and weak kicks and all of these buttons can be put into both ground and air combos which vary depending on the character and of course, grab moves. Special moves, such as the ones selectable on character select, are always shown below a special attack bar for easy reference and as for that special attack bar, it is filled up whenever the player deals or receives damage.

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The special meter adds a bit of depth to the game as there are numerous specials available to each fighter, which again isn’t overly complicated to pull off, that sap a certain amount of the bar. There are Tactical Guards and Guard Breaks that take a bit off the bar while special EX, Ultimate Chaos, Destruction Chaos and more variations are available for players to unleash if they manage to input the commands correctly. To add even more depth to the fighting, there is even a stun meter that will leave opponents temporarily dazed if hit too often in a short period of time, often leaving them vulnerable for one of the aforementioned Chaos attacks.

You may have noticed that I have made no mention of an online mode for Chaos Code and that is because, at the moment at least, there is no online component to the title. FK Digital has said that they are currently working on bringing an online mode to the game but currently it is unavailable, meaning that the only way to actually fight against someone else is to play local co-op against a friend. This is a pretty big oversight for the title considering how well balanced most of the fighters in the game are, as it seems nearly every character has a chance against any other on the roster thanks to how detailed the combat system is.

Visuals
Everything in Chaos Code is bright and flashy once the player gets past the mundane menu system. Fights can be fast paced and each character comes with some fancy, over the top looking attacks that can take up the entire screen at times and even the characters themselves come in all shapes and sizes. There are your typical fighting types but also ones such as Cait Sith, a pair of twin fighters and even Catherine whose special moves involve cosplaying in different outfits for damage. There is a bit of pixilation on each of the character sprites, but nothing too terrible thanks to the screen ratio.

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Since Chaos Code was originally released as an arcade title over in Japan, the ratio of the screen is a bit boxy; this is adverted for this widescreen release by placing each fighter’s character portrait on their respective side of the screen, a common but nice looking trait to anime style fighting games such as these. As for the stages themselves, they are varied well enough and just as brightly colored and random looking as the characters players can fight as.

Audio
The game is presented with the original Japanese voice work intact and instead we get the aforementioned subtitles which, as mentioned earlier, are rife with translation issues and awkward sounding English. Anyways, the Japanese voices are suitable enough for the characters and the game sounds great in motion as they yell out various phrases as they attack their opponent, enter the fight, or celebrate a victory.

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Chaos Code’s soundtrack is very impressive as it offers a wide range of background music that fits the fighting game well. Every music track has a Japanese feel to it of course but it manages to fit the sometimes fast paced nature of the battles well enough to make each fight a bit more interesting because of this.

Overall
Chaos Code is something of an anomaly in this day and age. While it may offer very little in the way of gameplay modes and suffers from pretty bad translation issues and occasional graphic mishaps, it also offers some fun and exciting combat with an intricate but easy to learn system that lets players customize their fighter a bit for their own style. While it does come at a rather discounted price, it is a shame that at the moment, there is little to do in the game besides face off against the AI or a friend on the couch as the lack of online is a serious issue.

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Capsule Computers review guidelines can be found here.

FIFA 14 demo launches worldwide today

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EA have announced today that they have officially released the demo for the hotly anticipated upcoming installment in the FIFA soccer video-game franchise, FIFA 14. The demo is now available globally for players to get a chance to get a kick in with the game before its release later this year.

The demo for FIFA 14 is available to Xbox 360 owners on the Xbox Live Marketplace, PlayStation 3 owners on the PlayStation Network and PC gamers on EA’s Origin service. The game was voted “Best Sports Game” at Gamescom 2013.

Be sure to pick up the demo for FIFA 14 now and get an early shot at goals with what looks to be the best FIFA game to date.

Ubisoft Racer The Crew Gets New Screens and Info

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Ubsisoft’s next-gen racing title being developed by Ivory Tower has alot of competition from the likes of Forza 5, DriveClub and Need for Speed Rivals, not to mention Gran Turismo 6 on the PS3. The Crew has really caught my eye though, standing out from the competition with its vast driving landscape based on the U.S.A that features over 1000 landmarks, fully customisable cars and the merged single player and online experience. It really looks The Crew will be creating something unique, which is very important for a new franchise entering an over-saturated market. The team making it is also rather impressive, with many of the creators working on past racing game franchises such as V-Rally, Test Drive Unlimited and even non-racing games that are held in high regards like Splinter Cell.

Ubisoft recently held their Digital Days 2013 event where they showcased some new games and provided more information on already announced titles. Key features detailed in the latest press release include:

  • NEVER DRIVE ALONE – Jump in and out seamlessly and build your crew of four through bonding or intense rivalry. Whether your objective is to takedown a convoy or to escape the police, achieving it with friends ensures a fresh experience each time you join in.
  • A PLAYGROUND OF UNPRECEDENTED SCOPE AND VARIETY – The entire United States is your driving playground – all roads and everything in between. Every type of terrain imaginable is yours to master – from downtown city streets to suburbs, hillsides, cornfields, canyons, desert dunes or even race tracks.
  • PREPARE YOUR CAR FOR THE NEXT CHALLENGE – Collect body and performance parts along your progression to customize and upgrade your licensed cars. Equip your ride with 5 different tuning specs (street, perf, dirt, raid, circuit) to adapt to different driving terrains. Choose from a wide range of perks to enhance your vehicle according to your driving style.
  • THE EXPERIENCE GOES ON, WHEREVER YOU ARE – Continue the experience on iOS, Android tablets, and on the web. Keep track of your friends’ performances and tinker with your ride before playing it live to set new records, or send your crew on jobs on-the-go to gain more XP and parts.

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A large Q&A was also conducted at Gamescom. Here are all the highlights in simple list form for your viewing pleasure.

  • The Crew defines what freedom truly means in a driving game, without any barriers and invisible walls to restrict your car to the road. Go anywhere in the huge open world at any moment and use the surrounding environment to your advantage. Take that cop chase off-road and watch those cumbersome patrol cars spin out in the dirt, or maybe just hide in a corn field…
  • Play the entire campaign co-operatively with your friends.
  • THE CREW contains 1,000 real world landmarks and many major American cities from across the nation, each with environments and terrain representative of their real-world counterparts. Maneuver through the bustling streets of New York City and Los Angeles, cruise down sunny Miami beach, or trailblaze through the snowy mountains around Aspen, Colorado. Nearly every type of terrain you can think of, from downtown city centers, suburbs, hillsides, cornfields, canyons, desert dunes, race tracks – you name it and it’s in the game.
  • The Crew will take you on a journey to move up the ranks of the Five-Ten Motor Club, a gang grown around Detroit’s illegal street racing scene – making a rep for yourself and ultimately taking down their activities one region at a time.
  • Each time you enter the game world, you are notified of all your friends’ achievements that have occurred in your absence – new scores to beat, missions completed, etc.
  • Every car is a 19-piece puzzle that you can customize and upgrade at will as you unlock body and performance parts along your progression. During our campaign you will be introduced to 5 different tuning specs (street, dirt, perf, raid, circuit) that enable you to perform better and venture on unexplored or previously impracticable terrains.
  • Max level cap is 50 but there is alot planned for end game content.

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Companion apps are becoming a big thing with next-gen and the Crew is no exception. Players can do tasks like building their cars and organising missions on their phones and tablets, meaning you have more time to race on the big screen. A closer look into some of the screens reveals we will be able to modify the colour of our cars, the type of paint and also apply a variety of decals which will leave fans of car customisation happy. The app will be available for Android and Apple devices.

Check out the screenshots below which show just how varied the landscape can be and how you can customise each car (a Camaro in this case) to suit different challenges such as offroad, raid and street. It also gives a look at the companion app which allows users to update their cars without the use of a T.V. A recent video from Gamescom also walks us through a couple of missions in game and explains mods and perks, you can check that out in our recent article covering the game. The Crew is releasing in early 2014 for the PS4, Xbox One and PC.

Hometown Story pre-orders opened; Green Ember plush offered at GameStop

green-ember-plush-hometown-storyToday Natsume has announced that they have launched their pre-order campaign for their upcoming 3DS release, Hometown story. Though the game currently is only set for a release window of sometime in the Fall season, gamers can now choose to pre-order the game from whichever retailer they feel like.

However if you happen to pre-order the title from GameStop you will receive, along with the game of course, an Emerald Green Ember plush toy which mimics the baby dragon which is in the game itself. The game will cost $39.99 at launch and in the game itself players will play as a character who recently inherited their grandmother’s shop and must build it up again to revive not only the store, but the town itself.