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Gears of War: E-Day Review

Gears of War: E-Day

Developer: The Coalition
Publisher: Microsoft Game Studios
Platforms: Xbox Series X (Reviewed), PC
Release Date: Available Now
Price: $69.99 USD – Available Here

Overview

It is hard to imagine that the Gears of War franchise has been running for twenty years now. Especially thinking back long ago to an E3 showcase and holding a life-size replica Lancer Mk 2. Over the course of those twenty years we followed Marcus and Dom fighting alongside other Gears in the war against the Locusts, seeing their allies fall in battle and Dom suffering constant loss throughout his time at Marcus’ side. Then, after the original trilogy, we saw a bit of a prequel following two fan-favorite side characters with Baird and Cole Train before continuing the main narrative with 4 and 5. 

Things went quiet though after the release of the fifth game in the franchise as the writers had sort of backed themselves into a corner, resulting in a six year silence outside of a remaster of the original game. Now The Coalition has returned with perhaps the most interesting time in the entire war against the Locust threat, Emergence Day. A time long talked about where humanity came face to face with the horrors within the planet that would lead to a long-lasting war, and now here it is in all its glory with Gears of War: E-Day.

Story

The Coalition of Ordered Government is holding a special event in Kalona to open up a war memorial to honor the service of the fallen that died during the 79-year Pendulum Wars that have finally come to an end. Marcus Fenix and Dominic Santiago are given special medals for their efforts in the final battle as they pay respects to a fallen brother-in-arms later in the day at a bar. While drinking away the pain and discussing their plans for the future, with Marcus wanting to re-enlist and Dom ready to return home to his wife Maria and help raise his two children, the pair hear a loud commotion outside and the bar is rocked with an earthquake. Within the same bar is a retired Gear named Mags Carter and the cadet Lucas Reyes who can’t ignore the screams outside and join Marcus and Dom in the street. 

Here they witness the streets begin to fall apart and monsters unknown to anyone start pouring out of the holes, tearing apart any civilian they get a hold of. Any veteran player will know these are easily dispatched Wretches, but for Marcus and the crew these are monsters straight out of a nightmare but that doesn’t stop them from beating them down with metal pipes. After attempting to group up with the police and finding the police station wrecked, as well as an incredibly strong and intelligent enemy capable of planning and sending a “message” the four manage to meet up with other members of the Gears and regain some semblance of order after the initial outbreak, officially being designated as Bravo Squad and assigned under the command of Captain Akila Grey who will issue their orders led from the top down by Trench, who Mags is far from happy to work under again.

One of the greatest elements of Gears of War: E-Day is the fact that it treats the actual “Emergence” of the Locusts as a completely believable and dangerous threat, catching everyone off-guard and showing just how brutal an alien-like invasion can be, even if it comes from beneath the very feet of the people that are being attacked. Everything from the collectables scattered around the world that reveal new bits of tech or character notes reacting to what they’ve found in relation to what is happening at the time, their shock and awe at the fact that a new type of enemy is showing up or that the enemies continue to show increased intelligence such as being able to wield gnashers or specialized equipment, and even little side-missions that tend to involve trying to save and protect civilians that have managed to stay safe from the Locusts for now by hiding or barricading themselves.

One element where Gears of War: E-Day does fall a bit short is in its own overarching storyline. Outside of a very specific event we won’t spoil here, most of what happens as players advance through the game is quite predictable for anyone familiar with the series, especially what little is mentioned of Emergence Day. One thing that does help this though is the fact that both Mags and Lucas are given some actual room for character development and arcs. While it would have been easy to focus entirely on Marcus and Dom’s brotherly connection and the fate that everyone knows Dom will eventually learn, the fact that The Coalition took the opportunity to give the supporting cast of never before seen characters some time to shine is a real bonus, with even side-characters given a bit of spotlight here and there which is made all the more dramatic when the story kills someone off.

Gameplay

Playing through Gears of War: E-Day will feel as familiar to anyone that has touched a Gears of War game in the past as many elements have remained the same, only this time players are given far more movement variety as well as a wide-range of new foes to face off against and weaponry to deal with them. The movement is of course still the same such as the classic roadie-run for cover, ducking behind walls and popping out to take shots at enemies or blindfiring, but the real differences now come from the ability to jump and climb different locations to try and gain a height advantage and flank enemy positions or pick them off from behind cover. Similarly, cover height also can vary more now than before as rather than chest-high walls, players can even find themselves taking cover behind shorter benches or crates with their character practically lying on the floor to avoid taking damage, though this does leave them more exposed to potentially getting hit.

As far as the enemies go, players will still find themselves facing off against mostly familiar Locust types only with Bravo Team responding in new and shocked ways every time a new foe, at least to them, is unveiled. That being said, there are entirely new threats such as a frog-like enemy that shoots out literal balls of acid at the player and is best dispatched with a grenade down its gullet and a variety of new Heavy type foes including the Gorehook wielding ones that can easily down a player in one hit if they don’t keep their distance. It is interesting to note that if the player is playing alone, if they are downed they can be picked up by a CPU ally and every encounter only gives the player a certain number of “downs” they are allowed before dying instantly. That being said, it is also possible for an enemy Locust to execute the player while they are in their crawling phase, resulting in players having to reload from the latest checkpoint.

As far as the weaponry is concerned players may start by wielding pipes but will soon find themselves getting properly armed and eventually having an entire arsenal to choose from including classic favorites and some new powerful weapons. There’s the classic Gnashaer, both versions of the Lancer, be it the chainsaw that slices through Locust’s, even larger ones, like bloody butter, or the bayonet charge, the longshot to snipe foes with deadly accuracy, and a slew of grenade types. However there are now also a number of other weapons that have either spent far too long out of the spotlight, such as the Breechshot that works like a marksman’s rifle including the signature ping when needing to be reloaded, the Incinerator that blasts of deadly Imulsion, the gnarly GutPunch which is a controllable grenade launcher, and much more. All weapons have the same active-reload system as well where players will gain a bonus if they nail the reload at the proper spot but jam their gun momentarily if they miss it.

One thing that is new with Gears of War: E-Day is the fact that players will obtain various “mods” for their firearms. While exploring the city of Kalona and other limited open areas players will find various Hard Cases spread throughout the world that have a mod for a weapon or two, or unlock a mod slot. Similarly completing secondary objectives, the side-missions mentioned earlier, will also often reward players with various mods that add things such as extended clips, scopes, accuracy or damage enhancers, and more. Besides the weapon mods players will also find that they will be able to obtain Tactical Gear as well as Armor mods that can also add various benefits. This includes squad-affecting abilities that make use of a cooldown any time the player triggers them, such as a healing boost to the player and anyone else nearby, as well as armor improvements that provide extra protection while in cover or various other benefits. All of these mods can be swapped around, including the player’s weaponry, at supply caches generously scattered throughout most locations.

Outside of the game’s campaign, which can be played either solo or with others through online co-op, players will be spending most of their time with the game’s multiplayer matches, either through Horde Siege or through the classic Versus mode. Horde Siege gives players plenty of unique and enjoyable ways to customize the type of challenge they want to face, be it limited time missions, short Blitz campaigns, old-school Horde, and classic Siege runs. The real fun part is that while every team of four players is fighting in their own slice of Kalona, there are also other teams fighting in their own sections that tend to be visible in some way. This means it is possible to see how well, or bad, another team is doing all while fighting against your own group before running out and taking the Raven to escape. 

As for the standard Versus mode, any longtime fan of the franchise knows that it will likely be filled with a certain kind of player that is obsessed with wall-bouncing and using the Gnasher to try and exploit the gib range. Either that or dodge-rolling around like crazy for no good reason other than to make things less than fun for players who want to actually try something different. It is possible to take friends into bot only matches that can have adjustable difficulty but it lacks that certain uniqueness. The various cosmetics players can use come in a variety of flavors and can be unlocked either through completing various objectives to earn in-game money or purchased using premium currency, though it is worth noting that some of the fanciest cosmetics are only available with premium currency.

Audio & Visuals

Gears of War: E-Day is a gorgeous looking game with Marcus and his allies as well as the terrible Locusts never looking as impressively detailed as they do here. There is also some great cover destruction during most firefights that see players able to whittle away at an enemy’s hiding place to nail part of them that is now sticking out. It also helps that the city itself is also practically a character itself as players will witness it continue to degrade throughout the campaign, turning from a thriving city to a demolished warzone with enemies and firefights at every intersection. The game also remains as gory as ever with chainsaw kills and various executions being as bloodily brutal as possible. As mentioned before, the various cosmetics players can use online vary heavily in quality but there is a decent amount of choices available for those who don’t feel like spending a dime as long as they are willing to put in the work. 

It is great to note that the voice actors for Marcus and Dom have both returned to reprise their roles here and they still sound as gruff as every fan will remember. Newer characters are also handled with fitting respect and sound as natural as one would expect given the game’s setting, though it must be said that the title gives a lot of attention to the way the Locusts sound as they encounter the players, especially new enemies for the first time and a certain foe we won’t spoil. The background music for the game is incredibly fitting and it is nice to note that the game even features the signature deep bell chime when every enemy in the area is eliminated, a method that has been long used throughout the franchise.

Overall

Longtime fans of Gears have always wondered just how Emergence Day looked and Gears of War: E-Day manages to deliver that in spades, showcasing the terrifying fall of Kalona all while providing players plenty of new foes to face off against and weaponry to take them on with. The multiplayer might be a bit on the light side at the moment outside of Horde mode but hopefully tht will change in the future as this prequel to the long-running beloved cover shooter shows just how much strength the Gears of War franchise still has left in it.

Capsule Computers review guidelines can be found here.

Coral Island Comes to Nintendo Switch 2 This Winter as the Next Generation Grows Up

Stairway Games and Balor Games today announced that Coral Island, the vibrant, laid-back cooperative farming sim, is coming to Nintendo Switch 2 this winter. Revealed during The MIX Fall Showcase, the Switch 2 version will debut alongside the free 1.4 “Kids Grow Up” Update which will also launch for players on PC (Steam), PlayStation 5, and XBOX Series X|S at the same time.

Watch the Nintendo Switch 2 Reveal and “Kids Grow Up” Update Trailer:

Nintendo Switch 2 players will soon be able to build the cozy coastal life of their dreams in Coral Island. Playing solo or with up to four friends in multiplayer, they can experience everything the island has to offer at their own pace: growing crops, raising animals, and getting to know a diverse cast of islanders. Along the way, players can cultivate Starlet Town, protect local landscapes, dive beneath the waves to explore the magical Merfolk Kingdom, and even find love and build a family. 

The 1.4 “Kids Grow Up” Update opens a new chapter for Coral Island. Players who choose to embrace parenthood can experience new milestones together as a family as their children grow and develop hobbies and interests of their own. The neighborhood kids are getting older, too, bringing exciting new stories and interactions to Starlet Town. 

Farm. Decorate. Craft. Explore. Relax. Players shape their own future—and the future of Coral Island.Coral Island is already available on PC (Steam), PlayStation 5, and XBOX Series X|S. For the latest updates, visit the Stairway Games official website

New GHOSTLESS Narrative Trailer Outlines The AI Apocalypse

Lead an uprising in a 2.5D action-adventure colony builder where you’re never sure who is human and who is machine

Sao Paulo, Brazil – October 16th, 2026 – What if the Cold War had been a race for AI? That’s the question posed by indie developer Coffeenauts’ in its unique hybrid of 2.5D action-adventure and colony building, GHOSTLESS. A new trailer that debuted today at The MIX Fall Showcase offers a Beethoven-scored look at the richly atmospheric post-soviet dystopia GHOSTLESS is set in and lays out the alternate-history timeline that led to the AI apocalypse you will be fighting against when the game hits PC, PlayStation 5 and Xbox Series X|S.

GHOSTLESS is set in an alternate 20th century, 15 years after a Cold War US cyber attack unwittingly caused an experimental Soviet AI super-intelligence to turn against humanity. You take on the role of the Envoy, sent to investigate rumours of a facility where AI is creating a new secret weapon. Your mission will set you on the path to uncovering the truth about what happened to this world in a dark sci-fi plot about humanity, creation and survival. 

Lead an uprising against AI in a post-apocalyptic world where you must root out machine infiltrators disguised as humans. Venture into a dangerous world to find survivors to grow your base, then lead your comrades into “incursions” against your android oppressors and their machine hivemind

Venture through sewers, metro tunnels, cold war bunkers and laboratories as you scavenge for resources and search for survivors. Take down the robotic adversaries you will encounter with melee weapons and guns, until your adventure leads you to enemy strongholds that are too much for one man alone. Expanding your colony and assigning new recruits to crafting stations will allow you to build better gear and weapons for your next excursion, but it is also necessary to break through the strongholds that stand in your way. Manage the size, health and status of your base camp to reach the strength required, then fight together to open up new areas of the map.   

Looming over your colony at all times is the insidious threat of paranoia-inducing android infiltrators, or the “Ghostless”, who pretend to be human to penetrate your defenses. After returning from robot-infested territory with new resources, you might find a weapon-station sabotaged, or a comrade murdered. Investigate, identify and eliminate impostors by analysing clues, observing behaviors, and interviewing recruits through a dynamic contextual dialogue system. Get it wrong and execute an innocent person and the weight lies on your conscience.

KEY FEATURES

  • Rise up: Lead the human resistance against AI in a post-apocalyptic world where you can never be sure who is human and who is machine.
  • Explore and Survive: Exploration, platforming and combat combine when you venture out into a ruined city. Scavenge for resources, search for survivors and fight robotic adversaries. 
  • Build the resistance: Expand your base camp and assign new recruits to crafting stations to build better gear and weapons. Managing the size, health and status of your colony is vital to progression. 
  • A Turing Test for Survival: Analyze clues, observe behaviors, and interview recruits to root out android impostors posing as human to sabotage your resistance from within. 
  • Lead Incursions: Enemy strongholds can’t be dealt with alone. Lead your comrades into exciting set-piece battles to take them down and open up new areas of the map. 
  • Sci-fi paranoia thriller: Uncover the truth about what happened to this world in a dark sci-fi plot about humanity, creation and survival. 
  • Hi-fi pixel art: A moody 2.5D art style that blends retro pixel graphics and modern 3D lighting and visual effects.

About Coffeenauts
There are two things the Coffeenauts team is passionate about: a nice cup of coffee, and creating unique, captivating gaming experiences. Based in Brazil, Coffeenauts is the team behind the award-winning Xbox Game Pass title ‘Spacelines from the Far Out’. The studio is currently working on GHOSTLESS.

STONEFEATHER SOARS INTO THE MIX FALL ONLINE SHOWCASE WITH NEW GAMEPLAY TRAILER

Discover breathtaking landscapes, forgotten civilisations and the mysterious energy that could restore the wind in ACGames’ combat-free, physics-based flight adventure. The free demo is available now on Steam.

Lamezia Terme, Italy – October 16, 2026. ACGames has unveiled a new gameplay trailer for STONEFEATHER during The MIX Fall Online Showcase, offering a closer look at its fluid, physics-based flight, striking new locations and the ancient mysteries scattered throughout its world.

In STONEFEATHER, flight is the adventure. Players take to the skies as a stone-born bird, diving to build speed, sweeping through the air and mastering momentum to explore a beautiful world where nature has reclaimed the ruins of a long-lost civilisation. With no combat to interrupt the journey, the focus is on the freedom of movement, the thrill of mastering the skies and the secrets waiting to be discovered.

MASTER THE SKIES, DISCOVER A LOST WORLD

At the heart of STONEFEATHER is a physics-based flight system that rewards players for learning how to move with the world around them. Dive to build speed, glide across vast landscapes, sweep around ancient structures and seek out new routes as the environment opens up around you.

But this is a world with a history waiting to be uncovered. Scattered throughout the landscape are the crumbling ruins of an ancient civilisation, reclaimed by nature and filled with clues to a forgotten past. Mysterious statues depicting winged human figures hint at a people fascinated by flight and ascension, while strange stone totems hold a more immediate secret.

Infused with Zefir, a mysterious life energy, these totems offer a way to partially restore the wind to the surrounding world. Releasing this energy begins to awaken the environment, opening up new possibilities for flight and bringing players closer to understanding what happened to the wind in the first place.

As players explore, they’ll discover new abilities, including Wind Boost, and find ways to use the world’s returning currents to reach places that were previously beyond their grasp.

TAKE YOUR FIRST FLIGHT

The adventure is already waiting. A free playable demo of STONEFEATHER is available now on Steam, offering a first taste of the game’s distinctive flight mechanics and mysterious world.

Explore the opening Plains region, master the basics of flight, unlock Wind Boost and seek out hidden areas and ancient ruins. Along the way, encounter Butterflies and Foxes, take on flight-based challenges to free animal spirits, and meet the mysterious Elder as you begin to uncover the story behind the disappearance of the wind.

Whether you’re drawn to the freedom of flight, the beauty of the landscapes or the mysteries of a lost civilisation, the demo offers an opportunity to experience STONEFEATHER for yourself.

Ready to take to the skies? Download the free STONEFEATHER demo on Steam and begin your journey.

About ACGames

ACGames is a small Italian development team dedicated to creating evocative, mechanics-driven experiences.

The team creates games that blend evocative worlds with mechanically expressive gameplay, aiming for memorable experiences through atmosphere, movement, and purposeful simplicity. With STONEFEATHER, ACGames is pursuing flow-state flight across silent ruins, guided by curiosity and a hopeful journey to restore what was lost.

NETMARBLE SETS OCTOBER 27 GLOBAL LAUNCH DATE FOR VAMPIRE-THEMED MMORPG VAMPIR

– VAMPIR to Launch in Additional Countries and Regions Worldwide on October 27 at 7:00 p.m. PDT Across PC and Mobile Platforms
– Pre-Download Begins October 26 at 7:00 p.m. PDT via the App Store, Google Play, and Epic Games Store

LOS ANGELES – OCTOBER 16, 2026 – Netmarble, a leading developer and publisher of high-quality games, announced that its large-scale, vampire-themed MMORPG VAMPIR will officially launch in additional countries and regions worldwide on October 27 at 7:00 p.m. PDT across PC and mobile platforms. 

Ahead of launch, pre-download for VAMPIR will begin on October 26 at 7-:00 p.m. PDT through the App Store, Google Play and Epic Games Store. By downloading the game in advance, players will be able to access VAMPIR and begin their adventure as soon as it is released. 

VAMPIR brings together the key developers at Netmarble Neo who led the success of Lineage 2: Revolution and Ni no Kuni: Cross Worlds, delivering a distinct and innovative MMORPG experience across both mobile and PC platforms with full cross-platform support.

Following its successful debut in Korea in August 2025, VAMPIR topped the grossing charts on both Google Play and the App Store, becoming the longest-running No. 1 title among all new games released in 2025 in Korea. The game further expanded its presence with launches in Taiwan, Hong Kong and Macau in March 2026 and Japan in July 2026, continuing to build momentum across Asia. 

The upcoming global launch will bring VAMPIR to additional players worldwide, expanding the game beyond its existing service regions of Korea, Taiwan, Hong Kong, Macau, and Japan. 

Global pre-registration for VAMPIR is currently underway through the App Store, Google Play, the official VAMPIR brand site and the Epic Games Store. Players who complete pre-registration through these channels can receive launch rewards including a Designated Heroic Mount Summon Ticket, 100 million Gold, a full set of Rare Equipment, Immortal Portrait Fragments, and more. Additional rewards are also available through the official Discord channel via a welcome coupon code redeemable after launch.

Set in a universe ruled by blood, desire, and destruction, VAMPIR features a dark vampire motif and richly stylized gothic horror setting that sets it apart in the genre. Players will encounter a cast of distinctive characters and powerful figures who shape the fate of the world, while exploring a deep narrative centered on conflict, ambition, and survival.

Players can find a variety of information about VAMPIR through the game’s official community and content channels. The official Discord channel recently hosted a live AMA, introducing the game and answering questions from the community. The global YouTube and Facebook channels also feature the videos and content highlighting the game’s world and key features, while the official brand site introduces VAMPIR’s world, classes, and characters. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

NYRA AND THE GARDEN OF MOROS REVEALED WITH NEW GAMEPLAY TRAILER

Explore a fallen world, scale gigantic Keepers, and choose between destruction and salvation in this atmospheric open-world action-adventure coming to Steam

Illinois, United States – October 16, 2026. The old world is dying. Its forgotten guardians are corrupted. And somewhere beneath the ruins, an ancient god is beginning to wake.

Solo indie developer Resting Relic has today revealed Nyra and the Garden of Moros, a moody open-world action-adventure coming to PC via Steam, with a brand-new gameplay trailer making its debut at The MIX Fall Showcase.

Nyra and the Garden of Moros is a moody open-world action-adventure in which Nyra’s search for a cure to a spreading curse leads her to the ruins of the Old Empire. There, she discovers the Prison of Moros, an ancient god of doom, has been opened, its key shattered. To restore the prison and contain Moros once more, Nyra must seek out and climb the gigantic Keepers who guard the twelve seals. But players must decide their fate: destroy the corrupted Keepers, or take the harder path and attempt to cleanse and save them. Alongside her loyal wolf companion Rama, Nyra must choose how far she is willing to go to stop Moros and save a dying world. 

WATCH THE GAMEPLAY REVEAL

The new gameplay trailer, debuting at The MIX Fall Showcase, offers the first extended look at Nyra and the Garden of Moros, including Nyra’s journey through the forgotten world, her bond with Rama, and the enormous scale of the Keepers she must confront.

CLIMB THE GIANTS

Long ago, the god of doom known as Moros was imprisoned by the power of twelve magical seals. Each seal was entrusted to a gigantic Keeper, created to protect it for all time.

But the prison has been broken.

Now a dark corruption is spreading across the land, reaching the Keepers and turning them against Nyra. To stop Moros from returning, Nyra must cross the remains of a forgotten empire, discover the hidden domains of the Keepers and climb their enormous forms to recover the seals.

These are not simply enemies to be defeated. Each Keeper is part of the world and its forgotten history, and what happens to them is ultimately Nyra’s choice.

TWO PATHS. ONE WORLD.

There is an easier way to reclaim the seals. Destroy the corrupted Keepers, take what Nyra needs and continue the journey.

But there is another path.

The corruption can be cleansed, allowing Nyra to save the Keepers of the Seals instead of destroying them. It is the harder choice, requiring sacrifice and asking players to consider what they are willing to give up to save something else.

Whichever path Nyra chooses, the consequences will echo through the world.

A JOURNEY THROUGH AN OLD EMPIRE, LOST IN TIME

The land of Nyra and the Garden of Moros is a world shaped by the remains of the Old Empire. Forests, desolate plains, crumbling halls, and enormous remnants of a forgotten civilization create a landscape filled with secrets and lost power.

Nyra travels through this world alongside Rama, her loyal wolf companion, as she searches for a cure to the curse that has drawn her into the wider mystery of Moros.

Together they will seek out hidden paths, uncover the domains of the Keepers and discover the remnants of a world that has long since been forgotten.

At the heart of the journey are the Keepers themselves; gigantic creatures of myth, earth and ancient magic. Reaching them is only the beginning. Nyra must climb their vast forms, uncover the corruption within them and decide their fate.

A PERSONAL JOURNEY

For Resting Relic solo developer Joe Winter, the relationship between Nyra and Rama is rooted in something deeply personal.

Rama was inspired by his late husky, Strider, whose loss helped inspire the project, while Nyra was inspired by his wife and her strength and compassion.

What began as a way to honour them eventually grew into an ambitious game inspired by the sense of scale, companionship and adventure found in Joe’s favourite games, while creating a world where players can choose a different path through their encounters with its giants.

Nyra and the Garden of Moros is currently in development for PC, and fans can add the game to Steam Wishlists now. 

HeroQuest Brings Its Timeless Tabletop Adventure to PC

The Classic Dungeon-Crawling Adventure Game Comes to Life on PC

Nomad Games and Balor Games are thrilled to reveal HeroQuest: Digital Edition, an officially licensed adaptation of HeroQuest, the iconic tabletop classic that helped define the dungeon-crawling adventure genre. Unveiled during The MIX Fall Showcase, HeroQuest: Digital Edition brings the action to PC via Steam in 2027, with a Closed Beta playtest coming soon.

Watch the HeroQuest: Digital Edition Reveal Trailer:

An enduring tabletop legacy is reborn as an immersive digital adventure with HeroQuest: Digital Edition. The sinister Dread sorcerer Zargon seeks to conquer the Realm, and only four brave heroes stand in his way. Players will lead the Barbarian, Dwarf, Elf and Wizard on a perilous quest into the dungeon to destroy the forces of Dread and protect the Realm. Players can also take on the role of Zargon, plotting and scheming behind the scenes to strike down the opposing fellowship.

HeroQuest: Digital Edition offers flexible play for up to five players, from commanding an entire party of heroes solo to online co-op for up to four players controlling the heroes, with a fifth player able to take on the role of Zargon if they so should choose to side with evil. Through tactical turn-based combat, players roll the dice of fate to determine their path forward. Survival depends on the fellowship working together, using each hero’s unique strengths and carefully positioning the party to overcome Zargon’s challenges. Players can also let their creativity run riot with the Quest Editor to craft their own quests, or explore those forged by the community through built-in mod.io integration, allowing access to endless adventures.

Players can prepare to answer the call by wishlisting the game on Steam now. For more information, including upcoming Closed Beta playtest news, visit the official website.

HEROQUEST and all related trademarks and logos are trademarks of Hasbro, Inc. © 2026 Hasbro. Nomad Games is the registered trademark of Nomad Games Limited. All rights reserved. Published by Balor Games. © 2026 Balor Games. All Rights Reserved. Balor Games and the Balor Games logo are trademarks of Good Games Group, Inc. d/b/a/ Balor Games

About Balor Games

Built for inventors, backed by believers. Balor Games is a “Triple I” independent game publisher dedicated to long-term stewardship of high-quality creative works. Formed by former leaders of Humble Games, Balor Games oversees an expansive catalog of acclaimed indie games. The company aims to serve as a cultural curator for independent games, while providing expertise, resources, and belief-driven support to visionary developers.

For more information, visit https://balorgames.com/ 

Skillprint Partners with ASU’s Endless Games and Learning Lab to Recognize Skills Built Through Play

Collaboration will combine Skillprint’s human-performance technology with ASU’s Endless Games and Learning Lab’s credentialing infrastructure to measure skills developed through games and translate them into meaningful microcredentials.

SAN FRANCISCO, Calif. – October 15, 2026 – Skillprint, a human intelligence platform that measures how people think, adapt, and grow through gameplay, today announced a strategic partnership with the Endless Games and Learning Lab at Arizona State University to explore a new model for recognizing the real-world skills people develop while playing games.

The collaboration will bring together Skillprint’s technology for measuring human performance through gameplay with the Endless Games and Learning Lab’s expertise in learning through playing and making games. The partnership builds on the Lab’s existing Play microcredential infrastructure to turn skills demonstrated during gameplay into verifiable credentials for learning and the future of work.

Chethan Ramachandran, co-founder and CEO of Skillprint, said: “Games generate an incredibly rich picture of how people solve problems, make decisions, adapt and persist, but most of that learning disappears the moment the game ends. Together with the Endless Games and Learning Lab at ASU, we have an opportunity to change that. We want to make the skills people demonstrate through play visible and useful, giving people a new way to understand what they’re good at, how they’re growing, and where those abilities could take them.”

Skillprint’s technology instruments gameplay to understand how players act and make decisions in context, generating personalized profiles of skills and performance over time. Its career-mapping technology can then connect those capabilities to broader competencies and professions.

Through the partnership, Skillprint and the Endless Games and Learning Lab will pair those capabilities with the Lab’s Play microcredential infrastructure to explore how demonstrated skills can become verifiable microcredentials. The organizations will also collaborate on research examining measurable learning through gameplay and plan to develop a series of joint case studies with game and industry partners.

Mark Ollila, Founding Director of the Endless Games and Learning Lab at Arizona State University, said: “The Endless Games and Learning Lab is built around Play, Make, and Earn: the learning that comes from playing games, the learning that comes from making them, and the pathways from both into careers. We develop the technology, programs, and credentials that make that learning count. Skillprint’s research-backed measurement of how people think and perform through gameplay strengthens our Play work, and together we can turn what people learn in games into credentials that open real opportunity.”

The collaboration reflects a broader shift in how learning and human potential can be measured. Traditional assessments typically capture what someone knows at a particular moment. Instead, games create dynamic environments where people continuously make decisions, develop strategies, respond to setbacks, collaborate, and adapt.

Skillprint’s human-performance intelligence platform is built on more than 800 game-based cognitive studies across more than 500,000 player sessions and more than 1,000 games, mapping more than 150 game mechanics to signals spanning cognition, mood, and personality to understand how people think, feel, and perform. This technology powers Skillprint’s growing portfolio: Skillprint Signal applies human-performance intelligence to evaluating how AI models enhance real human outcomes, and Skillprint Flow helps game studios transform gameplay into structured human-performance and player intelligence. Together, these applications are designed to make the rich signals generated through gameplay measurable and useful far beyond the game itself.

About Skillprint
Skillprint is a human-performance intelligence company using gameplay to understand and enhance how people think, feel, and perform. Since 2020, Skillprint has combined cognitive science, game mechanics, and AI to translate real gameplay into measurable human-performance signals. Skillprint’s mission is to help build a future where AI augments and enhances human capability.

About the Endless Games and Learning Lab at Arizona State University
The Endless Games and Learning Lab, part of the Herberger Institute for Design and the Arts  at Arizona State University, explores the intersection of games, learning, and opportunity. The Lab brings together games, learning science, and credentialing to investigate how play and game creation can help people develop, demonstrate, and gain recognition for valuable skills. For more information about the Lab and its approach to learning and innovation, visit endless.asu.edu.

Assetto Corsa EVO – New Free Roam Feature to Launch on December 9th  

 0.10 Update release date announced and Free Roam hands-on debuts at Sim Racing Expo  

Frankfurt, Germany – October 16th, 2026: During today’s presentation at Sim Racing Expo 2026, KUNOS Simulazioni and 505 Games announced that the highly anticipated 0.10 Update for Assetto Corsa EVO – currently in early access on Steam – will launch on December 9th, 2026. 

Representing the most ambitious content update since the start of Early Access, Version 0.10 introduces the long-awaited Free Roam experience.  

Players will be able to explore a section of Germany’s Eifel region, home to the iconic Nürburgring Nordschleife and one of the world’s most renowned destinations for driving enthusiasts.  

Featuring an extensive open-world environment with roads, country routes, and off-road paths to explore, the free roam map will continue to grow through future updates. 

To celebrate the announcement, visitors attending Sim Racing Expo (October 16-18) in Frankfurt will be among the first members of the public to experience Free Roam hands-on through dedicated playable stations located at the Assetto Corsa booth (Hall12, G18-20). 

A New Way to Experience Assetto Corsa EVO 

Free Roam marks a major evolution for Assetto Corsa EVO, expanding beyond circuit-based motorsport simulation to offer players the freedom to drive, explore and discover at their own pace. 

Built around a 1:1 scale recreation of selected districts of the Eifel region, the first playable area will include the legendary Nürburgring Nordschleife, nearby villages, local roads and numerous regional landmarks, all recreated with exceptional fidelity using real-world scale data. 

Players can experience dynamic weather conditions, day and night cycles, AI-driven road traffic and optional driving activities, including Time Attack events seamlessly integrated into the open-world environment. 

This video offers fans a unique opportunity to discover the world surrounding the Nürburgring through the eyes of one of its most recognizable ambassadors. Taking viewers on a journey beyond the circuit itself, Nürburgring expert and racing driver Misha Charoudin explores Assetto Corsa EVO’s Free Roam mode, stopping at several iconic landmarks and hidden gems from across the Eifel region. Drawing on years of experience both on and around the Nürburgring, Misha showcases the realism of the game’s recreation, highlighting how faithfully roads, locations, and local points of interest have been brought to life. 

About Assetto Corsa EVO 

Assetto Corsa EVO represents the next evolution of the acclaimed Assetto Corsa franchise, combining KUNOS Simulazioni’s industry-leading driving physics and vehicle simulation with cutting-edge graphics technology, expanded gameplay systems and an ever-growing automotive experience. Assetto Corsa EVO is available now in Early Access on Steam. 

About 505 Games 
505 Games, a subsidiary of Digital Bros, is a global publisher of video games across all major platforms. With a diverse portfolio of critically acclaimed titles, 505 Games is dedicated to delivering unique, high-quality gaming experiences.   

Crossout opens a new path to the Wasteland armored car carnage

Xbox players can now take their armored machines from console to PC while keeping their progress and purchases

Gaijin Entertainment announces that the post-apocalyptic vehicular action game Crossout is now available through the Xbox app on Microsoft Windows. Xbox Series X|S and Xbox One players can now switch freely between console and Xbox on PC using the same Microsoft account while keeping their in-game progress and purchases.

Whether you prefer smashing enemy armored cars apart from the comfort of a sofa and a huge TV or watching every rocket trail, flying wheel and burning wreck in crisp detail on a powerful gaming PC, the Wasteland is now just a few clicks away.

The Xbox on PC launch opens another road into Crossout’s brutal post-apocalyptic battles, where players build their own combat machines from hundreds of parts and then take them into battle. Heavy cannons tear armor plates away piece by piece, machine guns shred exposed components, rockets send wheels and weapons flying, while fast raiders drift around lumbering armored monsters looking for a vulnerable angle. Every vehicle is built differently – and every destroyed part can completely change the course of a fight.

Crossout is also available on PlayStation 4 and PlayStation 5, as well as through Steam and the Gaijin Store on PC. 

And the engines are not cooling down yet. More Crossout news is coming soon on the official website.

About Gaijin Entertainment
Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/

About Crossout
Set in a post-apocalyptic world, Crossout is an MMO vehicle combat game available on PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X|S offering players complete customisation in building and upgrading deadly armored vehicles to destroy enemies in open PvP and PvE battles. Crossout gives players thousands of possibilities to design their vehicle, including shape, armor, weapons, support systems and, of course, cosmetic enhancements. Official website: http://crossout.net/