Home Blog

This Woman-Led Bulgarian FPS Is Exploding Across Steam Wishlists in Japan, the US, and Beyond

SOFIA, Bulgaria – June 3, 2026What happens when a tiny, female-led indie team from Eastern Europe rejects “safe” modern shooters? You get a global viral anomaly.

Just five days after its world premiere at the prestigious Insider Gaming Showcase – where it was handpicked as one of only 12 games worldwide by a committee led by Tom Henderson – Everything is Gun! has done the impossible: it has organically conquered the most competitive gaming markets on Earth.

In a stunning cross-cultural twist, Japan has emerged as the game’s #1 audience, driving nearly 30% of all Steam wishlists, closely followed by the United States at 23%. The remaining momentum is tearing through other massive, highly distinct gaming strongholds, including China, Russia, the UK, Germany, France, and Spain — demonstrating a rare, universal appeal across completely different global markets.

What makes this surge extraordinary is the scale of production: the gameplay shown in the viral, high-praise trailer was built by just three people in a little over three months of development.

Developed by Incineration Productions, Everything is Gun! fuses game-breaking The Binding of Isaac synergies with raw, unapologetic 90s speed (100+ mph) and an innovative Asynchronous Revenge system where players’ best runs invade other games as Ghost Bosses.

THE VISION: WHY THEY ARE MAKING THIS GAME

“We looked at the current gaming landscape and felt that modern shooters have become far too ‘safe,’ trading raw mechanical depth for cinematic hand-holding. We missed the unapologetic, high-stakes speed of the 90s – an era where your movement was your only shield and every kill felt earned, not gifted. We knew it was time to bring back a game that actually respects the player’s skill.

At the same time, we wanted to fuse that speed with the sheer entropy of The Binding of Isaac – chasing that specific high you get from game-breaking item synergies that shouldn’t legally exist. 

Everything is Gun! is the result. We aren’t here to tell a bedtime story; we are here to provide a character controller that feels like butter, a modular gun engine that invites chaos, and a world that will chew you up the second you hesitate.”

  • Gergana Popova, Co-Founder at Incineration Productions

ABOUT THE GAME: YOUR SURVIVAL IS THE SPECTACLE

Imagine the most brutal, high-stakes reality show in the galaxy, where you are the unwilling star. Everything is Gun! takes place on A1-KTRZ – a crumbling prison planet where your consciousness is uploaded into an Uplift battle suit for the twisted entertainment of billions.

You are dropped into industrial hellscapes with shifting geometry. Because the maps reorganize every time you die, you can never rely on memory – only on your raw reflexes, perfect air control, and bunny hopping. You aren’t just playing a level; you are surviving a choreographed chaos designed to keep the ratings high and your life expectancy low.

To ensure the tension never breaks, the prison’s defense networks actively monitor your performance. If you begin clearing rooms too fast, the environment adapts instantly – coordinating lethal flanks and deploying aggressive hunter units to cut you off, while the music ramps up the BPM to match the escalating carnage.

On A1-KTRZ, the environment is alive, the audience is bloodthirsty, and the only way out is through a masterpiece of your own destruction.What will be left of your soul?


KEY FEATURES:

  • ISAAC-STYLE SYNERGIES: We don’t just do +5% damage tweaks – we do weapon-breaking mutations. Every augment you collect fuses directly into your raw limb, layering on top of the last to unlock unforeseen lethal capabilities. Strategically stack and architect apocalyptic weapon systems unique only to your run – turn a basic pea-shooter into a sweeping wall of ricocheting flak, fire acid-tipped slugs that dissolve armor, or detonate every single casualty into a map-shattering explosion. But who cares if you level the map? You never play the same layout twice.
  • 100+MPH, NO HAND-HOLDING, UNCAPPED MOMENTUM: This is pure skill expression. No sprint buttons, no cover mechanics, and zero aim-assist – your agility is your only armor. Navigate a chaotic bullet hell with razor-sharp precision, chaining bunny hops, lightning-fast dashes, and pixel-perfect flick shots to outpace the carnage. Paint the walls with your enemies – because in this world, if you stop moving, you die.
  • ASYNCHRONOUS MULTIPLAYER REVENGE: You don’t just climb a static leaderboard – you become a living, breathing threat. The moment you complete a run with an unstoppable god-build, the network immortalizes your exact execution, weapon synergies, and movement patterns – uploading your playstyle into the grid as a legendary Ghost Boss. You will bridge into other players’ sessions globally, hunting down your friends and rivals with the very weapons you perfected, triggering a ruthless cycle of global rivalries, and humiliating anyone who dares to challenge your legacy.
  • ENGINEERED FOR THE STREAMING ERA: Much like the televised carnage of your in-game bloodbaths, your real-world stream is a live arena where the audience holds the trigger. Built from the ground up for Twitch, viewers transform from silent spectators into active executioners or vital allies. Take control of the battlefield in real-time – vote on chaotic reality-bending modifiers, deploy lethal traps to troll your favorite streamer, or throw a crucial lifeline to save their run.

CLAIM YOUR SPOT ON THE JOURNEY No cinematic CGI trailers, no fake marketing hype – just raw, early development footage. What you see right now are the core building blocks of a game that will only get faster, louder, and deadlier. The Incineration Productions team is gearing up for a Q4 2027 launch, and they want the hardcore community on the front lines with them from the very start as they bring this vision to life. Be part of the foundation. Wishlist now on Steam!

Blue Ocean Games Partners with Polden Publishing to Drive a New Generation of Data-Driven Indie Game Publishing

Partnership aims to help indie developers validate earlier through a publishing approach that has generated more than 3,000,000 wishlists total for titles before full production investment

TORONTO, Canada – June 3, 2026 – Blue Ocean Games, the early-stage venture fund backed by KRAFTON, Inc., today announced a new partnership with Polden Publishing, an emerging indie game publisher taking a data-driven approach to validating and scaling new game concepts on Steam. Under the partnership, Blue Ocean Games and Polden Publishing will co-invest in future indie game titles identified through Polden’s rapid market-validation methodology that tests audience demand and wishlist momentum before significant production investment is committed.
 
Polden’s recent publishing tests with Cartel Pilots Wanted generated more than 400,000 Steam wishlists and more than 450,000 Steam wishlists for Totally Secure Airport, using a marketing-validation process centered around gameplay-first trailers, vertical video campaigns, and creator-driven discovery. Across its marketing validation campaigns, Polden has now generated more than 1 million Steam wishlists prior to full production investment decisions, with more than 3 million total wishlists accumulated across its broader portfolio.
 
The companies say the partnership reflects a broader shift underway in the games industry toward earlier audience validation, community-driven publishing strategies, and more efficient funding models for independent developers.
 
Damian Lee, Founder and Managing Partner of Blue Ocean Games: “What stood out to us about Polden was not just the results they were generating, but the philosophy behind their approach: testing ideas quickly, understanding audience demand early, and giving promising developers a clearer path toward building successful games.”
 
Polden’s process focuses on defining a game’s positioning and audience, creating marketing-ready Steam assets and gameplay trailers, and then running coordinated creator campaigns across platforms like TikTok, YouTube Shorts, Instagram Reels and Twitch to measure real-world wishlist demand. The publisher primarily focuses on co-op games, survival titles, simulators, and socially-driven multiplayer experiences designed to spread organically through creator communities and short-form video platforms. To date, Polden has released 10 games and sold more than 600,000 copies globally.
 
Kirill Oreshkin, Co-Founder and CEO of Polden Publishing, said: “We believe the future of indie publishing is becoming more transparent, more measurable, and more collaborative with developers. For too long, developers have had to rely on opaque greenlight processes or spend years building games without meaningful market feedback. Our goal in working with Blue Ocean Games is to help studios validate demand earlier and make smarter decisions before full-scale production.”
 
The partnership will also create new opportunities for indie developers worldwide to submit concepts for evaluation and testing through the combined expertise and resources of Blue Ocean Games and Polden Publishing.
 
Developers can apply at www.blueoceangames.com/polden.
 
About Blue Ocean Games
Blue Ocean Games is an early-stage venture fund dedicated to supporting the next generation of indie game developers. Backed by KRAFTON, Inc., BOG invests in innovative game concepts that traditional publishers and investors often overlook. Through its unique SAIL investment model, BOG funds creators at the concept stage while helping them retain IP ownership. The fund also provides practical support, including incorporation assistance, bookkeeping, and mentorship from industry veterans. Blue Ocean Games was founded by former KRAFTON investment head Damian Lee and is headquartered in Toronto.
 
About Polden Publishing
Polden Publishing is an indie game publisher focused on validating and scaling new game concepts through data-driven audience testing, creator-led discovery, and community-first publishing strategies. Based in Cyprus, the company has gained attention for its transparent approach to indie game marketing and Steam wishlist validation.

War Robots Expands To Consoles, Welcoming More Mech Fans into the Fight

MY.GAMES announces that War Robots, tactical PvP mobile shooter by in-house studio Pixonic, is expanding to consoles, continuing its gradual rollout across major gaming platforms. War Robots is available today on PlayStation®4 and PlayStation®5, with Xbox versions to follow shortly.

PS Store | iOS | Android | APK | Steam | MY.GAMES 

The console version of War Robots delivers the same core gameplay experience that mobile and PC players know, bringing tactical mech combat, team-based battles, and progression systems to a new audience of console players.

War Robots’ tactical gameplay is particularly well suited for console play. Battles focus on positioning, teamwork, and strategic decision-making, creating an experience where players can compete on equal footing. The game already supports Steam Deck and gamepad play on PC, helping ensure a smooth transition to consoles for both new and existing players.

With the expansion to consoles, we want to create more opportunities for players around the world to join the fascinating universe of War Robots,” said Boris Burangulov, Executive Producer of War Robots. “Our goal is to bring our unique tactical robot combat experience to wherever players want to try it.

Today, War Robots has more than 325 million installs across many different platforms and stores.  War Robots remains one of the elite few members in the “Billion Dollar Club” — a milestone achieved by only a handful of mobile titles in history. The title is available globally across mobile, PC, and consoles.

About War Robots 

War Robots is a third-person mobile shooter developed by MY.GAMES’ in-house studio Pixonic. Released in 2014, the game keeps growing. It has 325+ million registered users, hundreds of thousands active players daily and a huge community of fans. The War Robots Universe expanded with the release of War Robots: Frontiers, a high-end third-person shooter for Windows PC, PlayStation 4|5, and Xbox One and Series X|S developed with Unreal Engine 5.

About MY.GAMES

MY.GAMES is a leading international publisher and developer with offices in Europe and beyond, and over one billion registered users worldwide. The company develops games for mobile, PC and console platforms. War Robots, Hustle Castle, Rush Royale, Left to Survive, and many other games are produced by MY.GAMES. The company unites over a dozen development studios, and a strong team of specialists working together from across the globe. For more information, please visit https://my.games/

RUNESCAPE: DRAGONWILDS TO LAUNCH ON PLAYSTATION 5 AND PLAYSTATION PLUS LATER THIS YEAR

Jagex brings the iconic franchise to console for the first time in its 25-year history, opening the world of RuneScape to millions of new players globally

Wednesday 3rd June, 2026, Cambridge, UK RuneScape: Dragonwilds, the breakout open-world survival crafting game from Jagex: The RuneScape Company, will launch on PlayStation 5 later this year and be available to PlayStation Plus Extra and Premium subscribers at launch. The release marks the first time in the franchise’s 25-year history that a RuneScape title has launched on console, a landmark moment in Jagex’s strategy to expand the franchise to new platforms, new audiences and new markets around the world.

Currently available in Steam Early Access, where it has already sold more than one million copies, RuneScape: Dragonwilds continues to build momentum as one of Jagex’s fastest-growing new releases and a major new chapter in the future of the RuneScape franchise.

Announced as part of yesterday’s PlayStation’s State of Play showcase, RuneScape: Dragonwilds marks the debut of Jagex’s iconic medieval fantasy brand on console. Completely separate from the beloved RuneScape MMORPG, which celebrates its 25th anniversary this year, Dragonwilds sees players team up to explore Ashenfall’s many varied and wondrous regions, complete grand quests, grind skills, slay dragons, and survive through sorcery.

Key Features:

  • RuneScape at its core!: Embark on quests, level skills while exploring a beautiful, hand-crafted world. This all-new adventure blends high-fantasy and iconic RuneScape lore on an undiscovered continent. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand-new music.
  • Grind Skills, Slay Dragons: Locate them, throw down the gauntlet, and carve a path to the Dragon Queen herself. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. 
  • Survival Through Sorcery: Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into… peaches? The Anima-rich landscape of Ashenfall offers a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive!
  • Community Driven, Player Centric: Like all RuneScape games, community is at the heart of RuneScape: Dragonwilds. Whether players are adventuring with friends or going it alone, every opinion matters, and it’s up to the community to help shape the future of our game.

Jesse America, Executive Producer, RuneScape: Dragonwilds, said: “The world of RuneScape continues to go from strength to strength after 25 years of being an icon of the MMORPG space. Bringing Dragonwilds and its mix of crafting, survival, and quintessential RuneScape-ness to new platforms like PlayStation 5 is key to unleashing its magic to more players around the gaming globe.”

“We’re incredibly proud to have RuneScape: Dragonwilds launch on PlayStation Plus later this year. This means even more gamers can effortlessly team up and explore Ashenfall, go questing across its dangerous regions, battle dragons, skill up on more and more abilities, and ultimately survive its thrall.”

RuneScape: Dragonwilds is available now on Steam Early Access and can be wishlisted on the PlayStation store here.

About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

For more information, visit www.jagex.com. 

Scarlet Wolf – Full Play Through

Haunted in his dreams by a nightmare that he can’t quite discover the source of, Alex takes on a dangerous form of therapy that may leave him catatonic. However upon doing so, we manage to discover the trauma plaguing him in our complete playthrough of Sometimes You and Graven Visual Novels’ Scarlet Wolf.

Scarlet Wolf – Full Play Through

Scarlet Wolf is a dark fantasy visual novel that blends supernatural mystery, romance, and psychological drama into a choice-driven narrative. Players step into a world where ancient secrets, hidden agendas, and dangerous relationships intertwine, guiding the story through meaningful decisions that shape both character bonds and the ultimate outcome. As tensions rise and the truth behind the mysterious Scarlet Wolf begins to emerge, every choice carries weight, leading to multiple paths and endings.

Featuring beautifully illustrated character artwork, atmospheric storytelling, and branching dialogue, Scarlet Wolf focuses on character development and emotional storytelling as much as its mystery. Whether pursuing romance, uncovering hidden lore, or navigating difficult moral decisions, players will find a narrative filled with intrigue, suspense, and unexpected twists that reward multiple playthroughs.

Scarlet Wolf
Developer: Graven Visual Novels
Publisher: Graven Visual Novels, Sometimes You
Platform: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S, PC
Release 31st July 2026
Price: $9.99 USD

Available here PC – https://store.steampowered.com/app/3829130/Scarlet_Wolf/
Available here Xbox – https://www.xbox.com/en-US/games/store/scarlet-wolf-xbox-series-xs/9PPLHQHR43D2/0010

Summary:

Recommended – “Scarlet Wolf has an engaging concept and tone, but its barely hour‑long runtime makes the narrative feel compressed and incomplete for the cost.”

Check out our review for Scarlet Wolf here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

Website: https://www.capsulecomputers.com.au/
Facebook: http://www.facebook.com/CapsuleComputers
Twitter: http://www.twitter.com/capsulecomputer
Steam Page: https://store.steampowered.com/curator/2666558-Capsule-Computers/
Pinterest: https://au.pinterest.com/capsulecomputer/

Capcom’s Onimusha: Way of the Sword Launches on September 25 with Demo Out Today

London (June 3, 2026) – In PlayStation’s State of Play broadcast, Capcom revealed Onimusha: Way of the Sword™ releases on September 25, 2026 for PlayStation®5 (PS5®), Xbox Series X|S, and PC via Steam, the Epic Games Store, and Windows. A free demo for the highly anticipated swordplay action game is also available starting today alongside pre-orders.

Watch the Onimusha: Way of the Sword Release Date Announcement Trailer below.

The latest footage explores Mount Oe, a new location outside Kyoto, where a colossal Genma claiming to be the legendary Shuten Doji makes his stronghold. As protagonist Miyamoto Musashi carves his way through the Genma garrison, he wields his supernatural speed and strength to traverse the fortress’ defences. In its closing moments, the trailer provides a glimpse of Musashi harnessing every ounce of his powers to transform and fully awaken as an Oni Warrior.  

The Onimusha: Way of the Sword Demo is available beginning today on PlayStation 5, Xbox Series X|S, and PC* via Steam and the Epic Games Store. In the demo, players can experience the game’s satisfying action at home for the first time, explore the historic Kiyomizu-dera Temple, and test their skills in a heated battle against Musashi’s fated rival, Sasaki Ganryu. Demo players will also receive a special bonus, the “Kubi Akari” charm, when the full game releases on September 25.

Pre-orders for Onimusha: Way of the Sword begin today. Players who reserve their copy early will receive the “Sealed Curse” sword skin and “Lion Dog” charm as bonuses. Additionally, pre-orders of the Deluxe Edition and Premium Deluxe Edition will include extra bonus rewards.

The Standard Edition will be available both physically and digitally, while the Deluxe Edition and Premium Deluxe Edition are available via digital stores. The Deluxe Edition includes the base game, plus cosmetics and charms for Musashi. In addition to this, the Premium Deluxe Edition packs in additional cosmetics for Musashi, outfits for his allies, and an in-game digital soundtrack.

To learn more, visit the official Onimusha: Way of the Sword website. For the latest updates, follow the official Onimusha social media accounts on X (Twitter), Instagram, and Facebook.

ABOUT ONIMUSHA: WAY OF THE SWORD

Onimusha: Way of the Sword is the latest instalment in Capcom’s classic Onimusha™ series. The first entry in 20 years, the all-new action game returns to a dark fantasy Japan where samurai clash with the supernatural. The story fuses history and myth, following the journey of Miyamoto Musashi, a samurai armed with a mystical Oni Gauntlet, as he battles demons invading Edo-period Kyoto.  Onimusha: Way of the Sword features intense action that combines the series’ signature Issen and Soul Absorption mechanics with exhilarating swordplay that takes combat to new heights.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

Scarlet Wolf Review

Scarlet Wolf

Developer: Graven Visual Novels
Publisher: Sometimes You
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: June 3, 2026
Price: $9.99 USD – Available Here

Overview

Visual novels come in all different shapes and sizes and can be some of the most unique stories a player can experience. Some are simply static, meant to tell a straight story with no changes, while others offer different routes and endings. This simple set-up has allowed for plenty of interesting stories to be told spanning all kinds of genres, be it romance, horror, science fiction, and so much more while also defying expectations at the same time. Ultimately though, sometimes a game just wants to keep things rather basic and deal with trauma and a dark storyline in a fairly straightforward manner. Such is the case with Scarlet Wolf from Graven Visual Novels and Sometimes You, a bite sized visual novel that tells an interesting tale but not quite worth the price tag.

Story

For months now Alex has been suffering from the same nightmare, wandering a labyrinth of halls and hearing a girl calling out for help. Every time he feels like he is close, the girl slips away and he awakens, unable to sleep again for the night. After exhausting all options and reaching the point of exhaustion himself Alex approaches a psychologist named Dr. Amanda Silk who has discovered a new, but dangerous, form of therapy. 

After losing her daughter’s own mind in trials, Dr. Silk is reluctant to help but gives in under Alex’s persistence, using her “Anchor” and hypnosis technique to sink his consciousness into his dreams. Now, finally able to interact and have free will within the dream itself, alongside a childhood companion in the form of his, now talking, plushie Gingerro, and Silk’s own presence assisting, it will be up to Alex to find out just who that girl in his dreams is and why she haunts his mind every night.

Scarlet Wolf tells a surprisingly short and somewhat simple storyline but one that is dark no matter what route players take. This is a story about tragedy, trauma, and loss, all repressed within a mind that simply couldn’t handle the events as they unfolded before Alex. While we won’t spoil them here, it is worth noting that the game does have two routes that diverge depending on the choices that players make throughout the barely hour long story. One hinges heavily on an extremely dark and twisted topic that slowly is revealed in the latter half of the story, through the player’s encounter with the “monster” and the ending, while the other is a bit odder. Not only does it revolve around a disease that literally needed to be looked up to find out it is real, but something that could have been handled far better, even if it does help lend a little credence to why the design of one monster ended up being the way it was.

That’s not to say that the story itself is bad, as it does a satisfying enough job providing the set-up and interactions to make players care about the Alex and the characters while traveling through Alex’s mental-space, but it also doesn’t have the legs to actually go anywhere at the same time due to its short length. Even the therapist comments at how abruptly everything seems to wrap up, while the epilogue itself sets up the intention for possibly more development or revelations that go unsaid. This will likely feel players a bit disappointed, especially those looking for an ending with a bit more closure, but between the title’s short length and the premise itself, the end result is the best players could have hoped for.

Gameplay

As far as gameplay goes, Scarlet Wolf comes with the base plate of visual novel controls. This includes the bare minimum of having auto-text, a text log to read back previous dialogue, and a skip dialogue feature. Oddly enough, there is no option to turn on “skip only read” dialogue, but players will immediately recognize what scenes are different depending on the choices they have made throughout the story as only a few have actual implications. There is no “hide window” option to get a better view at the scenes and a very simple save and load system.

One thing that is a bit nice, but also something that is expected in a visual novel, is that the game does have a CG gallery that unlocks as players see different backgrounds and CGs throughout the game and see each ending, with each CG often having variants that are viewable in the same slide. It is interesting or rather odd to note, that achievements in the game do not unlock if the player is having text “auto” play. Whether this is a glitch or something intentional to make sure players are paying attention is unknown.

Audio & Visuals

It must be said that a solid amount of work has gone into making an impressive looking visual novel despite the limited number of characters to work with. Alex’s own design is rather simplistic and so is Dr. Silk’s but the real highlight comes from the imaginary friends, secondary character that we won’t spoil, and the numerous monsters that players encounter throughout the game. The monster designs are quite gruesome in nature and visceral, even if their movements are still as the game lacks any Live2D assets. Instead there are over twenty different CGs to show off the various scenes and events that play out throughout the game.

There is no voice work of any kind throughout Scarlet Wolf other than some generic sound effects used here and there, such as a character sighing or growling from beasts. Thankfully the game makes up for it by having some rather solid background music that is mixed throughout the dramatic reveals and calmer situations. 

Overall

Scarlet Wolf tells an intriguing tale that spans across a character’s trauma and the way their past still haunts them, locked away and now haunting their every dream with the only way to confront it being a life-risking endeavor. The concept is interesting and the storyline is fairly well executed, but unfortunately Scarlet Wolf tries punching a bit too high with its short length, even on repeat to see the other route, bringing it to barely over an hour long. This limited length prevents players from feeling like they’ve received a proper conclusion and, especially for the console release price of $9.99, is a bit pricey for such a limited experience.

Capsule Computers review guidelines can be found here.

PlayStation Announcements – God of War Laufey, Until Dawn 2 revealed, new Marvel’s Wolverine gameplay and more | State of Play June 2026

This morning’s PlayStation’s State of Play broadcast has wrapped with some exciting new announcements, including reveals of God of War Laufey and Until Dawn 2, updates on MARVEL’s Wolverine, MARVEL Tōkon: Fighting Souls and Marathon Season 2, plus many more fresh looks and surprises! 

See below for a round-up of the biggest announcements, and watch the full broadcast here.  

God of War Laufey Revealed

PlayStation is thrilled to share what the team at Santa Monica Studio has been working on, the next mainline entry to the God of War series: God of War Laufey.

Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning. Awakening unexpectedly in a strange land after her funeral, Faye discovers the plans she put in place to protect Kratos and Atreus are now at risk. To save the ones she loves, Faye must fight through the afterlife of the gods — the Everywhen — where ruthless gods from across mythology vie for power in a land overflowing with dangerous magic. Watch the gameplay reveal video below.

Santa Monica Studio’s Head of Creative Cory Barlog and God of War Laufey’s Game Director Ariel Lawrence sat down for an extended interview, speaking about the reveal, how the idea of a Faye game first came to be, and the long-term creative vision for the franchise. Watch the interview below.

God of War’s next chapter features intimate, brutal combat and exploration of a rich, beautiful world, with story at its heart. God of War Laufey is available for wishlisting today on the PlayStation Store.

For more info on the gameplay, cast and Faye, head to the PlayStation Blog.

Marvel’s Wolverine: new gameplay and story details 

Copy from PlayStation Blog, written by Aaron Jason Espinoza, Advanced Senior Community Manager, Insomniac Games

The wait is over! We have an all-new gameplay video for Marvel’s Wolverine, along with details about our gameplay, characters, and story from the recent State of Play. We’re also excited to announce you can pre-order Marvel’s Wolverine starting today.

Marvel’s Wolverine is a brutal, violent, and action-packed single-player adventure from the team at Insomniac Games, in collaboration with Marvel Games. It cuts deeper than claw combat alone, with an emotionally charged original story centred on a comic book icon: James “Logan” Howlett, aka Wolverine.

To set up the Extended Gameplay Trailer, Logan is tailing a group of mutants that have been hunted and captured by the Reavers, a guns-for-hire cybernetic militia. The Reavers have plans to deliver the mutants to their client, Bolivar Trask – a billionaire industrialist driven by a fanatical belief in human superiority. The trailer also introduces another major player in Logan’s journey: Jean Grey, a powerful telekinetic and emergent leader of the captured mutants.

Marvel’s Wolverine releases September 15, 2026 and you can pre-order now to secure access to early unlock bonuses via the PlayStation Store, or at participating retailers. 

Marvel’s Wolverine – Pre-order Bonuses:

  • Early Access Suit: Classic Brown
  • Early Access Claws: Reflective Claws
  • 1 Additional Technique Point
  • 4 PS Avatars

Marvel’s Wolverine – Digital Deluxe Edition:

This version includes exclusive suits, claws, and more technique points to get you started faster! To note, the suits and claws are purely cosmetic.

For more info, head to the PlayStation Blog or PlayStation Store.

Until Dawn 2 is coming to PS5 in 2027

Back in 2015, Until Dawn arrived on PlayStation 4, and we all fell (and screamed) in love with this instant classic. Now, PlayStation and Firesprite Games are beyond excited to finally announce an all-new sequel for PS5… and if that’s not enough, we’ve got the world’s first trailer, right below, just for you.

Until Dawn 2 is a standalone experience, featuring a brand new cast, a whole new world to explore, and true to form, a modern horror experience packed with intrigue, emotion, twists, and the kind of choices that will keep you up at night. Your decisions still shape the story: who falls victim, and who survives Until Dawn…

Our cast this time is a crew of ghost hunters, the faces behind the wildly popular paranormal channel, Dead True. Only, well… they’ve never actually seen anything supernatural. The scares they are known for are, let’s say, a little staged. But all that changes when, for the very first time, they come face-to-face with real horrors and must start living up to their reputation to survive until dawn.

Until Dawn 2 is coming to PS5 in 2027. 

Head to the PlayStation Blog for more information.

Magneto, Green Goblin, Carnage announced for MARVEL Tōkon: Fighting Souls 

Copy from PlayStation Blog, written by Takeshi Yamanaka, Producer, Arc System Works

During the latest State of Play, we revealed the fourth team to join the roster: the Knights of Doom. If you haven’t seen the latest Team Reveal Trailer yet, be sure to check it out below.

Led by Doctor Doom (voiced by SungWon Cho), Knights of Doom bring three powerful newcomers to the MARVEL Tōkon: Fighting Souls roster: Magneto (voiced by James Arnold Taylor), Green Goblin (voiced by Steve Blum), and Carnage (voiced by Kellen Goff). This fearsome team of villains may have taken some fans by surprise.

How did these characters come together as a team, and what motivations drive each of them to enter the tournament? All of this will be revealed in a dramatic story that you can experience in Episode Mode.

MARVEL Tōkon: Fighting Souls releases August 7, 2026 (AEST). Head to the PlayStation Blog for more information.

Marathon Season 2 is live now!

Runners, Season 2 is live today, bringing a fresh start where everyone can explore what’s new and chart their path through the season together. 

Interested in joining them? Marathon’s Open Play Week runs June 3 to June 10 (AEST), no PlayStation Plus membership required, opening Tau Ceti IV to newcomers and lets them get to grips with the sci-fi shooter’s taut-extraction gameplay and tense, high-stakes PvP and PvE battles. 

Watch the new gameplay trailer below and head to Bungie’s blog post for more info.

PlayStation Plus 

Several new titles are PlayStation Plus-bound! Firstly, open-world survival game, Runescape: Dragonwilds is coming to PS5 in the future as a day one Game Catalogue title, bringing with it a rich fantasy world that you can explore and enjoy alone or with friends.  

PlayStation Plus Deluxe members can enjoy a trio of games over the coming months. Colourful action-rhythm tunes with Gitaroo Man, available later this month, Psi-Ops: The Mindgate Conspiracy in July, and Onimusha: Dawn of Dreams in August**. 

Learn more about other announcements from this State of Play, including Tomb Raider: Legacy of Atlantis, Silent Hill: Townfall, and Dune: Awakening at the PlayStation Blog wrap-up.

For the latest PlayStation news, follow PlayStation Australia on Facebook, Twitter, YouTube, and Instagram

Fallout 76: Infestations, the game’s 68th free update, is available now.

Infestations reshapes familiar locations across Appalachia into dynamic, high‑stakes combat zones, inviting players to re‑explore the Wasteland with their friends to fight dynamically changing factions and earn content exclusive Four‑Star Legendary rewards.

To celebrate this update, the team is launching the “P.R.O.T.E.C.T Protocol” – a community challenge and a week of free in-game rewards from June 7 to June 15 (June 8 to June 16 AEST). Alongside the rewards, a Fallout 1st Free Trial week will be available starting June 8 to June 15 (June 9 to June 16 AEST).

Infestations
Infestations introduce dynamic enemy takeovers across Appalachia’s outdoor locations, transforming 40 familiar areas into unpredictable combat zones.

When a location has been taken over, its usual enemies are replaced by a single hostile faction, building toward a challenging elite boss fight. Multiple Infestations may be active at once across regions including The Forest, Savage Divide, Ash Heap, The Mire, Toxic Valley, and Cranberry Bog, keeping the Wasteland unpredictable and ever‑changing.

Infestations scale to player level and can be tackled solo, but are designed to shine when taken on with a team.

High‑Risk Combat, High‑Reward Gear
Clearing an Infestation delivers guaranteed, high‑value rewards. Defeating the boss can award a Four‑Star Legendary weapon or armor, complete with mods exclusive to Infestations.

Players can also earn additional rewards ranging from caps, chems, bobbleheads, magazines, and other valuable loot, making each successful clear worth the effort.

With Infestations, Fallout 76 reaches its 68th free update—an average of free 8 content and systems updates per year since launch—continuing years of ongoing support shaped by community feedback.

Fallout 76: Infestations is available now on Steam, Xbox Series X|S, Xbox One, and PlayStation 5 and 4. Fallout 76 is also available via Xbox Game Pass and PlayStation Plus Extra.

Additional details can be found HERE.

For more information head over to the Bethesda News site.

ACE COMBAT 8: WINGS OF THEVE TAKES FLIGHT THIS OCTOBER

‘Rise Above’ as the thrilling sequel to the Series that defined the aerial combat genre returns, with preorders now Live with bonuses including ACE COMBAT ZERO: THE BELKAN WAR

Storm the seas, fly through stunningly realistic cities and landscapes, and ‘Rise Above’ as Bandai Namco Entertainment Europe today announced the launch date, preorder bonuses, and the first-ever Premium Ace Pass for ACE COMBAT 8: WINGS OF THEVE™. The long-anticipated sequel will take to the skies with early access available for Digital Deluxe Edition holders on September 29, 2026, and launch for all players on October 2. Developed by Bandai Namco Aces Inc., the first mainline entry in ACE COMBAT in seven years promises to elevate the flight shooting franchise to new heights, harnessing the power of Unreal® Engine 5 and proprietary technology to create an ultra-realistic aerial thrill ride represents system “Cloudly”. ACE COMBAT 8: WINGS OF THEVE is available now for pre-orders on PlayStation®5, Xbox Series X|S, and PC via Steam® in Standard and Deluxe Editions.

Watch the ACE COMBAT 8: WINGS OF THEVE release date trailer here:

ACE COMBAT 8: WINGS OF THEVE features a deep engaging campaign, promising to deliver the most cinematic experience yet in the series. The story puts players in the role of an ace pilot in an emotionally charged story of identity and duty, fighting for the survival of their homeland. Returning to the series’ legendary fictitious setting, Strangereal is now a world at war, with the nation Federation of Central Usea (FCU) occupied and its military shattered. With the prospect of war for survival as the only option, players enter the cockpit under the name Wings of Theve, taking on the role of a legendary ace with their name tied to Theve, the capital of the FCU, and becoming the symbol of hope for every citizen in their imperiled nation. Joined by a squadron of three allied pilots, theirs is a flight against all odds to repel the Republic of Sotoa’s vicious attack and reclaim their lost homeland.

The new trailer released today gives a glimpse of the intense battles players will face. It also reveals more of the epic storyline in the game’s Campaign Mode, introducing the distinct characters forming Wings of Theve’s squadron, Baxter, Tasha, and Coster, together known as the Joker Flight. ACE COMBAT 8: WINGS OF THEVE will also feature online multiplayer modes, which Bandai Namco will reveal closer to launch.

ACE COMBAT 8: WINGS OF THEVE is available for preorder now in Standard and Deluxe Editions, with Deluxe Edition owners receiving additional content to enhance their experience from day one. All preorders include a digital copy of ACE COMBAT ZERO: THE BELKAN WAR to be available  at launch, on 2 October, 2026. The celebrated 2006 entry ACE COMBAT ZERO: THE BELKAN WAR is widely regarded as one of the defining titles in the franchise and features the origin story of the ACE COMBAT universe. The game also introduced the series’ iconic Ace Style gauge system, a dynamic mechanic that shifts based on how players approach each mission and the choices they make in battle, shaping the story’s outcome and their identity as a pilot.

ACE COMBAT 8: WINGS OF THEVE preorder offers include a few exclusive bundles such as the Joker Flight Pack, available exclusively at the Bandai Namco Store. The exclusive pack includes everything in the Deluxe Edition alongside The Vinyl Collection, a premium set featuring two LP vinyl records of the soundtrack, an official 200-page artbook “ACES at WAR HISTORY 2029, a collectible slipcase, and a slipmat.

Bandai Namco is also introducing the first Premium Ace Pass for ACE COMBAT 8: WINGS OF THEVE. The pass can be purchased separately and is also included with the Deluxe Edition’s Premium Ace Pass Plus Voucher, which unlocks the current season after launch. The Premium Ace Pass grants an instant unlock of 30 Ace Pass levels, giving players a head start to claim the first 30 tiers of seasonal rewards, along with a season long track of bonus rewards including aircraft’s skins, avatar’s costume and the playable ADFX-02 MORGAN -PIXY- additional aircraft.

ACE COMBAT 8: WINGS OF THEVE Deluxe Edition also includes the Customisable Cosmetic Set, which includes skins* for both F-4 Mobius Squadron 25th Anniversary & the F/A-18C Team Zvezda aircrafts, as well as the Scarlet Missile Smoke and an Tasha’s Costume.

For more information on ACE COMBAT 8: WINGS OF THEVE and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.

About Bandai Namco Entertainment Europe S.A.S. 

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.
Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.

For more information, please visit www.bandainamcoent.eu

ACE COMBAT 8: WINGS OF THEVE™& ©Bandai Namco Entertainment Inc.
CORE IMAGERY – VIEW-READY © 2025 Vantor.
All trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.
Produced under license. BOEING and all Boeing product names, logos, brands, and their distinctive markings and trade dress are trademarks of The Boeing Company.
Copyright Dassault Aviation 2026 ©
Eurofighter Typhoon is one of the leading combat aircraft in the world. Eurofighter Jagdflugzeug GmbH.
Produced in cooperation with Japan Air Self-Defense Force.
Lockheed Martin Trademarks used under license to Bandai Namco Entertainment Inc.
The Northrop Grumman name, logos, aircraft, and content are trademarks and copyrights of Northrop Grumman.
Copyright SAAB AB
Produced under license. Bell and all Bell product names, logos, brands, and their distinctive markings and trade dress are trademarks of Textron Innovations Inc.

Press Release © 2026 Bandai Namco Entertainment Europe S.A.S. All other trademarks are properties of their respective owners.