Home Blog Page 6057

Berserk Anime Movie Scheduled and Titled

Today, the title and release date of the upcoming film based upon the Berserk manga created Kentaro Miura have been announced.

The movie which will be released in January of 2012 is to be titled ‘Berserk Golden Age Arc I: Egg of the Supreme Ruler’. Judging by the title it seems the film may be an adaptation of the first story arc of the manga known as the Golden Age Arc.

To promote the film a website has been opened for the movie which can be found here. A twitter account has also been created for fans to follow the progress of the film which can be found here.

The Berserk manga is published in english by Dark Horse comics and the anime adaptation is published by Media Blasters. As more news on the film come to light, we will keep you updated.

TopWare Shows off new screens for upcoming Two Worlds II Expansion, “Pirates of the Flying Fortress”..

I think quite a few of us are literally about to explode out of anticipation for Skyrim. As of late, Two Worlds II has been a fine alternative, but if you have already finished everything in the massive single-player or co-op campaign from Topware’s successful sequel, you can now look forward tyo an expansion by the name of Pirates of the Flying Fortress, which launches this September across all platforms.

Today, Topware released some new screens for the expansion that offer a bit more of a tease of things to come. Pirates of the Flying Fortress will be a huge upgrade as it is to the game with new dialogue animations, voiceovers, environments, and equipment upgrades that are sure to add even more hours for players to soak in this fall. Until then, you can check out the official website for the DLC here and view the shiny new screens below.

Xenoblade Chronicles set to release earlier than expected

Nintendo have announced that they’ve adjusted the release date of Xenoblade Chronicles for the UK, bringing the date forward to 19th August. The vast action RPG will now be delivering some Wii gaming goodness for the month of August instead of its previously proposed 2nd September date.

This is great news as you’ll be able to get the game even earlier, likely because the development process was going swimmingly. However, there are still no plans from Nintendo to bring it to the US. Don’t forget, pre-ordering it from GAME or Gamestation before the revised release date can also net you some nifty bonuses.

Capsule Computers Podcast Episode 014 – Summer Madness

This week talk about what we’ve been playing, get into some game news, discuss Resident Evil Mercenaries save system then share which video game land we would vacation in.

Cast: Alexis Ayala, Dustin Spencer, Luke Halliday

Music by The J. Arthur Keens Band

Thanks for listening and let us know what you think! 🙂

 

 

• Subscribe to our iTunes Channel
Subscribe to our iTunes Podcast Channel

• Subscribe to Podcast RSS Feed
Subscribe to Podcast RSS Feed

• Download The Show M4A
Download the Episode here – (right click save as)

Check out our new enhanced M4A shows with selectable chapters, changing artwork and links to all the stories right from your player!

• Download show directly from iTunes
Download the Episode here

All music for this podcast, by The J. Arthur Keens Band

PlayStation Plus Bonus for Birthday




 

Win Big with Capsule Computers Cube Points!

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

 

Alienware Tech Tour

Keep an eye out for some kind of alien craft along the east coast in the coming weeks – Alienware are touring their tech to Sydney, Brisbane and Melbourne.

The Airstream vehicle – which looks suspiciously like a caravan – will be landing in Circular Quay, Sydney, from July 19-21, before moving on. The tour can be followed via Twitter (using the hashtag #AlienwareA52) to see where the Airstream is headed next.

Inside the van are several gaming desktops and notebooks, with all the whizz-bangedry you’d expect from Alienware.

Last night’s launch event in Melbourne fit Alienware’s reputation – very flashy, demonstrating some impressive technology, but ultimately somewhat empty. I assumed there was a new product or announcement, but it seems all they had to announce was a new advertising campaign.

The event consisted of a “3D projection mapping” performance, which involved ten high-def projectors displaying images onto a semi-circular screen, as well as a blank caravan in the centre. With the screens displaying background images, the caravan was projected to look like the Airstream vehicle being built, before being sent through space and landing in the city. Guys with guns show up –guys actually in the studio, abseiling from the ceiling with toy guns – and sparks and flames shoot out of the Airstream. It was all very impressive and, as the PR guys liked to say, “immersive”.

We were told the whole performance was done using Alienware computers, rendering over 50,000 HD frames over four weeks. A video of the event will be released via the Alienware Area 52 YouTube page on July 14, possibly featuring yours truly. There were cameras going around the venue throughout the evening, capturing my failed attempts at Shift 2: Unleashed and my less-failed Portal 2 session.

The event fit with Alienware’s reputation as the sports cars of the custom PC world: a lot of horsepower on the inside, very flashy on the outside, and priced as a status symbol. Whether or not you think their machines are worth the tag, Alienware are determined to make a lasting impression.

Capsule Computers Dungeons & Dragons RPG – The Story So Far.

 

The Story So Far

An evil Warlock, Charles McManus (as the players recently found out), had summoned two men to a room containing only a table, a set of chairs and an over-arching partition, in-which he would use to address these newcomers. These newcomers were a plucky young magic-user named Strife and a mysterious, Tavi the thief. He had invited them to a quest to find an ancient relic, currently being held within a cave of Goblins. The two reluctantly accepted and were teleported by the Warlock to a patch of land just outside the cave.

As they arrived, they were taken aback by a man running towards them. They had quickly learned all they could off this man and sent him on his way. The Duo then headed over to the Goblins cave. It was there that they were greeted by some Goblin guards. The party quickly overcame this Goblin and proceeded inside.

After a short confrontation with a group of goblins involving lots of fire and even a fire beetle, the duo had obtained the artifact required and were teleported back to Warlocks lair. They handed over the idol and were allowed to leave for a short while.

A few days later the room was filled with new faces, but the magic-user was nowhere to be seen. The new members of this room were both assassins who went by the names Prinnia and Lucy. Suffice to say, it seemed as though one of the characters had a bit of a wardrobe problem while being teleported in and was left only with a belt. The other was keenly clad in leather. Both had excellent weapons at their disposal, Prinnia with her daggers and Lucy with her trusty hammer.

They had both taken to exploring the room, only to find that the only door out was locked and that they were being watched by a shadowy figure. He soon revealed himself to the duo (while keeping his name to himself). It seemed that this was the first time any of the characters had met. Lucy seemed to immediately take a liking to this Warlock and offered her body to him, which he immediately took. Whilst having her body accessed, Lucy determined that she would try to use this event to her advantage and tried to strike the Warlock, only to find that her attack bounced right off without it leaving so much as a slight irritation of the skin. For some reason, there was also a turd under the table.

Lucy and Prinnia had both been instructed by the Warlock to make their way to a mercenary camp to recover a relic stolen from a kingdom in the west. The duo reluctantly agreed and were teleported to a rather large tree nearby. From this tree they were able to spot a nearby mercenary camp and what looked to be a guarded cave. Prinnia, figuring herself clever, bolted in the opposing direction in an effort to shirk her duties. Lucy, well, she had other ideas.

Sneaking behind a nearby tent, she had managed to allure the guards of the cave into the previously mentioned tent. During special time together, Lucy had managed to tie her hammer to her belt and smack both of the guards so hard in their private regions that their heads had somehow exploded. She quickly left the Tent and noticed that a new figure was hanging around the caves. It was Strife the magic-user. The team had forged a pact and headed into cave. Prinnia was teleported in alongside them by the Warlock.

After a long and dangerous journey through this cave (I think Lucy may have been sexually assaulted a few times, her own doing I might add), the team of three had made it to the mercenary boss’ room. After a short battle (and a giant fire beetle), the trio had overcome this great ordeal and managed to obtain the stolen relic and were promptly teleported back into the room in which the quest had began. The Warlocks room.

Only this time, they were met by a monk by the name of Master Abbott. The team handed over the relic and were allowed to leave the room. Who was this monk? Did he just come back from a similar mission?

The team headed out of the door and entered the town. Looking back on the room that they had just exited from, they noticed that it was just a regular home. Yet, they knew better. They all split up to do their own thing.

Lucy went into the nearby bar and immediately began to look for anyone who seemed like they might be able to help them on their journeys. The taverns occupants had quickly sized up the naked elf and determined that she was not worth their time. Lucy, not quite liking being looked down upon like that, immediately challenged the biggest brute in the room to an arm wrestle in order to win his allegiance.

Master Abbott, the monk, felt his time would best be spent in service of his local monastery. So he headed over to castle in the center of the town and sat in on one of the towns local sermons. To his surprise the towns cleric was quite jubilant and even liked to have fun, he expressed this by frequently bursting out into song and dancing.

Whilst both Master Abbott and Lucy were having their own adventures, Prinnia was busy skulking the streets. Getting to know a foreign land and memorising it might be vital for an assassination at some point, she figured. She was soon spotted by a character that may-or-may-not have been an assassin or something else that wasn’t actually an assassin. Regardless of the confusing spiel that was being spat by this wanderer, it was clear that Prinnia could become a member of the local assassins guild, that may or may not actually exist, should she complete her task of assassinating the local cleric and bringing them his beard as proof. She accepted gleefully.

Meanwhile back in the local bar, Lucy was greeted by a Drow woman by the bar as she drank her ale. She was seemingly attracted to Lucy after seeing her so easily wrestle a gargantuan mans arm off with relative ease. She definitely wanted to tap some of that. Unfortunately for her, she couldn’t keep her cool at some of Lucy’s language and started a fight which she was not able to win.

The local storekeeper had sold a very nice crossbow and bolts to his latest customer, the magic-user Strife. The magic-user had no idea on the functionality of a crossbow, as evidenced by the fact that he almost bought it with a set of arrows. He was about to leave when he saw Lucy heading into the store with a Drow woman hanging slunk over her shoulder. This was pretty interesting.

Back at the temple, the monk was sitting and maybe even enjoying the flavor of the local monastery when he keenly sensed that something major was just about to happen. He managed to acrobatically flip from his seat and onto the altar where the cleric was currently singing and dancing. Grabbing the monks hips, the cleric had tried to manipulate Master Abbott into dancing with him, but was unable to get him to do so. The door to the monastery opened and Prinnia entered the room and grabbed a seat toward the back of the room. With the clerics assurance, Master Abbott returned to his seat.

Lucy and Strife were now engaged in a three-way barter between each other and the store owner for ownership of the currently unconscious Drow woman. The store-keeper offered 2 gold coins for the pleasure of owning such an exquisite woman, while Strife had offered two slightly different deals. The first was the hard to pass-up 3 gold and the other was consistent of two hats. Lucy, not being of the brightest intelligence (due to the drinking), had accepted the proposal consisting of the two hats. Strife had just found himself the proud owner of an unconscious Drow.

The sermon had ended and Master Abbott took his chance in trying to convince the cleric that something was not right and that that something bad was going to happen. Just as he was telling the cleric this, Prinnia had wanted to discuss something with the cleric. He took her back to his room, despite the monks warnings, and proceeded to ‘hear her out’. Master Abbott walked over to the room and kicked the door open. Just as the door flew open, Lucy had arrived just behind Master Abbott. The Monk now had to baby-sit two assassins.

Prinnia had managed to get a quick cut in on the cleric just as the door flew open. The assassin was now standing above the cleric as Master Abbott commanded Prinnia to stop. She had managed to when Lucy tried to thump Master Abbott in the back with her hammer (but she failed and it bounced off his back) and force her partially naked way into the room (she was slightly more covered now, thanks to the hats now hanging off her chest). The monk just had to look at her with fire in his eyes and she almost turned completely into stone. Paralysed in fear, Lucy was unable to move. Prinnia went to make another move when Master Abbott had managed to throw her against the wall, but only after she had managed to land the final blow against the cleric. He threatened to call the guards after the ordeal.

Strife was beginning to enjoy his time with his new unconscious girlfriend when he suddenly heard a sharp ringing in his ears, followed closely by a change in scenery. He found himself locked into this same room for what was now the third time. Looking around, he noticed that the half-elf Prinnia, the elf Lucy and the monk Master Abbott were also in this room. He also noticed that there was now a cleric with a slight loss in memory, as well as his now conscious girlfriend.

The team was brought back together by the Warlock who had tasked them into infiltrating their way into a Wizard research academy and obtaining an idol that was stolen from a kingdom in the west. After being practically coerced into the task, the team were teleported to just outside of a mage-tower that was being guarded by a duo of wizard guards. Using her body as an invitation, Lucy managed to lead the guards away from the entrance of the building and inside.

After a short-while of attempting to make a plan, the team headed in. Lucy was nowhere to be seen, perhaps she was being taken to where the idol was being kept? That would make things much easier. Strife, being a magic-user, headed up to the reception desk and enquired about the location of an idol. The receptionist began to flirt with the young magic-user and she promised to show him to an idol. She grabbed the boy by the hand and lead him down a nearby corridor. Master Abbott watched this from afar and figured the plan was going well. Prinnia had plans of her own, and began to sneak around the building.

Lucy had unwittingly picked a fight with two high-level mages and had a set of burning hands come her way. She was greeted slightly earlier by Strife and his female companion who saw the physical activity that three were partaking in at that time, but for when Prinnia had opened the door, Lucy was well on her way of becoming a burned piece of flesh. The assassin called for help, but the other one simply ignored it and closed the door. The two mages didn’t seem to notice.

The monk didn’t like waiting around the lobby with the cleric and drow, so he went to find out what it was that was taking Strife so long. He entered the hall and headed up the hallway. He entered the room that Strife and receptionist were occupying. He didn’t expect to find this particular idol, nor did he expect to see it engorged the way it was. He soon split the two apart and tried to explain the idol that they were infact looking for. The receptionist was puzzled and now slightly embarassed. After negotiating a pair of passes for himself and Strife, Master Abbott let her leave.

 

Somehow, Prinnia had found her way upstairs and decided to take a short break.

Both the monk and magic-user had returned to the receptionist and gained some guest-passes, which they were promptly given. They then headed up the stairs and met back up with Prinnia. After deciding to split-up, the group headed out of the nearby door and into the hallway. The magic-user and monk headed one way, while the assassin headed in the other. Both groups entered the rooms closest to themselves.

The assassin was in an empty room with two bubbling red potions sitting on a rack. Seeing that nobody was around she swiped the potions and put them away for later. She then left the room and headed up the hall.

Meanwhile, Master Abbott and Strife had entered a room that wasn’t quite as empty. The room also had these bubbling red potions, but this time, it looked like the two mage students were busy conducting experiments on the batch. For reasons unknown to the monk, the magic-user has grabbed both potions and force fed them down one of the mages throats, causing his bowels forcefully ejected from his anus. This included any and all excretory juices. The smell was so bad that Master Abbott didn’t bother moving from his well ventilated position by the door and Strife was quick to leave. The other mage though? He wasn’t so lucky. The smell and other forms of putrid filth and found their way up his nose. He died immediately.

Off in the distance, Prinnia had smelled a smell.

Downstairs, the cleric and drow had begun to engage in some kinky business. Or at least that’s what the now unconscious assassin was guessing, thanks to his super-hearing that was blessed upon him via his lost of consciousness. Or was it just a trick of his unconscious mind?

The currently walking assassin found herself in nearby cupboard. Upon her perusal she had stumbled upon a dagger sheathed by a note. The note was from The Daggermaster and it detailed that the dagger enchanted, but it didn’t say how. Prinnia wisely put it away for later. She proceeded to the next room over.

Strife and Master Abbott opened the door to the next room down and were greeted by a room full of mages. They noticed the same potion resting on their table and enquired about it’s creation. The most senior of the mages told them that it was a product that they were being hired to produce by a local store specialising in prank goods. They just hand’t yet worked out all of the kinks in the system. The two protagonists giggled slightly and joked their way out of the room and headed up the hall.

Just as they arrived at a T-section, they noticed Prinnia entering the room. She approached the man in the room, who was behind a desk, and tried to get him to spill the beans on the location of this idol. He wouldn’t relent, and thanks to the assassins poor choice in wording, he activated a somewhat silent alarm and called for security agents. She promptly dashed out of the room and outside of the foyer (the next floor down). A moment later both Master Abbott and Strife were questioned by a pair of security. After telling their account of events, the two agents were called into the mans office. Master Abbott and his magic-user companion continued on their quest to find this idol.

They quickly went past a rest area and headed up a flight of stairs.

There it was! The idol! The duo were quickly headed off by some guards. They requested to see the man in charge about the idol and were lead across to the table. From here they could see the entirety of the bookshelf adorning the room, and the magnificence of the idol seated before the Arch-Magi. All three parties sat down and discussed the future of the item.

During the course of this conversation it was revealed that the name of the evil warlock was Charles McManus and that he had obtained 7 evil idols in his youth which had corrupted his soul. He was now working on re-obtaining these lost artifacts. The Arch-Magi also revealed that the idol was recently re-enchanted with a good curse that would weaken the warlock, who was also his brother, so that there would be a chance of bringing him down. The Arch-Magi also removed the enchantment placed upon the heads of the magic-user and monk so they could choose to teleport on command from the warlock, or ignore it. The idol exchanged hands and that familiar ringing was heard by everyone in the group.

Shortly after the ringing, the team found themselves in the usual room. All who were injured were now fully healed, much to Lucy’s amazement. The warlock, McManus, wanted the idol and the team gave it to him. He immediately became weakened and it seemed the seals in the room became broken, allowing everyone in the room to gang up on him. The team got to work quickly and poured both bottles of red potion down the warlocks throat, causing him to spew gastric diarrhea from both ends of his body.

The team wanted more, they wanted his death. But the monk wouldn’t allow it and preferred for the authorities to deal with what was happening. The party managed to force the monk outside, thanks to the seals unlocking the door was now unlocked, and they took turns in belting into the warlock. Just as they thought they were about to deliver the final blow, the two assassins found themselves outside and the monk and magic-user found themselves back within the arch-magi’s tower.

What will happen next?

Did you enjoy the story? Who is your favorite character in the group ? What things would you have done differently ? Let us know what you think about the story and your predictions as to what is going to happen in the comments below.

All images courtesy of Wizards.

SMASH! 2011 Venue Map

The excitement is building up for anime, manga and Japanese pop-culture enthusiasts around Australia with the Sydney Manga and Anime Show 2011 being only 8 days away!

The hardworking organisers of SMASH! who continuously make the event bigger and better each year have just released the SMASH! 2011 Venue Map! In conjunction with the SMASH! 2011 Schedule which can be found here, you can plan when and where you want to be ahead of time so you don’t miss a thing!

SMASH! 2011 will be held on Saturday, July 16th, at the Sydney Convention Centre. Advance ticket sales have closed but tickets can still be purchased on the day for $30.

For more information on SMASH! 2011 visit www.smash.org.au

Click image to view full size

Durarara!! Part 3 Review

Durarara!! Part 3
Tag line:
The final installment in the Durarara!! sagagaga!!
Produced by:
Aniplex (US), Siren Visual (AU)
Run time:
220 minutes over 8 episodes
Language:
Japanese, English
Genre:
Shonen, Supernatural, Gang Wars
Release date:
31/5/2011
Available for purchase at
Siren Visual Online Store ($44.95)

Overview:
With a series with as many ups and downs as Durarara!! you begin to embrace the insanity of the series, without a second thought. For an anime that begun simply telling the tale of the Ikebukuro night-life, for it to come to where it has is quite a feat. Whether it’s conclusion is satisfying is another thing altogether. With the final confrontation imminent, does Durarara!! come out winning or does it fall short of the grandeur it boasted early on?

Story:
All in all, Durarara!! is about one thing, a place called Ikebukuro. Durarara!! slowly reveals more and more of the city in a way that has not been seen before, definitely not in this way. It is so vividly conveyed, that the city itself takes on it’s own personality. The story follows the inter-locking events that tie the characters to the city and eachother and details each of them dissolve into the harsh darkness of the Ikebukuro night.

The world of Durarara!! is harsh, sometimes brutal and most of all insane. With supernatural creatures such as a Dullahan roaming the streets you’d be hard pressed to find a series which aims for realism, yet features as much wild fantasy as this.

Smoking kills… by decapitation?

As you’d imagine, with this being the final part of the Durarara!! story, things begin to spiral to an end, to somewhat satisfying results. Albeit the thirst for a sequel simply cries out in the Ikebukuro night to be quenched, it seems unlikely as of now. However the way the series concludes there is definitely room for a continuation.

The story flowed quite well and every character got their own moment of glory, however some of the plot-twists may have been laid on a little too thin, but it wasn’t enough to derail the story in any significant way.

I won’t go into a great deal of detail upon the ins and outs of the story line as by this point the series is well and truly into the tail-end of things and to do so would be difficult to do without spoiling the fun for those new to the series. What I can say though is that everything the series has been building up to over the past 17 episodes comes to a conclusion in the collection and ties up many of the loose ends before the final minutes roll. Sadly it’s not entirely satisfying in it’s execution which lacks the power and gravity that I had come to expect from the series. I did however appreciate it for what it was and enjoyed it none-the-less.

It’s alright, you’ll find someone soon. I’ve got no head and I pick up.

Characters:
Each character hit the right notes in this final collection, with the obvious stand-outs being Mikado, Kida and Anri. Each of them bore a large ammount of gravity of the story and were voiced brilliantly in both Japanese and English dubs.

That is not all though, each of the cast had their moment to shine and didn’t let the final credits roll without leaving their mark on the series. There wasn’t a disappointing performance of the bunch and all of the main and secondary cast where brought to life with ease.

Although not officially a character per say I think it is interesting to discuss, the city of Ikebukuro. Perhaps the unsung main character of the series. Ikebukuro as I mentioned previously, is conveyed as much more than a city, it is an entity unto itself. Rarely is it seen that a location has been so full of life and character than Ikebukuro. From the dark alley’s to the brightly lit shopping districts, to the gang’s who consider it their stomping ground, Ikebukuro is what ties all of these characters together and that is what makes it without a doubt one of the best characters in Durarara!! whether Ikebukuro is acknowledged as a character or not.

And they were all yellow.

Artwork:
The artwork and animation for this series is a sight to behold, with such vivid and beautiful colours and art direction, Durarara!! has an appearance that resonates with the viewer long after they have finished watching. The style in itself is so dark and gloomy, yet it is so lifely and illuminated. That juxtaposition tells us simply everything we need to know about Durarara!! It is a series about the faint glimmer of life within a dark place and that lifes attempt to illuminate the dark.

Not only that but the character designs are excellent, with each character being very distinctive and some even moving into the domain of the iconic (Celty). Also the animation is fluid and makes full use of the animaters budget with great action scenes and even the simplest of character gestures has had a great deal of effort put into the animation. All in all it is a brilliant job from the art and animation department.

Audio:
As was the case with the 2 previous volumes, the soundtrack is absolutely awe inspiring. From the jazzy little tunes popping along as the characters interact to the fast paced romp during the action sequences, the soundtrack is simply brilliant. The opening and ending themes are also well suited to the series and convey the perfect mood for what is conspiring in the series as well as being generally good songs.

The voice work on both audio tracks was equally as good, with the English dub actors being  particularly good in their respective roles. I’m not sure which I prefer more but for this review, I gave both a try and tended to enjoy the English voice actors a little bit better, particularly Simon’s who does a good job with his accent which I think didn’t come across nearly as well in the original Japanese track. It was a good job all in all for both tracks though.

Special Features:
As usual with Siren Visual we are privy to a fairy nice slip-case and the usual trailers for their other releases. Besides that there is nothing else in the way of extras besides a bonus episode which essentially isn’t really a special feature but still worth mentioning. However there isn’t much else there, which is always a disappointing part of SirenVisual releases. However the slip-case is nice enough that I’m not greatly bothered by the lack on any other features, though I know many will be.

This wasn’t too bad of special feature though…

Conclusion:
In closing, Durarara!! Part 3 is a brilliant finale to an overall brilliant series. With all the pieces falling into place and the story concluding there is little else left to be desired from this series aside from a sequel. I personally recommend this series to fans of Baccano (which is from the same creators), as well as fans of the genre in general.

I give Durarara!! Part 3:

8-5-capsules-out-of-10

 

Harry Potter and the Deathly Hallows Part 2 Demo

With both the Harry Potter and the Deathly Hallows Part 2 films and games soon to be released, EA have released a little of taste of what is to come with a downloadable PC demo. The demo showcases two levels from the Harry Potter and the Deathly Hallows Part 2 video game, based on the upcoming film of the same title. The PC demo offers two exciting levels from the game, the first being an action packed sequence on the rooftops of Hogwarts as Harry and his friends battle Voldemort’s Death Eater Army. The second level is a dramatic showdown between Hermione and Fenrir. The demo will give you an idea of what it is like to step into the shoes of Harry Potter and his friends, allowing you to experience the danger of the urgent quest to locate and destroy the remaining Horcruxes and defeat the Dark Lord, Voldemort. To download the PC demo now, head to www.harrypotter.ea.com/demo. Harry Potter and the Deathly Hallows Part 2 will also be available for Xbox 360, Playstation 3, Wii and Nintendo DS in July 2011. Visit www.harrypotter.ea.com for more information.

Haruhi Suzumiya AniPoke App released free to US iTunes Appstore

If you have been concerned over the lack of legitimate anime applications for your iPhone then you may find the following news somewhat pleasing. Kodakawa Shoten has released three apps to the United States iPhone App Store that were inspired by Haruhi Suzumiya.

The apps released were Haruhi’s Anipoke (Haruhi Suzumiya), Mikuru’s AniPoke (Mikuru Asahina) and a Nagato’s AniPoke (Yuki Nagato). Now only the Haruhi’s Anipoke is currently free at the moment as the other two AniPoke apps cost $.99 at the moment or will cost $3.99 after they go off of sale on August 31st.

The apps themselves will feature an alarm clock that users can set, then be woken up or alerted when said time has arrived by the character that they purchased. The app itself is still in Japanese which means that the menu is in Japanese and the characters also still speak Japanese with no English subtitles. The characters have a limited amount of dialogue which can be unlocked and played whenever they want to. Also the character’s eyes will follow your finger around on the screen. You can pick up the Haruhi Anipoke here. If you choose to buy Mikiru or Nagato you can do so here and here.