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Kingdom Hearts 3 was revealed ‘too early’ says game’s Director

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Somewhat disappointing news for Kingdom Hearts fans have come out of E3 2013, with the series’ director Tetsuya Nomura claiming that Kingdom Hearts 3 is very early in development and was revealed ‘too early’ in his opinion.

During an interview with Famitsu at the event, Nomura had this to say;

Since the release of Kingdom Hearts 2, I believe that many fans were feeling impatient due to our continuous releases of spin-off titles, so we decided to announce it at the same time as Final Fantasy XV. However, looking at the current development status, I think we may have announced it a little too early.

This certainly does not bode well for those hoping for a release in the near-future. If what he is saying is to be believed we may not see Kingdom Hearts 3 released for quite some time. Stay tuned for information on this developing story.

Xbox One will only work in 21 countries at launch

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It looks like if you were to live in many of the less popular parts of the world, you will be out of luck when it comes to the launch of the Xbox One. Today it was revealed that the Xbox One will not offer Live in every country at launch and will instead feature converge only in North America, UK, Australia and New Zealand, Russia and a few European countries.

Without an Xbox Live connection, games will not work on the Xbox One and therefore the system will be useless, including the numerous titles announced during E3. The full list of the twenty one countries supported in the launch of the console can be found below.

  • Australia
  • Austria
  • Belgium
  • Brazil
  • Canada
  • Denmark
  • Finland
  • France
  • Germany
  • Ireland
  • Italy
  • Mexico
  • Netherlands
  • New Zealand
  • Norway
  • Russia
  • Spain
  • Sweden
  • Switzerland
  • United Kingdom
  • United States

Company of Heroes 2 Unleashes Screens, Multiplayer Trailer

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In the wake of E3 2013, SEGA has unleashed a new trailer along with a fresh batch of screenshots for their upcoming strategy title, Company of Heroes 2.

In case you haven’t been playing the free open beta (and why not?), here’s a taste of the carnage Relic has created in its interpretation of the horrific Eastern Front of World War II. Have a look at our recent take on the multiplayer beta for some hands-on impressions.

Check out the trailer and screens below. Company of Heroes 2 is set for release on June 25 for the PC. Stay tuned for our review in the coming weeks!

 

Mirror’s Edge reboot to be an open world game

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As we already know, Electronic Arts has announced that they are making a Mirror’s Edge game again and it will not be a sequel, but a reboot. However now some more information has been revealed for the game via an interview with Frank Gibeau held by GameSpot during E3.

In the interview it is said by Gibeau that Mirror’s Edge will now be an open-world action game. He also went on to say that the game is still in the early stages of development and will feature an all new origin story for the main character. No better release window was given than “when it’s ready” but when it does come out it will do so for the Xbox One, PC and PlayStation 4.

Aniplex USA Acquires Nekomonogatari, Monogatari S2

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North American anime distributor Aniplex of America has announced their acquisition of Nekomonogatari (Black) and Monogatari Series Second Season anime.

Conveniently, Aniplex will stream Monogatari Second Season within hours of its Japanese TV debut this summer. Fans will receive a double hit as Nekomonogatari is scheduled for summer, too.

Nekomonogatari (Black) is a four-episode series chronicling the Tsubasa Family story arc set before the original Bakemonogatari. The Monogatari Second Season series is the long-awaited continuation of this franchise. Both shows are directed by Akiyuki Shinbo, who handled the well-regarded Nisemonogatari.

Both Bakemonogatari and Nisemonogatari received an import Blu-ray disc release by Aniplex for North America and a DVD release by Hanabee for Australia.

PayDay 2 E3 2013 Stage Demo

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Game director, David Goldfarb discusses 505 Games PayDay 2, during the E3 stage demo yesterday. The action, FPS and heist simulator will be released late August on Xbox 360, PC and PS3.

David confirms that players can choose to have a more stealthy gameplay experience, with options to get rid of the alarm pagers on security guards and bag their corpses. In contrast to the single missions in PayDay: The Heist, there will now be a greater scope of sub-divided missions for multi-day heists, including small jewellery store robberies to complex heists at a branch bank.

David says he wanted to “create a robbery RPG game”, which allows players to become more involved in the choices they make and adopting roles throughout the game.

Check out the stage demo below for more insights into PayDay 2 and don’t forget to pre-order!

Gangstar Vegas Review

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Gangstar Vegas
Developer: Gameloft
Publisher: Gameloft
Platform: iPad, iPhone, iPod Touch
Release Date: 7 June 2013
Price: $6.99 USD – Available Here

Overview

Gangstar Vegas is the latest iteration of the longstanding Gangstar franchise on iOS. The series returns stateside, taking place in Sin City, aka Las Vegas. The game stars Jason Malone, a man who tried to escape his past life of crime by moving to Las Vegas and becoming an MMA fighter. Instead, he is thrust right back into the seedy underworld after a rigged fight goes wrong.

Story

Jason Malone is instructed by the game’s villain, Frank Veliano, to take a dive in the fourth round of his fight. Instead, he accidentally knocks out his opponent in the third round. Now a man with a price on his head, Jason turns to Vera, the owner of the local strip club and the widow of Frank’s former boss. Together with Vera’s hardnosed accountant Karen, the three spark a turf war with Frank that will change the balance of power in Vegas.

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Gangstar Vegas’ writing is possibly the most impressive thing about the game. The plot line is interesting, well written, dramatic, and funny. Although a few genre tropes are used in the plotline, they are mixed in well with plot twists and turns. The plot moves at a quick pace, though there is a spot or two where I felt it jumped too fast. Games that deal with grittier topics like Gangstar Vegas does often falls victim of overusing profanity to the point it feels forced. Profanity and sexual content is used liberally in the script, but never feels overused or out of place. The characters are quirky and genuinely likeable. There are a few moments where the Jason and Karen say something so corny that I cringed, but overall Gangstar Vegas delivers a solid story, great characters, and excellent writing.

Gameplay

Gangstar Vegas is easily one of the largest open world games on iOS. Players can traverse Las Vegas and the surrounding desert by car, motorcycle, boat, plane, helicopter, or by foot. For those who need a little more bang in their lives, there are 21 weapons to equip along with a full upgrade system. Jason is also able to purchase a wide variety of clothing, including the bare chested MMA fighter look to the masked bank robber.

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There are plenty of things to do in Vegas. There is a lengthy five chapter long story along with races, rampage missions, MMA fights, gambling games, and hidden collectables scattered around the city to find. Many of these side missions are have leaderboards, further extending the replayability of the game. There is definitely enough content in Gangstar Vegas to justify the hefty $6.99 USD price tag.

The game’s controls vary depending on the type of transportation Jason is using. For land and water based vehicles, players can choose between gyroscopic or touch screen controls. On foot and in the air, Jason must use the touch screen controls. I found the driving and flying controls to be spot on. The controls were responsive and accurate. However, the foot and boat controls to be painfully clumsy. Positioning Jason behind the appropriate cover in the middle of a gun fight was extremely difficult. Moving Jason out of cover often required standing still and out of cover for a few seconds while I bumbled around trying to get him over the piece of cover and safely behind the next piece of cover. Although there is enough health and armour to soak the abuse, I found myself completely eschewing cover by the end of the game. It ended up being easier to walk around and fire, Terminator style, than to fuss and fiddle with the cover system.  The boat controls were even worse. Boats seemed to only understand two levels of turning in gyroscope mode, slight turn and quite literally driving sideways. The touch controls were unfortunately only marginally better, providing at least a visual clue on exactly how far the controls were turned relative to the boat’s turning.

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The gun play in Gangstar Vegas is well designed for the touch screen control. All weapons except the sniper rifles fire automatically by holding down the attack button. Players simple need to tap the desired target and open fire. If no target is selected, the game will automatically attempt to lock onto the closest available target. This system allows players to fire while on the move with ease. However, on the iPad there is a 8cm by 8cm dead zone on the bottom left corner reserved for movement controls. Attempting to tap on that area will move Jason instead of targeting the enemy. Thankfully enemies preferred taking pot shots from behind cover than making any real attempt to flank Jason in a gun fight.

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I enjoyed Gangstar Vegas’ property, upgrade and skills system. Properties around Vegas can be purchased to provide a steady income that can be collected after a certain period of time to augment income from completing missions, finding collectables, and bringing in cars to the chop shop. Completing missions also awards skill points that can be spent on a variety of skills, ranging from the traditional weapon and health bonuses to scavenger bonuses that provide better loot from fallen enemies. Occasionally, enemies will drop vehicle, weapon, and fashion items that can be traded in for more potent upgrades. Special VIP enemies randomly spawn in the world that are guaranteed to drop a lootable item, encouraging players to wander around.  Random loot boxes and keys are even rarer drops. The boxes provide players a chance to earn pre upgraded items based on the theme of the box. Keys can also be either purchased as an in app purchase and one is awarded for playing every day. Gangstar Vegas’ in app purchase system manages to stay unobtrusive, a rarity I am extremely thankful for.

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The travelling system in Gangstar Vegas is an example that should be followed by open world games. Players can simply click on the icon of a mission they wish to complete on the map and be instantly teleported to the starting area. This saves some long drives when completing a mission and discovering the next start point is literally across the map. Additionally, any property purchased can be used as a teleport time, further cutting down on travel time. In missions, vehicles can be delivered to a nearby spot for a small fee. This is handy since traffic is only dense in the downtown areas of the map. If Jason is stuck in the suburbs or the desert with no cash, he’s in for a long walk.

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Visuals

Gangstar Vegas is an impressive technical accomplishment. Considering the scope of Las Vegas and the level of life that walks the streets, models are detailed and animations are slick. This is definitely a game that taxes the graphic chip on iOS. Unfortunately, there is a bit of obvious texture and model popping. It is not too noticeable on foot as the most obvious sign is that at a distance, cars seem to almost float in the air. When they come close, wheels suddenly appear. The most noticeable is when Jason takes to the sky. There is a very obvious line usually near the bottom of the screen where the textures and models become sharper. I also noticed that not all of the cut scenes have animated mouths. Minor cuts scenes often have the models talking to each other with no movement of the mouths.

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Audio

Gangstar Vegas is fully voice acted. The voice acting is excellent. I was particularly impressed with Frank, Vera, Karen, and E-man’s performances as I felt the actors did a fantastic job bringing life to their respective characters. Surprisingly, Jason had the weakest voice acting job, as often times I felt the delivery was rather flat. The sound effects were also excellent. The weapon sounds have plenty of oomph and variety while cars sounded appropriate to their type. Smaller dirt bikes provided a high pitch engine noise while muscle cars made a satisfyingly throaty noise.

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The soundtrack is always an important part of an open world game, and Gangstar Vegas delivers a lengthy soundtrack full of licensed artists. I was pleasantly surprised to find Skrillex’s Bangarang serves as the game’s theme song. There is also plenty of funny and quirky radio DJs and commercials to fill the airwaves between songs.

Overall

Gangstar Vegas is one of the better open world game on iTunes. It does struggle at times with clunky controls and obvious textural differences. However, the game also delivers a satisfying upgrade and loot system, a fantastic story, excellent voice acting, an incredibly large world, smartly designed gunplay, and an incredible amount of activities to complete. At $6.99, Gangstar Vegas is well worth the price.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Aniplex To Screen Blue Exorcist Movie Around the US

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Announced on their official Facebook page, Aniplex of America will be showing the English dubbed Blue Exorcist movie in selected cinemas across America. The movie will have two screenings in the states of California, Texas and New York, and one screening in the state of Illinois.

Aniplex have set up a website dedicated to the screenings of the movie; showing locations, dates and links to where you can purchase tickets. The movie will be screened throughout August and a free movie poster will be given away with each ticket sold, click here to check out the website.

The Blue exorcist anime was adapted from the manga created by Kato Kauze and is still being published in Jump Square Magazine. The anime ran for 25 episodes and is available in a two part collection published by Madman, Check out the Capsule Computer reviews for both Collection 1 and Collection 2.

Are you a fan of Blue Exorcist anime and manga? let us know by commenting down bellow.

Eutechnyx expands partnership with NASCAR

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Eutechnyx, developer of the free-to-play online racing game Auto Club Revolution, has just announced that its partnership with NASCAR is expanding to develop two games in 2013. The two titles that Eutechnyx will be developing are NASCAR The Game 2013 for Windows PC and NASCAR: Redline for mobile devices. Dave Thompson, Development Director at Eutechnyx, had the following to say:

“NASCAR has been an amazing company to work with, and we hope that we’re able to share the passion and love we have for the sport with the legions of fans across the globe. We’ve spent a lot of time developing new and compelling ways for racing fans to get involved and experience what it’s like to be part of NASCAR nation, from getting your car race ready to doing 500 miles around Daytona International Speedway.”

NASCAR The Game 2013 will have its debut soon through beta testing on Steam with a full launch by the end of summer 2013. NASCAR: Redline will be the first official NASCAR licensed product on a mobile device and will see a launch late summer as well. To gather more information about these games, go to the official website (here).

Cling Thing Flings into App Store

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It’s got Things that Cling!

Chillingo has recently released their newest title Cling Thing on the App Store for a price of $0.99.

No one knows where exactly these colourful, squidgy, grinning orbs came from. All we know is this: they’re very clingy! Tap to stretch their gooey tendrils to nearby walls and objects and use multi-touch to navigate them through all manner of sticky situations.

The game plays on both iPhone and iPad and features 96 levels of physics based puzzles and contains a grand total of 480 stars to collect. The game also contains In-App purchases, though these can be turned off or simply ignored.

For more information visit the official site. Check out the trailer below to see the Cling Things do their thing and cling.