The first DLC pack, “Clash in the Clouds,” is developed by Irrational Games and is an action-focused pack that presents players with a series of unique, intense challenges. You’ll combine weapons, gear, Vigors, Sky-Lines, and more in four new areas inspired by the environments in the classic game. Completing all 60 blue ribbon challenges will also unlock exclusives in the Columbian Archeological Society, getting you access to more Voxophones, Kinetoscopes, and more.
“Clash in the Clouds” is available today for 400 Microsoft Points (or £3.69) and is included in the Season Pass. You can check out the trailer for it below.
Also announced today was the DLC pack, “Burial at Sea.” Set in the underwater city of Rapture before its fall, it will feature a two-part campaign featuring Booker and Elizabeth. Each campaign will be available individually for 1200 Microsoft Points (or £9.99) and are also included as part of the Season Pass. You can see its trailer below.
While PAX had more than it’s fair share of booths dedicated to games, you obviously need hardware to play those games. If you’re looking to rise to the next level of play in League of Legends or World of Tanks then this elite equipment will surely give you the boost you’ll need. We caught up with Chris Smith from Tt eSPORTS Australia who took us through the latest in gaming technology including the newest range of mouses, keyboards, headsets and more.
Tt eSports design great hardware and are also hard at work expanding the eSPORTS community whilst supporting a large list of international competitive teams. If you want to learn more about what they do or their hardware range, check out the Tt eSports Official Site or their Official Facebook Page. Before you leave, don’t forget to watch our interview with Chris below for a personal walkthrough of the latest and greatest range of Tt eSports gaming gear right from the PAX Aus showfloor.
Yu-Gi-Oh! Zexal: Duel Carnival is the latest entry in Konami’s long running series of video games based on the Yu-Gi-Oh! card game and will see a return to the series on Nintendo handhelds after seeing six installments in the Tag Force series for PSP. As the title implies, the game will focus around the 4th series of the popular anime named Yu-Gi-Oh! Zexal, which centers around the main character of Yuma aspiring to become the Duel Monsters Champion with the help of his friends and amnesia-suffering spirit sidekick Astral.
Duel Carnival has been said to feature over 5500 cards including all the newest monsters from the anime as well as over 40 characters for you to play as and duel against. Console Yu-Gi-Oh! games have been seeing international releases less and less lately so there is no guarantee this will make it outside of Japan, but that doesn’t stop you from checking out the trailer below.
Killzone: Mercenary is hoping to buck the trend and prove a legitimate first-person shooter on the SonyPS Vita. Although my interest in the franchise has never been high, I must say that it was piqued by the prospect of a solid FPS on the handheld, so I had to play it for myself to find out if the hype is justified.
As usual, I had to explore the controls settings before jumping into the gameplay. Guerrilla Cambridge have enabled alterations to the Analog Stick Setup, Motion Sensor Aiming and Preferences. Aside from the expected Y and X-axis invert and sensitivity options, you can also swap analog sticks and turn off the motion sensor completely. Unfortunately, any change in the sensitivity from default has a drastic effect, which is aggravating since the default is a bit slow, but one bar higher and it becomes quick as a whip…very unbalanced and lacking nuance.
In the Preferences, the mechanics for aiming down sights can be switched between toggle and hold, swap crouch/sprint can be turned on or off – as can the ability to sprint by using the rear touch pad (double tap and hold) – and the grenade function can be altered so that pressing the grenade icon in-combat can either arm the grenade or shoot off a quick throw, effectively cutting out the middle-man, but not allowing for more precise aiming. All up, the developers have done well to accommodate players and their… preferences.
“Two years later and the theatre of war has moved to Helghan […] Now, we stand poised to end the Helghast threat for good”. The preview code we received featured the single-player mission, ‘Lightning Strike’. There are 3 difficulty levels to play at: Recruit, Trooper and Veteran. Upon starting up the game though, a quick explanation of the Valour Cards is given, although this is a mainly multiplayer feature. It’s a collectible card system whereby you can pick up dropped cards upon killing a tough enemy in multiplayer in order to fill out your deck for reputation’s sake, and also as a representation of your ability to earn cash. Earnings will be analysed daily and will contribute to your valour either rising or dropping.
Once that is covered, the game throws you – as Phantom Talon Corp mercenary Aaran Danner – right into the throes of war with the Helghast. Attempting to reach ground level is proving dangerous as the Helghasts’ Arc Cannons are blowing aircrafts right out of the sky. Dropping in via “fly-suit”, Danner is tasked with hacking two targeting dishes and passing control of the weapon over to the good guys. Looking at the U.I. in gameplay, it’s for some reason not as cluttered as I had thought it to be when watching videos of the title online, which is a big relief.
Walking outside and to the left of the sky tram-like transport Danner lands on, you will see a Blackjack “arms dealer” cabinet, where you can buy different weapons (primary and secondary), equipment, armor and Van-Guard systems to modify your loadout with. You can also resupply your ammo. This is all achieved by spending credits, which are accrued with practically every action you successfully make (and can build up quite quickly). These cabinets are strewn throughout each level. Navigating the wares by scrolling horizontally made the snapping of each node feel much more abrupt and visually abrasive than it already was (it just became more obvious).
Unlocking the compound doors, the heat is laid on thick as alarms whine. Shooting actually feels good and hefty, much like the console entries of the franchise. There is also an ever so slight lock-on effect when tracking an enemy, although it is negligible. Getting up close and personal with a baddie results in a “Melee” pop-up icon in the middle of the screen. Tap it and a gesture prompt for a directional swipe will appear. When executed in a timely manner, your enemy, too, will be…executed. You will have ample time to complete the gesture and witness a satisfactory melee kill animation, of which there are many.
In regards to touchscreen functionality, the Triangle button is mapped as your action-button – so you will not be forced to tap on the on-screen icon for initiating a melee attack (as described above), ladder climb, picking up ammo, pressing buttons and pulling levers (before a directional swipe). The D-Pad allows you to perform remaining functions as well, including the Switch Weapons, Throw Grenade and Initiate Van-Gaurd capabilities. Just another example of the lengths Guerrilla Cambridge have gone to cater to your wants and method of play.
Making your way through, you will come across some brief stealth opportunities. To my surprise, an opportunity presented itself where I could “Interrogate” an enemy instead of meleeing them, which resulted in me gaining some Intel, such as Arc Battery Schematics. Pressing the Select button brings up your Objectives screen, where you can track how many pieces of Intel there is in a level, which all give some sort of miscellaneous information on the world. Collecting them all – 6 on this particular mission – grants you 3 special Valour Cards, although I’m sure the reward changes per mission. Intel can be gathered either through the aforementioned method, or by hacking into found Intel Terminals.
Successfully hacking into terminals of most kinds requires the completion of a timed mini-game. As the clock ticks down, you must select the appropriate Cipher Key and pick the node on a Firewall grid where you would like to place it. They are effectively patterns that you must fill out (an example of which can be seen in the image below). Speaking of stealth, getting caught by a camera will set off an alarm (understandably) and send a wave of Helghast after you. Problem is, it’s nigh impossible to actually sneak past them. To ensure unchallenged passage, you must instead shoot them out, which feels like a cop out and does not scream true stealthiness to me.
When the action got heavy, there was a tendency for the game to noticeably stutter, which isn’t too surprising considering how good it looks. It’s definitely one of the premiere PS Vita titles in terms of the graphics department. The stuttering isn’t bad to the point of hindering the player, but can be a small nuisance. You won’t have to blame it for your deaths, although I found little threat on Recruit and Trooper mode to start with. When the drones come into play, however, you should take cover. If you die, a small penalty – cleverly called “Life Insurance” – will be taken from your accrued credits, and your last checkpoint will reload (no manual saving here). Checkpoints seem to be appropriately spaced out, which is always a concern.
There are also Ranks and Awards given to you as you progress. Rankings are a form of XP counter that is visualised and communicated upon finishing a mission, while Awards acknowledge your achievements, such as ‘number of stealth kills executed in a row’, etc (probably not a real one). These Awards have a bronze, silver and gold level to reach. After a mission ends, you can then return with your acquired gear and credits and have a go at a new playthrough for more rewards under Challenge Mode. Here, you can explore three unique playstyles: Precision, Demolition and Covert – self-explanatory. This adds a great amount of replay-ability to the single-player portion of the game, which is estimated to be 8-9 hours long all up already.
All in all, for a handheld shooter, I am impressed. While there may be some niggling technical issues, the game handles really well (sensitivity complaint aside) with great feedback. Content-wise, it is sure to satisfy fans, especially seeing as its campaign is reported to be longer than Killzone 3. The only other criticism could be levied at the level of dumbing-down the A.I. takes on Recruit, which isn’t always the best route in creating an “easier” experience. Having an enemy stand behind you and not take advantage of that is more than a little immersion-breaking.
Keep an eye on Capsule Computers in the near future – before its release on September 6 – as we will hopefully be able to bring you a full review of Killzone: Mercenary. To see the game in-motion, check out this gameplay footage.
Library Wars: Love & War Volume 2 Author:Kiiro Yumi Illustrator: Kiiro Yumi Publisher:Viz Media/Madman Release Date:March 10, 2013 Price: $14.95 – Available Here
Overview Library Wars started out slow and calculated, introducing us one by one to the line-up of potential princes for our feisty protagonist Iku, all the while laying foundations for things to come. The early goings had a great deal of potential to make for what could be a very special shojo manga. Now here we stand with volume two of Library Wars and little has changed. It remains a promising series, but one that has yet to find its footing or direction.
Story Volume two begins to start the engine on the plot, with Iku and the rest of the Library Forces finally engaging in actual combat, making the ‘War’ part of the title have a sense of purpose that it didn’t have in volume one. While the first volume spent the majority of its time introducing us to the cast and the world they live in, volume two lets us get to know them more, exploring their relationships to one another and the world around them in greater detail.
Of particular interest in this volume is the connection formed between Iku and Tezuka. In volume one Tezuka was little more than a bad boy that had an irrational sense of jealousy towards Iku. This volume expands upon Tezuka in some interesting ways, giving his character more depth and personality. His relationship with Iku is likewise further developed, marking Tezuka as a potential prince for Iku, the girl who is trying to find her prince that touched her face (that is her goal in life it seems).
The combat sequence in this volume, while long-awaited came off as amateurish at best. Yumi is clearly out of her depth when it comes to action scenes. The raid chapters were far from engaging and lacked the punch that it needed. The framing was not handled well and the pacing of the action was far too slow. This is a shojo manga and it is understandable that action is not always a big part of this genre, but Library Wars marked itself as a series with action from the very concept alone. This is war? I don’t think so. There needed to be greater emotional stakes to the battle, but there was never any doubt that Iku wouldn’t be just fine. There is a possibility that Yumi can improve her action scene writing over the coming volumes, but for the first real battle of the titular war, it rang hollow.
Artwork Much like last volume, Library Wars is a solid job in terms of artwork. It never takes any risks, instead opting for the very safe shojo aesthetic that has been done to death now. It isn’t a bad thing, but for a series with a high-concept like this, it couldn’t have hurt to try something a little more daring. It is worth mentioning that while the action sequences are poorly written and paced, they are well drawn. However there is the unfortunate sloppy framing that can confuse what is happening at times. All in all it is a middle-ground that I hope Yumi can move away from. She needs to go all in with Library Wars, but there is just far too much hesitance of her part to do something radical, which is a shame in every single way.
Extra Content Volume two of Library Wars comes with a pleasant amount of bonus content. This volume features in-between chapter 4koma gag strips (a type of four-panel mini chapter), bonus chapters at the end of the volume and of course the author comment at the end. Yumi comments in this volume about her friends playing a prank on her in the guise of Dojo from the series. It was a humourous little spot in the volume and definitely a change of pace from her nerve-riddled ramblings in the first volume about whether she was up to task of adapting Library Wars into manga. This volume features less extra content than volume one, but that is bound to continue on as we dive deeper into the series.
Overall Library Wars volume two is ultimately a mixed bag. It still shows the potential of volume one, but it has yet to do anything with it. The concept of the series is quite interesting but Kiiro Yumi doesn’t dare to do something different in terms of art and story telling structure. It is a by the book shojo manga, that needs to commit itself more to its high-concept and have the confidence to take some risks creatively. There is a long way to go for Library Wars. There is a lot of room for improvement. It is a long road ahead, but one I will continue travelling with Iku and her would-be princes. It looks like the war has just begun.
Capsule Computers review guidelines can be found here.
A tech demo video has been released for the next-gen video-game lighting engine known as Enlighten Engine. The Enlighten Engine was created by a company called Geomerics and is already being used in the production of next-generation video-game titles such as Battlefield 4, Star Wars Battlefront and even Dragon Age: Inquisition.
You can check out the impressive video below to get a glimpse at what to expect from the Enlighten Engine in next-generation video-games for consoles like Xbox One and PlayStation 4. The Enlighten Engine is designed with the intention of crafting the most realistic and dynamic lighting effects possible. It is without a doubt the closest we have come to photo-realistic lighting in video-games. See for yourself in the video below.
Publisher and developer Wargaming has announced today that it will be attending Gamescom 2013 at the Koelnmesse in Cologne, Germany, from August 21-25 this year.
Boasting a floor space worthy of the Kursk salient, a 700 square metre booth will be located in Hall 8.1, Stand A-030. On offer will be live stage shows, developer Q&As and, of course, the debut of World of Tanks: Xbox Edition.
“This year we’re going even bigger with the debut of World of Tanks: Xbox 360 Edition and a multitude of eSports related events that will make every day of the show extremely memorable,” says Wargaming CEO Victor Kislyi. Visitors can also take home prizes and gifts including high end gaming PCs from Alienware, along with Logitech and Razer peripherals.
The WCG 2013 National Finals for World of Tanks will also be held at the Wargaming booth Thursday and Friday, while the partner ESL booth will hold the Wargaming.net League Season Finals.
For many of us who won’t be able to make the trip to Germany, all will be livestreamed in multiple languages with featured live chat. We recently interviewed the CEO himself at this year’s PAX Australia, so check it out here!
Well, this was expected after the announcement of Xbox One‘s playability at the upcoming EB Expo 2013 (something we are excited about after seeing it demonstrated in person at PAX); it has now been confirmed that the PlayStation 4 will also be playable at the show.
Debra McGrath, EB Games National Brand, Events and Engagement Manager, had this to say of the coup that has all but cemented the expo as the premiere gaming event in Australia;
It’s fantastic that Australians get the chance to get hands on with the PS4 at EB Expo before its official release. This is usually a privilege reserved for industry insiders, now everyone is an insider. This is a big deal… people are going to be able to look back in years to come and brag that they played it first. We know that this is something that the community have been waiting for and as gamers ourselves we are equally excited. The prospect of hands on game play before the official release is something gamers only dream of. We are stoked that Sony Computer Entertainment Australia has made this a reality for those attending EB Expo.
The following are some other aspects of the showcase that attendees can look forward to:
Premier Gaming Exhibition: the size of two football fields, the main feature of the EB Expo, is the Exhibition floor. The only place in Australia you can get hands on and experience all the hottest upcoming and new release games showcased in spectacular custom built displays.
New and improved EB Arena: purpose built to blow your mind and senses, the EB Arena has been fitted with a brand new 5 storey high super screen, sound system and stage. The EB Arena will house a string of international developer guests as well as local stars presenting the best upcoming products.
Supersized EB Community Hub: connect with other gamers and chill out in an area now ten times the size of 2012. Featuring a free to play retro & modern arcade, a 500 seat Community Theatre with cosplay competitions for all ages, industry panels, live developer Q&As, plus celebrity signings. Attendees can also get up close and personal with the stars of Good Game as they host a live Q&A and signing.
Home Grown Gaming on the Show floor: After the success of last year’s Home Grown gaming pavilion, all things Home Grown will be moved into the main exhibition space, with a huge dedicated area showcasing the best local content.
The EB Games Expo will be held October 4-6 at Sydney Showground, Sydney Olympic Park. Tickets for all 5 sessions are still available but are selling fast. Tickets can be purchased in all EB Games stores and online via www.ebgames.com.au or www.ticketek.com.au. See you there, Australia!
It looks as though the Australian Anime Distributor Madman has jumped onto the hype of the new Action, Semi- Horror, Anime hit Attack On Titan by acquiring the rights to the series. Madman will be streaming the series as part of it’s “Madman Screening Room“. The first four episodes of the series are now available to be watched through the Screening Room which you can get to by going here.There will be a double release of episodes every Monday on the site so you can keep as up to date as possible with the crowd favourite series. Attack On Titan is also slated for home and digital release some time next year.
If you know nothing about Attack On Titan here is the Official Synopsis to, kind of, get you up to speed:
Several hundred years ago, humanity was very nearly wiped from the Earth as they were hunted down by giant creatures known as Titans – beasts several stories tall who devour human beings for pleasure. The humans erected giant walls around their cities, which kept them safe until a colossal Titan – larger than any they’ve seen before – appears out of thin air and destroys their defences. When this destruction leads to the death of his mother, Eren Jaeger swears vengeance and an undying vow to hunt down and kill all Titans.
Madman will also be premiering a whole bunch of brand new series’, once again, through the Madman Screening room and all these new Animes will begin their screenings starting from tonight (Tuesday, July 30th, 2013). The series’ being shown include: Psycho Pass, Sankarea, Code:Breaker, Fate/Zero, Sword Art Online, My Teen Romantic Comedy Snafu, MAGI: The Labyrinth of Magic, Eureka 7 AO and so much more. Head to the Madman Website for a full list of titles ready to be watched and keep your eyes on THIS site for any and all new Anime and Gaming news to be released.
“I’m the best at what I do, bub. And what I do is play with Lego” Ok yes, I know that isn’t how the line goes, but it is a fantastic way to bring up today’s exciting news. Warner Bros and TT Games have announced that Wolverine will be clawing and slashing his way through the upcoming Lego Marvel Super Heroes game. More specifically, it appears that characters and locations from the movie; The Wolverine (check out our review here) will be present.
We always knew that good ole’ Logan would be a playable character in the game, but now we have learned that he will be joined by fellow mutants Jean Grey, Viper and Silver Samurai. Despite their ties to the latest film, all of the characters have been based on their comic book appearances. In addition, It looks like Wolverine will come equipped with all his usual tools; Adamantium claws and skeleton, Healing factor and badass attitude… All in Lego form!
Viper, as she appears in Lego Marvel Super Heroes
I for one am liking how the game is somewhat tying into other Marvel properties. From using the movie interpretation of Asgard, through to promotional variant comic book covers. It shows a lot of work, and a lot of heart is going into this game, and will likely result in the definitive Marvel Super Heroes game.
Lego Marvel Super Heroes is set to launch on Xbox 360, PS3, WiiU, Nintendo DS, Nintendo 3DS, Playstation Vita and PC this spring, as well as Xbox One and PS4 when they launch later this year. For all the Lego Marvel news as it becomes available, stay tuned to Capsule Computers.