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Consoles Video Games Quiz arrives on iOS and Android

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The creative development team, Undercoders, are excited to announce that they have released the most comprehensive Consoles Video Games Quiz, free-to-play on iOS and Android devices.

The trivial application challenges players to name as many video game consoles, using pictures from all the ones ever made, as fast as possible to earn high scores and Video Games Quiz coins for valuable hints. Players must completely clear all of the 10 levels to unlock every achievement and earn a spot for the highest ranking in the Game Centre and Google Play leaderboards.

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Check out the trailer below to see the huge variety of consoles; from the best selling in history to the most obscure machinery only true hardcore gamers will be able to identity!

Ready for Undercoders console challenge? Get your free Console Video Games Quiz at the App Store and Google Play today.

ManaCrowd Enters the Fray with a Holistic Approach to Crowdfunding

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The Toronto, Canada based team behind ManaCrowd are hoping to shake up the entire crowdfunding industry by bringing a new approach to crowdfunding indie video games. The explosion of crowdfunding has turned the video game industry on its head, providing gamers a stronger voice in what they want to see developed, and opportunity for smaller projects to gain funding previously unheard of.

In the crowded market, with giants like IndieGoGo and Kickstarter dominating the space, ManaCrowd is making its stand with an interesting take on the relationship between gamers, indie developers, and crowd funding. ManaCrowd’s approach to crowdfunding is inspired by Kiva. The non-profit organization has led the charge with microfinancing by providing small loans to entrepreneurs in developing nations, funded by people on the internet.

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The team behind ManaCrowd

ManaCrowd seeks to provide a full service platform that will connect indie developers with gamers willing to lend money, advice, feedback, and marketing power to the developers. In return for monetary support, indie developers will provide a portion of the game’s royalties to the crowd funding backers. Since the backers and the developer’s monetary success are tied together, backers are encouraged to provide helpful feedback to improve the game and spread interest in the project through word of mouth and social media. Indie developers will in turn get the benefits of feedback, even during the early concept stages, a supply of game testers who will help refine their games, money to finance development, and crowd driven marketing. The hope is that with the help of backers, the game will be successful enough to repay the donation and then some, allowing backer to donate the money earned to another indie project, creating a cycle that will increase funding for indie games.

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ManaCrowd is calling this platform “crowdpublishing” as the site will provide benefits normally associated with having a a major publisher’s backing. Participating developers will have access to ManaCrowd’s assistance to get the games onto major distribution platforms, all without having to sacrifice the rights to their intellectual property.

Currently, the site plans on focusing on titles for browsers, mobile devices, Linux, Mac, and Windows PCs. The site is currently under active development and will launch soon.

Sixteen Titles Greenlit on Steam

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Steam broke 125 Greenlit titles today, adding fourteen new games and two new software titles to their sales platform. There are now 127 titles that have been accepted for distribution on Steam through the Greenlight program.

A Hat in Time, Among the Sleep, BROFORCE, Centration, Chasm, Darkwood, Deadly Premonition: The Director’s Cut, Divekick, Operation Black Mesa, Project Awakened, Recruits, Rekoil, Shelter, StarMade, Dexster Audio Editor, and GraphicEditor openCanvas will be released onto Steam when the developers feel ready to make the release. Some will join the Steam Early Access program and others will be released as complete projects.

Steam took efforts to clarify their notoriously convoluted judgement process, but managed to do little more than re-hash previous announcements. This news will probably serve as a disappointment to indie developers who have been demanding clarification since the start of Steam Greenlight.

Indie Royale’s Indie Gamer Chick Bundle Released

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Indie Royale teamed up with the site Indie Gamer Chick to hand pick nine of her favourite indie games that were released on Xbox Live Indie Game. For one price, buyers will receive Dead Pixels, Chester, Antipole, LaserCat, Smooth Operators: Call Center Chaos, Little Racers STREET, SpyLeaks, Orbitron: Revolution, and a mystery game. The games are a variety of Steam, Desura, and DRM free files. This bundle is only compatible with Windows PCs.

Indie Royale buyers can name their price, as long as it is above the current minimum price. As buyers pay the bare minimum, the minimum price will rise for future buyers. Buyers who pay $10.00 or more for the bundle will cause the price to drop for other buyers.

Episode 3 of PayDay 2’s Live Action Web Series Released

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After a month long wait since the last episode, the third episode of the PayDay 2 live action web series was released today. The third episode draws away from the PayDay crew and focuses on Bain, the mastermind. The FBI are trying to learn more about Bain and his connections to the seedy underworld of Washington DC. The episode crescendos with a fist fight in a seedy strip club and caps off with a small teaser for episode four.

PayDay 2 is developed by Overkill Software as a full retail release, compared to the digital only release of the first title. The game will be released sometime in August, 2013 for PlayStation 3, Xbox 360, and Windows PC.

IndieGala Summertide Now Available

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Indie Gala is celebrating the sun and warm weather in the Northern Hemisphere with the Indie Gala Summertide Sale. They are returning to the three tiered sale, offering a total of fourteen games to buyers.

Those who pay any price will receive Miner Warfare, Doom & Destiny, and Oniken. Those who beat the first tier average price will also receive Space Pirates and Zombies, Exceed – Gun Bullet Children, Exceed 2nd – Vampire Rex, and two unannounced games. Those who beat the second tier average price will also receive Exceed 3rd – Jade Penetrade Black Package, Sacraboar, Trainz Simulator 12, Trainz Simulator 12 – Aerotrain and Coronation Scot DLCs, Painkiller: Recurring Evil, and a mystery Steam title.

Indie Gala Summertide is a mixture of Steam and Desura redeemable keys that run on Windows PCs. A portion of the profit goes to support the AbleGamers charity.

New Trailer Arrives for Cloudberry Kingdom

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Ubisoft and Pwnee Studios‘ upcoming platformer Cloudberry Kingdom received a hilarious new trailer today. Taking a few veiled swipes at the Super Mario franchise, the narrator introduces Bob and his three friends, also conveniently known as Bob, as they dodge an obscene amount of traps and enemies. Death seems to be a common occurrence in Cloudberry Kingdom, and success is measured in inches as the looming wall of death draws nearer, pressing the players forward.

Cloudberry Kingdom is an infinite platformer that will be released on PlayStation Network on July 30th, PC and Xbox Live Arcade on July 31st, and Wii U on August 1st.

World of Tanks Update Adds Even More Vehicles, New Map

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Developer and publisher Wargaming has announced the release of Update 8.7 for grand MMO title World of Tanks in Europe. The update will roll out across North America on July 29 and Korea with Southeast Asia shortly after.

The new patch will include more British self-propelled artillery such as the Sexton, Bishop and the Crusader among others. Prototypes from post-WWII are shifted to the middle tier while the devastating Conqueror Gun Carriage is bumped up to Tier 10 artillery.

The Soviet light tank T-50-2 has been replaced with the Tier 6 MT-25, providing more agility and horse power as key advantages. A brand new winter map, Severogorsk, is included as well as visual upgrades to the Highway and Harbour Maps.

World of Tanks is a team-based MMO dedicated to large-scale tank battles with over 300 armoured vehicles from the United States, Germany, Soviet Union, France, Great Britain and China. We recently interviewed Wargaming CEO Victor Kislyi who gave us some cool insight into the new face of MMOs.

CC Review Roundup – Week of July 14-July 20, 2013

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Join Capsule Computers editor Joe Morgan as he recaps all of the video game and anime reviews for the week of July 14 – July 20, 2013. This feature is intended as a way to give you, our readers, a quick recap of every game we’ve reviewed on the site each week.  The goal is to let you get the review information you want in five minutes or less.

Here’s your review breakdown for the week:

Xbox 360
Dark5.0 / 10
PlayStation 3
Time and Eternity4.0 / 10
PC
Dusty Revenge9.5 / 10
Lost Marbles8.0 / 10
The Inquisitor: Book 1 – The Plague8.0 / 10
Face Noir7.5 / 10
Dark5.0 / 10
iOS
Kamikaze Pigs9.0 / 10
R-Type9.0 / 10
SongRush8.5 / 10
The Inquisitor: Book 1 – The Plague8.0 / 10
Twin Moons6.5 / 10
Anime
Anohana9.5 / 10

Be sure to check out the video below this article!

If you like the music in this week’s episode, be sure to check out RoccoW.

DekkoScan Now Available On The App Store

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Early this month Dekko revealed to the Reddit community that they had just submitted their newest project DekkoScan to the App Store, and were awaiting approval from Apple. Yesterday Dekko announced that DekkoScan is now available on the App Store. DekkoScan allows users to scan real life objects and place them into Minecraft by using the same 3D technology that powers their Tabletop Speed game.

Some objects are easier to scan than others. Simple shapes with matte textures, bright colors, contrast density and high detail, especially at the top of the object, work best with DekkoScan. Too much plain color, transparency and reflective surfaces make it hard for the app to scan and import the object into Minecraft. In the launch release version, empty spaces are not recognized, so once they have been imported into Minecraft, they are filled with cubes. Compatible objects are ideally sized between one and five feet, or, 30cm to 2m. At this point in time, DekkoScan is not accurate enough to scan smaller objects and larger objects take copious amounts of scanning. The object must remain absolutely still during scanning. Objects like large pictures, beer/coke bottles, sleeping pets, tattoos, and, of course, inflatable owls are ideal for scanning and render well, whereas objects like small action figures, empty transparent bottles, plain colored dress shirts, moving objects and cars won’t render as well. The best way to scan an object is by placing it on a low-glare flat surface, preferably with little to no pattern. As the technology sees in black and white and needs a lot of contrast, reflecting objects won’t render correctly. Click here for more information and tips for DekkoScan.

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Dekko is aware that there is room for improvement and are already working on their first update. Excellent things can be expected from DekkoScan, and of course, Dekko, who have introduced into the gaming community new technology that is bound to go far.

Supported devices include the iPad 2, 3, 4, mini, iPhone 4S and 5, provided they are running iOS 6.0+.

DekkoScan is available for $1.99 in the App Store.