A brand new IP was revealed for Xbox during the E3 2013 conference, Ryse: Son Of Rome. Featuring intense action, an ancient setting for warfare and plenty of quicktime events, Ryse: Son of Rome could be Microsoft’s answer to Sony‘s God of War, but with a more realistic approach. With stunning next gen graphics, players will not just fight barbarians but also command their own roman army with lots slow-mo action with a stylistic nod towards the film 300. Ryse was easily one of the biggest highlights of Microsoft’s conference complete with a 7 minute gameplay video. Developed by Crytek, Ryse: Son of Rome will be an exclusive title to Xbox One.
The trailer – which can be viewed embedded at the bottom of this article – focuses on Aiden Pearce’s expert ability to hack into your life without you even knowing…but he wants you to know. “Who you know, what you’ve done, where you’ve been…your secrets won’t stay secret long.” Those who believe themselves to be untouchable; they are his targets. He’s practically omnipresent. At the end they remind us all of the awesome Dedsec Edition that you can pre-order now.
There will undoubtedly be more Watch_Dogs news coming out of E3 in the coming days so stay tuned to Capsule Computers.
E3 is already promising to dish out the punishment with footage from Namco Bandai‘s Dark Souls II. A new boss battle displays classic Souls levels of punishment, standing stories above the player. Enemy encounters displayed the same ferocity you would expect but other than the boss none of them were actually engaged.
It’s a short glimpse but worth checking out below if you’re waiting with baited breath like me. Design wise it looks like the visuals are clearer this time around. There’s less murkiness with the greens, browns and greys without losing the atmosphere that defined the previous game. I’m itching to play this one and die again, and again, and again.
Fuse won’t be the last of new IPs from Insomniac Games. Today, the company announced their new game entitled Sunset Overdrive for Xbox One. This colourful and cartoony shooter will pit players against a city overrun by mutants. A teaser trailer has been released, showing off a world full of zip lines allowing players to quickly traverse the landscape with parkour style movement. The game appears to have some wacky weaponry like the vinyl disk launcher that is supported by more traditional weapons like the shotgun. A mysterious energy drink is teased in the trailer that seems to have an explosive effect when fired from the shotgun. Sunset Overdrive appears to be a multiplayer co-op game as name plates are spotted above the other human characters in the trailer.
Sunset Overdrive will be released for Xbox One. Check out the official E3 2013 teaser trailer below.
Less than an hour ago a brand new Killer Instinct title was announced for Xbox One at E3 2013. For those unaware of the franchise, Killer Instinct was an arcade fighting game made through the partnership of Rare, Nintendo and Midway in 1994. It saw a port to Super Nintendo and a sequel 1996. Now almost 20 years later, the franchise has been rebooted and is coming to Xbox One. Considered to be one of the greatest fighting games of all time, KI defined itself for having preset combos and it’s awesome announcer.
Xbox One will be available this year in November, and Killer Instinct will be released this year as well. With that in mind, I think it’s safe to say that Killer Instinct will be a launch title for Xbox One.
During their E3 2013 press conference Microsoft dropped a major bombshell that the 5th installment of the legendary Halo franchise will be heading exclusively to the Xbox One.
The Halo 5 trailer was showcased during the conference. It featured a cloaked Master Chief as he wandered a desert until being confronted by a giant metallic enemy which blew his cloak back revealing his helmet. No further details are known about the game other than it is another Halo game and it is coming to the Xbox One in 2014.
You can check out the Halo 5 trailer for Xbox One below for your viewing pleasure. We will keep you up to date as more information on the game comes to light.
Gameloft‘s latest addition to the Gangstar franchise is now available on iTunes. The previous titles have visited Crime City, Los Angeles, Miami, and Rio de Janeiro. Gangstar Vegas brings players to Sin City as a mixed martial arts fighter. The game features eighty missions, a map 9 times larger than previous titles, and ragdoll effects from Havok Physics. Players will engage in MMA fights, illegal street races, and gang wars for control of Las Vegas. Just remember, what happens in Vegas, stays in Vegas.
Gangstar Vegas is available for iPad, iPhone, and iPod Touch. It is currently priced at $6.99 USD on iTunes.
Today Square Enix released the first gameplay video from the E3 demo of Lightning Returns: Final Fantasy XIII. In the video we see actual gameplay footage of Lightning running, battling, climbing and even meeting with the new character Lumina.
We’ve already seen an E3 trailer last week from Lightning Returns: Final Fantasy XIII so far which showed the return of Snow and this one capitalizes on that by showing off more actual gameplay footage. At the moment Lightning Returns: Final Fantasy XIII is set to be released in February 2014 after being delayed from its initial release window of sometime late in 2013.
We haven’t seen a whole lot of Natsume‘s HomeTown Story since they announced it many months ago but today the company has decided that they should be releasing an E3 trailer what with the event kicking off in less than 24 hours.
In the video which you can see below Natsume is showing off numerous elements of the game including character creation, shop management, shop building, townsfolk, mystical creatures and more. It looks like that despite stepping away from Harvest Moon, the title will still be something of a life simulator but one that involves managing a shop rather than a farm.
Having racked up a modest eight hours on the PC trying out the Company of Heroes 2 Open Beta of late, I thought it might be worth sharing my initial thoughts prior to the full review, which will follow shortly.
So the Beta currently only offers access to the multiplayer/skirmish elements of the game, which is my preferred area of the RTS world so, no complaints there. I first wanted to try out the updated matchmaking system, as it’s a Beta and I was expecting a few issues worthy of noting so that players are aware of them at this stage, but this is hardly the case from what I can tell. I was partnered with players that had a similar connection quality to my own and lag was minimal. I enjoyed very few timeouts and so at this point I’m going to call it a success. However, when the servers get busy this may be a different story, so bear that in mind, perhaps. The connection between two human players facing two A.Is was fluid even when things got busy on a map intended for 6-8 players.
In terms of unit variety, it’s a veritable treasure trove of choice. But with that comes the problem of how to spend those manpower points that are always few and far between. Various bonuses come from selecting one of three commander specialties, as with the earlier titles in the series, but the level of depth and customization that has been added to that mechanism is truly impressive. In terms of unit strengths versus weaknesses, expect that to play as central a role in the fighting as it has in previous games. One minute your MG team is doing swimmingly, holding a victory point, until a tank shows up, at which point you call in the artillery, at which point they use air support on your artillery, at which point you throw a large brick, and so on.
In terms of the Essence Engine, it makes a real impact and gives the old gameplay mechanics that made the series so notable a breath of next-gen life. It’s deeply satisfying to see what is essentially everything players loved about the original Company of Heroes and Opposing Fronts retained (because it works, ‘if it ain’t broke…’), whilst offering additional features that simply add to the realism. Units navigate the terrain more intelligently, and are more reactive to fire than in previous games. As usual, the vehicle-based German faction have a decided edge (specifically regarding production speed) over the Soviets, but this for me was one of the selling points of the series, as I enjoy a challenge that presents me with unseen difficulties.
If comparing this to say, Chris Taylor’s Supreme Commander, it’s easy to see where ‘camps’ amongst RTS gamers can form. In Company of Heroes, the focus is on realism, tight resources, fierce fighting and pure strategy. With Supreme Commander the focus is on amassing huge quantities of resources to aid in the building the biggest things possible faster than the opponent, and if you don’t… enjoy watching your base get smashed to bits by what looks like something out of Far Cry: Blood Dragon. Although patrolling and the other features that define the SupCom series work well, they don’t compare in depth to physically having to point your guns in the direction of any given problem. Company of Heroes is plate spinning strategy at it’s finest, is what I’m getting at. You can’t simply set up a patrol and let the units look after themselves, and that’s why I’m such a fan. I like both styles of RTS, don’t get me wrong, but I clearly prefer the former. This is an RTS for players who actually want to see how they’d fare making real, difficult decisions in a chaotic setting. This is if anything, a simulator as much as it is a strategy title.
The weather effects are hard to assess and comment on fully with access only to a few maps and chosen settings, but I will say that what we’ve been given looks fantastic. The destructibility of the environment transfers farther than anticipated, too. I was expecting some nice building animations and little else, but firing different weapons on to terrain of varying density, elevation etc. produced a wealth of different effects. It feels much more immersive to see your shots affecting and shaping the environment, rather than say, the Age of Empires way of doing things: “One dust animation should do it… For everything. Next.”
Some reviewers taking a look at the Beta have said that they found it disappointing, as if they expect vast changes from every sequel offered by the developers of a successful series, and to that I issue the following response: Anyone who is willing to criticize a title harshly for its A.I during its Beta stage should stand up from the computer right now, find a vice and issue themselves some nad-related-justice; and by criticize, I mean bash the A.I. Now I won’t name names, but I will say that the Beta is primarily (from what I understand) a means of working out issues with the A.I, to perfect it for release and to give Relic a head start when planning their post release support and updates. So with that in mind, expect fans of the series to love this game, for precisely the reasons that many reviewers don’t seem to like it.