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One Piece Pirate Warriors 2 – Launch Trailer And Gameplay Intro Released

 

There's nothing better than a giant, sexy Nico Robin.
There’s nothing better than a giant, sexy Nico Robin.

One Piece Pirate Warriors 2 was only just released down here in Australia and it’s set for a release in North America tomorrow (September 3rd 2013), because of the releases it seems like Namco Bandai Europe wanted to give us all a little something extra just in case we didn’t manage to pick up the game on the day of it’s release. The team at Namco bandai Europe, over the weekend, released a Launch Trailer for the game which shows off some incredible stuff like action-packed cinematics, crazy gameplay and a story that really speaks to all One Piece and adventure fans. The game will take place within an original story where characters from all over the One Piece universe will come together to fight for the greater good in a battle like no other. Check out the video below:

Something else that was previewed in the video was the “Robin’s Edition” of the game which includes two different story scenarios, one being called “Pacifista and Warpol” and the other being called “Zoro and Sanji”. “Robin’s Edition” will also come with prequel costumes for Sanji, Zoro and Robin herself, as well as two extra costumes for Robin based on Dynasty Warriors’ Xingcai and Samurai Warriors’ Kai. Not only was there a trailer release but Namco Bandai America also released a short video with commentary which takes viewers through the beginning of the game and is set out like a gameplay introduction. It is narrated by Community Manager J. Kartje. Check out the video below:

The PlayStation 3 title has already been released in Australia so if you’re local I suggest you go and pick this one up now, the North American release is scheduled for tomorrow (September 3rd 2013). We finally made it to the release of One Piece Pirate Warriors 2, it seems like it’s been ages, the anticipation and hype has been great and I’m very excited for this release.

Space Dandy – Anime Teaser Promo Released

He's a Dandy guy in space!
He’s a Dandy guy in space!

A video was released a couple weeks ago which showed this exact Promo yet the video that had circulated was, in fact, recorded video footage of this promo which proved to not only be fairly annoying but also a huge teaser in itself. Well now we have the actual video in stunning quality. BONES began streaming the Space Dandy Teaser Promo video on Saturday, the video also features the theme song of the series “Viva Namida” by Yasuyuki Okamura. The Anime looks as funky as Cowboy Bebop but with a totally different level of craziness!

There’s no dialogue at all in the video but it does end with the words “Space Dandy is…a dandy guy in the space” in bold letters, that alone shows the humour that Watanabe brings into all his projects. The series won’t have a release until next year but fans can’t wait to take a wild ride with main character Dandy and his two pals QT and Meow as they travel the galaxy searching for new species of aliens and getting into troubles we probably cannot even fathom at this point in time. Head down below to our Featured Video section to see the released video and let us know how excited you are in the comments section just below that! “See you…space Dandy!

Dragon Age: Inquisition – First Trailer Released

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Developer BioWare and Publisher Electronic Arts have just released the first gameplay footage trailer for their upcoming title in the “Dragon Age” franchise; Dragon Age: Inquisition. The game will serve as a sequel to both Dragon Age: Origins and Dragon Age II. The newly released trailer focuses solely on the gameplay aspect of the game whilst showing off how beautiful and cinematic the graphics are. BioWare has stated that, for Dragon Age: Inquisition, the game will be a little different to the ones that came before it.

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Things like the way it is played will be different, there will no longer be a focus JUST on all-out action and battle, this time around it will be more about the positioning of team-mates and strategic thinking rather than button mashing and hopeful movements. Customisation is also said to be a big thing within Dragon Age: Inquisition, not only will armours change for different characters but things like colours and patterns can also be changed to suit your liking, but I suppose we’ll be seeing a lot more of that in the coming months. Head down to our Featured Video section below to see the brand-new trailer and let us know what you think in our comments section just under that.

Cosmic Star Heroine announced for the PS4 and PS Vita

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Some of you may have heard that Zeboyd Games, the makers of Breath of Death VII and many more old school styled RPGs is working on a new game called Cosmic Star Heroine and up until now, details about the game and what consoles it would be released on were scarce.

Well today the company has announced at PAX that they are planning on releasing the game on the PlayStation 4, PS Vita and PC sometime in the future. To help build hype for the game the company released the game’s first trailer which can be seen below. Currently there are plans to start a Kickstarter to help fund the game’s development.

Full length Exstetra trailer released alongside box art

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While we know roughly how the story will go and the various elements that will be at play in Exstetra, we haven’t seen much in the way of gameplay footage for the title outside of some teaser footage and character introductions.

Well today FuRyu has released a new trailer for the game called ‘Prisma Awakening’ which features numerous character introductions and some in-game footage. Also released today were a handful of new screenshots as well as the box art that will be used when the game is released on the Vita and 3DS on November 7th in Japan.

Splinter Cell: Blacklist Review

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Splinter Cell: Blacklist
Developer: Ubisoft Toronto, Ubisoft Shanghai (Wii U)
Publisher: Ubisoft
Platforms: Xbox 360, PlayStation 3 (Reviewed), PC, Wii U
Release Date: Out Now
Price: $59.99 – Available Here

Overview

Tom Clancy’s Splinter Cell: Blacklist is a direct sequel to 2010’s Tom Clancy’s Splinter Cell: Conviction, and the 6th entry in the popular stealth series from Ubisoft (although the author’s name is still plastered on the recent game boxes, the developers have been creating original stories purely inspired by his work). While many found Conviction to be action-heavy and therefore guilty of diverging away from its stealth base, Blacklist released with the promise of a return to form. So, does the game truly bring Sam Fisher back to his roots?…

Story

Carrying on 6 months removed from the ending of Splinter Cell: Conviction, Sam Fisher now runs his own PMC (Private Military Company) called Paladin 9, with his old friend Victor Coste. As the duo prepare to depart from Andersen AFB (Air-force Base) in Guam, they are attacked. The entire base is destroyed after the two are assisted in their escape by hacker Charlie Cole. Coste risked his life to save Sam by shielding him from a grenade blast, garnering sever injuries. Those responsible for the attack make themselves known as ‘The Engineers’, who state that this was only the first in a weekly barrage on American assets they call ‘The Blacklist’. Their request? The U.S. government must withdraw all active troops posted in foreign lands.

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This immediate threat leads President of the United States Patricia Caldwell to reach out and reinstate Fisher, but this time as the commander of a new special ops unit – Fourth Echelon. Joining him on the initial crew is tech specialist Charlie Cole, former CIA officer Isaac Briggs and technical operations manager – and all-around manipulator (play through to Conviction‘s ending if you haven’t) – Anna Grímsdóttir. It’s an understatement to say that Sam doesn’t exactly trust her yet, but revels in the opportunity to technically be her superior. The plot is classic counter-terrorism, but the weekly counter and naming of each attack – American Power being the inaugural affront – gives a feeling of dread and theatricality to the story, though in a good way.

The campaign itself is relatively short – unless you are as awful at being effectively stealthy as me, having to continuously restart checkpoints to achieve set bonus objectives – but is supplemented by the 4E side-ops, each group of which have their own mini-story (more on them in the gameplay section below). The simultaneous quests to prevent ‘The Engineers” success and shut down all current operations being conducted by the corrupt Third Echelon agents take the team to the Middle East, South and North America, and reunite them with criminal leader-turned informant Andriy Kobin, who is somewhat neutered after enduring Sam’s interrogation methods in Conviction, and being locked up in the Paladin airship’s holding cell for pretty much the duration of the game.

Gameplay

Splinter Cell: Blacklist‘s gameplay is an amalgamation of previous Ubisoft titles, whilst also seemingly taking inspiration from outside developed games. Now, this is not necessarily a bad thing, but it does reduce its sense of identity. Firstly, there is no main menu screen to speak of, with all options interact-able through the Strategic Mission Interface (SMI) on your mobile base, the Paladin. It is your hub of activity: UPlay challenges, campaign missions, 4E side-ops and Spies vs Mercs can be accessed through ShadowNet on the over-world map. There are also daily meta-games that involve you reading and piecing together clues (will require Google searches) in order to find the next location on the map, which you must do with the cursor until you eventually reach the conclusion, choosing between two decisions that could net you a 0.5x earning multiplier if the correct choice is made.

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Stationed on the plane are the aforementioned members of Fourth Echelon, each of whom can be spoken to, giving updated responses relating to the events unfolding in the story. Along with the 4E side-ops missions they provide – which can be played solo, local or online co-op (except for Briggs’, which are strictly co-op) – they also offer individual opportunities to check your progress (Briggs), update the plane (Grim) and your weaponry/gadgets and gear (Charlie). Grim’s side-missions revolve around silent hacking/infiltration, Charlie’s on defeating waves of enemies (Horde-like), Kobin’s on neutralizing all opposition across two segments of a level and Briggs’ on more involved, cinematic, multi-objective and stage missions.

Mark and Execute is back and now can be utilised in conjunction with the fresh, fluid movement animations. This ability is called ‘Killing in Motion’ and allows you to move between enemies on the run, sliding over obstacles, taking them down with melee and even grabbing one unfortunate soul, executing two others and automatically snapping the neck of the guy you’re holding. Three play-styles feature in the game: Ghost, Panther and Assault. You can pursue a perfect playthrough of each style, or simply combine elements for a bespoke approach. There are bonuses for achieving certain secondary goals related to these approaches. The game’s Assassin’s Creed-like climbing and Batman: Arkham City reminiscent A.I. speaks to Blacklist‘s varied influences.

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The A.I. in particular deserves a spotlight; it is highly intelligent and borrows much from the highly-acclaimed Batman: Arkham franchise. Enemies work on audio/visual senses, will notice opened doors when they once were closed, will spot downed companions, try to revive them (if non-lethally stunned, they will be successful) and will then go on high alert, proceeding to patrol the area outside of their usual pathing. On higher difficulty levels, they will provide great adversity. Oh and listen for dogs as they will easily sniff you out. Strategic use of gadgetry in a systemic fashion, such as using a sticky noise-maker to attract an enemy into a puddle, and then shocking that puddle to knock them out, is very satisfying, although sometimes it feels like Fisher may be too over-powered (again, just up the difficulty to alleviate that concern).

The fan-favourite Spies vs Mercs mode is back for multiplayer, with multiple variants. Initially, SvM Classic (asynchronous, 2vs2, no customisation) is the only one available, until you reach Rank 5 when SvM Blacklist (4vs4 + customisation), Extraction (defend/extract Intelligence), Uplink Control (mixed teams, 3vs3) and Team Deathmatch are unlocked. Playing the mercenary gives a completely different experience than you would otherwise get as the perspective changes to 1st-person and movement is slowed down. It isn’t an advantage or disadvantage, just an alternate way to play. Gamers should rack up dozens of hours on the fun, sometimes tension-filled multiplayer.

Visuals

There are times when Splinter Cell: Blacklist looks great, mostly in the environments and especially during night-time settings. But, when you play the daytime maps, the lesser graphical quality becomes obvious, and for some odd reason, the facial models of every character look dated. Think Mass Effect but with less emotive capacity. Speaking of, before each mission, the Fourth Echelon crew stand around the SMI table and await Fisher’s command. Here, the camera zooms into Sam’s face as the player is given some options. In this shot, Fisher scans the room with his eyes, left to right, which reminds exactly of Commander Shepard and the look of Mass Effect‘s models. Design-wise, he also bears a resemblance to the ol’ Commander, may he rest in peace.

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Anyway, getting back on track, the PlayStation 3 version of Splinter Cell: Blacklist comes with a mandatory install at about 8GB. I am not 100% positive of this, but I believe the HD texture pack found on the second disk of the Xbox 360 version is included in this file. Again, the game can look very nice (e.g. above screenshot), but I sometimes had my doubts. There is also quite a bit of screen-tearing present, which anyone who knows me would tell you is my biggest pet-peeve. I hate it. We all do, but I just can’t get over it. On the plus side, the way you almost disappear into shadows is much more natural than how stealth states were handled in Conviction, with its distracting black-and-white filter.

Audio

The score for Splinter Cell: Blacklist is what we’ve come to expect from modern-day/futuristic espionage genre pieces, and is not exactly subtle. Action tracks are full of heavy-gain/reverb instrumentation with pounding drums…in fact, that distorted, synthetic sound and strong beat permeate throughout the entire soundtrack.There are many sections of music that have a background ambient track with simple, intermittent pulses of aural attacks. In one instance, a ringing telephone in a level was completely in-time with these attacks, which complemented the tense situation. When you enter the inventory wheel, the music doesn’t dim, cease or just continue at the same tempo, but gradually slows to a crawl, mimicking the slowing of time in the play-space.

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The music is an active part of the sensory experience and the sound design, overall, is quite impressive here. The sound effects and their implementation really flesh out the world and help develop your spatial awareness. The faint sounds a dog sniffing for your scent, footsteps getting louder and the doppler effect of a passing heavy, breathing in a gas-mask add to the suspense and overall atmosphere. Unfortunately, when it comes to the V.O., fans were right to have concerns when it was revealed that the original Sam Fisher, Michael Ironside, would not be reprising the role. His replacement, Eric Johnson, gives a monotone, flat performance, and yes…he does sound younger. Fisher has found the fountain of youth, apparently.

Overall

Splinter Cell: Blacklist does an amazing job in giving the player agency in how they want to tackle each mission and situation. While many will be pleased that the stealth component has been refocused, Ubisoft also kept in consideration the number of players who enjoyed Conviction‘s play-style. The resulting accommodations created the most broadly appealing, yet deep Splinter Cell experience to date. Graphically, it sometimes feels like a step backwards and voice actor Eric Johnson is quite bland as the ostensibly reverse-aging Fisher, but you’ll learn to ignore these flaws in presentation as you embody the spymaster, stealthily dismantling terrorists before blending back into the darkness.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

GODUS Beta Launching on Steam Early Access

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22 Cans have announced the official Beta release of GODUS, which will be available through Steam Early Access for PC and Mac for $19.99.

Peter Molyneux, 22cans Creative Director stated, “I am proud and delighted that the beta version GODUS will be available for download on 13th September 2013. For a long time I’ve been excited with how the game is evolving, I already feel there is nothing in the world like GODUS. This is the type of game I have dreamt of making since first getting into the industry; having people play the beta and give us valuable feedback while doing so, makes that dream a reality.”

Godus-2.0

The almighty strategy game, GODUS, empowers players to fulfil the role of God; sculpting a new world, nurturing the growth of a civilisation and conquering lands against other Gods in epic multiplayer battles. As shown in the trailer below, the extent of your influence within the realm determines the abundance of followers and believers that will fight in your name. Ultimately, players will become more powerful when they conquer more lands and their civilisations, allowing them to nurture the advancement of their own followers.

Godus-3.0

Ready to make your own world as God? Check out the Beta version of GODUS on Steam Early Access now for further information!

Ubisoft Show us 20 Years of The Settlers in Video Form

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The Settlers is one of those series that have evolved throughout the years and flourished on the PC. Who else remembers the famed Amiga versions? Yes, those were good times, but today Ubisoft want to provide us with a history lesson, celebrating the 20th birthday of the franchise (yeah, I know – a lot of things are turning 20 this year).

In the clip down below, we get a full retrospective of the franchise from Ubisoft Blue Byte, where the developers explain the ups and downs throughout each installment, bringing us up to the current The Settlers Online, which you can check out here. Its quite an interesting little clip, so watch it and soak in that PC gaming classic driven nostalgia.

The Legend of Zelda: Wind Waker HD’s Hero Mode will Test the Tough

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With a brand new Wii U bundle on the way, Zelda fans have a lot to get excited about when it comes to the brand new Wind Waker. Those who know the game like the back of their hand however are going to be looking for a challenge, and that is where “Hero Mode” comes in.  Consider this difficulty to be The Legend of Zelda: The Wind Waker HD‘s hardcore mode – or a test of wits if you will as Link takes two times the damage and has less hearts to start with.

To better explain the mode, Nintendo have released a new trailer – which you can check out below, showing our hero (Link) go to work against the tough difficulty. Wind Waker HD drops on September 20th, so get ready to revisit the classic all over again.

Deadfall Adventures: Collector’s Edition Revealed

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Nordic Games has revealed that their next released title “Deadfall Adventures” will have a Collector’s Edition purchasable on November 15th alongside the title’s Standard Edition for PC Windows and Xbox 360. Here is the rundown for what is included in each edition:

Collector’s Edition (PC – £44.99; Xbox 360 – £54.99)
The Game
DLC 1: the Allan Quatermain Revolver skin (single- and multiplayer)
DLC 2: 3 exclusive multiplayer skins (Arab Mercenary, Arctic Quatermain and Skeleton)
Making of movie (DVD)
Original soundtrack (Audio CD)
Artbook (on disc)
Manual

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Standard Edition (PC – £34.99; Xbox 360 – £44.99)
The Game
Manual

An interesting note to mention is that those who pre-order the Steam version of the game will automatically be updated to the Collector’s Edition. Also some regions will be promoting that offer for retail versions. Check out a plethora of screenshots (here) or check out the official website for Deadfall Adventures.