All you have to do to win is to simply answer the following question: “Who is your favourite Disney character and why?” Leave your answer in the comment section below.
The lucky winners will be drawn at random on September 7th, 2013. Good luck to you all!
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Sony has given the world a little taste of what is in store for Playstation Plus members on the PS4, the membership service that was created in order to bring gamers and games together, and prepare the PS4 for a huge launch.
Playstation Plus is a subscription service that supplies the user with access to a generous amount of free games to download off of the Playstation Network, a collection of games. On top of that it also gives the subscriber online multiplayer; huge discounts and giveaways; and cloud storage so you don’t lose your saves in your new free games.
In the trailer they show a ton of games, and I hope that Sony is planning to release every game depicted, on Playstation Plus. They have also stated that your membership will be used across all three platforms: the Playstation 3, Playstation 4, and the PS Vita. They created a wonderful video to show all of the fantastic things that Sony has in store, and of course they used the perfect song to go along with it all. Check it out embedded below.
Papers, Please is described by the developer, Lucas Pope, as “a dystopian document thriller.” Players take on the role of a border inspector in the fictional Cold War era country of Arstotzka. A seemingly mind numbing job turns into a difficult task that will challenge players morals.
Story
After eight years of silence, the border checkpoint in Grestin, Arstotzka finally reopens. The player has been randomly selected to man the checkpoint and ensure the safety of the nation. A seemingly simple task of stamping passports quickly turns difficult as the player begins to face moral dilemmas like fighting human trafficking and keeping families together at the cost of the wellbeing of their family and themselves.
I do not believe there really is any way to completely win at Papers, Please. Of course, the player could accept people into the country solely based on the rules provided by the Ministry of Admission, but that requires making choices that would violate the moral values instilled by modern society. On the other hand, players could do the right thing and let the press into the country to freely report on conditions or turn a blind eye to a woman’s missing paperwork as she flees the tyranny of a nearby nation where she likely faces death. However, that would put the player’s family at risk as such errors are punishable by ever increasing fines, leaving the player unable to pay for much needed food, heating, and medicine. How much does one sacrifice in the name of doing what is right? Very few games have made me stop and question the morality of my actions like Papers, Please has.
The game has a wonderful cast of characters. Some characters, like Jorji, that will stick in the mind long after the game is over. The writing is short and snappy, but some of the dialogue does drift between stereotypical broken English spoken by an Eastern European to completely normal English at times.
Gameplay
Papers, Please starts the player at a slow pace, checking passports against a few simple set of requirements on the first day. Slowly, the Ministry of Admission begin adding more and more complicated rules as the political situation in Arstotzka changes dramatically in a short 30 days. The player is punished for incorrect decisions and is only provided a limited period of time to see potential entrants. To assist the player, a guidebook is provided to keep track of the constantly changing rules. Eventually, the player will be armed with a tranquilizer rifle and a hunting rifle to shoot down potential terrorists. At the end of each day, the player will need to pay rent for their apartment and make the decision to provide food and heating for their family. Withholding one of these could potentially lead to sickness amongst the family. Eventually, players are given the option to invest money in better equipment in their booth to help the player to work more efficiently and provide better quality housing for their family. Of course, the player will need to keep some savings as an unpleasant terrorist attack can always shorten a work day.
There are two modes of play. Story mode will put players in charge of the booth for 31 days. There are twenty possible endings to the game that can occur at any time during those 31 days. Some are better than others. Each day is saved individually. Some of the requests characters make can be a little frustrating, however, the save system allows players to go back and change the course of their game without having to start from beginning. After a certain ending is completed, Endless Mode is unlocked.
Papers, Please is a mentally intense game, not just for its moral quandaries, but for its requirement for intense attention to small details under the pressure of time. For those looking for a more relaxing experience, Easy Mode is available from the menu. The gameplay could be best described as Phoenix Wright’s hunt for inconsistencies with a large weight hanging over the player’s head that threatens to crush the player if they do not work fast enough. As I lack the mental fortitude of a champion chess player, I found myself needing a break after an hour or so from sheer exhaustion.
The controls are mostly handled by the mouse. A few booth upgrades do provide some keyboard hotkeys to speed up certain tasks. Papers, Please goes to great efforts to immerse the player in the feeling of running an inspection booth. Passports must be lined up underneath the correct stamps to allow or deny access to Arstotzka, papers must be handed back to their owners by dragging and dropping them onto the owner. My only complaint is the documents area in the booth is a bit cramped. I would have liked to have seen more space.
Visuals
Papers, Please is presented in a deliciously retro style. The colours are drab and muted except for brilliant splashes of crimson red. Lucas Pope does a fantastic job of building this feeling that the player has picked up an old game from Soviet Russia.
Audio
The audio is minimalistic in Papers, Please. Shifts in the booth are completed without music, with only the muted sounds of the waiting crowd outside, the clacking noises of the booth, and the creepy and unintelligible commands of the loud speaker to keep the player company. During the menu and at the end of the level, the player is treated to Soviet style patriotic music. The minimalism works wonders for Papers, Please as it really adds to the immersive experience.
Overall
Papers, Please is an intense experience that every gamer should experience. University level essays could be written dissecting the game’s moral choices and the player’s behaviours. Nonetheless, Lucas Pope creates an entertaining game that is will make players ask questions about their questions, their beliefs, and the world that surrounds them.
Capsule Computers review guidelines can be found here.
I don’t think its too much of a stretch to think that all of us played with toys as a kid. On top of that I’d imagine that many of us played with all of our different toys together, not caring if they were from the same movie or series. Barbies danced with Power Rangers, and Hot Wheels raced against remote control cars. That magic and wonder is what made play great, and Disney Infinity is a game that aims to capture that feeling, and replicate it in video games. Disney has succeeded in their quest to capture the magic of play, and by bringing together characters from their past, present and future, have created experience that despite its technical shortcomings, is as memorable as it is endearing.
Story
Disney Infinity is all about making your own story, igniting the spark of imagination and wonder that comes from playing with toys as a kid. To this end, story doesn’t play a large part in the Disney Infinity world.
Each of the Play Sets features its own unique charming and enjoyable story. These stories are self-contained to their respective universes, and are a reasonable 6 hours a piece in length. In Monsters U, you take on the role of Mike, Sulley or Randall, and go about trying to out-prank MU’s longstanding rival; Fear Tech. While in Pirates of the Caribbean, Captain Jack Sparrow and Barbarossa are once again off in search of treasures unforetold. The Incredibles places you in Metro City, where Syndrome has broken three super villains out of prison, and has unleashed them upon the city, as well as an army of Omnidroids. Personally, I found the best part of these Play Set Adventures was the fact that they were very true to the source material.
Outside of the Starter Pack, the two additional Play Sets; Cars and The Lone Ranger also feature their own self-contained stories. Since pre-made stories are not really what Disney Infinity is all about, it was a welcome surprise to see so much love and care put into them. What starts as “I’ll just play through The Incredibles to unlock the helicopter,” quickly becomes “Damn you Syndrome!”
Gameplay
Disney Infinity is broken up into a wide variety of different aspects. When it comes to gameplay the two main options players will have are Play Sets and Toy Box Mode.
The Play Sets are little self-contained stories set within a particular universe. Each Play Set will take you about 6 hours to complete the main story, while afterwards there are a bunch of optional side-missions and collectibles to find. Each of the Play Sets offers a largely different game play experience to the others, which means that even in the Starter Pack alone you will be playing three completely different games.
The Incredibles Play Set is a large open-world adventure where you race through the city of Metroville, scaling its buildings, destroying Omnidroids, escorting police to your secret base and stopping the evil Syndrome.
Monsters U has you trying to prank rival scaring institution; Fear Tech. Monsters U is reminiscent of third person action games, with many of the missions available involving you being armed with a trusty paint gun (or toilet paper launcher) and messing up Fear Tech as best you can.
Pirates of the Caribbean plays as part Uncharted/Tomb Raider and part Assassin’s Creed 3. As you travel around scaling older buildings in search for secrets and treasures, you will engage in a lot of platforming and other adventure-game mainstays. The Play Set also features naval battles that play out a LOT like AC3’s. The variety in this Play Set makes it one of the most varied and fun of the lot.
Each of the Play Sets available in the starter sets covers a popular gaming genre, and at a modest 6 hours a piece there is a lot of content to go through. Some of the missions can get repetitive and the Play Sets aren’t as deep or as complex as some of the games that they are inspired by, but this is by design as Disney Infinity is aimed at kids, and kids will get a kick out of it. While Pirates of the Caribbean isn’t as deep a gameplay experience as Uncharted 3, there is still a heap of fun to be had there and no one will leave feeling overly disappointed.
Where Disney Infinity really shines though is its much-hyped Toy Box Mode. Toy Box mode lets you create levels, worlds and even entire games from a variety of pieces that you unlock by playing the Play Sets and also just for performing various actions in the Toy Box itself. With well more than 1000 toys, terrains, weapons, mounts, blocks and buildings to use, you will be able to create masterpieces without any trouble.
It would be easy to think at first glance that with the incredible amount of items available at your disposal in the Toy Box that making anything would be a daunting challenge for anyone to overcome, let alone the game’s target audience of children. However it doesn’t take too long before you see that the toy box tools are all really simplistic and work together quite nicely. In a few seconds you can set up a goal post that triggers a fireworks display and a change of a scoreboard whenever a goal is scored. It really is that simple, and that makes for a robust experience that anyone can handle.
Unfortunately, all is not perfect in Disney Infinity, as the game suffers from some real performance and gameplay issues that can not only break the experience, but can be down-right frustrating.
The game oftentimes suffers from incredible amounts of Lag. The Toy Box suffers the most from this issue, as changing even something minor can really cause the game to chug and slow down. The texture-pack power discs are the worse, as the whole transition from one texture to the next is not a seamless one. The game comes to an almost complete halt as you watch the textures slowly change around you. It is enough to warrant you only using the power discs sparingly, and just dealing with being under the sea, even though you really want the background to be Rapunzel’s Birthday Lights.
Aside from the lag issues, Disney Infinity also suffers from a few gameplay hiccups that can grow frustrating. The most notable one is that there is no on-screen prompt to show you have changed your character’s currently equipped weapon or pack. It can become frustrating when you are in the middle of a combat scenario and your attack button is currently being used to activate your character’s glide-pack. These little annoyances are by no means game-breaking, but they do happen often enough to bring down the overall experience.
Visuals
Disney’s goal with DI was to create a game that not only mimicked the imagination and spark of playing with toys, but also allowed for the first time ever, all of their popular franchises to stand side-by-side. To make this possible, the characters have undergone some slight redesigns to allow them to occupy the same space.
Mr. Incredible can now stand side by side with Jack Sparrow, The Lone Ranger and Lightning McQueen and not a single one will look out of place. This is an incredible feat by Disney as in their recreations of these classic characters, none of their original defining features or the charm that comes along with them has been sacrificed. Although Tonto and Sully look like they belong next to each other, they are still distinctly Tonto and Sully.
Since everything in Disney Infinity is meant to be a toy of some sort or another, the art style chosen for the game works quite well. If there are any downsides to the way the game is presented, it is that the toy look strips away a lot of the detail that would otherwise be present. This looks well and as said before, all of the figures and toys look like they belong together, but it would have been nice to see a little more detail from some of the buildings and set pieces.
Audio
Part of the magic that is Disney has always been its characters. From their personalities to their designs and yes, especially their voices. Whenever a licensed game is released I am always really hesitant that voices are not going to match the source material. Luckily, Disney Infinity’s voice work is a real treat to listen to. Many of the film’s actors have returned to reprise their roles, while others are replaced with voice actors who sound so close to their counterparts that you will be arguing with your family about whether or not it is really Johnny Depp voicing Jack Sparrow (to solve some of those arguments; it isn’t, but he often sounds damn close).
The talent of the new actors is one thing, and they fit in well with seasoned veterans who have returned to the roles (some of which haven’t done so for years). Having Craig T. Nelson back as Mr Incredible is… well it is Incredible. The same goes for Larry the Cable Guy (Mater), John Ratzenberger (Hamm and Mack), Vincent Martella (Phineas) as well as all the rest. The voice vast both old and new really make this game a dream come true for Disney fans.
The music of Disney Infinity while great, doesn’t quite have the same charm. Much like the character designs and the figures themselves, the music has been tweaked from some of the more popular franchises to make the whole experience feel like a cohesive whole. The downside to that is that some of the memorable themes and tunes sit by the wayside. The most notable disappointment for me personally was that the famous “He’s A Pirate” was not a main music theme in the Pirates Play Set. It is a small detail, but anyone who knows Pirates of the Caribbean knows that tune, and its absence makes the experience seem a little shallower.
Extras
Disney Infinity uses a series of figures, power discs and play set pieces in order to unlock its content. In the starter pack you are given three figures; Mr. Incredible, Captain Jack Sparrow and James P. Sullivan. Other figures can be bought separately, and you will need to spend a bit of extra cash in order to experience all that the game has to offer.
For you older gamers out there, and even for the Disney or figurine collectors, these toys look outstanding on a shelf together. It is probably the best way to see how all of these characters you know and love are so elegantly recreated to look like they all belong together. The Lone Ranger is right at home standing next to Lightning McQueen, while the Incredibles all look fantastic side by side.
Alongside the figures are the Power Discs. Power Discs come in two varieties; hexagonal and circular. Hexagonal discs are used in the game’s Toy Box Mode and will introduce new items, new mounts and new texture packs for your worlds. Circular discs on the other hand are placed under the character figures and provide a buff to gameplay such as additional EXP or more damage to enemies. Your starter set will come pre-packed with one random disc, while others are purchased separately in blind packs of 2. With 20 discs available in the first-wave, you will need to buy a lot of packs before you have the whole set. The discs themselves are nice and solid, and big enough that they aren’t a choking hazard for small children. The artwork on them is really well done, and the rarer discs even have a lenticular hologram that makes them stand apart from the rest.
The Infinity Base, which comes with the starter set, and allows the game to read the figures and discs placed is rather well built. It doesn’t feel like it will break or snap if handled too roughly. However it will sometimes have trouble reading what is placed on it. I spent a good fifteen minutes fighting with my infinity base over my Violet figure, as it deemed it to be an incompatible character with The Incredibles Play Set. Other problems are that it will constantly re-read the discs, causing any character-buff power disc to disappear and reappear in game. The problems are almost always solved by unplugging the base from its USB power supply and then plugging it back in, but the fact that it isn’t a one-off occurrence means you will quickly get frustrated at the device.
Overall
Disney Infinity is a game that manages to capture your heart and imagination no matter how old you are. If you have ever seen a Disney movie, or played with toys as a kid then you will find something here to love. Disney has worked hard to keep the magic from their films alive and well, while presenting them in a new format. Everything from the character designs to the voice acting is outstanding, and the absolute sheer depth of content is staggering. Whether you are 8, or 88 you will be able to spend an infinte amount of time building, creating, playing and sharing your creations. Sadly, the game’s really noticeable lag and frequent problems with the infinity base really dampen the experience, as does the price you will be required to pay if you want to experience everything the game has to offer. Regardless, Disney Infinity is a must-have for kids, kids at heart, and Disney Fans everywhere.
Capsule Computers review guidelines can be found here.
Sony have just released a trailer for a newly announced PlayStation 4 title by the name of RIME, developed Tequila Works the team behind Dead Light. The trailer which can be seen below showcases what gamers can expect from RIME once they get their hands on it.
The game itself appears to be a lovely cross between ICO and Legend of Zelda: The Wind Waker, with the protagonist journeying through an island surrounded by the wide open sea climbing to the top of the mountain.
You can check out RIME for yourself in the trailer below. The game is slated for exclusive release on the PlayStation 4. Stay tuned for more news on RIME as it surfaces.
From developer Terry Cavanagh, the brilliant and increasingly challenging gravity changing platformer, VVVVVV, will be coming to the PS Vita. VVVVVV was first released for PC in January of 2010. Almost two years later it was released for the 3DS eShop.
This information was announced by Sony at PAX Prime, yet, no specific release date has been confirmed, though its great news to know that it’s on its way though. This will be a wonderful addition to the PS Vita family, along with many others. If you haven’t had the chance to play VVVVVV yet, I recommend you do so. You can purchase it from their site for PC here.
Guilty Crown: Part 2 Studio:Production I.G Publisher:FUNimation Format: Blu-ray/DVD Combo Pack Release Date: August 27, 2013 Price:$59.98 – Available Here
Overview Sometimes a long running series will slowly develop its characters and build up the world and treat viewers to a major pay off in the second half. Guilty Crown: Part 1, our review of which can be found here, managed to overcome a few of the numerous clichés that populated its first eleven episodes and gave viewers a gorgeously animated series accompanied by an amazing soundtrack. However will Guilty Crown: Part 2 manage to take advantage of everything built up over its first half or throw it all away and go a different route?
Story Since the first half of Guilty Crown left off just as Shu was about to save the day and put a stop to the Anti Bodies’ plan of using a modified version of Inori’s song to trigger a second Lost Christmas level infection event. However just before he managed to reach Inori, a mysterious person, sharing the same Kings power as Shu, appears, takes Inori hostage and sets Guilty Crown on a rocky path that only ends up as a disaster.
With the appearance of the person known as ‘Grave Keeper,’ Inori is transported to an area where she is being held hostage. Shu is then, oddly enough, forced directly into a flashback sequence where he begins to remember more about his past. Everything hinted at in the first half of the series is suddenly thrust into the light as it is revealed that not only was Shu part of the Lost Christmas outbreak, his own sister, Mana, happened to be patient zero of the Apocalypse Virus. To add some more complication to the already convoluted story, Gai also happened to be childhood friends with both Shu and his sister Mana.
It turns out that Inori is the key to reviving Mana and bringing about a fourth apocalypse which will advance man-kind to the next stage of evolution, but Shu manages to prevent the revival of Mana at the loss of his leader. Despite what may be seen as a win for Funeral Parlor and the group, things only manage to get worse for Tokyo as the entire area affected by the most recent virus outbreak has been quarantined and sentenced to death.
As Shu, Inori, Ayase, Tsugumi and Shu’s friends and fellow students take refuge in the school, Shu reveals his abilities to his comrades and begins to lead the group in what becomes a worthless situation upon the death of a close friend of Shu’s, turning him down the path of a cruel dictator, throwing human lives away as he sees fit and sacrificing the weak for the strong. Despite his best efforts however, a familiar ally returns from the dead only to become the most dangerous threat that Shu, Funeral Parlor, and even the world has faced off against so far. With an extinction level apocalypse on the rise, Shu must gather himself up and set down the path to the end.
If that sounds a bit difficult to follow, it is likely thanks to the fact that everything established and built upon over the first half of Guilty Crown is almost immediately thrown away once Guilty Crown: Part 2 begins. The various hinted elements are thrust in the viewers’ face immediately while the writers must have suffered mind whiplash with how fast they managed to throw random elements and twists into the storyline.
Immediately after the initial info dump that throws the series into the deep end, Guilty Crown settles into slower pace to focus on explaining more about the Voids and Shu’s abilities as they grow. However any character growth hinted in the past is dropped as the writers manage to take what may have been an interesting setting and squander it by simply causing human suffering and showing how terrible the characters in the series can be, then immediately throwing it, and previously developed characters’ development and emotions, away in an effort to launch the series into its finale.
Shu’s emotional roller coaster throughout the second half of the series sees him go from an observer trying to make ends meet with his friends in a bad situation, to a confident leader attempting to soothe the cares of his fellow students, to a psychopathic dictator ready to throw away the lives of his allies, a reversion to his whining self, and finally a stoic martyr ready to take on anything that may come his way if it means protecting those close to him. You have to give the series credit for at least attempting to force so many hardships on its lead character, but when viewers care little for said character, it is hard to really care what happens to him as numerous twists, some completely out of left field, are thrown at their faces.
While Guilty Crown: Part 2 does manage to end the series in a way that answers some of the viewers’ numerous questions, such as the origins of the Apocalypse Virus and more info about Shu’s past and his relation to the events in question, it does so by dumping so much info on the viewer at various intervals while wasting time in-between with numerous useless twists. While emotional at times and numerous scenes will likely pull at the heart-strings of viewers, Guilty Crown manages to abolish any semblance of a coherently told story by introducing numerous plot twists and revealing rather pathetic character motivations in an effort to try to wrap up everything up with a giant knot.
Visuals If there is one thing that manages to stay true in Guilty Crown: Part 2, it is the visual splendor that is the series’ animation and design. Character designs are still nicely detailed and gorgeous looking with great variations in their designs and coloration. Some of the slower moments of the series, mostly during the quarantine arc, suffer in drops in quality, though these moments are usually made up with an excessive level of detail on important dramatic sequences, making these scenes memorable for their visual quality alone, to say nothing for the way they are actually handled by the writers.
With a large number of Voids on display in Part 2, the various battles that take place in are simply over-the-top as far as quality is concerned. Each battle sequence is fluidly animated with plenty of action happening on screen at any given moment. Combining the series’ impressive character designs with it’s gorgeous battle sequences creates visual feasts that will appear time and time again throughout the second half of the series.
Audio Since Guilty Crown: Part 2 takes a darker, more emotional turn, many of the English voice actors have to display a wider range of emotions in this half of the series and I must commend Austin Tindle for portraying Shu’s emotional journey well through his voice, while the rest of the cast handles their roles nicely with the addition of numerous bit characters sounding natural.
Another major part of Guilty Crown remains impressive in Part 2 of the series and that is the anime’s soundtrack. Not only are some great background tracks re-used successfully throughout this half of the series, but new even more enjoyable background songs, with vocals, are used to make any moment they are played all the more special. As for the series’ opening theme, this half features “The Everlasting Guilty Crown” by Egoist as the opening theme and “Confession” by Supercell as the ending theme. The opening manages to be just as impressive as “My Dearest” but unfortunately the new ending theme is very run of the mill and is eclipsed by the previous ending theme“Departures.”
Extras Since Guilty Crown: Part 2 can be included with the Limited Edition version of Part 1, it features a reversible cover art featuring Tsugumi and Ayase that works better for the collector’s set. As for the rest of the bonus content, it is all featured on-disc this time around with standard inclusions such as textless openings and closing themes, a US trailer, episode previews and other trailers for FUNimation products paired alongside Japanese bonuses.
These Japenese bonus features include Guilty Crown: Reassortment which is video that presents the entire first eleven episodes’ plot condensed down into a forty seven minute video, which would leave viewers with a great starting point to Part 2 if they simply wish to dive right in. Also included is more of Guilty Crown 4-Panel Theater which features chibi gag sequences with the cast.
Also included on-disc are two episode commentaries, with episode 15’s commentary featuring Apphia Yu, the voice of Kanon, Tia Ballard, the voice of Hare, and Jarrod Greene, the voice of Arugo as they discuss various elements of the episode and themselves. The second track is for episode 19 and features Martha Harmes, the voice of Haruka, Caitlin Glass, the voice of Arisa, and Corey Cleary-Stoner, the voice of Souta.
Overall Guilty Crown is a series that reeks of wasted potential. It manages to find solid ground to stand on in the first half of the series, despite the numerous clichés that that ground is built on but ultimately throws it away with numerous twists and nonsensical plot shifts. While Guilty Crown’s action sequences are fantastically handled and the entire presentation of Guilty Crown, from its gorgeous visuals to its wonderful soundtrack, is breathtaking to behold, it isn’t enough to save what ultimately becomes a jumbled mess that attempts to right itself at the end only to leave viewers with thoughts of what could have been.
Capsule Computers review guidelines can be found here.
Microsoft has been following in the footsteps of Sony involving their subscribers and their benefits for having said subscription. They have been giving free games to gold members. The month of September, will be heralding in a new set of free games.
These games will be the exciting puzzle/card game from Stainless Games and Wizards of the Coast, Magic : The Gathering – Duels of the Planeswalkers 2013 ; and the action packed FPS Rainbow Six Vegas. Microsoft hasn’t announced a specific day, but they did verify that these two great games will be free in the month of September to all Gold Members of Xbox Live.
Despite its ups and downs at launch, SimCity has proven itself without a shadow of a doubt to be the premiere city-building simulation game (check out our review here). The game was originally expected to launch on both PC and Macat the same time earlier this year, but OSX users were sadly left without any cities to build. That problem is rectified today, as SimCity is available as a digital download through EA‘s Origin service right now!
The game will contain all of the features of the PC version and will play identically. If you are a Mac owner and have been hanging out to try SimCity, then now is your chance! You can download Sim City through Origin here, and remember that for all the SimCity news as it becomes available, stay tuned to Capsule Computers.
This edition’s featured deal is of course the second Capsule Computers Indie Bundle. For a minimum of $1.00, buyers can snag a copy of Super Sanctum TD, Three Dead Zed, Transcripted, Turba, and Cognition Episode 1: The Hangman. If enough bundles are purchased, all buyers will also receive a copy of Cognition Episode 2: The Wise Monkey. For those paying $5.00 or more, SpaceChem, Swords & Soldiers HD, Pressure, and Lost Marbles are available. As an added bonus, the top two paying buyers will receive a Roccat Kone XTD gaming mouse generously donated by Roccat. 10% of the profits will go to benefit the Australian Red Cross.
Amazon is running a small late summer sale with lots of great titles on sale.