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Top Five Review

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Top Five
Studio: IAC Films, Jax Media
Publisher: Paramount Pictures
Format:
Cinema (George St, Cinemas)
Release Date: 12/03/2015 – Tickets available here

Overview

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I used to be quite the fan of Chris Rock’s stand-up and his incisive humour as he took on various sensitive subjects such as a race relations and gun control. I enjoyed his work in his semi-autobiographical tv show; Everybody Hates Chris. I was therefore excited by the prospect of seeing Top Five which appeared to be going for a similar approach alongside being written and directed by him. Screen comedy is notoriously difficult to get right and it is especially difficult when the comedy takes on difficult subject matter, as Rock often does. Unfortunately, in this instance, the comedy fell flat for me.

Story

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The film follows Andre Allen (Chris Rock), a fictional famous Hollywood comedian, as he works with press to promote a new film of his on the eve of its premier and also his wedding. The film follows him through the events of the day as he attends many interviews, a press junket, and marriage preparations. He agrees to let a reporter from the New York Times, Chelsea Brown (Rosario Dawson), follow him around for the day to write a profile. As the day drags on the two develop a deep connection as they discuss various aspects of politics, society, and life in general.

The narrative itself is not particular strong in terms of action or plot and instead relies upon its characters to bring something interesting to the screen. Rock and Dawson provide some excellent chemistry as the relationship between their characters develops from hostility to friendship and both provide a solid performance. This is especially important as they help bring the various vignette scenes some sense of connection as they go from one piece to another. This relationship does seem a bit forced by the script but I’m willing to forgive that as a conceit that allows the two characters to interact. I was a little disappointed that the film’s narrative ends up following convention in regards to its climax and anyone who has watched a romantic comedy will be able to guess how things will end up.

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Despite following these conventions, the script is still pretty strong. For example; Chelsea’s character became less interesting to me in the second half as she transitioned from sassy reporter to passive love interest for the protagonist. The strength of the script lies in its dialogue. The interactions between various characters is both naturalistic and quite witty at times as various jokes are set up and delivered. In particular, one sequence where Andre visits his old childhood home is written and directed in a very naturalistic style with chaotic banter and shots on a handheld camera. It felt intimate and almost like a documentary as various characters spoke about Andre in their own endearing and funny way.

The film draws upon a lot of star power by having various cameos from famous personalities. I did not find that this added too much to the film, but I never put much stock into celebrity culture in the first place. If you’re a fan of big names in American comedy and Hollywood films then you might get a kick out of it.

Rock’s humour shines through in the way that the film examines various sensitive subjects such as race and drug abuse. The comedy also examines the nature of celebrity, Hollywood productions, and performance anxiety. It does feel like there are some dramatic missteps here and there throughout the  It’s largely in keeping with Rock’s style of stand-up and is elucidating as it is funny. It’s a shame however that, just like his stand-up, Rock ends up punching down with his jokes as much as he targets various groups.

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Homophobia, whorephobia, slut shaming, and other casual misogyny is prevalent throughout various parts of the film. The opening promised something different as we see Andre and Chelsea discuss how the world has changed for minorities in America. Instead of examining these changes, we get jokes about sexually liberated being disgusting (for directing their affections to someone besides the protagonist), men interested in non-heteronormative sex are disgusting, and women are deceitful/manipulative in one way or another. The film does quite well in its portrayal of African American identities at the least, so it earns kudos for that.

It would be a lie to say that I was not made uncomfortable by these jokes and that this has not coloured my opinion of the film. The problem with reviewing comedy is that humour in general is extremely subjective and my discomfort at the choice of targets for comedy may not reflect your own tastes. I do not remembering hearing too many laughs from my fellow audience members during most of the sequences I found distasteful, but according to opinions from other reviewers; these jokes are apparently quite enjoyable.

Visuals & Audio

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This film had some fairly robust direction behind it. Rock has some talent at using editing to create comedy and presents a number of quick-cut montages to keep the humour coming at a reasonable pace. He also knows when to take a long shot and allow the banter between characters to unfold at a natural pace. This creates a number of sequences which are as endearing as they are funny.

The soundtrack was largely a sampling of various contemporary hip hop, rap, and R&B artists. It largely suits the tone and scope of the film as it focuses predominantly on the experience of African American entertainers. Besides the above, the film doesn’t really engage in anything too interesting in regards to visual and audio effects.

Overall

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I was actually quite disappointed by this film. Before going in, I had read some pretty positive reviews and was expecting something which would make me laugh. Unfortunately this was not the case, and I freely admit this was because I did not find the targets of the jokes to be worthy of ridicule (at least not by Chris Rock). As I’ve said above, comedy which “punches down” is not my cup of tea and that is why I would not recommend it to those of a similar disposition to me. I could not overcome the shallow and backwards attitude which was on display throughout this film. You might disagree with my sensibilities and enjoy the film (which is fine), but the point remains that I did not.

4-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

LA Cops Review

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LA Cops
Developer
: Modern Dream
Publisher: Team17 Digital Ltd
Platform: Mac, Windows (Reviewed), Xbox One
Release Date: 13 March 2015
Price: $11.99 USD (Steam) – Available Here / $14.99 USD (Xbox One) – Available Here

Video Review

Overview

LA Cops is a top down shooter that is inspired by classic cop shows from the 1970s. Older TV viewers who have fond memories of the original Hawaii Five-O, Starsky & Hutch, and CHiPS will get a dose of nostalgia with LA Cops. The stylish game pits two police officers against criminal mastermind Hawaiin Mo and his thugs.

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Story

LA Cops lives up to its promise of the 1970s. The writing nails every major cop show tropes you would expect from a 1970s era show. Unfortunately, the plot itself is pretty shallow and forgettable, as it feels more like a bunch of tropes strung together to create a vague story. There are some extra missions in the game, but players are not treated to the same short cinematic that provides some plot between the action.

Gameplay

LA Cops gives players two police officers and a map full of trigger happy enemies. Death comes quick, as the player can die with a single good shot from an enemy. There are six available characters with different starting stats. Globally earned experience points can be spent to improve a specific character’s stats or armoury. The tutorial is pretty simple, preferring the player to figure out some mechanics and develop tactics on their own.

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The game’s experience system needs to be better explained. The game does not properly convey that experience point is stored globally. It took a few levels to figure out that the reason why my lesser used partner was not gaining experience wasn’t that they kept dying, but rather I was accidentally spending all the points on my active shooter, thinking the same number of points was tied to my other character. Additionally, there is no way to add experience points to characters between levels. Players need to return to the main menu to distribute points then choose a new map. I would have appreciated the ability to simply assign points between missions without having to go back to the main menu.

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There are three levels of difficulty in the game. The two earlier levels allow for players to quickly lock onto enemies at various ranges, while the most difficult level will require the player to do all the aiming for themselves. The game is extremely challenging for a variety of reasons, some of them good, some of them bad. LA Cops is looking to mix tactical combat with fast paced action. A well-placed shot can take out a player character with one hit, which is a great source of challenge, as it forces players to think carefully about their approach. The game feels balanced towards using both characters for maximum effect, which further drives the tactical aspect of the game. Unfortunately, the tactical aspects of the game is hampered by the awful AI.

I found the enemy AI to be extremely unpredictable. Their line of sight and the hearing zones to vary wildly with little rhyme or reason at times. Bursting in a room and shooting all the henchmen could possibly bring half a map’s worth of enemies swarming onto the position while other times, absolutely nothing happened.

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The partner AI is equally unpredictable and impressively stupid. Compared to the enemy AI’s almost instantaneous move and shoot behaviour, the partner AI prefers to move, stop to think, before firing their weapon in a vast majority of the time. Calling a partner to an area will cause the partner to move towards the direction of the area, but will they may not always turn in the direction of their movement. Instead, I counted multiple occasions where the AI preferred to shuffle backwards with his cone of fire pointed in the completely wrong direction. To ensure the partner would face the correct direction in preparation to burst through doors, I had to switch over to the partner and manually face them in the direction I wanted. This extra step really breaks the flow of the game. Avoiding collision with the player was not much better. If the AI stands in a doorway and the player tries to get through, the AI will simply stand in place without budging. Trying to get the AI to bust through a door with the player in a coordinated manner often ends up in a tangle of limbs and an anticlimactic death in a hail of bullets. The lousy partner AI just does not work with the game’s emphasis on tactical movement and makes the game’s controls feel about as manoeuvrable as a brick with wings.

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The weapon balance could use some adjustment. It quickly became obvious that the assault rifle is wildly overpowered. It is the go to weapon for the game. I found the pistol to be rather well balanced, encouraging accurate shooting for high rewards. The SMG felt a little lack lustre beside the assault rifle, while the shotgun did its job. The real disappointment was the most expensive weapon of the game, the grenade launcher. The fast paced twitchy nature of LA Cops does not lend well to the slight delay in firing and the slow moving projectile. It may be a great opener for those who can aim it well, but it quickly becomes too much of a detriment for any firefight that may follow.

Currently, the game has eight story missions of increasing length and five side missions. They can all be replayed in three difficulty modes and leaderboards are available for extra replayability. It only takes a few hours to get through the story missions, even accounting for many level restarts.

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Visuals

LA Cops has a great art style that is bold and memorable. Almost all of the details in the cut scenes have been removed in favour of a flat effect that is almost silhouette-like. The in-game graphics mixes a more detailed style with the flatter character style. The colours are the shades commonly associated with 1970s pop culture, giving it a great feel.

Audio

LA Cops hits the 70s cop show vibe spot on. The excellent rock soundtrack fits the era and the sunny Los Angeles setting perfectly. I wish there was a little more of it, as the riffs get noticeably repetitive as missions are restarted ad nauseum. The voice acting is B-movie grade, but since the game’s plot revolves so heavily around 70s cop show tropes, the cheesy voice acting actually works in LA Cops’ favour. The sound effects are solid, but the very few lines each character will utter in game quickly gets stale. I noticed that the only sound options provided are on/off switches, which is definitely inferior to a proper volume slider.

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Overall

LA Cops is a hard game to recommend to anyone but the most hard core top down shooter enthusiast. The great audio and visual style of the game simply cannot compensate for the erratic and stupid AI. There is no feeling of accomplishment or progression with LA Cops, just the feeling of growing frustration and disappointment.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Razer Blade Pro Gets a Spec Boost in Time for 2015

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Since the original Razer Blade recently received a major spec upgrade, it was only a matter of time until the much bigger and badder older brother the Razer Blade Pro received one too.

Razer has announced the 17″ laptop will have its CPU bumped up to a Intel Core i7-4720HQ quad core processor. The Razer Blade Pro will come armed with a GeForce GTX 960M with 4GB GDDR5 VRAM that is capable of 4K resolutions over HDMI. Gamers will be able to get the best of both worlds, as an SSD up to 512GB and a hard drive up to 1TB can be installed.

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Prices start at $2299.99 USD and the laptops begin shipping at the end of March.

The Razer Blade Pro is maintaining many of it’s previous features that has made it unique, such as the Switchblade UI, featherweight portability, and a matte 1080 LED screen. Learn more about the Razer Blade Pro at the official mini-site.

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Cinderella Free Fall Enchants iOS & Android Devices From Today

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In what is becoming a pretty cool new trend for the House of Mouse, old animated movies are being remade as live action Hollywood blockbusters for a modern generation. Last year gave us a new look at the Sleeping Beauty mythos with Angelina Jolie’s Maleficent, and this month one of the most famous fairy tales of all time; Cinderella, is getting a new lease on life.

To get everybody into the spirit of glass slippers and pumpkin carriages, Disney have released Cinderella Free Fall, the latest game in their Free Fall mobile series. Like its predecessors, Cinderella Free Fall is a match-three style puzzler that has you completing puzzles by linking up the beautiful jewels on your quest to turn poor, unfortunate Ella into the princess that is beloved the world around.

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Cinderella Free Fall is a free to play game on iOS, Android, Windows Phone and PC which you can grab now. If you are into quick little puzzle games and princesses in flowing blue gowns then you don’t want to miss this one. Also remember that Cinderella will be heading to the ball on March 26th, so make sure you’re invited to the ball.

NCSoft Announces Infinite Odyssey, Next Content Expansion for Lineage II

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NCSoft are excited to announce Infinite Odyssey, the next free content expansion for their longest running MMO –  Lineage II. Set for release this spring, Infinite Odyssey will include new hunting zones, a raid boss, and skills as they continue their quest to expunge evil from Aden.

To celebrate the 11th anniversary for Lineage II next month, a new chapter is being added to the ongoing saga. With the arrival of the Ertheia, the latest race to join in the war to protect Aden, the heroes of the world have gained new allies. But even with their numbers bolstered and their forces strengthened, they may not have enough power to defeat what lies in wait for them.

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Following the announcement, NCSoft is giving Lineage II players the chance to take part in the ‘Name that Skill Contest’ up until March 31. Winners will get to name five new high-end skills for the upcoming expansion, which will be announced on April 7. For more information on how to enter, click here.

Xbox Newsbeat: 13th March, 2014

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What’s this? An installment of Xbox Newsbeat on a FRIDAY! Well lets just say that I love each and every one of you all and wanted to give you a little treat before you head off on your weekend adventures. There were a couple of cool things happening in the world of Microsoft this week, so lets sit back, pop on our reading glasses and enjoy the beat!


Get Xbox One Plus Four Free Halo Games, All for $499

Still don’t own an Xbox One? Well now might just be the prefect time for you to get one. Starting from the 18th of March, Australians will be able to purchase a brand new Xbox One console for $499, which will include a digital redemption code for Halo: The Master Chief Collection. That’s a collection of four Halo games for virtually nothing, so you can play through all of the epic Halo campaign before Halo 5: Guardians releases later this year.

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Save the Dying Forest of Nibel in Ori and the Blind Forest

Ori and the Blind Forest is an interesting little game, the story driven adventure will have you gripped and invested from beginning to end (or so I’m told) and now you can get in on the action. If you want a little bit more info on the game, check out the video below that shows off the game’s launch as well as some interviews and little extra tid bits:

Xbox One March System Update: Party Chat Improvements, Screenshots and More Now Available

This week, Microsoft rolled out a massive new system update for the Xbox One that brings with it a slew of new features, most notably the ability to take screenshots on your console. Here is an official rundown on all of the new things you can do with your Xbox One after the update:

  • Screenshots While playing a game, you can now take screenshots on your Xbox One console by simply double-tapping the Xbox button on your controller to capture a screenshot and pressing Y to save the screenshot. You can also say “Xbox, take a screenshot” to take and save a screenshot.
    The upload app has been updated so that you can manage your screenshots in addition to your game clips. To set a screenshot as your background, go to upload, open the screenshot full screen, press the Menu button, and select Set as background. You can also use upload to share screenshots to your activity feed, attach them to messages, add screenshots to your showcase, share to Twitter, and post to OneDrive. Additionally, your game clips and screenshots will be shown in a new area on your profile.

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  • Suggested friends  Everyone can use new friends! Suggested friends will include people you might know, so you can add more friends to game with and top community broadcasters and clip creators so you can get more great content in your activity feed. To find new friends, go to Friends and look for people under the Suggested friends heading or select the ‘Suggested friends’ button. Or, if you don’t have a ton of friends yet, just check the Friends area of Home.
  • Sharing your name  There are now two new ways to share your real name: with all of your friends, or to everyone in the Xbox Live community. You can also continue to share your real name with select friends or no one, if that’s what you prefer. Gamertags are still the primary method of identifying yourself on Xbox Live, but sharing your real name helps people recognize you who might not know you by your gamertag.
  • Party chat enhancements – They have added two new icons to party chat to show each participant their own microphone status. The Kinect icon means the Kinect is being used as the mic and the headset icon means the headset mic is being used.
  • Tile transparency – You can now vary the level of transparency for your background images.
  • Report spam – The Messages app has an added option to notify Xbox when you receive spam. To report a message as spam, select it, press A on the controller, select Report, and then choose Spam.
  • Live TV & OneGuide in Australia  Support for OneGuide is now available to all users in Australia for free-to-air TV listings. Additionally, the OneGuide app will be pre-pinned for users in Australia a few days after the March system update goes live.
  • Xbox One Digital TV Tuner in Australia  Xbox One owners in Australia can pre-purchase the Xbox Digital TV Tuner at the online Microsoft Store, Availability of the tuner is planned for March 25, 2015. 

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So there you have it, another sweet installment of Xbox Newsbeat. So what are you waiting for? Go out there and take those screenshots! Upload them to YouTube and send your coolest ones over to us here at Capsule Computers so we can all share in this awesome new feature.

 

Deep Silver Announces Homefront: The Revolution Launch Date

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Deep Silver is proud to announce that they’ve turned over production of Homefront: The Revolution to their in-house development team Deep Silver Dambuster Studios. A new logo and website for Dambuster Studios has also been launched. The acquisition of the license for Homefront as well as critical assets and staff from Crytek UK bode well. The troubled title will continue development with only minor disruption from the transition.

Homefront: The Revolution has had the release date pushed to 2016 from 2015 in order to allow time for Dambuster to fully tune the game. Deep Silver has high expectations for the open-world FPS, and expects the title to become a best-seller. Homefront: The Revolution will be released for Xbox One, PlayStation 4, Mac, Windows, and Linux.

World of Warships Opens Closed-Beta Sign-Ups

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Wargaming has announced that it’s upcoming historical naval battle game World of Warships has now opened for Closed Beta sign-ups. Interested players are invited to join up to try their skill and tactics using 50 different US and Japanese WWII era ships across five different maps.

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World of Warships offers four different classes of ships in order to provide different tactical advantages. Nimble cruiser, balanced destroyers, powerful battleships, and recon-based aircraft carriers will all be available to players. Players will also be able to improve a number of skills and abilities within both their Commanders, Crews, and by improving their ships with Modernizations.

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World of Warships deploys with a 3 on 3 battle mode, with more modes to release upon full launch. To become involved with the beta, visit their Asian, North American, or European sign up page.

Sony Announces new PS4 Software Update

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The first major content update for the Playstation 4, is soon to roll out and Sony have given us a brief rundown of what is to be expected. the software, titled Yukimura, will update the console to version 2.50 and brings with it the following new features:

  • “Yukimura” makes it more convenient than ever to play on the world’s most powerful console with the introduction of System Suspend & Resume functionality. This feature allows Players to seamlessly suspend their PS4 during gameplay and resume playing from exactly where they left off*1 at the touch of a button, putting PS4 into standby mode without interrupting long sessions of play.
  • Another standout feature of the update is the ability for Players to stream both Share Play and Remote Play at 60 frames-per-second. This jump in streaming quality offers Players with high-speed Internet connections a loss-less experience when playing through a secondary device, maintaining the lightning-quick performance that Players have come to expect from PS4.
  • Making all aspects of gaming a more social experience, “Yukimura” improves trophy integration by automatically capturing a screenshot at the moment each is earned, making it easier than ever for Players to share their greatest gaming moments on PS4 with friends. This process has also been streamlined with the ability for trophies to be shared via a press of the Share button on DUALSHOCK 4 wireless controller.

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  • Another major addition for “Yukimura” is the ability for subaccounts to be promoted to master accounts via PS4 for those Players who are over the age of 18, giving full control to the account holder whilst retaining their existing PlayStation®Network profile, complete with trophies and entitlements. Players who turn 18 will be prompted via the PS4 UI to provide the updated information required to graduate to a master account.
  • Ensuring PS4 is the most socially connected console experience; “Yukimura” also introduces the ability to import your Facebook friends directly onto your PS4 friends list, giving players greater opportunity to find each other and play together. When sharing standout PS4 moments via the Share button on DUALSHOCK®4, “Yukimura” also allows Players to upload directly to Dailymotion, providing more choice of services and options to share their PS4 game play moments.
  • “Yukimura” also introduces a wide variety of supporting features designed to heighten the user experience on PS4, including inverted colours on screen, text to speech, enlarged text, a bolder fonts, higher contrast user interface options as well as the ability to zoom for displayed pictures . Users will also be able to assign custom button configurations for the DUALSHOCK 4 wireless controller to suit their particular needs, ensuring all Player’s have a control setup that fits their habits and play-styles.

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So there we have it, the new update brings a tonne of new content to your PlayStation owners out there. Which of the updates are you most looking forward to? Let us know in the comments below and remember to stay tuned to Capsule Computers for all the Sony and Playstation news as it becomes available.

Monster Musume Anime Announced for July

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Fans, including myself, have been waiting and it looks like the time for monster girls to debut on the air waves will be coming this summer. The seventh volume of OKAYADO’s Monster Musume manga has revealed that an anime adaptation has been green-lit and will debut sometime in July though currently no information regarding the animation studio has been revealed. The full announcement flyer can be found below courtesy of Yaraon.

For those who are unaware, Monster Musume follows the story of Kurusu Kimihito in a world where monster girls such as harpies, lamias, and centaurs have recently become commonplace. After a mishap with the Cultural Exchange program, he finds himself living with Miia the lamia and that is only the start of what has become a very popular manga series that is currently being released by Seven Seas Entertainment in North America with the sixth volume being released last week.

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