Home Blog Page 4407

Eureka Seven: AO Part 1 Review

Eureka Seven: AO (Astral Ocean) Part 1
Studios: Bones
Publisher: FUNimation
Format: DVD / Blu-Ray Combo
Release Date: August 13th, 2013
Price: $64.98 – Available Here

Overview
A sequel series to the Eureka Seven anime, Eureka Seven: AO brings the LFO’s to television after being absent for several years. Fans may be excited to see what is happening in the world of Eureka and Renton again, though the first thing viewers will notice is that neither is actually present. How does the lack of the title character impact the series? Read on to find out.

eureka-seven-ao-astral-ocean-screenshot-01

Story
The series is very peculiar in the fact that it is set in the year 2025 on Earth, which fans of the original series may find as confusing, while those that are new to the universe shouldn’t have any problem. The story starts out in a demolished city as members of Generation Bleu attempt to aid the situation, amidst idol talk of a blue haired woman who had be a great help but vanished. From here, the story takes to the island of Okinawa, which being disputed between China, Japan, and independence has a lot of ill will towards anyone that does not come from the island itself. Because of this the main character Ao, an outsider whose blue-haired mother gave birth to him on the island after she was rescued, has dealt with a lot of crap and whose closest friend is Naru, a sick girl treated by Ao’s adoptive grandfather.

While Ao may be the focus of the show, there is quite a cast of characters, a three man group lead by Gazelle who seek to find their way in the world, the Japanese Armed Forces trying to get a leg up in the world, and the previously mentioned Generation Bleu who continually save the world. One of the main problems with the show is that the characters are pretty quickly introduced and while additional major characters aren’t really added after the first half every person in the show seems to be in constant flux, changing from situation to situation. Gazelle’s group itself goes from trying to earn Okinawa’s independence single-handedly to going off to Generation Bleu. There are a few really interesting characters, but the major problem is that almost no one has set motivations often making it hard to tell how characters will react to any situation except waiting to see how it all plays out.

eureka-seven-ao-astral-ocean-screenshot-02

The episodes themselves are almost as lost and confused as the characters within them. So many of the elements of the show remain unexplained and the things that are explained are often unsatisfactorily so. Ao is explained to clearly be Eureka’s son from the original series, which was set 10,000 years in the future, so time travel? This would explain the Scub Coral arriving in the huge flashes of light, but not really cover who or what the Secrets that the LFOs are combating are, which were not part of the original series. In some way this series is like Blood C, a sequel, prequel, kinda thing that has the same name, but acts very much alone, though in the case of Eureka Seven: AO this is just the first part, which means no resolution or really any explanations.

Visuals
The visuals are very clean and well done and for once almost all the characters have very realistic features, such as hair and eyes with the exception of Ao and Eureka who are stated to be not human, or not fully human at least. There is one other character with made dyed maybe not pink hair, but she herself has multiple questions brought up about her with no solid resolution yet, but anyway all the characters, for the most part, look like normal people. At least the people anyway.

eureka-seven-ao-astral-ocean-screenshot-03

The most interesting aspect of the series are the LFOs, while Ao’s is a surfer robot on a board, the other LFO’s stay away from being humanoid. Brightly colored and with unique shapes and designs, the LFO’s of Generation Bleu are some of the most visually interesting things in the entire series, where other countries’ LFOs are all designed and painted similarly. The Generation Bleu LFOs are also visually distinct with how they are meant to operate and at least do act consistently in that regard as the ranged LFOs will actually stay at range for support.

Audio
The voice acting is certainly done well and at least the voice acting doesn’t suffer despite all the dramatic changes in characters throughout the show. Between the English and Japanese, viewers shouldn’t worry about which would be the preferred version as both stand up pretty well to one another.

eureka-seven-ao-astral-ocean-screenshot-04

The music throughout the series does a pretty good job on encapsulating the feelings during the none combat oriented episodes of the show, which there are a few. It compliments the world building taken to show off what the Earth of 2025 is like and the people that live in it. The opening theme “Escape” by Hemenway is a standard rock style song that captures the themes of Ao trying to find answer, even if there are so far none in this first part. The ending theme “Stand by Me” by Stereopony follows much like the opening theme except focused more on the themes of sticking with those you care about and trying to find them again.

Extras
While this first part of the series has a few problems with maintaining consistent characters and answering any questions that come up, one of the positives of the series is the special features at least does offer a little more than the standard commentary, clean opening and ending, and trailers. In addition to all those standard features is a special making of video titled “Inside the Booth: Eureka Seven AO”, which actually shows off some of the process that FUNimation has for recording lines. For those that are curious about how the voice actors go about their job and the process of fitting the lines to the animation, it gives a lot of interesting information. Another curiosity viewers may find is the fact that there are in fact 4 opening and 3 ending themes, which allows viewers to see and try to pick the subtle differences as the series continued.

eureka-seven-ao-astral-ocean-screenshot-05

Overall
While the series itself has a few problems related to pace and characters, it is an interesting series. Fans of the original series may have far more questions than new viewers, so in some ways it might be more of a series for those less familiar with the series. The visuals are very vibrant, especially for the LFO, Secrets, and Scub Coral those not much else stands out. The audio is very par and certainly meets the standard of today’s anime and the extras have one stand out feature. Though ultimately Eureka Seven: AO suffers from the problems of its story, perhaps the next part will fill in those answers that the series so desperately needs.

Capsule Computers review guidelines can be found here.

Battlefield 4 has Total War in New Gameplay Trailer

A new trailer has been released by DICE and EA for Battlefield 4 showing off the new gameplay that players can expect in the latest of the Battefield series. Though it should be pointed out that the trailer has so far only been released in French, so it you haven’t love the language of love, be ready to get a translator.

Showing off of course the ability to collapse the skyscraper thanks to the “Levolution” features of the Battlefield 4, the video also focuses on the player ability to fight on land, sea, and sky as players will have access to not only helicopters, but boats as well, allowing for the total war of the video’s title. The video also talks about the new Commander mode that players will be able to access via tablet or PC and the features players will be able to access with it.

Players wanting to see the trailer and decipher the French for themselves can find it embedded below. Battlefield 4 will be released October for Xbox 360, PS3, PC and later for next-gen Xbox One and PS4.

General Zod Challenge Mode Announced for Injustice: Gods Among Us

General-Zod-Challenge-Mode-Announced-for-Injustice-Gods-Among-Us-01

Yesterday Warner Bros. Interactive Entertainment, along with DC Entertainment, announced the new General Zod Challenge Mode Event for Injustice: Gods Among Us.

General-Zod-Challenge-Mode-Announced-for-Injustice-Gods-Among-Us-02Injustice: Gods Among Us is a game available for iOS devices, PS3, and Xbox 360. Developed by award-winning NetherRealm StudiosInjustice is a free-to-play mobile game, complete with stunning graphics and unique fighting gameplay. The game features a three on three tag team combat and a collectible card mechanic. For players who also own the 360 and PS3 version, content featured in the mobile game is unlockable, and vice versa, provided they register for a Warner Bros. ID (WBID) account.

In Injustice: Gods Among Us players can engage in epic match-ups with a massive range of DC Comics heroes and villains, including Batman, Cyborg, The Flash, Nightwing, Catwoman, Batgirl, Harley Quinn, Scorpion and many others. The General Zod Challenge, taking place between now and August 27, is a follow-up of last month’s  Batgirl Challenge, and allows players to compete in time-sensitive battles, that, once completed, rewards them with an exclusive gold character card.

Since it’s release alongside the console version in April this year, Injusctice: Gods Among Us has had over 13 million installs, with over 80% of player reviews rating the game at 5 stars. With over one million participants in last month’s Batgirl Challenge, and with 200,000 players completing the challenge, General Zod has high expectations to fulfill.

Saints Row IV Receives Second Dev Diary

If you’re a fan of the Saints Row series, hopefully you’ve already gone through the Inauguration Station to prep for the release of Saints Row IV this month because until the game releases all developer Volition and publisher Deep Silver have is to talk about it, which is why they’ve just put up a new dev diary.

Giving a bit more details as to how the whole achieving presidency and how the aliens/simulation work within the context of the story. The video also spends some time hearing from a few of the voices in the game from Terry Crews (voice of Benjamin King) and Troy Baker (voice of the default player character) to see what they think of the game. So, anyone wanting to hear about making the craziest of the Saints Row games should be sure to check it out embedded below.

Saints Row IV is set to release August 20th in North America and August 23th worldwide for Xbox 360PS3, and PC. For more information about all its new features and how it plays be sure to check out our Saints Row IV Preview.

Infinite Crisis Champs Take On Creators

infinite-crisis-green-lantern-key-art

At this year’s E3 Expo, DC Entertainment and Turbine showcased their upcoming MOBA; Infinite Crisis. As part of the demonstration, Turbine ran a little tournament to see who came out on top. A team by the name of compleXity dominated all in their wake and rose to the position of E3 Champions.

Now, it is time for the champions to face the creators. In a moment reminiscent of the early seasons of Yugioh, compleXity will face off against the staff of Turbine Games. Best of all, the match will be broadcast live AND free on Twitch.tv

infinite-crisis-screenshot-02

The battle of the DC Multiverse will take place at 2:00pm EST (or 4:00am AEST), and you can watch it here.The match will take place on the brand new Coast City Map, which is available to people who have joined the Founders Program. The map will become available to everyone when the game exits its beta.

To get yourself in the mood for some Infinite Crisis action, then check out the behind the scenes video here. If are looking to sign up for the beta click here, and if you want to find out a little more about the Founders Program, then click here.  Who do you think will win? Will the champions rise above the creators? or will the people who designed the game know too many tips and tricks to be beaten? Let us know in the comments below, and as always, for all the Infinite Crisis news as it becomes available, stay tuned to Capsule Computers.

The Wonderful 101 Demo Available Today

wonderful-101-wonder-eyes-red

Following on from today’s The Wonderful 101 Nintendo Direct Presentation, Platinum Games and Nintendo announced that their upcoming squad-based, action strategy game for Wii U would be receiving a demo. Furthermore, the demo would be available TODAY! The game’s director Hideki Kamiya, had previously expressed his wish to see a demo released before the game’s launch, and today is that day.

What are you waiting for? Go and download The Wonderful 101 demo right now! While you download it, you can check out the new 7 minute long trailer below. Let us know in the comments below what you think about the demo, and if you will be picking up the full game when it launches August 23rd. In the mean time, for all the Wonderful 101 news as it becomes available, be sure to stay tuned to Capsule Computers.

News from The Wonderful 101’s Nintendo Direct

wonderful-101-screenshot-02

Tonight, Nintendo delivered a Nintendo Direct Presentation focused solely on their upcoming Wii U title; The Wonderful 101. With only a month until the highly anticipated game launches worldwide, it was the prefect time for Nintendo to hit us hard with information to get us excited, and that is exactly what they did. Over the course of the 15 minute presentation, Nintendo gave us some specific gameplay feature discussion. Here is what was said:

Firstly, there will be 100 heroes available in the game, but you will not start with all of them. One of your jobs is to collect these heroes as you progress through the story. As you collect more heroes, your powers and attacks will become stronger and more varied.

Aside from Finding heroes and defeating the invading GEATHJERK aliens, You will also have to save civilians in peril. You do this by drawing a circle on the GamePad around the citizens. Also, by transferring Wonder Energy to the saved civillians, you can recruit them into temporary heroes.

The Direct Presentation also dealt with how you will play the game. You can use your heroes in a “Team Attack” which involves all of your heroes all attacking the enemies at once (think Pikmin swarming the enemies). However, the real power comes from the Unite Morph Abilities. Unite Morph Abilities allow your heroes to bond together to create giant weapons. These abilities are triggered by you drawing on your GamePad, for example; drawing a circle will create the Unite Hand, while drawing a straight line will make the Unite Sword.

wonderful-101-wonder-eyes-red

 

Unite Morph Abilities can also be used as puzzle solving techniques, allowing you to create ladders, bridges, hang gliders and other helpful contraptions. In addition, you can create up to FIVE Unite Morph constructs at any given time, allowing for some serious multitasking and combo-fighting.

The presentation also made a point of letting us know that the release date for Wonderful 101 is the 23rd of August. It did so by telling us 7 times through the 15 minute broadcast.

wonderful-101-screenshot-01

It was nice to see some gameplay information coming out about this game, and to top it all off Nintendo ended the presentation with a brand new 5 minute trailer that showcased a heap of the game’s story, and a few of the prominent heroes (check out the trailer on Nintendo’s official site here). Anyway, I know that my excitement for the game is palpable after watching that (not that it wasn’t before) how about you? Let us know your thoughts on The Wonderful 101 in the comments below, and as always; stay tuned to Capsule Computers for all The Wonderful 101 news as it becomes available.

War of the Vikings First Look

War-of-the-Vikings-Screen-11
BAM! Shield to the FACE! Dove right into it!

In the midst of Paradox Interactive‘s Pan-Asia tour we were given the opportunity to meet with Gordon Van Dyke – project lead on Fatshark Games’ War of the Vikings and be given a hands-off presentation and first look at the brutal online multiplayer close-quarters combat title, set for release Q1 of 2014 for PC.

After exchanging pleasantries, Gordon got right down to a presentation he had prepared, starting off with the announce trailer. This was a great introduction to the theme of the game and the job that was being a Viking back between the 8th and 11th century. And that’s something that should be reiterated; Viking wasn’t an ethnicity or race, it was a job. As Gordon put it; “People say ‘I have Viking blood!” No, you don’t! You have Scandinavian blood!” This wasn’t the only misconception that Gordon squashed and educated us on…through his research, he learnt many things about the often-misrepresented people who took on the mantle.

War-of-the-Vikings-Screen-10

For instance, Vikings are always seen as simple brutes who lived for war, but they actually had a greater understanding of the world around them than most others. Interestingly, to that end, a Viking’s tomb was excavated, and inside they found the warrior buried with a Hindu amulet, which was probably acquired through trading. They were also extremely clean and carried combs with them. The unfortunate thing about their time, and the disadvantage we have in putting the pieces together on their history, is that they chiselled on stone and so much of their ‘written word’ was lost. But, that obviously doesn’t mean we don’t have solid facts on their existence.

War-of-the-Vikings-CoverArt-Matte-Painting-01

Did you also know – and this is a nice tie in to War of the Roses – that the Vikings discovered York? And that visual we commonly have of them with their horned helmets is completely inaccurate – the fact of which is reflected in the game and the visual design of its characters. It’s thought that this depiction actually came out of the Victorian age, where monks who wrote the scripts for many plays would portray them as “children of the devil” and hence the horns were added to their now iconic image. As Gordon said; “if I grabbed [the horn], I could rip your helmet off” and seeing as everything they did was to stay alive, they would never have given themselves that disadvantage.

Moving on to the game itself, the developers working on the project consist of an entirely new team than that of War of the Roses. For those who are wondering, War of the Vikings isn’t a straight sequel or successor to WotR either, but is a new entry in the newly established “Paradox War” franchise. It is utilising much of the same tech that WotR did, but will not be offering the same experience. And being set hundreds of years earlier than War of the Roses (15th century), you will not be seeing guns of any kind added to the arsenal, unlike with WotR (post release).

There wasn’t a giant plethora of different weapons back then either, so this go around, the focus will be on fine-tuning and perfecting the feel of the axes, swords, etc., that the Vikings did have at their disposal and making the core combat mechanics as satisfying and as deep as possible. The basics of striking entails simultaneously pressing the left mouse button to initiate a swing and using your mouse movement to determine the direction of the slash – parrying works in the same fashion. The shield is assigned to the right mouse button, and so the two must be used in strategically timed combination in order to survive and defeat your foes.

War-of-the-Vikings-Screen-07

If you’ve never played WotR before, then don’t fret because WotV will feature a tutorial mode that can be accessed offline, with its own play-space for you to practice in without the fear of complete noob embarrassment. There are skill upgrades and unlockable abilities that will be detailed in the future, but Gordon did state that they will not be the sort of all-empowering enhancements that create imbalance in matches, making you effectively invincible against a lesser opponent just because you have them.

Something new that will aid in differing the gameplay of WotR and WotV is a dodge system and the inclusion of special moves, which are one-button executables that are linked to a stamina system so you can not spam it. You still have to aim it much like a normal strike, but anyone can pull it off; the balance between accessibility and complexity has been a big focus for the team. Throwing weapons such as javelins and daggers are also included in the weapon base, and the pace of the action has been sped up when compared to WotR.

War-of-the-Vikings-Screen-06

This was all relayed to us during the slideshow, but then we got to see actual in-game footage from pre-alpha, which is when we saw it all come to life. Something to note is you can achieve head shots with your throwing weapons, and the death animation system is dynamic – depending on where the final blow is dealt, and from what angle, your character will react accordingly. During the video, we saw the player character walking around with an arrow sticking out of the side of his head, and a decapitation happen right in front of us…brutal.

The end of the video was also the end of our time. The closed public alpha is starting on August 22nd to coincide with Gamescom, and there will be servers in Pan-Asia (victory!). The game looks like a hell of a lot of fun, with an amazing hit detection system (probably the best in the business) and tons of brutality!

You can sign-up for the War of the Vikings alpha right here. Also, check out our hands-off preview of Europa Universalis IV. And if you were lucky enough to have attended ‘the Platypus Homecoming Event’ on the 7th, let us know about the experience in the comments section below!

Europa Universalis IV Preview

europa-universalis-screenshot-03-jpg
France taking over? Pfft, yeah right! Not happening in my game…

In the midst of Paradox Interactive‘s Pan-Asia tour we were given the opportunity to meet with Henrik Fåhraeus – project lead at Paradox Development Studio – and be given a hands-off demonstration of the grand-strategy game sequel Europa Universalis IV, set for release at $39.99 on August 14th via Steam, for PC, Mac and Linux.

Henrik gave us a good run-down of the major features of the real-time title, and what makes it different to other strategy games out there on the market, like Civilisation. Of course, if you are familiar with the series, then much of this will be established knowledge for you. So you can basically start a playthrough on any date between 1444 and 1821 – a time where nations arose, as opposed to the focus on families and bloodlines in their last game Crusader Kings II. The purpose, like in most world strategy games, is to expand and conquer.

europa-universalis-screenshot-05-jpg

Being an RTS, elements are always in motion, however you can pause the game to take a brief moment and assess your standing. The play-speed can also be altered on the fly, although you may want to take a slower approach in multiplayer games – which can include up to 32 players, who can join into an on-going game using the new hot-join functionality. There is a seasonal weather system in place that is not solely aesthetic, but affects combat as well. When provinces are besieged, they can be occupied but are not automatically owned by that attacking nation. From that point, negotiations must be entered with the invaders and invaded for the fate of that piece of land.

Europa-Universalis-IV-Coverart-01With this latest instalment in the series, skills can be attained and attributed to your country like in an RPG game. To achieve this, you must first learn the related ‘ideas’, such as exploratory concepts for example, enabling you to hire an explorer, assign them to a fleet and send them out to sea to explore the globe. Ideas are unlocked through the use of Monarch Points, which are broken up into three types: Administrative, Diplomatic and Military. The amount of these points that you gain on a monthly basis corresponds to your ruler and state of the nation.

Monarch points can also be used to change cultures and religions in an area. And you don’t have to imagine the consequences and conflict it can cause. Talk turned to the real-life implications of representations of religion and culture in Paradox’s games, to which Henrik could attest that there had definitely been issues with one nation in particular: China. In one case, although everything included was accurate to the time, politically, China took issue with Tibet being an independent country in Europa Universalis II.

Unfortunately, these things are to be expected…some Balkan nations (being half-Croatian, I can guess who) also took umbrage with certain details and there have been general complaints about just where borders should be drawn on the map. But a lot of research goes into these titles, the results of which are especially impressive considering no one on the current team has a degree in history or anything of the sort. Although, for the couple formative years of the series back in 2000-2001, a formally educated Historian was brought on board.

europa-universalis-screenshot-06-jpg

Going back to Monarchs, just like in real-life, they are not immortal (go figure) and must be replaced at one point or another. If you have a legal heir, then they will take over with some hopefully better statistics. If there is no legal heir to speak of, the dynasty will change and this process may initially breed internal turmoil. Henrik showed us a sneaky method of…”influencing” a terrible Monarch’s fate by putting him on the front-line and effectively leading him to the slaughter, so that he may be succeeded by a worthier ruler in a time of need.

Technology and its development is a big element in the game, with its most obvious effect being an upgrade to your unit types that is visually communicated. Exploration even more-so…the entire world is discoverable, although the uncharted zones will be greyed out until you set foot on them. The main form of income in the game is taxation, but you can also take advantage of trade routes for an alternate source of income – a feature which the team were never totally satisfied with in Europa Universalis III, but feel is most improved now. Generally, most trade routes will flow through China, although you can assign merchants and redirect trade along the path that suits you the most. Certain nations are very rich, and so there is a great strategic factor in choosing where to trade through.

europa-universalis-iv-religion-01-jpg

We briefly spoke about the challenge of making sure not to overwhelm the player, as there are many facets at play here – many of which are hidden away for that very purpose. Constant work is going into ensuring the interface is practical and allows for both beginners and expert players to get the most out of the experience. That being said, a tutorial has been integrated into the game – an aspect which Henrik admits the team has maybe overlooked before. Steam’s multiplayer matchmaking capabilities are being utilised as the game is being released solely on the platform.

Finally, we touched base on how the series can continue to evolve outside of visual quality, which is treading a fine line because the established features that are appreciated cannot be altered too heavily, but new features must be added to stay fresh (a Scenario Mode as I brought up is seemingly out of consideration as previous trials showed that people didn’t really play them much at all). Mostly, it’s just about looking at what isn’t working as well as could be and perfecting it for the next iteration. Henrik has no doubt that their success, in part thanks to the fans’ contributions through community interaction, can carry through for multiple titles to come.

For Europa Universalis fans, this entrant is looking to be the best yet, bar none. You can try out the Europa Universalis IV demo and make your pre-order right now. Also, check out our first look at War of the Vikings. And if you were lucky enough to have attended ‘the Platypus Homecoming Event’ on August 7th, let us know about the experience in the comments section below!

New Command and Conquer Straps a Nuke to a Truck

command-conquer-tanks

The upcoming free-to-play Command & Conquer (previously known as C&C: Generals 2) has a new developer diary detailing an old GLA favourite, the Bomb Truck, repurposed as the Nuke Truck. The video titled as Beyond the Battle Part 2 looks at the concept design, art production and final product of the unit.

The new take on C&C by EA Games sees a return to the series roots such as base building and resource collection whilst fielding large armies. The game features the European Union, Global Liberation Army and Asian Pacific Alliance factions.

You can check out the video below and beta application are now open.