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Kings Kick-Ass 2 Trivia Night at Event Cinemas George St

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The other night in the Set Cafe & Bar at Event Cinemas George St, the inaugural Kings Comics Trivia Event was held in celebration of the release of Kick-Ass 2, in theatres August 22nd.

A couple of us were able to attend and represent Capsule Computers, before heading upstairs for an early screening of the film (review will be up tomorrow). Attendees were able to grab posters and show-bags courtesy of FILMINK- Australia’s Best Movie Magazine, as well as free comic show-bags from Kings Comics. The trivia wasn’t entirely Kick-Ass themed, instead covering all kinds of pop-culture, comics and film topics. Our trivia-meister Kevin Curley doled out the questions to the 28 teams present over 3 rounds. The winning team would receive a Kick-Ass Prize Pack from Kings Comics.

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Each round comprised of straight-up questions, multiple choice and “who are they?” sections, where we had to identify the actor and character they were portraying in the image provided. Unfortunately, we did not come away victorious…in fact, I personally was slightly embarrassed that I did not know some of the answers. My nerd-card must be provoked me thinks…nonetheless, all up, we did okay with an estimated 40 points. But the winning team was the ‘We Are Kings Comics’ staff with 72 points…

Now, of course, it’s not exactly fair to give the prize to the hosts, so they graciously forfeited and allowed ‘JD’s Justice League’ to take the crown, only 4 points behind at 68 total. Second prize went to the inappropriately named ‘The Unprepared’, made up of a mix of the KAPOW! crew, Geek Bomb and friends, who finished with 60 points. They won the awesome FilmInk ClubInk 1-year subscription which includes loads of movie passes all year round to watch each of FilmInk’s Movie of the Month picks.

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Second-last even came away with some goodies, as ‘Team Injustice’ – concluding with a measly 17 points – scored themselves a double Gold Class pass from Event Cinemas…maybe we should have tried to suck on purpose?There were also Lucky Door Prizes from Universal Pictures (that we also didn’t win, waaahh) and free copies of TimeOut magazines for all! All in all though, it was an extremely fun night and we’d like to thank all parties involved for having us. And a special thank you to Anthony from Event for giving us a shout out before the announcement of the winners; that was very kind.

As the event came to a close, there were rumblings of a future trivia night to be held in anticipation of a certain mythological-comic book hero film…I only wish lightning had struck at that very moment. Anyway, we look forward to more of these, and if you’d like to attend in the future, keep an eye on Capsule Computers and the official Kings Comics Facebook page linked above.

Tales of Symphonia Chronicles has unlockable Xillia costumes

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It has been revealed that Tales of Symphonia Chronicles will have more than just bonus costumes from Tales of Vesperia, it will also have costumes from Tales of Xillia as well. While no images of the costumes have been revealed as of yet, Kratos will be given the Ludger outfit from Tales of Xillia 2 while Zelos can be dressed as Alvin and Presea will be given an Elize costume from the first Xillia title.

These costumes can be unlocked by playing through the game a second time or will be immediately unlocked if you have save files from either Tales of Xillia 1, the review of which you can read here, or Tales of Xillia 2 which has yet to be released in the West by Namco Bandai but is on its way.

Tangram Style Review

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Castle of Illusion Starring Mickey Mouse
Developer: Sega Studios Australia
Publisher: Nintendo
Platform:
Xbox Live Arcade (Reviewed), Playstation Network, PC
Release Date: Septemer 3, 2013 (PSN), September 4, 2013 (XBLA, PC)
Price: $14.99 BUY NOW!

Overview

Chinese tangram puzzles have been entertaining people of all ages for centuries, and as simple as their premise is, its easy to see why. Just fit seven shapes into an empty board to complete an image. Its as simple as that. Tangram Style is a game that tries to make an effective romp on the 3DS eShop. The question is, does this formula have enough depth behind it to warrant a purchase, or is there just not enough meat on the bone? Let’s find out.

Gameplay

If I could describe Tangram Style in one word, it would be basic. Yeah, that might scare some off right away – but that does not mean that it is a bad game. The whole concept is one that carries over into all four modes. Flip pieces to make them fit in order to complete a picture of sorts. Whether it be a bird, boat, or bunny, that concept never really changes, as the player is tested in a relaxing environment where the stakes are rather low when it comes to stress.

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As players move their pieces to complete the tangram, they will notice that a red outline underneath means that particular shape does not fit, while green is good to go in terms of placement. Spinning pieces is easy with the touchscreen, and even though a picture may look like its coming together, one wrong placement can lead to a complete re-do, which means that finishing these little puzzles comes with satisfaction and a bit of frustration – depending on one’s patience level.

The four modes feature minor differences to keep the player coming back. Classic is your standard, non-rushed fare, while child mode colors the pieces to make the game much easier for beginners. One Touch Mode locks a placed shape in as soon as your stylus finishes fiddling, adding some extra meat behind the ordeal, while Challenge mode itself offers a test of time where the player tries to flip their little heart out in order to complete as many tangram puzzles as possible before the timer goes off. Completing puzzles leads to totems being obtained, which in turn reward the player with more puzzles. There is over 600 puzzles in all, so as you can tell – this title definitely is a full package when it comes to delivering the ancient puzzles to the consumer.

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With that said, there is only so much you can really do in Tangram Style before the appeal wears off. Its kind of like purchasing a crossword book. Sure, there are hundreds of puzzles to complete, but once you get sick of the formula, it is time to take a break. The attempts at creating an illusion that this title is something more than tangram puzzles is there and I must give the developer credit for the large amount of puzzles, but this genre is niche for a reason and will come as a very acquired taste for most.

Visuals and Audio

Much like the game itself, the graphics in Tangram Style are also rather standard fare. Now I have seen similar games on the iOS and eShop that are rough around the edges, but for a 3DS title – everything has a nice coat of polish and even a unique theme to keep the game visually interesting. Sure, that only goes go far, but when it comes to covering the basics, Tangram Style at least keeps itself together well enough to feel like a nicely put-together product.

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The audio is…well…crickets. Each puzzle has the same track of “nature” themed sound effects, which are just crickets chirping until the tangram is complete. Sure, it can be relaxing, but for the challenge mode, I would have rather seen a different clip used to create some intensity of sorts. Like I said, that nature theme is represented by the chirps, but those chirps also represent boredom, which is something that does sadly occur once the player has had enough shape flipping for the day. I don’t know if fresh audio tracks would have changed this, but they certainly couldn’t have hurt.

Overall

Tangram Style is a very tough game to review in many ways as it walks in the grey area, playing it safe in almost every way possible. Yeah, it does nothing wrong from a technical standpoint – but doesn’t really do anything to set itself apart from similar titles in the genre. Everything is extremely basic – and while there are a good number of puzzles to be solved, there is no magnetism present to keep the player involved for long periods at a time. Sure, Tangram Style knocks it out of the park when it comes to the offerings of Tangram, but the whole “Style” aspect is missing – making for one solid, yet very bare-bones package.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Saints Row IV classes up store shelves today alongside a fancy launch trailer

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Swearing, nudity, violence and vulgar gestures are classy right? Good. Moving on, today Deep Silver has released Volition’s latest entry in the Saints Row franchise, Saints Row IV in North America. As for the rest of the world it is currently set to be released on August 23rd so you only have a little bit longer to wait until you’ll have a chance to play this literally out of this world open world action game.

You can check out my full review of Saints Row IV here, some day one patch notes, and the game’s launch trailer which is all kinds of classy below those.

PlayStation 3
• Fix for an animation issue that occurred when super jumping and clipping a building on the way down
• Added a more detailed error message when signing out of PSN while in game
• Fix for using the ‘continue’ option when the only save data present is another user’s save data
• Fix for a hang that occurred if the player was shot as they entered the Friendly Fire interface
• Fix for a crash if the host exits a mission while the client is mid-save
• Fix for a crash caused by spamming “A” during Shaundi’s cutscene during the second mission
• Fix for sometimes the map not displaying diversion icons
• Fix for a stat mismatch between the time played on the save game stats versus the in game stats menu
• Fix for a crash when using the nuke DFA back to back at maximum height
• Fix in the Ben King rescue mission where a player could get stuck in part of the world
• Added functionality to allow DLC weapons to work.

Xbox 360
• Fix for a lack of audio on the ending credits
• Fix for beating the game with all loyalty missions not playing the proper end game credit sequence.
• Fix for using the ‘continue’ option when the only save data present is another user’s save data
• Fix for a hang that occurred if the player was shot as they entered the Friendly Fire interface
• Fix for a crash if the host exits a mission while the client is mid-save
• Fix for a crash caused by spamming “A” during Shaundi’s cutscene during the second mission
• Fix for sometimes the map not displaying diversion icons
• Fix for a stat mismatch between the time played on the save game stats versus the in game stats menu
• Fix for a crash when using the nuke DFA back to back at maximum height
• Fix in the Ben King rescue mission where a player could get stuck in part of the world
• Fix for an animation issue that occurred when super jumping and clipping a building on the way down
• Added functionality to allow DLC weapons to work.

Two New Bundles Announced for the Xbox One; Other Gamescom Announcements Revealed

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There has been a lot of announcements for the Xbox One at Gamescom 2013, so it can be a bit confusing when you are trying to keep up. To save some of you the trouble, we have compiled some of the major announcements, starting with shiny new bundles that will be releasing at launch.

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All European pre-order customers will will receive a digital version of FIFA 14, while supplies last. Not a shabby deal, but even more enticing is a Call of Duty: Ghosts bundle that will be available the same day that the game launches. This bundle will also include special bonus content, exclusive to Xbox One.

Next up we have a new interface for the Xbox One store, which will have ways to track the users tastes and trends in order to show the consumer what they want to see.

Here are some details:

  • Trending will show what your friends and the community are playing
  • Recommendations will highlight new games you may like, based on what you like to play
  • Spotlight will showcase Editor Picks for great games across the entire store
  • With Game DVR and Upload, gamers can instantly capture their favorite moments and edit and share them with their friends around the world
  • Achievements and Challenges enable developers and the community to create special events out of games

The ID@Xbox program will offer game developers the same great benefits that existing Xbox developers have today, including the full power of the console, cloud services, Kinect and the Xbox Live toolset such as Xbox SmartGlass, multiplayer, Achievements, Gamerscore and more. A global support team, forums and local events will provide education and assistance to foster creativity and help developers with getting their games published on Xbox One quickly and easily.

Applications for the first phase of the Independent Developers @ Xbox program are accepted starting today. For more information on ID@Xbox and how to apply, visit: www.xbox.com/id.

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Finally, we have the launch line-up. Sure, we knew what was coming after E3, but Microsoft have changed a lot since then, and now that they have new sets of eyes, its time to take a look at what can be expected.

Microsoft Studios debuts a brand-new exclusive for Xbox One: Fable Legends from Lionhead Studios. With the next-generation capabilities of Xbox One, Fable Legends brings you back to Albion like never before. For the first time, up to four heroes can cooperatively play and explore, or even play the villain and mastermind the entire game in real time.

Also coming to Xbox One is award-winning Mojang’s highly anticipated Cobalt, an action-packed platform shooter, which features a multiplayer mode with up to eight players that lets you punch rockets and deflect bullets to win the day.

In addition, Microsoft unveils the full list of Xbox One launch titles, which includes the industry’s biggest blockbusters and most highly-anticipated exclusives.  On launch day, fans will be able to enjoy titles from a diverse range of global developers and renowned studios. Xbox One launch titles include:

  • Assassin’s Creed IV Black Flag (Ubisoft, Ubisoft)
  • Battlefield 4 (DICE, Electronic Arts)
  • Call of Duty: Ghosts (Infinity Ward, Activision)
  • Crimson Dragon (Grounding/Land Ho!, Microsoft Studios)
  • Dead Rising 3 (Capcom Vancouver, Microsoft)
  • FIFA 14 (EA Sports, Electronic Arts)
  • Fighter Within (AMA Ltd., Ubisoft)
  • Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios)
  • Just Dance 2014 (Ubisoft Paris, Ubisoft)
  • Killer Instinct (Double Helix, Microsoft Studios)
  • LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
  • Lococycle (Twisted Pixel, Microsoft Studios)
  • Madden NFL 25 (EA Sports, Electronic Arts)
  • NBA 2K14 (Visual Concepts, 2K Sports)
  • NBA LIVE 14 (EA Sports, Electronic Arts)
  • Need for Speed: Rivals (Ghost Games, Electronic Arts)
  • Peggle 2 (Popcap, Electronic Arts)
  • Powerstar Golf (Zoe Mode, Microsoft Studios)
  • Ryse: Son of Rome (Crytek, Microsoft Studios)
  • Skylanders: Swap Force (Vicarious Visions, Activision)
  • Watch Dogs (Ubisoft Montreal, Ubisoft)
  • Zoo Tycoon (Frontier Developments Ltd., Microsoft Studios)·
  • Zumba Fitness: World Party (Zoë Mode, Majesco)

Whether you’re a fan or still on the fence, you have to admit that Microsoft are doing well in cleaning up their image. The Xbox One launches this holiday, and with all of this new information, I imagine a lot more will be “jumping in” to Microsoft’s pool of games and entertainment.

New Ratchet and Clank: Into the Nexus Gameplay Footage Emerges

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Gamescom 2013 has brought out more footage for the highly anticipated Ratchet & Clank: Into the Nexus. This new clip is all about the gameplay, in which creative director Brian Allgeier walks us through to show us just how this new instalment will function.

While I do enjoy the franchise, Into the Nexus appears to be a bold statement from Insomniac, putting our heroes back to form in a brand new adventure that resembles the gameplay stylings we all know and love. You can check out the video down below, and expect the game to hit shelves this holiday season for the Playstation 3.

Director’s Cut for Clive Barker’s Nightbreed due out in 2014

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Clive Barker’s Nightbreed has been a hot topic in circles of fans, who have been craving a better release of the film for years that would be more true to the original book, Cabal. A fan-driven movement has even taken place, but as usual, Shout! Factory have come to the rescue and will be delivering the film in full as a extended director’s cut thanks to a deal that has been struck as of recent with Morgan Creek.

Here are some words from Barker himself, as well as Shout! on this huge feat from the official press release:

Clive Barker said, “I had a dream about the tribes of the moon. They would live in a city called Midian and, though they were monsters of every shape and size, they would be the heroes of a movie called “Nightbreed.”  However, when I made the movie, the studio was not comfortable with this inversion of the classic structure. They wanted the monsters to be simple-minded scare machines, while I wanted them to be the dark side of all of us, mysterious and misunderstood.  Finally, with this new version of “Nightbreed,” which contains over forty five minutes of previously unseen material, my original vision has been realized. Come with me to Midian, the city of monsters. The tribes of the moon await us.”

“We are excited by this opportunity with Morgan Creek and are huge fans of Clive Barker. His cinematic works and brilliant storytelling continue to captivate fans worldwide,” stated Shout! Factory’s founders in a joint statement. “We look forward to working closely with Clive to bring his original vision to life.”

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Shout!’s SCREAM FACTORY plans an aggressive rollout of “Nightbreed” extended director’s cut  through physical home entertainment releases and a variety of digital entertainment distribution platforms sometimes next year.

“We’d also like to take this opportunity to thank the fans,” noted Robinson. “Without their hard work and persistence, this would have never become a reality.  Clive Barker is one of the greats, and we are tremendously proud and excited to be working with him and Shout! Factory on this release.”

Not a bad deal at all, and this time next year, we will all have the option to pick up the long-awaited director’s cut of Nightbreed – the way it was intended to be seen. The DVD/Blu-Ray is due out in 2014, and stay tuned, as once an official date drops, we will be sure to bring out an update.

EA Sports UFC Pre-Alpha Gameplay Revealed

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During the EA Gamescom 2013 press briefing, EA Sports UFC creative director Brian Hayes was introduced to talk about the title – which will be in development for a further 9 months – and show off first-ever, pre-alpha gameplay footage.

The presentation can be viewed embedded at the bottom of this article. UFC Light Heavyweight Champion Jon Jones, and number one contender to the title, Alexander Gustaffson, were used as the in-game models for the demonstration. Players should truly “feel the fight” with all these ground-breaking features – some of which were the focus of the demo – powered of course by the EA Sports Ignite engine:

  • MMAi – A mixed martial artist’s mind is as important as his heart. Every licensed fighter in the game will have changing goals and fight plans, based on their real-life tendencies and each fight situation.
  • Real-Time Exertion – Real-Time Exertion brings each moment of action to life in your gameplay experience. Through real-time vein popping, skin discolouration, muscle flex, as well as signs of fatigue setting in through the course of each round, players will witness the effort it takes to be one of the best fighters in the world.

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  • Fighter Likeness and Facial Animations – Fighters in the game have been created from high-resolution 3D head scans to deliver revolutionary character likeness and authenticity. Powered by EA Sports Ignite, new facial animation technology delivers more expression and emotion than ever before in gaming and will communicate an unparalleled sense of awareness and intelligence in the Octagon.
  • Full Body Deformation – The team that revolutionized sports by bringing authentic physics to Fight Night changes the game again with an all-new, full-body deformation system that moves and displaces the fighter’s flesh in real time. For the first time, the strength of every submission and power of every strike will truly make an impression.
  • Precision Movement – The Precision Movement locomotion system grounds the fighters, eliminating unrealistic slipping and sliding across the canvas. More realistic physics-driven movement delivers more realistic action as the overall transfer of energy from the ground up delivers more impactful and believable strikes and take-downs.

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  • Dynamic Striking – A dynamic environment allows players to pull off jaw-dropping moves using the Octagon, including roundhouse kicks, superman punches and much more. Combine those abilities with the best striking technology in the industry and that one perfect strike could change the fight.
  • Strategic Submission Battles – EA Sports UFC reinvents the ground game to create a battle for position and control that captures the strategy of a submission battle. Like the real sport, in EA Sports UFC fighters will work through multiple stages as they work to advance or escape from a fight-ending submission.
  • Real Damage – EA Sports UFC introduces a non-linear damage system which can result in big damage coming from a single strike. The system produces a greater variety of cuts and contusions that is true-to-life and has never been possible in a simulation fighting game.

EA Sports UFC is tentatively scheduled for release in Autumn 2014 (southern hemisphere) for the Xbox One and PlayStation 4.

Battlefield 4 Premium announced and detailed

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Today EA has announced that they are going to give gamers a chance to enter into a “Battlefield 4 Premium Membership.” This membership will cost $50 and it allows members access to all of the new add-ons for the game as well as two weeks of early access to the five currently planned expansion packs for the game. The full list of included content can be found below:

  • Battlefield 4 ’Second Assault’ — Includes four fan-favorite Battlefield 3 maps now re-imagined with the power of Frostbite 3. Available first on Xbox One.
  • Battlefield 4 ’China Rising’ — Players fight for dominance across the vast and majestic Chinese mainland. Available December 2013.
  • Battlefield 4 ’Naval Strike’ — Experience dynamic ocean combat as the Chinese armada takes the fight to the sea. Available Spring 2014.
  • Battlefield 4 ’Dragon’s Teeth’ — The US strikes back engaging in all-out urban warfare. Available Summer 2014.
  • Battlefield 4 ’Final Stand’ — Bring the war to its epic conclusion. Available Summer 2014.
  • Two-weeks early access to all expansion packs for that competitive edge
  • Unique personalization options including camos, paints, emblems, dogtags and more
  • Priority position in server queues
  • New content every week
  • 12 bonus Battlefield 4 Battlepacks
  • Transfer Battlefield 4 Premium membership from Xbox 360 to Xbox One and PlayStation 3 to PlayStation 4.

Also announced today was a three-day multiplayer beta that will begin in early October and can be accessed by anyone who happens to be a Battlefield 3 Premium owner or owners of Medal of Honor Warfighter’s special editions or pre-orderers of Battlefield 4 Digital Deluxe. If that wasn’t’ enough to whet your whistle then you can also check out the premium video released today as well as a new multiplayer trailer below.

Battlefield 4 Premium Video

Battlefield 4 “Paracel Storm” Multiplayer Trailer

Dragon Age Inquisition Releases New Developer Diary

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The developers of Dragon Age Inquisition sat down to show off some explosive new footage of Dragon Age Inquisition and talk about new game. Dragon Age Inquisition puts players at the head of the Inquisition hunting down the people who tore open The Veil and let the demons into the world. Players will not only complete quests on their own but also send out agents to do their bidding. The developers have taken a special interest in improving customization options in the new title. The video demonstrated plenty of examples of the same character customized in many different outfits and styles.

Dragon Age Inquisition is an RPG that will be released for Windows PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. It is currently scheduled for a Q3 2013 release.