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Farming Anime No-Rin To Air Next Year

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A new anime about an agricultural highschool will soon be on our screens and no I’m not talking about Silver Spoon 2. Adapted from a popular light novel, No-Rin is planned to be premiered next year in January which coincidently is around the same time as the premier of Silver Spoon 2.

No-Rin is a romantic comedy set in the Tamo Agricultural High school and focuses on Kosaku Hata who is devastated to hear his favourite idol is retiring from singing. Luck happens to be on his side when he discovers that she is the newest transfer student going under the name Kinoshita Ringo. The ongoing light novel began in 2011 and is written by Shiratori Shirow and illustrated by Kippu.

The anime will be directed by Shin Oonuma, who is also the director for the currently airing show Watamote, and will feature all of the original voice over cast members from the No-Rin Drama CD. A promotional video for the anime was added to the official website last Saturday, and regular updates can be found on the official twitter page. Check out the PV below which is narrated by the main character Kosaku Hata.

Madoka Nails and Stockings Now Available

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Here’s a little piece of anime merchandise just for the ladies. Online retail shop 2PM WORKS have released new merchandise based around the very popular Madoka Magica; these items include fake nails and tattoo stockings, allowing female fans to fully express their love for the anime.

Apart from the usual IPhone cases and mini figurines, seven sets of false nails and eight pairs of tattoo stockings are also available and each set has a specific theme related to the anime. Such themes include the soul gems, ultimate Madoka and enemy witches and their minions. Featured witches include the Elsa Maria, Oktavia and the candy witch Charlotte (before and after transformation).  Each set of nails cost 1,890 yen ($18.90USD) and the stockings will have you paying 3,780 yen ($37.80USD) for each pair.

Other products on the site include Madoka themed shoes; however the sale for them appears to have ended. Check out the full display of the merchandise by clicking here.

Pikmin 3 Review

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Pikmin 3
Developer: Nintendo
Publisher: Nintendo
Platform:
Nintendo Wii U
Release Date:
August 4, 2013
Price:
$59.99 BUY NOW!

Overview
Since the announcement of the Wii U, Pikmin 3 has been one of the main topics when it comes to software – but for good reason. Back in 2001, Pikmin provided us with one of the freshest experiences seen in years from the famed publisher, delivering a large dose of strategic gameplay that was hidden by an endearing plot and lovable characters. After 12 years, one sequel, and a ton of teasing, we finally have a proper follow-up for the franchise, along with three new protagonists and a bit of a new direction so to speak. While fans are certainly already going to be drooling over this release, is Pikmin 3 the first all out blockbuster title for the Wii U, or just another safe move by Nintendo in order to make more first party fare come available? Let’s find out.

Story
If you haven’t played either of the Pikmin releases seen back on the GameCube (or their Wii counterparts), you should know that this sequel is from a series that has never been strong on narrative. In the past, we have had Olimar racing to get off a strange planet and Louie joining in to help pay off a large debt, and while those tales were suitable – they certainly don’t come to mind when thinking about some of Nintendo’s releases that have grand storytelling. Pikmin 3 is no different in that sense, but still manages to hold its own with charm and clever dialogue sequences in order to keep the player thoroughly entertained throughout.

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Pikmin 3 introduces us to three new characters that come from the planet Koppai. Back on their home planet, food sources are running low and the survival of an entire race depends on their findings and research. It wouldn’t be Pikmin without a disaster however, which means of course that landing on the Pikmin-inhabited world comes in the form of a crash with all sorts of danger running a muck on the surface. With a shortage of food and other hardships rearing their head, our new heroes must work together to overcome the odds, and with new, undiscovered species of enemy and Pikmin alike joining in, the player is sure to find this journey to be one grand adventure.

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Brittany, Alph, and Charlie bring a new flavor to the franchise compared to Olimar and Louie, as this trio is far more talkative. Sure, Olimar’s own journal entries did a lot to give his character some depth, but Pikmin 3 goes the extra mile and includes that old format of recording thoughts of the lead character – while still delivering a good number of clever and genuinely humorous dialogue sequences in order to bring out the best in three all new faces. I could even go out and say that after finishing the campaign, I feel that Pikmin 3 is the strongest release this humble little franchise has seen thus far, as it has a hidden depth in underneath what seems to be a general, quirky plot – where three survivors don’t panic, yet band together to find a solution to every threat they encounter. While it isn’t a all out epic piece of storytelling, Pikmin 3 proves that Nintendo still know how to implant heart into a game without pasting the underlying message in front of our faces while we try to enjoy the experience. In my opinion, that is a special quality that many western developers need to start capitalizing on – but then again that whole argument is for another article entirely.

Gameplay
When I first heard Pikmin 3 was going to be arriving on the Wii U, my mind lit up with possibilities. The Gamepad controller has proven in other first-party fare that touchscreen controls can be introduced subtly and still provide a brand new experience – and while playing the Pikmin romp on Nintendo Land, we got a first taste of what could have been utilized for this release with the device. Getting the bad news out of the way first, I was a bit saddened to learn that the Gamepad is far more limited in this installment. Players can use the method of control we seen in the re-release for Pikmin 2 on the Wii, use the Wii U Pro, or settle for the Gamepad to control their squad. Even with that extra layer the screened controller brings to this installment, you won’t be touching the screen to control anything other than the “KopPad” – which is essentially an in-game device that handles all communication between squad-mates, as well as maps and statistics that display performance. Did we want something more? Sure, but these controls are still highly polished, and for a game that has been in development for years – I guess the lack of Wii U specialty features could be expected for a game that was developed during the time of the Wii.

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With that out of the way, we can now talk about what is different. Pikmin 3 allows the player to control three party members at once. Yes, we did see this utilized a bit in Pikmin 2 with Olimar and Louie, but the role of alternating protagonists serves a greater purpose that makes this title very distinct from its predecessors. Aside from the glaring fact that you can now separate your team of 100 Pikmin into three individual parties for exploration purposes, the player can also take advantage of many pieces of the world in order to progress further. This means that not only is teamwork critical for getting your daily tasks finished in time – but literally mandatory if you want to get that coveted 100% completion mark.

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There is no AI control over Brittany, Alph, or Charlie – only for the Pikmin themselves, who must be thrown into battle or at a target that needs to be collected. This means that multitasking will be a good part of each in-game day – where each character has their own chores to partake in. For instance, say a wall needs to be demolished- but there are two fruits in the area and pieces of a bridge can be found in a cave across the level. Since we are on a timer, this means that the best way to go about the situation would be to have Alph rally a small squad to hammer out the wall, while Brittany takes a team to finish that bridge and Charlie handles the fruit. That is just a minor example that doesn’t carry many of the elements such as enemy encounters and so on with it, but was used mainly to show how much strategy is actually needed to beat the clock. Just because there is a timer doesn’t mean you need to come out of a state of relaxation that the game’s world offers however, as if you don’t complete a task, you can always go back to a previous day or onto the next. If the player exhausts their fruit juice, well – it will be a grim end, but in true Nintendo style, that end does not come too easily as long as a little effort is applied by the player.

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Since this is Pikmin 3, it would definitely be wise to talk about the Pikmin themselves. Returning to the party this time around is the rather standard yet still flame-resistant red Pikmin, the waterproof blue, and electric inducing yellow. That does mean that the white and purple species introduced in Pikmin 2 have been left out of the main campaign, but they do find suitable replacements. The rock Pikmin are the first new breed that the player will discover among the lush campaign, and as their name implies, they’re indeed able to pack a punch. These little guys (or big compared to the rest) awkwardly walk and are not built for speed, but are able to lunge their bodies at enemies for a great deal of damage and smash through both glass walls and shards of crystal. The winged Pikmin are very weak, but are able to gracefully flutter over water and other obstacles which makes them one of the preferred groups for the player to obtain. This advantage over land comes at the cost of strength, but with the right balance on a squad – having this flying breed makes life much easier for our heroes.

As with the entire game, strategy is the main focal point when choosing which creatures to come with you. The wrong Pikmin can lead the player to wasting an entire day or to massive extinction if disaster strikes, so keeping that balance and a bit of planning must be utilized in order to taste the sweet victory of fruit and the other goods that are up for grabs. Going back to controls for a moment, the methods are still the same, but some features have been removed in order to let the game’s more basic offerings shine through. No longer can the player actually control where the Pikmin go, as now everything is much more manual. As a bit of a trade-off, the player can now use a dodge whistle to have the hero and their squad quickly roll out of danger if needed – which works at its finest during the hectic boss battles found within the game. Aiming is one of the only problems I have really had on the control front to be honest. Sure, there is plenty of polish to be found, but aiming with the left stick and controlling the camera while figuring out which squad-mate goes where can be a tricky motif to master. The right stick is used, but serves as a supplement to the left stick rather than an entirely new option of control. I would imagine this was done to make all control methods fair across the board, but it actually makes the much more precise WiiMote & Nunchuck setup stand out as the most adequate scheme.

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Throughout the game, players will explore, fight off enemies, and gather fruit while utilizing the abilities of their Pikmin to progress onward. The boss battles in Pikmin 3 are brilliant as they take all of the life lessons learned and apply them into one grand battle, where the player must stay on their toes while coming up with a strategic gameplan for victory. Not one boss feels like the next, as each have a unique weak point that has to be revealed with your current squad. For instance, the first boss has a hard outer layer on its body, and the player must bash and break the shell with rock Pikmin in order to start tossing those red workers to go in and do the dirty work. There is a lot of cleverness going on during these battles, and the intelligence of the player’s skills is only tested to provide great rewards after one of these large foes goes down. Boss Rush Mode acts as a brand new way to experience these epic fights, with the inclusion of co-op to get a friend in on the action.

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Other co-op centric modes include exploration based romps that will have players seeking a particular treasure or going on an all out hunt for monsters. Bingo Battle is the finest of the multiplayer fare however, as much like Pikmin 2, this mode allows players to choose one of five maps and go after an opposing player, with an option to fight in a two on two format. Making these modes more special is the re-inclusion of the white and purple species, as well as some exclusive beasts and scenery that can only be found in the multiplayer. With all of the secrets, multiplayer modes, and lengthy campaign, Pikmin 3 is not a game that will be put away after a week, and that is what makes this sequel feel like the fullest experience we have seen from the franchise to date.

Visuals and Audio
Pikmin 3 is a beautiful game. Sure, it doesn’t really change a lot of scenery that we are used to with the franchise, but it improves upon every aspect with HD visuals that make these worlds pop with color and life. Everything – and I do mean everything looks better this time around – as the fauna is more detailed, the water is more realistic, and our Pikmin friends are more animated than ever before. Nintendo didn’t need to change the gameplay mechanics to cement Pikmin 3 as one of the greatest installments, but they did need to make sure it stood out visually – and that was accomplished with the large variety of dazzling characters and environments that the player is left to encounter and explore for hours on end.

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The soundtrack is equally as inviting as it is in quality, with tunes that can instantly calm the nerves during the most frantic situation. It kind of ties together with what I said earlier in a way. When you are at your worst, sit tight and think of a solution – and that theme of the game has been capitalized on with the many melodies found in Pikmin 3. That doesn’t mean that there are not a fair share of beats that up in tempo during boss fights – as the game definitely can make the player doubt their own skills to set up a chaotic boss battle with its music, but it does mean that no matter which way the tide turns, you will always have some peaceful and quaint earworms to go back to if that day needs to be restarted.

Overall
When I first started playing Pikmin 3, I was blown away by the character and life found in the game, but I felt as if something was missing. That feeling continued on for around ten hours before I realized it was only being caused due to my own selfish expectations of what a new console could deliver. Pikmin 3 doesn’t try to make new fans with some kind of tacked on gimmick. It is a Pikmin game through and through, and cares to do nothing more than improve upon the attributes of its predecessors. The experience is a better one as a result, as this installment is the finest example of the concept to date, and one of the most enjoyable and strategic releases the platform has seen thus far. Nintendo have made a bold statement with Pikmin 3, proving you don’t have to make a game that follows the route of success, but instead lay the bricks of that road in order to keep the franchise fresh and entertaining. Pikmin 3 continues its franchise’s legacy well by effortlessly delivering a wonderful experience, while leaving plenty of growing room for future installments on the Wii U and beyond.

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Capsule Computers review guidelines can be found here.

Reel Anime 2013 In Cinemas September and October

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The Australian Anime distributor Madman Entertainment are extremely excited to announce the final dates and the cinema screening details for it’s successful REEL ANIME 2013 theatrical festival! Adelaide will be a place full of lucky people this time around because REEL ANIME 2013 is hitting them on the 26th of September while the rest of us (everywhere else) will be getting some sweet anime action on the 3rd of October. The New Zealand leg of the festival are even luckier with the program opening up in Christchurch on the 19th of September with Auckland and Wellington getting it on the 26th of September.

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REEL ANIME 2013 will be bringing us incredible features straight out of Japan, films like: Rebuild of Evangelion: 3.0 You Can (Not) Redo, 009 Re:Cyborg, A Letter To Momo, Garden of Words and Ghost In The Shell: Arise. Cinema locations throughout Australia will be as follows: Palace Eastend (Adelaide), Cinema Nova (Melbourne), Dendy Newtown (Sydney), Luna Leederville (Perth), Dendy Portside (Brisbane), State Cinema (Hobart), Dendy Canberra and Avoca Beach Picture Theatre.

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If you have the chance to get to one of the screenings I highly suggest you do, these are all incredible movies that you’ll be wanting to see as soon as you can! For more information head to the REEL ANIME 2013 site which you can find here and also keep your eyes on this site for any and all new information to be released.

 

The Drowning: Toxic Beast Hunt

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DeNA is currently hosting a special event to celebrate their successful launch of The Drowning that occurred just over a week ago. Being a first person-shooter for the iOS market, the game attained a top 5 ranking of most downloaded free apps on the iPhone in 16 countries and top 5 on the iPad in 42 countries – not too shabby. Ben Cousins of the European development team had the following to say regarding the launch event:

It’s really exciting to continue the momentum of our worldwide launch with our very first live gameplay event called the Toxic Beast Hunt. This is another real first for a mobile FPS – adding variety to the game in the form of a weeklong competition where our players worldwide get matched up to co-operate and compete to hunt and take down rare and powerful monsters hidden across our game world. The great thing about our Boss Hunt events are that they enable everyone who’s enjoying The Drowning to play together using our innovative asynchronous matchmaking system. You could get matched up to co-operate with people in your neighborhood or from the other side of the world. Time zones and schedules don’t matter – our game system organizes everything. If you fight effectively as a team with your ad hoc brothers-in-arms you can win items of real value such as rare weapons and other useful equipment. We hope everyone out there enjoys this event. See you on the hunting grounds!”

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The ‘Toxic Beat Hunt’ will be occurring through August 14th, and players will have to join cooperatively as well as compete amongst themselves to gain prizes. A new foe has entered the fray as an old power plant has created more powerful, strange creatures. Defeat the toxic beats in order to claim your prize. Join the battle now by downloading the game for iOS (here). Be sure to take a look at the end of the world trailer below!

Bushiroad Card Games Interview – SMASH! 2013

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During SMASH! 2013 at the Bushiroad Card Games Room, we got a chance to sit down with Bushiroad’s Noel in order to discuss the card games craze, the tournaments and workshops on show as well as the wildly popular Cardfight!! Vanguard.

During our chat, Noel explained that the big four card games on the scene right now are Cardfight!! Vanguard, Weiss Schwartz, Yu-Gi-Oh! and Pokemon. Could card games be making a comeback on the waves of popularity from Cardfight!! Vanguard and Weiss Schwartz? Watch the interview to find out.

For a full rundown on the Bushiroad Card Games Room at SMASH! 2013 you can check out our coverage of that here. Be sure to check out the interview video below.

Wheels of Steel Out On Steam

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Developers Bundle Stars have unleashed an amazing deal upon Steam with their Wheels of Steel bundle for only $1. This is an amazing deal with each game costing around $0.33 each. The three games included pack a varied combination of action, racing, and strategy sure to keep gamers enthralled.

The bundle includes the action game Wasteland Angels which is a rough and tumble journey of revenge set in a dystopian future during World War III with majority of the worlds population eliminated. Gamers take control of the  lead heroine, the eponymous Wasteland Angel, as she roars through the violent wasteland in her heavily armored vehicle protecting innocent civilians from a rogue military, roughneck gangs, and enemy mutants.

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The second title, Crash Time II, is an intense racing title where players are tasked with patrolling the Autobahn as a member of the police force. Solving crimes as you race with fully destructible vehicles at over 500MPH taking down dangerous criminals in intense, blisteringly fast action.

Finally the bundle is rounded out by the game Tank Universal, a game packed with intense 3D tank battles. Players have access to over 20 levels to wage war on as well as long and short ranged attacks with many players at once. The game also has an intelligent AI system to give gamers a run for their money in single player modes. Action can take place in a variety of manners including long range third person views and the option to get in close first person view and take the fight to the enemy. This bundle is only available for a limited time so jump on this deal while you have the chance exclusively on Steam.

CC Comic Zone – They’re Our Only Hope

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Here we are, we’re back again for another round of CC Comic Zone! This is the place where we come to talk about all things Comics, Manga, Graphic Novels and, pretty much, all illustrated media! Once again I’m Frank Inglese and this week I want to get into the nitty gritty of a topic that doesn’t essentially divide people but it does definitely get them thinking. This weeks article is called “They’re Our Only Hope” and what I want to talk about here are all those characters who snatch the spotlight and are the only ones who can ever seem to save the day. Like everything else there is both a good and a bad side to this “trope” and I’m here to sort it out.


Every single Comic, Manga and Graphic Novel has a main character, the protagonist, the hero, the one everybody relies on and that’s a good thing, that’s an extremely essential part of any story and it’s a staple for every tale but I feel like it is also something that gets taken overboard in many situations and you tend to only realise just how essential and powerful some characters are when they’re put in a situation where in which they will work along side other, less important, characters despite their role in their respective stories.

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Let me put this in context for you all: Superman. The titular character of his own Comics and a world renown hero, he has every power you could ever want, he can fly, he has heat vision, he has freeze breath and essentially he can only be killed by one thing, a thing that is incredibly rare, so Superman is an unstoppable force of justice in the comic book world. Superman is given all these attributes because, within his own world, he is meant to be the best and that’s understandable but what happens when you slot him into something like The Justice League or even the recently released game Injustice: Gods Among us? While all these other characters are the very best in their own series’ who comes out on top when they’re all together? It’s Superman and unfortunately while the other heroes do what they can to save the day it’s really just a big waiting game, when will Superman turn up to save the day?

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Don’t think for a second that my lack of interest in the world of DC Comics means I am going to be biased because my next example comes from a a series that is very close to my heart. The next series I want to talk about is Shonen Jump‘s Dragon Ball Z. We all know about Dragon Ball Z, we all know Goku, I think that Goku and Superman are extremely similar in that they’re the most powerful a character can ever be and that leaves no room for others to step in and take the spotlight, if anything I think Goku is even worse than Superman when it comes to this because at least the comic Superman is in is called Superman, it’s obvious he has to be the strongest, but Goku is from a Manga called Dragon Ball Z which means that there is room for others to step in and maybe save the day. Are you following me on this one?

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A recent conversation with a co-worker forced me to think this topic over. Goku has been revived so many times throughout the series and while we all loved it because our favourite, spikey-haired, hero was back it also makes us care less about every other character in the series. I’m going to skip through a lot of story but I’m going to assume that if you’re reading this you know all about DBZ. Gohan is Goku’s son and, after what happened in the Buu Saga of the series, he is infinitely more powerful than Goku, why didn’t Gohan then take on the lead role of the series? People still love Gohan, maybe just as much as Goku so it’s not like it was the choice of the audience, so why keep him around? Why not let someone else be the one to save the day? Yes I know what you’ll all say “but Frank, Gohan killed Cell”, yes, he did…while the ghost of his recently deceased father, Goku, allowed him to use his power through time and space or whatever reason they gave it.

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Now I want to flip the coin. The Graphic Novel, Sharknife, is a quirky, super sentai, style story that revolves around a boy who works at a Chinese Restaurant that, when he eats a special fortune cookie, turns into the mighty hero Sharknife. Within his own story Sharknife is the be all and end all, why is this? Because really there is only Sharknife and his mortal enemy OrcaSword, yes there are some minor characters that come and go but at the end of the day it’s just him and it’s just his enemy, there’s not a slew of other characters that could potentially do the job like there is in DBZ and in the Superman comics. This is where I find it works the best, because there literally is no other option, they’re is one hero and one villain and the only ones that can stop each other are…each other.

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That’s not to say Sharknife is a better Comic than Superman is, nor is Superman better than Dragon Ball Z, it’s just the way that the series’ are planned. Some people enjoy it that way while some don’t and that’s fine because it’s all subjective anyway. It doesn’t mean I hate these titles, not at all, I just feel that some titles need to have have less emphasis on certain characters considering that, in this day and age, you’ll find that audiences tend to make the lesser characters their favourites because there’s so much of a cast, it’s just unfortunate to see that those characters don’t get enough time to shine. Let me know what you think about this in the comments section below, let me know if you think I’m wrong or would just like to talk things over in a little more depth, let’s start a discussion!

Mighty Switch Force 2 Coming to Wii U

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The original Mighty Switch Force was initially released on the Nintendo 3DS and then saw a re-release on the Wii U as Mighty Switch Force: Hyper Drive Edition. Now it seems Mighty Switch Force 2 will be getting similar treatment.

It is unknown if the game will receive the Hyper Drive upgrade, but hopefully an official announcement by WayForward will clear things up. The studio should be making an announcement in the coming weeks. The team at WayForward mentioned that bringing Mighty Switch Force 2 to the Wii U is “kind of a backburner project right now”, but this is still great news for fans of the Mighty Switch Force series. The announcement is not too much of a surprise, as the game was submitted to the ratings board to receive a rating on the Wii U in mid July.

Credit to Nintendo Everything for breaking the story.

Bushiroad Card Games Workshops and Tournaments at SMASH! 2013

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Bushiroad has something for everyone with their card games.

Card game fanatics were in for a real treat at SMASH! 2013 with the Bushiroad card games room catering to both newbies and veterans. With card games workshops to help introduce and teach players to the several types of games and even a series of highly competitive tournaments, they had players of all skill levels covered.

Whether it is Cardfight!! Vanguard, Weiss Schwartz, Yu-Gi-Oh! or even Pokemon, attendees were able to get up close and personal with the cards and get in on the action with workshops to help players learn the games and tournaments to test players abilities.

While Pokemon and Yu-Gi-Oh! attracted a lot of interest from veteran players who have been playing the games for years, there was definitely an evident turning of tides with Cardfight!! Vanguard and Weiss Schwartz garnering a great deal of attention from both newbies and veterans interested in these exciting games.

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Many had their first card fight at SMASH! 2013

Bushiroad held several tournaments on the day, with a tournament for Cardfight!! Vanguard, Weiss Schwartz, Yu-Gi-Oh! and Pokemon all taking place. The competition was red hot with only a limited number of competitors even making the cut to enter the battle for a chance to win some great prizes.

The biggest tournament was definitely the Pokemon TCG tournament sponsored by Beyond Home Entertainment, showing that the series has not at all faded in the hearts of fans after all these years.

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Stand up, Vanguard!

If you are intrigued by the whole card games phenomenon and want to get your hands on some of the Bushiroad card games, you can check out the official Bushiroad website to find your local card games distributor. You can also check Bushiroad out on Facebook and Twitter for all the latest updates on Bushiroad card games.