Ah yes, Tank Girl! If you’re a fan of this comic than you’ll be excited to know that Solid State Tank Girl Issue 4 will be coming out on the 2nd of October, that’s only a few days away! From awesome writer Alan Martin and incredible artist Warwick Johnson-Cadwell comes the next issue in the Solid State Tank Girl series “Tank Girl VS. Anti-Tank Girl For All The Marbles!“. Anti-Tank Girl, the polar opposite of our favorite girl, intends to kill and replace Tank Girl in the final issue of this series and it will definitely prove to be action-packed, but don’t just take it from me, here’s the Official Synopsis from Titan Comics:
Spawned in darkness, trained in secret, brewed in a bollock, Anti Tank Girl is the worst nemesis Tank Girl has ever been pitted against! A towering edifice of pink blondeness, she emits uncontrollable rays of rainbows, love and ponies wherever she goes – and is out to replace Tank Girl for good! There’s no way that Tank Girl and her gang of misfits are going to stand for THAT. It’s the ultimate battle for women’s suffrage in the slam-bang, riotously unexpected conclusion to the most insane Tank Girl adventure yet!
Clearly Solid State Tank girl is set to end in a BANG! Like I mentioned above the conclusion to Solid State Tank Girl (Issue 4) will be released on the 2nd of October and will be available for $3.99 at all good comic book stores. We ask that you please support the official release and if you’re not too sure whether or not you’re going to like this comic we’ve been given some pretty cool preview pictures for you all to take a look at, you can see them just below!
I was able to get my hands on an exclusive early access demo code for Beyond: Two Souls for the PS3 courtesy of the EB Games’ loyalty program. Check out our hands on preview to see what you can expect from this latest story driven game from the creative team at Quantic Dream. There will be spoilers so those who wish to go into the game blind may want to turn away now.
It is established that the game will take you through a variety of stages in Jodie Holmes’ (the main character’s) life and you begin the game as a young child. If you’ve played Heavy Rain (and if you haven’t you should), you will instantly be in familiar territory. You walk around slowly as Jodie, examining your environment to get a sense of who and where you are. You interact with objects like toy dolls and paintings as a doctor guides you to the experiment room. For the most part it’s pretty linear but things start to get intersting when you get to the room and begin the test.
The first test has you having to match the card this woman in the other room has chosen. How are you going to do that without being able to see the card you may ask? Well thanks to your ghost/entity friend Aiden (pronounced I-den) it’s a breeze and a quick trip into the other room allows you to see the card the lady has chosen and then pick the appropiate card. Controlling your ghost accomplice is rather simple, R2 and R1 to ascend and descend, L2 to do a 180 degree spin and L1 to lock on to certain objects that you can manipulate with your psychic powers. Left stick is move and the right stick is used to control the camera. It takes a bit of getting used to as you enter this floaty first person view, but you will pick it up rather quickly. Aiden can fly, bypass walls and manipulate objects as well as perform other supernatural actions that will be touched upon later.
The decision making and branching paths from Heavy Rain is making a very welcome return and comes into play with small decisions like picking the right card and answering questions as well as in bigger events where the outcome might differ if you fail too many cues which could lead to you tripping over a branch or getting punched in the stomach. It’s a great system and means your decisions and skill will have a rather big affect on the story. In terms of the cards, you don’t even have to pick the right one even though you know what it is.
Next you are asked to smash a block tower which is simple enough. You take control of Aiden again and you can pull the two analog sticks down and then release them to send the blocks flying. Now the lady in the other room is getting a bit creeped out and this is where the fun begins. You can manipulate nearly all the objects in the room and the more you fling chairs around, flip over tables and smash glass, the more terrified this lady becomes. You feel an immense sense of power as if you could destroy this woman’s psyche at any minute, you can even go as far as to choke her with your psychic powers. At this point in the story Aiden is still rebellious and seems to be more under the control of you as opposed to Jodie, which means you are free to wreak as much, or as little havoc as you want. I’ll admit I went psycho and it felt pretty awesome. Eventually the doctors all rushed in to help the women and then the game skipped to the next section of the demo.
This time I was a much more teenage Jodie in a combat training facility where the game gets you used to the games action sequences. In place of overlaid visual cues, this game has you relying solely on the action on screen to provide you with the information you need to move the stick in the right direction. So say for example Jodie is punching to the right of screen to punch someone in the face, you need to flick the stick right. If someone is swinging at your head, you need to duck by moving the stick down. Surprisingly it work’s quite well and the on screen prompts from Heavy Rain aren’t missed. You get a fair amount of time to assess the screen and pick the appropiate action, so if you fail the prompt you only have yourself to blame.
In other scenarios where you’re just walking around or climbing a mountain, you will be presented with the familiar buttom prompts similar to Heavy Rain and a small white dot normally means an object can be interacted with. The minimalistic approach to the visual cues provides just enough information to the player without distracting from the experience, allowing the player to really engage with the world. A nice feature was that cues will be explained to you if you seem to be struggling. For example I wasn’t aware you had to hold the button down if it is surrounded by a white square but a small image of the controller and the word hold helped rectify the problem immediately.
After that the game takes you onboard a train where it soon becomes apparent you are wanted by the state and the entire police force is coming after you. You manage to escape with the help of Aiden after a thrilling chase both through and on top of the train. You then learn you can possess enemies with an orange glow, which allows you to disorient everyone around them with crazy actions such as shooting their gun. This distraction lets Jodie steal a motorbike which you can then use to escape. What’s really cool is the cinematic camera that still leaves you in control of Jodie’s actions. For example when you first get the bike you drive it from a rather standard driving game view, but then the camera angle then switches to that of the helicopter giving chase to you. Eventually you arrive at a roadblock and Jodie decides the best course of action is to plow right through them. You use Aiden to provide a supernatural shield that leaves you unharmed by the barrage of bullets.
The final part of the demo has you surrounded near a movie theatre in a small town. Jodie hides behind a car while you take control of Aiden and need to protect her. This was probably the most frustrating part of the game as I felt more limited than I should be. I couldn’t flip over the armoured trucks but could flip over certain cars (as long as they wern’t already on fire). Now this was just a demo and I feel like parts of the story were missing, so maybe it is explained at some point that Aidens abilities are limited in some regards and he can’t pick up really heavy objects or something like that. I just would of liked to see more freedom in this type of scenario. You can only possess certain enemies with the orange glow which I found strange as I don’t see why some guys are favoured over others. Eventually one of the S.W.A.T. team members you possess throws a grenade at a gas station causing it to explode. From there I eventually got caught, but then possessed a guy in the car and shot the driver which led to my escape. Jodie tells one of the guys to leave her alone (I cleaned up the swearing a bit) and then the demo ends with a trailer.
While this was my experience with the game, the branching pathways could have easily lead to a different story. For example it seemed possible to fully fend off the S.W.A.T. team in the town and it looked like I could of got caught much earlier when I was in the forest as well which surely would have affected the outcome.
With so many big games out at the moment and coming in the future I was tempted to skip out on Beyond: Two Souls and wait for a price drop, but the experience I had with the small portion of the game was very compelling and has moved the game up to the top of my wanted list. The storytelling was terrific, the branching paths and decisions you have to make keep you engaged and thinking about how you want to progress the story. Technically the game’s graphics look amazing and I only had a few minor frame drops during my time with the game. Sound design was top notch and the game controlled well with no complaints. While a bit more freedom would have been nice, this looks to be another winner from development team Quantic Dream.
Beyond: Two Souls is available from October 9th and the demo will be available to everyone from October 3rd. We recently got the chance to interview David Cage, the Creative Director and writer for the game. You can check out what he had to say about his latest project here.
Indie developers VisionArts, led by Aaron Wilde and Maria Hansson, booted up their Kickstartercampaign for their upcoming horror game Middle of Nowhere. The game is a first person survival horror title that throws back to the terrifying era of PlayStation 1 horror that included Resident Evil 1 and Dino Crisis. Middle of Nowhere emphasizes survival and exploration as players will need to manage a limited and expensive supply of ammunition as they avoid the deadly and horrifying locals.
To introduce players to Middle of Nowhere, VisionArts has released a short demo featuring a small test level that will send players on a short quest to collect four pieces of a broken bridge. The download is available for free on the Kickstarter page. Middle of Nowhere will be released for for Windows PC in May 2014. Be sure to also check out the game’s Steam Greenlight page.
The soundtrack is due out for physical release in both the European and American markets on October 29 as well as a simultaneous digital release on iTunes, Amazon MP3, as well as various other retailers. Also mentioned was a special extended edition of the soundtrack dubbed the “Castlevania: Lords of Shadow Director’s Cut” with over twenty bonus tracks that will be exclusively available at Sumthing Else’s official site.
As exciting as that is for fans of the series there is a bit more to look forward too as a couple more soundtracks have been announced in the form of “Castlevania: Lords of Fear- Official Soundtrack” which will also be available digitally on October 29 but will have physical copies available sometime in November followed by the soundtrack for Castlevania: Lords of Shadow 2due out in early 2014.
The score for Lords of Shadow, composed by Oscar Araujo, has received many accolades and awards in 2011 including ‘Best Original Score for a Video Game of Interactive Media’ from the Interactive Film Music Critics Association. It was recorded with the Bratislava Symphony Orchestra which consists of a 120-piece ensemble. For more information on upcoming titles and the Castlevania series as a whole visit the official website.
Catwoman turns to the good side and joins the increasing roster in Infinite Crisis, an upcoming multiplayer online battle arena (MOBA) that will be set in the DC Multiverse developed by Turbine and published by WB Games. Catwoman will line up against the likes of Arcane Green Lantern, Batman and Atomic Wonder Woman. Villians will also be playable as the classic DC heroes fight off against their arch enemies in Gaslight Joker, Doomsday and Poison Ivy. Catwoman will use her whip to attack and be able to pull off advanced acrobatic manouvers.
Check out a full rundown of Catwomans skills and abilities within Infinite Crisis in the reveal trailer below. Infinite Crisis is expected to launch on PC sometime in 2013 and is currently in closed beta stage. If you’re wanting for some DC action before the game drops, check out Batman: Arkham City which features Catwoman as a playable character.
The Evil Within is one of the hot new IPs that is coming for both current and next generation consoles, but as good as it looks the information on the game has been somewhat limited with a scant few trailers and just a bit of gameplay revealed so far. But, in an effort to show off even more of the gameplay, publisher Bethesda and developer Tango Gameworks have just put up a brand new 12 minute video.
While the video doesn’t go so far as to spoil too much of The Evil Within by showing off 12 straight minutes, the video does jump around to give a nice idea as to how the game will play. Split into two part, the video covers a little bit of two chapters the Prologue and Perth House to provide more than just a single area of the game. While a little disjointed to show as much as they can, the video does give a good idea of what can be expected when the game finally releases.
Those wanting to watch the gameplay video for themselves can find it embedded below. The Evil Within is currently set to release sometime next year for Xbox 360, PS3, Xbox One, PS4, and PC.
It isn’t “commonplace” for games to set their scene using a flaming biplane crashing like a phoenix into an Aztec temple, unleashing an ancient curse, but Deadfall Adventures clearly doesn’t seem like a game that could be described as run-of-the-mill. A new trailer for Nordic Games and The Farm 51‘s latest game for the PC and Xbox 360, Deadfall Adventures, was released today and it certainly isn’t messing around, plunging you straight into the depths of an old Aztec tomb right in the heart of the Mexican jungle.
When the trailer started, I was unimpressed by the lack of detail that had gone into the Aztec tombs, but as it went on the action just kept on mounting and the visuals became more and more spectacular. From the sheer detailing that went into the light effects on a lone spider-web, to the evil glow of Aztec monster himself, everything looks fantastic.
Check out the trailer below and let us know what you think!
A new world is available for you to explore in EA‘s The Sims 3, although it’s not for the faint of heart. Midnight Hollow is the latest expansion after the recently released Movie Stuff, and it is spooky!
Tucked away within the forest lies the town of Midnight Hollow…sounds like the perfect vacation destination if you ask me. Entrepreneurial souls can open up businesses in the haunting locale, and may just come across a familiar face in Olive Specter – a popular resident which fans will remember from The Sims 2. You can also expect new Sims, décor and added gameplay with the Savvy Seller’s Collection.
Check out the trailer embedded below. For more information or to purchase The Sims 3 Midnight Hollow, click here.
Anyone planning on getting the PC version of the upcoming Thief game when it comes out next year now has more options as to what edition to get as publisher Square Enix and developer Eidos-Montreal have announced the Master Thief edition. Now available for preorder, those wanting to get the ultimate collection of bonus material can opt for the Master Thief edition, which will be completely for digital download.
Including the official digital artbook, the complete set of digital comics, booster pack of in-game consumables, digital soundtrack, and the previously announced Bank Heist bonus mission the Master Thief edition has plenty to offer for fans of the series. Those wanting to get the PC Master Thief edition for themselves will be able to order it from the Square Enix Store, as well as other digital retailers.
While the Master Thief edition has only been announced for PC as a digital download, only time will tell if other editions of the game will be available for the other versions or the retail version of PC. Thief is set to release February 28th, 2014 for Xbox 360, PS3, Xbox One, PS4, and PC.
Square Enix have announced a weekend sale on two of their biggest iOS titles for both iPad and iPhone. Both Deus Ex: The Fall and Lara Croft and the Guardian of Light will be reduced by over 60% over the coming weekend. Both games picked up highly respectable scores here at Capsule Computers, scoring 8.5/10. You can check out the reviews for both titles through the links below:
Deus Ex: The Fall picked up seven awards at this years E3 for best mobile/iOS game, and follows the quest of an augmented ex SAS soldier who sets out to unravel a global conspiracy that threatens his life. The game is compatible with the iPad 2 and above, iPad Mini, iPhone 4S and above, and the iPod Touch 5 and above.
Lara Croft and the Guardian of Light is available in HD (iPad) or SD (iPhone, iPod Touch), and provides a different style of Lara Croft adventure from the usual Tomb Raider game with more of an emphasis on co-op game play.
Price drop : £0.69 from £3.99 / €0.89 from €5.49 (iPad)
£0.69 from £1.99 / €0.89 from €2.69 (iPhone, iPod) Click here for store