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PAX Aus Indie Spotlight: Considerable Content

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For me one of the greatest things about PAX Australia was that local Indie developers got to chance to show their creations to a massive audience. They were given a large portion of the show floor to set up their own professional looking booths and demonstrate their game in a relaxed setting to the masses. Talking to these guys and seeing the passion they have for their creation is inspirational and amazing to see. I took some time to hang out at a couple of these booths and get to know who these indie devs were, what they were all about and what they had to show. My first stop was at the Considerable Content booth.

consider-content-teamA two man team made up of designer Edward Blanch and software engineer Scott Beca, the Melbourne duo were there to showcase there latest creation and first major release, Cargo Chaos. The game centers around you stacking a number of different crates of varying sizes and properties (for example, a circular crate that rolls everywhere or a container of animals that jumps around) onto a ship and then keeping those blocks on board the ship as it sails across the sea to the docks. This isn’t as easy as it sounds however as the ship isn’t infinite in size and the sea it has to traverse isn’t exactly calm. It’s up to the player to stack the blocks in a way that will minimize movement so that when the ship begins travelling across the rough sea the shipping containers won’t fall into the ocean and you will get to keep your multiplier.

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Cargo Chaos packs in 30 levels with each one increasing slightly in difficulty. Trying to get 5 bells on anything past the levels at the beginning is a tough (but fun) challenge. I was interested to ask what the inspiration for the game was and Scott was happy to share that with us:

“We came up with the idea of stacking blocks on a moving object. It was just a moving platform, we didn’t exactly know what it was, then we were like O.K, where can we go from here? What kind of setting generates a moving platform? And that’s where the boat moving over the ocean came from. From there it became how can we make this more interesting instead of just blocks. So we took some inspiration from Tetris and other games like it and made the blocks crazy and have different properties and it just kept growing from there.”

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I also asked what was next for Considerable Content now that Cargo Chaos has been completed.

“With Cargo Chaos we wanted to do something that we knew we could finish to show that we can finish a game and to have something out there. Now we’re going to continue bug testing Cargo Chaos and possibly provide future enhancements depending on how well it does and if the business case is there.

The next game we’re working on is Postman’s Odyssey. It’s a 3D atmospherical, exploration platformer. It’s set in a wierd world about a postman that’s been teleported there and he doesn’t know why. He works out he has mail to deliver and he wants to know why he has this mail and what his doing there and so will the player. You will basically be exploring this world with alot of free movement and you will gain alot of abilities to help you do this. You will start off with a single jump then you will get a double jump, later on you might even get a triple jump or the ability to glide. In it’s most basic form we wanted to really tap into the idea of that feeling in a game when you see something in the distance and you wonder can I get there. We don’t want to do anything like invisible walls we just want you to able to explore. “

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You can check out the trailer for Cargo Chaos below and if you like what you see you can download Cargo Chaos for iPhone and iPad from the App Store and for Android from the Google Play Store. If you would like to stay in touch with Considerable Content and what they are up to, support them by liking their Facebook or visit their official website to see developer diaries, blogs and more. While your here, feel free to read on to our other Indie Spotlight which focuses on Studio Grow and their game Grow.

PAX Aus Indie Spotlight: Studio Grow

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PAX Australia was an amazing opportunity for local Indie developers to show their heart felt titles to a massive audience. They were treated like established game companies with their own professional booths and a large portion of the show floor. I throughly enjoyed talking to some of the developers at these booths and getting a real feel for what they were all about and what games they had created. It was truly inspiring and a fantastic experience, one that I hope carries through to next year’s PAX Aus.

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Studio Grow is a four man studio based in Melbourne. Andey is the designer and also takes care of textures, user interface and other bits and pieces. John is another designer and takes care of the levels as well as the particle effects. Jacob is the lead animator as well as the creator of any promotional material and Tim takes care of all the hardcore programming and ensures that the servers are working as they should. They are currently working on their first commercial release, simply titled Grow.

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Grow is being developed for the PC and was easily one of my favourite games of the show. Grow is best described as an online, multiplayer brawler with monsters that can evolve by eating different types of food. You start out with the basic monster known as Nom and by eating enough food, can then evolve that monster to gain a new look, new attacks and new abilities. You can focus on eating a certain sort of food to gain an advantage in a certain area (for example, eating meat will evolve Nom into a Growl who is big and bulky and has high attack power), or mix and match different combinations to suit your playstle. The game has a bright and colourful palette and features great 3D models that bring alot of life to the monster characters. Up to 32 players will be able to battle it out against other monsters online when the game releases.

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One thing I was curious about was the inspiration for the game. This is Andey had to say on the matter.

“The list of inspirations is so huge. The one’s we always list are Pokemon and Team Fortress 2. We have the evolution thing going on from Pokemon and the whole battle situation going on from TF2 where it’s really aggressive and stuffs flying everywhere and it’s class based. Plenty of other Nintendo titles as well such as Super Mario Sunshine.”

The heart and passion being put into Grow is truly amazing and it was a joy to talk to the team as they explained the various aspects of the game. I walked away from the stand with a great impression of Grow, my Nom trading/business card and really wanting one of those cute plushies the team had created for PAX.

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If you’re interested in Grow, the video below helps explain all the mechanics and gives an oversight of the game. So far there is no release date but the team is working hard to bring it to you as fast as possible. If you like what you see, feel free to support the developers by liking their Facebook or visit their official website and click on the about button if you would like to download an early build for free. While your here, feel free to read on to our other Indie Spotlight which focuses on Considerable Content and Cargo Chaos which was just recently released on mobile devices.

Monster Hunter Frontier G Gets Trailer

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Capcom, the publishers behind the popular Monster Hunter franchise, released a new trailer for an upcoming Monster Hunter game today. Dubbed Monster Hunter Frontier G, the newest title in the franchise will be coming to the PlayStation 3 and Wii U.

“So why another Monster Hunter game? Will it be any different than Monster Hunter 3?” This release of Frontier G will mark the first time that the Frontier branch of the series has come to either a Sony or Nintendo platform. On top of that, it will boast several bits of new content including:

  • 10 new monsters
  • 21 current monsters that will be available at G-Rank
  • Three new areas
  • Over 150 G-Class weapons
  • Over 150 G-Class armors
  • 30 new skills
  • 4 new elementals
  • New actions for 11 weapon types

For more information, be sure to watch the trailer in the video player below this article.

Tomb Raider sequel “well into development”

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It seems that despite apparently having disappointing sales, only selling 3.4 million copies compared to Square Enix‘s apparently ridiculous expectations, a sequel to the Tomb Raider reboot is “well into development.” This news comes from Square Enix CEO for the Americas and Europe Phil Rogers in a note he made for the community over on Square Enix’s blog.

This is great news as not only could the series benefit from being able to harness the next-generation capabilities of the Xbox One and PlayStation 4, but the first game in the series was also critically acclaimed, as our own review of the game says here.

Breath of Fire 6 announced for 2014… but don’t rejoice yet

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If you’ve already started cheering, then prepare for disappointment. Today it was announced over in Japan that Capcom is working on the next game in the Breath of Fire series, however rather than bring it out to consoles or even handhelds at this point, they are instead making the title a browser/tablet/smart phone game.

Breath of Fire 6 is set to be released in Japan in 2014 and it is an online only game that can be used anywhere via touch controls and your save data can be transferred between the browser and phone versions of the game. Fans of the series can get their shovels ready for what was once a great series… but at least they can still play the great versions of the game via the PSN.

WWE 2K14 Phenom Edition announced and detailed

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Today 2K Sports announced that they will be releasing a special edition of WWE 2K14 which focuses on the phenom himself, the man with the Wrestlemania streak of 21-0, The Undertaker. The “Phenom Edition” will cost $100, putting it $40 over the price of the standard game. Currently the game is set to be released on October 29th.

This special edition comes with all of the contents shown above, meaning a collectible tin coffin, the game itself, an art card signed by The Undertaker, a controller skin, the first disc of “The Streak” DVD set and a special playable version of The Undertaker which features his “American Badass” gimmick, for those who don’t remember the gimmick, screenshots of The American Badass Undertaker can be found below.

DeNA Launches Mobile FPS – The Drowning

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The development team at DeNA are extremely excited to announce that their incredible mobile-based, first person shooter, The Drowning, is now available worldwide through the App Store. The Drowning is described as a mobile game that has the same quality as a game set on a console and, if you’ve seen the launch trailer (Below), you can agree that they’re not over exaggerating. It boasts intense action, HD graphics, a unique storyline and an incredible control scheme.

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 “iOS is a spectacularly powerful gaming platform that is always accessible, and The Drowning was created from the ground up for core gamers who want a console-quality experience wherever they are. Our veteran development team set out to make The Drowning a platform-defining gaming experience with unmatched console-quality graphics combined with a new revolutionary control system that utilizes familiar Multi-Touch gestures. By using just two fingers on one hand, players can shoot, look, move and zoom with the same precision and control as they can with a console game controller.” – Ben Cousins, Head of DeNA’s European Studio Operations

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You take control of one of the very few survivors of a world catastrophy. You fight for your survival in a world that has been thrown into darkness through an oil spill that seems to be turning normal people into soulless beings that are only out to attack and kill anyone who isn’t them. There’s such a unique and varied arsenal of weapons for you to use in your survival so you’ll need to take advantage of them before it’s too late. Work alone or with friends, it doesn’t matter how you play so long as you survive.

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“The Drowning combines the proven gameplay mechanics from the East with the most popular Western game genre of FPS. We could not be more excited to get The Drowning’s intense and graphically stunning gameplay in the hands of iPhone, iPad and iPod touch players.” – Clive Downie, CEO of DeNA West

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The development team for this game has previously worked on games like Halo, Battlefield and Far Cry so you know, without a doubt, that they’re more than familiar with how FPS’ work and you can be assured that this game will rock audiences into a frenzy. It’s available on all compatible iOS devices today and you can nap yourself the game by heading here it’s free to play so give it a shot ASAP. If you’re not convinced yet head down below to our Featured Video section to see the launch trailer. “The End Of The World Is A Beautiful Thing”.

Feel honored to watch this latest Watch_Dogs trailer

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Today a new trailer was released for Ubisoft‘s upcoming open-world sandbox game Watch_Dogs. While this trailer does give us another glimpse at what makes Watch_Dogs special, including the ability to hack many of the things in the world as well as the game’s stunning graphics, it also shows how honored the company is with the amount of praise they have received.

The title was awarded and nominated for over ninety different awards during E3 this year and currently it is set to be released later this year on not only current generation consoles, but also next gen consoles and the PC as well.

Devil Survivor 2 may come to Europe if Ghostlight hits pre-order goal

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Despite the fact that Shin Megami Tensei: Devil Survivor 2 was released in North America back in 2012, the DS RPG has not been released in Europe and until now, things were looking grim for the game’s prospects in that region. However today Ghostlight announced that they do plan on bringing the game over to Europe, but they will need your help to do it.

Ghostlight is asking gamers to pre-order Devil Survivor 2 through their Ghostlight Webstore and if they manage to hit 1,800 pre-orders by August 30th then they will be able to ship these games to those who want them. There is a basic “Special Edition” version of the game that comes with an exclusive folded poster, a gold colored Devil Survivor logo and their name in the game’s manual and also a Devil Survivor Bundle which will include the original version of Devil Survivor Overclocked with everything mentioned in the first option. The basic version costs £24.99/€29.99 while the bundle costs £49.98/€59.98

If the company fails to hit their target, they will refund all of the money they received for pre-orders, and those who pre-ordered the bundle will have the option to purchase Devil Survivor Overclocked with a £10.00 discount.

Revolution 60 Kickstarter to Try and Reach PC and Mac

Maybe you’ve heard about the new iPad game that Giant Spacekat is making titled Revolution 60 when it was at PAX East, or maybe you haven’t either way the time to start knowing about it is now. That reason is the new Kickstarter that Giant Spacekat has just launched to finish, polish, and get the game on PC and Mac, so that more people can enjoy it than just on iPad.

Revolution 60 is designed as a combination of Heavy Rain and Mass Effect to tell a story where choices truly matter and will have many different endings depending on the choices that players make. Featuring an all female cast, from an all female developer, players will take the roll of Holiday an assassin on a mission to save a planet from nuclear war.

Featuring intuitive controls designed for ease of casual gamers, cast of voice actresses like anime’s Amanda Winn-Lee and Marieve Herrington, and full facial animation using Unreal, Revolution 60 is set to be an outstanding iPad game. But, with the Kickstarter Giant Spacekat is hoping to make the game even better with polished visuals and reaching the PC and Mac crowd. Those wanting to help Revolution 60 reach its modest $5000 goal or wanting more information can check out the Kickstarter Page.