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Paul Caggegi’s 3D Illustration Panel at SMASH! 2013

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The subject of the demonstration…the Sand Speeder, or “Jetbike”

The 2013 SMASH! Sydney Manga and Anime Show featured multiple panels and workshops, with topics such as Cosplay Life Drawing and Improving Your Drawing, to How to Produce Manga and 3D Illustration – the latter of which will be detailed in this article.

Paul Caggegi was the special guest and host of this particular panel. Paul  has been a freelance motion graphics designer for over a decade. He has also worked as a media demonstrator, video editor, and in-house designer for a number of boutique studios. He begun his own podcast, The Process Diary, in 2007, where he interviews local filmmakers, artists and writers about their work and process. In 2010, he released the first issue of his sci-fi action/adventure web comic Pandeia, four issues of which are currently available in print, as eBooks or through Comixology.

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Paul’s workspace in Blender

Paul takes advantage of the free software Blender for its rendering capabilities in order transform 3D objects into 2D-looking illustrations. Modelling, UV Mapping, Texturing, Rigging and more can be done using this piece of software, as an alternative to Maya, which is a paid software. It is fully featured and easy to get into, especially if you follow Paul’s advice and take a look at the resource site Blender Cookie. He stated that he prefers creating an object in 3D as opposed to drawing it, because he can reuse that asset for different shots instead of having to redraw it for every new scene. The same can be said for camera angles, as another camera can simply be dropped into your scene.

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The finished page, in black & white and then final render

Paul went on to compare the layers of Photoshop to the nodes of Blender, stating the major con of the former being that everything underneath the top layer is affected by it, while in a nodal system, it’s much easier to bring every element in as a separate effect and choose how to apply them for the final render without hassle. And in terms of lighting, Paul finds it simpler too; necessary in most cases to only have one spotlight alongside your fill light, which can of course be rearranged on the fly.

Moving on to the rendering, Paul explained how he gets his 3D work to adopt a Manga/Comic book visual by having diffuse and specular values set to Toon, which is a high-contrast shader that takes your light information and efficiently splits it to acquire the desired effect. Stuff that can be difficult to draw by hand, such as glass, can be “cheated”, as Paul put it, by messing with the material’s properties and transparency settings. Another pro is that highlights and shadows can be easily adjusted to your liking with the click of a button.

Paul gave us a great look at his process in the panel. It’s unfortunate, being more of a visual demonstration, that we can’t do justice to it by trying to describe it all as the above is just a basic look at what’s possible with Blender. But, for more of Paul’s work and our SMASH! 2013 coverage, click through the links at the top of this article (contact him with any queries, we’re sure he’d be happy to answer them). If you’d like to try out the software for yourself, please visit the official Blender website.

Street Fighter IV Competition Results at SMASH! 2013

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The finals as they began…

The SMASH! Sydney Manga and Anime Show is not all about, well, just that…anime and manga. It’s also about celebrating some of Japan’s most beloved gaming franchises, with Pokemon, Super Smash Bros. and Street Fighter all having a presence at the convention this year, and all of which were played in tournaments on the day.

The Street Fighter IV competition was played over the course of two hours and featured many expert players. The rules were simple: single elimination with a ‘best out of three’ format in place, except for the semi-finals and finals, which would become ‘best out of 5’ match-ups. Characters could be changed between rounds with no real restrictions to speak of. Being one of the most successful and popular fighting franchises of all time, there were dozens of players arriving to sign-up and enter the tournament. Many even brought their own fighting sticks. There were many blow-outs and fewer technical battles, truth be told, but a couple players stood out amongst the pack.

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…before Balrog made the sub for Seth and got the “Victory!”

The champion of the day, Tony, had been consistently demolishing his opponents with boss character Seth. But once he got to the finals, it was neck and neck against Vega, whose acrobatic cross-screen combos were stifling his adversaries and doing major damage. It was 2-2, and Tony decided to make a risky move and exit to the character select screen to swap to Balrog – an understatement to say that he is not the most utilised character amongst the large roster. But, the Mike Tyson-inspired boxer took it out and Tony walked away with a prize pack, courtesy of Mindscape, which included – as the pièce de rĂ©sistance – a PS3 copy of Atelier Ayesha: The Alchemist of Dusk.

Vega, Sammy and Ryu seemed like favourite choices amongst the entrants, but in that barn-burner of a final, an unlikely challenger ended up winning the crown. On a side note…man, Seth’s combos do low damage!! What a pathetic final boss! Anyway, you can also check out our coverage of the Pokemon Black & White tournament!

Pokemon DS Tournament Results at SMASH! 2013

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From Left to Right: Roland (1st), Darren (2nd) & Luke (3rd)

The SMASH! Sydney Manga and Anime Show is not all about, well, just that…anime and manga. It’s also about celebrating some of Japan’s most beloved gaming franchises, with Pokemon, Super Smash Bros. and Street Fighter all having a presence at the convention this year, and all of which were played in tournaments on the day.

The Pokemon DS tournament lasted for nearly two hours, featuring 16 game competitors vying for a prize pack generously sponsored by Beyond Entertainment. Players could use their copies of either Pokemon Black & White or Pokemon Black & White 2, but there were a fair amount of regulations in place. Infrared Double Battle was the match format, with a maximum of only four Pokemon per team. There were no time limits, and all Pokemon were either auto-levelled up or down to Lvl. 50.

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The Bushiroad TCG Room was packed with Vanguard and Pokemon competitors

Players were allowed to use PokĂ©mon from the National PokĂ©dex – No. 001–649 – that were caught in the game, transferred from a previous PokĂ©mon title, or received at an official event or distribution. However, the following list of Pokemon were not eligible to be on any team: Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Chatot, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Keldeo, Meloetta and Genesect. The complete list of rules can be read here.

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The Grand Prize: 4 DVDs, a Black & White Card Game Team Plasma Box, a TOMY Basic Figure 4-Pack, Black & White Pokedex Training Kit and a Transforming Oshawatt/Pokeball Plush.

Being a double elimination bracket, the winner of the ‘winning’ bracket – in this case, Roland – and the winner of the ‘losing’ bracket – Darren – would face off in the finals. If the winner of the ‘losing’ bracket were to win, then an immediate rematch would take place, giving them the handicap of having to win twice…and this is almost what happened. Darren took out the first round in a tight match, leading to the second round per the stipulations. However, Roland worked hard to ensure a repeat result was not in his future and closed out the tournament for the win!

You can see a photo of the winners at the very top of this article, and also remember to check out our coverage of the Street Fighter IV competition!

SMASH! 2013 – Gunpla Builders World Cup

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Gunpla, a word combining the phrase “Gundam plastic model”, is recognised not only in Japan but overseas as well. Gunpla Builders World Cup events are held all throughout the world. Just like last year, SMASH! once again played host to the talented Gundam model builders of Australia, giving the rest of us some awesome works of art and dioramas to enjoy.

Right across from the Gundam HobbyCo Workshops stood a spectacular array of display cases and set pieces for the models that made it to the World Cup. Everything from the classic RX-78 to the Musha Gundam, and even some original creations, all were set up and looking fantastic. My favourite would have to be that Dom crushing his downed enemy!

First prize winners won return trips to the 2013 Gunpla World Cup Finals representing Australia along with trophies and product hampers from Bandai. Other winners received trophies and hampers as well.

The amount of work that goes into these things is hard to comprehend, so check them out for yourself below! Be sure to check out the official SMASH! site and the rest of our coverage of this year’s event.

 

Hidenori Matsubara Q&A Panel – SMASH! 2013

 

Mr. Matsubara and a drawing of Asuka.
Mr. Matsubara and a drawing of Asuka.

Hidenori Matsubara was one of the few headline guests at SMASH! 2013 and I was lucky enough to nab a seat and to be there for the entirety of his Q and A Panel as well as his Live Drawing in the Art Room yesterday at the convention. It was quite a small affair, it was held on the main stage of the Art Room, but that’s not to say that the place didn’t fill to the brim with eager Matsubara fans. The place was packed and, once again, the doors of the Art Room were closed and the lucky few got a chance to stay. There was no wasted time at this panel, almost as soon as Mr. Matsubara sat down the questions began rolling in and while there weren’t many questions asked Mr. Matsubara sure did answer them in detail.

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He worked on Ah! My Goddess.

He started off speaking about his past and where it all began for him, he took the audience through his work at Gainax when he first started out and how it was quite tough in that day and age to be an animator working on such an extensive series like Neon Genesis Evangelion. Despite his large resume a great deal of the questions revolved around his work on both the Neon Genesis Evangelion series and the new Rebuild of Evangelion Movies. We all got a little insight into the world of an animator and how excruciating the work hours are and how much effort these people put into their work.

Q: How have your daily habits changed since you’ve become a top-level animator?

Matsubara: Back when I was younger it was much harder to leave work and return home. I really only went home once or twice a week. I used to sleep under my work desk…at least I don’t have to do that now, although my days and nights have switched but I love what I do so it is not that big of a burden on me.

Mr. Matsubara also worked on Steamboy.
Mr. Matsubara also worked on Steamboy.

He spoke more about his childhood and what really drove him to become an animator and a character designer, people where somewhat shocked when he mentioned that his life’s work all came from the simple fact that when he was a child he liked Manga, it was that simple. It showed that the biggest of achievements can come from the smallest of dreams. He kept it fairly light-hearted the whole way through even though he did get into a bit of the tougher moments of his life and his career, he always brought it back with a nice ending to every question in the true Matsubara fashion.

Q. What was the biggest challenge you have ever faced in your career?

Matsubara: Possibly the lack of time and the lack of staff during Evangelion…I used to think that it would be better if everyone worked as fluidly as I did. A long time ago it used to take me many months to make an episode of Anime, now it takes me weeks at a time.

And of course, Rebuild of Evangelion.
And of course, Rebuild of Evangelion.

He compared working on the the Evangelion series to the movies mentioning that it is hard to find your feet when working on a brand new series or movie because there is a great deal of stress that comes with making it good enough for people to like, if people don’t like the series then you’ve wasted a great deal of time and put yourself through quite a lot of work and hardships. He explains more in his answers to these questions:

Q. How different is it working on the Rebuild of Evangelion movies after working on the original series for so long?

Matsubara: I was never the top animator for the Evangelion series, there was a lot of work to do and nobody was sure how the series would go, it’s different now though because, in the Rebuild movies, I AM the top animator. While my responsibilities have grown I’m finding it more enjoyable because I know how popular the movies are already and it seems to lessen the pressure while making it more fun to work on.

Q. The odd imagery at the end of the Evangelion series: Was that the directors choice or a budget problem?

Matsubara: A bit of both actually. There was an extreme lack of time by the end of the series, we were only given a week or so to finish it off…I think the ending is fairly odd too, like a lot of you, but I also think it ended the series in a good way, it forces people to think and to make their own decisions on what exactly happened. If we had the time we would’ve had it be a lot closer to what you see in the movies.

Don't forget Gankutsuou!
Don’t forget Gankutsuou!

Just before Hidenori Matsubara finished up his panel for the day he spoke a little bit about writing and drawing Manga. He said that to him Manga is a hobby and he likes it that way, he mentioned that he feels like a lot of the people out there who want to become a Manga artists should think of it the way he does; as a hobby. “Do what you enjoy and do what makes you happy!” is the way in which he answer his final question. After the Q and A panel he sat down once again to do a live drawing for the audience, the drawing would then go on to be put up at the Charity Auction as one of the items that could be won. Unfortunately we were not allowed to take any pictures of the work but I can tell you what it was and for all you Evangelion fans out there; it’s a good one! Mr. Matsubara took the next hour or so to illustrate a couple of drawings depicting Asuka (Evangelion) punching the main chracter, Shinji (Evangelion), right in the face with the last panel having Asuke saying angrily; “The End”. A funny way do end a fantastic panel, once again, in true Hidenori Matsubara style!

 

Capsule Computers Podcast Episode 088 – Breath of Disappointment

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Welcome back to CC Unplugged! After a minor delay, we are back and better than ever. This week, Dustin Spencer, Joe Morgan, and Travis Bruno have come together to talk about video games and the fun that is the industry. We speak about Pikmin 3, a bit of Wii U talk, Capcom and their grand announcements, as well as a few topics we can sit in that other branch. Its a fun show, so pull up a seat, go get a refreshment, and enjoy the listening.

So grab a power coin, tell your friends, and prepare to get UNPLUGGED!

 

 

• SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

• DOWNLOAD: MP3 (right click/save as)

Be sure to listen to our past CC Unplugged episodes here.

SPONSOR PLUG

Special Mention to our partners over at Razer, us here at Capsule Computers are geared by gamers, for gamers. Check them out on Twitter and Official Website.

Laike’s PC Download Deals 8/11/2013

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The best of the best this edition goes to GamersGate’s Summer Sale Indie Week. There are a ton of great indie games on sale and highly discounted Deals of the Day sales.


 

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Get 20% off many titles at Greenman Gaming with the coupon GMG20-4B9NY-L4FEN.

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Get Games is running a Get Loaded promotion weekend featuring Train Simulator 2013 and its huge array of DLC. Those wanting to check out the series can pick up the game for $7.00 and the DLCs featuring new trains and famous routes for a steep discount.

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Masakazu Morita Panel – SMASH! 2013

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Masakazu Morita!

The main stage. SMASH! 2013. Masakazu Morita enters the room. People applauded, girls cheered. Once the sound subsided, it was time for the panel to begin with a Q and A, exploring the life of one of Japan’s most popular voice actors.

Having been involved in the Final Fantasy franchise “since the eighth series”, Morita was asked about his experiences from both his role as a voice actor and his work  motion capture. Morita began by explaining how playing Tidus in Final Fantasy X was his first voice acting role, proceeding to then recite his first lines of dialogue. Cue cheering. He then described his time working in motion capture for Final Fantasy Advent Children. He noted that when the film was made computers weren’t as powerful as they are today. As a result of this he had to “work in slow motion” because the machines could handle mapping full speed movement. Morita further explained that his attire for capture was nothing but a pair of skin tight pants, which he noted was “not a very good look.”

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Can’t you just hear the applause?

Being known for his voice, Morita was asked if he had ever been recognised after talking to someone. Morita noted that as his voice is slightly different from the characters he portrays, it is not extremely common though it has happened. He also stated that he has never accidentally fallen into character whilst in public, but if a stranger is being rude to him “they get Ichigo Kurosaki.”

To further demonstrate his…versatility, Morita provided live examples of the way his voice changes when talking to men and women. Very conversational and laid back with members of the same gender, his voice became notably smoother when “chatting” to women, demonstrated with a lucky audience member who was called to stage. An act which resulted in a wave of cheering and laughter. With a bit of jealousy thrown in. Morita also joked that he changes his voice when talking at conventions, with his normal demeanour being “I can’t be bothered.”

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With a voice that makes the ladies swoon

The question and answer segment was followed up by some live dubbing. Much to the joy of the audience. English dubs were played first, followed by the live Morita version. After an initial hiccup that resulted in a unique dual English and Japanese take, Morita began with two scenes from Bleach. Early scenes involving a fight with Ururu and his initial meeting with Rukia. Following Bleach came a scene from Baccano, featuring Clare Stanfield (Morita’s character) expressing his unique and unending devotion to Chane. After many heartfelt awwws from the crowd came a more action packed scenario: Tiger and Bunny. After some punching, kicking, bickering and rescuing (by Tiger and Bunny), the live dubbing was over.

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Even Ichigo is starstruck…wait

Morita was then asked about Tiger and Bunny, with its unique blend of eastern and western tropes. Morita explained that event hough it was an anime, it was “designed as a comic book.” It was originally intended to appeal to the older “salary men” of Japan, who would have a closer connection to the more traditional superhero. Before its release, knowledge of Tiger and Bunny’s western inspiration created a large amount of negative publicity. However, once it was released it became a smash hit. Morita joked that Tiger and Bunny “rescuing and cradling in each others arms” must be a very popular point of the show.

With questions answered and some awesome live dubbing performed Morita closed the panel with one of his most asked for and famous quotes. With an army of fans cheering before him, what more needs to be said but…BANKAI!

VisionArts Dates Middle of Nowhere Kickstarter Drive

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Indie developers VisionArts announced their survival horror game Middle of Nowhere will begin their crowdfunding drive at Kickstarter on August 27th, 2013. The survival horror game takes players back to the days when survival horror actually meant making every single bullet count and the fear of dying was constant. The team are drawing inspiration from games like the original Silent Hill and Resident Evil.

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The game stars Isaac, a widower who is left caring for his sick daughter Emily. Emily is unable to sleep properly as she is suffering from a mysterious case of parasomnia. In this state, she has premonitions of Nowhere, a horrific place. Isaac, assuming Emily’s premonitions are a sign of medical issues, is looking for a doctor to cure his daughter. One day, Isaac awakes in Nowhere and Emily is missing, just like her mother Sarah.

Middle of Nowhere is currently on Steam Greenlight and will be released in 2014.

Shinichiro Watanabe’s new anime ‘Space Dandy’ revealed

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After a long wait and mounting anticipation, anime legend Shinichiro Watanabe unveiled his latest anime project Space Dandy at Otakon this weekend. The series which was previously teased as a space comedy reminiscent of the humour seen in Watanabe’s classic series Cowboy Bebop, was detailed and had some artwork even showcased for those in attendance.

The series will be produced by BONES, with Shinichiro Watanbe helming the project as its general director and Shingo Natsume will work as its director. On top of that Dai Sato, Keiko Nobumoto, and Kimiko Ueno are slated to handle the script writing on the series. Character design will be handled by Yoshiyuki Ito and Spaceship design done by Thomas Romain. The series theme will be performed by Yasuyuki Okamura.

Space Dandy will focus on the comedic adventures of an alien hunter by the name of Dandy in a far off future. Dandy along with his robot partner QT and cat alien named Meow, travel the universe looking for new types of aliens. Watanabe noted in his panel that the character of QT is a robot who believes themselves to be like R2D2 when in fact they are more akin to a Roomba vacuum cleaner.

The series is slated to premiere in January 2014. Stay tuned for further updates on Space Dandy as it comes to light.