Madman seems to be on a roll with their Screening Room lately, with the catch-up Titan Week marathon and the streaming of some really high-quality shows like Fate/Zero, Psycho Pass and many others.
Now they’re adding Danganronpa the Animation, directed by Seiji Kishi (Persona 4 The Animation) and currently airing in Japan. The story follows a group of high school students, each with a different exceptional talent, who are locked inside a school and told that the only way to escape is to kill another student without getting caught. After a murder, the remaining students must hold a trial with their lives on the line to find out who the killer is.
The first eight episodes of Danganronpa will be up this Sunday, September 1. Episodes nine and after will be available each Wednesday inline with Japan’s schedule, alongside new episodes of Attack on Titan.
Mark your weekly schedules, because the new Screening Room additions look something like this:
Mondays – Psycho Pass – Double Episodes Tuesdays – Code:Breaker – Double Episodes ‘Fast Track’ Wednesdays – Danganronpa and Attack on Titan – Brand new episodes, direct from Japan. Thursdays – Sankarea Fridays – Fate/Zero
You can watch all of these plus more such as Sword Art Online and My Teen Romantic Comedy SNAFUright here.
Did y’all ever wonder how our four Vault Huntin’ buddies ended up beatin’ the slammajamma out of an unfortunate Hyperion informant? Well you’re in luck because Gearbox Software and 2K Games have released a short film to showcase the power of fantasy and explain just what went down prior to Tiny Tina’s Assault on Dragon Keep. This mystical story is, and forever shall be, known as +5 to Punching: A Bunkers and Badasses Prologue.
This rollicking fantasy adventure, along with plenty of other Borderlands 2 goodies, can all be enjoyed in the Game of the Year Edition. Check it out playas!
Namco Bandai Games have just announced that they will indeed be releasing the hotly anticipated upcoming Dragon Ball fighting game, Dragon Ball Z: Battle of Z. The game is slated for release on Xbox 360, PlayStation 3 and PS Vita in the near future.
The game features an innovative team battle feature which allows you to work co-operatively to take down the enemy in intense Dragon Ball battles that will blow your mind with their incredible action.
Namco Bandai have released a trailer which you can see below highlighting the games team battle mechanics. Be sure to check that out and stay tuned for more information of Dragon Ball Z: Battle of Z as it comes to light.
Hatsune Miku: Project DIVA F Developer: Sega, Crypton Future Media Publisher:Sega Platform:PlayStation 3 Release Date: August 27, 2013 Price: $49.99 – Available Here
Overview There exists a certain type of music in Japan that has slowly been gaining traction around the world. That would be music sung by synthetic programs known as Vocaloids, with Hatsune Miku always being the headliner. While fans the world over have been able to enjoy various songs created with these Vocaloid programs, seeing anything related to them in the West was simply a fever dream.
However not only has the most popular Vocaloid’s software been announced for release in North America, even Vocaloid games are making their way to the West. Where fans have always prepared to import past Hatsune Miku titles from Japan, Sega has chosen to bring Hatsune Miku: Project DIVA F to North America. Will the virtual idol and her friends make a successful landing in the West?
Gameplay While there is more to Hatsune Miku: Project DIVA F than a music rhythm game, that is where the bulk of the title’s gameplay lies. When players first start the game they can, and probably should, go through the game’s brief tutorial session where a very basic song is used to teach players the ins and outs of playing their way through each song, such as what certain icons mean and special song segments that will appear. This is also the time to determine whether or not you will need to adjust the note delay to match any inconsistencies with your television set. Mine had no issue but it could affect some users and there is an option to adjust the timing to match your television.
For the most part, playing through any song in the game is very basic. As the song plays and the animation plays in the background, various note outlines in the shape of the PS3 controller’s face buttons will appear and the player must press these buttons when the floating note lines up with the outline. These notes appear either as silhouettes which require one tap, or colored which require the player to press and hold the button for a set period of time.
There are a few other icons that will appear in each song, such as colored arrows. To successfully nail these notes, players must press not only the d-pad in the proper direction but also the face button that matches with that direction. For example, a blue down arrow requires the player to press down and X at the same time to succeed. Also implemented are Star notes that are completed by simply flicking an analog stick. Thanks to the less intuitive entering method for these notes, Star notes tend to always appear in long segments where they are the only notes played; making these segments usually the easiest to play through.
Every time that a note is played, the game will rank you depending on how accurate you were with each button press. Cool and Good presses add to the player’s score combo while Safe presses are also good, they break the players’ combo, and Bad and Awful presses not only break the combo but can lead to the player failing a song if the game’s meter falls too low. Now you may have noticed that I mentioned score a few times, and that is because the title rates every song you do on a scale from Standard to Perfect. It is possible to complete a song and actually fail the scoring procedure if you do poorly.
Throughout each song there are various special segments which will appear and these are the Technical Zone and Chance Time segments. Technical Zone tasks the player with hitting every note for a limited time with either Cool or Good precision and completing these segments provides a boost to your final score. As for Chance Time segments, they feature a Star meter in the corner that is filled up by successfully hitting notes with rainbow trails and if you manage to fill the Star up, not only is a bonus added to your score but a special event will occur in the music video.
When the game begins, you are only given a number of songs to start with but every successful song completion will unlock another new song to be played. Each of the songs are playable on various difficulties, with Easy and Normal songs already available for use but these songs must be completed on Normal before moving on to the harder difficulties, with each difficulty increase seeing more variation in the notes that have to be pressed, more notes to hit and less time to do it in.
Completing a song not only rewards the player with more songs, but also Modules, which are costumes, and accessories for their favorite Vocaloid to wear. These unlocks are not immediately made available for use as they must be purchased with ‘Diva Points’ which are rewarded to the player for completing songs. Also whenever a song is completed, the player is given a chance to simply watch the music video without having to worry about playing the game at the same time.
Now earlier I mentioned that there was more to Project DIVA F than simply a rhythm game and that is true. There is also the Edit Mode where you can actually create your own song and dance routine using the Vocaloids with MP3s from your system, a Studio which allows the player to watch specific, unplayable songs, performed on stage and a place where you can take pictures of your favorite Vocaloid posing and wearing Modules you’ve unlocked.
Finally there is the Diva Room which allows you to “interact” with the different Vocaloids in the game in a private room. These interactions are rather basic such as rubbing their hair, giving them food or gifts and playing games with them. The room is rather basic but does add a little something extra for fans of Vocaloids. Everything involving the rooms have to be purchased from an in-game store with the aforementioned Diva Points, making the game feel rather grinding at times as players save points to not only unlock costumes and accessories, but also buy items for their Vocaloids.
Visuals
Hatsune Miku: Project DIVA F doesn’t push the PlayStation 3 to its limits by any means, but it does give Vocaloid fans everything that they want. The game is brightly colored and there are numerous bits of fan-pleasing items included in the game, such as numerous pieces of artwork of each Vocaloid in the loading screens. Each Vocaloid looks wonderful and the character animation is nicely handled with every song.
As for the music videos, each song has a unique setting and choreography which is almost always colorful and flashy, though it can be rather distracting at times, causing the player to miss notes either due to the events happening on screen or the coloring of specific notes to specific sequences in a song. This makes the ability to watch songs without the need to play the game at the same time quite an enjoyable feature as it gives players a chance to enjoy the game’s gorgeous animation without worrying about matching notes.
Since I haven’t mentioned it yet, Hatsune Miku, Megurine Luka , Kagamine Rin, Kagamine Len, MEIKO and KAITO are included in Project DIVA F and each one comes with a number of modules to dress them in and while each song has a specific theme, until players purchase the Module the character will wear their default attire. Though it is worth noting that any Module can be used in any song and even the characters that dance in the song can be changed, but the vocals do not match the character shift.
Audio Being a music rhythm game, especially one based on such a devout fan base, the songs can make or break the game. Thankfully Hatsune Miku: Project DIVA F features numerous songs from each of the aforementioned Vocaloids, with most of the songs coming from Miku and the Kagamine twins, with MEIKO and KAITO ending up with the least. There are cutesy songs, dramatic ones, fast paced, slow paced and many others that change up as the player goes through them. While some fans may be disappointing that their favorite song isn’t in the game, with 38 playable songs and a few others hidden elsewhere in the game, there is more than enough to choose from.
There is one thing of note however with the game’s music. The original lyrics of the songs were displayed with Japanese characters above the Energy meters and for the English release of the game; Sega has changed these characters into English letters. While this is nice for those who want to sing along to the music, it begs the question as to why the company did not go the extra step to provide actual English translation to the music being sung, minus one Luka song which is sung in English anyways. While gamers won’t be paying attention to the lyrics while playing a song, this would have been useful whenever the player chose to watch the music video or a stage performance, but unfortunately that option is not available.
Overall If you feel the need to pinch yourself when you see a Hatsune Miku game in the West, we don’t blame you, but Hatsune Miku: Project DIVA F has made a successful landing on these shores. While the star notes are poorly implemented into what can be an extremely challenging rhythm game and English translations of the lyrics have been skipped over, Hatsune Miku: Project DIVA F offers everything Vocaloid fans could have asked for. With numerous songs of many different genres and each Vocaloid getting some love, Hatsune Miku: Project DIVA F provides not only great gameplay with a challenge but also amazing music at the same time.
Capsule Computers review guidelines can be found here.
Namco Bandai Games have just dropped a major bombshell for Soul Calibur fans with the announcement that Heihachi and Spawn will be playable characters on both PlayStation 3 and Xbox 360 versions of Soul Calibur II HD Online. With this news Soul Calibur II HD Online will be bringing the originally console exclusive characters together for the first time ever.
Soul Calibur II HD Online is a HD re-imagining of the 2003 classic Soul Calibur II, a game which was heralded by many as one of the greatest fighting games of all time. It is only fitting that the game gets a HD remake on its 10th anniversary.
Whether you played the game way back in 2003 or never got your hands on it, Soul Calibur II HD Online looks like a must-have fighitng game to say the very least. The game is slated for release on Xbox 360 an PlayStation 3 later this year in Fall.
It was only just announced by both Warner bros. Interactive and DC Entertainment today that people who purchase the newest Scribblenauts game, Scribblenauts Unmasked: A DC Comics Adventure, will also be given a limited-time only, exclusive and free gift in the form of an original DC Comic. The digital comic, Scribblenauts Unmasked: A DC Comics Adventure – “A Battle Most Bizarre“, will have Batman and Superman come together for an on-page adventure the likes of which you’ll only see while playing the game! Within the comic Batman goes up against The Joker whilst Superman goes head-to-head with Bizarro, all the while out Scribblenauts main character, Maxwell, will be using his magic notebook to help the heroes, defeat the villains and restore balance to the world.
Every purchase of Scribblenauts Unmasked will come with a digital version of the comic despite which way you buy the game. Each physical copy will come with a unique redeemable code that you can redeem online at the Official Website. Those who purchase the game through Steam will be given the comic immediately through download, this way nobody misses out! The game will be available for the Wii U and 3DS as well as on the PC through Steam, the game is created by 5th Cell and will be released on all platforms here in Australia on September the 25th.
A new game from Rocketcat Games has been put onto kickstarter. This new game titled “Death Road to Canada” has been called a perma-death road trip survival simulator. There is not a single thing about that sentence that isn’t amazing. You must embark on a trip across the country and survive against post-apocalyptic creatures.
You can recruit up to 5 other survivors to help you as you scavenge for supplies and deal with massive groups of classic zombies. All of the survivors you find have randomized names, appearances, personalities, and traits that will both help you and hurt you on your adventure. There is a lot of replay value since everything in the game is randomized.
Every play, is a whole new game. You can back this project by heading over to the kickstarter page here. Did I mention that you can also get a pet dog to help you? Oh, and that dog can get more dogs, as you create a dog army. All of the madness will be available to PC, Linux, Mac, iOS, and Android.
Bohemia Interactive has released the latest video in their Community Guide series, titled Snipers & Launchers, for upcoming military simulator Arma 3. It explains the art of sniping from cover and effectively firing handheld anti-tank and anti-air missiles.
The last Community Guide video focused on piloting helicopters, no easy task, and explained how in great detail. This video is no different, covering all the nuances of being both being a sniper and taking out vehicles. Two seemingly different roles but both sharing a common risk: you want to take out your target before they see you or face a world of hurt.
Those who haven’t purchased the beta or the Digital Deluxe Edition yet can do so from Steam and the official store. Both editions include the full retail game at a lower price than the release date, which is September 12 for the PC.
Another otome video game has made its way over to the West and this time around it happens to be an intriguing PSP title where the well known Keiji Inafune happens to be your uncle. Aksys Games has released Sweet Fuse: At Your Side in North America and Europe for the PSP. It can be purchased either at the store or as a digital download.
The game follows the story of Saki Inafune, Keiji Inafune’s niece, who must solve a mystery after her uncle’s theme park is taken over by Count Hogstein. To do this she will have the help of seven gorgeous guys and depending on how you make your way through the game there are fourteen different endings to unlock. Check out the game in motion in the game’s launch trailer below.
Evangelion: 2.22 You Can (Not) Advance Studio:Studio Khara Publisher: Madman Format : DVD Release Date: 15th June 2011 Price: $29.95 – Available Here
Overview
Neon Genesis Evangelion would have to be, by far, the most widespread and influential Anime series and franchise to have ever been created. It has spanned over 18 incredible years and, although it showed signs of slowing down during the 90s, it has been a fan favourite for most of those years. Every Anime fan knows Neon Genesis Evangelion and – between the original series, the End of Evangelion movies, the Rebuild of Evangelion tetralogy and it’s countless marketing adventures – if you didn’t know about it “back in the day” I’ll guarantee you know about it now.
Introducing Mari!
Story
This is the second of the four Rebuild of Evangelion movies and it takes place, story wise, directly after the first movie (you can see the review for the first movie here). It’s crucial that you watch these movies in order, making sure not to skip even one, because they are incredibly story-driven and to miss one would be almost criminal. The characters from the first movie continue on into this movie with their pivotal roles still in play but with this movie comes the addition of a few more characters that play roles with the same, if not more in some cases, weight as the characters of Shinji and Rei. It is quite difficult, once again, to delve into greater detail because this movie just oozes twists and turns, if I’m to say one thing about the story in it’s entirety it is that it becomes a lot harder to separate yourself from the world of Evangelion and it’s characters, the way they grow and interact as well as the events that take place will throw you into both shock and awe. The stakes are raised in ways that are, almost, unimaginable and the story just forces you to think past the surface and into deeper layers of thought, while that sounds incredibly “artsy” and whimsical, that is exactly the kind of energy that the movie gives off.
One of the many incredible scenes!
We get to see, as an audience, the way that Shinji evolves and devolves mentally as well as how the people around him react to his continuing shift in and out of semi-sanity. The movie isn’t all character based though, we see the appearance of more Angels and we see the battles become fiercer and more dangerous, because it’s not like they were dangerous enough in the first movie. Excuse my sarcasm. These movies just pull the viewer into connecting with the characters in it. The movie hints at a great deal of things that you, kind of, have to grasp and understand yourself because a lot of it isn’t exactly explained, which isn’t a bad thing, it just treats the audience a different way, it doesn’t hand feed us information, it gives us what we need and allows us to come to our own conclusions on what exactly is happening. Let me just end this section by saying that the end of the movie climaxes in such an incredible way, it’s something that you won’t see coming (had you not already seen the series) and it will leave you wanting a lot more. In a good way.
Rei once again.
Visuals
Evangelion 2.22 is on par with Evangelion 1.11 when it comes to visuals, if anything it’s actually better considering it was made years after the first movie and technology never really stops getting better so that adds to it all. I feel like they were pushing the limits with this movie, because of it’s incredible story it seems like the animation team were allowed to run wild with what they could show and how they could show it and it really made for an incredible experience. With these movies there’s no way they could go backwards in any part of production and that includes visuals. We get to see a lot more of the surreal side of Evangelion in this movie, we have more Angel appearances, more Eva battles and one big thing which I really cannot say because it would spoil the movie for so many people.
Eva Unit-01 getting ready to brawl!
Audio
Everything I have said about visuals can also be said about the audio of 2.22. The quality of the voice acting and music has stayed, more or less, the same as how it was in the first movie, the voice acting cast returned for the second movie and they, once again, did an incredible job. Because of the increased tension within the story and the climactic battles and confrontational scenes, the voice actors really had their time to shine in a big way. If I have to say one thing about this movie that trumped the one before it is that during the final scenes a soft song was played, the song was actually very uplifting yet it was put in a scene of great terror and struggle which I believe was done to confuse the audience as well as scaring the audience at the same time. Such a contradiction didn’t go unnoticed and it did the scenario a great deal of justice too.
Just a glimpse at the beautiful scenery.
Extras
Evangelion 2.22 was released in a similar way to 1.11. The version I was given for review came with a simply-designed slipcase, instead of having a reversible cover we were just given a nice piece of art displaying the main characters on the flip-side. The movie release also came with another 20-page book which, one again, had a great deal of information from the movie alongside a huge note from the director. On-disc extras included the original release of the movie (2.02), U.S. Commentary, the Japanese original trailer, a train channel spot, DVD and Blu-Ray spots, Japanese TV spots, omitted scenes and remixed scenes. There are no lack of extras with this release.
The aftermath of a massive battle.
Overall
Basically all I could say more about this movie is that it holds up nicely, it moves on perfectly from the first movie and watching this movie continues to prove that there is no slowing down for this franchise, not one bit. The fights, the characters, the visuals, the music, the tension; it’s all perfect. I feel like this movie is the catalyst that separates the Evangelion movies from the series and it’s done in such an epic way and I honestly don’t know how the other two movies are going to get any more epic. Once again Hideaki Anno has produced another fantastic movie that does fantastically on all fronts, he’s truly proven to be a man that doesn’t let down his audience.
Capsule Computers review guidelines can be found here.