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Orborun Review

 Orborun-01

Orborun
Developer: Tiny Lab Productions
Publisher: Bulkypix
Platforms: iOS (iPod Touch/iPod/iPad) – Reviewed on iPad
Release Date: 19th September 2013
Price: $1.99 – Available Here

Overview
Robots are cool, everybody likes robots. Some have guns, some can fly, others can even transform…Orbot can do that last one. Kind of. Welcome to Orborun, to a world wherein one plucky little robot races through courses, unleashing the true potential of being a ball.

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He’s really on a roll

Gameplay
Roll. It’s just that simple. Tap into Orbot’s natural abilities as a spherical object and spin onwards through a number of courses. The further you progress, the more complicated the courses become. The game provides you with two control schemes to handle Orbot: tilt or touch. Allowing you to play with as much physical movement as you want, some or none.

The goal of the game is to receive the highest possible score, represented by a star based ranking system. Ranging from one star to three star rankings, collecting enough will unlock extra levels to complete. In order to build up said score, a number of coins are scattered across the courses. Also spread amidst these are special coins which gain you a higher point score. In the way of obstacles, the game gives us glass. Literal glass panes that are placed lovingly along the course. Blue coloured glass grants you points, whilst red coloured glass slows you down, damaging your finishing time.

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Time to make it

Completing levels also nets you Zetium. This wonderous element allows you to purchase levels not yet unlocked. However, there is one more thing that Zetium can buy, that most longed for object: Orbots. Along with the default, the game includes two additional robot models: Jumpy Orbot and Lightning Orbot. These two forms have their own unique skills, namely jumping and speed respectively. Additionally, with the coins that you collect along the way, you can customise your own little Orbot. Along with basic white, the game provides eight different skins to spruce up Orbot.

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Stay on target

Visuals and Audio
The game has a fairly simple visual style. It presents a clean atmosphere, through the use of colours such as white and light blue. This notion is continued through the visuals of the environment…or lack of environment. Each track is set hovering in the centre of a very spacious cube shaped room, detailed with a simple grid pattern. The sparsity of the surroundings draws attention to the key elements of the game, namely collectables and Orbot itself, rolling ever onwards…until the end of the course. Occasionally, Orbot will mix it up a little and run for a time, showing just how much easier it is for a ball shaped robot to roll.

The soundtrack possesses a chill, techno kind of vibe. The fairly subtle sounds aren’t intrusive to the game, nor do they draw your attention from the visuals. It is, quite simply, background music. The tempo of the music doesn’t create an air of speed as much as one of casual progression. The game also a few sound effects, letting you hear a satisfying ping when you pick up a collectible, and a terrible shatter if Orbot should crash.

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The end is near

Overall
Orborun is a fun venture into the run and roll style. The game itself isn’t particularly stressful, being more about skill and collection than raw speed. Collect coins, gather Zetium, buy more Orbots and do the whole thing again. Though the courses themselves are fairly short, the game makes up for it in sheer numbers. Haste, the first world, has thirty levels by itself, along with six bonus levels for you to test your mettle in. All in all, Orborun is a fun game that you can pick up and play whenever you feel like rolling around.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Alice In Wonderland: A New Champion Out Now

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Prepare to head down the rabbit hole, behind the looking glass and into the magical world that is Wonderland, as Disney Interactive have launched their latest game; Alice in Wonderland: A New Champion. The game draws heavy inspiration from the recent film and tasks players with helping Alice to defeat the Red Queen in a point and click adventure-style game.

The game will have a familiar cast of characters like Alice, the Mad Hatter, the White Rabbit and the Cheshire Cat, all of whom appear in their 2010 film iterations. The game also contains some breathtaking locations like the Mad Tea Party and the White Queen’s Castle.

So get ready to solve riddles and help Wonderland survive and flourish in this exciting fame, which is available now on iOS completely free (and coming soon to Android). You can check out the game’s trailer below, and if you need more Alice in Wonderland in your life, then check out the Wonderland Maze Toy Box that has been put out for Disney Infinity. Don’t forget to stay tuned to Capsule Computers for all the Alice in Wonderland news as it becomes available.

Disney Infinity Toy Box Submission Contest #2 Begins

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Since Disney Infinity’s Toy Box Submission Contest was a resounding success, the folks over at Disney have decided to do it again. This time, players are tasked with designing the best (and most extreme) sporting arena in the Disney Infinity Extreme Sports Challenge. So get your creative caps on players, and start designing the most radical (do people still say radical?) sporting arena you possibly can!

To help get the creative juices flowing, Disney have also released another five free Toy Boxes for players to download and try out. This time the Toy Boxes are;

Tron HighwayRace a Light Runner, battle enemies, navigate mazes and find hidden paths to get to the end of the broken highway.

Sugar Mania – Take King Candy’s Royal Racer for a sweet spin on a Sugar Rush-inspired racetrack.

Monster Rally – Pull off a series of tricks in a side-scrolling stunt show spectacular.

Cosmic Platformer – Compete with friends on an obstacle course that’s out of this world.

It’s a Trap! – Pay close attention to get through these puzzling rooms. Beware of traps and double jumping!

 

As of now, this brings the total number of DLC maps up to 25! What a huge number, and there are many more to come down the line. You can check out the other four previously released map packs here; Map Pack 1, Map Pack 2, Map Pack 3, Map Pack 4.

So will you be entering the Toy Box Challenge this time round? Let us know in the comments below, and if you haven’t done so already, check out our review of Disney infinity here. As always, remember to stay tuned to Capsule Computers for all the Disney Infinity news as it becomes available.

Tournaments Coming to Spartacus Legends

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A scant 60 days since Ubisoft’s  Spartacus Legends has launched on consoles, and since then has become the quickest growing free to play game on consoles. However, the developers are not done, as Tournaments have now been announced as an imminent add-on for the game.

When they launch by the end of Spring, the Tournament Series will pit gladiators against one another to determine the 1 true Champion of Capua. Players who participate in the tournament will be given special in game rewards such as; gold, limited edition equipment and exclusive gladiator titles, including “Champion of Capua.

Spartacus Legends has become the fastest growing free to play game in console history, and to showcase just how impressive that is, the guys over at Ubisoft have put together a little infographic to show you the levels of violence that a game can achieve in just two short months. Check out the infographic below and remember that for all the Spartacus Legends news as it becomes available, be sure to stay tuned to Capsule Computers.

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CC Comic Zone – Evil Counterparts

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Here we are again for another round of CC Comic Zone, the place where we come to talk about all things Comic, Manga, Graphic Novel and anything within Illustrated Media. In this CC Comic Zone I want to talk about the Evil Counterparts of our favourite heroes and main characters. I’ll explain why I like the idea of Evil Counterparts within story-lines and why I feel like they should be in every, if not most, Comics, Mangas and Graphic Novels. Now without further delay, let us begin!


Every good protagonist has a fairly similar antagonist to “almost” best them in every way, I say “almost” because it’s not often that we’ll see these types of characters win against the heroes. This is an extremely old trope that you’ll notice within a great deal of western comics as a separate character that the protagonist will have to fight against, for example; Superman and Bizarro. That is the most purest form of this trope in my opinion. We see it so much yet I don’t believe audiences have gotten sick of it because writers seem to find different ways of having them in their stories without it getting to cliché or just down right annoying.  I, for one, happen to like the idea of an Evil Counterpart, they’re always a lot cooler than any protagonist because essentially they’re the same but with more freedom because they’re evil, it also makes for some really cinematic fight scenes which is always a plus!

- Nega-Scott is defeated by Scott. or is he? -
– Nega-Scott is defeated by Scott. or is he? –

Spiderman has Venom who is basically a bigger, better, more savage version of Spiderman. Now Venom never really “gets” Spidey but he does come close a great deal of the time and that’s because they’re so similar and it stands out more in this example than a lot of others. Because the symbiote we know as Venom was originally attached to Peter Parker, his Spider Senses don’t see Venom as a threat, Venom is just seen as another part of Spiderman so it makes it so much easier for the big guy to sneak up and “attempt” to take the web-slinger down. That’s a very physical example of an evil counterpart. Graphic Novels like Sharknife also use this kind of thing. Sharknife’s, basically, one and only big enemy is OrcaSword. One is red, one is black. One uses a knife, one uses a sword. It’s really fun to see because they’re equally matched which eliminates the whole “protagonist always wins” factor.

- Spiderman VS Venom -
– Spiderman VS Venom –

Yes, Western comic writers do use this a lot but that’s not to say that our friends in the East don’t do the same! A lot of Manga have these characters, so many that I probably couldn’t even recall them now, I probably don’t even know half of them. The difference, I’ve noticed, is that Manga stories seem to have Evil Counterparts that are not actually seperate characters from that of the protagonist, instead they’re like “shadow beings” or “dark versions” of the characters we love. Ichigo from Bleach is a huge example of this with his Hollow form both being part of him and part of his sword. Naruto has one too when he’s learning to use his Tailed-Beast powers correctly. These types of characters only pop up now and again and they’re used as more of a “learning” process for particular characters. It’s like the physical representation of “overcoming your demons”.

- Ichigo goes up against himself, Hollow Ichigo -
– Ichigo goes up against himself, Hollow Ichigo –

Sometimes it’s switched around, for example; jackie Estacado (from The Darkness) is the user of The Darkness which, for all intents and purposes, is an evil power, well his enemies are the Angelus. The name makes them sound real nice and peaceful and fighters for justice and all that is good but, in The Darkness, they’re the evil ones and our protagonist is Jackie who uses The Darkness. It’s a nice little “switcheroo” and it takes audiences by, not so much surprise, but interest. There are different types of Evil Counterparts though, there’s the physical opposites, the inner evil versions of a character, there are characters who are similar enough to be considered counterparts there are so many I could talk about. Hit up our comments section below this article and let me know about your favourite characters and their Evil Counterparts.  I could really go on for days and days but I wont, instead I’m going to list a few of my favourite protagonists and their Evil Counterparts:

– Wolverine and Sabretooth (Marvel)

– The Hulk has The Red Hulk (Marvel)

– Scott Pilgrim has Nega-Scott as well as Gideon Graves (Scott Pilgrim)

– Goku has Vegeta and, in The Tree of Might, Turles (DBZ)

– Yugi has Kaiba (Yu-Gi-Oh!)

– Vash has Knives (Trigun)

– Hohenheim has Father (Fullmetal Alchemist)

Log Horizon – Anime Preview Video Released

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– Log Horizon –

Log Horizon is a new Anime series which will be starting it’s run during the next Anime Season which will be starting in October. A video was just released which shows us a 2-minute preview of the story, characters and world that Log Horizon is based in. We’re shows the main character Shiroe and his two companions, one which is his old friend Naotsugu and the other is a lady assassin named Akatsuki. The story revolves around a computer game where 30,000 Japanese gamers have been trapped and must survive in this fantasy, MMORPG world. Shiroe and his friends are now a part of this world and, like all the other players, they must survive until they can find a way out of it. Not only has there been a video release but there has also been some awesome looking character design images released which you can see below in the gallery. To see the video itself just head down to our Featured Video section and it’ll be there waiting.

Attack on Titan: Last Wings of Humanity + OVA Promo Videos Released

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– The Last Wings Of Humanity –

A new Promotional Video was just released for the upcoming Attack On Titan 3DS Game, Last Wings Of Humanity. The video shows the more action-packed game sequences as well as some actual gameplay footage and it seems to be slowly looking better and better with ever piece of information and footage that gets released. The gameplay will revolve strongly around the use of the 3D Manuever Gear, much like in the Anime series and the Manga series. It has already been confirmed that Eren, Armin and Mikasa will all be playable characters but it has also been teased that Levi and other characters MAY be available for you to play as. It is yet to be confirmed though. The game is set for release on the 5th of December and you can see the Promo Video from the game just below:

Another small video promo/teaser that has begun streaming is one for the Attack On Titan OVA that is set for release on the 9th of December. The OVA’s story follows a soldier named Ilse. If the OVA is anything like the Manga side story it is based off of, it should follow the a Scouting Legion expedition wherein which every single member of the team was killed except for Ilse herself who comes into contact with another Titan, the thing about this contact is that she has no horse and no working 3D Manuever Gear. This story is surely going to be a heart-wrenching one. You can see THAT Video Promo in our Featured Video Section Just below.

Pokemon X and Y – Fossil Evolutions Leaked and Confirmed

Tyrantrum and Aurorus' Official Artworks
Tyrantrum and Aurorus’ Official Artworks

Over the weekend there was the leak of two new Pokemon for the upcoming Pokemon X and Y games. The leaks were of the evolutions of the two fossils that feature in this next generation. Now we here at Capsule Computers wanted to make sure that these leaks were 100% legit before reporting on them because often enough leaked images or information aren’t that reliable, well it just so happens that these leaks were confirmed to be entirely true by Game Freak and, as you can see above, we’ve even been given some fantastic-looking Official Images of the evolutions. Now without further delay I’m going to introduce you to the newest members of the Pokemon X and Y roster.

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First up is Aurorus the Tundra Pokemon and the evolution of  Amaura. This Rock/Ice type Pokemon has the Ability Refrigerate (the same as it’s pre-evolution) and it’s confirmed moves are Aurora Beam and Freeze Dry which is said to be super effective against water-type Pokemon. “Aurorus can blast freezing cold air to damage enemies“. Next is the Pokemon Tyrantrum the Despot Pokemon and the evolution of Tyrunt. This Rock/Dragon Pokemon has the Ability Strong Jaw (the same as it’s pre-evolution) and it’s confirmed moves are Crunch, Dragon Tail and Head Smash. “Tyrantrum’s greatest weapon is its gargantuan jaws, which can shred thick metal plates as if they were paper“.

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Both these Pokemon would make great additions to any team. Below are a few in-game screenshots of the two in action, they look fantastic and I can’t wait to see them first-hand once the game is released. Remember the game is set for release on the 12th of October, for the 3DS, which is only a few weeks away so if you havn’t pre-ordered your copy I suggest you head to your local game store now!

Joust Legend Review

 

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Joust Legend
Developer: Rebellion Games
Publisher: Rebellion Games
Platforms:  iPhone (Reviewed), iPad, iPod Touch
Release Date: 13 September 2013
Price: $1.99 – Available Here

Overview

There are so many iOS games out there and most of them really just don’t do it for me, they don’t force me to strive to complete the game nor do they keep me around long enough to truly appreciate it but every once in a while a game comes along that blows the others out of the water and truly impresses me. Straight out of the gates I have to say that Joust Legend is one of those “primo” titles. You’re a low-level knight that is knowledgeable in the art of jousting and the whole aim of the game is to build up your character and win the King’s Tourney. It’s so simple of a premise yet it hasn’t been done before, at least not to this calibre. I don’t want to give too much away in the first paragraph of this review so read on to see what exactly I liked about this game.

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Gameplay 

Joust Legend has a bit of a difficult style of gameplay that has you struggle against both your horse and the strength of your knights arm. Let me take you through a typical joust: You start of on your horse is it, kind of, “idols” at the beginning of the straight, it jerks back and forth and a bar appears below it which continues to fluctuate, your job is to press down on the screen and struggle with the horse until the bar hits a green glow which signifies a perfect launch. The amazing thing about this is that, even though there is no rumble feature, it feels like you really are struggling with a horse. Next up is the run and contact: A bar will appear to the right of your character who is now in motion, there’s an indicator on the top of the bar that shows how far away you are to the enemy, you swipe down and your knight will lower his lance, the aim here is to keep your finger on the screen and try to sync up to either the “Body Contact” are of the bar or the “Head Contact” area of the bar, obviously the head being the harder to hit. You get special bonuses for doing special things like making contact with the crest or the head and you get an even bigger bones when you break your lance. The gameplay is fantastic and it actually feels very rewarding.

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There are four different game types to choose from so you never really run out of things to do and if one gets boring or too hard you can just swap out for the time being and try another style of game. Practice, Prize Fight, Wager and King’s Tourney are the four types you can choose from and they’re all pretty self explanatory. Prize Fight is where you earn power-ups to use in any of the game types and Wager is where you go to, primarily, earn the big bucks to you can customise your knight and horse. Practice is practice and the King’s Tourney is the main part of the game where you go up against other high-level knights. There’s so much to do and earn and also so much to unlock. The thing I like most about this game is that you have to learn to get good at it, it doesn’t just put it on a silver platter for you and you’re expected to just win, it forces you to learn and concentrate and I find that really awesome. The control scheme is so tight and it is so well-rounded of a game, especially for a mobile title. It’s fantastic and there really is nothing the development team could have done better and that’s the honest truth.

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Audio And Visuals

Perfect to say the least. The game sounds fantastic, there’s no big music tracks in this game and it actually fits so well, instead you hear the sounds of the horses, the birds, the crowds and, most importantly, the joust itself. The audio and visuals work together well in the actual joust because it, kind of, gives you an indication of how well you did, for example; if you hear a booming “crack” sound and also see small splinters flying past your character you know that you’ve broken your lance and you’re about to get yourself some big points. I actually hated playing this with the sound off, which I did do a couple of times so not to annoy others, it just doesn’t have the same feel. Immersion is a big part of this game, the audio and visuals really draw you in. The graphics are absolutely fantastic in Joust Legend, down right incredible. Everything is so smooth, the environments look great and it’s actually quite cinematic to be honest, there’s motion blur and mud that gets kicked up. There was no detail left out.

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Overall

This game is so damn well-rounded! Honestly! I haven’t played a better iOS game than this for a very long time. I’m actually quite addicted and I have no obligation to continue playing this game but, my God, I can’t seem to put it down! I’m not a big fan of iOS games and I’m not a big fan of Medieval-style games but Joust Legend has really gotten me “hook, line and sinker”. I don’t even know what else to say to be honest, it’s fantastic and it’s only $1.99 so even if you don’t like it, which I highly doubt, it’s not that big of a loss. This game truly deserves a perfect score and that’s exactly what I’m going to give it. Well done, Joust Legend, well done indeed.

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10-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Michiko & Hatchin Part 1 Review

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Michiko & Hatchin Part 1
Studios: Manglobe
Publisher: FUNimation
Format: DVD / Blu-Ray Combo
Release Date: September 17th, 2013
Price: $64.98 – Available Here

Overview
Series director Sayo Yamamoto has worked on some great series’ in the past like Samurai Champloo and High School of the Dead for both storyboard and episode directing, eventually becoming the first female director of a Lupin the Third series. But, before she got the job directing the fantastic The Woman Called Fujiko Mine, she directed this series, Michiko & Hatchin. Her first chance at full creative control, is Michiko & Hatchin a great series in it’s own rights or a stepping stone? Let’s look at what Part 1 has to offer.

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Story
Michiko & Hatchin opens up on a prison break, as Michiko Malandro frees herself and shows no remorse for the hails of bullets she throws round on her way out. An exciting opening to the show and great introduction to such a free spirited character, the tone quickly changes with the introduction of the other main character, Hana “Hatchin” Morenos. A classic Cinderella story, Hatchin is a child in foster care with two foster siblings that hold no love for her and two foster parents that only treat her well as the minimal child support she brings them. A life no one would want to trade her for, but which no escape could ever arrive. But fortunately for Hatchin, Michiko has escaped prison specifically for her and after smashing up a few places the two take off together in search of Hatchin’s father, Hiroshi.

The first half of this series encompasses 11 episodes, broken up into 2 or 3 episode arcs as the two characters travel from town to town trying to find what they can about Hiroshi. The first two episodes serve as a great introduction of the two main characters, as well as their main antagonist, the police inspector Atsuko Jackson. From there the arcs explore the complicated relationship that forms between the two heroines, as they continually argue, split up, and reconcile. Seeing the arcs split up across the different cities they visit paints both a broad picture of the fictional South American country they live in, while supplanting new and interesting characters at each stop.

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While only covering the first half of the entire journey, the 11 episodes in this collection actually do a good job of providing a suitable arc. Beginning with the first meeting between the two and ending up with both having a solid understanding of each other, Michiko & Hatchin Part 1 provides a lot of fleshing out and exploration of not only the characters, but the country in which they live. Though outside of the two coming to terms, there is a considerable lack of resolution left for Part 2.

Visuals
While certainly colorful, the world that Michiko & Hatchin takes place in could certainly be described as a technicolor ghetto, with poverty and street thugs present in every city they stop in. From full fledged gangs gunning for each other, to adolescent boys playing out the actions of the older, but all the while maintaining a feeling of bright and alive in the shops, hotels, and clubs. Where so many anime are set in Japanese, European, Futuristic, or Medieval settings, here there is something truly different with the styles of South America coming alive. This goes even deeper with all of the dates and locations being given in Portuguese, rather than Japanese or English, to add extra depth.

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The character designs are also very vibrant to match the setting and never become stale. The characters actually change their clothes and styles as they travel from place to place, and as an even bigger commitment to realism utilize fashion from Colcci, especially for Michiko. It is great to see more effort being put into what characters wear, even more so as they go from place to place and their situation changes. It is a detail that can easily be left unexplored, but when it is can add much much more to the characters they are creating.

Audio
The voice acting in Michiko & Hatchin is quite well done for both the original Japanese and the English Dub. Both language tracks feature great female actors not only for Michiko, but Hatchin and Atsuko as well all working well together to make both options almost equal in quality. Though the English in this case may actually be preferred as Michiko sounds not only suitably tough, but suitably accented.

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The music of the series also does a great job with fitting the location, with the music all sounding South American and being recorded by the Brazilian artist Kassin, as well as being produced by the always outstanding Shinichirō Watanabe. With all of these things together, the series features great music throughout and feeling right at home. The opening theme “Paraíso (Paradise)” by Soil & “Pimp” Sessions is interestingly mainly instrumental, but feelings very akin to the Cowboy Beebop opening. The ending theme “Best Friend” by Karutetto is much more traditional in the style of anime, though still fitting the setting and matching the themes of looking for someone. The music is all around brilliant, not only feeling unique for an anime series, but never feeling out of place.

Extras
While just the first half of the series, the Part 1 set includes a decent number of special features. While there is the standard FUNimation commentaries, these are limited to the first disc and only for episodes 1 & 2, and disc two contains additional offers besides the standard clean opening and ending animations, trailers, and promo videos.. These additions include an interview with the English voice actress for Michiko and footage from the Japanese unveiling press conference, both of which give some nice insight into the process of the show from both sides.

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Overall
Michiko & Hatchin is a very unique series, featuring a very under explored section of the world, at least in terms of anime. While this set may only be the first half of the series, it is certainly off to a great start providing plenty of interesting main and side characters. This is a series with strong females characters that almost anyone can enjoy that exist within a vibrant and gritty world. While only a Part 1, it leaves very high hopes for Part 2.

Capsule Computers review guidelines can be found here.