Day three of the Attack on Titan English dub list is here and although the main three have not been revealed yet, we do get a special treat from this drip feed. Funimation has been taking a bottom-up approach in their English cast reveals list, which is the perfect way to build up hype for the shows official premier next week. This one will definitely add another layer of excitement for the fans:
Character – Actor
Levi – Matthew Mercer Petra – Caitlin Glass Hange – Jessica Calvello Daz – Brad Venable Bertholdt – David Matranga Franz – James Chandler Rico – Morgan Garrett Pyxis – R Bruce Elliott Nack – Will Short
The role of Levi is no doubt going to excite the fans girls, both aesthetically and once they hear Matthew Mercer, whose done voice work for various anime including Naruto Shippuden, Fate/Zero and Accell World.
As well as being in the Attack on Titan cast, Morgan Garrett, Caitlin Glass and Robert Bruce Elliott have all voiced characters in We Without Wings and Is This a Zombie? Both Glass and Bruce Elliot also had roles in Full Metal Alchemist and Future Diary.
Let us know what you think of this casting list, and of the first and second ones by leaving a comment down below.
DARK SOULS II AVAILABLE NOW IN AUSTRALIA AND NEW ZEALAND!
The Bloody Cries of Gamers Will Be Heard as They Venture into a World Filled with Pain and Hard-Fought Victories
SYDNEY, AUSTRALIA – 13th March 2014 –NAMCO BANDAI Games Europe S.A.S today announced that DARK SOULS II for the PlayStation®3 computer entertainment system and the Xbox 360 games and entertainment system from Microsoft have launched in Australia and New Zealand.
Dark Souls II is the highly anticipated sequel to 2011’s hit Dark Souls, a game that has been lauded as one of the most challenging and rewarding experiences in videogame history. In Dark Souls II, players face sadistic enemies and vile bosses as they journey through a devastated world where every step can turn into a struggle for survival. Only those with battle-hardened skills, strong intestinal fortitude, and cunning will survive their DARK SOULS II experience and achieve ultimate glory. Perseverance is key to achieving victory against the unrelenting bloodthirsty enemies and diabolical environments that await adventurers on this arduous journey.
Dark Souls II immerses players in a bleak setting full of danger and adventure while allowing them to discover what lies beneath the anguish and pain that engulfs the world. With Dark Souls II, Tokyo based developer FromSoftware has taken steps to enrich players’ experiences through improved visuals, life-like animations and dynamic lighting, while preserving the game’s core tenants to provide challenging gameplay and deliver true emotional elation from each hard-fought victory.
“FromSoftware really went the extra mile with DARK SOULS II in order to make it the legitimate heir to DARK SOULS, which was quite a challenge,” said Mathieu PIAU, EMEA Marketing Director at NAMCO BANDAI Games Europe. “No other game can quite compete with the DARK SOULS franchise when it comes to delivering a profound yet exhilarating gaming experience! As one of the most awaited games this year,DARK SOULS IIpromises an immensely rewarding adventure for those prepared to Go Beyond Death.”
Dark Souls II is available now in Europe and Australasia for the PlayStation 3 computer entertainment system and Xbox 360 video games and entertainment system from Microsoft. The PC edition is scheduled to follow on 24th April 2014. To learn more about Dark Souls II, please visit www.DarkSoulsII.com/. To watch the latest trailer, please go to
NAMCO BANDAI Games Europe S.A.S., part of NAMCO BANDAI Holdings Inc., is a leading global publisher and developer of interactive content for platforms including all major video game consoles and PC, with marketing and sales operations in 50 countries across Europe, the Middle East, Africa and Australasia. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, Tekken™, SOULCALIBUR™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA™, RIDGE RACER™ and ACE COMBAT™. More information about the company and its products can be found at www.namcobandaigames.eu or www.facebook.com/namcobandaigames.europe.
As if you needed another reason to go back to Earth Defense Force 2025, Sandlot and D3 Publisher are delivering more content with two DLC packs that are available as of today. The hectic shooter has seen a lot of love recently with a solid release, and you can get the Mutant Rampage and Beyond Despair packs today to add 40 missions in all to the experience.
Here is what to expect:
· Mutant Rampage – 20 new mayhem filled missions where players will have to take on more massive dragons, robots and, of course, BUGS!
· Beyond Despair – 20 new missions where the player will have to exterminate the dreaded Ravagers!
As we mentioned in the review, this is one title that thrives of its already loaded content, but if you want more, now is the time to grab the gun and jump in!
Epic Narrative Game Steve Jackson’s Sorcery! Debuts for Android on Google Play and Amazon Appstore
Boasting 100k+ downloads for iPhone & iPad, digital adaptation of classic 1980s gamebook can now be enjoyed on Android phones and tablets, including Kindle Fire
CAMBRIDGE, U.K. – March 12, 2014 – inkle, an independent developer of interactive narrative apps, and author Steve Jackson have released Sorcery! Part 1 — The Shamutanti Hills for Android. This acclaimed narrative game is the first of four digital re-imaginings of Steve Jackson’s Sorcery! gamebooks, which were published as part of the Fighting Fantasy series in the 1980s.
Although Steve Jackson’s Sorcery! unfolds over four parts, each game is a self-contained experience that can be fully enjoyed on its own. In Sorcery! Part 1, a novice hero sets out across the dangerous Shamutanti Hills on the first leg of an epic journey to recover the stolen Crown of Kings. With their unique inklewriter storytelling technology, inkle has transformed the original 176-page gamebook into a much deeper experience that puts the player in charge of every step of their journey. The result is an incredibly flexible storyline, built from thousands of choices, that unfolds differently every time.
Since May 2013, inkle has released two critically acclaimed Sorcery! installments for iPhone and iPad, selling more than 100k copies to date. With turn-based battles against fantastic monsters and conniving human enemies, magical spells to conjure in sticky situations, a gorgeously rendered 3D map representing the journey, and the option to play as either a male or a female hero, the games turn Jackson’s original gamebooks into dynamic role-playing adventures unlike any that could exist in traditional book form.
When it first released for iOS, Sorcery! Part 1 received glowing reviews with an 85% aggregate score on Metacritic and a 4.5-star user ranking on the App Store. IGN praised the game as “a prime example of what can happen when traditional storytelling gets along with contemporary game design,” while GamesMaster called it “An utter essential.”
“Sorcery! is a carefully balanced blend,” says inkle‘s Jon Ingold. “It mixes together the strategy, decision-making and luck of a game with the rich prose and immersion of a well-written novel. Every element of the design is there to ensure the two sides of the experience work together seamlessly, putting the reader right inside the world of the story.”
Sorcery! Part 1 for Android can be download for £3.00 / $5.00 (or equivalent in local currency) from the following stores:
Sorcery! Part 2 for Android will follow this spring, with the remaining chapters expected to release simultaneously on iOS and Android. Learn more on the official website: http://www.inklestudios.com/sorcery
About inkle
inkle is a two-man game studio that specializes in interactive narrative. Founded in Cambridge U.K. by Joseph Humfrey and Jon Ingold, all their major releases have been featured worldwide on the App Store front page. Their Frankenstein adaptation was praised as “brilliantly designed,” “beautiful,” and “ground-breaking,” while Sorcery!‘s iOS release was described as “brilliantly artistic” and “some of the year’s best interactive fiction”. They’ve worked with Penguin, Profile Books, the BBC, and the English National Opera, and their award-winning inklewriter website, that allows anyone to write and share their own branching stories for free, is used in schools all over the world. Before founding inkle, Ingold was a lead game designer for Sony, and the author of over a dozen interactive fiction games. Humfrey has designed and developed titles for all the major consoles in a career with PlayStation, Microsoft, and legendary studio Rare. His independent games have appeared everywhere from iOS to Virgin Atlantic. Learn more at http://www.inklestudios.com.
About Steve Jackson
Steve Jackson is co-founder with Ian Livingstone of the massively successful U.K. chain Games Workshop, and co-creator of the Fighting Fantasy series that sold over 25 million copies in 27 countries worldwide. He also co-founded Lionhead Studios with Peter Molyneux, and is now Professor of Game Design at Brunel University.
Everybody harbours secrets that they lock away, out of sight, out of mind. ‘Normal people’ are nothing, but a myth. But hidden amongst the towering buildings and the bustling crowds of a certain Tokyo prefecture there are those whose secrets are on a whole different level to those held by you or I. People with scars, people with pain, and people who would do anything to manipulate the weakness that those secrets bring. Durarara is an anime that goes against conventional storytelling and delicately interlaces the stories of every single character that you meet, immersing you in the mean streets of Ikebukuro and their unusual residents. Its non-reliance on cutesy anime tropes and its heavy emphasis on well written story arcs makes it the perfect gateway anime for people less familiar with the medium and a shining example of the importance of why good writing will always trump otaku-bait for anime lovers.
Story
Without going into any spoilers, the plot of Durarara revolves around a group of misfit characters and their involvement in a set of events that engulf the city in which they reside. It begins with a teenage boy, Mikado Ryūgamine, moving from his quiet hometown to the Tokyo prefecture of Ikebukuro to start highschool with his childhood friend, Masaomi Kida. Upon his arrival, Kida shows him around the city, teaching him about it’s gang culture and telling him to watch out for an elusive gang called ‘The Dollars’ as well as an obscenely strong man dressed as a bartender called Shizuo Heiwajima and his sworn rival, the snide information broker, Izaya Orihara. Soon after, he learns of the legend of ‘The Headless Rider’, a Dullahan called Selty who came to Japan searching for her lost head, and he meets a number of other characters each with their own alliances and secrets. In a flourish of science, the supernatural, and deceit, the city around them begins to experience a number of unnatural events and the plot plays out from the perspective of all of these deep, surreal characters, giving the viewer a wildly varying experience with each episode.
Without a shadow of a doubt, the story behind Durarara boasts some of the best writing you will come across in anime, especially released in the west. It takes an approach similar to Sin City whereby each character is of equal importance and each has their own plot that, in turn, affects the next. Being a lover of film noire, I love this narrative style and the big, bad city setting which is fleshed out so well with each passing episode. Although, the detrimental effect that comes from this is that each character is explored, but few are given enough time for the viewer to really connect with them. I found a similar problem with the series Bakemonogatari, but that had such an interesting art style and abstract feel that its dialogue driven narrative and underexplored characters felt natural. Durarara is not an abstract series at all and would be more comparable to something like Death Note where the story is told in a continuous fashion more akin to a western television series. As a result, you don’t come out of Durarara feeling as involved with the story as some might like.
A few characters certainly take a large portion of the spotlight, but they are not necessarily the most interesting to a lot of people. By no means are any of the main cast believable people and even the most underwhelming of characters ends up being pivotal to the overarching plot, if not moreso than those who are set up to be ridiculous from the outset, but making underwhelming characters so important, while it might be shocking, does not equal a gripping story. This is particularly noticeable when you consider that the last arc which centres mostly around these characters is by far the least entertaining arc of the show.
However, not going into detail for a lot of characters does mean that there is a lot of time for the viewer to really get immersed in the absolutely wonderful complexity of the story and the city that it is set in. It beguiles you at first with some relatively simple to solve plots and then just as you think you have it all figured out the story becomes trickier and trickier, only letting you in on a little information at a time which makes it increasingly challenging to guess what will happen next. By episode 12 there is so much going on and you have seen the situation from so many different perspectives that even your best guess is probably worlds apart from the actual outcome and that is only halfway through the anime!
But don’t be fooled though – Durarara is by no means a deadly serious show. As I said earlier, most of the characters are utterly ridiculous and everything they do is completely erratic and hilarious. You can be watching an ominous scene that looks like it is going to reveal another piece of the puzzle and out of nowhere a vending machine will come flying out of stage left and Shizuo Heiwajima will come marching down the street snarling, “IIIIIIZAYA-KUNNN!” Scattered about, there are a number of long running gags like Shizuo and Izaya’s mutual, irrational hatred of each other and Simon the Russian sushi vendor’s broken Japanese advertising slogans that do a magnificent job of bringing out the life in characters and giving the viewer a minute or two to laugh and collect their thoughts. A number of times I found myself laughing out loud one minute and covering my mouth in shock the next when there was a big reveal. Durarara does an astounding job of engaging the viewer in what is going on, whether it be confusing you with ever-amounting levels of complexity, or leaving you in stitches as you warm to the cast’s insane, amusing antics.
Visuals
Durarara was animated by Brain’s Base a little over 4 years ago and it still looks good despite how far animation has come in that time. Unfortunately, much like most of Brain’s Base’s work the art is nothing more than serviceable. At no point are there lapses in the art or animation quality, but there is no flair. Imagine it as a book bound in a reliable leather cover – If you were looking for golden embroidery, stylized font, some kind of unique feature that makes it stand out on the shelf, then prepare to be disappointed. There is nothing that sets Durarara’s art above anything else on the market from 2010 onwards, but if you were to judge it by its own merits, it is perfectly fine, just nothing ground-breaking.
Audio
Subtle, yet effective is how I would describe the ambient music in Durarara. There are no epic character themes or spats of blood pumping action music that stick in your memory, but similarly to the visuals, all of the music does its job. The opening and ending themes, of which there are two each, are all perfectly in-keeping with the tone of the show and remain with you after the show has ended, particularly the first opening. Where this anime excels in its sound design is in the voice acting which is absolutely flawless. The voice cast of this show is an anime fan’s dream team, including Kana Hanezawa (Steins;Gate’s Mayuri Shiina), Jun Fukuyama (Code Geass’ Lelouche Lamperouge), Mamoru Miyano (Death Note’s Light Yagami), and several other seasoned veterans of the industry.
Extras
This Blu-Ray boxset from Anime Limited comes with clean opening and ending sequences, the two OVA episodes (12.5 and 25) which are two of my favourite episodes, and 4 art cards including a brilliant shot of the cast imitating the famous Beatles Abbey Road album cover. While I have not had a chance to get hands on with the art cards to check their quality, the two OVAs are well worth a watch and it is nice to have the opening and ending sequences as an extra because they will be stuck in your head for some time.
Overall
Durarara is a sublime anime that I would recommend to anime fans both new and old. People looking to get into anime will find Durarara incredibly easy to sink their teeth into and it has enough complexity and appeal to keep you coming back for more. What it lacks in any real visual flair, it more than makes up for with its storytelling prowess. When I finish a series and immediately go online to find out if there are any rumours of a second season, you know it’s something well worth watching and at just under £50, this series is definitely worth picking up. It is a modern classic that won’t soon be forgotten. Oh, and one more thing… Welcome to Ikebukuro.
Capsule Computers review guidelines can be found here.
Let’s face it we all wish Pokémon were real, the joys of flying around on a Charizard would be incomprehensible and would also look badass. Well it seems like traditional craftsmanship has been combined with modern pop culture once again as the latest Man at Arms video was released two days ago, and the weapon of choice for this episode was Honedge from the Pokémon XY.
Made from spring steel, aircraft aluminum, nickel silver, painted leather and a blue glass gemstone this piece not only looks the part, but is also the first time an actual Pokémon was made in the series. Since the video was uploaded it has reached over 500,000 views on Youtube with over 27,000 likes, check out the video down below to see how this ghostly piece of weaponry was made.
The Man at Arms series began last year and features Tony Swatton; a professional blacksmith who creates prop weapons for movies. The focus of the show revolves around bringing iconic pop cultural weapons into the real world; popular forges include Links Master Sword, Raphael’s Sais from TMNT and the Halo energy sword. Let us know what you think about the Honedge sword by leaving a comment down below.
Last week we finally uncovered the Watch Dogsrelease date, and this week we have more evidence of its development. An image was posted on Reddit that shows a download file titled Watch Dogs Closed Beta. The closed beta file was found on Upload Studio for Xbox One, however, it is labelled as unavailable.
This may be yet another slip-up by Ubisoft, as there has been no statement about any beta for the game, but it is not that surprising that there is one for the game. A large part of the Watch Dogs is multiplayer, where players can ‘hack’ into other peoples’ game to play together.
It is bit odd to see files like this on Upload Studio, and a small file at that. But it is always good to see signs of development going towards this game to make it a good one.
All out war is coming to Nether. The community has chosen names and uniforms for the tribes ahead of the content update that will add tribe-based features like territorial conflicts, bases, skill trees, and special tribe objectives to the game. The first building blocks of the tribe system was added in early March, which allowed players to join tribes.
“Since launching early access, we’ve continually worked with players to select features for updates, including a wing suit, new Nethers and a motorbike,” said Chip Sineni, Creative Director at Phosphor Games “The tribe names and uniforms are just another great example of how our amazing community is shaping the game, and to thank supporters for their efforts, we’ve added a bevy of new content to keep their playing experience fresh and engaging.”
Nether is a survival FPS based in a post-apocalyptic world. Almost a decade ago, The Cull turned most of humanity into Nethers, twisted creatures who roam the city. Players must scavenge the city for supplies while fending off both the Nethers and other survivors. Nether is currently part of Steam’s Early Access program and can be purchased for $14.99 on Steam. Nether currently supports 64-bit version of Windows.
When it comes to zombies in any form I personally believe this world to already be infected. Not that there are any actual zombies limping and moaning through our cities, no, I’m talking about the influx of zombie-related media within the past year or so. Zombie movies, zombie TV shows, zombie games, the world is already overrun with the walking dead so what do we exactly have to fear anymore?
Zombies have now become a media “crutch” in my opinion and it takes a certain twist of this overly simple concept to allow certain video games or films of any kind to stand out, this brings me to my next point: “Deadlings” is a mobile title that mixes elements of puzzlers and platformers to create an odd but (hopefully) enjoyable gaming experience for fans of those genres and fans of zombies alike. Thanks to Nimbi Studios and Artifex Mundi, I’ve been given the chance to review “Deadlings”. Let’s see just how well it does.
Story
“Deadlings” is the type of game where you could entirely ignore the storyline and still gain just as much enjoyment out of it than if you HAD paid any attention but I, for one, actually found the story to be quite quirky and different so I can’t just sit back and skip over it. You play as Death. Yes, you play as the Grim Reaper and lately you’ve noticed that people no longer fear zombies, they’re no longer being killed by zombies and you’re feeling…well, lonely. You decide to pick up your game, to start killing again in a more efficient way…that’s where the “Deadlings” come in. You (as the Grim Reaper) open up a testing facility where you bring in expandable minions (the “Deadlings”), experiment on them and test out their new powers or abilities.
Your plans are to, one day soon, complete all your experiments and release this new scourge of brain-eaters upon the Earth. What I enjoyed about the story was that it wasn’t typical, it was something fresh and new. It doesn’t really come up that often throughout the game though so, as I said earlier, it can be overlooked easily without any real repercussions. Players who don’t exactly care for story can stay in blissful ignorance of it for pretty much the whole game if that’s what they choose. Me, on the other hand, I enjoy any game that is driven by story, even small ones and “Deadlings” gives players enough story to understand exactly what they’re doing within the game without overwhelming them.
Gameplay
This game stands somewhere in between the puzzle and platforming genres, it is fairly hard to pin it entirely to either one of those two. As Death you are tasked with manoeuvring these minions through different levels filled with obstacles to overcome and brains to collect along the way. As you play through the game you unlock different zombie minions to use within levels, each of these zombie minions have different specifications; one simply runs and jumps, one sticks to surfaces, one can fly using flatulence, etc. You must simply get ONE of these zombies to the exit portal to complete a level, although it seems like a pretty easy task it can sometimes prove to be quite difficult.
The puzzle aspect of the game is seen when first previewing a level, something you do before deploying a “Deadling”. You scope out the level, its obstacles and the location of the brains that must be collected. Once you’ve determined your strategy you deploy the individual zombies (one at a time) and make your way through the level all the way to the exit. The platforming element is shown once you’ve deployed a “Deadling”: Now you’re tasked with actually controlling the minions. Most move on their own but need you to tell them when to jump, fly, and so on.
There’s other helpful elements to the game like an option to revive a dead zombie or to destroy certain obstacles but they cost in-game currency (not real money) and the ratio of money earned to money asked is not quite good. I played almost ten levels before I decided to use these “helpful” elements and, within a couple uses, I was completely out of money BUT you can buy in-game currency with real-life currency if you so wish to.
For the most part, the way “Deadlings” plays is great; it gives players a chance to think about what they are to do next but also enjoy that slight frustration that comes with playing a platformer. The unfortunate part of the way “Deadlings” plays is that it isn’t too accessible to every kind of player. It’s not as easy to pick up and play as other puzzlers only because it requires a great deal of concentration and a fair bit of thought. This game is definitely for people who have a little bit of time on their hands because some levels will force you to think long and hard before deciding to deploy a “Deadling”. If you’re in need for a quick puzzle game you can play anytime/anywhere this may not be the one for you.
Visuals
If you’re a fan of old-school cartoons, I can imagine you’d be quite into the visual style of “Deadlings”. Much like its mix of gameplay genres, this game also mixes aesthetic styles. It goes from being crisp and clear to being grotesque and dirty-looking, both have been designed that way on purpose and it gives a nice comparison between looking at something as nice as well-constructed blueprint and looking at something as disgusting as the rotting flesh of a cartoon zombie.
Overall this game looks great but you’ll definitely notice that certain key visual sequences will look to have a lower resolution than the rest of the game and, while that’s not TOO big of a deal, it is noticeable to a high degree and something I simply couldn’t look past. Though I’m not too much of a fan of the animation style, I do have to say it was done extremely well. Everything was fluid in motion and the whole game just kind of flowed well so no complains there. As I mentioned: If you’re a fan of old-school cartoons, you’ll absolutely like the visual style of “Deadlings”.
Audio
Much like the games visual style, auditorily it is very reminiscent of some older cartoons. The thing it DOESN’T do is try to be creepy, it only attempts to be as quirky as possible and it does that extremely well. The soundtrack is actually quite funky at times but it’s mostly very “tip-toey”, most of the tracks are made up by high-pitched tones and then a booming baseline, it fits the overall vibe of the game so well but unfortunetely its so damn hard to explain perfectly.
Those of you who have played the game “Plants Vs Zombies” will notice that the soundtrack for “Deadlings” is quite similar musically, it uses instruments like electric guitars, electric drums and sometimes you’ll even catch a theremin here and there. For those of you who don’t know what a theremin is, please go and look it up, you will NOT be disappointed. The game tries to be creepy ina very fun-loving way and you can absolutely get a feel for it. Every element of the game has its own sound effect, from the giant buzzsaws to the farting zombie and they’re all done fairly well. No complaints here.
Overall
Well it seems as though “Deadlings” is a pretty great game though, like every game, it is missing certain things or has certain elements that could be fleshed out more and expanded on but, all in all, it is simply a great little game. The real fantastic thing about this game is that it doesn’t constantly badger you into making in-app purchases despite the fact that they’re available, the unfortunate thing is that this is a game you pay for so there shouldn’t be any in-app purchases at all but you take every little win you can.
It looks great and it plays great, even though there are small things wrong with it most people will be able to overlook them to fully enjoy the game, me being a reviewer…I couldn’t simply do that. Fans of zombies, fans of puzzlers, fans of platformers, you’ll mostly enjoy this game as long as you come into it with an open mind. If that’s you, then I hope you enjoy “Deadlings”.
Capsule Computers review guidelines can be found here.
Greek mythology is a common inspiration for game developers and Digital Tribe Games are choosing the rich mythos as the inspiration for their newest title Depths of Fear: Knossos, which is coming to PC on Steam (and other major distribution channels) in March (details on Mac and Linux versions are said to be revealed soon). The game is labelled as a rogue-like fun-focused first person adventure game with stealth, action and plenty of edge-of-your-seat moments. The game will also focus procedurally generated crypts, temples, palaces and caves, making for a different experience for each player.
Players step into the role of Theseus while he hunts the Minotaur downward through the dark Labyrinths of Crete. As Thesus you will have to find the hero within before the ever increasing challenge of mythical creatures overwhelms you. Major features of the game include:
An ever changing Labyrinth: Each stage in Depths of Fear is crafted to never be the same twice creating a constant state of tension of the unknown.
Face the Beasts of Ancient Greece: Survive encounters against 8 immortal legendary creatures: Saytr, Cerberus, Centaur, Manticore, Griffin, Medusa, Hydra and the horror of the Minotaur.
Diverse Gameplay: To survive one must learn when to sneak through the shadows, when to run and when to engage in combat as they attempt to survive each rung down into in the darkness.
Knowledge is Power: Appease the gods by finding their books and earning their favor for special powers such as lightening from Zeus, Speed from Hermes, Earth shaking might from Poseidon or the illuminating light of Apollo.
Build an Arsenal: Loot the labyrinths for gold to purchase 8 trusty weapons that range from Blades and Clubs to the Trident and Crossbow. Use these weapons to secure the 8 creature medallions that unlock the only weapon known that can slay the legendary beast Minotaur.
Challenge the Unknown: When the adventure ends, the game has just begun. Beneath the skull a never-ending challenge awaits in the entrance of the unknown that provides countless replay value. How far down can you make it?
Unique & Adaptive soundtrack: Featuring a tension-based music system, the soundtrack (recorded with mind-altering 70’s era synthesizers) adapts to your situation.
Steam Feature Support: Achievements, Controller and Steam Trading Cards will be supported at launch. Full list to be announced later.
If you’re keen to check out footage of the game for yourself, head to http://www.twitch.tv/indie on Friday 14/3/2014 at 10:00 am PST for the world exclusive first look at Depths of Fear: Knossos as Indie and lead creator Phil Wiley play through the opening couple of hours.