Hudson Entertainment may have been absorbed by Konami, but that apparently doesn’t mean we have seen the end of the legacy they built or the end of Hudson Soft as a whole. The company recently announced the Sudoku: The Puzzle Game Collection which will be headed to the 3DS and developed by Hudson Soft. This of course means cameos from favorites such as Bomberman will be very present within the title.
Of course for those of you who simply love the addicting Sudoku game, there is plenty of content that will be packed into this collection. There will be puzzles devised by world-famous puzzle maker Nikoli in four different styles including the standard numerical Sudoku, those being Hashi (Bridges) , Shikaku (Boxes) and Akari (Museum). Also utilizing Nintendo’s “Play Coins”, players who take their 3DS with them will be able earn points which can be exchanged for more challenging puzzles. This is certainly an interesting way to unlock more content and will be a great way to motivate owners of the game to make sure they don’t forget to bring their 3DS with them wherever they may go.
With over 600 different tests in tow and a varied difficulty level, I think I may have to give this one a try as yes, there are a ton of Sudoku themed titles out there, but Sudoku: The Puzzle Game Collection just stands out above what we have seen, not only for it’s 3D effects, but for throwing in some Hudson love. This should also quiet the rumors that Konami isn’t planning to use any of the famed company’s franchises once and for all as well. You can check out the first nine screenshots below.
This week, the Capsule Computers crew consisting of MasterAbbott, Matt, Dustin and Ben start out the news section with a bang. Mortal Kombat has been banned in Australia. Never fear though. We are here to rally the troops and help you get in the action to change gaming history by fighting censorship – Can we break this DEADLY ALLIANCE ?? Or will there be ARMAGEDDON !!
Other than that, we also have exclusive coverage of the recently concluded Armageddon Expo. Reviews of Bulletstorm, Alien Breed and Killzone 3 are also talked about. Are you ready to dive in and learn all about the latest news & reviews?
Also, don’t be doomed to a boring week; watch out for a sur-PRIZE code during the ‘cast!
As usual, please send your emails to [email protected]. We will read them next week! Thanks.
Did you know that there is going to be a Burgertime HD? I sure didn’t up until now. But that is exactly what has popped up under a recent rating on the ESRB‘s website. Monkeypaw Games are now giving this age old classic a complete overhaul by the sounds of it, with all the bun-crushing action a player could ask for.
Here is a look at the officially rating which gives a small tidbit of information:
BurgerTime HD
Platform: Windows PC, PlayStation 3, Wii, Xbox 360
Rating: Everyone
Content descriptors: Comic Mischief
Rating summary:
This is an action-platformer in which players assume the role of a small chef who must assemble giant hamburgers. Players must avoid ‘cartoony’ hazards (e.g., grill flames, spikes traps) and oversized enemies (e.g., carrots, apple cores, hot peppers) in each level. The chef blinks and falls off-screen when hit; enemies react to damage with a ‘dizzying’ effect.
Of course nothing is known other than the platforms and that this title is sure to be strictly a digital release at the moment, but I look for that to change soon. From the description, it sounds about the same gameplay-wise and hopefully Peter Pepper will be reprising his role. I have some very fond memories of BurgerTime (I actually just bought an old Midway Collection just for that title alone recently), so I cannot wait to see how exactly this reboot will go. For now though I would say just stay tuned for more information.
Looks like that sure didn’t take long. After less than 24 hours from when Gamestop put up a listing for the game on their website Atlus has released a image confirmation that Catherine would be released in the U.S. for both the Xbox 360 and the PS3, making every console holder very happy. This comes after a previous image released that asked fans if they still liked Atlus.
Catherine will be released some point this summer and will hopefully suffer zero censorship in its trip overseas. It begs the question as to whether or not the difficulty patch will be automatically applied to the U.S. release since the patch is currently in the works for the Japanese version of the game. Either way it looks like everyone will be able to play one of the strangest and most intriguing puzzle games I have ever seen. Also better hope that the boxart isn’t censored either.
2K Sports has today announced that Major League Baseball 2K11 is finally coming to Australia and New Zealand. MLB 2K11 is set to be released in Australia and New Zealand on March 18th exclusively for the Xbox 360 at a retail price of $99.95. Unfortunately Australian and New Zealand gamers will miss out on the $1 million Perfect Game Challenge that the US will be repeating again this year. MLB 2K11 will feature the new Dynamic Player Rating System which automatically update in-game baseball player’s statistics with their real world counterpart, along with a revamped fielding system and tweaks to the My Player mode.
Game Name: Worms: Reloaded Platform: PC (reviewed)/Mac Publisher: Team 17 Developer: Team 17 Genre: Strategy Release Date: August 26, 2010 ESRB Rating: Everyone 10+ Price: $19.95 BUY NOW
People settle arguments in different ways. Some talk it out, some debate, others work it out with their fists. In high school, our group of friends used to settle most arguments with a round of Worms. Of course, by the end of the round we could never remember what the argument was to begin with, but still, it was a good system.
That was back in the days of Armageddon and World Party. After that, Worms followed the 3D craze, and somewhat lost the magic. I haven’t played a Worms game seriously for years, even after the retro 2D revival brought us a slew of old-school Worms games on most platforms. So picking up Worms Reloaded on the PC, I was unsurprised to feel a nostalgia rush, but surprised to find that the series I’d returned to deserved the fond memories I had of it. It wasn’t a case of “oh, this used to be awesome” – it was “I remember why I thought this was awesome!”
While keeping the core mechanics of the previous games pretty much unchanged, the worms have received an HD facelift and a revised physics engine, as well as the customary addition of new weapons, voices, landscape elements and themes. The game has no shortage of things for you to do by yourself, but as usual, it’s best played with friends.
Visuals
Since Worms 2, the series has adhered to a cute, cartoony art style, and in high definition it looks fantastic. Every element of the game oozes personality, from the varied themes of the environment to the damage and explosion effects, and of course, to the main stars – the worms themselves. Their design gives off a cheeky, fun attitude that is infectious, making it near impossible to play the game without a smirk on your face. Their already too-cute faces have been made more expressive, and if possible, I suspect their eyes are bigger than usual. Even in their base form, before you customise your team of invertebrates, they have more personality than most FPS characters.
Their animations are smooth and quirky, elegantly adding character to the characters. Land a grenade near one, and it’ll scream. Miss a shot, and your worm will facepalm. As they stand around awaiting their turn, they run through a series of randomised idle animations. They might dig a handful of dirt out of the ground below them for a quick snack. Or, my personal favourite, they can pull their eyebrows down to form a makeshift moustache.
The backgrounds also appear to have been given a makeover. While they haven’t been static for a while, they have never been this animated. And it took me a few matches to realise that the background set pieces appear to be cell-shaded 3D. Watching the Titanic sink as you battle pink squishy bugs to the death with various animal weapons is a deliciously bizarre scenario that no other game can provide.
Gameplay
The gameplay remains largely unchanged throughout iterations of the series. In case you’re unfamiliar with it, your basic goal is to use your team of worms to dispose of the other teams of worms, set across randomised landscapes and using a wacky but effective arsenal. Your worms have limited movement, but can use tools like ninja ropes, parachutes and jet packs to traverse the terrain for a better shot. Each weapon has its own properties, and the strategy lies in knowing when and how to use each weapon in a given situation. The standard bazooka, for example, will launch an explosive shell a fair distance, depending on how much power you put into it and the strength and direction of the wind. The grenade is similar in destructive power, detonating not on contact but after a few seconds, meaning it can be bounced and rolled into position. Or for a particularly humiliating victory, try the prod; simply pushing a nearby worm into danger.
This is just some basic weaponry, and they get much more outlandish. The sheep will run horizontally and deal massive damage when detonated on demand. The Banana Bomb acts like a bouncy grenade with a larger blast radius, releasing smaller bananas to cause extra damage. Or trigger Armageddon, raining down huge fireballs that destroy much of the terrain and is known to sometimes take out every last player. Worms are killed when their health reaches zero, or when they fall into water. The last team with any worms standing wins. On the surface it’s simple, but with strategy, skill and a large dose of luck, the game can be quite complex.
The physics have received some tuning in this version. The effects are subtle and will usually go unnoticed, but there are times where it becomes obvious. Grenades don’t seem to have the same bounce they once had, meaning veterans will have to rethink their grenade strategies. Oftentimes they stop rolling long before common sense tells you they should; bouncing and rolling one towards an enemy at the bottom of a ravine will sometimes result in it exploding halfway down, after it stops on a slope that defies logic. Conversely, mines have become overly bouncy. If a blast pushes a mine off a cliff, it’ll bounce around for far too long, and at unpredictable angles. Mines dotted around the landscape during the match can be a valuable strategic asset, giving extra oomph to your damage-dealings. But now their unpredictable physics can make them less effective in some situations, and useless in others.
The game offers a wealth of single player modes, most of which are variations of the basic turn-based, strategy-focused mechanics. You may be required to defeat a team of worms within a set time limit, or only using certain weapons. In some you can’t move, and have to attack from wherever you are placed. And Body Count mode sees you killing as many worms as you can before your single worm is killed. These modes are fun, but playing alone loses the edge after a while. The enduring portion of the game is in the multiplayer. Facing off against computer-controlled worms can be frustrating, as they regularly pull off flawless shots. Their bazooka launches almost always hit target, and when playing against multiple NPC teams, they seem to gang up on the player, only hurting enemy NPCs when no other option is available. Only human players make human mistakes, and as the game often relies on carefully judging distance and power, the ability of the NPCs to perfectly judge their shots every time creates an unbalanced battle.
Customisation is an increasingly large part of the Worms experience. Players can create their own teams of worms and individualise them with different voices, skin colours, gravestones, dances, and now, carried over from Forts Under Siege, hats. Your worms can don sombreros, bandanas, pirate hats, wigs, helmets, and a whole range of headwear. Not only does it help you differentiate allies from enemies on the battlefield, it can, in conjunction with voices and names, let you give your team a theme. One of my teams, The Salty Sea Dogs, spoke in pirate voices, wore pirate hats and had names like Scurvy and Landlubber.
The voices used are hilarious as always, but the frequency of specific lines can become quite grating. Reloaded contains twenty new speech banks, including L33t, Movie Announcer, Advertising, and a David Attenborough-style Wildlife presenter, in addition to the fifty classic ones. All are fantastic, adding charm to the characters and the game. There is now also a speech bank editor included, which allows you to use .wav files as lines of dialogue for your worms. Your teams can now really be your own. I spent a lot of time (some would say, too much) creating my own speech bank – made up of Coach’s lines from Left 4 Dead 2.
Players can customise the landscape they play on each time, adjusting the height, type (cavern, island, etc), theme and elements like mines and oil drums. And with the randomised terrain, no two games ever play the same. The game modes can be fiddled with as well, giving players the power to change the turn time, edit the frequency of weapon drops, toggle destructible environments, and tweak the weapons and ammo available to players at the beginning of a match, among many other options. It really allows players to set their own rules, according to their own play styles.
New Features
The new features in Reloaded aren’t especially noteworthy, but do shake up some strategies. The Bunker Buster is the most useful of the new weapons, as it is airstriked in, drills vertically down through the land and explodes on contact with a worm. It’s perfect for uncovering those pesky tunnelers. The Worship item can also change up the way people play, as it takes health from enemy worms each turn and gives it to yours. To cancel it enemies must destroy a statue, so when used it’s best to hide the statue somewhere out of reach.
New persistent elements on the landscape will also force some strategists to rethink. Along with the classic mines and oil drums, sentry guns and magnets have been added. Sentry guns will fire upon detecting movement, making them a handy defence tool. Magnets will either repel or attract metallic weapons, meaning they can be dropped near an enemy to ensure your attacks are on target, or you can stand near a repelling one to ensure safety from attacks.
One other element, which is unjustly being hyped as new to the games, is fire. If an oil drum explodes, a crate is damaged or a petrol bomb or napalm strike is used, fire will start on the landscape. It burns for several turns, creating opportunities for further injuring opponents. Worms that come into contact with fire will sustain slight damage, but if they are caught in it, the damage adds up fast. But why it’s being touted as “new”, when it’s been present in every Worms game that includes napalm and oil drums, is beyond me.
Conclusion
Reloaded doesn’t change the strong Worms formula in any meaningful way. The franchise has churned out a game every year or so since the original in 1995, so one regular criticism is that each release is little more than a repackaging of the same game, with insignificant additions to make it seem worth the purchase. Unfortunately, these observations are hard to deny, especially when the new weapons, a key selling point of each iteration, are often little more than re-skinned variants of weapons from previous games: one new weapon in Reloaded, the Buffalo of Lies, behaves suspiciously like the Mad Cow of old. That said, if you’re new to the series, you won’t notice the game’s shortage of innovation, and experienced Worms players may get too caught up in the nostalgic visuals and classic, solid gameplay to care.
So does it even matter? Everything old is new again, and Reloaded is the first 2D Worms game on the PC since World Party in 2001. The worms have ventured into the third dimension in Worms 3D, Worms 4 and the formula-departing Forts Under Siege. There were even pinball and golf spinoffs. The fact is, the series has experimented some in the past, and is now returning to the roots that made it so successful. In the last few years we have had two Open Warfare titles on DS, Space Oddity on Wii, and versions for the iPhone and Xbox Live Arcade, but Reloaded really feels like the pinnacle of this generation of 2D worm warfare. Those listed above felt looser and somewhat lacking in features, but with Reloaded, your boneless hosts endeavour to make your time with them entertaining and quirky, whether you’re an Armageddon veteran or a Battle Island rookie. Judge the game on its own merits and overlook the influence of other Worms titles, and you’ll likely find Reloaded to be solid and thoroughly entertaining.
I give Worms: Reloaded 8 Capsules out of 10.
Pros
* Strong return to the series’ roots
* Gameplay is solid and as fun as ever * New HD visuals look fantastic
* Bursting with personality
Cons
* New features don’t add much to series
* Unbalanced enemy AI
* Less customization options than previous games
Gameloft have announced a generous new promotion, which they call the Wheel of Deals.
Each day, Gameloft will slash the price of one Android OS game by 70%, bringing it down to $1.99. First up was Asphalt 5, and today’s deal is on Modern Combat 2: Black Pegasus HD. Check Gameloft’s Facebook and Twitter pages for each day’s deal, or find it here:
Ready for some action packed bullet hell action? Live in Europe? Then you are in luck because StarDrone has just landed on the European PSN exclusively (for the moment) on the PS3. Created by Beatshapers and Tastyplay players will be able to pilot a Drone ship through the galaxy and collect Equilibrix pieces in order to help the universe stay in balance as well as stop the G-Noids that are attempting to overthrow that balance.
Stardrone will cost fans €7.99 if they are normal users, while PlayStation Plus users get it for only €4.99. Stardrone also comes with full PS Move capability which means you can use the peripheral to control your Drone. It seems interesting enough and certainly should be worth a second look. Also StarDrone is currently being developed for the iPhone 4 and iPad so if you don’t have a PS3 then you still will have a chance to play it. You can find out more about the game at www.stardrone.net.
I mentioned Rango in the “This Week on the Xbox 360” post; and honestly, some of you might actually be interrested in it. I came across the trailer for the game and only felt it was fair to share it with everyone. Who knows, by seeing the trailer you might get second thoughts about the game and go out and buy it right away. Maybe your child may like this cute little game and you can give it to them as a present after you go see the movie.
Eager to see what twenty nine years of technological advancements can do to a game? Then take a look at the trailer below because Atari has just released a new video for Yars’ Revenge which shows off not only some new concept art but actual gameplay footage as well. Yars’ Revenge is a re-imagining of the 1981 game of the same name and has seen more than a few changes to the formula.
Yars’ Revenge will place players behind the wings of a female humanoid Yar that has suffered under the hands of the Qotile Empire. So much so that they turned her against her own people through brainwashing techniques. After recovering from the brainwashing she is more than eager to turn their own technology back on them sometime this Spring.