Folks, in this article I am going to explain the commenting system and how it can benefit you.
The commenting system is a system designed to enable users to have a discussion on a particular article. These comments can be viewed by other users and visitors on the site, so make sure that your opinion is heard. The comments section can also benefit you in certain ways. One of these benefits is in Capsule Computers Cube Points.
These Capsule Computers Cube Points can be redeemed for prizes by using the Capsule Computers Cube Points link on the side panel of the main website. Winners typically get to choose the games and or other prizes, like mousepads and figures etc. So be sure to comment on all interesting articles! Just try not to abuse the system, abuse will not be tolerated and may lead to having your account terminated or other penalties. I should point out that while anyone can post anonymously, only registered members are able to claim Cube Points.
Lastly, by posting on articles, you help to build our community and make it strong! A strong community is excellent for a website as it helps us to achieve our end goal of world domination much faster than if we have to build robots or commission engineers to build robots for us.
Makoto Kobayashi, mechanical designer for series such as Gundam ZZ, Last Exile and Giant Robo, announced at the conclusion of Anime Expo that he is currently working on an anime remake of the classic space opera masterpiece Space Battle Yamato anime. Thus confirming that the new remake of Yamato will be released some time next year.
The series, known in english as Star Blazers, also had an anime feature Space Battleship Yamato: Ressurection in 2009 and an incredibly successful live-action adaptation in 2010.
Yamato is considered by many anime fans as one of the greatest space-based anime series of all time and it is without a doubt amazing news that a remake is on the way.
The story follows the crew of the eponymous Space Battleship Yamato as they battle against a deadly race of aliens known as the Gamilas, who have released radioactive meteorite bombs on earth, rendering the planet uninhabitable.
We will keep you posted on updates on the production of the remake and any other Space Battleship Yamato news.
If you are a regular reader here, you should know by now that we have been keeping you updated with PopCap’s ongoing charity auction where all proceeds are being donated to Special Effect and the Starlight Children’s Foundation. This week marks the end of the auction, and by the looks of things, PopCap are determined to end this sale with a bang.
The major item this week is the Plants vs. Zombies zombie jack-in-the-box concept sketch on canvas, which will be on display for a limited time only at London’s Mash Clothing, 73 Oxford Street, London.
Other items include:
Bejeweled 3 ceramic lemonade set
Bejeweled 3 introduction screen painting
Peggle Bjorn archive
A personalised sketch to be done post auction with buyer input
Plants vs. Zombies street scene concept sketch
Plants vs. Zombies zombie jack-in-the-box concept sketch on canvas
Plants vs. Zombies light box
All items start at just $1 and are now available for bidding/viewing at www.ebay.com/popcap.Hurry now though, as this auction ends July 12th!
You’ve probably seen those 30 Day Song or Movie Challenges going around on Facebook. Well, we found a Video Game equivalent, and thought it would be fun to have each of our editors list their answers in a 30 Questions format, as an introduction to the kind of gamers we are.
Q1 – Your first video game.
Lemmings
Even with only 16×16 pixels, those little blue and green dudes have more personality than a lot of FPS characters today.
Q2 – Your favorite character.
Waluigi
He may only exist to give Wario a doubles partner in sports games, but I love his tie-damsels-to-train-tracks brand of villainy.
Q3 – A game that is underrated.
Aliens vs. Predator (2010)
I loved the 2001 game, and although this one was given a “meh” in reviews, I loved the inclusion of execution moves and the focus on melee combat. Although it had a much weaker story.
Q4 – Your guilty pleasure game
Angry Birds
Seriously, if I have more than four consecutive spare seconds, my phone will come out and pigs will die.
Q5 – Game Character you feel you are most like (or wish u were)
Mick (my Pokemon trainer)
Leaving home at age 10 to catch wild animals and subdue them into doing your bidding? I wish.
Q6 – Most Annoying Character
Sonic the Hedgehog
Invented as a marketing tool to combat Mario, given an arrogant, douchey attitude, has the creepiest online fanbase, starred in way more terrible games than good ones, and is still somehow really popular. I don’t get it.
Q7 – The game you’ve spent the most time playing
Fallout 3
I spent so much time wandering around the Capital Wasteland, because I kept getting distracted from the main quests. In a good way. All up, between the main game and all five expansions, I clocked in almost 200 hours.
Q8 – Best soundtrack.
Super Smash Bros Brawl
Features over 300 tracks from Nintendo’s history, some in their original state, some remixed with orchestral or modern instruments. I actually have a lot of them on my iPod.
Q9 – Scariest game.
Dead Space
I’m not proud of it, but this game actually made me scream out loud. Just ask my old housemate.
Q10 – Best game play.
Wow, extremely hard to pick just one.
Q11 – Gaming system of choice.
Again, hard to pick. I play on just about everything. My PC, Xbox 360, Wii and iPhone all get about the same amount of attention.
Q12 – A game everyone should play.
Plants vs. Zombies
Simple addictive gameplay and quirky art style. It can be “hardcore” if you want to play it that way, but it works just fine for a quick session on the bus.
Q13 – A game you’ve played more than five times.
The Itchy & Scratchy Game
A pretty obscure Super Nintendo game I remember playing repeatedly back in the day. You basically play as Itchy and have to slaughter Scratchy with various cartoony weapons, across various cartoony settings.
Q14 – Current (or most recent) gaming wallpaper.
Torn
This was the game we made as our final project in my Games Design course at Qantm.
Q15 – The game you’re playing right now.
Penumbra
A fairly obscure survival horror game, with no combat. You see something, you hide. Or die. Often both.
Q16 – Game with the best cutscenes.
Legacy of Kain series
This is a case where the story is given more attention than the gameplay, and you keep playing just to reach the next cutscene. The opening sequence for Soul Reaver, and the last few cutscenes in Defiance rank among my favourites ever.
Q17 – Favorite antagonist.
Dimitri (Grand Theft Auto IV)
Man, I hate that guy! He screws Niko over big time, and you really want to see him die by the end. A well-designed final mission allows the player to decide if they exact revenge on him or follow the traditional narrative structure and not let the hero succumb to temptation.
Q18 – Favorite protagonist.
Manny Calavera (Grim Fandango)
Manny works as a reaper in an Aztec-inspired underworld, but discovers he’s stuck there on account of a soul-smuggling operation. As a character, he’s resourceful, funny and determined. And his outward design is cool.
Q19 – A game setting you wish you lived in.
Oddworld
The world itself is fascinating, but I can’t decide where I’d want to live in it. I’d either have to be a mudokon slave, a slig crony, an imperialistic glukkon, or one of many species that are on the verge of extinction. Tough choice.
Q20 – Favorite game to play with friends
New Super Mario Bros. Wii
Fairly standard single-player gameplay, but get a few mates and a few beers, and suddenly it becomes half cooperative platformer, and half competitive trollfest. Our first choice among pre-pub drinking games.
Q21 – Game with the best story.
Aliens vs. Predator 2
Tells the extensive story of a facility overrun with aliens, from the point of view of each species. The Alien, Predator and Marine campaigns intersect and overlap, and I’ve played through each multiple times. Then I went through and wrote down dates and times for each chapter, and played through chronologically.
Q22 – A game sequel which disappointed you.
Destroy All Humans! Path of the Furon
The first two games in the series were amazing! Fun gameplay with a decent story and a great sense of humour. After Pandemic Studios in Queensland closed down, THQ worked with the franchise to churn out an unpolished turd of a Wii game, and a half-finished buggy mess on the PS3/Xbox 360. Strangely though, the humour was kept relatively intact across all titles.
Q23 – Game you think had the best graphics or art style.
Braid/Limbo
I declare a tie between these two quirky indy platformers.
Braid looks like a Disney cartoon, with vibrant colours, smooth animations, and very detailed characters and environments.
Limbo goes to the other extreme, presenting a greyscale, silhouette world that almost looks like shadow puppets.
Both succeed beyond expectation in creating unique worlds that stand out from the pack.
Q24 – Funniest game moment
Portal 2
In its entirety. Adding other hilarious characters like Wheatley and Cave Johnson give us a breather from GlaDOS’ thinly veiled hostility.
Q25 – A game you plan on playing.
Nintendo’s (very late) first party 3DS games. Super Mario 3DS and Luigi’s Mansion 2 are particularly high on my list.
Q26 – Best voice acting.
Oddworld
Every character or species in the Oddworld series has a very distinct voice and speech style.
Q27 – Most epic scene ever.
The final boss fight in Dead Space. When it grabs you by the foot and swings you round, and you have to shoot it in the eyes before it lowers you into its mouth… Wow.
Q28 – Favorite game developer.
Nintendo
Their major franchises may suffer from advanced sequelitis, but they’re almost always highly polished and extremely fun, and coupled with their tendency to reinvent the game industry every so often, we have a clear winner.
Q29 – A game you thought you wouldn’t like, but ended up loving.
Left 4 Dead
I assumed it was a standard zombie shooter. I assumed wrong. Valve have done a fantastic job of ensuring that teamwork is not just an option, it’s a necessity. The game is well balanced in Versus mode, as both the Survivors and the Infected have the potential to absolutely dominate the other team – depending on who can work as a more effective team.
Q30 – Your favorite game of all time.
Super Smash Bros Brawl (AKA Encyclopedia Nintendica)
There is no other game that my brothers, friends and I have played so consistently for so long. There is yet to be a space of more than a few weeks between sessions of this since its release mid 2008.
I’m normally not really into fighting games, but I love the looser controls of Smash Bros, the interactive environments, the unpredictability of each match due to outside forces, and the inclusion of characters, weapons, environments, and items from every major Nintendo franchise.
We arrived at Ubisofts Sydney office at 6PM and asked the receptionist for ‘Owen’. Sam Fischer guided us to some nearby seats to wait for our host. It was there we met some other representatives from local media sites, this was also a good time to check my Streetpass for new inclusions. I had gained a few Miis from the people within the building, increasing my count by a few. Score.
It was a few short moments before we were greeted by Owen, our host, and lead into the preview rooms. The way it was set up was that we had four Playstation 3’s set up with preview multiplayer builds of Driver: San Francisco and we also had 3 Xbox 360 units set up with a multiplayer build of Call of Juarez: The Cartel. Our Capsule Computers party (consisting of Masterabbott, Matt Vella and Myself) were the first group to play Call of Juarez: The Cartel, with the other media outlets playing Driver: San Fransisco first.
Call of Juarez: The Cartel
Call of Juarez: The Cartel is a First-Person shooter (and third entry in a series of games) coming to the Xbox 360, Playstation 3 and Games for Windows live platforms in a week or so.
The game about a group of what seemed to be Bounty Hunter types working with an FBI agent (or similar) to bring down a crime cartel of what seemed to be drug dealers. The game had us running around, killing gangsters and blowing up stuff. The things we blew up were generally tents of drugs, as our first mission was set in a woodland area, and was quite fun to do. One of the things I liked about doing that in the mission was that if you stood in the smoke spewing out of the wreckage, you would get hurt by the smoke and take damage. It was cool.
The multiplayer in Call of Juarez: The Cartel is (from what we can gather from the build we played) a co-operative affair. Generally before a mission, players would be grouped in a lobby area just outside the beginning of a missions zone and would all have to get into the car to indicate that they were ready to start. Once all players got into the vehicle, the mission would begin and players would have to follow their objectives. To make the game more interesting, the developers have also included an interesting system where players playing a certain character will have their own secret missions to undertake throughout each main mission. Like, for instance, in a level we played set in a suburb, the leading female character had to make a secret phone call from a drug dealers house while avoiding detection from the other players. It was really interesting doing this and being busted by another player.
Driver: San Fransicso
Driver: San Fransisco is a driving game (and the fifth in a series of games) coming to the Xbox 360, Playstation 3 and Games for Windows platforms in September this year (unless there’s some kind of delay).
The game follows the story of a San Francisco police officer who gets into a car-crash and finds himself with the ability to possess other drivers within the city. This ability plays a prominent role in the multiplayer aspect of the game. The multiplayer in Driver: San Francisco is a competitive thing and is certainly a lot of fun. On the multiplayer we tried three game types, Trailblazer, Tag and Pursuit.
Each of the gametypes ended up being an incredibly chaotic and fun ordeal, with players trying to complete each objective all the while chaotically shifting between vehicles to do their best to win. Things got incredibly hectic in the Pursuit mode when everyone was charged with catching Phil.
In Takedown, players are charged with becoming police officers while another player is in charge of being a criminal. The police officers jobs are to deal damage to the criminal in order to bring him down. This is achieved by ramming and trading paint by the police officers. The player with the most damage dealt wins, unless the Criminals damage rate is higher than the next highest score. In this instance with Phil being the criminal, the opposing players managed to drive him into a corner and repeatedly ram him until he miraculously managed to escape by the breadth of a fiber of hair.
Trailblazer was an incredibly creative multiplayer gametype requiring players to follow a vehicle and stay within its trails. This is incredibly fun, especially at the point when it’s 3 players fighting over the position of just behind the vehicle. Much chaos ensues. If players eventually get taken off the trail, its incredibly easy to get back on by possessing a vehicle large enough and with just enough distance to collide with opposing players accurately.
Lastly, tag is pretty much how it sounds, one player is a vehicle that needs to be tagged while the other players need to tag that player in order to become it. Once you have the tag, you accumulate points in order to win. Whoever gets 100 points (not sure if this can be modified, it was 100 on the build we played) wins. Now, this would normally be a pretty straightforward affair, but once you slip in the shift mechanic, things suddenly become a little insane. Players who are not the tagged player can shift into other vehicles in order to catch up to and tag that vehicle. I remember at one point, I had shifted into a truck with a ramp on its back and had a player drive up that and get my tag and then also drive off. Was hilarious.
Overall we had tonnes of fun at Ubisoft and had a blast previewing these games! I hope that the final builds are as fun (or more fun) than these preview builds has been!
This week we have Michael Marr and Ben Webb back from Supernova 2011, but first we get into what we’ve been playing, talk about the weeks game news and before we wrap up we dive into our very own Zombie Survival Plans.
Cast: Alexis Ayala, Dustin Spencer, Ben Webb, Michael Marr
Soul Caliber V still has quite a while before we see a release as a solid date hasn’t even been given at the moment, but fans can now have something to speculate over due to a new tease that came via twitter. Today, game designer Daishi Odashima posted two new silhouettes of characters that will be in the upcoming fifth entry in the series along with the tweet “Silhouettes of characters who will be announced at Comicon! Show anymore & Im in trouble”.
Now as you can see in the image above, the one on the left resembles that of Raphael. Here is an image of Raphael just in case you may need a comparison:
Of course that is just speculation at the moment as I am personally just going off the hair style and body stature alone. I honestly have no clue on the second character as the only thing we can truly tell at the moment is that the character appears to be a female. Comic Con will mark the unmasking of both of these silhouettes though, which will take place later this month.
Rockstar’s L.A. Noire title has received high accolades from many games websites, magazines, and gamers in general. With our demand for more, more, and more Cole Phelps, Rockstar wouldn’t make us wait that much longer before releasing their next trailer for the final planned piece of DLC.
Phelps and Earle get a tip off about a local drug dealer, however what they discover is far more incriminating: one of the city’s biggest narcotics rings. The Reefer Madness Vice Case, the last of the planned DLC for L.A. Noire and the final piece of DLC available for free on the Rockstar Pass, will be available for download on Xbox LIVE and the Playstation Network on July 12, 2011. However, Rockstar has to get us excited, so a trailer for the DLC will be available on Thursday July 7, 2011 (Friday 8th for us Aussies and Kiwis).
Madman have announced the international film, The Babies is coming to DVD in the next few months.
The Babies is a film that follows four babies during their first year after their birth. From Mongolia to Namibia to San Francisco to Tokyo, this film spans all borders and cultures around the world. Directed by Thomas Balmes (a documentary filmmaker who has also directed Nokia: A Decent Factory and How Much is Your Life Worth?), The Babies looks at the first year of a human’s journey in life and reveals the universality of man.
Finally, us football fans can be rewarded. FIFA 12 will have exclusive pre-order bonuses in Australia and New Zealand for those who pre-order with EB Games, GAME, JB Hi-fi, and Mighty Ape.
Our pick: FIFA 12 Ultimate Edition, available from EB Games
This pack of goodies come with 24 FIFA 12 Ultimate Team Gold Packs (4 gold packs a month for 6 months), a FIFA 12 Steelbook, and a size 2 soccer ball. Check it out here at the EB Games website.
FIFA 12 Premium Edition, available from JB Hi-fi
This edition contains 18 FIFA 12 Ultimate Team Gold Packs (3 gold packs a month for 6 months), and a 3 month subscription to Inside Sport Australia. Check it out at the JB Hi-fi website.
FIFA 12 Standard Edition, available from GAME
GAME offers 12 Ultimate Team Gold Packs (2 a month for 6 months) and a signed Tim Cahill poster. Visit the GAME website here.
FIFA 12 Standard Edition, available from Mighty Ape
Customers who pre-order with Mighty Ape will receive 12 Ultimate Team Gold Packs (2 a month for 6 months). Check their site out here.
Commenting – Don’t forget that you can
Folks, in this article I am going to explain the commenting system and how it can benefit you.
The commenting system is a system designed to enable users to have a discussion on a particular article. These comments can be viewed by other users and visitors on the site, so make sure that your opinion is heard. The comments section can also benefit you in certain ways. One of these benefits is in Capsule Computers Cube Points.
These Capsule Computers Cube Points can be redeemed for prizes by using the Capsule Computers Cube Points link on the side panel of the main website. Winners typically get to choose the games and or other prizes, like mousepads and figures etc. So be sure to comment on all interesting articles! Just try not to abuse the system, abuse will not be tolerated and may lead to having your account terminated or other penalties. I should point out that while anyone can post anonymously, only registered members are able to claim Cube Points.
Lastly, by posting on articles, you help to build our community and make it strong! A strong community is excellent for a website as it helps us to achieve our end goal of world domination much faster than if we have to build robots or commission engineers to build robots for us.