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Oh, Japan! – #5 The Hair Clap Clip

Oh, Japan! is a weekly feature in which I chronicle the wierd, wacky and just plain crazy goings on in Japan. Because we all know, Japan is prone to doing things that make us Westerners say “Oh, Japan!”.

We have had video games, prank shows, music videos, game shows and now I present to you Japanese Commercials! This one is quite a doozy. The Japanese are well known for commercials that think out-side the box, to put it lightly. In this hair dye commercial, you are more than likely to end up clapping your hair back and forth than whipping it.

Check out the clip below and don’t forget; If you’re happy and you know it clap you hair! CLAP! CLAP!  What more can I say besides, Oh, Japan!

Gundam Cafe Visit

Big Fan of Gundam?… Well then this is the place to go! It opened in April 2010 and the Capsule Computers team randomly stumbled upon it on our stay in Tokyo for TGS. We sat down, had a couple of beers like typical Australian’s and felt like more people should know about it!

Located not far from the JR Station at the “Denkigai Exit” and just below the Yamanote line, Bandai Gundam Café is definitely something you should check if you stop by Akiahabra. I myself am not a hardcore fan, but it was evident that the atmosphere of Gundam was very present and the place had several fun facts about the series across its walls. On the menu you’ll find alcohol beverages, non-acoholic drinks, snacks, and interesting Gundam shaped cakes… We didn’t stay too long, but it was a great experience.

Check out the photos below, I even found some mild engrish!

Eden Eternal Update Coming Mid-September

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It has been announced that Aeria Games will be releasing a content update for its fantasy MMORPG, Eden Eternal in Mid-September. This latest patch will include a new playable race, the Anuran, frog-like outgoing creatures known for their sense of humour; the ability to gather materials from established guild towns and craft items for characters level 30 and above; Gemcrafting, Engineering and Alchemy will be available to the Humans, the Zumi and the Anuran respectively; player shops, where individuals can set up their own stalls in the main town, Aven; and NPCs that will expand game progression for players.

Eden Eternal:

Eden Eternal transcends the limitations of a lot of free-to-play MMORPGs in terms of class allocation. You’ll begin the game as either a Warrior or a Magician, and as you progress through the world of magic and fantasy, you’ll be able to unlock up to 15 unique classes, three of which are still to be released in the coming months. This means that you’ll be able to change your class to any other one you have already unlocked, at any given time!

Now, after slashing some foes with an axe as a Warrior or causing some magical mayhem as a Magician, you feel like jumping into the shoes of childhood hero, Robin Hood? Become a Hunter then – after unlocking it of course. Turns out the bow and arrow ain’t your forte and you’d like to try your hands on some healing and buffing magic? Become a Cleric! Still unsatisfied? Then try any of the other classes in the vibrant and colourful world of Eden Eternal until you
find the right one, the one that best suits you!

For more info on Eden Eternal, visit: http://edeneternal.aeriagames.com

For more MMO news, CLICK HERE

Nintendo 3DS Conference 2011: Mario and Sonic at the London 2012 Olympic Games

Today during the Nintendo 3DS Conference 2011, Nintendo showed some footage of Mario and Sonic at the London 2012 Olympic Games. The footage showcased Mario, Sonic along with their friends and foes participating in power walking, wrestling and sprinting amongst other Olympic sports. What particularly nice to see with this footage is that the developers have stayed true to the characters’ personalities. Sonic moves like Sonic, Mario moves like Mario, etc. Although it’s kind of odd to think that Bowser has the capabilities of beating him in a sprinting race, but hey it’s all in good fun right?! Mario and Sonic at the London 2012 Olympic Games is licensed through the International Olympic Committee’s interactive entertainment licensee International Sports Multimedia (ISM), and is coming to the Wii and 3DS and will feature more than 50 events-the largest number of Olympic sports franchise history! Unfortunately no release date has been announced yet, but expect to for it to be announced until later this year.

CLICK HERE FOR MORE NINTENDO 3DS CONFERENCE NEWS!

RAGE Tim Willits Interview

During my visit to the Aurora Bar for the hand-s on RAGE gameplay event, I was fortunate enough to meet the creative director of id Software himself, Mr Tim Willits. Tim was present at the event to help promote to the media and to fans of id games the gameplay features of their newest entry into the FPS market: RAGE, published by Bethesda. During the event, he walked around the floor, talked to the players and got some feedback as to their thoughts.

During a free moment of the event, I was also able to grab a quick audio interview with Tim. WE discussed how RAGE attempts to set itself apart from other FPS titles in the current market. We also discuss gameplay mechanics, including weapons, and listeners can hear Tim’s own account of the world of RAGE.

Culchobit Coming to 3DS

During Nintendo’s 3DS Conference 2011 some footage was shown for a 3DS soccer title called Culchobit (カルチョビット), coming in 2012. Sporting cute, cartoony and simplistic 8-bit graphics, Culchobit will place a focus on stats and is currently in development. It was also revealed that the game would contain multiplayer online support. Very little has been revealed about the rest of the game, I guess we’ll have to be a little more patient! Culchobit (カルチョビット) is set set for a 2012 release, and it is unknown at this point if it will be released outside of Japan or not. Check out our gallery below of screenshots from the Nintendo 3DS Conference 2011!

CLICK HERE FOR MORE NINTENDO 3DS CONFERENCE 2011 NEWS!

Nintendo 3DS Pre-TGS Event Wrap Up

What a day for Nintendo. Today, they held a pre-TGS event where there were a bucket load of announcements, both from Nintendo and third party partners. Below, there is a list of all of our articles covering the event. Thanks goes out to Travis, Dustin and Luke for providing the articles. Also, make sure you check out our 3DS Conference coverage.

The articles:
Mystic Pink 3DS Announced For Japan
Mario Tennis Heads To 3DS
Paper Mario To Be Released in 2012
Monster Hunter 4 Exclusive To 3DS
The Legend of Zelda: Four Swords Anniversary Edition Due September 28
Fire Emblem 3DS Announced!
Kid Icarus: Uprising Delayed To Early 2012
Gundam 3DS Revealed
Animal Crossing Heads To 3DS In 2012
Dynasty Warriors VS Heading To 3DS
Square Enix Introduces Bravery Default & Extra Details
New Culdcept Title For 3DS
November 3DS Update Adds 3D Video Capture
Hatsune Miku: Project Mirai Announced For 3DS; Features AR Vocaloids
Gatchaman Teams Up With Monster Hunter 3G For Promos
Love Plus 3DS Releasing December 8th, New Trailer Released
Professor Layton And The Last Specter’s Latest Trailer Shows Us A Mysterious Giant…
Zelda: Skyward Sword Special Edition – 3DS Conference 2011
Mario Kart 7 Update, Japanese Release Date
Kid Icarus Anime Shorts Announced
Mario & Sonic At The 2012 London Olympics
Culchobit Coming To Nintendo 3DS
Bravery Default Trailer

RAGE: Hands on Preview

Yesterday, I had the extremely fortunate opportunity to attend a small media release event being held in Sydney to show off id Software’s newest FPS: RAGE. Present at the event was none other than id Software’s creative director Tim Willits, who was the former co-owner of the company. It was good to see that, even to this day, he still has his hand in game production. Getting to meet one of the creators of RAGE, as well as the past hit titles DOOM and Quake was a huge privilege.
The event took place in the rather lavish Aurora Bar within the Sydney CBD. Upon walking to the top floor, which was the staging area for the preview play, several display monitors and Xbox 360 consoles were hooked up, complete with Turtle Beach headsets, and a side table of food and drink. Not wanting to waste any time, everyone present immediately jumped into the action. The first screen available to us was the single player campaign, with the difficultly select option the first decision that the players had to make. Tim advised that those of us that thought we were hardcore should choose a harder difficulty. For a moment, I was egotistically tempted to try, but for the sake of getting through as much as possible, I selected the normal difficulty.

To begin with, RAGE opened with a visually stunning cinematic, far beyond the graphic stylings that we, as gamers have experienced in past id Software titles. Already, the new game engine that Tim discussed with us earlier could be seen at work. The cinematic showed a group of people undergoing some sort of high-tech procedure in something dubbed the “Eden Project”, presumably augmentation with technology. At intermittent points, the cinematic would quickly switch back and forth between these people, and shots of a gigantic meteor hurtling through space, crashing through Saturn’s asteroid rings, and scrapping off large chunks of Earth’s Moon. I’ll give everyone else a guess as to what the meteor is going to hit… The cinematic closes out silently with the image of the meteor tearing our planet Earth a proverbial new one. And thus, gameplay begins.

Gameplay Impressions

The game begins with the player locked in a stasis pod, presumably one of the augmented people from the cinematic. Fans of many past FPS series will find this familiar territory, especially fans of Halo. Immediately, players will feel a tutorial section coming on. Breaking out the stasis pod, the player can look around to see that all of the other stasis pod inhabitants are deceased. The usual controller configuration occurs, and the player is instructed to immediately exit the “Ark”, which essentially functioned as a cyro-sleep pod where people were able to wait out the impact of the meteor. Setting out into the natural sunlight, the player beholds a magnificent looking, but rundown factory in the distance. The entire landscape is barren and dry. The whole place is a wasteland. Presumably they were not always this way, as the structures still appear to be in operating order. Well, some of them.

Almost instantly, the player is attacked by humanoid like mutants. Having no idea of what they are or how to kill them without a weapon, the player character is quickly saved by a man calling himself Dan. He instructs you to get into his car. Not having any other idea of what to do at the present moment, the player must accept this request. As he drives, Dan explains that the wasteland is a result of the meteor impact. He also says that he recognises the player as an Ark dweller, and that it was very lucky that it was him that found the player. Anyone else would have either killed you, or turned you over to a group known as The Authority. Dan’s explanations really assist the player in devising the state of this world, where bandits and lawlessness are all too common, and folks wishing to live in peace are only found few and far between. At the end of the brief road trip, you find yourself in a small starting town, where Dan subsequently gives the player their first quests, and aid them by providing weapons and vehicles. Walking around town, players will also run into other characters who own a shop to trade or teach you how to use certain items. However, due to the sheer size of the in game world, it is clear that vehicles are make up a significant element of gameplay.

Very early on in the game, you meet a young lady in the first town who is twirling a small three pronged blade like object. She explains that the item is called a Wingstick, which happens to be the signature weapon of the game. After a little target practice, she hands over a few to the player. Australian players will be fond of this weapon, as it essentially functions as a bladed boomerang. If a Wingstick hits an enemy it will either bounce back to the player if the kill was clean, or stick in the body of the enemy until the player can retrieve it. So essentially they serve and reusable ammo. This weapon quickly became my favourite for close-medium range combat. Speaking of which, the violent design of RAGE is certain to appeal to the bloodlust sense of many gamers. The multitude of ways in which enemies can be dispatched with is entertaining in its own right, but this adds that extra level of satisfaction to a quality premeditated kill.

One other feature that is worth mentioning is the death mechanic. RAGE takes a very unique view on death. Due to the player character’s heavy augmentation with nano-machines in their body, all players will be able to defibrillate themselves after a deadly hit. This is brought into light early on through a cinematic where a bandit leader has the player character strung up and stabbed right through the chest. The defibrillator is activated through the use of a small, simple control mini-game which not only kick-starts the player’s heart, but also sends out a defensive electric shock out of the body to zap and kill any enemies in close range. While there are penalties for dying, such as the loss of money and objects, the unique resurrection function works pretty well.

Overall, my experience with RAGE was quite was quite enjoyable. While attendees only had the opportunity to player through a single player session, it was revealed that multiplayer functions will exist, and that they will incorporate both aspects of racing and FPS gameplay. This game has already been hyped to a fevered pitch, but from what I have played of it so far, I can assure any prospective players that they will not be let down by what the game entails.

FIFA 12 Soundtrack Announced

EA Sports have just released the soundtrack listing for FIFA 12, featuring 39 different artists from 15 countries. The news comes just in time for the demo’s release, which is the 13th in the Americas and 14th for the rest of us.

“Our belief is that FIFA soundtracks must always be more than just a collection of songs,” said Steve Schnur, Worldwide Executive of Music and Marketing at EA. “We want to create a true international showcase that embodies dozens of nations and virtually every genre of music. We want to bring the world closer together by uniting the global cultures of soccer and music.”

Here is the track listing:

  • Alex Metric & Steve Angello: Open Your Eyes (England/Sweden)
  • All Mankind: Break The Spell (Australia)
  • Architecture In Helsinki: Escapee (Australia)
  • Bloco Bleque / Gabriel O Pensador: So Tem Jogador (Brazil)
  • Chase & Status: No Problem (England)
  • Crystal Castles / Robert Smith: Not In Love (Canada/England)
  • CSS Hits Me Like A Rock: (Brazil)
  • Cut Copy: Where I’m Going (Australia)
  • Digitalism: Circles (Germany)
  • DJ Raff: Latino & Proud (Chile)
  • El Guincho: Bombay (Fresh Touch Dub Mix) (Spain)
  • Empresarios: Sabor Tropical (USA)
  • Foster The People: Call It What You Want (USA)
  • GIVERS: Up Up Up (USA)
  • Glasvegas: The World Is Yours (Scotland)
  • Graffiti6: Stare Into The Sun (England)
  • Grouplove: Colours (Captain Cutz Remix) (USA)
  • Japanese Popstars: Let Go (England)
  • Kasabian: Switchblade Smiles (England)
  • La Vida Boheme: El Buen Salvaje (Venezuela)
  • Little Dragon: NightLight (England)
  • Macaco: Una Sola Voz (Spain)
  • Marteria / Yasha: Verstrahlt (Germany)
  • Monarchy: The Phoenix Alive (Kris Menace Remix) (England)
  • Pint Shot Riot: Twisted Soul (England)
  • Portugal. The Man: Got It All (This Can’t Be Living Now) (USA)
  • Rock Mafia: The Big Bang (USA)
  • Spank Rock: Energy (USA)
  • The Chain Gang Of 1974: Hold On (USA)
  • The Hives: Thousand Answers (Sweden)
  • The Medics: City (Holland)
  • The Naked & Famous: Punching In A Dream (New Zealand)
  • The Strokes: Machu Picchu (USA)
  • The Ting Tings: Hands (England)
  • The Vaccines: Wreckin’ Bar (Ra Ra Ra) (England)
  • Thievery Corporation: Stargazer (England)
  • Tittsworth & Alvin Risk / Maluca: La Campana (USA/Portugal)
  • TV On The Radio: Will Do (USA)
  • Tying Tiffany: Drownin’ (Italy)

JUST OVER TWO WEEKS TIL LAUNCH DAY PEOPLE!

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El Shaddai: Ascension of the Metatron Now Available in Australia…

The heavenly tale of El Shaddai: Ascension of the Metatron is now out in Australia, and all of you can bid thanks to the folks over at Konami for publishing UTV Ignition’s visual masterpiece in the region. For those unfamiliar, El Shaddai put’s players in the role of Enoch as he climbs the Tower of Babel and tries to save human-kind from a great flood. While the story is great, the main element of El Shaddai are the intense and breathtaking visuals. Backgrounds are constantly flowing with color and animations, and players can literally watch the armor crack off each opponent as they do battle.

Those of you still on the fence can check out our review here, and the rest of you can now find the actual game at all JB Hi-Fi stores for the Playstation 3 and Xbox 360. A new trailer has also surface to show off the game to all of you Aussies, which you can watch below.