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Star Trek The Video Game Publisher Announced

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Earlier today Paramount Pictures announced the publisher for their upcoming Star Trek video game based on the leading movie franchise from director J.J. Abrams. Paramount Pictures have announced that this particular publisher is one that has a major industry standing and that it is for this reason that they have chosen to go with this group for the release of their game.

The company in question is the remarkable Namco Bandai games, most famously known as being two separate but awesome entities initially. After the merging of Bandai and Namco, the company went on to become known as Namco Bandai and have been conjoined ever since.

The game has been under development for quite a while and Paramount first showcased an Alpha build of the game during E3 2011. It is there that it won a few awards, such as “Most Valuable Game”. The title is being developed by Digital Extremes who are most recognised by their work on the original Unreal Tournament game from Epic.

Star Trek will feature an original story penned by the person that wrote the God of War story, Marianne Krawczyk. So if you loved God of War, you’ll love this.

Australian and New Zealand consumers who pre order Star Trek™: The Game will get access to the Elite Officer Pack, which contains 10 uniforms for Kirk and Spock as well as numerous weapons to use in game.

Be sure to check out the trailer embedded below for more details.

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Q3 Earnings Results Start Coming From Majors

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You know what makes finance fun? Absolutely nothing. It does, however, impact who makes what game, whether we can expect delays in releases and if your favourite company will survive long enough to create the follow up game you’ve been waiting years for. Some of the biggest players have been releasing their third quarter results over the weekend so now is the perfect time to take a look at who cleaned up and who may have to clean out come the end of financial year 2013. All numbers are in $USD unless specified.

Winners:

  • Nintendo: Perhaps this isn’t so much as a ‘win’ as it is ‘no longer losing so badly.’ They’ve managed to reverse the massive loss of $530 million from the last financial year to a profit of $159 million thanks to the success of the 3DS over the Vita due to an aggressive pricing strategy. Wii U sales are good, surpassing XBOX360 and PS3 sales at the same period in their sales cycles, but have not contributed as much to their success.
  • Activision’s digital revenues hit $1.54 billion, with overall revenues of $1.77 billion, up on their year-on-year figures of $1.41 billion. The result is that Activision has announced it will play it safe by expanding current IPs such as Diablo III and Skylanders. They also took the opportunity to slag sales of the Wii U, blaming its lacklustre uptake for quashing potential growth.
  • Ubisoft saw amazing profits in this quarter with sales rising 23.0%, equating to 802 million Euros. Many of their major properties were hits in 2012, including Assassin’s Creed III, Far Cry 3, Rayman Jungle Run and Just Dance 4. Ubisoft is one of the few companies that revised its income upward.
  • Capcom had hoped Resident Evil 6 would push it into mega sales territory. Despite Resident Evil being a self-admitted flop (it did still sell 4.8 million units) the company posted net profits of 72.69 billion Yen, bringing their operating income to 9.83 billion. The success has been attributed to their ever expanding ‘Digital Contents’ department. Due to a Japanese market focus, Capcom noted the earthquakes significantly effected the sales of arcade games.
  • Take-Two netted $70.9 million income from $415.8 million in revenue. The massive success of Boarderlands 2, XCOM: Enemy Unknown and NBA 2K13 were the major factors the company outlined for their success. Digital content sales were up 244% year-on-year. They plan on continuing these results with the release of both Grand Theft Auto V and BioShock Infinite in 2013.
  • Gameloft dominated the mobile market, continuing its upward growth trend. Sales were up 23% compared to year-over-year sales figures, raking in 208.3 million Euros. Modern Combat 4, My Little Pony and Playmobil Pirates were lauded as the key to their success.
  • EA failed to monetise its market position as one of the dominant forces in gaming. Posting a net loss of $45 million this quarter, EA downwardly revised projected profits for the fiscal year to $3.7 billion. So an overall win for the year, but a tangible loss for the quarter.

Losers:

  • Zynga is still raking in cash posting a $311 million take in revenue, however people are leaving cash cows like like Draw Something by the millions. Despite cash flow in the hundreds of millions Zynga is still posting substantial loses and its share price remains flat. This has lead to the aggressive axing of games that don’t spin cash like their flagship titles.
  • Square Enix reversed the trend of posting 5 billion Yen profits completely, posting a 5.7 billion Yen loss. Presently they’re pinning their hopes on the Tomb Raider reboot to get them close to posting in the black, projecting profits of 3.5 billion yen. The company indicated an increasingly difficult console market was to blame for the rapid drop in profits.
  • Sega (as Sega Sammy Holdings) continues its downward spiral across all its gaming sectors, which includes gambling  and amusement parks. Looking directly to their ‘Consumer Business’ figures, which is the name for their video game division, sales of major titles like Sonic & All Stars Racing Transformed failed to breach the million mark in any one particular region. Their gaming division took a loss of $72.3 million.
  • Sony is suffering from continual dwindling hardware sales. This will surely be rectified when the PS4 is released but does nothing to stop Nintendo’s domination of the hand held market. They have suffered a significant loss in operating income within their gamin division since last year, dropping from 33.8 billion Yen to 4.6 billion. The company is resting on its financial services division to find profits. It’s not all doom and gloom for Sony, they’re demonstrating signs of a recovery after a few tough years having increased revenues by 3% to 1.95 trillion Yen. This still equates to a 10.8 billion Yen loss however.

As companies continue to release Q3 results we will be able to gather a better understanding of how the gaming market will round out the 2013 financial year.

Now’s Your Chance to Help Decide Dark Souls II’s Tagline

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Namco Bandai are asking for players assistance in deciding the tagline for Dark Souls II.

The current tags you can choose from are thus:

  • Transcend Death
  • Into The Beyond
  • Go Beyond Death
  • Survive Death
  • Sacrifice Everything

Dark Souls II is set to continue the never ending difficulty of both its predecessors Dark Souls and Demon’s Souls. While the game may not see the light of day this year, now is the time to put in your recommendation for the game’s tagline. “Transcend Death” is currently in the lead with over 3,400 votes while “Sacrifice Everything” is the closest on just over 3,000. The other three are very far behind however if you wanted any of those, with a combined total of only around 600 votes. Decide which you’ll personally go for here.

Dark Souls II is set to be available sometime in the distant future unless From Software ventures information that suggests otherwise; coming to the Playstation 3, Xbox 360 and PC. However, with rumours of the next Xbox and Playstation consoles set to be released by the end of the year a 2014 release seems unlikely, unless of course they secretly have planned all along to release the game on Next Gen Consoles.

Basically no one knows for sure except the developers themselves who’ve hinted that such a 2013 (more reasonable) release period is unlikely.

 

Week One’s Champions of Injustice: Gods Among Us’ Battle Arena

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The first week of Warner Bros. Interactive Entertainment and DC Entertainment’s Injustice Gods Among Us ‘Battle Arena’ has concluded. Here are the winners of the first bouts, as voted by you, the fans:

First up we had long-time rivals; the venom-induced Bane against the Dark Knight, Batman.  It’s understandable to wager that Batman would get the majority of the votes, but with Bane’s recent incarnation in The Dark Knight Rises, he has gained in popularity. And, sometimes it’s refreshing to see the bad guy win. Watch the battle video below to see the results.

Batman vs. Bane

The second fight of the week was between the Amazon, Wonder Woman and the psychotic Harley Quinn. In this case, the match-up seems more lopsided in the favour of Wonder Woman, but Harley Quinn has amassed a large fan base over the years, especially after her appearances in the Arkham video games by Rocksteady. Check out the battle results below.

Wonder Woman vs. Harley Quinn

Remember to visit injustice.dccomics.com to cast your votes on all future battles. For those who are unfamiliar with the competition, its rules or the prizes at stake, go here for more information.

Capsule Computers Lame of the Year Awards 2012

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Hello everyone and welcome our first ever annual Lame of the Year awards in gaming. This year was a pretty lame year  in gaming with a whole bunch of miss-haps, bad releases, bugs, poor planning and even more. So us here at Capsule Computers have compiled a small list of all the Lamest of the Lame and have created an award just for them. These awards are what will be known from now and to henceforth as: Lame of the Year.

As Lame as it sounds, our own Lame of the Year Awards launch was plagued with technical difficulties. However, after much hard work, dedication, and super-special-awesome epicness, We have painstakingly recreated the entire thing by scratch. So while reading this, think back to it actually being 2012 and read with that in mind. Also, if you try -really- hard, I hear that it’s possible to actually go back in time. Try it.

We have a plethora of categories on display this year across multiple pages, so let’s kick things off right at the start. What will our first Lame of the Year category be? Find out by clicking over to the page links provided below.

Contents (Clickable):

LAMEST PR STUNT
LAMEST OVERALL GAME
LAMEST PS3 EXCLUSIVE
LAMEST WII
LAMEST 3DS
LAMEST PC
LAMEST GAMING FIGURE
LAMEST TAG-LINES
LAMEST CLONE
LAMEST USE OF TECH
LAMEST USE OF PROMOTION
LAMEST SOUNDTRACK
LAMEST STEAM SALE
LAMEST GAME PUBLISHER
LAMEST SEQUEL
LAMEST NEW IP
LAMEST GAME DELAY
LAMEST DAY IN GAMING
LAMEST GUEST APPEARANCE IN A GAMING CONFERENCE
LAMEST INDUSTRY PERSON QUOTES
LAMEST GAME CHARACTER
LAMEST NON-GAMING DEVICE RELEASE TO FEATURE GAMING
LAMEST CASH-IN TITLE
LAME OF THE YEAR

This is a work of parody and as such should not be taken seriously. The tone of this statement is to reflect that sentiment. GAAWWWWNGGGGGGGGG—-

SimCity ‘Heroes and Villains’ Content Footage, 2nd Closed Beta Revealed

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Maxis and EA Australia are very excited to get more hands on SimCity, so they have announced a second closed beta! The following are the details for us Australian/Kiwi fans!

The closed beta will be held for another 24 hour period, from 1am on February 17th to 1am February 18th (EST). The gameplay fans will try out will be an enhanced version of the one-hour slice in the previous beta in January. Sign-ups close at 1am on February 12th, so make sure to visit www.simcity.com/beta to sign-up and be able to contribute your feedback.

Secondly, we’ve got the first footage of the Limited Edition content, the ‘Heroes and Villains’ set. This set will alter your gameplay experience as you will be able to create organized crime within your city (we know how many of you just want to create a dump of a town!) and also upgrade your police force to superhero level.

You do this by placing the evil lair of the dastardly Dr. Vu or the Super Hero HQ of the one and only ‘Maxis Man’ respectively. Get rich in high-tech to promote Dr. Vu’s robot army production and/or fight all crime and protect your city…you can even set up this mega confrontation between the two entities!

SimCity will be available March 7th on PC, and the best part is…if you pre-order now, you get the Limited Edition at no extra cost! Also, check out the ‘Heroes and Villains’ gameplay trailer below, which shows our special villain and hero arch enemies in action!

GRID 2 Gameplay Trailer

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Codemasters, the legendary masters of the racing genre, have released yet another GRID 2 promotional trailer. The latest of which features the high-octane jaw-dropping pulse-pounding gameplay that the GRID series has made a name for itself off of.

You can check out the thrilling 44 second gameplay trailer for the upcoming hotly anticipated racing game experience GRID 2 below. GRID is a relentless racing phenomenon that has enchanted racing game fans and looks to put the rev back in the heads of revheads upon release of the second installment in this exciting series.

Be sure to let us know what you think of this GRID 2 trailer in the comments section below.

Activision sign deal securing Teenage Mutant Ninja Turtles Game Rights

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Turtles fans rejoice, after signing a deal with Nickelodeon, Activision has acquired the rights to produce 3 original Teenage Mutant Ninja Turtles games based on the re-booted cartoon franchise. It appears we won’t have to wait too long either, as the first is already lined up for an American summer launch.

Few details have been released as yet, seeing as the information was only released last Friday, however we do know that they’re aiming for a broad age group. One can only hope that the game brings some great characters to life as opposed to being a cynical cross-promotional tool for the show.

With the new iteration of the Turtles rating highly Stateside, this announcement follows the renewal of the show for a second season late last year. Having purchased the property from Viacom for a cool $60 million in 2009 it looks like the heroes in a half-shell will become a corner stone in Nick’s IP portfolio. The impact of Nick’s extension of the Turtles brand on Michael Bay’s vision of Non-Mutated Space Turtloids may make for some interesting fan-baiting for 2013.

 

Ef – A Tale of Memories Review

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Ef – A Tale of Memories
Studio: Shaft
Publisher: Hanabee
Format: DVD (Reviewed), Blu-Ray
Release Date: Out Now
Price: $49.99 (Available Here)

Overview

‘Ef – A Tale of Memories’ is a romance anime, adapted from a two-part visual novel, ‘Ef: A Fairy Tale of the Two’. It was produced by the animation studio Shaft and originally aired in Japan in the latter part of 2007. Thanks to Hanabee, the complete season has been brought to DVD in Australia. The genre of love/romance is known to generally appeal to a more female-centric audience, but can Ef – A Tale of Memories create some fond memories for all?…

Story

Ef – A Tale of Memories deals with many themes; dreams, love, abandonment, life’s struggles…all within the self-contained stories of a group of teenagers. They all know each other, though they rarely physically intersect or crossover on screen. The first main tale centers around Hiro Hirono, whose bike is stolen on the way to Kei’s Shindo’s Christmas Eve party by a frantic girl attempting to catch up to a thief who stole her purse. Hiro runs after her, only to find his bike mangled and the girl lying unconscious on the street. After she awakes, Hiro learns that her name is Miyako Miyamura. Worried for her health after a perceived bad fall, Hiro stays with her and, as a result, misses the party. Speaking of Miyako, at first she comes off likes a ditzy stalker-type, but halfway through the season you begin to sympathise with her due to learning her sad back story (see below for a hint).

Hiro, who is a working Manga artist, has always had Kei watching his back, attempting to keep him focused on school as his attendance is poor and his grades are fledgling. She looks out for him like a Sister would – after all, they are childhood friends. But the distractions keep mounting for Hiro as he discovers that Miyako attends his school. The two continue to spend time together, and it becomes perfectly clear that Kei has had a crush on Hiro for many years as she begins to exhibit jealous behaviour. The drama and tension between the three builds exponentially, with Hiro being none-the-wiser. You’ll have to watch the show to see how it unfolds…talk about a soap opera!

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The other main tale concerns Renji Aso, whose dream is to be that shining knight; the Prince charming that saves the damsel in distress (aw, how sensitive). He frequently visits an abandoned train station, where he takes his reprieve, reads his novels and relaxes his mind. On one fateful day, however, he finds someone sitting on a bench of the very same station that he has also known to be deserted; his secret spot. “A chance meeting that lasted less than 45 seconds.” It was a girl we would later find out is named Chihiro (Kei’s Sister). Throughout the following days, the two hold some innocently awkward conversations and become friends, and find that they share a love for the written word.

Chihiro reveals that she has a memory defect disallowing her from remembering events beyond 13 hours in the past. It makes sense to Renji as the simple fulfilment of the promise to see her again leads her to run into his arms with tears in her eyes on their next meeting…as if no one with knowledge of her condition had ever bothered to keep a relationship with her. Although, Renji comes to understand why it was so tough for those people to do so soon enough… Their story, although introduced as the secondary one to the viewer, is ultimately the most affecting and the ending almost brought a tear to my dry, cynical eyes…I admit it.

Supporting characters such as Chihiro’s guardian Yuu Himura and film-student Kyosuke Tsutsumi help to flesh out the world and actually become major catalysts for our main characters’ actions and certain revelations. The show started off slow for me at first, and was quite repetitive, especially as it pertains to the Renji/Chihiro arc. Though, I understand the symbolism of it – intentional or not – as it reflects the repetitive nature of Chihiro’s daily life and her interactions with others due to her memory defect (which we learn the origins of later on). After a few episodes, though, the drama level raises and things start to move along at a faster pace…just don’t expect a sprinter’s pace.

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Sometimes, story elements are shoved down the viewer’s throat, over and over again, which to be honest felt a bit insulting to my intelligence. I lost count of how many times Chihiro had to reiterate her condition. And the dialogue can be extremely sappy. For example, Miyako speaks about her parents’ break-up by saying, “One day, my Mum disappeared from my Dad’s heart. And my Dad disappeared from my Mum’s heart.” She also pronounced “nuisance”, “new-a-since”, but that’s a whole other issue. These niggling issues aside, Ef – A Tale of Memories is super-effective in communicating the ups and downs of these relationships, successfully telling some deep (by the end) love stories with specific scenes that are purely heartbreaking. I didn’t expect it to leave any sort of impression on me, but it did.

Visuals

The character designs herein are my favourite kind – with the big eyes that dominate the rest of the facial features, so much more can be done in terms of expressing emotions. The backgrounds, costumes and everything in between are very detailed. The overall cinematography (if we can call it that) is beguiling, however there were very few instances of these flat, top-down angles that broke the synergy of the show’s visual direction for me. I also noticed an extremely slight double image effect, particularly on the characters’ hair, but it seemed to either fade away or my eyes just got used to it as the show went on – barely noticeable to begin with.

Shaft are truly an amazing animation studio, and you need no further proof then the unique visual elements present here. They are very artistic: characters’ silhouettes taking the colour of the background as they walk against a black backdrop, the screen flashing the colour of an emotion being relayed at a particular moment, the screen going black with white “signal” waves vibrating centre screen when a phone rings…these are just some examples, and they are hard to describe and do justice to, but they are absolutely striking.

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The visuals of Ef – A Tale of Memories are beautiful. The one place where the visuals fail to impress are not even part of the show, but in the presentation of the DVD menus. It looks so garish with these muted colours – as opposed to the vividness of the show – and words filling the screen, meant to represent their importance in the story as it relates to Chihiro’s journal entries and the novel she and Renji write together. But it is just too busy and distracting. The only words that should feature in a menu are the ones that you can interact with.

Audio

The music of Ef – A Tale of Memories is very expressive and emotional. The majority of the soundtrack was composed and produced by Tenmon, a Japanese composer who is working his way into Hollywood after scoring the feature-film Chronicle in 2012. Filled with light bells, strings and soulful piano, the score really hits the right tone and heightens the emotional impact of the story. The background music is generally quixotic with a slightly pensive undertone. It can also be quite melancholic. If you were having a whimsical dream, this would be its score. A phenomenal job from Tenmon and everyone involved.

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The opening song, the English version of ‘Euphoric Field’ featuring Elisa, is very catchy and each of the closing themes -“I’m here” by Hiroko Taguchi, “Kizamu Kisetsu” by Junko Okada and “Sora no Yume” by Natsumi Yanase – fit the characters they represent, Miyako, Kei and Chihiro respectively, pretty well. The voice acting is serviceable; however, whether in English or Japanese, the innocence of the characters is over-expressed, especially when it comes to Chihiro who is practically whispering every line. However, I guess that’s part of the Moe formula/appeal. Relating to audio settings, I appreciated the ability to put subtitles on all dialogue, non-dialogue only or not at all.

Extras

This is going to be a very bare section… the DVD release of Ef – A Tale of Memories comes feature-packed with two – count ’em, TWO! – extras! And a bunch of trailers, but they are barely a special feature. The two I refer to are a Clean Opening Animation and a Clean Closing Animation. The clean opening features the background music from the first episode’s intro credits set against the same black and white landscape drawings (1:28), whilst the clean closing features all the ending themes used throughout the season (8:42). The trailers included are for: Dream Eater Merry, Toradora!, Arakawa Under The Bridge, Bodacious Space Pirates, Alien Nine, .hack//G.U. Trilogy.

Overall

It’s best to tackle things without any pre-conceived notions, but it is hard sometimes…especially when the tag-line reads “fleeting moments…chance meetings…” But, I’m not ashamed to say it (I am going to continue to tell myself that), but Ef – A Tale of Memories actually grew on me. I knew what to expect, and I just didn’t think it would have appeal for me whatsoever. But I guess I am quite the sap, because Ef – A Tale of Memories’ story – whilst cliché and corny – has a strong emotional core that translates extremely well in the hands of such a great animation studio in Shaft.

It definitely has its flaws; the plot is slow to get rolling, the dialogue is sometimes cheesy to the point of being cringe-worthy and the voice-acting (both original and English dub mind you) is largely so cutesy it’s almost unbearable. But, the characters really start to blossom after 3 or 4 episodes. I am, as usual with anime releases, disappointed with the lack of extras, although I am now resigned to the fact that this is the norm in the medium. However, $49.99 is still quite pricey considering this lack of features. Yet, I still highly recommend A Tale of Memories, though maybe not to the staunchest of males out there. The female contingent will love it, and if you’re one who’s secure enough in your manhood to watch a touching love story and not be embarrassed, then you should too.

7-5-capsules-out-of-10

Real Racing 3 Dated for February 28th

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EA Mobile announced the release date of their upcoming racing sim Real Racing 3. The announcement was made during a visit by Kick Ass 2 star Donald Faison to the EA offices. Thanks to his love for video games and racing, the actor visited the offices and received hands on time with the game on the iPad and an iPhone hooked up to a widescreen TV. A custom white Real Racing 3 branded McLaren MP4-12C car was also at the office.

Real Racing 3 will be released on February 28th for iPhone, iPod, iPad, and Android devices. Find out more about Real Racing 3 at their official Facebook page here.