Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 15 Page 16 Page 17 Page 18 Page 19 Page 20 Page 21 Page 22 Page 23 Page 24 Page 25

the-hidden-3ds-box-art
Lamest 3DS

The Hidden

Dustin Spencer writes:

In order to call yourself a game, you first need a gimmick of some sort. The Hidden’s gimmickry was using augmented reality to track ghosts. Sounds great, right? Well, it would have been fine, if the game actually worked. For some reason, this title uses Wi-Fi signals to find the very ghosts you are hunting for. Different signals mean a broader variety of enemies. The problem with this is that The Hidden then becomes a walking game, where the player must lug their 3DS around in public hunting for a ghost. Making matters worse is that the game still doesn’t offer anything actually fun with it’s gameplay, and becomes a chore as a result. The Hidden is one of those projects that sounds great on paper, but just was not executed to a degree that left the final release enjoyable.

Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 15 Page 16 Page 17 Page 18 Page 19 Page 20 Page 21 Page 22 Page 23 Page 24 Page 25

Gaming for as long as my memory serves me, probably longer.

Lost Password