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Eternal Saga Fantasy MMORPG Launches

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Reality Squared R2 Games and 4399 Studios have announced that they will be launching the alpha phase of their new free-to-play, fantasy browser PC game Eternal Saga. Players can now join in the action on the R2Games platform here. 

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As the title of the MMORPG suggests, in Eternal Saga players fight as a Warrior, Hunter or Mage to save a world struggling against a demon invasion. Along your journey, you’ll build a unique and powerful skill-set of equipment for your customised character, partake in epic ranked guild battles in single or multiplayer dungeons, and raise pets to fight by your side in Faction Wars.

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Eternal Saga draws players into a world full of delightful art, strange environments, such as frozen tundras or subterranean caves, and awesome creatures to grasp their hands on, including the legendary fish.

Explore the legendary adventure better known as Eternal Saga today!

Dungeon Dashers Dashing Into PAXAus This Weekend!

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The upcoming game from the developer Jigxaw, Dungeon Dashers, will be on display at the Australian Penny Arcade Expo, or as it is known locally, PAXAus. Dungeon Dashers is a dungeon crawling game with turn-based gameplay.

One thing to look out for with this game is the artistic detail that goes along with it. This is a bonus to the fast-paced gameplay that is interesting to see within a turn-based game.

Also of interest is the games website. I don’t think that I’ve ever seen such a brilliantly designed page. My eyes are quite in love.

For anyone looking to try out this game and meet its developers, they can head over to booth #1033 which is conveniently placed near the cafeteria at the event. Be sure to check out the trailer below for more info.

The Walking Dead: 400 Days Review

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The Walking Dead: 400 Days
Developer: Telltale Games
Publisher: Telltale Games
Platforms: iOS, PC, PlayStation 3, Xbox 360 (Reviewed)
Release Date: July 5, 2013
Price: 400 MSP ($5) – Available Here

Overview
Ever since Telltale ended the first season of their The Walking Dead video game series, fans have been dying for news about what is going to happen next in the series. Will we see the continuation of Clementine’s story or something entirely different? Well until then, Telltale Games isn’t about to leave fans with nothing to do and as such, they have brought us The Walking Dead: 400 Days. Will the shift of focus to five new protagonists and stories provide us with the same quality we’ve come to expect?

Story
The Walking Dead: 400 Days is an original story which eventually focuses around a truck stop named Red’s Diner. It’s placement near the highway has seen a number of survivors traveling through and after more than a year has passed since the zombie apocalypse started, many people have left wishes and messages, including images of themselves and loved ones.

Through the use of this board, players will be able to experience the short stories of five different protagonists as they make various decisions occurring at different times after the dead have begun rising. Nearly all of these stories take place within a set distance to the diner and while there is no way to determine when a certain story is set to take place before selecting it, tying together the various events, or playing through in the proper order of days, is one of the intriguing factors of 400 Days.

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Each of these stories introduces us to a small cast of characters including the one that the player is taking control of. Unlike the main series however, 400 Days only gives us a snippet of these survivors’ lives and at most only last fifteen minutes at a time. This means that each mini-story is centered on one major event that has occurred since the outbreak, meaning it can be anything from a car accident, stolen supplies, disputes amongst survivors and more.

Being only snippets, and snippets that take place sometimes over two hundred days after walkers have appeared, there is little in the way of character introduction or even a whole lot of growth. Instead, most of these characters interact with one another like people who have known each other for a long time, making their interactions more natural for the situation, which works considering the nature of 400 Days.  However with only a short time to know these characters, decision making can be difficult to grasp as gamers will likely feel little attachment to the characters, leading to plenty of wrong decisions being made.

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As far as the growth is concerned, player choice continues to play a major factor in 400 Days and while it may be that this is mere DLC, I can see specific decisions factoring in somewhere down the road, especially with the way that 400 Days concludes. These decisions continue to be morally questionable even at the best of times and sometimes there just is no right answer. Do you risk the safety of your group for a stranger? Go along with a potential psycho who may be your only chance?

Everything still plays a factor, even when it comes to small dialogue decisions, which leads to a conclusion that many will probably replay to see how things turn out if done differently. While doing so in the original season may have ruined the continuity of your personal storyline, the short story nature of 400 Days welcomes multiple attempts.

Gameplay
Since The Walking Dead: 400 Days is structured around small samples of storyline, it is worth noting that as far as actual gameplay content goes, it is rather minimal. As mentioned before, conversation choices continue to play a major factor and players still have time limits on their decisions. As far as the rest of the game goes, there isn’t too much to be had.

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In fact, except for one short story, the rest of the storylines play out a linear set of events that are only somewhat altered by your decisions. This includes simple puzzle solving, some small decisions that may place you in the foggy woods at night with zombies closing all around you, with only a revolver to depend on, or a series of events running through environments and dodging threats.

The Walking Dead: 400 Days also suffers some of the issues that the series has long been plagued with. Once I experienced a glitch where the game simply redded out and stated that I had died despite performing the action correctly, with the proper cutscene playing in the background. These glitches also include a number of stuttering character animations in cutscenes and poor walking animations, to the point of characters gliding across an area without moving their legs.

Visuals & Audio
Despite the aforementioned graphical issues with character animation, The Walking Dead: 400 Days continues the trend of the main series by providing gamers with an art style similar to what one may find in the comic books. There are a number of characters introduced and each have a nice variation to their design in one way or another, making them somewhat memorable despite the short time players spend with them.

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As far as the voice work goes, it continues to be impressive, especially when you consider the fact that 400 Days had more voice actors working for it, albeit for a much shorter time, than any of season one’s episodes. The soundtrack is more of the same from what we’ve experienced throughout the rest of the original season, which is nice but nothing special.

Overall
The Walking Dead: 400 Days had a hard battle to fight with the way things were left at the end of season one, but despite this battle it has managed to give gamers a chance to see how other survivors are living and perhaps an eventual tie-in to the second season. While the divided nature of the storylines, most of which end way too quickly and culminate in a vague epilogue, are quite short and provide gamers only a glimpse at these characters, that glimpse contains the same type of story that fans of the game loved, although these storylines feel like simple introduction chapters that end all too quickly.

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Capsule Computers review guidelines can be found here.

Mamorukun Curse! Blasts Onto PSN Next Week!

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Do you like top-down, bullet hell style shooters? what about Japanese anime? than you are in luck! Mamorukun Curse! is just the game you are looking for, and it hits the North American PSN next week!

Originally a Japanese-only game, Mamorukun Curse! follows Mamorukun and several other “Chosen Souls,” on their quest through the Netherworld. They are guided (see: commanded) by Ms Fululu, the wholesomely cute, yet utterly demanding mistress of the realm, who implores our heroes to use their new found Curse Powers to fight their way through, and to seal the gate that separates the Netherworld from the World of Darkness before it’s too late.

You take control of one of these Chosen Souls, in what publisher UFO Interactive (who are well known for Johnny Impossible and Scourge: Outbreak) describes as a “cute ’em up” style shooter. The game has you ducking and weaving around level after level filled with millions of bullets, in three distinct modes of play. It also features competitive online leaderboards, and 66 trophies (including a Platinum).

In addition to the game’s wealth of in-built features, all of the DLC previously available for the Japanese version is being released alongside the game COMPLETELY FREE. This DLC adds:

  • Alternate Costumes for all 7 characters.
  • 2 Extra “Netherworld Adventures” courses
  • 2 Additional Playable Characters; Nowa and Runiko
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Magic Laser Bat-Bullets… Awesome, right?

 

Over the next few days, UFO Interactive will be releasing new artwork and promotional pictures for the game on their Facebook page, so be sure to check that out. They already have all the character and DLC costume artwork posted, so it is worthwhile taking a look to familiarise yourself with the characters. Also, be sure to check out the trailer below, and get ready to head into the Netherworld.

Mamorukun Curse! will be available to all North American PS3 owners via the PSN next Tuesday, July 16th for $19.99. So for all the Mamorukun Curse! news, be sure to stay tuned to Capsule Computers

League of Legends Oceania Tournament to be held at PAX Australia

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Riot Games
have just announced that the grand finals of their League of Legends Oceania Tournament will take place at next week’s PAX Australia event.

They have launched a server for the competition which will result in four of the best teams heading down to Melbourne, Australia on the 19th to 21st of July for a chance to duke it out in League of Legends Oceania Tournament finals. The winning team will be crowned Oceania Season 3 Champion. Following that victory they will be heading to Gamescom in Germany to compete for an International Wildcard spot at the League of Legends World Championship.

This is all very exciting stuff if you are an avid League of Legends fan. Even if you are not competing, be sure to head to PAX Australia to see Riot Games booth for a chance to win some cool prizes and engage in some fun activities. For more information check out Riot Games’ Oceania website here.

Dead or Alive 5 Ultimate pre-order costumes announced for Europe

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Today Tecmo Koei Europe revealed what type of pre-order bonuses will be available for those looking to put money on Dead or Alive 5 Ultimate before it is released in early September. Gamers throughout Europe will be able to pick up a number of exclusive costumes for characters depending on where they pick up the game.

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People who pre-order from GAME will net a set of colorful school idol style costumes ,shown above, for Kokoro, Leifang, Hitomi and Mila while gamers who pick the title up from Amazon will net special outfits, see top image, for Kasumi and Ayane. Finally anyone who pre-orders the game through independent retailers in the CentreSoft Group will get sexy outfits, which can be seen below, for Christie, Helena, Tina, Lisa and new comers Momiji and Rachel.

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New Fate/stay night project in the works

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Founder of animation studio ufotable, Hikaru Kondo has announced that ufotable will be producing a brand new project based on the popular Fate/stay night. It is unknown what exactly the project is or when we can expect to see the project, but Kondo did confirm that whatever it is and whenever we may get it – it is happening.

The previous Fate/stay night anime series was produced by Studio DEEN rather than ufotable, however ufotable did produce the prequel series Fate/Zero. It is unknown whether this project will have anything to do with DEEN’s original work.

Stay tuned for more information on this new Fate/stay night project as it comes to light.

High School DxD New to be streamed by Funimation

high-school-dxd-newFunimation have announced that not only have they licensed the second season of High School DxD known as High School DxD New, they will also be streaming it online through their Funimation streaming service.

The series will be simulcast to North American viewers on Funimation’s official website. The series follows the continued misadventures of pervert Issei Hyodou as he attempts to become the harem king all the while doing his deeds as the devil slave of his club president Rias Gremory, most of which involve fighting angels and misguided devils.

High School DxD New promises to be more gratuitous than the first season, with boobs abound and more epic battles than you can swing a cat at. So be sure to check it out now streaming on Funimation’s service.

Pokemon X & Y: Fifth Gameplay Trailer

With the reveal of the new Pokemon yesterday for Pokemon X and Y, it would make perfect sense to show all those new guys in action as soon as possibly. Which seems to be the idea on developer Game Freak and publisher Nintendo‘s mind as a new gameplay trailer was just released today.

While still a little rough on the graphics side, Pokemon X and Y are still looking fine with the 3D graphics, plus with quite a few Pokemon shown off just yesterday it’s even better seeing them in full motion so soon. While the gameplay trailer is certainly short, only a little more than a minute, it packs plenty to see.

Those wanting to see the trailer for themselves can check it out embedded below. Pokemon X and Y are slated to release worldwide on October 12, 2013 for Nintendo 3DS.

Captain Olimar Joins Super Smash Bros.

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Another Member of the Smash Bros. alumni has managed to reach down, dig deep and pull up the strength he needs to join the fray once again. That’s right, Captain Olimar of Pikmin fame has once again landed his ship, plucked a few worthy comrades out of the ground and is ready for carnage in Super Smash Bros. WiiU and Super Smash Bros. 3DS … Ok maybe not carnage, but he is still ready to fight.

Olimar and his ground-dwelling Pikmin friends look like they retain many of the same skills and abilities they had in Super Smash Bros. Brawl. Olimar’s moves are drawn heavily from the Pikmin games, and have him plucking the adorable minions out of the ground and then throwing them at enemies, using them as melee weapons, or by making a chain out of them (Really when you think about it, he isn’t exactly kind to these little creatures).

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No ‘Min left behind… Ok, Maybe a few ‘Min left behind…

With Captain Olimar joining the battle, the roster of playable characters for Super Smash Bros. currently stands at 13. Returning combatants; Mario, Donkey Kong, Pikachu, Kirby, Link, Samus, Fox, Bowser, Pit and now Olimar are being joined by newcomers; Villager (from Animal Crossing), Mega Man and the Wii Fit Trainer. While the roster is by no means complete, it is already shaping up to be a stellar lineup for Nintendo‘s beloved fighting franchise.

Super Smash Bros. for WiiU and 3DS isn’t set to launch for quite a while yet, but we will be providing you with weekly updates on the game, so for all the Super Smash Bros. news as it becomes available, stay tuned to Capsule Computers