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Masakazu Morita Panel – SMASH! 2013

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Masakazu Morita!

The main stage. SMASH! 2013. Masakazu Morita enters the room. People applauded, girls cheered. Once the sound subsided, it was time for the panel to begin with a Q and A, exploring the life of one of Japan’s most popular voice actors.

Having been involved in the Final Fantasy franchise “since the eighth series”, Morita was asked about his experiences from both his role as a voice actor and his work  motion capture. Morita began by explaining how playing Tidus in Final Fantasy X was his first voice acting role, proceeding to then recite his first lines of dialogue. Cue cheering. He then described his time working in motion capture for Final Fantasy Advent Children. He noted that when the film was made computers weren’t as powerful as they are today. As a result of this he had to “work in slow motion” because the machines could handle mapping full speed movement. Morita further explained that his attire for capture was nothing but a pair of skin tight pants, which he noted was “not a very good look.”

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Can’t you just hear the applause?

Being known for his voice, Morita was asked if he had ever been recognised after talking to someone. Morita noted that as his voice is slightly different from the characters he portrays, it is not extremely common though it has happened. He also stated that he has never accidentally fallen into character whilst in public, but if a stranger is being rude to him “they get Ichigo Kurosaki.”

To further demonstrate his…versatility, Morita provided live examples of the way his voice changes when talking to men and women. Very conversational and laid back with members of the same gender, his voice became notably smoother when “chatting” to women, demonstrated with a lucky audience member who was called to stage. An act which resulted in a wave of cheering and laughter. With a bit of jealousy thrown in. Morita also joked that he changes his voice when talking at conventions, with his normal demeanour being “I can’t be bothered.”

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With a voice that makes the ladies swoon

The question and answer segment was followed up by some live dubbing. Much to the joy of the audience. English dubs were played first, followed by the live Morita version. After an initial hiccup that resulted in a unique dual English and Japanese take, Morita began with two scenes from Bleach. Early scenes involving a fight with Ururu and his initial meeting with Rukia. Following Bleach came a scene from Baccano, featuring Clare Stanfield (Morita’s character) expressing his unique and unending devotion to Chane. After many heartfelt awwws from the crowd came a more action packed scenario: Tiger and Bunny. After some punching, kicking, bickering and rescuing (by Tiger and Bunny), the live dubbing was over.

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Even Ichigo is starstruck…wait

Morita was then asked about Tiger and Bunny, with its unique blend of eastern and western tropes. Morita explained that event hough it was an anime, it was “designed as a comic book.” It was originally intended to appeal to the older “salary men” of Japan, who would have a closer connection to the more traditional superhero. Before its release, knowledge of Tiger and Bunny’s western inspiration created a large amount of negative publicity. However, once it was released it became a smash hit. Morita joked that Tiger and Bunny “rescuing and cradling in each others arms” must be a very popular point of the show.

With questions answered and some awesome live dubbing performed Morita closed the panel with one of his most asked for and famous quotes. With an army of fans cheering before him, what more needs to be said but…BANKAI!

VisionArts Dates Middle of Nowhere Kickstarter Drive

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Indie developers VisionArts announced their survival horror game Middle of Nowhere will begin their crowdfunding drive at Kickstarter on August 27th, 2013. The survival horror game takes players back to the days when survival horror actually meant making every single bullet count and the fear of dying was constant. The team are drawing inspiration from games like the original Silent Hill and Resident Evil.

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The game stars Isaac, a widower who is left caring for his sick daughter Emily. Emily is unable to sleep properly as she is suffering from a mysterious case of parasomnia. In this state, she has premonitions of Nowhere, a horrific place. Isaac, assuming Emily’s premonitions are a sign of medical issues, is looking for a doctor to cure his daughter. One day, Isaac awakes in Nowhere and Emily is missing, just like her mother Sarah.

Middle of Nowhere is currently on Steam Greenlight and will be released in 2014.

Shinichiro Watanabe’s new anime ‘Space Dandy’ revealed

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After a long wait and mounting anticipation, anime legend Shinichiro Watanabe unveiled his latest anime project Space Dandy at Otakon this weekend. The series which was previously teased as a space comedy reminiscent of the humour seen in Watanabe’s classic series Cowboy Bebop, was detailed and had some artwork even showcased for those in attendance.

The series will be produced by BONES, with Shinichiro Watanbe helming the project as its general director and Shingo Natsume will work as its director. On top of that Dai Sato, Keiko Nobumoto, and Kimiko Ueno are slated to handle the script writing on the series. Character design will be handled by Yoshiyuki Ito and Spaceship design done by Thomas Romain. The series theme will be performed by Yasuyuki Okamura.

Space Dandy will focus on the comedic adventures of an alien hunter by the name of Dandy in a far off future. Dandy along with his robot partner QT and cat alien named Meow, travel the universe looking for new types of aliens. Watanabe noted in his panel that the character of QT is a robot who believes themselves to be like R2D2 when in fact they are more akin to a Roomba vacuum cleaner.

The series is slated to premiere in January 2014. Stay tuned for further updates on Space Dandy as it comes to light.

Cowboy Bebop, Outlaw Star, Escaflowne and more licensed by FUNimation

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Today during Otakon FUNimation announced that they have acquired numerous anime series that used to be held by Bandai Entertainment before they went under. These series are all currently planned for release sometime in 2014, including a handful of which, such as Cowboy Bebop, which will be released on Blu-ray for the first time ever in North America.

The below licenses have been acquired:

  •     Cowboy Bebop
  •     Outlaw Star
  •     Escaflowne: The Movie
  •     The Vision of Escaflowne
  •     My-HiME
  •     My-Otome
  •     My-Otome 0~S.ifr~
  •     My-Otome Zwei

Also picked up by FUNimation, but announced by Sunrise at Otakon, are a number of series including Code Geass, the Banner of the Stars series and more. The full list of Sunrise titles picked up by FUNi can be found below:

  •     Tales of the Abyss
  •     Witch Hunter Robin
  •     Code Geass: Lelouch of the Rebellion
  •     Code Geass: Lelouch of the Rebellion R2
  •     Angel Links
  •     Crest of the Stars
  •     Banner of the Stars
  •     Banner of the Stars II
  •     Passage of the Stars – Birth

Rurouni Kenshin Panel – SMASH! 2013

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Class is in session

Amongst the many panels of SMASH! 2013 was Rurouni Kenshin: Where the Spirits of the Past and the Future Meet. Headed by Dr Mio Bryce, Head of Japanese Studies at Macquarie University, Amy Plumb and Terence “Tel” Porter, students within the same program, the panel focused on the complex themes of Rurouni Kenshin: Meiji Swordsman Romantic Story as well as their relevance and impact on current audiences.

One main focus of the panel was the sword itself and how, with the advent of projectile weaponry, it is no longer as viable in combat situations as it once was. However, despite its decline in usage in real life, it remains a staple of Manga, Anime and numerous other stories. So Dr Bryce asked “Why does the sword interest today’s people?” The audience had a few ideas regarding the idea.

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Talking about swords…awesome

One notable answer regarded the physical necessity to be close to your opponent when wielding a blade. As opposed to guns, where someone can injure or kill from a distance, attacking with a sword requires the wielder to be very close to their opponent. This lack of separation adds an intensity to the combat, both physically and emotionally. It was also suggested that swords are preferred for characters since they take skill to wield. Anyone can fire a gun, but it takes years of practice to correctly use a sword. Characters who fight well with a blade are immediately conveyed as skilled.

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Oro?

Dr Bryce also noted Kenshin’s unique method of swordplay. Set in a time of great change, the wielding of swords was outlawed in Japan. However, Kenshin’s sakabato was allowed due to the blade being reversed. She explained that although Kenshin didn’t want to use his sword to kill, he did in order to “speed up change” and help Japan, becoming Hittokiri Battosai (denoting his skill with drawing his word and killing). However, these actions lead to his desire for redemption, to make amends for the horrors he comitted. Dr Bryce also noted the behaviour of Kenshin as a character. As Rorouni (masterless wanderer), he possesses a lighter air and a friendlier disposition, reacting to certain situations with an animated “Oro?” However, when in battle, Kenshin sometimes becomes Hittokiri Battosai again, ceasing to be “the Kenshin that we all know.” Bryce noted that the struggle within a character between different elements of their personality is a strong theme in anime and a way to represent the changes a person undergoes.

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Hittokiri Battosai

Another theme discussed during the panel was history. Tel Porter explained the accuracy of the facts within Rurouni Kenshin and the credence it lends to the story. The inclusion of certain historic events, such as murders of key figures, adds a certain “realism” to the story and connects the fictional world to our own. Though we as an audience know that characters only exist on a “2d plane of existence” inclusion of the real world helps suspend disbelief. As we were not alive hundreds of years ago, it becomes easier to imagine that characters such as Kenshin once did exist.

Further discussion regarding a story’s connection to the world at large involved noting the adaptability of the plot itself. One example of this was The Seven Samurai and its western remake The Magnificent Seven. Both films bear the same story, yet are set in completely different worlds. This is not a one off situation either, numerous samurai films have been reimagined as westerns. The trend continues to this day with a Japanese remake of the western film Unforgiven in the works. The fact that a story can remain relevant, whether it be about samurai of cowboys, expresses how certain key story elements are well received all over the world. Concepts such as vengeance, redemption and conflict were noted to be “common traits” of stories, but ones that are relatable and malleable enough to adapt to changing times.

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Students of Manga

In what was really more of a discussion than a panel, everybody got the chance to put their own two cents in, helping everyone come to the consensus: everyone likes series for their own reasons. Whether it be the setting, the history, the characters, combat, any and all of these draw people into a world. Also, swords are really cool.

Anime Screenings at SMASH 2013

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This weekend at SMASH 2013 several anime series had their official premiere screenings in Australia, with titles from Madman Entertainment, Hanabee and Siren Visual taking part in the free anime screenings at the event.

At Madman’s Panel Room, titles from all three major distributors were screening. Anime fans pooled into the panel room to watch the premiere screenings of the following titles:

At the Siren Visual Theatre, there were five of the latest Siren Visual releases which delighted fans:

Last but not least Hanabee’s Panel Room was host to two anime screenings in-between the many panels taking place:

SMASH’s anime screenings were definitely a great way to introduce these series to viewers who may not yet be familiar with them. This was undoubtedly the biggest showing that has ever taken place at SMASH. If you are interested in picking up any of these titles you can check out Madman’s official website, Siren Visual’s official website and Hanabee’s official website.

Ranma 1/2 to be released on Blu-ray by Viz Media

ranma-1-2-blu-rayToday during Otakon Viz Media announced that they are planning on releasing Ranma ½ on Blu-ray and DVD. While the company previously released the series on VHS and DVD many years ago, this is the first time that the series will ever be available on Blu-ray in North America.

Besides the physical releases, of which no timetable has been currently set, Ranma ½ will also begin airing both on Neon Alley this Fall as well as streamed on VizAnime.com. It is interesting to note that Rumiko Takahashi‘s series originally ran between 1989 and 1992 in Japan and had 161 episodes and multiple movies aired during that time-frame.

Improve Your Drawing Workshop – SMASH! 2013

A comparison of Cecilia's own work.
A comparison of Cecilia’s own work.

Cecilia Jin is a teacher, a storyboard illustrator, a concept artist and she works a great deal in magazines, not to mention that she’s an all around incredible artist and Anime/Manga-lover so it’s only natural that she had her own, seemingly little, workshop on the Main Stage of the Art Room at SMASH! 2013. Cecilia sat on stage, on her own and, despite a few technical difficulties, rocked a room packed full of eager art-fans with her extensive knowledge and raw talent. What started off as a “small workshop/art panel” grew into it’s own miniature event, as people who were just “passing through” stopped to sit-in on Cecilia’s teachings and it got so crowded that the SMASH crew even had to close the doors until the panel was over.

An incredible drawing of a creature done by Cecilia.
An incredible drawing of a creature done by Cecilia.

Cecilia ran through so many incredible different aspects of art whilst also giving us all small hints and tips on how to make ourselves better artists and on how to further our practice. She showed her own drawings, both from years ago and her most recent ones, and allowed us to see the development of a talent through years of training and practice. She started off her time by telling us to re-think all we know about drawing anime, she told us that before we can learn to draw the distorted cartoons that we see on paper or on the screen we first have to learn the way to draw and bring to life proper anatomy. She introduced us to five different points, five different and effective ways to get a full grasp on drawing proper anatomy: Draw as a whole, understand motion and form, copy the masters, get critigue and to practice and have patience.

An example of using shapes.
An example of using shapes.

She explained that using shapes as guidelines are great but they should only be used as guidelines and nothing else because the human body does not just look like a circle and an oval stuck together, it’s much more than that, it is more intricate. Starting with what you’re comfortable with is a big “no no” to Cecilia, she told us that we should never start with what we’re good at because once you’ve finished the good parts of your drawing; the rest of it will fail to be as good. She suggested that we learn the way the body flows, the way the muscles sit on the bones and the way the spine is curved. “It’s like taping little beanbags to a stick” is the way she explained how muscles should sit on bones. “Learn from the best!” she said as she continued to explain to us that, while making sure not to fully plagiarize, it is always good to copy the works of your favourite illustrators to see how they create, “you will learn from them”.

A beautiful coloured work of Cecilia's.
A beautiful coloured work of Cecilia’s.

Being critiqued is the best way to quickly learn what to focus on, she told us to show a friend, to point out what YOU think is wrong and to return to that piece later to fix what you’re not too happy with. “Flip the picture, leave it for three days, view from afar”. At this point in time some of the audience, including me, began reaching into their bags and bringing out their sketchbooks to draw along with what she was saying. We were told to draw with a goal in mind, working on specific things within a drawing is the best way to master those drawings. Cecilia then ended her talk by saying:

“Draw complicated poses and actions! If you can draw a character in an action pose you’ll find that it will be much easier to draw that character standing still.”

Body structure.
Body structure.

To end her panel/workshop she did a bit of free drawing of her own, she called out into the audience for suggestions on what to draw, unfortunately for her what she got was “Unicorn, octopus and wolf” but she was more than happy to draw all three of those things together as one animal which ended this panel in such a fantastic way. You could tell that the audience was impressed and each person definitely took away something from the hour we were all in there.

 

Cosplay Life Drawing and Art Room Events – SMASH! 2013

The Art Room at the beginning of the day.
The Art Room at the beginning of the day.

Anime/Manga fanatics and artists seem to go hand-in-hand and you definitely saw that this year at SMASH! 2013 in the “Art Room” which was a dedicated, let’s say, sanctuary for all us artists out there, a place where we could come in, sit down and bust out some awesome Anime and Manga style drawings. Let’s just say that I was lucky to have been able to spend most of my day in this place because it made artists and art-lovers feel right at home. There were tables of people just free-drawing all day in comfort and while surrounded by friends. The SMASH! team had set up large pieces of hanging paper for people passing through to doodle on throughout the day in the hopes that, by the end of the day, we’d see some incredible mixes of styles and artworks. Mission accomplished!

Our lovely Cosplay model!
Our lovely Cosplay model!

Alongside the free-drawing sessions that ran all day was the Cosplay Life Drawing sessions. The Cosplay Life Drawing sessions gave artists the chance to show a bit more of their skills, they did this by having a real Cosplayer head into the center of about six or seven tables, strike a pose and let the group of artists to their best. Anyone was eligible to draw and it was open to all ages and all drawing styles. As I took pictures I was even offered a seat by one of the SMASH! staff, unfortunately I didn’t hang around but had I had the time I would’ve definitely tried it out.

Concentration is key, so it seems...
Concentration is key, so it seems…

There were constant murmurs of people sharing how they go about drawing their style and how they could improve on it. People continuously flocked to the Art Room throughout the entire day for both the Free Draw and the Cosplay Life Drawing. It was nice to see the Anime and Manga-loving community come together so tightly to bond over something such as art and illustration specifically and I hope to see it in the coming years because it was a hit and everybody loved it!

How To Produce Manga Panel – SMASH! 2013

How To Produce Manga - SMASH! 2013
How To Produce Manga – SMASH! 2013

Homegrown Manga artists Kelly Green and Ngoc Han Nguyen ran the “How To produce Manga” panel at SMASH! 2013 this year and what a great job they did at it! You know a day is going to be fantastic when it, more or less, begins with a panel on how to produce Manga and when it’s a panel as good as this one you know that what follows in the day will be just as good. Both Kelly and Ngoc have been immersed in the world of Anime and Manga for many years and have both studied and produced Manga in their time so they were the perfect duo to be up on stage giving us “young hopefuls” some interesting and helpful tips.

Kelly Green and Ngoc Han Nguyen
Kelly Green and Ngoc Han Nguyen

They went through the different types of Manga that one can create and explained each of them to us. From Shonen to Dojinshi they explained both the positive and negative sides as well as what to do and what not to do when creating such types of manga. The audience was introduced, once again, to the “5 Ws” which are; who, what, when, where, why. Kelly specifically went on to explain that, in Manga, you cannot just “put something in because it’s cool“, an artist needs to fit everything into the universe he/she has created and, even though it’s a fictional world, it still has boundaries and rules that need to be followed. No matter how crazy it is, the story needs to be honest.

Kelly Green's Shonen Manga Example
Kelly Green’s Shonen Manga Example

Both Kelly and Ngoc had also done some drawings for the audience beforehand that showed their takes on the different Manga types and how they would portray it. They showed us their very own Manga panels and took as through ways to set out drawings and scenes so that it grabs the audience. The key piece of information that they had given us was to make pages flow in a way that forces the audience to turn the page in suspense which can be done in many ways; having a panel closest to the corner to lead a reader on or having a scene on the turn of a page that will startle or intrigue a reader were just two great ways they outlined.

Almost wrapping up.
Almost wrapping up.

Social Networking was mentioned, by the ladies, to be a fantastic way to spread your name and gain a following and how through that somebody can start a great career in illustration so it’s all about “getting yourself out there“. “Do NOT buy How To Draw Manga books!“, Kelly went on to explain that they teach you the very basics and the way to get good is to draw from real life and, most importantly, you must “draw what you see”. Before leaving us for the day the ladies explained that you can not just become a Manga artist overnight, that it takes hundreds and hundreds of hours to master an art yet that shouldn’t discourage people at all because it is the passion in a work that makes it a success and we should all aim to put that passion on the page.