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Pikmin 3 Review

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Pikmin 3
Developer: Nintendo
Publisher: Nintendo
Platform:
Nintendo Wii U
Release Date:
August 4, 2013
Price:
$59.99 BUY NOW!

Overview
Since the announcement of the Wii U, Pikmin 3 has been one of the main topics when it comes to software – but for good reason. Back in 2001, Pikmin provided us with one of the freshest experiences seen in years from the famed publisher, delivering a large dose of strategic gameplay that was hidden by an endearing plot and lovable characters. After 12 years, one sequel, and a ton of teasing, we finally have a proper follow-up for the franchise, along with three new protagonists and a bit of a new direction so to speak. While fans are certainly already going to be drooling over this release, is Pikmin 3 the first all out blockbuster title for the Wii U, or just another safe move by Nintendo in order to make more first party fare come available? Let’s find out.

Story
If you haven’t played either of the Pikmin releases seen back on the GameCube (or their Wii counterparts), you should know that this sequel is from a series that has never been strong on narrative. In the past, we have had Olimar racing to get off a strange planet and Louie joining in to help pay off a large debt, and while those tales were suitable – they certainly don’t come to mind when thinking about some of Nintendo’s releases that have grand storytelling. Pikmin 3 is no different in that sense, but still manages to hold its own with charm and clever dialogue sequences in order to keep the player thoroughly entertained throughout.

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Pikmin 3 introduces us to three new characters that come from the planet Koppai. Back on their home planet, food sources are running low and the survival of an entire race depends on their findings and research. It wouldn’t be Pikmin without a disaster however, which means of course that landing on the Pikmin-inhabited world comes in the form of a crash with all sorts of danger running a muck on the surface. With a shortage of food and other hardships rearing their head, our new heroes must work together to overcome the odds, and with new, undiscovered species of enemy and Pikmin alike joining in, the player is sure to find this journey to be one grand adventure.

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Brittany, Alph, and Charlie bring a new flavor to the franchise compared to Olimar and Louie, as this trio is far more talkative. Sure, Olimar’s own journal entries did a lot to give his character some depth, but Pikmin 3 goes the extra mile and includes that old format of recording thoughts of the lead character – while still delivering a good number of clever and genuinely humorous dialogue sequences in order to bring out the best in three all new faces. I could even go out and say that after finishing the campaign, I feel that Pikmin 3 is the strongest release this humble little franchise has seen thus far, as it has a hidden depth in underneath what seems to be a general, quirky plot – where three survivors don’t panic, yet band together to find a solution to every threat they encounter. While it isn’t a all out epic piece of storytelling, Pikmin 3 proves that Nintendo still know how to implant heart into a game without pasting the underlying message in front of our faces while we try to enjoy the experience. In my opinion, that is a special quality that many western developers need to start capitalizing on – but then again that whole argument is for another article entirely.

Gameplay
When I first heard Pikmin 3 was going to be arriving on the Wii U, my mind lit up with possibilities. The Gamepad controller has proven in other first-party fare that touchscreen controls can be introduced subtly and still provide a brand new experience – and while playing the Pikmin romp on Nintendo Land, we got a first taste of what could have been utilized for this release with the device. Getting the bad news out of the way first, I was a bit saddened to learn that the Gamepad is far more limited in this installment. Players can use the method of control we seen in the re-release for Pikmin 2 on the Wii, use the Wii U Pro, or settle for the Gamepad to control their squad. Even with that extra layer the screened controller brings to this installment, you won’t be touching the screen to control anything other than the “KopPad” – which is essentially an in-game device that handles all communication between squad-mates, as well as maps and statistics that display performance. Did we want something more? Sure, but these controls are still highly polished, and for a game that has been in development for years – I guess the lack of Wii U specialty features could be expected for a game that was developed during the time of the Wii.

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With that out of the way, we can now talk about what is different. Pikmin 3 allows the player to control three party members at once. Yes, we did see this utilized a bit in Pikmin 2 with Olimar and Louie, but the role of alternating protagonists serves a greater purpose that makes this title very distinct from its predecessors. Aside from the glaring fact that you can now separate your team of 100 Pikmin into three individual parties for exploration purposes, the player can also take advantage of many pieces of the world in order to progress further. This means that not only is teamwork critical for getting your daily tasks finished in time – but literally mandatory if you want to get that coveted 100% completion mark.

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There is no AI control over Brittany, Alph, or Charlie – only for the Pikmin themselves, who must be thrown into battle or at a target that needs to be collected. This means that multitasking will be a good part of each in-game day – where each character has their own chores to partake in. For instance, say a wall needs to be demolished- but there are two fruits in the area and pieces of a bridge can be found in a cave across the level. Since we are on a timer, this means that the best way to go about the situation would be to have Alph rally a small squad to hammer out the wall, while Brittany takes a team to finish that bridge and Charlie handles the fruit. That is just a minor example that doesn’t carry many of the elements such as enemy encounters and so on with it, but was used mainly to show how much strategy is actually needed to beat the clock. Just because there is a timer doesn’t mean you need to come out of a state of relaxation that the game’s world offers however, as if you don’t complete a task, you can always go back to a previous day or onto the next. If the player exhausts their fruit juice, well – it will be a grim end, but in true Nintendo style, that end does not come too easily as long as a little effort is applied by the player.

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Since this is Pikmin 3, it would definitely be wise to talk about the Pikmin themselves. Returning to the party this time around is the rather standard yet still flame-resistant red Pikmin, the waterproof blue, and electric inducing yellow. That does mean that the white and purple species introduced in Pikmin 2 have been left out of the main campaign, but they do find suitable replacements. The rock Pikmin are the first new breed that the player will discover among the lush campaign, and as their name implies, they’re indeed able to pack a punch. These little guys (or big compared to the rest) awkwardly walk and are not built for speed, but are able to lunge their bodies at enemies for a great deal of damage and smash through both glass walls and shards of crystal. The winged Pikmin are very weak, but are able to gracefully flutter over water and other obstacles which makes them one of the preferred groups for the player to obtain. This advantage over land comes at the cost of strength, but with the right balance on a squad – having this flying breed makes life much easier for our heroes.

As with the entire game, strategy is the main focal point when choosing which creatures to come with you. The wrong Pikmin can lead the player to wasting an entire day or to massive extinction if disaster strikes, so keeping that balance and a bit of planning must be utilized in order to taste the sweet victory of fruit and the other goods that are up for grabs. Going back to controls for a moment, the methods are still the same, but some features have been removed in order to let the game’s more basic offerings shine through. No longer can the player actually control where the Pikmin go, as now everything is much more manual. As a bit of a trade-off, the player can now use a dodge whistle to have the hero and their squad quickly roll out of danger if needed – which works at its finest during the hectic boss battles found within the game. Aiming is one of the only problems I have really had on the control front to be honest. Sure, there is plenty of polish to be found, but aiming with the left stick and controlling the camera while figuring out which squad-mate goes where can be a tricky motif to master. The right stick is used, but serves as a supplement to the left stick rather than an entirely new option of control. I would imagine this was done to make all control methods fair across the board, but it actually makes the much more precise WiiMote & Nunchuck setup stand out as the most adequate scheme.

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Throughout the game, players will explore, fight off enemies, and gather fruit while utilizing the abilities of their Pikmin to progress onward. The boss battles in Pikmin 3 are brilliant as they take all of the life lessons learned and apply them into one grand battle, where the player must stay on their toes while coming up with a strategic gameplan for victory. Not one boss feels like the next, as each have a unique weak point that has to be revealed with your current squad. For instance, the first boss has a hard outer layer on its body, and the player must bash and break the shell with rock Pikmin in order to start tossing those red workers to go in and do the dirty work. There is a lot of cleverness going on during these battles, and the intelligence of the player’s skills is only tested to provide great rewards after one of these large foes goes down. Boss Rush Mode acts as a brand new way to experience these epic fights, with the inclusion of co-op to get a friend in on the action.

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Other co-op centric modes include exploration based romps that will have players seeking a particular treasure or going on an all out hunt for monsters. Bingo Battle is the finest of the multiplayer fare however, as much like Pikmin 2, this mode allows players to choose one of five maps and go after an opposing player, with an option to fight in a two on two format. Making these modes more special is the re-inclusion of the white and purple species, as well as some exclusive beasts and scenery that can only be found in the multiplayer. With all of the secrets, multiplayer modes, and lengthy campaign, Pikmin 3 is not a game that will be put away after a week, and that is what makes this sequel feel like the fullest experience we have seen from the franchise to date.

Visuals and Audio
Pikmin 3 is a beautiful game. Sure, it doesn’t really change a lot of scenery that we are used to with the franchise, but it improves upon every aspect with HD visuals that make these worlds pop with color and life. Everything – and I do mean everything looks better this time around – as the fauna is more detailed, the water is more realistic, and our Pikmin friends are more animated than ever before. Nintendo didn’t need to change the gameplay mechanics to cement Pikmin 3 as one of the greatest installments, but they did need to make sure it stood out visually – and that was accomplished with the large variety of dazzling characters and environments that the player is left to encounter and explore for hours on end.

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The soundtrack is equally as inviting as it is in quality, with tunes that can instantly calm the nerves during the most frantic situation. It kind of ties together with what I said earlier in a way. When you are at your worst, sit tight and think of a solution – and that theme of the game has been capitalized on with the many melodies found in Pikmin 3. That doesn’t mean that there are not a fair share of beats that up in tempo during boss fights – as the game definitely can make the player doubt their own skills to set up a chaotic boss battle with its music, but it does mean that no matter which way the tide turns, you will always have some peaceful and quaint earworms to go back to if that day needs to be restarted.

Overall
When I first started playing Pikmin 3, I was blown away by the character and life found in the game, but I felt as if something was missing. That feeling continued on for around ten hours before I realized it was only being caused due to my own selfish expectations of what a new console could deliver. Pikmin 3 doesn’t try to make new fans with some kind of tacked on gimmick. It is a Pikmin game through and through, and cares to do nothing more than improve upon the attributes of its predecessors. The experience is a better one as a result, as this installment is the finest example of the concept to date, and one of the most enjoyable and strategic releases the platform has seen thus far. Nintendo have made a bold statement with Pikmin 3, proving you don’t have to make a game that follows the route of success, but instead lay the bricks of that road in order to keep the franchise fresh and entertaining. Pikmin 3 continues its franchise’s legacy well by effortlessly delivering a wonderful experience, while leaving plenty of growing room for future installments on the Wii U and beyond.

9-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Reel Anime 2013 In Cinemas September and October

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The Australian Anime distributor Madman Entertainment are extremely excited to announce the final dates and the cinema screening details for it’s successful REEL ANIME 2013 theatrical festival! Adelaide will be a place full of lucky people this time around because REEL ANIME 2013 is hitting them on the 26th of September while the rest of us (everywhere else) will be getting some sweet anime action on the 3rd of October. The New Zealand leg of the festival are even luckier with the program opening up in Christchurch on the 19th of September with Auckland and Wellington getting it on the 26th of September.

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REEL ANIME 2013 will be bringing us incredible features straight out of Japan, films like: Rebuild of Evangelion: 3.0 You Can (Not) Redo, 009 Re:Cyborg, A Letter To Momo, Garden of Words and Ghost In The Shell: Arise. Cinema locations throughout Australia will be as follows: Palace Eastend (Adelaide), Cinema Nova (Melbourne), Dendy Newtown (Sydney), Luna Leederville (Perth), Dendy Portside (Brisbane), State Cinema (Hobart), Dendy Canberra and Avoca Beach Picture Theatre.

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If you have the chance to get to one of the screenings I highly suggest you do, these are all incredible movies that you’ll be wanting to see as soon as you can! For more information head to the REEL ANIME 2013 site which you can find here and also keep your eyes on this site for any and all new information to be released.

 

The Drowning: Toxic Beast Hunt

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DeNA is currently hosting a special event to celebrate their successful launch of The Drowning that occurred just over a week ago. Being a first person-shooter for the iOS market, the game attained a top 5 ranking of most downloaded free apps on the iPhone in 16 countries and top 5 on the iPad in 42 countries – not too shabby. Ben Cousins of the European development team had the following to say regarding the launch event:

It’s really exciting to continue the momentum of our worldwide launch with our very first live gameplay event called the Toxic Beast Hunt. This is another real first for a mobile FPS – adding variety to the game in the form of a weeklong competition where our players worldwide get matched up to co-operate and compete to hunt and take down rare and powerful monsters hidden across our game world. The great thing about our Boss Hunt events are that they enable everyone who’s enjoying The Drowning to play together using our innovative asynchronous matchmaking system. You could get matched up to co-operate with people in your neighborhood or from the other side of the world. Time zones and schedules don’t matter – our game system organizes everything. If you fight effectively as a team with your ad hoc brothers-in-arms you can win items of real value such as rare weapons and other useful equipment. We hope everyone out there enjoys this event. See you on the hunting grounds!”

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The ‘Toxic Beat Hunt’ will be occurring through August 14th, and players will have to join cooperatively as well as compete amongst themselves to gain prizes. A new foe has entered the fray as an old power plant has created more powerful, strange creatures. Defeat the toxic beats in order to claim your prize. Join the battle now by downloading the game for iOS (here). Be sure to take a look at the end of the world trailer below!

Bushiroad Card Games Interview – SMASH! 2013

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During SMASH! 2013 at the Bushiroad Card Games Room, we got a chance to sit down with Bushiroad’s Noel in order to discuss the card games craze, the tournaments and workshops on show as well as the wildly popular Cardfight!! Vanguard.

During our chat, Noel explained that the big four card games on the scene right now are Cardfight!! Vanguard, Weiss Schwartz, Yu-Gi-Oh! and Pokemon. Could card games be making a comeback on the waves of popularity from Cardfight!! Vanguard and Weiss Schwartz? Watch the interview to find out.

For a full rundown on the Bushiroad Card Games Room at SMASH! 2013 you can check out our coverage of that here. Be sure to check out the interview video below.

Wheels of Steel Out On Steam

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Developers Bundle Stars have unleashed an amazing deal upon Steam with their Wheels of Steel bundle for only $1. This is an amazing deal with each game costing around $0.33 each. The three games included pack a varied combination of action, racing, and strategy sure to keep gamers enthralled.

The bundle includes the action game Wasteland Angels which is a rough and tumble journey of revenge set in a dystopian future during World War III with majority of the worlds population eliminated. Gamers take control of the  lead heroine, the eponymous Wasteland Angel, as she roars through the violent wasteland in her heavily armored vehicle protecting innocent civilians from a rogue military, roughneck gangs, and enemy mutants.

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The second title, Crash Time II, is an intense racing title where players are tasked with patrolling the Autobahn as a member of the police force. Solving crimes as you race with fully destructible vehicles at over 500MPH taking down dangerous criminals in intense, blisteringly fast action.

Finally the bundle is rounded out by the game Tank Universal, a game packed with intense 3D tank battles. Players have access to over 20 levels to wage war on as well as long and short ranged attacks with many players at once. The game also has an intelligent AI system to give gamers a run for their money in single player modes. Action can take place in a variety of manners including long range third person views and the option to get in close first person view and take the fight to the enemy. This bundle is only available for a limited time so jump on this deal while you have the chance exclusively on Steam.

CC Comic Zone – They’re Our Only Hope

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Here we are, we’re back again for another round of CC Comic Zone! This is the place where we come to talk about all things Comics, Manga, Graphic Novels and, pretty much, all illustrated media! Once again I’m Frank Inglese and this week I want to get into the nitty gritty of a topic that doesn’t essentially divide people but it does definitely get them thinking. This weeks article is called “They’re Our Only Hope” and what I want to talk about here are all those characters who snatch the spotlight and are the only ones who can ever seem to save the day. Like everything else there is both a good and a bad side to this “trope” and I’m here to sort it out.


Every single Comic, Manga and Graphic Novel has a main character, the protagonist, the hero, the one everybody relies on and that’s a good thing, that’s an extremely essential part of any story and it’s a staple for every tale but I feel like it is also something that gets taken overboard in many situations and you tend to only realise just how essential and powerful some characters are when they’re put in a situation where in which they will work along side other, less important, characters despite their role in their respective stories.

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Let me put this in context for you all: Superman. The titular character of his own Comics and a world renown hero, he has every power you could ever want, he can fly, he has heat vision, he has freeze breath and essentially he can only be killed by one thing, a thing that is incredibly rare, so Superman is an unstoppable force of justice in the comic book world. Superman is given all these attributes because, within his own world, he is meant to be the best and that’s understandable but what happens when you slot him into something like The Justice League or even the recently released game Injustice: Gods Among us? While all these other characters are the very best in their own series’ who comes out on top when they’re all together? It’s Superman and unfortunately while the other heroes do what they can to save the day it’s really just a big waiting game, when will Superman turn up to save the day?

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Don’t think for a second that my lack of interest in the world of DC Comics means I am going to be biased because my next example comes from a a series that is very close to my heart. The next series I want to talk about is Shonen Jump‘s Dragon Ball Z. We all know about Dragon Ball Z, we all know Goku, I think that Goku and Superman are extremely similar in that they’re the most powerful a character can ever be and that leaves no room for others to step in and take the spotlight, if anything I think Goku is even worse than Superman when it comes to this because at least the comic Superman is in is called Superman, it’s obvious he has to be the strongest, but Goku is from a Manga called Dragon Ball Z which means that there is room for others to step in and maybe save the day. Are you following me on this one?

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A recent conversation with a co-worker forced me to think this topic over. Goku has been revived so many times throughout the series and while we all loved it because our favourite, spikey-haired, hero was back it also makes us care less about every other character in the series. I’m going to skip through a lot of story but I’m going to assume that if you’re reading this you know all about DBZ. Gohan is Goku’s son and, after what happened in the Buu Saga of the series, he is infinitely more powerful than Goku, why didn’t Gohan then take on the lead role of the series? People still love Gohan, maybe just as much as Goku so it’s not like it was the choice of the audience, so why keep him around? Why not let someone else be the one to save the day? Yes I know what you’ll all say “but Frank, Gohan killed Cell”, yes, he did…while the ghost of his recently deceased father, Goku, allowed him to use his power through time and space or whatever reason they gave it.

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Now I want to flip the coin. The Graphic Novel, Sharknife, is a quirky, super sentai, style story that revolves around a boy who works at a Chinese Restaurant that, when he eats a special fortune cookie, turns into the mighty hero Sharknife. Within his own story Sharknife is the be all and end all, why is this? Because really there is only Sharknife and his mortal enemy OrcaSword, yes there are some minor characters that come and go but at the end of the day it’s just him and it’s just his enemy, there’s not a slew of other characters that could potentially do the job like there is in DBZ and in the Superman comics. This is where I find it works the best, because there literally is no other option, they’re is one hero and one villain and the only ones that can stop each other are…each other.

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That’s not to say Sharknife is a better Comic than Superman is, nor is Superman better than Dragon Ball Z, it’s just the way that the series’ are planned. Some people enjoy it that way while some don’t and that’s fine because it’s all subjective anyway. It doesn’t mean I hate these titles, not at all, I just feel that some titles need to have have less emphasis on certain characters considering that, in this day and age, you’ll find that audiences tend to make the lesser characters their favourites because there’s so much of a cast, it’s just unfortunate to see that those characters don’t get enough time to shine. Let me know what you think about this in the comments section below, let me know if you think I’m wrong or would just like to talk things over in a little more depth, let’s start a discussion!

Mighty Switch Force 2 Coming to Wii U

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The original Mighty Switch Force was initially released on the Nintendo 3DS and then saw a re-release on the Wii U as Mighty Switch Force: Hyper Drive Edition. Now it seems Mighty Switch Force 2 will be getting similar treatment.

It is unknown if the game will receive the Hyper Drive upgrade, but hopefully an official announcement by WayForward will clear things up. The studio should be making an announcement in the coming weeks. The team at WayForward mentioned that bringing Mighty Switch Force 2 to the Wii U is “kind of a backburner project right now”, but this is still great news for fans of the Mighty Switch Force series. The announcement is not too much of a surprise, as the game was submitted to the ratings board to receive a rating on the Wii U in mid July.

Credit to Nintendo Everything for breaking the story.

Bushiroad Card Games Workshops and Tournaments at SMASH! 2013

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Bushiroad has something for everyone with their card games.

Card game fanatics were in for a real treat at SMASH! 2013 with the Bushiroad card games room catering to both newbies and veterans. With card games workshops to help introduce and teach players to the several types of games and even a series of highly competitive tournaments, they had players of all skill levels covered.

Whether it is Cardfight!! Vanguard, Weiss Schwartz, Yu-Gi-Oh! or even Pokemon, attendees were able to get up close and personal with the cards and get in on the action with workshops to help players learn the games and tournaments to test players abilities.

While Pokemon and Yu-Gi-Oh! attracted a lot of interest from veteran players who have been playing the games for years, there was definitely an evident turning of tides with Cardfight!! Vanguard and Weiss Schwartz garnering a great deal of attention from both newbies and veterans interested in these exciting games.

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Many had their first card fight at SMASH! 2013

Bushiroad held several tournaments on the day, with a tournament for Cardfight!! Vanguard, Weiss Schwartz, Yu-Gi-Oh! and Pokemon all taking place. The competition was red hot with only a limited number of competitors even making the cut to enter the battle for a chance to win some great prizes.

The biggest tournament was definitely the Pokemon TCG tournament sponsored by Beyond Home Entertainment, showing that the series has not at all faded in the hearts of fans after all these years.

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Stand up, Vanguard!

If you are intrigued by the whole card games phenomenon and want to get your hands on some of the Bushiroad card games, you can check out the official Bushiroad website to find your local card games distributor. You can also check Bushiroad out on Facebook and Twitter for all the latest updates on Bushiroad card games.

Narco Terror Review

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Narco Terror Review
Developer: Rubicon Organization 
Publisher: Deep Silver
Platforms: Xbox 360 (Reviewed), PlayStation 3, PC
Release Date: 31/7/2013
Price: $9.95/800MSP – XBLA, PSN, Steam

Overview

Get ready to blow stuff up over and over again with Narco Terror. Described as a “love letter to 80s action games”, this title packs a ton of bullets, enemies and explosions onto one screen with drop in, drop out co-op multiplayer. While there are plenty of modern updates to keep the retro feel alive, it’s not enough to save the game from painfully repetitive gameplay. For ten bucks though it’s not a terrible experience, as old school arcade fun never dies!

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Gameplay

Narco Terror plays the exact same way you’d expect it to – if it moves, shoot it. If it doesn’t move, it’ll probably explode so you should shoot it too. For those unaware of how “twin stick shooters” like this work, you run around from a top view perspective, moving with the left analogue stick and shooting with the right. Personally I’ve found many titles of the genre often have general control issues, but Narco Terror’s controls are very responsive and maintain a good weight. As a result the player feels in control, making it a rather enjoyable experience. Enemies are generally weak and stupid, but make up for it with massive numbers. With bullets flying non-stop and countless opponents on screen, Narco Terror has a very old school arcade vibe. Sadly level design is basic and with the same opponents copy & pasted all over the place gameplay gets repetitive really fast. Deep Silver probably were aware of this during development and tried to keep gameplay fresh by throwing in a few mini games. Honestly, these are a hit and miss and don’t add much more to the experience. In fact, most are rather vanilla and will just have the player wanting to get it over and done with as quickly as possible. A basic upgrade system is also in place but again it adds little to the game. Power ups such as flamethrowers are fun, accomplishing what these mini games set out for but they are seldom seen. Furthermore aside from picking between four different unlockable weapons, players can also switch between four types of ammo which also slightly effect the gameplay. It’s an attempt to add depth to this very basic title which is a nice inclusion, even if it doesn’t do much for the game.

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The big selling point of Narco Terror is it’s drop in, drop out co-op multiplayer. The game is truly designed to be played with a friend, with both local and online co-op available. Some slow down is to be expected which does take away from the experience slightly, but it’s not a deal breaker. However Narco Terror is a title that really drags on. The campaign goes for about four hours, but after the first you’ve seen pretty much everything, making it a really repetitive and boring experience. Sure the core gameplay is fun at first but it gets really stale really fast. In multiplayer, the cut scenes are also done in a rather lazy fashion, as they only show player one as opposed to both players. However during the entire game, including when you’re playing solo, the opponents will refer to the protagonist as “them” implying that there are two players playing. It’s a small thing that doesn’t ruin the game, but it seems pretty sloppy. Some glitches and bugs were also present, but again it’s no deal breaker.

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Audio & Visual

The worst terror of Narco Terror is it’s camera. For the most part it’s pushed really far back, distancing it from the player. Sure this could be to provide that retro feel, but most of the time it feels like you’re controlling an insignificant ant. Sometimes the camera gets in a little closer but generally it’s far off. Perhaps if it was closer more often things could turn out a bit more interesting. Furthermore the camera is always set in fixed positions, (you know, like old school Resident Evil) which can be occasionally awkward. Aside from that graphics are generally a mixed bag. While textures for the backgrounds can be detailed, character models are not and are usually a rough around the edges. The protagonist is also rather unlikeable in appearance, and the second player is just the same with a lazy pallet swap. Sound effects are also a mixed bag, with explosions sounding like explosions and guns sounding like bubble wrap paper being popped. Voice acting is painfully average with even worse dialogue. The soundtrack on the other hand is rather decent with plenty of variety. Influences range from dubstep, rock, drum & bass and even reggae. At least that’s one thing that’s consistent.

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Overall

Narco Terror is a hit-and-miss title that gets as much wrong as it does right. Drop in, drop out multiplayer is done well but at the cost of some occasional frame rate issues. It masters that retro arcade vibe and has a decent soundtrack but repetitive gameplay and awkward camera holds it back from reaching it’s full potential. There are some nice bells and whistles thrown in such as ammo selection and power ups but ultimately it all boils down to a very repetitive experience that will eventually bore the player. However the foundations of a really fun title are present, with it’s heart in the right place. A recommend for hardcore retro fans only.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Comic Book Heroes Review

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Comic Book Heroes
Studio: Little Star, Wild Fury, Screenwest, Lottery West, Screen QLD, ABC TV
Publisher: ABC TV
Format:
TV (ABC1)
Release Date: August 13th 10:00pm, August 20th 10:00pm

Overview

Comic Book Heroes follows the life and trials of two struggling comic book entrepreneurs; Wolfgang Bylsma and Skye Walker Ogden, and their Australian company; Gestalt Publishing. Trying to crack into the American comic book market, which is almost completely dominated by Marvel and DC is no short feat, and the struggles that the team at Gestalt go through will make you cheer for their successes, and genuinely wish them well for the future.

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Story

The comic book industry is one of the most unique and interesting on the planet. Typically the phrase “comic books” is closely linked to Batman, Superman, Spider-Man, Marvel, X-Men or DC. The superhero genre overwhelms the market, and the “Big Two” dominate because of it. However, the industry, and the artform go so much deeper than that. Ask any self-proclaimed comic-book aficionado out there, and they will tell you that the real heart and soul of comic books and graphic novels lies in the small, independent publishers.

Comic Book Heroes follows the life, trials and successes of one of these small, independent publishers; Gestalt Publishing. Created by two Aussies, Wolfgang Bylsma and Skye Walker Ogden, Gestalt tries its hardest to make ends meet in a market that is dominated by two gargantuan corporations, and an environment that almost necessitates being based in America.

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The two hard-working, yet struggling businessmen, along with their amazing crew of creators (which includes an Academy Award winning animator) want their company to succeed and they know there is only one place to go; San Diego Comic Con. Following this team of passionate individuals along their journey is an emotional experience and you really find yourself wanting them to succeed.

Bylsma’s passion and drive are both immediately apparent at the beginning of the documentary, and throughout you can really empathize with him as a person. Anyone can have a dream, but it takes someone of incredible strength and character to endure the types of hardships that Bylsma has in order to make his dream into a reality. Everything from dealing with late shipping to printers screwing up and even illness while in the middle of San Diego.

That isn’t to say that Ogden doesn’t have an incredible amount of passion too. Normally based in Tokyo, he is forced to live with his Japanese in-laws as he cannot make enough money from Gestalt to financially support himself and his wife. We see Ogden’s wife and in-laws a few times, and they all appear to be 100% supportive despite the dire times.

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The emotional connection is part of what makes this documentary a feeling of realness. There are no phoned-in performances here, just the real life story of the little Australian publishing company that could. Organising the small company’s first trip to Comic Con, which has over 120,000 visitors a year is by no means a small feat, and the pressure looks like it really does get to Bylsma, who for a good portion of the program looks like he is about to snap at a moment’s notice. All of the members of Gestalt Publishing and their drive and determination are all raw and unhindered, giving a true account of how tough a mistress the industry can be. Part of the program that really stuck out for me was that it was uncensored. F and C-bombs were getting dropped throughout and it added to that feeling of raw intensity and passion from the Gestalt team members.

Comic Book Heroes is really the story of the Little Aussie Battler, and I think this will allow it to resonate with all Australians, not just “Comic Book Nerds.” We are let into the lives of these guys for around 18 months, and by the end of it, will genuinely be invested in their future and where the team will go from here. The investment comes not only from the passion and determination, but also in the fact that these guys are trying the impossible; they are trying to grab hold of the tightly-sealed market that is the comic book industry.

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Visuals & Audio

The production values for Comic Book Heroes are a mixed blessing. Much of the program is filmed with simple handheld cameras. Although this causes a dip in some of the visual quality in segments, it makes the whole presentation feel like it is a video blog. it helps us to feel like these guys and girls are actively letting us into their lives as opposed to just watching a TV show.

Splicewd through the program are scenes of Comic-Cons cosplayers, as well as nerddom icons like Kevin Smith and Stan “The Man” Lee (Eagle eyed viewers will also notice the briefest of cameo’s by one of cosplay’s biggest stars; Jessica Nigri). Seeing some examples of the attendees of the biggest pop culture convention in the world really brings to life how enthusiastic fandom can be.

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Cosplay, Fandom, Nerddom and Pop Culture Lovers come in all shapes and sizes, and you can see that just from these few splices segments. Ranging from people who will spend hundreds of hours (and dollars) meticulously creating a costume of an obscure character from an obscure anime, to those who “just wanted to dress up,” it is all encompasing, and it shows clearly.

I personally would have liked to see a little bit more from the celebrity cameos. People like Kevin Smith have such a depth of insight into the industry and how it operates, and it would have been interesting to hear more than a few passing sentences from him.

If there is one complaint I have with Comic Book Heroes it is the sound. Audio-wise Comic Book Heroes can struggle a bit. Some of the recording sessions suffer from a bit of echo and this can make some sections difficult to understand. Across the two episodes these instances are few and far between, and from the nature of how the program was filmed they were almost unavoidable. Regardless, It would have been nice if a little bit more of the budget was spent on audio recording.

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Overall

Gestalt Publishing, Wolfgang Bylsma, Skye Walker Ogden. These aren’t likely to become household names in the near future, but Comic Book Heroes shows that they damn well should be. The documentary offers a real insight into the difficult world of comic book development. From the ecstatic highs of having a book made into an animated series, to the crushing lows of not having any books to sell at Comic Con, Comic Book Heroes feels real, raw and makes you wish for nothing but good things from these little Aussie battlers.

 9-5-capsules-out-of-10

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