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Go Dance Shakes It Up on iPhone and iPad

Sega Networks is bringing the dance game craze to mobile with their new title just released today, Go Dance. Just how can a dance game work with a device in their hand? With the Extreme Reality motion-capture technology used for the game and the FaceTime camera, the game will be able to detect the player’s movements and score appropriately.

Players will be able to jam to Go Dance‘s pre-installed songs and compete for highscores against their friends via FaceBook and email. Plus, additional tracks can be purchased to have even more to dance to, with even more songs still on the way. Those players that aren’t dancing on the go can use AirPlay to play via Apple TV as well.

Players wanting to get a jump on Sega‘s new dance game can find Go Dance on iTunes for iPhoneiPad, and iPod Touch for $1.99 ($0.99 for each additional song).

Bound by Flame Teases Combat in New Video

Building off of the combat in Mars War Logs, Spiders Studio is setting out to make the combat for Bound by Flame with even more diversity, more attacks and skills for players to use. But, just having more attacks and skills wasn’t enough, as this time there is magic and plenty more animations to show off the characters’ skills.

But, there’s no need to just take their word for it, as Spiders Studio and publisher Focus Home Interactive have a nice teaser video showing off Bound by Flame‘s combat and some of it’s unique bestiary of enemies in action. Not going to lie, letting the demon get some of the characters soul in exchange to survive combat like that seems pretty reasonable, but players can make that call on their own.

Check out the teaser video embedded below to see what can be expected when Bound by Flame releases early next year for PCXbox 360PS3, and PS4.

Ultimate Naruto Beta Launch Date Emerges From The Shadows

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Believe it! Following in the tracks of other massive shōnen anime getting their own web-based RPGs, Bingyou Animation Co. Ltd has today announced the launch date for the closed beta of its spine-tingling new RPG, Ultimate Naruto. On September 12th players in the beta will be able to go head to head with all of their favourite characters from the legendary manga as they work their way through a campaign that claims to be faithful to the anime, which fans will be incredibly pleased about. With the goal of training your tailed beast and unlocking its hidden chakra energy, you will have to use all of your skills as a ninja to battle and gain experience so that it can grow. Every 10 levels your beast will grow another tail until it finally becomes the very picture of chakra itself, the mighty 9 tailed beast.

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Bingyou Animation Co. Ltd have certainly not been hushed about just how good they think their game will be, claiming that it is, “the most faithful Naruto game available, featuring skills 100% true to the popular anime series and its ninja world.” If this statement is even close to being true then Ultimate Naruto for the PC looks to be something that Naruto fans will not want to miss.

Signups for the exclusive closed beta are now live and they can be found over on the game’s official website.

Sanctum 2 Available on PlayStation Network

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Developer Coffee Stain Studios announced yesterday that the critically acclaimed tower-defense and first-person short game, Sanctum 2, is now available in North America on PlayStation Network. Combining the intense shooting action and strategic tower-defense design delivers an intriguing fusion of game play genres to PlayStation gamers everywhere. The version of Sanctum 2 will be the popular patch that PC fans asked for that increases the defense tower capacity, tower resources for all players in  multiplayer games, and the number of tower bases gained after every enemy wave.

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Sanctum 2 is now available on the PlayStation Network for $14.99. Sanctum 2 is also available for $14.99 on PC and 1,200 Microsoft points on Xbox Live.

Check out the launch trailer for Sanctum 2 below :

You Should Watch Sword Art Online Abridged

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It takes a certain type of fan to appreciate an anime that is hugely popular and admit its flaws… and it takes another kind to re-hash, re dub and make a hugely funny parody out of it.

Yes we all know about the Dragon Ball Z Abridged episodes Team Four Star make, but there is another show that I have recently discovered and I advise you all to check out.  Sword Art Online Abridged is a parody series created by Something Witty Entertainment; the first episode was uploaded on their YouTube page back in March and it really delivers on the entertainment.

The 8.33 minute video shows Kiritos first encounter with Klein (who goes by another username), a brief description about killing boars and the scene where everyone is gathered together and the horrible truth about the game (and their real appearances) are revealed. The video is nicely edited and the added real life scene is a nice touch, they even got Takahata 101(Napa in DBZA) to voice a character. Check out the video below to view the episode.

If you love TFS’ abridged episodes than I recommend you check out these guys, the second ep is on their Facebook page and is even longer and funnier.

New Jackass Presents: Bad Grandpa Poster

Jackass-Presents-Bad-Grandpa-Aus-Poster-01Today we’ve got a brand new poster for Paramount PicturesJackass Presents: Bad Grandpa!

As seen in the poster – featured to the right – Bad Grandpa is a Jackass spin-off revolving around the antics of 86-year old Irving Zisman (played by Johnny Knoxville) and his mischievous, 8-year old grandson Billy (Jackson Nicholl).

Check out the first hilarious trailer for the film, showing just how ridiculous a journey these two take across America. Those reactions to these unreal situations are genuine.

Also take a look at the previously revealed poster along with the film’s full synopsis.

Jackass Presents: Bad Grandpa is slated for release nationwide on November 14th, 2013.

Princess Peach Joins the Battle in Super Smash Bros

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It has been a little over a month since Luigi was announced as the next playable character for Super Smash Bros. 3DS and Super Smash Bros Wii U. Well today, Nintendo have broken their silence and announced that the next character to join the roster is none other than Princess Toadstool herself; Peach. That’s right, the Princess of the Mushroom Kingdom is joining the fray, and adding some serious class the whole event.

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Although we can’t be certain for now, it looks that much like Luigi and Captain Olimar before her, Peach will be keeping most of her abilities from previous Smash Bros. games, including using her lovable minion, Toad as a shield. Peach will be joining other female combatants; Samus and Wii Fit Trainer, and the three are sure to be raising all sorts of hell as the femme fatales of Smash Bros. Peach’s inclusion brings the roster up to 15. For those who haven’t been keeping track, here are the currently announced characterssmash-bros-peach-screenshot-03:

  • Mario
  • Luigi
  • Pikachu
  • Link
  • Samus
  • Fox
  • Kirby
  • Donkey Kong
  • Bowser
  • Pit
  • Captain Olimar
  • Villager
  • Mega Man
  • Wii Fit Trainer
  • Peach

The roster is looking impressive so far, and there is still a long while to go before the game’s release. Who else do you think will be added to the list? Who would you LIKE to see added? Let us know in the comments below, and remember that for all the Smash Bros news as it becomes available, be sure to stay tuned to Capsule Computers.

Teenage Mutant Ninja Turtles: Out of the Shadows Review

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Teenage Mutant Ninja Turtles: Out of the Shadows
Developer: Red Fly
Publisher: Activision
Platforms: Xbox 360 (Reviewed)
Release Date: Out Now
Price: $14.99 – Available Here

Overview

Teenage Mutant Ninja Turtles: Out of the Shadows is a game that I desperately wanted to love (as did many TMNT fans, I’m sure) and on paper it looked like a total success; killer story that combines aspects of the turtles through history, a stealth/brawler action game akin to the Arkham series, and the ability to play as the turtles themselves in a hyper-realistic setting. Unfortunately the game is less than the sum of its parts, and ends up feeling boring, monotonous and just plain unpolished and unfinished.

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Story

For those who are unfamiliar with the Ninja Turtles (you seriously need to rectify this), they are four turtles who were mutated when a vial of toxic sludge was broken on them. Since their mutation they have grown to the size of full-fledged adolescents. Alongside the four turtles was Splinter; the rat who had once been the pet of a great martial artist. When he mutated, Master Splinter adopted the four young turtles, and named them Leonardo, Raphael, Donatello and Michelangelo. In the sewers of New York City, Splinter trained the four brothers in martial arts, leading to them becoming the Teenage Mutant Ninja Turtles.

The story of TMNT:OOTS follows the four brothers a little ways into their career as the silent defenders of New York. By this time in the story, the turtles have encountered many of their enemies enough times to know all about them. This is great for long time fans of the series, but may ostracise newcomers. The story takes place in its own self-contained universe, but is heavily inspired by the series currently running on Nickelodeon.

The story itself is very much a love letter to the Turtles, featuring characters, locations and enemies spanning across all of turtles lore. In the first few chapters alone, you will face off against the Purple Dragons Gang (notably from the 2003 animated series, as well as reoccurring in the comic books), The Kraang as they appear in the current Nickelodeon created animated series, and the Foot Clan (who have been in everything turtles since their inception). In Out of the Shadows, the turtles are set to find out why the Purple Dragons have been stealing items from the Kraang (known aliens), on behalf of Shredder and the Foot Clan, considering the two organisations seldom have anything to do with one another (in this universe, anyway).

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Gameplay

TMNT:OOTS is by and large an action brawler with some RPG elements thrown in. You play as one of the eponymous turtles on a quest to discover what the Foot Clan, the Kraang and the Purple Dragons all have in common. The game has you running across the rooftops of New York, as well as ducking in and out of some of its buildings and alleys, while fighting enemies and unraveling the mystery.

OOTS follows a pretty regular formula for its gameplay; run through an empty section, encounter a group of thugs to beat, run through another empty section. There is very little to mix up the formula here, and even towards the end of the first chapter, many players will find themselves bored. The main reason the game feels so boring and monotonous is that there is no freedom, and nothing to change the pace. The game follows a very linear path, and all paths are void of enemies until you reach a combat zone. The only slight change is Donnie’s hacking mini-game which is required to pass through to some areas.

The game’s combat offers a wide variety of different combo opportunities and attacks. Sadly, while all this is possible, the combat itself just isn’t fun. It doesn’t feel fluid, and the combo gauge unfairly punishes players. There is a split second between having a 14-hit combo streak and having it reset back to 0. In many instances this can’t be avoided, as it takes longer to move from one opponent to another than the combo gauge allows.

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Despite the sheer amount of moves available to you as you progress through the game, the combat is just incredibly boring. You will find yourself using the same few moves on the same enemies over and over again. The way that the enemies move and fall is also stock-standard, with every hit resulting in the same series of movements by the enemy. Even the way in which evil grunts fall down and get back up again is so repetitive you can set your watch to it. There is also no lock-on functionality, so you can easily find yourself swinging at nothing. Modern games like the Arkham series have changed up the brawler combat style, making gameplay that is fluid, distinct and fun to both watch AND play. Unfortunately TMNT:OOTS feels way behind the curve on this.

I also take slight issue with one of the stylistic choices in the game. As in many brawlers you have your strong and weak attacks, and TMNT:OOTS is no different. However, I find it hard to accept that a kick to the chest is more devastating than being hit in the head with a katana blade. Also, for that matter, the fact that the katana blade just knocks out enemies. I understand that cutting up human characters is a risky slope for a franchise like TMNT, but that is why they made the Kraang humanoid robots in the series (the same style of Kraang that appear in the game) – so that the turtles could do ninja-stuff to them like cutting off limbs etc.

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The game does feature 4-player co-op, with all four turtles being on screen at the same time, so you and three buddies can all jump online and play some 4-player turtle beat down. The game almost necessitates this in many areas though, as the AI is a little less than reliable in everything from moving through areas to combat.

During combat you have available to you team combo attacks that are designed to do massive damage. Unfortunately, unless controlled by a human player, it is almost impossible to pull one of these off. When you aren’t trying to pull off a team combo however, the computer-controlled turtles manage to mostly handle themselves alright. Even more frustrating than the team combos are the many sections of the game that bottleneck you into a tight corridor. The turtles all move at a slower pace and frequently get stuck, or more frequently than that get the player stuck as three turtles are trying to head down a corridor made to fit one at a time.

The game also features some RPG elements, most notably in the form of skill trees. The problem with these skill trees is that each of the four turtles has their own set of six different skill trees. That is a grand total of 24 different skill trees to pick between, assign points to, and balance. Adding on to this, the menu system to navigate between them is cumbersome and just plain frustrating to navigate through.

Lastly the game also suffers from an incredible amount of glitches. Everything from audio not cuing when it is supposed to, through being able to clip through a good portion of the walls in the game, and even characters just floating in mid-air as you try to go down the stairs. They all end up making a game that feels unpolished, and like it needed another few weeks in development.

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 Visuals

The art direction for TMNT:OOTS was an interesting one. The game goes for a hyper realistic approach. The city, the characters and most importantly the turtles themselves are drawn in such a way that you believe that is how they would look in real life. The approach was interesting considering the success of the current TV series, which goes in the exact opposite direction.

While it is an unusual choice, it is by no means a bad thing, the artwork on the turtles looks almost scary, which is what you would expect from 6 foot tall mutated turtles. The darker, and dare I say ‘grittier’ interpretation is very reminiscent of some of the older comic books, made back before the turtles were aimed at kids.

Sadly, the character models in the game don’t live up to scuff. A lot of them pop out from the backdrops like they were Photoshopped in, even including pixellated edges and sections where the characters are just hovering above the ground. The shells on the backs of the turtles all often look like they are of a low-resolution, and when a good half of your character is in a low resolution you tend to notice.

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Each of the game’s weapon’s has a unique visual effect that follows it. This effect is dependent on the turtle’s assigned colour; Leo’s swords create a blue effect, Raph’s sais create red, Donnie’s staff creates purple and Mikey’s nunchucku make orange. The effect is one of those things that is cool in theory, but becomes really overpowering and makes it difficult to see what is happening in the battle. This is especially true for the bigger weapon’s like Leo and Donnie, who’s weapons are longer and thus create a larger, more obtrusive wave-effect.

I have spend all this time talking negatives that I am excited to mention a positive. There is a cool visual change that happens when the turtles enter battle. As the battle commences, the eyes under their masks turn from their normal colour into the pure white that fans know and love. It is a slight change, but it goes a long way to make the TMNT stand out from the shadows as imposing forces.

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Audio

The highlight of the game’s audio is the banter between the turtles in between combat sections. Hearing the brothers talk about everything from philosophy to last night’s pizza gives the game a real turtles feel. However, fans of the series will dislike a lot of Raph’s dialogue, as he feels very out of character in many conversations, sometimes even being the comic relief over Mikey. Another thing of note in these conversations is that many are hijacked by Donnie and Mikey. This isn’t a bad thing however, as the intellectual Donatello and the carefree Michelangelo make for some great back and forth, often highlighted by Leonardo’s wisdom and Raphael’s stubborn arrogance.

The voice cast for this game is all entirely new, with no one reprising their roles from previous Turtles media (not even Nolan North, who voices The Kraang in the show, and is in pretty much every video game ever made). Despite this, all of the actors fit their roles perfectly, I believed that Mikey was Mikey, Leo was Leo and Donnie was Donnie. Raph’s voice worked for him, but as mentioned above, his dialogue was not always befitting of the Raph we know and love.

While the banter between the four brothers is a definite highlight of the game, the same doesn’t extend to the in-combat dialogue options. The turtles and the enemies they are facing will all fire off quips and remarks as the battle ensues. This in itself isn’t a bad thing, the problem arises from the fact that you will have heard all of the quips within the first battle, making the rest of the game’s combat sequences sound as repetitive as they feel.

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Overall

As someone who grew up watching the ‘heroes in a half-shell,’ I really, really wanted to like TMNT: OOTS, and to see them headline an awesome game for the first time in a long while. Sadly, Out of the Shadows just isn’t that game. Sure it had all the right elements; a killer story that serves as a love letter to Turtles fans young and old, multiplayer co-op, the Foot Clan, on paper it should be a masterpiece. Unfortunately the problems with the game all lie in execution; cumbersome menus, various glitches, visuals that aren’t up to scuff, and gameplay that is boring and repetitive all result in a turtles experience that just feels unpolished and incomplete. Sorry turtle fans, no cowabunga this time.

4-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

The Sims 3 Movie Stuff Available Now

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Lights! Camera! ACTION! Today marks the release of the latest The Sims 3 expansion from EA, The Sims 3 Movie Stuff. Now you can bring the glitz and glamour of Hollywood into your Sims’ lives! Ever dreamed of being a film star? Live vicariously through your Sims!

Iconic genres are represented via three unique themes: Comic Book Blockbusters, Western Epics and Creepy Features. Players can set the stage for a tailored story within these genres by picking and incorporating various pieces of decor, clothing and other items. Have a superhero that needs their own signature lair ala Batman? Want to dress your Sims in old Victorian garb? You can do that and more in your pursuit of the perfect feature motion picture.

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This is the silver screen manifested on your own home computer screens. The Sims 3 Movie Stuff is now available for purchase online and at retail stores worldwide. For those who purchase The Sims 3 Movie Stuff via Origin, they will also receive The Director’s Set, which includes multiple exclusive items and props.

The Island: Castaway 2 Review

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The Island: Castaway 2
Developer: Awem Studio
Publisher: G5 Entertainment AB
Platforms: iOS (iPod Touch, iPhone, iPad) – Reviewed on iPhone
Release Date: 12th September 2013
Price: Free – Available Here

Overview
It’s time to go back to the island…before you even went there…it’s a prequel thing. Explore the island as Yati, a tribe child, as he journeys towards his future. Plagued by visons from the spirit world, just what is he to do? And who are these mysterious strangers who have ventured to the island?

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Story
The game opens with three sea faring voyagers, sent to a mysterious island to retrieve a sample of water. However, there is foul play afoot as hidden agendas and greed take hold. In addition to the water sample, two of these men seek something more, something valuable: Gold. The men break into a hidden chamber filled with golden idols, only to be stopped by a local tribesman. Then…it was all a dream, a premonition really.

The game then cuts to Yati, a tribe boy said to have dreams of the future. With that in mind, and after talking to some of his friendly tribe members, it is decided that it is time for Yati to become a fully fledged tribesman. In order to do so however, he must complete three trials. Once he does so, Yati must pick his life’s trade, be it warrior, gatherer or even shaman. But when strangers visit the island, Yati has yet another issue to deal with.

Over the course of the game, Yati engages in conversation with a number of various tribe members. The first time they are spoken to, a small text block appears explaining some details about their past. Whilst this does provide some characterisation, they never really go beyond their roles.

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Gameplay
Essentially the game boils down to fetch quests. Many, many fetch quests. Speak to someone, find out what they want, go get it. That’s the game. Despite the variations on what and how you’re supposed to gather something, the gameplay becomes repetitive fairly quickly. I mean, why exactly does one person need a salad made from six pieces of fruit? That’s a lot for one kid to eat…and collect.

One feature that helps alleviate the frustration of the quests is the map itself. By bringing up the island map, you can simply click on a characters respective markers, expressed as a star, Yati will automatically walk towards them. However, as you run around the island, Yati’s health bar will decrease. This can be annoying. The bar drains fairly fast, requiring you to eat in order to replenish energy. The controls can also be a bit of an issue, where tapping on the small screen is not too precise. This often results in overshooting your intended destination.

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As the game progresses, Yati gains a number of new tools and abilities. One of the earliest skills gained is cooking. As you complete certain task, you gain access to new recipes, allowing you to make various dishes, each of which provides a larger health boost than individual foods. Yati also gains access to physical abilities such as fishing, planting and tree chopping, all of these things allow you to proceed with your tasks and make the tribes people happy. Amongst these physical tools, Yati also gains access to potions. These have varying effects and are brewed via a recipe. They grant powers such as faster running, shielding from animals and even teleportation, helping you move around the island with less hassle.

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Visuals and Audio
Castaway 2 features a crisp and clean visual style. The island itself is very vibrant, it is a tropical island after all. Whilst characters are conversing a picture of them will appear, providing a more detailed look at them not possible via the regular game view. The characters themselves are also fairly unique from one another, adding variation. Food also receives the same treatment, receiving a more detailed picture in the menu. Delicious.

Being that you are a tribe member on a tropical island, the music is very simple, yet upbeat. Bongos and flutes play heavily in the soundtrack, adding to the tropical island nature of the game. Castaway 2 also features voice acting which is…OK. Whilst not expressly bad, it’s not particularly good either. A lot of the time you can tell that the voice actors were reading off a script. Characters often sound flat, which takes away from the attempts to add a sense of personality.

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Overall
The Island: Castaway 2 is alright. Though the quests get repetitive fairly quickly, the game continues to add elements in an attempt to spice it up a little. The additions of tools and potions do add to the gameplay, but they too become routine. Having said that, it’s not a bad casual game. Explore the vibrant island, the mystery of Yati’s power and discover what the strangers are up to. Play for fun, just don’t expect an intricate and perilous tale.

5-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.