You may remember that last year Ubisoft had announced that they were working on a free-to-play spin-off of Tom Clancy’s EndWar for the PC. Well today Ubisoft has released a new teaser trailer for the game that just so happens to be called Tom Clancy’s EndWar Online.
The trailer is called the Tech Assault trailer and it highlights massive armies preparing for battle and also marks the beginning of the technical test phase. Players will be able to access the game for a three day test period during the game’s closed beta, that you can sign up for here, and choose between the European Federation Enforcer Corps or Russia’s Spetsnaz Guard.
The previously mobile only game Deus Ex: The Fall is now making its way to PC via Steam after having much success in the market and winning a number of awards. Developed in conjunction with the original team that developed Deus Ex: Human Revolution, Deux Ex: The Fall is set in 2027 – a golden era for science, technology and human augmentation, but also a time of great social divide and global conspiracy. Powerful corporations have seized control from governments and command the drug supply needed by augmented humans to survive. In this chaos Ben Saxon, a former British SAS Mercenary who underwent physical augmentation, is desperate for the truth behind the drug conspiracy. Betrayed by his private military employers, the Tyrants, Ben’s life, and the life of all augmented humans are in great danger.
Deus Ex: The Fall will be out on March 25th for £7.99/€9.99/$9.99 depending on your region. It will feature 28 Steam achievement, Steam Trading cards, adjusted AI, added keyboard and mouse functionality and obviously the ability to play the game on your monitor as opposed to your tablet or phone. Gamers who pre-order Deus Ex: The Fall on Steam will get the original Deus Ex- Game of the Year edition for free. To pre-order now just follow this link. You can check out some screenshots of the PC version of the game below.
The ghost of Banri has been angered and his wrath shall be felt! All lingering sympathy that you may have had for Banri’s old self went straight out of the window this episode as he declared that he would have his revenge on his current self for abandoning Linda and rejecting his existence last episode. While that would be an empty threat coming from most spectral beings, it appears that the ghost of Banri is no normal ghost. In fact, he seems have the ability to control the weather, interfere with people’s lives, and just generally be a demi-god! Truly he came back stronger than we could ever imagine, determined to ruin Banri’s life one curse at a time.
While that may have made it sound like this episode was all doom and gloom it was actually quite the opposite. Aside from the one line where Banri’s ghost announced his revenge, this episode was a filler episode that focused mainly on festivals and Banri and Kouko’s newly committed relationship – a welcome break from all of the stress that has been building up over the last few episodes. It has been a really long time since we’ve had a chance to sit back and appreciate how cute they are together and now that the summer vacation has begun we should have ample opportunity for that.
Kicking off the summer with a bang, the Japanese Festival Culture Research Society had their first real chance to actually participate in a festival and Banri and Kouko were on the edge of their seats – Banri eager to get stuck in, and Kouko desperate to get out of there! Yes, Robogirl was back and as graceful as ever, flopping to the ground like an extremely well dressed sack of potatoes. Although, a sack of potatoes could probably apply make-up better… And there wouldn’t be a need to take up half of the episode with dialogue that didn’t really progress anything and wasn’t overly funny either. Kouko losing her cool is cute, but after 10 minutes, even I start to find her a bit annoying. Aside from a few funny one-liners and how surreal the chanting part at the end was, the first half of the episode fell flat rather quickly and I found myself actively waiting for it to end.
Thankfully, to the relief of everyone watching, what was to follow was a second half packed with all the Kouko x Banri that you could handle. More so than any other in the series, this episode made sure to put Kouko in as many embarrassing situations as possible and some of them were utterly priceless. It was funny to see how bashful the ever-stylish Kouko can be when she is out of her comfort zone, especially when she is trying so hard to impress Banri with her limited life skills. Nevertheless, she made a huge display of cooking for Banri, blindfolding him and tying him up to stop him watching her as she ‘cooked’ her premade yakisoba. Looking on as his blindfold slipped down, Banri’s reaction was perfect, simply sitting there silently until she turned around and saw her plan exposed. It got even better when she tried to play it off as a joke, claiming it was the spice of love. Easily one of the funniest moments of the series so far, that made the first half worth sitting through.
As far as episodes of Golden Time go, this was far from notable, but it was a decent filler episode that served to soften the impact of the ominous message left by the ghost of Banri. Now that he has thrown off the shackles of restraint, there is no telling what he will do to his present self. He has already taken him over for a short period of time and at this tentative point in Banri’s relationship with Kouko, even a lapse of a few seconds could spell disaster. For now, there is no knowing what revenge he will exact for trying to forget his beloved Linda, but I’m sure it is only a matter of time until the hammer falls. Stay tuned.
Golden Time is currently simulcasting on Crunchyrollwhere new episodes can be found each week and watched on mobile devices, consoles, smart TVs and of course on PC.
For more impressions of winter’s best and worst, head over to our Anime Impressions page.
The Book of Unwritten Tales 2 Kickstarter achieved stretch goal #2
$145,000 raised to finance projection mapping, Kickstarter-Editions, optional side quests and outfits, blog, making-of videos and partial orchestral soundtrack
London, UK (February 25th, 2014) – KING Art has more than doubled its Kickstarter funding goal, with the current amount donated to back the project standing at an impressive $145,000.
The total funds – which also include contributions via Paypal that are not represented on Kickstarter – will now enable KING Art to create a dedicated production blog, behind the scenes videos and on top of that record several tracks from the game with a live orchestra. Benny Oschmann, composer of the Book of Unwritten Tales 2 soundtrack, received an Aggie-awardjust a couple of days ago, for Best Music on The Raven, another KING Art adventure game in 2013.
About BoUT 2
The story takes place one year after the events of The Book of Unwritten Tales. The four playable characters, Wilbur the gnome mage, elven princess Ivo, adventurer Nate and his companion, the Critter, each have their own problems to deal with. But then a new threat appears and the four work together to save the world of Aventásia once more.
Players will play each of our heroes individually but there are also times where two or even three characters are being played simultaneously, in order to solve some of the puzzles & quests. The game many new locations, like flying pirate cities, sunken desert-temples, an elven palace, the Seastone underground and many more.
Video game characters and their off-time
Little light has been shed on what video game characters do between two of their projects, so find out what Nate and Wilbur were up to in between Book of Unwritten Tales 1 and Book of Unwritten Tales 2: https://www.youtube.com/watch?v=iesApckBZ3A
About KING Art GmbH
KING Art is an award-winning independent game developer specializing in producing high quality games. They are among the leading experts on story-driven games in Germany and have produced several successful adventure games that received rave reviews by the gaming press. Since 2002 they have also been pioneers in the area of extensive browser games, and have accumulated expert knowledge during the production of more than 30 successfully completed browser game projects.
Guild vs Guild feature is supposed to bring the game to another level with massive battles ahead
Hamburg, February 25, 2014. With Guild vs. Guild, InnoGames just released a massive long time PvP feature for its successful strategic online game Forge of Empires. From now on, the game’s guilds may participate in a large-scale battle for control and power on one persistent continent. Participating guilds need to gain and keep control of sectors by means of battle and trade and will get rewards like recruitment or research boosts according to their success. InnoGames released a video explaining the basics of Guild vs. Guild. The feature is out on all language versions.
In Guild vs. Guild, the goal is to expand one’s own guilds territory by conquering them from NPC-enemies and other guilds, and defending them against enemy takeover. Aside from numerous armies, guilds also need various rare goods to gain control of sectors, so peaceful traders add to their guild’s success as well. Since each sector needs resources and troops from different Ages in order to be conquered, it’s possible for all players of a guild to participate, regardless of their progress in the game – as long as they have reached at least the Iron Age. Controlled territory grants a guild experience points, which then contributes to its power level. The higher the level, the better rewards and perks all guild members will obtain daily.
Forge of Empires is an online strategy game, where players, tasked with leading their own city to prosperity, can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful dealing. The game has been awarded the title of “Best Browser Game 2013” at the German Computer Game Award (Deutscher Computerspielpreis).
With about 120 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal Wars, The West and Grepolis.
TEAM NINJA TROTS OUT THE ROT IT’S ZOMBIES EXPOSED IN EPISODE THREE OF THE YAIBA: NINJA GAIDEN Z DEVELOPER DIARY SERIES
Team NINJA today released the third episode of the YAIBA: NINJA GAIDEN Zdeveloper diary series exploring the humorous side of Inafune’s zombies, as well as what makes them uniquely deadly. Team members reflect on the conceptualization and creation of the zombies from various aspects of development, with commentary from Conceptor, Keiji Inafune (comcept), Art Director Shinsuke Komaki (comcept), Game Director, Masahiro Yasuma (comcept), Lead Animator, Jason Shum (Spark), Richard Smith, Art Director (Spark) in “Bringing out the Dead”.
In YAIBA: NINJA GAIDEN Z, players will battle fierce zombies as Yaiba, a cyborg ninja who will do anything to get revenge and stay alive. Cleaved in two, he is brought back to life with cyber-technology. Brandishing his ninja sword and the mecha weapons in his cyber arm, he slaughters zombies with brutal, over-the-top abandon. Step into a stylized living comic book where stunning graphics depict a world gone mad. Hordes of undead can only be stopped by Yaiba’s willingness to use any means necessary to get the job done. Will he kill by turning his cyber arm into a razor chainsaw for slicing up undead—or just rip off an opponent’s arms to use as zombie nunchucks? Both possibilities fill Yaiba’s heart with twisted laughter in this upcoming collaboration between famed developers Team NINJA and comcept’s Keiji Inafune.
YAIBA: NINJA GAIDEN Z will be available for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft on March 18, 2014 and Steam® (PC) on March 21, 2014. This title been rated M (Mature) by the ESRB.
This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar; (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.
Since the latest Thorwal update for Herokon Online, developer Silver Style Studios has expanded the MMORPG browser with new high-level areas and group dungeons. Herokon Online resides in Aventuria, the world of The Dark Eye, that follows an extraordinary story with deep and meaningful quests for the hero.
Bodir Valley, south of Thorwal, is an area home to Throwalians that once served as a farmland and transportation route to the Gulf of Prem, although now Bodir Road is slowly decaying. Whilst Daspota, the former pirate den, was once the scourge of the Gulf of Prem before Tronde Torbenson captured it more than twenty years ago. However, Thorwalians stationed there as merchants and traders seem to have forgotten their peaceful veneers and secretly taken up piracy again.
The Cursed Goblin Cave, near the city of Baliho, welcomes brave heroes (level 25+) to utilise their treasure hunting skills in the subterranean challenge. As a group, players must pass through the goblin zombies and zombie boars on guard to conquer the cave and its cursed secret.
In addition, the are several new features now available for Herokon Online;
Two exciting adventures: “The Secret of the Deed” and “Hidden in the Swamp”
Two new enemy types
New rewards for heroic deeds and inviting friends
New Heroic Deed menu: rewards can be collected whenever you want
Chat client now features separate tabs for individual conversations
Don’t miss out on this free-to-play magical adventure, join Herokon Onlinehere and discover a truly unique role-playing game!
Publisher “MangaGamer” and developer “OVERDRIVE” are extremely excited to announce that their guide game “Go Go Nippon!” has just been made available for PCs via Steam! This odd yet enjoyable guidbook-style game has the player take control of a protagonist who is simply visiting Japan. “Go Go Nippon” pairs the player up with two beautiful sisters who will show you, the protagonist, the different sights around Japan. All the famous sightseeing spots are present in this game as well as some side-games that will also allow you to discover some of the local delicacies from around the country.
You’ll finally be able to experience the greatness that is travelling around Japan with a cute girl on each arm. What else could you really ask for? The game hosts some beautiful and mostly realistic animation that I’m sure fans of both Japan and Anime will equally enjoy. For those of you not quite convinced I suggest you head over to our review of the game by clicking here, but if you’re still not convinced after reading that then just take a look down below where we’ve got a small gallery of screenshots for the game to take a peek at. You wont be sorry! For more information on the game you can head to the official “MangaGamer” website by clicking here or, if you’re already convinced this game is for you, why not just head straight to the Steam store by clicking here. Yoi tabi o motte iru (have a good trip)!
This week marks not only the debut of Stealth Symphony in Japan but also its debut in English thanks to Viz Media including the series in their digital Weekly Shonen Jump. From now on there will be a new chapter every week on the same day the issue is released in Japan.
Stealth Symphony is written by Ryohgo Narita, the same writer who handled Durarara!!, and features artwork by Yoichi Amano. The story of Stealth Symphony follows Jig, a young boy that has been afflicted with an unfortunate curse. To try and remove this curse, he has left his town of Jinbo-cho to go on a journey to find someone who will cure him. What he finds outside of his town will be the journey of a lifetime.
For those who haven’t signed up for the service yet, 1 year memberships to Weekly Shonen Jump cost $25.99 and include 48 weekly issues, but single issues can also be purchased for $0.99.
Today Microsoft has announced that the third piece of DLC for Dead Rising 3 is set to drop tomorrow on the Xbox One. While no details about the DLC have really been revealed as of yet, from the information provided via past DLC players will be stepping into the role of a biker gang leader who is seeking revenge.
The DLC is called Chaos Rising and at the moment we only know that a bladed motorcycle called the Bike Slicer will be added into the game. So far all of the DLC released so far has been priced at $10 and is all part of the $30 season pass.