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Spare Parts Review


Spare Parts
Developer: EA Bright Light
Publisher: EA
Platform: Xbox 360 (PS3)
Released: 19th January
Price: 800 MSP

Spare Parts is an Xbox Live Arcade platform game in which you take on the roles of robots Mar-T and Chip while they search for the titular ‘spare parts’. After finding themselves dumped out with the rubbish on a strange planet, they meet a friendly ship’s virtual captain program known as Con-rad (voiced by Simon Pegg), who then sets them the task of collecting all the parts of the ship so that he can build it up and restore the ship to it’s former glory. They must scour their new and hostile environment for these parts, all of which are guarded by evil robotic forces, as well as encountering the rather irritable natural wildlife enemies along the way.

First and foremost, Spare Parts is a co-op platformer. EA Bright Light have ensured to sculpt the game so it heavily leans towards co-op aspect of things, to a point where it could even be said that the came discourages playing on your own. The heavy emphasis on co-op is not only present in the level structure, but further embedded in the game mechanics. For example, both you and your partner performing a double-jump whilst next to and facing each other results in a short high-five animation which fully restores both of your health meters. Or, if you are both caught in combat doing the same move at the same time, the game awards you a ‘sync bonus’. It is compatible with both local multiplayer co-op and co-op over Xbox Live, with the former offering a fairly straight-forward drop-in, drop-out – although it isn’t displayed with any HUD or set of instructions, the second player simply has to press start any time in game to jump into the action, and then pause the game and select drop-out wherever needed.

I admit, I was excited by this release. From the the things that had been said about it, it looked like it was going to be an amusing co-op outing, maybe even one of the Xbox Live Arcade greats. Sadly, the final product falls short of the mark. Employees at EA Bright Light said before Spare Parts release that they wanted to blur the line between Xbox Live Arcade games and full retail titles: they wanted people to look at Spare Parts and be unsure whether it was a downloadable title or a shop release – and at least this much is true. The graphics are fantastic for an Xbox Live Arcade game, and set a good standard on the service with it’s crisp 3-D enviroment. Unlike other games, it doesn’t conform to the generic background settings we’ve seen a thousand times (a factory level, a cave level, a lava level, a jungle level etc.). Or at least if it does, it executes it a lot better with some evident variation in each of these common zones. Such as if you’re exploring the jungle, you will notice changes to the sceney, the setting, and without wanting to talk it up too much as it’s basically just light, medium or dark, but the lighting of each region is reflected in the graphics as well.

EA Bright Light has also put in some hard work trying to add some feeling to the game, to build fondness for and a sense of attachment to the characters. The two main characters, Mar-T and Chip have been characterised and given personalities through the introduction of eyebrows to convey their facial expressions. Their movement has also been humanised in an attempt to generate empathy for the protagonists. Even narrator Con-rad, voiced to Shaun of the Dead and Hot Fuzz star tries to bring some of his humour to the table, cracking the occasional joke.

But unfortunately empathy for these characters doesn’t last long. The game starts off at a lingering snail-pace. This  is understandable – most games have a tutorial phase for you to get to grips with your new game. Unfortunately, you soon come to realise that Spare Parts’ tutorial phase spans the entire game. You even soon come to dislike the once likeable Simon Pegg for his constant interruptions to the flow of play, halting your progress as gameplay stops and the camera pans to some confusing angle of a part of the level as Con-rad utters a mildly useful comment. These intrusive stoppages pretty much sum up the game, as the levels adhere to this stop and start structure, with very short, basic levels which are finished almost as quickly as they were loaded.

As a bonus, when returning to levels to go back and collect all the spare parts you missed the first time around in order to 100% complete the game, the irritating narrator poses less of a strong presence mean the game can have some form of flow. But sadly, the gameplay just isn’t up to scratch: dated platforming combined with basic puzzling and average combat does not make for the outstanding game expected, all topped off with a linear level structure featuring constant invisible walls that stifle any aspect of exploration or freedom. It won’t prove remotely challenging for any gamer worth their salt, and even young children will probably still breeze through the campaign without much difficulty. That said, collecting each and every collectable and amassing enough in-game currency to buy all upgrades can inject some extra life into the title, but even so, it’s still rather short-lived.

Although the verdict may seem like one of resounding negativity, this is only because expectations were raised high through the presentation and concept of the game. In actual fact it’s not a bad game, it’s just a big disappointment. It certainly shouldn’t be played single-player and poses about as much of a challenge as starting up the game and switching on the controller to play, but segments of quality shine through on occasion. As a co-op adventure it’s definitely bearable, and with basic levels and simplicity throughout, it makes an ideal kids game, or even if you are a fairly accomplished gamer but have a son/daughter/brother/sister to play it through with, then it can provide a few laughs and a weekend’s entertainment – quite sufficient bearing in mind it is only a downloadable game.

Pros

  • Suitable for younger players
  • Good fun played on co-op
  • Charming graphics
  • Simon Pegg’s voice-work adds comedic touch

Cons

  • Not to be played single-player
  • Lacks a challenge
  • Interruptions at every corner spoil any sense of rhytm
  • Linear levels blocked off by constant invisible walls destroy feelings of exploration

7-0-capsules-out-of-10

Australian Limited Edition Conduit 2 pre-order details

In an effort to make up for all those ever so slightly later release dates, SEGA are giving Australians an exclusive Conduit 2 limited edition package.  You lucky people get the opportunity to pre-order the bundle which includes a for a rather swanky figurine of Agent Ford, and a 44-page art booklet.

Also in the Limited Edition of Conduit 2 is an unlockable new armour skin (the Gold Destroyer Armour) and an unlockable improved All Seeing Eye search device (the Eye of Ra).

It can be obtained by pre-order from participating retailers GAME, JB HiFi and EB Games, although it is worth the confirming with them that the Limited Edition is in stock.

Any Australians now got their eyes on this? And furthermore, any residents of the rest of the world extremely jealous?

All 493 Pokemon remade into anime girls

An unknown and very talented artist has redrawn all 493 (this is not including the ones in Pokemon Black or White as it is not yet localized for the west) pokemon as cosplaying girls.  Thats quite an astounding feat that must have taken days if not weeks or months to do this, I honestly can’t imagine the amount of time and effort that went into this.  I can’t even draw one of these, let alone almost FIVE HUNDRED.

Click here to see the full image, but know that it is LARGE.  The artist takes on a pretty cool style, making it so that pokemon who evolve have the girls age through the evolution process, e.g. charmander=little girl, charmeleon=teenager, charizard=adult.  Once again, at the time of posting this the author is unknown, though chances are they are Japanese.  Hopefully somebody discovers who it is so we can see what other awesome things they have created.

Mass Effect 2 for the PS3 hits shelves in Australia and New Zealand today!

The award winning Mass Effect 2 has finally made its way to the PlayStation 3, and even better than that, it has made its way to store shelves in Australia and New Zealand. Bioware’s Mass Effect 2 provides a great jump in point for those new to the Mass Effect series to enter without having to worry about missing out on much of the story line.

Stepping into the boots of Commander Shepard, players must assemble and command a crew of specialists in the hopes of saving the galaxy. The only problem is that the chances of them surviving this mission are slim to none. It helps that along with the standard game content that comes with Mass Effect 2, players will also receive all of the additional DLC completely free of charge. Kasumi – Stolen Memories, Overlord, and Lair of the Shadow Broker all come with purchase and add over six hours of extra content. I don’t know what you are waiting for, especially considering Mass Effect 2 has never looked better now that it has arrived on the PS3.

Official NGP media released video and close up pictures inside

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It’s been around an hour since the Sony NGP has actually been announced publicly and Sony has decided that the video that was shown to everyone at the Sony Conference should be seen around the world. They have released the video which was shown to those in attendance at the Japanese meeting, and in high quality for those who watched a streaming version of the conference.

Also released by Sony is a slew of pictures of the NGP which show off the hand held from practically every single angle that you could ask for. For example we see a bit of the rear touch-pad in one image, and the fact that the power button is on top of the hand held and is actually a button. Click through the various pictures in the gallery below and let us know what you think about the NGP now that its been fully revealed.

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Monster Hunter, Lost Planet 2, Yakuza of the End, Metal Gear Solid 4, all demonstrated on NGP

Never mind the fact that a bunch of different games were revealed to actually be coming out for the newly announced NGP, there seems to be a number of third party developers jumping into the action as well. Developers from Capcom, SEGA, and Hideo Kojima.

The first one to take the stage was Jun Takeuchi from Capcom who showed the NGPs ability to quickly download and play Monster Hunter Portable 3rd. Also he happened to load up Lost Planet 2 for a short time just to show what the NGP is capable of. Takeuchi also mentioned however that LP2 will not be coming to the NGP; but announcements will be made soon regarding the newly announced hand held.

Sega’s Toshihiro Nagoshi stepped on stage next to show off a video from Yakuza of the End simply to show that PS3 quality graphics can easily be changed to the NGP without much loss to the actual quality of the video. Next on the stage

That isn’t all however, Hideo Kojima stepped on the stage to show off some video footage of Metal Gear Solid 4. The video demonstrated was when Snake learned about the Solid Eye. Kojima was quick to explain that Metal Gear Solid is not being ported to the NGP either, but simply was shown on the NGP to show off the power of the hand held similar to Yakuza of the End. Basically it appears that the NGP has enough processing and graphical power to show nearly PlayStation 3 quality game videos, which spells great things already for the hand held.

Few titles revealed for NGP; Uncharted demoed

Sony didn’t just show off the NGP’s features today they also gave us a quick peek at some of the games that the gaming community will be seeing in the future for the NGP. A slideshow revealed some games that are currently developing games for the NGP. Of course these games are all very early in development and have not even received official names yet.

Shuhei Yohida demonstrated the PS3 classic, Uncharted, on the NGP which showed off just what the little device is actually capable of. We also see that players will be able to touch the screen to jump, swing the NGP back and forth to swing in the game. This means that most NGP games will feature quite a lot of in-game actions that require touching the screen or moving the device around. Besides Uncharted however we also see the following games being developed: Gravity Daze, Reality Fighters, Smart As, Broken and Little Deviants. Also other large franchises developing for the NGP are: Hot Shots Golf, LittleBigPlanet, WipEout, Killzone, and Resistance.

NGP’s Near app tracks your location and other NGP user’s location

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It’s interesting to see just how far GPS tracking has come, and with the NGP coming fully equipped with a working GPS and even 3G capability that means that it can track your location anywhere. Sony isn’t going to just let this tracking capability go to waste either. In the before mentioned Near app, NGP owners will be able to see a map that shows exactly where they have been over the past period of time they have selected.

What is even more interesting however is the fact that, since Near takes advantage of the PSN, others who own the NGP and carry it around with them will also show up on your map however close they actually are to you. To top that off they have also given it the ability to show what nearby owners are playing at the time and even give you the option to buy that game right on the same screen. This means if you have a whole bunch of people living nearby you that happen to own the NGP and are all playing a game together, you won’t have to feel left out. Instead you can just jump right in!

NGP to feature Live Area user interface; incorporates Trophies, Friends and more

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Rather than using the old XMB that users of the PSP have grown used to, the new NGP will feature what Sony is calling the Live Area. This new user interface will provide users with an easy to access menu of a variety of different features, such as Trophy viewing and launching games from as well.

A few noticeable actions are able to be seen on the Live Area as well such as the fact that there now will be a friends list and the ability to message your friends easily with just a few simple taps of the buttons. Also seen is something called the Near feature. There is also your standard browser and photo option as well which users have come to expect but it is interesting to see that Sony has went an entirely new route with their interface.

PlayStation Suite and Store coming to Android phones

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It says a lot about how far cell phones have come when they can be used to play a variety of different PlayStation 1 games. And thanks to Kaz Hirai’s announcement at Sony’s conference, Android phones will soon be able to do this courtesy of their PlayStation Suite. The PlayStation Suite will be able to provide PlayStation content onto Android phones via a PlayStation Store that will also be released alongside the Suite for download.

Hirai stated in his announcement that Sony “will first emulate the first generation PSP titles to be available on PS Suite devices.” Then on the screen in the background there were a variety of PS1 games shown such as; Cool Boarders 2, Syphon Filter, Rally Cross, Wild Arms, and Medievil. No news on how much these will cost individually but we do know that the Playstation Suite will be available some time near the end of the year.