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Pocket Heroes Review

Pocket Heroes
Developer: F5 Games
Publisher:
Ayopa Games
Platform:
iPhone (reviewed), iPad, iPod Touch
Release Date: 
12th July, 2012
Price: 99c – Available Here

Overview
I’m sure the graphics race isn’t exciting to anybody any more, and while rendering power will obviously continue to grow, it’s nice to see games use other means of attracting attention. Increasingly popular are casual turn-based games featuring asynchronous gameplay, where players in the same game don’t have to be online at the same time. They can have their turn when it suits them, sync it to their opponents, and check back later to see what the other players have done in response.

Pocket Heroes employs that system, and being a turn-based RPG, it makes sense. But how well does it work

Gameplay

Far as I can tell, casual game juggernaut Zynga popularized the idea of asynchronous gameplay, applying the structure to virtual versions of classic board games, like Words With Friends (Scrabble) and Draw Something (Pictionary). Soon other classic turn-based games started using it: in a recent update Team 17 applied it to Worms 2: Armageddon.

Async is currently doing the rounds of games that can use it, so really, it was only a matter of time before someone applied to the beloved genre of turn-based fantasy RPGs.

Pocket Heroes uses the async model to differentiate itself from others in its genre, but beyond that structure, it is largely what you’d expect: it’s a turn-based RPG, where up to four players wander round a generic fantasy world from a top-down perspective, slaying goblins and whatnot with swords and bows and magic.

Async play aside, Pocket Heroes is solid and serviceable, but hardly outstanding. Playing with friends, it can be fun to strategise, attack together and defend each other. Your choice of player character includes the usual races and class types: a human Paladin, an elf Rogue, a dwarf Mech, and a High Elf Lunar Sorceress. Each has its own strengths and weaknesses, based on their stats. Defeating enemies rewards you with loot drops, which can be shared among the party members, and include items that  boost stats, replenish health, increase weapon damage, etc etc.

So far, it’s pretty stock standard, but there’s nothing wrong with that, when it’s done well. If this sounds like your cup of tea, then go for it. The experience may be the best of its kind on the iOS. Unfortunately, there are a few major drawbacks, mostly due to the double-edged sword of asynchronous play.

As far as it’s been applied, async works well with the standard RPG mechanics, but it also somewhat messes up the pacing of the game. Ideally, iOS games are designed as time-fillers: the best-selling ones, like Bejewelled or Angry Birds, are so popular because the play sessions are quick to start and scalable. You can have a satisfying session for two minutes in the waiting room at the dentist, or two hours on a train.

The problem is that, by design, Pocket Heroes (like many asynchronous games) simply won’t let you get into a comfortable flow of play. You can’t sit down for an hour-long session: you play for a few seconds at most, then end your turn and wait for other players to make a move. The game breaks your engagement with it by forcing you to put it away every thirty seconds.

Most asynchronous games overcome this fatal flaw by allowing you to partake in multiple matches simultaneously. Whip out your iPhone for a two-minute session and chances are, one of the matches you’re currently playing is waiting for your input. For longer sessions, by the time you’ve made your move in several matches, it’s probably your turn again in one of them.

Indeed, Pocket Heroes utilizes this feature, but its usefulness is crippled by two fundamental factors. First, players can only start games with friends, either through email or Game Center. That’s fine in theory: it’s always more fun to play against people you know than randoms, anyway. But it assumes that enough of your friends are into Pocket Heroes that you’ll always have someone to play with. That may be true for some, but many will not be able to nag their friends into playing. Random match-making is fundamental for async games, and while it has been promised in an unspecified future update, that essential  feature should have been present from launch. Failing that, a single player mode might have been an adequate substitute, to let the Forever Alones stay engaged with the game.

The second problem is one that even random matchmaking wouldn’t solve. The asynchronous system clashes heavily with another element that Pocket Heroes proudly uses to promote itself: a focus on level design. The App Store description demands that players “don’t settle for random dungeon crawls”: the game’s environments are carefully designed to create a satisfying experience. Valuing engaging level design is usually a strong point, but even the best levels become somewhat dull after you go through the same motions four or five times. With every new game comes all the familiar environments, enemy placements, etc, and it soon discourages you from bothering to start over with new teammates.

Randomly-generated environments work in this play style because they offer variety: Words With Friends would be exceedingly dull if you started with the exact same letters every time. Pocket Heroes assumes that randomly-generated levels won’t offer the same satisfaction as developer-designed ones, but the elegance of level design isn’t absent in randomized environment generation, it’s simply transferred: there’s an equally-enjoyable elegance in a system designed to allow randomization to create engaging levels.

Visuals & Audio

Visually, Pocket Heroes is a treat. It captures the spirit of retro 8-bit RPGs perfectly, with detailed pixel representations of characters and environments. Nostalgia is the winning factor here, and there’s really no other visual style that would suit the game quite as well.

This, along with a catchy (albeit repetitive) chiptune-ish soundtrack, gives Pocket Heroes a distinctly classic personality.

Final Comments

Asynchronous gameplay is still a novelty, but it holds promise. The implementation in Pocket Heroes is decent, but plagued with some fundamental issues.

But when you can get into a nice back-and-forth flow with friends, the game works really well. Despite its flaws, Pocket Heroes may capture the hearts of those yearning for an old-school-styled RPG on their iDevice.

6--capsules-out-of-10

CC Weekly News Recap – 9th-15th July 2012

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This week in history, we travelled to SMASH! Con 2012 and raised all manner of hell. As Nigel Thornberry would say, it was ‘SMASHING!’ That’s not all though, there was also the San Deigo Comic-Con on and we have a bunch of podcasts for you to feed your ears with.

Here what made headlines this week:

Gaming News:
The 3DS passes 5 million sales in the US
Why Resident Evil 6’s 4 Hours of Cutscenes in a Good Thing
Silent Hill HD Collection getting patched on the PS3
Forza Horizon Pre-Order Details
Borderlands Wimoweh Trailer
Assassin’s Creed 3 PC Version Delayed
Gaming at SMASH! 2012
Lollipop Chainsaw ships 100k copies in Japan alone

Pop Culture News:
Getting Ready for Armageddon 2012
Steampunk Panel – SMASH! 2012
Legend of Korra at San Diego Comic-Con 2012

Anime/Manga News:
New Dragon Ball Film Announced
Hanabee Panel and Announcements – SMASH! 2012
Madman SMASH! 2012 Acquisitions
Ardella Cosplay Interview – SMASH! 2012
SMASH! 2012 Charity Auction
SMASH! 2012 Event Photos
Hanabee Interview at SMASH! 2012 with CEO Eric Cherry
SMASH! 2012 Maid Cafe Impressions
SMASH! 2012 Cosplay Competition
Sakura Tange Panel – SMASH! 2012
Shin-Ichrio Miki Panel – SMASH! 2012
Hanabee Maid Cafe Announcement

Tech/Gadget News:
Parrot Zik Officially Announced for AU
Alienware Game Victorious 2012 Tournament Details
WIN – Razer Electra

Reviews:
Unchained Blades Review
Razer Blackshark Review
Resident Evil Chronicles HD Collection Review
Super Mario Bros. Super Show Classic Collection Review
Panty and Stocking with Garterbelt Review
Killer Elite Review
London 2012 Review
Tanglers Review
Project Zero 2: Wii Edition Review
Beware Planet Earth! Review
W.E.L.D.E.R Review
Stay Dead Review
Ted Review
Record of Agarest War 2 Review
Regular Show: Winging It Review

Podcasts/Videocasts:
Capsule Computers Podcast 050
Capsule Computers Podcast 051
CC Powerslam #9 – Money in the Bank Predictions
Anime Say! Episode 14 – Top 3 Anime of Spring 2012
Anime Say! Episode 15 – SMASH! 2012 
See you next Sunday for the CC Weekly Recap.

Beyond: Two Souls At Comic Con 2012

Sony Computer Entertainment came to Comic Con in San Diego with a few upcoming games to show to those who attended. One of these game happens to be Beyond: Two Souls, first announced at E3 last month. First up, Quantic Dream had announced that they have snapped up two more experienced actors in the movie and television industry. These are Kadeem Hardison (known for his role as Dwayne Wayne on A Different World) and Eric Winter (known for his role as Rex Brady on Days Of Our Lives).

Second, there was a panel hosted at the event. David Cage was joined by the star of the game Ellen Page and newly announced actor Kadeen Hardison. Hardison revealed that his role in the game is Cole Freeman, a government agent presumably after Jodie. The panel was recorded and posted on Youtube. You can check out a ten minute recap of the panel below. Beyond: Two Souls will see a release in 2013.

The Dark Knight Rises Mobile Game Gets Second Trailer

The Dark Knight will rise…on smartphone devices!

As we’ve previously reported, Gameloft is releasing an open-world Batman game inspired by the highly anticipated film, The Dark Knight Rises on iOS and Android on July 20th. Now, a second teaser trailer has been released, showing off much more gameplay and Christopher Nolan’s trademark presentation. Gameplay appears slightly reminiscent of the recently released The Amazing Spider-Man game, with perhaps some Arkham City influence? One interesting thing to point out is the game appears it will feature the Batcycle as a playable feature. However, no footage of Catwoman or Bane is to be seen. Will they be in the game? Let’s hope so!

The Dark Knight Rises will be available on iOS and Android July 20th.

Check out the teaser trailer below!

Nude Boss outed for Resident Evil 6

That title caught your attention, didn’t it? Resident Evil 6 is shaping up nicely, but a new leak by the ESRB has outed a new boss for the game that certainly pushes the limit of the current M rating.

Here are the details:

One female boss character (a human-spider hybrid) is depicted nude—though without any discernible details (i.e., no nipples or genitalia); during one attack move, she briefly caresses her breasts while straddling on players’ character.

Yeah…sounds hot if you are into spider women…erm…with breasts…and a creature with eight legs and no nipples is certainly a thing we don’t see everyday, so I’m all for it. After what Dante’s Inferno and Deadly Premonition presented, this actually sounds rather miniscule on the “raunchy” scale, but it’s definitely a good thing that RE6 is getting more original enemies this time around. Let’s just hope this enemy is written in well, and not just put in for a cheap shock factor.

Spartacus Legends Announcement Trailer Released

Are you a fan of the hit TV show by Starz called Spartacus? Does the show that gives you gratuitous amounts of gore, tits and awesome-sauce make you want to experience what it is like to live in that world? If you answered yes to either of those questions, you may want to check out the upcoming Spartacus Legends from Ubisoft.

In Spartacus legends, players are a gladiator in the arena and must fight to survive. To quote Ubisoft –

Experience all of your favorite combat moments from the Spartacus show and pave the way for your own destiny as a Legend of the arena.
Spartacus Legends allows you to live out all of your favorite gladiatorial fantasies as a Lanista and build a Ludus of your own. Although eternal glory is found on the battlefield, there is more to Spartacus than meets the eye. How will you manage, train and equip your gladiators for victory?

Be sure to keep an eye out on this one if you’re a massive Spartacus fan. The game will be appearing on the XboxLive Arcade and the Playstation Network in the future. Check out the official website here for more info.

Regular Show: Winging It Review

Regular Show: Winging It
Publisher: Cartoon Network
Price:  FREE – Play Game Online Here

Overview:
Regular Show is one of Cartoon Network’s top absurdist shows currently running and by being absurdist, it makes it pretty easy to make flash games out of it.  You could probably throw darts at a wall of all the different episodes and not worry about something to make into a game.  One such game that has been made is Regular Show: Winging It, which is based around the season 2 episode “A Bunch of Baby Ducks”.  Needless to say Mordecai and Rigby have found themselves in a pretty crazy situation.  The question is, is it worth the time to find out how they get out of it?

Story:
As stated above the game is based off of the episode “A Bunch of Baby Ducks”, so just what is it about these baby ducks that apparently have Mordecai and Rigby winging something?  As it turns out, the baby ducks in question have been kidnapped, or ducknapped, by a sorry individual simply called a duck collector.  So, now it is up to Modecai and Rigby to aid the baby ducks’ mother in getting the baby ducks back.  Unfortunately, the duck collector has a truck and all Mordecai and Rigby can do to catch up is ride on the mother duck’s back from car to car until they can reach the duck collector.

Honestly, not an altogether bad premise for a game as it does come almost entirely from the show itself.  While not very descriptive, it does at least give a very specific goal and clear obstacles to overcome.  Unlike some other series’ based flash games, there are actually some stakes involved in this one, namely the baby ducks getting back to the mother and away from whatever it is that the duck collector wants them for.  So, actually pleasantly surprising to see a decent story flash game based on a TV series, especially in the case of Regular Show.

Gameplay:
Gameplay for Regular Show: Winging It comes in two modes, Story Mode and Free Mode.  Story Mode focuses on Mordecai, Rigby, and the ducks’ mother trying to rescue the baby ducks.  Controls are easy enough in that clicking the mouse is the only action players have to do.  Clicking when not flying causes the ducks’ mother to start flying, gaining height and wafting slowly down, while clicking when flying causes the duck’s mother to stop flying, dropping down quickly hopefully onto a vehicle below.  Players can also stop and start flying in the air to build height back up or to avoid the crow and bee swarm obstacles.

As players should realize, staying in the air going the speed of a motor vehicle is kind of trying, so maintaining flight drains an energy bar, which can be refilled with power-ups.  Should the ducks’ mother run out of energy, hit an obstacle, or miss a vehicle to land on, 3 minutes of time will be taken to prep for another take-off losing it from the 30 minute-total timer to save the baby ducks by.  Time runs out, baby ducks go bye-bye never to be seen again, reach the duck collector in time, Mordecai and Rigby beat the snot out of him and get those baby ducks to their mother.

Free Mode on the other hand is exactly the same, but has no time limit or baby ducks to save, just endless road to fly down.  This mode is solely for shooting for a highscore or maybe to practice the controls before venturing to save those poor baby ducks.  In all though, the gameplay is pretty straight forward and pretty easy, with only clicking it makes it a great game for the younger crowd without having to worry about using the keyboard.  Real masters are those that can reach the end of the Story Mode in one flight.

Audio and Visuals:
Regular Show games are pretty good about matching the aesthetic of the show to its games.  Unfortunately, there is only two pieces of music throughout the game, with one being kinda of annoying with the blaring of horns every few piano measures, but luckily this is only on the menus.  The other is is for actual gameplay and it features a good range of musical instruments and even more than that the feel of traffic to go along with the gameplay.  Other audio is the short clips of dialogue from Mordecai and Rigby, of which there is a decent number.  It’s always good to at least let the characters sound like themselves, be it succeeding or failing.

The visuals are pretty much from the show itself, with everything looking almost exactly like it would be on the show from Mordecai and Rigby to the duck collector himself.  The art of the show itself is pretty kind for making a game out of with the thicker outline and watercolor backgrounds.  It makes it pretty easy for anyone to feel like they are in fact playing a Regular Show game.

Overall:
Regular Show: Winging It is a nice little time waster, it’s pretty short and sweet, but anyone that gets really into it can find plenty of fun in trying to complete more difficult challenges they set for themselves or in the Free Mode.  The story mode while not terribly in-depth does provide a welcome surprise in accomplishment for actually getting through it and saving those baby ducks.  Fans of the show would definitely get a kick out of this if they are looking for some time to kill and even non-fans could enjoy the novelty of it.

8-0-capsules-out-of-10

Halo 4 themed Xbox 360 bundle officially announced alongside limited edition controllers

After a small leak, Microsoft has decided to officially reveal that they are indeed making a Legendary Edition Xbox 360 to go along with the release of Halo 4. This $400 Xbox 30 bundle will feature an actual transparent Halo 4-themed Xbox 360 with blue lights and Halo sound effects, two transparent controllers with blue LEDs as well as vouchers for both in-game and Avatar DLC, a headset and the game itself.

Also revealed today was that there will be special Halo 4 controllers sold separately from the bundle. These controllers will feature the same blue LEDs but will feature a different design from the console bundled controllers. The new design can be seen above and looks much better than the bundled controllers, though it is worth noting that each of these will run you $60 a piece.

Lollipop Chainsaw ships 100K copies in Japan alone

As many of you may know, Suda51’s games are some of the most unique offerings in the video game industry, but they also happen to do rather poorly when it comes to sales. However it seems that he may have quite a hit on his hands as Grasshopper Manufacture’s Lollipop Chainsaw has shipped over 100,000 units in Japan alone.

To honor this achievement, Kadokawa Games, publisher of the title in Japan, will be holding an event they are calling the “Lollipop Chainsaw Summer Appreciation Festival.” This event will take place at the publisher’s Tokyo offices and both Suda himself and the ever popular Jessica Nigri will be in attendance. Plus you may even get some goodies while you are there, though it is unfortunate that for probably 99.9% of you reading this, there is no way you can actually be there… Either way, it is great news to see that Lollipop Chainsaw is seeing a decent amount of success.

Pre-order Tekken Tag Tournament 2 to receive over 100 swimsuits for the roster

Offering players a chance to put on a different costume for their favorite fighter is always a plus, especially in most 3D fighting games where a different costume really means a new costume, not simply a palette swap. Though if the current trend in costumes is anything to go by, it seems the most popular alternate costumes are pieces of swimwear.

Today Namco Bandai revealed that those who pre-order Tekken Tag Tournament 2 will receive the “big bikini bundle” DLC which will unlock over 100 swimsuits. It is hilariously worth noting that this does include the male cast and even the animals as well. So… a kangaroo with a speedo on perhaps? Well, if that gave you a bad mental image than check out the trailer below, titled “Tekken Bad Girls,” to clear your head.