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Hands-On with Metro: Last Light

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Metro: Last Light will be hitting Australian store shelves on May 16th after two delays – the latter one caused by original publisher THQ’s Chapter 11 bankruptcy. We were invited to play the title just yesterday (the opening 2.5 hours in fact), which fans of author Dmitry Glukhovsky‘s source novels and Ukranian developer 4A Games‘ phenomenal skills in adapting his world/stories/characters into a great video game have Deep Silver to thank for the anticipated sequel’s release. Now to preface our impressions, I must say the following…

SPOILER ALERT: Story details – especially of Metro 2033‘s ending – will be mentioned in this preview. So be warned. Now, let’s continue on to the desolate wastelands of Moscow.

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As briefly referenced in the opening paragraph, Metro 2033 was based on the novel of the same name by author Dmitry Glukhovski. And though Last Light is technically a sequel, it does not carry on the continuation of the books, even though it was initially referred to as Metro 2034 – this would be inaccurate to say the least as Last Light‘s storyline is original, written in-house at 4A Games, but still guided by Gulkhovski. Whereas Metro 2034 dealt with the aftermath of the total annihilation of the “Dark Ones”, Last Light picks up not too long after the events of Metro 2033, with the “threat” of the Dark Ones not completely vanquished after all…

After a narrated cut-scene talking about the state of the Metro and Moscow at large after the events of the first game, we begin gameplay with Artyom in the tunnels, camped out with three comrades. All of a sudden, after hearing noises, a Dark One seemingly phases through one of the comrades before all 3 instantaneously show themselves to be Dark Ones. Artyom kills them, with the final blow being a knife to the head. But, with his victim’s head in his hand, the visage disappears and he realises that he just murdered everyone in cold blood. He then wakes up…Khan greets him in his quarters, assuming he was having a vivid nightmare.

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After gaining control, I look around the room to find a Metro 2033 novel peeking out of a box of personal artifacts. There is also a Metro 2033 poster on the wall. Walking out through the halls of D6, the inhabitants immediately help establish the atmosphere and tone. Catching glimpses through ajar doors, you can see a man playing guitar, another writing a letter – presumably to loved ones, or maybe even a diary entry – and another listening to blaring, heavy metal music on cassette tapes, which are littered around his room. I continue on to meet with Miller – colonel and head ranger – alongside Khan as a Dark One had reportedly survived the missile attack on the Botanical Gardens.

Before this however, you get the opportunity to stock up on weapons at the armory and partake in an extremely basic shooting range tutorial. You may carry 3 weapons at once, each with their own customisation options. I chose the trusty Revolver as part of my arsenal, but rejected the Bastard machine gun…aptly named for its frequent overheating/jamming. Call me crazy, but I wouldn’t want an unreliable gun when facing a pack of Watchmen (used to be called Watchers). And this is exactly what happens soon enough. Miller orders Artyom to find the Dark One in the remains of the Botanical Gardens and kill it, to which Khan is vocal in his disagreement, preferring Artyom try to communicate with it.

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But you have no say in the matter; accompanied by a sniper named Anna, you must head up to the surface and find the target. This is the player’s first taste of combat and also the required use of the gas mask, which is either equipped as an interact-able at times or from the equipment wheel, which can be brought up by holding ‘LB’ or its equivalent (demo was on the Xbox 360). The aforementioned Watchmen rear their ugly heads here, and in dispatching them, the smoothness and accuracy of Artyom’s movement and shooting is instantly obvious, especially when compared to Metro 2033. I guess the process of becoming a Ranger has honed his skills.

Anna has your back throughout the gunfight from her vantage point. Once you locate the swift and evasive baby Dark One (awwww, how…cute?), the duo are successful in wounding it. Artyom, supposedly immune to their influence however, is knocked unconscious by the baby’s power to enter his consciousness. Upon waking up, Artyom finds himself tied up and on his knees – along with three other unrecognised faces – and at the mercy of two soldiers from the Fourth Reich. As the Nazi’s receive what they deem as insufficient answers to their questions, they off the first two captives. We overhear them mentioning that they apparently sold the baby Dark One and have discovered the location of D6, hoping to ransack the “treasure trove” of its ammo and medical supplies. When our turn comes, the third covertly signals to Artyom and the two work together to kill their captors and cut themselves loose.

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The man’s name is Pavel – and no, he is not the same Pavel from the first game (as reported elsewhere), who if I remember correctly had died – and he is a communist Red Line soldier. Though not exactly friends, the two understand the need to co-operative in order to escape the compound. The whole following sequence, or level, is interesting because parts of it were shown during the E3 2011 demo, though Khan has been displaced by Pavel (the “hiding in plain sight” and subsequent chase) and the railcar shoot-out has been excised (or perhaps moved to a later point in the game). The game gives you the option to play stealthily here, as you acquire throwing knifes to silently execute enemies with (click-in right thumbstick for melee/finisher, ‘RB’ to throw from a distance) and sneak through the shadows and around patrols, all the while keeping a watchful eye on the detection indicator on your wrist watch – a light that comes on, letting you know when you are visible.

Unfortunately, Pavel enters a vent and is greeted by opposition on the other side. Hearing the commotion, I then had to find my way alone and rescue him, shooting out/unscrewing/blowing out lights and flipping breaker switches along the way. Eventually, I discover two soldiers carrying out his hanging, but reach him in time. It’s at this point that we make out way through the tunnels underneath the station, which is crawling with scorpion like creatures (see below…not familiar with their name – I believe they are new). Fire comes into play here as Pavel lights a torch and hammers home the importance of utilising your lighter to burn away cobwebs, light your surroundings and ward off the creatures.

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But, that doesn’t exactly work 100% of the time, especially with such a small flame. The scorpions creep up at the most inopportune time (naturally), with their weakness being their soft underside, or belly…which they guard quite well, so they can become somewhat of a tough nuisance in packs. This is especially true in a classic FPS/Horror segment where an elevator is un-powered and Pavel asks Artyom to find the breaker box. This is also the sole instance in my play-through where the universal charger becomes necessary. Artyom hooks up its wires to the breaker’s circuitry, cranks it and powers it up. This, along with all previous equipment found in Metro 2033, is accessible in the equipment wheel.

Speaking of sub-menus, there is also a weapon wheel that can be accessed by holding ‘Y’. Here, you can choose which type of throwing weapon to equip and if you would like to use your military-grade ammo (which is also your currency) for any of your guns. They may do damage, but you also don’t want to be broke. I opted to save them and never really ran out of ammo myself, especially as I scavenged the dead bodies I left in my wake for more than enough resources. We finally make it to the surface are facing some winged Nosalis in the elevator shaft and acquiring a sweet shotgun, the act of which almost cost me my life when I was attacked by a shadow-lurking Watchmen.

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The gas-mask goes on and we surface, momentarily blinded by the bright light of the sun. That sunshine doesn’t last long though, as a storm spontaneously rolls in and heavy rain hits. Pavel promptly quips “when was the last time you saw rain?!”. By the way, it was recommended to me to play the game with the Russian voice-track – which I did – and it makes the game feel that much more synergistic with the spirit of the series. Now, you have to read subtitles of course, which may be off-putting and distracting for some (way more than during a film for obvious reasons), and with voice talent like Nolan North and comedian Patton Oswalt, you may prefer the English track anyway, but it feels much more authentic.

One of the things I appreciate most in Metro: Last Light are the little details; the air reserve timer on your wrist watch (usually 10 mins worth of air a filter), the dying out of your headlight and the ability to wipe your mask from a myriad of gore, viscera and weather effects. Travelling towards the close-yet-far Teatr (Theatre) Station, I had to clean my visor from the torrential downpour often and change my filter a couple of times. First, we entered what was left of the plane that crashed during the missile strike in the ending of Metro 2033 (of which we see a flashback). This hallucinogenic sequence, along with the following encounter with the Watchmen around the bend from the theatre can be seen in the “Welcome to Moscow” gameplay video released at E3 2012. The content has not been largely altered since.

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The one difference between the video and when I played it is that I got picked up off the ground by a demon, needing Pavel to save me from its clutches…yeah, I suck. I actually think it may have been a scripted event, or at least that’s how I justify it. Back on point, after shaking off the hallucinations and rampaging through Theatre Square, we run down the dead escalators to the doors of Theatre Station, desperately calling for the blast doors to be opened. And thankfully they do, with flame-thrower wielding brutes burning any remaining beasts to a crisp. And at last, I am truly safe for the first time since awakening in D6. The Red Line-controlled theatre is bustling with hope – it would seem they have little idea of the real “nightmare” outside their solid, protected walls.

Strolling through, there are merchants, men performing juggling acts and shadow puppetry for the kids and as expected, a theatre show at the Bolshoy. Tonight, it would seem, was cabaret night. I sat down in the front row as the girls danced for the audience – one of them being humorously clumsy and out of time. And that was where the demo ended – or more accurately, where we were requested to cease our play-through as this was the full game on disc. Upon reflection, and considering all the prior footage I have seen of the game – it is evident that we only scratched the surface of Metro: Last Light with this demo, as lengthy as it may seem at almost 2.5 hours long.

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Graphically, the game is sure to look stunning on PC. It looks good on the Xbox 360, but with the lack of proper anti-aliasing, there were many jagged lines on objects, most noticeable in the backgrounds or landscape shots. It just wasn’t as smooth (graphics-wise) or detailed as it could be. I found that I couldn’t change the language track mid-game (although that’s somewhat understandable – not the easiest thing to allow) and there was a weird visual artifact during the equipping of the lighter; sort of like a pixel/masking box that would appear for the briefest of moments. Also, there are notes to collect in each level, which are listed in your diary in the pause menu so you know exactly how many there are in each chapter. All up, Metro: Last Light looks to be living up to its promise of being a marked improvement over the last, particularly in the movement and shooting mechanics, which I think you’ll agree is most important. We will have our full review up in the coming weeks, prior to release on May 16th.

iOS Indie Title Gargoyle Ruins Out Now

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Indie developer Game Stew Studio who previously made Tower of Fortune have just released their newest iOS game, Gargoyle Ruins for the iPad and iPhone. Their previous title received the privilege of TouchArcade’s 2012 Game of the Year.

Inspired by the retro Game & Watch games, Gargoyle Ruins is a prequel to Tower of Fortune, set in a world where girls belonging to a prosperous kingdom are kidnapped  once a year. As the hero, you must of course solve the mystery and defeat the dark forces of evil.

Naturally, this premise sets you up for a nostalgic 8-bit trip with multiple games such as Princess Rescue, Dead Man’s Gold, Queen’s Chamber and modes like Story and Arcade with upgrades and global scores. The game’s difficulty and 40 achievements are there to keep you going as you get stabbed, drowned and burned to death within the forsaken dungeons.

The current 50% off launch sale prices the game at US$0.99 on the App Store, with future updates promising new options for the virtual touch screen controller and easier difficulty setting.

You can follow the developers at their blog or Facebook, and check out the new screens and gameplay trailer below.

Madmonster Review

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Madmonster Review
Developer: CG Matic
Publisher: Chillingo
Platforms: iPhone (Reviewed), iPad, iPod Touch,
Release Date: 25/04/2013
Price: $0.99 – Available Here

Overview:

Everybody at some point in their lives wants to feel like The Incredible Hulk. Or Godzilla. Or that weird-elbow-fish-thingy from Cloverfield. Or for of you older folk – some character from Midway’s 1986 arcade game Rampage. Basically what I’m trying to say is that it’s fun to destroy stuff and feel like a total badass monster. Surprisingly, this is a theme we don’t see often in video games these days. Sure zombies are the latest craze and mowing down a million of them with a machine gun is all in good fun, but personally blowing up a building with your hands and taking on an entire army can’t be beat. So I’ll admit from the get-go I had a soft spot for Chillingo‘s latest release, Madmonster. From CG Matic, the creators of Madcoaster comes Madmonster, which takes a unique approach to this mayhem and has a couple surprises thrown in. It may not be what you expect at first glance, but it still captures the feeling you want to get from a game like this – meaningless, senseless, mindless, enjoyable destruction.

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Gameplay:

Madmonster has a very Sega Megadrive/Super Nintendo feel to it’s gameplay that is a little hard to describe. It’s kind of Metal Slug-ish, but it isn’t. It’s kind of Jetpack Joyride-ish, but it isn’t. All in all it’s just a solid arcade experience. Players take control of a monster and can move left and right and that’s pretty much it. By walking into an opponent their monster will jump off the military solider or vehicle and rise higher into the sky. From here players are encouraged to find another building or vehicle to jump off again, thus creating a combo for extra points and also ascending higher. Along the way power ups, coins and other collectables are there for the taking as well. Each level the player is given three objectives, a health meter, a skill meter and usually a time limit as well. Players must reach these objectives which generally are “destroy this” or “collect this” without dying or running out of time to advance onwards.

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Maybe I’m personally an idiot, but since everything you touch makes you jump, I occasionally had trouble knowing what is safe to jump off and what is going to hurt me. Also as most things to jump off are usually jets in motion, it’s quite random platform locations to ascend from and can occasionally be frustrating to get to where you want to be. Once a level is completed, players can upgrade their monster or purchase a new monster, each with their own unique skills as well. However Madmonster doesn’t try anything too adventurous. Sure the concept is quite enjoyable, but it becomes very repetitive very quickly and upgrades don’t really make you feel as helpful as they should. Sure unlocking new Monsters is great but you need coins to do that and the prices are a tad higher than they probably should. Sure there are in-app purchases but I’m sure most gamers will want to avoid this. There are 60 levels of gameplay, but very little is done to mix things up and it can become quite stale over time. It should be noted there is also a time attack mode thrown in as well, so it’s nice to see some attempt at offering the player more variety.

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Audio & Visuals:

Like most titles published by Chillingo, Madmonster excelles in presentation. Graphics and character design are bright, crisp and family-friendly and the audio is superb. There are plenty of nice small-touches thrown in as well, such a a line signifying you’re record hight and more.The soundtrack has a slight retro feel to it which is fun and sound effects are spot on. In particular explosions are really captivating. There isn’t really much more to say really, other than CG Matic have done a great job at making this game look and sound as well it plays.

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Overall:

Madmonster may not keep you around for too long, but the ride is fun while it lasts. With excellent presentation and a fun concept Madmonster is a blast to play. However while there is plenty of options and levels on offer, the gameplay can get slightly repetitive over time. Regardless, Madmonster is still worth looking into for fans of arcade action…..and if that isn’t enough to convince you, you can play as a giant monstrous panda. How cool is that?!

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Capsule Computers review guidelines can be found here.

Uta no Prince Sama 2 Acquired by Sentai Filmworks

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Sentai Filmworks continues its rampage in licensing anime after anime by announcing Uta no Prince Sama 2, hot on the heels of the first season. The bishounen, male harem show will be distributed via select digital outlets first, followed by a proper home video release later in the year.

Titled as Uta no Prince Sama Maji Love 2000% in Japan the comedy and romance series continues on from its predecessor, following the six members of Starish as new seniors are assigned to supervise them. The seniors aren’t too happy with their new roles, however.

Sentai Filmworks has added an English description for their new acquisition:

“After the amazing high note that capped the first season, would it be fair to expect Haruka and her hunky harem of beautiful boy singers to be able to top themselves?  Ah, but what if they had a little more help?  Yes, believe it or not, now there are even MORE gorgeous guys ganging up for the attention of the song-mistress who’s available for even more music making now that she’s moved into the dorms.  Only now StArish as some REAL competition, as the new golden throated warblers from the SENIOR MASTER COURSE make it their job to show the first six what it really takes to become a J-Pop star.  And what about that mysterious seventh member of StArish?  Yes, he’s back as well in his own catty fashion!  But does he plan to take Haruka to fantasyland?  Will the boys get kicked back to the street if they can’t stay in sync?  And will Haruka stay composed and keep composing when the sophomore slump hits her writing?  Find out if everyone can learn to live (and sing) in harmony as the hits keep on coming in UTA NO PRINCE SAMA 2!”

Nintendo bring new titles to Australia’s eShop

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Nintendo have been on a roll with the 3DS as of late, but today have detailed some apps and games heading to all of their platforms via the eShop and WiiWare services. The likes of Rayman Legends, Injustice, and more will be coming to the Wii U, with Mega Man and Pokemon Mystery Dungeon: Gates to Infinity coming to the 3DS. As for the WiiWare, prepare for some more Fatal Fury. Check out the full list down below and get ready as these titles are smashing on to the eShop soon.

  • Rayman® Legends Challenges App – Wii U, Nintendo eShop from 26/4/13 (Disc/Download)
  • Injustice: Gods Among Us – Wii U, Nintendo eShop from 25/4/13 (Disc/Download)
  • Real Bout Fatal Fury – Wii, Wii Shop Channel from 26/4/13  (Virtual Console)
  • Pokémon™ Mystery Dungeon: Gates to Infinity Demo – Nintendo 3DS, Nintendo eShop from 26/4/13 (Demo)
  • LEGO® City Undercover: The Chase Begins – Nintendo 3DS, Nintendo eShop from 27/4/13 (Card/Download)
  • BIT.TRIP SAGA – Nintendo 3DS, Nintendo eShop from 26/4/13 (Card/Download)
  • Mega Man™ 4 – Nintendo 3DS, Nintendo eShop from 26/4/13 (Virtual Console)

Monaco: What’s Yours is Mine Now Available on Steam

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Co-op indie game Monaco: What’s Yours is Mine is now available on Steam for purchase. The caper provides players with the perfect crew to pull off a major heist. The Locksmith, the Lookout, the Pickpocket, the Cleaner, the Mole, the Gentleman, the Hacker, and the Redhead are all assembled, ready to steal the big score. Players can either play alone or with up to four players either locally on the same screen or online.

Monaco: What’s Yours is Mine won the top prize at the Independent Games Festival in 2010. The game costs $15.00 USD for one copy or $45.00 for a four pack on Pocketwatch Games’ website as a Steam redeemable key and a DRM free download. Alternatively, buyers can also purchase the game on Steam for their equivalent local currency.

Steins;Gate Anime Film Rakes in 86.8 Million Yen

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Steins;Gate – Fuka Ryouiki no Deja vu, the anime movie to the hit visual novel-turned-anime series opened in Japanese theatres on April 20, garnering 86.8 million yen in sales that weekend. This brought it up to seventh position on the box office, under blockbusters such as Dragon Ball Z: Battle of the Gods and Wreck-it-Ralph.

Translated to the “Burdened Region of Deja vu”, the film has an original story set after the events of the “true end” of the series. Much of the staff remain on board and Huke’s character designs are used once more.

Voice actress Haruko Momoi (Feyris) has been confirmed as a guest for SMASH 2013 this year. In case you missed the latest trailer to the movie, check it out below.

Xbox Live News with Pipper – April 25, 2013

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Welcome ladies and gents for another boxing match with Microsoft in Xbox Live News with Pipper. These coming weeks show some promise for those wishing to redeem points with arcade purchases as PopCap discounts some titles again. The release of Far Cry 3: Blood Dragon might warrant some attention. Go ahead and take a look below, but I’m going to guess you have seen a few of these sales before… (Looking at you Plants vs. Zombies!)

Deals of the Week

NameDiscount DatesPrice
PeggleApr 23 – Apr 29320 (60% off)
Plants vs. Zombies600 (50% off)
From Dust480 (60% off)
Catan320 (60% off)
Peggle Nights160 (60% off)
Quantum Conundrum480 (60% off)
Rock of Ages320 (60% off)
Carcasonne400 (50% off)
Super Puzzle Fighter II Turbo HD Remix320 (60% off)
Tony Hawk’s Pro Skater HDApr 30 – May 6600 (50% off)
Gotham City Impostors600 (50% off)
NBA JAM: On Fire Edition600 (50% off)
Dungeons & Dragons Daggerdale320 (60% off)
SCOTT PILGRIM THE GAME320 (60% off)
Scott Pilgrim Knives Chau Add-On Pack80 (50% off)
The Simpsons Arcade Game400 (50% off)
NFL Blitz600 (50% off)
Castlevania Symphony of the Night320 (60% off)
Pac Man CE DX400 (50% off)
Joe Danger 2: The Movie800 (33% off)
Zombie Driver400 (50% off)
X-MEN400 (50% off)

New Releases

Far Cry 3: Blood Dragon will hit the XBLA market on May 1st, and those that haven’t already downloaded the add-on “The Redemption” for Assassin’s Creed 3 should probably do so.

NameRelease DateMicrosoft Points
(Games)
Poker Night at the Inventory 224-Apr800
Far Cry 3: Blood Dragon1-MayTBD
(Games Add-Ons)
Assassin’s Creed 3 The Redemption23-Apr640
(Games on Demand)
Dark Sector23-Apr
SOULCALIBUR V23-Apr
Dragon Ball Z for Kinect23-Apr
Dead or Alive 530-Apr
Onechanbara: Bikini Samurai Squad30-Apr

I would be lying to you if I said, “No Kinect sales this time around.” From April 23rd to 29th, Kinect Central: Kinect Party – Full Unlock will be reduced in price to 320 MSP (60% Off). Kinect Central: Angry Birds Trilogy will also be discounted; however prices will vary by region from April 30th to May 6th.

Have a game that you would like to talk about? Or perhaps you would like to shout out a deal of your own? Jump down to the comments section below or give me a shout at my twitter @darkglenngames. Strive for excellence in all of your gaming adventures by remembering to “Play Hard or Don’t Play At All!”

Far Cry 3 Blood Dragon Trailer, Screenshots, and Pre-Order Bonuses Announced

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Ubisoft is busy hyping their upcoming downloadable title Far Cry 3: Blood Dragon, shown off most recently at Ubisoft’s Digital Days event. A new walk-through trailer has been released demonstrating the open world gameplay as narrated by Creative Director Dean Evans.

The pre-order bonus has been announced for the PC version of the game. Buyers will receive the full 25 track album by the band Power Glove. The band collaborated with Ubisoft Montreal to create a completely original soundtrack for the game. Additionally, the cover art for the album has been released.

Far Cry 3 Blood Dragon will be released for PC, Xbox 360, and PlayStation 3 on May 1st, 2013. We will have our review of the title up by release. Stay tuned.

Metro: Last Light Goes Gold, Set for Release

Less than one day from Metro: Last Light‘s release of the final Ranger Survival Guide video series, developer 4A Games and publisher Deep Silver have more news on the game. It seems that Metro has made it through the certification process, meaning that the game is prepped and ready to manufacture discs for the May 14th release date.

Now, it seems, would be the ideal time for true fans of the series to pre-order Metro: Last Light to get the Limited Edition that will come with the Ranger Mode DLC, that will provide the prefect environment for true Rangers from no HUD, to tough enemies, to less resources, but on the flip side the Russian AKSU rifle and 100 bonus rounds of ammo.

Featuring a plot written by Dmitry Glukhovsky, the author of the Metro book series that inspired the games, Metro: Last Light plops players in the middle of the now post-apocalyptic Moscow in the year 2034. Filling the mask of Artyom, players must try and survive all the Metro has to throw at them from mutants, to others factions.

Players will be able to suit up and explore through the tunnels of Metro: Last Light when it releases in North America May 14th, or May 17th everywhere else.  Also check out our hands on preview for Metro: Last Light here.