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Madden 25 cover athlete revealed

madden-25-cover-athleteToday the cover athlete for EA Sports’ Madden 25 was revealed and this time around it looks like the “Madden Curse” will be avoided. Why you ask? Well because the cover athlete is actually retired at the moment. As you can see to the right, the former Detroit Lions running-back and Hall of Fame inductee Barry Sanders will be gracing Madden 25’s cover.

The voting process for the cover athlete saw 40 million votes and a final choice between Sanders and Adrian Peterson from the Minnesota Vikings. Sanders won this final contest with 58% of the vote. It is interesting to note that Sanders also appeared in the background of the Madden NFL 2000 box art, since that was when Madden himself would be the focus of the cover.

EA Mobile Weekly News 4/25/13

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The Sims FreePlay received a major update this week entitled Moving Up. Sims who were previously trapped to a humble life of bungalows and other one story buildings can now create two and three story houses with the assistance of Construct-O-Coins. This new form of currency is earned by completing goals in game. Additionally, a variety of new housewares and clothing styles has been added to the game. The in game Sports Center is also getting a makeover. The center has been renamed the Community Center to acknowledge the new hobby of wood working being added to the building. The Sims FreePlay is available for free on iTunes, Google Play, and the Amazon App Store.

EA released a new trailer for The Simpsons: Tapped Out to celebrate the game’s release on Google Play. The short and humorous trailer features Homer and the magical giant finger from the sky as they rebuild Springfield. The Simpsons: Tapped Out is available for free on iTunes and Google Play.

Runaway: A Twist of Fate Vol. 2 Now Available on iTunes

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The final chapter in the beloved Runaway series of point and click adventure games has been released on iTunes today. Runaway: A Twist of Fate Vol. 2 completes the story of Brian Basco’s daring escape from the mental hospital after being charged with a crime he did not commit. Pendulo Studios continues its tradition of dark humour and a distinct visual style with Runaway: A Twist of Fate Volume 2. The game contains roughly twelve hours of content and almost a hundred visual sets to explore.

To celebrate the launch of Vol 2, Runaway: A Twist of Fate Vol. 1 has been knocked down to $2.99 until April 28th. Check out our review of Runaway: A Twist of Fate Volume 1 here. Volume 2 is available on iTunes for $4.99.

Hunt for Treasure in Phineas and Ferb: Quest for Cool Stuff

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Majesco Entertainment and Disney Interactive have just announced Phineas and Ferb: Quest for Cool Stuff for the Xbox 360, Nintendo Wii, Wii U, DS and 3DS, expected to launch this August.

Phineas and Ferb have a new invention – the A.T.T. (All-Terrain Transformatron). This upgradeable, customizable, ultra-cool amphibious ride helps the boys hunt for lost loot to display in their backyard Museum of CoolPhineas and Ferb: Quest for Cool Stuff features many fan-favorite characters from the hit show, including Perry the Platypus – aka secret Agent P, Candace, Isabella, Buford, Baljeet, and the evil Dr. Doofenshmirtz, who is determined to unleash his latest creation, the “get-rid-of-cool-stuff-inator” on the Tri-State Area.

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Chief Executive Officer of Majesco Entertainment, Jesse Sutton said;

Phineas and Ferb is a wonderfully inspired property marked by clever writing, iconic characters and outrageous adventures that appeals to the kid in all of us. This new interactive experience delivers all of the spontaneous fun from the show with a multiplatform release across consoles, handhelds and mobile platforms.

Phineas and Ferb: Quest for Cool Stuff’s features include:

  • Multiple Gameplay Modes:
  • Exploration Mode: Switch on-the-fly between ambitious innovator Phineas and silent, but stoic “Man of Action” Ferb as they explore an ancient lost temple, underwater caverns and more in search of treasure!
  • Build, upgrade and customize the A.T.T. (All-Terrain Transformatron vehicle), then take it on treasure-seeking adventures around the world.
  • Action Mode: Transform Perry from subdued pet to super Agent P and battle the evil Dr. Doofenshmirtz.
  • Original Storyline: Experience four intertwining episodes filled with witty humor and outlandish adventures.
  • Museum of Cool: Display the loot collected inside including the lost Atlantis hieroglyph, caveman’s first stone wheel, floating baby head, and much more.

Majesco also plans to release a unique Phineas and Ferb smartphone and tablet game simultaneously with other retail versions which will spotlight Agent P and the rest of the O.W.C.A. (Organization Without a Cool Acronym). Check out the gallery of first screenshots below! And finally, for more information on the game, visit www.MajescoEnt.com and keep it locked to Capsule Computers for future updates!

Beyblade: Evolution Spinning onto the 3DS

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Rising Star Games – publisher of Virtue’s Last Reward and the upcoming Deadly Premonition: Director’s Cut – have just announced Beyblade: Evolution, exclusively for the Nintendo 3DS!

Beyblade: Evolution will let players take full advantage of the 3DS‘ unique capabilities, as they’ll launch their in-game beyblade, using the gyro and motion sensors and manipulating the viewing angle with the Augmented Reality camera for precise control and adjustment. Players will engage in real-time multiplayer battles or follow the Story Mode campaign unlocking new parts and information to fine-tune their tops in the Bey Factory.

Gameplay is inspired by the Metal Saga TV series, which has enjoyed monumental global success since its launch in 2010. Purchasers will have an exclusive opportunity to unlock and watch a sneak peek of the newest upcoming TV series in the franchise, Beyblade: Shogun Steel, which will feature the revolutionary new toy line by Hasbro. With a global release date of Fall 2013, the show will introduce an entirely new generation of characters to fans (apart from the Metal Saga series), showcasing an innovative storyline twist that highlights strategic warrior spirit battling.

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The Wing Pegasus 90WF

Coming to retail this Fall in the U.S., Beyblade: Evolution will be released both as a standalone Nintendo 3DS edition, and in collaboration with Hasbro, a collector’s edition, which will include an exclusive, six-piece Beyblade Wing Pegasus 90WF toy previously unavailable outside of Japan. Rising Star Games’ Managing Director Martin Defries said;

We are delighted to be working with Hasbro, Nelvana and d-rights on this innovative game made specifically for the Nintendo 3DS system and to include an exciting new chapter in the series. We’re also thrilled to be able to offer fans the opportunity to get their hands on an exclusive battle top that is sure to be a must-have among serious players.

Colin Bohm, Managing Director at Nelvana Enterprises added;

Beyblade continues to offer an exciting world of interaction between the television series, toys, games and tournament community. We are pleased to be partnering with Rising Star Games to bring this engaging new gaming experience to the fans.

Personally, this Story Mode sounds intriguing to me; I’d love to see how that campaign plays out. So Beyblade fans, this Fall… “LET IT RIP!!” (you know how I meant it!)

Dark Quest iOS/Android Game Released

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Dark Quest, released by Brain Seal Ltd, is a turn based RPG, set in a fantasy realm. Players take over the role of the Barbarian, set to thwart the evil wizard and restore balance to the land. The official story:

An evil sorcerer has appeared in the lands, he has built a dungeon in the nearby village of faladir, where his minions use it as a base to raid the surrounding villages to bring terror and death to all its citizens. A hero by the name Zantor dares to defy the powers of the sorcerer and seeks to destroy the dungeon and put an end to this.

The game features mazes, hidden floors and traps to avoid. Players will have to fight off orcs and other creatures using abilities acquired throughout the game. The game is played controlling a party of three characters, the Barbarian, the Wizard and the Dwarf.

Dark Quest is available in the App Store and Google Play. The game is also on Steam Greenlight, where people vote to get the game added to the Steam library.

Check out the trailer below and begin your Dark Quest.

Monsters in the Closet – Have we left them there?

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The original Digimon anime series, a pioneer of ‘monster taming’ anime

Luke: For many of us, some of our earliest experiences with anime involved the popular ‘monster taming’ genre. Series such as Pokemon, Digimon and even Monster Rancher captured our imagination all those years ago. While many monster taming series have come and gone, there has always been two mainstays in the genre – Pokemon and Digimon. Today we (Frank Inglese, Kane Bugeja and I) will reflect on this anime genre and explore its current presence in the anime industry as well as where we feel it is heading. So to start things off, how do you guys feel about this genre as it stands now? Is it as strong as ever or do you feel that it has seen a significant decline in quality over the years?

Frank: It’s safe to say that the sub-genre is still going strong, not strong enough to be dominating the market but strong enough to be keep afloat by, let’s say, two major franchises; Pokemon and Digimon. Pokemon has set the West in flames, that’s for sure, and I think it’s still as strong as it was years ago. Digimon seems to have dropped off the radar in the West, for the most part, but is still going “hella strong” in it’s birth country Japan. There have been many series’ since Pokemon and Digimon that really haven’t done the sub-genre justice, shows like; Monsuno and Dinosaur King which, let’s be entirely honest, are just terrible. An awesome example of this is Devil Survivor 2 which started as a game but has recently become an anime and it is good. Real good. Exactly what this genre needed and aimed at an older audience too!

Kane: The genre itself is still doing fairly well. I don’t think that there has been any significant decline, as much as there hasn’t been too much of an improvement. Whilst the games themselves are, in my opinion, as good as they ever were, the series tend to be lacking The genre still seems dead set on appealing to the same demographic as always, fair enough it’s what they know, but I feel like they’re missing out on a whole group: the original fans. They seem to be working on the same level as they were years ago, introducing young people to the series rather than trying to keep the ones they already have. There have been some attempts at a more mature story, such as the darker Digimon Tamers series, though there was never a full commitment to these ideas. One example is the trailer for Pokemon Black and White 2, which featured a more intense anime experience. This would make an awesome series. Though as of yet nothing more has come of this.

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Monster Rancher, a lesser known yet brilliant example of the genre.

L: While I agree that it has still got some kick left in it, for me personally coming from a time where we had brilliant series such as Monster Rancher, the original Digimon Adventure and even Digimon Tamers, I can’t help but feel that today’s offerings don’t exactly measure up.

It is interesting that you mention Devil Survivor 2 though as I think its an interesting take on the genre. By that I mean it feels like a monster taming series that isn’t exactly trying to be one. It seems to be a more action thriller with monster taming aspects. It is also of course not targeted directly towards children.

Maybe I’m showing my age here but I feel that brilliant kids series like Monster Rancher are becoming few and far between. One thing I loved about Monster Rancher was the way it dealt with heavier themes like death in an intelligent and thoughtful way. It seems that some of these newer series like Dinosaur King are far too dumbed down. Do you guys feel that this is an issue with the current crop of monster taming shows?

F: This is what draws me towards Digimon. See I’m currently watching the latest series; Digimon Xros Wars or Digimon Fusion in English, and I like it a whole bunch. While it still has the childish themes like friendship and love it deals with death very well and by very well I mean it addresses it and it really doesn’t sugar-coat it. Now this isn’t every episode but the fact that it happens once or twice means that this isn’t just a cop-out series that’s in it for the money, it’s still here to tell a story!

You watch a lot of these early morning, Saturday cartoon types like Monsuno; the voice acting isn’t great, the animation isn’t great, the story isn’t great, the whole thing isn’t great. I still believe Pokemon does this, I honestly do, but Pokemon has won my respect through the games that have come out of it so I don’t put a great deal of negative light on the anime/cartoon. It’s also series like Pokemon and Digimon that have the most incredible lore, undertones and backstory that these new series’ just don’t, for example: the X-Antibody (Please go and look it up) in Digimon which does NOT get brought up a whole bunch but it’s there and it is a big chunk of Digimon history and it’s what is lacking in this day and age, in this genre.

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Digimon Xros Wars, aka. Digimon Fusion

K: One thing that is often overlooked is the Pokedex entries in the Pokemon games. Those things are intense. Descriptions of cute little Pokemon that eat souls and others that are literally made of malice. Dark stuff, but it doesn’t really get explored. I’m not saying get rid of the series there is now, just add another. One that is free to explore all of the in depth stories that can’t be done in a children’s show. Even Monsuno, like Frank mentioned. It might not be the best show, but it has some more sinister elements, regarding DNA and the definition of life. That alone is a show, but to cater to the demographic that will make the most money, through merchandising, they can’t work on it. It just seems like a missed chance.

Though I’ll give them credit in their attempts. Pokemon seems to be pushing what they can do within the confines they set themselves. Frank mentioned in a previous article the return of Charizard. That’s something that connects to the original fans, it draws them back in, even if only to a slight degree. The character himself and the rivalry with Dragonite is more mature than other aspects. Dragonite itself defies Pokemon by being angry, not as an inherent nature, but as a unique personality. Though this will never reach the severity of the Pokemon manga, it’s nice to see an attempt.

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A violent scene from the Pokemon manga.

L: That really does beg the question though, should these series be more mature or should they touch upon mature subjects in a way that children can understand and even learn from? I feel that this was definitely an advantage of Monster Rancher and Digimon, even Pokemon touched on these types of topics from time to time. It seems that these kinds of thoughtful series have left the genre, leaving only the two extreme opposites – too kiddy (Dinosaur King) or too mature (Devil Survivor 2). Do you guys feel that the monster taming genre needs to find a middle ground again? I know I certainly feel that way.

F: I, personally, think that Pokemon and Digimon and all the good ones like it need something more that will appeal to their most long-running fans; us. Those of us that grew up with it and still love it are now, in a way, being pushed away from it because of it’s immature direction but there are many many levels to work with. I assume there are reasons why the people at Bandai and GameFreak haven’t released something a bit more mature, surely they are aware of their former audience and that’s why I don’t complain as much as I could be; there must be a reason behind it. I just this generation needs to cut the crap with it’s gimmick-filled, crappy, Pokemon ripoffs. If the days of the “Monster Tamer” are nearly over, just let it die with dignity, don’t force it into an early grave for a quick buck or for the sake of a passing fad.

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Devil Survivor 2: The Animation is a more mature take on the genre.

K: I agree and with the reason why I reckon it’s to do with outside interference. I think the problem is it really isn’t given the chance sometimes. It might be a small thing, but gambling in the Pokemon games. There isn’t a Game Corner anymore. Now I personally never used it when I played the games but, I don’t know, it’s like not having the option seems unfair. Parental control got in and attacked an element of the game that has been there since day one and replaced it with what, some crappy chance game where you may win or lose. Note to everyone, that’s called gambling. Putting a smiley face on a slot machine does nothing, but people still had to complain.

Though Pokemon seems to do alright by forcing players to think. The older players can read into a situation far better than the younger ones and build a story. Take N from Black and White. He has a dark past, they glaze over it but it is there. A creepy room, twisted step dad, all the makings of a deep plot.

Digimon Data Squad added older protagonists for the first time. That lasted for all of one season before they reverted. Though again, Xros Wars (or Fusion as it was dubbed in the West) has dark elements. I agree that there needs to be a middle ground, but the series need some ground to stand on without it being chipped away by outside parties. It’s like these series have to hide their true elements behind a mask of childishness, either due to fear of losing support or public backlash.

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Even Pokemon, the granddaddy of them all, has been subject to censorship over the years.

L: At the end of the day, money talks. It is really that plain and simple. What makes money is what gets made. Unfortunately that means that there has often been a disparity between what the anime could convey and what it is actually allowed to. These series are of course marketed towards kids and as we head towards are world governed by political correctness it is difficult for the genuinely thoughtful and intelligent kids series to make it through production.

While some of us may have packed away our monster friends in the closet of our minds years ago, there is still hope for the genre with mainstays like Digimon and Pokemon still going strong and several upstart series that look promising. Our monsters haven’t run away, they are just evolving. It is up to you whether you close that closet door or evolve with them.

Iron Man 3 – The Official Game Review

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Iron Man 3 – The Official Game

Developer: Gameloft
Publisher: Gameloft
Platforms: iOS (iPod Touch, iPhone, iPad) and Android (reviewed on iPad)
Release Date: 24th April 2013
Price: Free – Available here (iOS and Android)

Overview
Rather than the usual, how shall I say this, “less than great” movie tie in games, Gameloft has decided to take a different approach and create a casual gaming experience.

Story
The story in Iron Man 3 – The Official Game is minimum at best. You take control of Tony Stark, who is a genius, a billionaire, a playboy, a philanthropist, and the Iron Man. You fly and shoot bad guys. Stark is assisted along the way by Iron Man mainstays Pepper Potts and Jarvis, who provide brief dialogue before each run and additional stipulations for enhanced prizes. Occasionally Stark will encounter Marvel villains ranging from the Crimson Dynamo to Ezekiel Stane.

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Audio and Visuals
The visuals of the game are great. The game features 3D graphics, though for a 644MB file size, that’s to be expected. The characters themselves are designed well. Each Iron Man suit is distinctive and unique, eliciting the same feelings sleekness and power as those in the films. The three endless environments, Malibu Shores, New York City and China, are presented beautifully.

The audio in the game follows along with the Iron Man films. Rock style guitar at the start of each level creates the same atmosphere as the Iron Man flight sequences. Even the menu screen audio feels dramatic and heroic. The game also features voice acting, though this is not the main focus of the game. The dialogue fills in gaps and provides brief insight into the minor story. Tony and Pepper have a bit of banter and Jarvis warns of technical problems, as in the films. The occasional bosses are also voiced, though they offer little more than a sentence or two of hatred towards Stark.

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Gameplay
The game itself follow the style of Subway Surfer and Temple Run, providing an endless run play style. You do the usual, collect coins whilst dodging oncoming objects. In this case, the objects are trucks, planes, missiles, billboards and blimps. You control Iron Man by holding your finger and dragging him between the hazards. Tapping the sides of the screen provide a swift absolute dodge, though this can generally lead directly into another hazard. Also thrown into the fray are stationary or at least comparatively fast enemies to fight. Combat is achieved by slashing your finger across each individual enemy or, more easily, simply tapping them. Enemies vary in strength, from single hit swarm style enemies, to stronger robotic agents. All enemies are capable of firing back, though this generally isn’t a problem, except when facing the stronger enemy types. The game also features four boss characters, who are encountered when specific conditions are met. Defeating these bosses will net rewards and experience, adding challenge to the runs.

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Each “Run” provides additional objectives to complete, in return granting more upgrade chips and revives. The missions also sometimes reference the franchise, such as occasionally having to fight one of Iron Man’s classic enemies, like the Crimson Dynamo. The upgrade chips collected through missions and runs are used to upgrade and purchase suits of armour. The game features 18 suits of Iron Man armour, ranging from the film trademark Mk III, to more obscure comic related armours, such as the Silver Centurion. Each suit can be upgraded, enhancing strength, weapons and special abilities. By default, each suit is also unique, featuring different strengths as well as providing various score multipliers.

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Overall
The game itself is fun. It’s an excellent casual gaming experience. Like all endless runners, the game is very addictive and absorbs more time than you originally intended. I think that producing this game, rather than attempting a console tie-in game, Gameloft made smart move, as this is way more enjoyable despite, or maybe because of, its simplicity. It’s fun, it’s free and it’s Iron Man. What more could you ask for?

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Capsule Computers review guidelines can be found here.

Hands-On with Metro: Last Light

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Metro: Last Light will be hitting Australian store shelves on May 16th after two delays – the latter one caused by original publisher THQ’s Chapter 11 bankruptcy. We were invited to play the title just yesterday (the opening 2.5 hours in fact), which fans of author Dmitry Glukhovsky‘s source novels and Ukranian developer 4A Games‘ phenomenal skills in adapting his world/stories/characters into a great video game have Deep Silver to thank for the anticipated sequel’s release. Now to preface our impressions, I must say the following…

SPOILER ALERT: Story details – especially of Metro 2033‘s ending – will be mentioned in this preview. So be warned. Now, let’s continue on to the desolate wastelands of Moscow.

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As briefly referenced in the opening paragraph, Metro 2033 was based on the novel of the same name by author Dmitry Glukhovski. And though Last Light is technically a sequel, it does not carry on the continuation of the books, even though it was initially referred to as Metro 2034 – this would be inaccurate to say the least as Last Light‘s storyline is original, written in-house at 4A Games, but still guided by Gulkhovski. Whereas Metro 2034 dealt with the aftermath of the total annihilation of the “Dark Ones”, Last Light picks up not too long after the events of Metro 2033, with the “threat” of the Dark Ones not completely vanquished after all…

After a narrated cut-scene talking about the state of the Metro and Moscow at large after the events of the first game, we begin gameplay with Artyom in the tunnels, camped out with three comrades. All of a sudden, after hearing noises, a Dark One seemingly phases through one of the comrades before all 3 instantaneously show themselves to be Dark Ones. Artyom kills them, with the final blow being a knife to the head. But, with his victim’s head in his hand, the visage disappears and he realises that he just murdered everyone in cold blood. He then wakes up…Khan greets him in his quarters, assuming he was having a vivid nightmare.

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After gaining control, I look around the room to find a Metro 2033 novel peeking out of a box of personal artifacts. There is also a Metro 2033 poster on the wall. Walking out through the halls of D6, the inhabitants immediately help establish the atmosphere and tone. Catching glimpses through ajar doors, you can see a man playing guitar, another writing a letter – presumably to loved ones, or maybe even a diary entry – and another listening to blaring, heavy metal music on cassette tapes, which are littered around his room. I continue on to meet with Miller – colonel and head ranger – alongside Khan as a Dark One had reportedly survived the missile attack on the Botanical Gardens.

Before this however, you get the opportunity to stock up on weapons at the armory and partake in an extremely basic shooting range tutorial. You may carry 3 weapons at once, each with their own customisation options. I chose the trusty Revolver as part of my arsenal, but rejected the Bastard machine gun…aptly named for its frequent overheating/jamming. Call me crazy, but I wouldn’t want an unreliable gun when facing a pack of Watchmen (used to be called Watchers). And this is exactly what happens soon enough. Miller orders Artyom to find the Dark One in the remains of the Botanical Gardens and kill it, to which Khan is vocal in his disagreement, preferring Artyom try to communicate with it.

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But you have no say in the matter; accompanied by a sniper named Anna, you must head up to the surface and find the target. This is the player’s first taste of combat and also the required use of the gas mask, which is either equipped as an interact-able at times or from the equipment wheel, which can be brought up by holding ‘LB’ or its equivalent (demo was on the Xbox 360). The aforementioned Watchmen rear their ugly heads here, and in dispatching them, the smoothness and accuracy of Artyom’s movement and shooting is instantly obvious, especially when compared to Metro 2033. I guess the process of becoming a Ranger has honed his skills.

Anna has your back throughout the gunfight from her vantage point. Once you locate the swift and evasive baby Dark One (awwww, how…cute?), the duo are successful in wounding it. Artyom, supposedly immune to their influence however, is knocked unconscious by the baby’s power to enter his consciousness. Upon waking up, Artyom finds himself tied up and on his knees – along with three other unrecognised faces – and at the mercy of two soldiers from the Fourth Reich. As the Nazi’s receive what they deem as insufficient answers to their questions, they off the first two captives. We overhear them mentioning that they apparently sold the baby Dark One and have discovered the location of D6, hoping to ransack the “treasure trove” of its ammo and medical supplies. When our turn comes, the third covertly signals to Artyom and the two work together to kill their captors and cut themselves loose.

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The man’s name is Pavel – and no, he is not the same Pavel from the first game (as reported elsewhere), who if I remember correctly had died – and he is a communist Red Line soldier. Though not exactly friends, the two understand the need to co-operative in order to escape the compound. The whole following sequence, or level, is interesting because parts of it were shown during the E3 2011 demo, though Khan has been displaced by Pavel (the “hiding in plain sight” and subsequent chase) and the railcar shoot-out has been excised (or perhaps moved to a later point in the game). The game gives you the option to play stealthily here, as you acquire throwing knifes to silently execute enemies with (click-in right thumbstick for melee/finisher, ‘RB’ to throw from a distance) and sneak through the shadows and around patrols, all the while keeping a watchful eye on the detection indicator on your wrist watch – a light that comes on, letting you know when you are visible.

Unfortunately, Pavel enters a vent and is greeted by opposition on the other side. Hearing the commotion, I then had to find my way alone and rescue him, shooting out/unscrewing/blowing out lights and flipping breaker switches along the way. Eventually, I discover two soldiers carrying out his hanging, but reach him in time. It’s at this point that we make out way through the tunnels underneath the station, which is crawling with scorpion like creatures (see below…not familiar with their name – I believe they are new). Fire comes into play here as Pavel lights a torch and hammers home the importance of utilising your lighter to burn away cobwebs, light your surroundings and ward off the creatures.

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But, that doesn’t exactly work 100% of the time, especially with such a small flame. The scorpions creep up at the most inopportune time (naturally), with their weakness being their soft underside, or belly…which they guard quite well, so they can become somewhat of a tough nuisance in packs. This is especially true in a classic FPS/Horror segment where an elevator is un-powered and Pavel asks Artyom to find the breaker box. This is also the sole instance in my play-through where the universal charger becomes necessary. Artyom hooks up its wires to the breaker’s circuitry, cranks it and powers it up. This, along with all previous equipment found in Metro 2033, is accessible in the equipment wheel.

Speaking of sub-menus, there is also a weapon wheel that can be accessed by holding ‘Y’. Here, you can choose which type of throwing weapon to equip and if you would like to use your military-grade ammo (which is also your currency) for any of your guns. They may do damage, but you also don’t want to be broke. I opted to save them and never really ran out of ammo myself, especially as I scavenged the dead bodies I left in my wake for more than enough resources. We finally make it to the surface are facing some winged Nosalis in the elevator shaft and acquiring a sweet shotgun, the act of which almost cost me my life when I was attacked by a shadow-lurking Watchmen.

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The gas-mask goes on and we surface, momentarily blinded by the bright light of the sun. That sunshine doesn’t last long though, as a storm spontaneously rolls in and heavy rain hits. Pavel promptly quips “when was the last time you saw rain?!”. By the way, it was recommended to me to play the game with the Russian voice-track – which I did – and it makes the game feel that much more synergistic with the spirit of the series. Now, you have to read subtitles of course, which may be off-putting and distracting for some (way more than during a film for obvious reasons), and with voice talent like Nolan North and comedian Patton Oswalt, you may prefer the English track anyway, but it feels much more authentic.

One of the things I appreciate most in Metro: Last Light are the little details; the air reserve timer on your wrist watch (usually 10 mins worth of air a filter), the dying out of your headlight and the ability to wipe your mask from a myriad of gore, viscera and weather effects. Travelling towards the close-yet-far Teatr (Theatre) Station, I had to clean my visor from the torrential downpour often and change my filter a couple of times. First, we entered what was left of the plane that crashed during the missile strike in the ending of Metro 2033 (of which we see a flashback). This hallucinogenic sequence, along with the following encounter with the Watchmen around the bend from the theatre can be seen in the “Welcome to Moscow” gameplay video released at E3 2012. The content has not been largely altered since.

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The one difference between the video and when I played it is that I got picked up off the ground by a demon, needing Pavel to save me from its clutches…yeah, I suck. I actually think it may have been a scripted event, or at least that’s how I justify it. Back on point, after shaking off the hallucinations and rampaging through Theatre Square, we run down the dead escalators to the doors of Theatre Station, desperately calling for the blast doors to be opened. And thankfully they do, with flame-thrower wielding brutes burning any remaining beasts to a crisp. And at last, I am truly safe for the first time since awakening in D6. The Red Line-controlled theatre is bustling with hope – it would seem they have little idea of the real “nightmare” outside their solid, protected walls.

Strolling through, there are merchants, men performing juggling acts and shadow puppetry for the kids and as expected, a theatre show at the Bolshoy. Tonight, it would seem, was cabaret night. I sat down in the front row as the girls danced for the audience – one of them being humorously clumsy and out of time. And that was where the demo ended – or more accurately, where we were requested to cease our play-through as this was the full game on disc. Upon reflection, and considering all the prior footage I have seen of the game – it is evident that we only scratched the surface of Metro: Last Light with this demo, as lengthy as it may seem at almost 2.5 hours long.

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Graphically, the game is sure to look stunning on PC. It looks good on the Xbox 360, but with the lack of proper anti-aliasing, there were many jagged lines on objects, most noticeable in the backgrounds or landscape shots. It just wasn’t as smooth (graphics-wise) or detailed as it could be. I found that I couldn’t change the language track mid-game (although that’s somewhat understandable – not the easiest thing to allow) and there was a weird visual artifact during the equipping of the lighter; sort of like a pixel/masking box that would appear for the briefest of moments. Also, there are notes to collect in each level, which are listed in your diary in the pause menu so you know exactly how many there are in each chapter. All up, Metro: Last Light looks to be living up to its promise of being a marked improvement over the last, particularly in the movement and shooting mechanics, which I think you’ll agree is most important. We will have our full review up in the coming weeks, prior to release on May 16th.

iOS Indie Title Gargoyle Ruins Out Now

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Indie developer Game Stew Studio who previously made Tower of Fortune have just released their newest iOS game, Gargoyle Ruins for the iPad and iPhone. Their previous title received the privilege of TouchArcade’s 2012 Game of the Year.

Inspired by the retro Game & Watch games, Gargoyle Ruins is a prequel to Tower of Fortune, set in a world where girls belonging to a prosperous kingdom are kidnapped  once a year. As the hero, you must of course solve the mystery and defeat the dark forces of evil.

Naturally, this premise sets you up for a nostalgic 8-bit trip with multiple games such as Princess Rescue, Dead Man’s Gold, Queen’s Chamber and modes like Story and Arcade with upgrades and global scores. The game’s difficulty and 40 achievements are there to keep you going as you get stabbed, drowned and burned to death within the forsaken dungeons.

The current 50% off launch sale prices the game at US$0.99 on the App Store, with future updates promising new options for the virtual touch screen controller and easier difficulty setting.

You can follow the developers at their blog or Facebook, and check out the new screens and gameplay trailer below.