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Inside the Aussie Indie Showcase at PAX Aus

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InFlux by Impromptu Games

Before the first night of PAX Australia 2013 came to a close, the Wombat theatre (non-Aussies won’t get the names) hosted the developers of the 6 indie titles chosen for the inaugural Australian Indie Showcase. Jeff Kalles (Penny Arcade) hosted the panel and fielded a variety of questions from the audience; these are some of the highlights.

First came the introductions of course. The panel included Tom Greenaway from Kumobius (Duet), Grant Davies from Endgame Studios (Fractured Soul), Alexander Bruce (Antichamber), Andrew Goulding from Brawsome (MacGuffin’s Curse), Lance McDonald from Man Fight Dragon (Black Annex) and Joe Wintergreen from Impromptu Games (InFlux). The group shared the size of their respective development teams and how long they’ve worked on their games in the exhibition before diving into the Q&A. The first topic of the night was the struggle of juggling a full-time job with trying to create a game as an indie – the experience of which Lance McDonald is too familiar with and likens to a certain purgatory;

…When I entered to be in the showcase, I spent all of March up until 3am most days and getting up at 9am to go to work, and it was ab-so-lute hell dealing with customer service face-to-face with people knowing I haven’t had any sleep and it’s going to be the same thing again tonight.

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Fractured Soul by Endgame Studios

For some, the most difficult part of development was the business side of things or staying sane; for others…all of it. And when it came to funding, all avenues were covered. Alexander self-funded with his own savings and put the challenge to himself to make the game only for the cash he had and no more. Grant’s Endgame Studios got funded twice by Film Victoria – once they paid back – and twice by publishers – one who never paid the full amount before walking out – before having to pay the rest from the team’s own pockets; earnings made from ‘work-for-hire’ over the 10-year cycle (yes, 10 years!!).

This led into the question of marketing as an indie developer. Lance, having the most experience in the field with it being a part of his day job, spoke on his approach to pushing Black Annex;

I basically spend as much time marketing the game as I do making it […] And really, I am lucky that I have niche things about my game that really appeal to a very vocal niche crowd […] And I’ve got stories to tell about the development history of it – I have a gimmick about me and how the game was made. So, for me personally, my story probably doesn’t apply to a lot of other game developers, but I’ve really designed a game to appeal to a very specific market deliberately because I know that market exists and I know I can talk to them, I can approach them, I can relate to them and I can them a story they find interesting…

After bookending his methods with “make sure you know how to talk to people and sell things to them”, Joe then hysterically and endearingly replied to the indirect statement with “I don’t think I do! I don’t think I know any of this shit […] Help me…”

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Black Annex by Man Fight Dragon

Conversation then turned to distribution avenues, such as Steam Greenlight and why it is not based on merit but a glorified popularity contest instead. Lance sees it as a way of getting feedback for, and funneling, his marketing efforts. Joe appreciates that, but is absolutely frustrated by the process and its flaws;

25,000 people vote yes on this game – my problem is, I can’t sell it those people […] If half of the people who voted yes on my game already could buy it right now, sweet, I can make the next one. But currently none of them can.

And if the buck stops with these guys – because they often don’t have other teammates to blame – who do they turn to for help? Alexander travelled to other conventions all around to talk face-to-face with those he respected and could later return to those people as a resource. Lance had a more interesting and somewhat uncommon (unpopular?);

Yeah, Reddit and somethingawful.com. If you need help, ask those guys and they will just tell you straight up. Like, I ‘can’t work out how to solve this problem’, or ‘I think this might suck’ or ‘can you tell me what I’m supposed to do next?’ Yep, there’s 200,000 people who do know the answer to that […] I would not be where I am at the moment, mostly without somethingawful.com – by far the biggest support network I have – but Reddit have done amazing things as well…Reddit’s game dev community; Reddit is a terrible website, but they have a very small good part on their website.

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Antichamber by Alexander Bruce

The next question dealt with piracy and whether it should negatively affect indie devs at all. Short answer: no, as Alexander explained his point of view whilst touching upon DRM;

It happens. You look at World of Goo where it’s like a 90% piracy rate […] but then you look at things like McPixel and how that got through Greenlight by having it advertised through Pirate Bay. Piracy is just something that happens and if you look at it like a lost sale, then you’re going to implement DRM that then hinders the people that bought it for real and the pirates are gonna find a way around it anyway.

Before the final pitches for their games, the devs stressed the importance of finding downtime during those taxing times of development to keep from becoming burnt out; something every creative type should remember. And so, now I will share with you the panelists’ “elevator pitches” to maybe entice you further into checking out these cool indie titles. Duet is focused on intuitiveness on mobile. Fractured Soul “is MegaMan on two screens”. Antichamber “is a total mindfuck and some people just like being surprised and confused”. MacGuffin’s Curse “is a werewolf comedy puzzle-adventure”. Black Annex is a “literal homage to Syndicate and Theme Hospital.” InFlux is “Portal meets Proteus“.

You can check out these titles through the PAX Aus website. Give them a look; these guys deserve it with some truly original concepts at play here.

Plants Vs Zombies 2: It’s About Time Review

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Plants vs Zombies 2: It’s About Time
Developer: PopCap
Publisher: EA
Platforms: iPhone, iPad (Reviewed)
Release Date: Out Now (AUS), TBA (US)
Price: FREE – Available Here

 

Overview

Plants vs Zombies is one of the most beloved franchises in all of mobile gaming. It was able to redefine the tower defense genre, and was even able to transcend the mobile platform and can nowdays be found on just about anything that plays video games (heck, even Facebook has its own version). Plants vs Zombies 2 takes the ball from its predecessor and runs with it in a big way. More levels, better visuals and a few new interesting mechanics makes for a game that is a blast to play.

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Story

The story of Plants vs Zombies 2 revolves around ‘Crazy Dave.’ Crazy Dave has returned from the original and he has brought a whole world of crazy with him. After the game runs you through its brief tutorial, Crazy Dave eats a taco so delicious that he wishes he was eating it again right now. To that end he introduces his time machine and the race is off! The time machine however sends you and Dave too far into the past, and you have to battle your zombie hordes to get back to the present Dave’s taco.

The story and the dialogue are a lot of fun, and filled with the same puns and nonsensical humor that you would expect from this game. All in all it makes the package of Plants vs Zombies 2 feel more complete than its predecessor.

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Gameplay

The gameplay of Plants vs Zombies 2 retains a lot from the original. You place plants in your lawn (or a few other areas) to defend yourself from the oncoming zombie hordes. Each plant has a different ability; some allow you to gather energy in order to grow more plants, some offer walls, and others fire projectiles against the undead monsters.

The game includes all of the game modes that you love from the original. The standard “gain sunlight energy and plant plants,” is of course the game’s go-to, but the even more frantic “we will keep giving you free plants while zombies come at you” is also present. The former is fun and lets you plan strategically how you will position your plants for maximum zombie carnage. The latter is a frenzied race where you just slap down as many plants as you can and hope for the best.

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One of the new features in this game is the addition of “Plant Food.” Plant food is an item that gives one of your plants a temporary boost. Drag plant food onto your regular pea-shooting plant and it turns into an absolute plant of war – firing off a barrage of about 40 pellets in less than five seconds. You also have power-ups that are overpowered little boosts you can use, such as the Power Zap which obliterates all zombies in a straight line.

The Double edged sword of Plants vs Zombies is its free-to-play status. The game is completely free, and that is always awesome, but EA makes its money back through microtransactions. Some plants are unavailable to players unless they pay some real-world dollars to unlock them. One of these plants is the Snow Pea from the original (the one that freezes zombies while dealing damage). This fan-favourite plant, as well as a few others cost $2.99 each.

(little side-note; when I first loaded up the game, it was asking for an incredible $10.49 for each plant… it definitely was a “woah, no way!” moment… Luckily that was a bit of a glitch and the problem since rectified itself)

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There is also the mobile-standard “3 star” system present in Plants vs Zombies 2. Unlike in most games where the stars are just for bragging rights, in PvZ2 they serve a purpose. You are required to collect a certain amount of stars in order to progress through the game and unlock more levels. Should you be a little impatient, or just not great at the game, you can purchase stars with real-world money. While you have the option purchase these stars and plants, you are by no means forced to and the game doesn’t have that “play to win” feel.

The gameplay is all solid and the controls are incredibly responsive, never requiring you to mash on the screen or fail a mission due to input lag. All in all the game runs even better than you would expect, and really shows the Tower Defense genre what it is like to be king.

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Visuals

The visuals in Plants vs Zombies 2 look absolutely amazing. They retain the same art style from the original game, and has improved on it with slick HD visuals and the change in backdrops between worlds really adds life to the game, so you can’t stuck looking at the same thing every level.

Currently there are three available worlds; Ancient Egypt, Pirate Seas and Wild West (with a fourth world coming soon). Each has separate themes and are completely distinguishable from the last. Aside from just the locals, the different worlds even bring their own unique zombies. Ancient Egypt features a Sarcophagus-carrying zombie, while the Pirate Seas world has Captain Zombies, and zombies with the Jolly Rodger emblazoned upon their traffic cone helmets.

The distinguishing visual styles of each world helps to break up the game so that you aren’t reliving the same thing over and over again. Repetitiveness was a problem that I personally had with the original, and something simple as the visual changes go a long way to break that up.

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Audio

For the most part the audio in Plants vs Zombies 2 is unchanged from the original. I for one find this to be a boon, as the audio in Plants vs Zombies was one of its most charming features. Everything makes its own unique sound, and while you are frantically tapping the screen to place your plants, the sound of a zombie munching on your Wall-nut is unmistakable and immediately draws your attention.

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Overall

Plants vs Zombies 2 is what a sequel should be; a game that takes everything that was great from the original and improves on it. The free to play structure often leads games to being either poorly made or rely too heavily on microtransactions, but PvZ2 is a superbly made game with none of these faults. Sure the microtransactions are there, but they aren’t necessary to get the full enjoyment out of the game. The stunning cartoon visuals, charming comedic story and variety of locales all add to the Plants vs Zombies experience. Not only is this a game that PvZ fans should download, but it is a game that anyone with a smartphone needs to download.

9-0-capsules-out-of-10

 

Capsule Computers review guidelines can be found here.

Exciting Power Rangers News from Comic-Con

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“It’s Morphin’ Time!” Was that the battle cry of your childhood? Did you and your friends argue over who would have to be the blue ranger? Was Tommy the most bad-ass hero ever? If you answered yes to any of those questions then we have some ridiculously exciting news for you!

Power Rangers always makes a huge appearance at Comic Con, with the latest series always being featured, as well as all of the new collectables, toys and various other nerdy goodies that come from the show being up for grabs. This year is the 20th anniversary of the “Five teenagers with attitude” and as such, Saban Brands and Nickelodeon (Or is it just called Nick now?) have brought some really cool news to the con.

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Footage from the original Japanese version of the ‘Mega War’

First and foremost is that the second season of Power Rangers Megaforce will be debuting early 2014. Following on from Power Rangers Megaforce, the series will feature what is one of the most highly anticipated moments in kids television – The Power Rangers Mega War. Taking inspiration from the original Super Sentai programming (which the Power Rangers series “borrows” most of its footage from), the Mega War features the return of ever single Ranger, who band together against an imposing force. (side note: Yes, the Mega War news is a little bit dated, but they are really hyping it up at the con)

Got your interest piqued? How about if I also told you that in celebration of the 20th anniversary, there will also be a special edition Power Rangers box set released. Power Rangers Legacy: The First 20 Years will be a limited run of 2000 and will feature every single episode of Power Rangers to date on 98 DVDs. That is 270 hours of brightly coloured hero awesomeness!

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Power Rangers Legacy will also include this sweet Red Ranger bust

Lastly, but not least, the Mighty Morphin Power Rangers will be making their triumphant return as a complete team for the first time since 1997. “The Further Adventures of the Mighty Morphin Power Rangers” is a comic book series from publisher Papercutz. Each issue of the ongoing series will act as a “Lost Episode” for the series, building more on the characters and their adventures. The first volume of the series will take place before the Green Ranger is introduced to the team, and from that point the sky’s the limit.

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Click Here to see the rest of the MMPR Team back in action

So, is that enough Power Rangers news for you? Do you suddenly have nostalgic memories of poor acting, giant monster battles? I know I sure do (well, nostalgic is a bit of a strong word… Power Rangers has never really stopped being part of my life). Let us know what you think about power rangers, and the future of the series below. If you are greedy and still need some MORE Power Rangers stuff, don’t forget that the Power Rangers Megaforce game from Namco Bandai for 3DS is just around the corner.

Don’t forget that for all the Power Rangers news, and all the news out of San Diego Comic Con, be sure to stay tuned to Capsule Computers.

Omeganauts Semi-Final PAXAus 2013

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Prior to the scheduled musical event at PAXAus this weekend in Sydney was the Omeganauts semi-finals! Four players going head to head against each other in an effort to win a prize to PAX Prime over in the US.

What was great about this was that the game was being broadcast for all attendees to see, as well as it being commentated by the Penny Arcade team themselves. It was a heated battle but someone had to win.

The first person to reach the end of the level was Despairis (sp?), with a score of 60k+ points. Second was Edgemaster, with a very similar score, cutting it in really close to Despairis. 48k for NollyJ who finished third and the last to finish was the player, Jedi Shouki, with a score of 22k.

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Omeganauts is a tower-defence game being showcased at PAXAus. For the final round players had all time-travel abilities removed from the game. As the commentators put it: “It’s not a tournament if there’s time-travel”.

This means the EdgeMaster and Despairis made it ot the final round on the Sunday PAX event. It looks like it will be a difficult battle for those players.

 

Gods Will Be Watching Reaches Funding Goal in Three Days

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Indie developers Deconstructeam turned to crowd funding platform IndieGoGo to raise 8000€ to help turn their entry to the Ludum Dare 26 game jam into a full blown game. Gods Will Be Watching is a retro styled point and click adventure game about sacrifice and despair. Within three days, Deconstructeam reached their goal, ensuring six levels and over ten hours of gameplay. The IndieGoGo campaign will continue to run for another 27 days.

With the extra funding, Gods Will Be Watching hopes to add New Game + modes, online score boards, free DLC, translation work, and voice acting. You can support the project at the official IndieGoGo page, with copies of the game starting at 8€. The game is slated for a February 2014 release for Linux, Mac, and Windows.

Soul Calibur 2 HD Online Announced

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With this year’s EVO done and dusted, fighting fans were yearning for what was coming next. Well let me happily announce that the next brawler you will be getting your hands on is a remake of the classic Soul Calibur 2. Soul Calibur 2 HD Online is as you could guess, a HD version of the original Soul Calibur 2 game. The game boasts all the features of the original, as well as allowing for online connectivity and matchmaking between players.

10 years ago, when the original Soul Calibur 2 was released, there were three different versions of the game for the three main home consoles at the time; Xbox, PS2 and Gamecube. Each of these versions had their own character thrown into the mix. These characters were: Spawn, Heihachi and Link respectively. This version of the game is currently only announced for Xbox 360 and PS3, so I wouldn’t hold your breath on Nintendo’s stoic hero making a comeback any time soon.

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Tekken fans will be delighted to know that Heihachi is well and truly back in the fray, ready to throw punches and kicks against his weapon-brandishing opponents. At this time there is still no word on if Spawn will be gracing the game with his presence, but we will keep you updated as we know more.

To celebrate the announcement of the game, Namco Bandai have provided a little trailer which you can check out below. The trailer shows some of the visual changes between the version, as well as a whole heap of that smooth, fluid and fast-paced Soul Calibur gameplay that fans around the world have come to love. If you haven’t played a Soul Calibur game before, then check out our review for Soul Calibur V here to see what all the fuss is about.

The game will be coming to Xbox 360 and PS3 later this Spring (in Australia, Fall for the States), so be sure to stay tuned to Capsule Computers for all the Soul Calibur news as it becomes available.

 

Smurfs 2 Gets a Video Game Tie In

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Remember the Smurfs from when you were a kid? Odds are you are too young to remember Smurfs growing up, but I’m sure most of you caught a few episodes here and there on whatever kids channel would play it. Well in recent years the Smurfs have made a bit of a comeback, first with the 2011 film, and even more prominently the iOS and Android game “Smurf’s Village.

With the film sequel “Smurf’s 2” set to hit theaters everywhere on July 31st, Ubisoft have taken up the sword (do Smurfs have swords? I don’t think they do…) and have produced the tie-in video game. Tie-in games have this stigma attached to them for being awful, cheap cash-ins of the movie they are based on. Good news though! Smurfs 2 looks awful! Why is that good news? Because you can skip over this one and save yourself a few bucks.

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Look at them sweet, sweet visuals

I’m not even sure what you would categorise this game as, all I can tell is that you play as a Smurf and you jump over things. A picture is worth a thousand words, so check out the game’s (most generic) launch trailer below. Smurfs 2 is out now for Xbox 360, Wii U, Wii, PS3 and 3DS, but do yourself a favour and buy something else… For all the video game news (good AND bad), be sure to stay tuned to Capsule Computers.

Despicable Me: Minion Rush Hits 50 Million Downloads

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Despicable Me: Minion Rush, the charming little endless runner from Gameloft based on the popular Despicable Me movie franchise has hit a huge milestone of 50 million downloads.

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50 Million downloads is impressive no matter which way you cut it, but what makes this feat all the more outstanding is the fact that the game is scarcely a month old. Since its release, the game reached the #1 position in the top free apps of the iOS store in more than 100 countries, and held that title for a staggering 3 weeks, even beating out the “king of iOS,” Candy Crush Saga.

 

Minion Rush has also gotten itself a new update for those 50 million+ players (and counting) to enjoy. Right now you can download the latest version which adds an entire new area; El Macho’s Lair from the Despicable Me 2 film, as well as over 150 new challenges and achievements, and two new costumes; the Golfer and Bee-Do Fire Alarm Minions.

I reviewed Despicable Me: Minion Rush when it first came out (check it out here), and although it isn’t a perfect game, I am not ashamed to say I play at least a few runs every day. With this new update, there is just more to like and more reasons to keep coming back.

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Gameloft are hitting home runs with every ball this week after first getting to an impressive 10 million fans on Facebook and now this. If you haven’t gotten onto Despicable Me: Minion Rush yet, then definitely go download it from iTunes or Google Play. Also, check out our review for the film Despicable Me 2, and as usual, stay tuned to Capsule Computers for all the Despicable Me and Gameloft news as it becomes available.

Dragon Age Inquisition Gets Some More Details

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Dragon Age: Inquisition, the upcoming Dragon Age title from Bioware and Electronic Arts, recently got some information dropped on it in the Bioware panel at PAX Australia.

Some of the high points from that panel regarding Dragon Age: Inquisition. Some of those high points include:

– They’re aiming for a mix between the tactical combat of Origins and the “fluidity” of DA2.

– Lots of exploration, they mentioned Bioware’s history of exploration in previous games and said it was a theme they were returning to.

– The player can explore maps and find new things, including  “small dungeons or big dungeons”.

– DAI has a diverse range of environments. There won’t be the same cave repeated seventeen times, etc. The team went through and listed some, as well as showing all the concept art we’ve seen so far (including the new ones they showed at PAX Aus).

– Desert, swamps, mountains, grasslands, ruins, snowy locations – possibly some more but I didn’t catch them.

– Patrick also said (unprompted) that they’re aware of the backlash against ME3’s ‘autodialogue’

Let us know what you think about Dragon Age 3 Inquisition in the comments section below.

Prehistorik Ancient Trailer Released

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Anuman Interactive  have released an ancient trailer for their remake of Prehistorik, available on a multitude of online platforms and mobile devices, including PC, Mac, Android and iOS.

As a reminder, “Prehistorik” was an action and platformer game, launched for the first time by Titus Interactive on Amstrad CPC, Atari ST and Commodore. The premise of this 1991 version, was that the neanderthal, Grag, must fight against crazy enemies standing in the way of his hunt for food.

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The trailer for the new Prehistorik game reveals that Grag needs to get through epic battles with more challenging enemies, such as dinosaurs, to save his village, all whilst hunting for food and venturing though ice caves, jungles and mountainous landscapes. The original cartoon style graphics and added comedy are stand-out qualities, incorporating elements of the previous version to enhance the gameplay experience.

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Prehistorik will be available first on the iPhone, iPad and iPod Touch on 25 July 2013; following soon after on PC, Mac and Android. Check out the ancient trailer below to see this new whacky universe, known to mankind as the Prehistorik!