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PAX Aus Stealth Gaming Panel Feat. Splinter Cell: Blacklist

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Stealth mechanics have been integrated into a large number of titles over the years, but what exactly makes a good stealth game? The Stealth Gaming panel at PAX Australia 2013 aimed to find an answer to that question through analysis and discussion, whilst paying reverence to the genre and exploring why it is so popular. To give a little focus and direction to the proceedings, Splinter Cell: Blacklist featured at the centre of the talk with Kristjan Zadziuk – Animation Director at Ubisoft Toronto – present as the special guest panellist to offer an inside perspective on the topic.

Alongside him were founder of rawDLC, Dave Kozicki, PC Powerplay freelance journalists Terrence Jarrad and Nathan Cocks (yes, some jokes were made at his expense) with the editor of Sneaky Bastards, Dan Hindes, hosting the panel. To begin, Hindes effectively expressed why stealth games mean so much to him with the following quote:

The essence of the way any game functions can be boiled down to spawning an object, moving that object, and destroying that object. The rest are details. So think about Pong: the ball spawns, it moves, it’s destroyed if you miss it. Think about Call of Duty: a guard spawns, he moves in front of your cross-hairs, he is destroyed. Stealth games are about doing something interesting with the details. They’re about doing something a little bit more intelligent with those details. Those details become the focus of the gameplay. The end result is not destroying that object. In some stealth games you don’t destroy any objects at all in the entire thing, and you can go through and play the way you want. They are highly expressive…they are highly personal.

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The panel spoke about the uniqueness of stealth games, in that you are often using superior information to overcome overwhelming odds instead of the usual superior fire-power given in shooters in particular, in order to overcome even odds. Kristjan then explained the multiple animation directors of Ubisoft’s approach of likening each of their star franchise characters to a certain animal. Altair was an eagle, and Sam Fisher – in Blacklist – is compared to a panther. He was stumped when Hindes asked what Rayman was (what would you guys liken him to?)

After some joking that Splinter Cell is like Star Wars“every other one is kinda sucky” – Kristjan assured everyone that Blacklist (the 6th in the series for those keeping track with the analogy) will break the trend, as it were, and Ubisoft Toronto feel a responsibility to return Fisher to his roots, hearkening also to the brilliance of what is widely considered the ultimate Splinter Cell experience in Chaos Theory. Speaking on what exactly made Chaos Theory the best of the franchise, Hindes pointed to its freedom of approach for each mission, and systemic abilities such as shocking a water puddle. Kristjan promises that, through manipulating A.I. with your actions, systemic executions like that are possible in Blacklist.

Beyond Good & Evil was then used as an example of a title with stealth elements in it that completely missed the mark, while Batman: Arkham Asylum handled it phenomenally. The reason why being intelligent A.I., but not to the point of being frustrating. In Arkham Asylum, the enemies would see Batman, but not immediately shoot haphazardly. They would show fear and then there behaviour would change once you vanished. That transition stage is where Kristjan believes A.I. should be its smartest, with that specific implementation being an influence for Blacklist.

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With all that has been said about feeling empowered, that vulnerability is also a hallmark of the genre. Hindes then divulged an interesting conversation he had with the developer of Monaco – in his words, one of the greatest stealth games he has played. The developer said to him that he considered Pac-Man the original stealth game;

He said “no, think about it. You are quite powerless. You have superior information. And every now and then you can turn the tide against these friggin’ ghosts by eating one of the ‘power pills’ and send them back…”

Regarding modern games, Deus Ex: Human Revolution was spotlighted as an example of a game that gives many options to the players. That flexibility is what most desire and consider a necessity in great stealth game design, but there is such a thing as too many options. The analogy used was going to a restaurant with 50 items on the menu, and ending up choosing the cheeseburger because it’s all too much (ala Metal Gear Solid‘s multiple boxes). Kristjan, however, reiterated that players can indeed play the way they want in Blacklist and are not required to kill a single person in their playthroughs.

Kristjan then offers some details on using shadows in Blacklist, and also the returning Spies vs Mercs multiplayer mode. He mentioned that the Art Director of Splinter Cell: Conviction “could not stand” the black and white filter used to indicate being invisible to enemies, and so in Blacklist, they have implemented a bleed-in blending effect where Sam almost literally goes invisible, completely slinking into the black of shadows. As for Spies vs Mercs, more information will be relayed soon, but there is a mysterious Blacklist mode along with the traditional Classic mode, which pits teams of 2 against each other.

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To end the session, a 15 minute Q&A delved into each of the panellists opinions on certain games and mechanics. We actually believe it would be more interesting to hear your answers. So, we put it to you, our readers. Why do you like stealth games? What is an example of a fantastic mechanic and a terrible mechanic that you either had the pleasure or displeasure of using? And what would be your dream or perfect stealth game? Let us know in the comments below; we’d love to read what you think and have an open discussion with you all!

Diablo 3 – #EvilReborn Part 2 & 3 Teaser Trailers

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Ever since the first #EvilReborn teaser trailer for Blizzard’s Diablo 3 was released, PlayStation has been relentless with their onslaught of #EvilReborn material. The second movie in the series presents itself as another Paranormal Activity skit with a small child standing dangerously close to the TV. Consider this a lesson learned when parenting your children.

#EvilReborn Part 3 offers a slightly different route as the footage plays out like a maze in a first-person view. When given the option to pick a weapon, would you choose a PS3 controller over a knife or hammer? This guy certainly did, and then probably crapped his pants after seeing the glowing red eyes.

And that wraps up the series thus far. Stayed tuned for more #EvilReborn updates as Diablo 3 is quickly approaching its launch date – September 3, 2013.

MechWarrior Online: Honor Cancer Victim – Sarah’s Jenner

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Piranha Games and Infinite Game Publishing – creators of MechWarrior Online – showed today that they truly care about their franchise when honoring the death of the MMO’s youngest player: Sarah Marie Alida Parries. Sarah was only five years old and had fought the hard fight against an aggressive cancer which eventually took her life. What do they do to honor her then? A custom Jenner class ‘Mech was created and given the nickname of ‘Sarah’s Jenner’ – her favorite class to use. In addition to creating a custom class in Sarah’s name, 100% of the proceeds made from purchasing the $10 ‘Mech through August 20th will be donated to the Canadian Cancer Society. Players that take advantage of purchasing ‘Sarah’s Jenner’ will also experience a 10% XP boost. President of Piranha Games, Russ Bullock, had the following to add:

Sarah’s passion for ‘Mechs and her battle with cancer had a profound impact everyone at Piranha. She was an inspiration with her passion and energy for the game and our hearts and deepest condolences go out to her family. The outpouring of heartfelt sympathy from the MechWarrior community and the support and encouragement we’ve received to develop this unique ‘Mech has been nothing short of incredible. We have the best fans in the world.

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Those interested in donating or observing how much has been collected thus far can go to: http://mwomercs.com/sarah. Just by looking at the image above you can see neat additions like the pony decal that would truly make a five year old girl happy. If you want to learn more about the actual ‘Mech, watch the video below to get the full scoop on ‘Sarah’s Jenner’.

Escape Plan Trailer Breaks Out

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We live in a time that is filled with superhero and comic book action movie. It is fine, great even, and if you are into comic books (like yours truly) then it is a golden age of cinema. Movies like Superman/Batman and Avengers: Age of Ultron are great, but even the most die hard of comic book nerd needs a change of pace, needs a true old-school action flick to sit down and enjoy. Well coming October, you will have just that.

Atmosphere Entertainment, Emmett/Furla Films and Summit Entertainment are joining together to bring us Escape Plan, staring Rambo (check out the trailer for the new rambo game here) and the Terminator; Sylvester Stallone and Arnold Schwarzenegger. That’s right, you read correctly. The big guys are teaming up, for real this time. None of that short cameo like in The Expendables, but a full on team up. OK, if your 800’s action-movie excitement has subsided, we can talk about what the movie is about.

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Ray Breslin (Stallone), plays a structural engineer whose job is to break out of prisons for a living. When he is hired to test out a new “inescapable” prison, he finds himself in the middle of set-up, and that the people who hired him have left him to rot. Meeting Swan Rottmaye (Schwarzenagger), the two decide to help each other break out of the maximum security hell hole, and hunt down those who put Breslin away.

Suffice to say; the movie looks totally badass, and like you can just sit there, switch your mind off and enjoy it for what it is. Plus the duo of Stallone and Schwarzenagger just adds cred to any big blockbuster action movie. A trailer for this film has broken its way out of prison, and is on the lamb below. Definitely check it out and let us know in the comments what you think. For all the Escape Plan news, be sure to stay tuned to Capsule Computers.

 

Naoki Urasawa’s 20th Century Boys manga wins a 2013 Eisner Award

20th-century-boys-manga-coverOver the weekend during the 2013 San Diego Comic-Con, Naoki Urasawa‘s 20th Century Boys manga series was awarded the 2013 Eisner Award in the category of Best U.S. Edition of International Material – Asia. For those who don’t know, the Will Eisner Comic Industry is called the “Oscar” of comic book awards and the award ceremony is always held during Comic-Con International in San Diego.

Interestingly enough, this isn’t the first time that the manga has won this award, as it also was given the same award back in 2011. Presently the 20th Century Boys manga is being published by Viz Media under their “Signature” label.

The Company You Keep coming to DVD

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Madman is excited to present Robert Redford’s successful film, ‘The Company You Keep’, which is on the home run to DVD, Blu-Ray and Digital Download from August 21.

Based on Neil Gordon’s novel, The Company You Keep, (trailer featured below) follows the lives of former Weather Underground activists and the unravelling of their identities when an enthusiastic journalist, Ben Shepard (Shia LaBeouf) starts investigating leads on members of the cohort, after Sharon Solarzone (Susan Sarandon) turns herself into the FBI. Once Ben uncovers the true identity of Nick Sloan (Robert Redford), he joins in the cross-country man hunt for the fugitive wanted for murder and discovers in the process that the history of this case isn’t as clear-cut as the authorities claimed it to be.

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The DVD and Blu-Ray special features of the thriller, include interviews with the stunning cast; Robert Redford, Shia LaBeouf, Nick Nolte and Stanley Tucci, and featurettes about the film script and the original Weather Underground organisation. For further interest, check out the 2004 Academy Award nominated documentary, The Weather Underground, available through Madman.

Dynasty Warriors 8 Xbox 360 patch on the way

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It appears that some of the issues that I had with Dynasty Warriors 8, such as the slowdown and lag issues experienced throughout the game, even when I was simply walking through Ambition mode, wasn’t shared by the PlayStation 3 version of the game. As such it Tecmo Koei has announced that they are working on a patch for the Xbox 360 version of the game.

Koei’s Chin Soon Sun wrote his Facebook page that “We confirm that our development team is currently working on the patch and the patch will be released as soon as possible. We will announce the submission date as well as the release date on all our social network channels. Sorry for the inconvenience.”

As you can see, it is unknown exactly when this patch will be released, but even without a patch Dynasty Warriors 8 still offers the best Dynasty Warriors experience in memory. Check out our review for the game here.

SteelSeries Siberia v2 Heat Orange Edition Lights Up Stores

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The SteelSeries Siberia is one of the legendary headsets designed for gamers, dating back to the early 2000’s. Now, SteelSeries is introducing the latest iteration of the Siberia headset, the SteelSeries Siberia V2 Heat Orange Edition.

The Heat Orange maintains all of the V2’s features, including the over the ear design, retractable noise cancelling microphone, in line volume and mute controls, and a comfortable over the head suspension system to provide hours of comfortable gaming.

New to the Heat Orange Edition are the orange LEDs located in the earcups. The LEDs have six different lighting settings, including an active mode that responds to the sounds in the headset, and are controlled by the SteelSeries Engine.

The SteelSeries Siberia v2 Heat Orange Edition is available at retailers for $159.99 AUD.

TownCraft Released for iPad

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It’s a quaint little town…for now

After two years of development, Sydney based company Flat Earth Games, has released their first title TownCraft for the iPad. The game was made in conjuntion with Epiphany Games (comprised of former Team Bondi/KMM Interactive employees) and Quest’s End Games and was announced during PAX Aus.

The game will combine elements from both city builders and crafting games. Players are able to forage for supplies, clear out areas and build their own house. As players progress, their options increase as their house evolves into a town, wherein travellers visit to check out the sights, buy your wares and drink at the tavern (that you’ve hopefully built). The game promises to be a simple relaxing game, free of micro-transactions and advertisements.

Leigh Harris, Lead Designer described the elements of the game:

“It starts out humble enough, focusing on having the player gather stone and wood to craft their first axe. But gradually, it becomes a full-on medieval city-builder, with players managing their town’s economy, hiring and firing workers, handling the stocks of their taverns and shops, or optionally, completing quests and following an off-beat story.”

Rohan Harris, Lead Programmer added:

“It’s very much been designed as a relaxing experience. It’s not a survival game by any stretch, just a game where you can zone out, explore, create and discover. We’ve stripped it right back, following our childhood love for 90s games. It’s single player, there are no leaderboards or social media calls, hunger or tools that break, time limits or ads, and most definitely no in-app purchases to get in the way of just playing.”

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Supplies are in demand

TownCraft is available from the App Store for iPad 2 and up, along with iPad Minis, with a release for iPhone on the way. The game is currently only available in Australia and New Zealand but is set for global release very soon. For more information, visit Flat Earth’s official site and Facebook page. Check out the trailer above and the ‘Making Of’ below to get you ready for some town crafting.

Rivals at War: 2084 Lifts Off onto iOS and Android

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Hothead Games, publishers behind Deathspank, released their latest title for Android and iOS. Rivals at War: 2084 takes the popular card-based combat game into space, where players will take control of a squad of space marines and fight for supremacy. After crushing their enemies, players will need to equip their team with better equipment to prepare them for the next challenge.

The game features three game modes, the single player Star Map Story Mode, featuring 75 planets to explore; Rivals Mode, where players will face off against their Facebook friends, and Daily Campaigns that provides rewards and prizes for successfully completing challenges.

Rivals at War: 2084 is available for free on Google Play and iTunes.