Now with the date for Xbox One release announced, the world is on the edge of their seats waiting to see what the gaming industry has in store for us. Tens of thousands of us have already rushed out to pre-order Xbox One and PS4 consoles, and traditionally Sony and Microsoft are still pitched up against one another.
Although, you would think that the two rival companies would have the odds against them, as gamers tend to have divided loyalties to consoles as well as the fact that they are launching the consoles so close to each other. However, it seems that despite the cheap mobile games, better free-to-plays and perfectly fine predecessors, the gaming culture is growing enough to create what seems to be the biggest console launch in history.
At the moment, reports show that PS4 pre-orders alone have already outstripped launch sales of the PS3. This I already learned first-hand today when I went to pre-order the PS4, as EB Games then JB Hi-fi told me that I couldn’t get my console. After a chat with a couple of guys that work at game stores in Sydney, it appears that here in Australia, the PS4 was all snatched up from the get go. There are also reports of stores selling out on Xbox One orders; the plan to throw in the EA Sports Fifa 14 game certainly helps them. Now, it appears that the PS4 is the current race leader, (as a PS follower, YAY!) but it is still too early to tell who will get the gold.
It is hard to tell how successful this all will become with varying predictions, but from what I have seen and heard, this is certainly on its way to being the largest console season in history. The better graphics, more complicated AI and physics, bigger worlds, and all the other goodies promise coupled with the larger than ever gaming culture are all obvious signs that success is undeniable.
There has been some seemingly bad news such as an announcement of Microsoft executive, Yusuf Mehdi, claiming that Microsoft’s strategy is to break even or perhaps make a small profit on sales of its Xbox One console, but then make money selling games and other services that comes with the Xbox console. However, this is not as bad as most have interpreted it; I would like to remind you what Sony did with their PS2. They sold their product with the price lower than the product costs, and this ended being a good move for them as they gained a good marketing share and considerable profits came from the games.
But whether you are a hardcore gamer with their name on the order list, an occasional gamer, a social/family gamer or pretty much anyone for that matter, be prepared for a new world of Interactive Entertainment. And also a reminder to Aussies, don’t forget that you can try out the new consoles at the big EB Games Expo in Sydney in early October.
In my time here, I have sort of carved out a niche for myself; mostly dealing with family-friendly games and books, so every once in a while it is an absolute treat to get to read something that makes my spine shiver and my skin crawl. Changing Ways: Book 1, by the incredibly talented Justin Randall not only accomplishes that desire I (and a lot of other people) have to be terrified, mortified and absolutely gripped, but does so with such intensity that it is impossible to put down. The tragic tale of Dave Barrot and his wife and daughter are expertly told with a story that will have you glued to the page, and artwork that deserves to be hung in a museum somewhere.
Story
Changing Ways follows the story of Dave Barrot, his wife Lucy and their daughter Jessie. The book opens with a great atmospheric scene where Dave is narrating that he hardly ever sleeps, and when he does he has nightmares. Immediately the tone of the book is set, and we as readers can get a sense of this troubled individual. It isn’t until much later in the book that we find out what has been the cause of Dave’s restless nights, but when we do, certain occurrences through the story begin to make a whole lot more sense.
Dave and his daughter have been collecting insects that each have a strange red mark on their body, and we soon find out that Dave himself has a similar mark carved into his chest (That is kind of a spoiler, but it is on the front cover of the book so i’m not giving away too much here). Without much explanation as to what these marking are or where they come from, the people of the little town of Grey Oaks start acting strange. Neighbours are becoming violent and cannibalistic, while the Barrots discover they have superpowers.
When a neighbor’s dog, marked with another strange red symbol bursts through the window and savagely threatens his family, Dave holds it off until its owner shows up. Unfortuntately he too is marked, and the altercation quickly becomes lethal. With his family’s safety being his top priority, Dave rushes them out of town to a little hotel, hoping that will be the end of the craziness for the night. Sadly, it is only the beginning.
The story takes place over one incredibly bad night for the Barrots, and occasionally jumps back a few hours to show what was happening to a particular character at a particular point in time. In this way, the book feels like it is telling two intertwined stories, each with their own protagonist; Dave and Lucy, and each tied together by their daughter Jessie.
Changing Ways was a book I had to read twice, for two very important yet vastly different reasons. Firstly, since the story jumps around a bit and it can be a bit difficult to keep track of when and where certain events are happening, secondly and more importantly the book is just that good that I needed to go back immediately after I finished it and read it once more. The second reading adds a bit of clarity to the story, and you can scan through and find a few hidden nuances that you might have missed the first time.
Artwork
Simply put, the artwork in this book is phenomenal. The way that Randall has drawn his world is so unique, so lifelike and so gorgeous to look at, even in its most tense moments. It is the kind of work that you wouldn’t be surprised to see hanging in an exhibit somewhere. The characters all look like photographs were taken, and then edited through Photoshop. Randall has managed to capture life and realism in his characters.
I think almost everyone at some stage in their lives was afraid of the dark, even if it was just for one night after watching a particularly scary film, or for a few months of a childhood. There is something about being unable to see everything that is happening around us that makes our mind race with possibilities, many of which are good. It is this sense of inbuilt fear and the ability for our minds to race uncontrollably that makes Changing Ways’ art style work so well.
Many of the panels in Changing Ways are set in high-shadow areas, or at the very least have large segments darkened out so that you can’t see what’s around every corner. Your mind is constantly racing about the things you can’t see to the point that it absolutely sucks you in. The use of rain throughout the book also accomplish this, as it obscures things in a different manner.
Overall
Changing Ways is visceral, raw, emotional and impossible to put down. As your mind fills in the blanks that were intentionally left in the artwork, and the story unfolds over this dark and scary night for the Barrots, you will be hooked. By the end of book 1, the story of Dave Barrot is far from over, and readers will be absolutely dying to read more. With its dark and dare I say frightening art style, and its short, sweet bursts of dialogue, fans of the horror and thriller genres, or those just looking for a book that is impossible to put down, will have no excuse to not pick up this must-read.
Capsule Computers review guidelines can be found here.
Coming off an incredibly strong first volume, the creative team of Tom Taylor and James Brouwer are back again with The Deep‘s second volume: The Vanishing Island. It was almost impossible to improve on the original, but these guys managed to do it. The artwork and writing retains all of the charm and originality from the original, while some slight refinements make the book feel like the real beginning to a series that will last a very long time.
Story
The Nekton family are back, and after their discovery at the end of volume 1, they are traveling the seas once again, hoping to find more clues to unravel the mystery (I can’t tell you the mystery without spoiling the ending of Volume 1… So check out Here Be Dragons to discover the mystery for yourself). While traveling along, they are contacted by the governor of a small island in the middle of the ocean. The governor has a unique situation on his hands; a GIANT tidal wave, enough to wipe out his tiny island and all of its inhabitants was headed straight for them, but instead of being wiped out, the small landmass and all of its residents remain untouched. Never ones to turn down a mystery, the Nektons set sail once again.
Joining the Nektons this time is an elderly gentleman by the name of Nereus, a man who seems to know the answers to the secrets of the world, but instead of just telling our favourite sea-bearing family, is coaching them to discover them for themselves. He has also taken up the hobby of trying to freak out Fontaine as much as possible, much to the rest of the family’s humor (although, an old man on a submarine freaking out a teenage girl is kind of a scary thought).
The story follows a lot of the same structure and pacing of the original; The Nektons are contacted about a mysterious event, they head to the location, find something amiss, investigate further, trouble ensues, and their family bonds get them through. The structure works wonders for the book, and is told at a great pace for everyone.
One of the problems I mentioned in the beginning was that the plot device in the climactic moment felt kind of predictable, this time it is far less so. Readers who are constantly analysing the book may be able to pick up on it rather quickly, but for the rest it should serve as an enjoyable surprise. The twist also allows for some incredible imagery, and imagination as you can just picture what the family, and especially Ant is thinking as it unfolds.
In the previous book we were also introduced to Trish, the reporter with an axe to grind against the Nektons (especially Kaiko) While her appearance in Vol 1 was minor at best, her absence here was noticeable. Here’s to hoping that she will become a recurring character and constant thorn in the sides of the Nektons as they unravel the mysteries of the ocean.
Once again the characters are all extremely well written, and everyone gets their chance to shine. Will solves the mystery, Kaiko saves an island of people and Nereus’ goofy exterior freaks people out. However the best part of the book is definitely Ant and Fontaine’s ‘spelunking’ of the floating island, and the touching moment that occurs between the two. It serves as a great lesson to anyone that family, and siblings will always be there for you, even if they are annoying (and want you to kiss a fish… no that isn’t a metaphor).
Even though this is the second volume in the series, you don’t need to have read Here Be Dragons to enjoy The Vanishing Island (although it helps). After having read both, I kind of feel that Vol 1 was an introduction to the characters and their adventures, while vol 2 really kicks off the story in a big way.
Artwork
Much like the first volume, the artwork here is an absolute dream to see. Characters and backgrounds are again clearly drawn, with enough detail to really make them come alive, but not so much that it becomes burdensome. The artwork even feels slightly more refined from the original, with some character designs and appearances being really sharp and clear.
Special mention needs to go to the lighting and shadows of this issue, which are simply spectacular. The faint aura of a glowstick in an otherwise pitch-black cave is portrayed impeccably in this book, as is the small impurities and other floating debris you find in the water. This issue definitely goes to show that you can have a cartoony-simplistic approach to a book, while maintaining a feel of realism.
Overall
The Deep: The Vanishing Island is another fantastic installment in The Deep series. Its characters are some of the best in comics right now, and even though it is targeted towards children, I can’t help but find myself dying of anticipation for Volume 3. The unique story, likeable characters and artwork that leaps off the page, The Vanishing Island is a worthwhile book on its own, and a fantastic installment to a series that hopefully continues to grow.
Capsule Computers review guidelines can be found here.
Not too long ago when people heard the phrase “Comics,” they immediately thought of Batman, Superman, Spider-Man or any of the other members of the Pantheon of heroes created by Marvel and DC. Now however, much like the video game industry, the tides are starting to turn for comic books, with indie publishers starting to steal the spotlight away from the heavy hitters. The Deep: Here Be Dragons from the talented team of Tom Taylor and James Brouwer is a clear example of why that is. Featuring a story aimed at children, but accessible for all ages and artwork that fits the tone of the book perfectly, and a cast of characters that above all else are just plain likable, revolves in a book that is a worthy addition to any comic fan’s collection.
Story
The Deep follows the exploits of the Nekton family. The Nektons are just like every other family, with one notable exception; they live on a submarine. The latest in a line of sea-faring explorers, the Nektons believe that the mysteries the ocean holds are more numerous and exciting than anything on land or space, and whenever they hear of something that piques their interest, they plug in the coordinates and set sail.
The family consists of four members:Will, the enthusiastic, history-buff patriarch of the family, Kaiko, his loving wife who has a tendency for being an absolute badass, Fontaine, the teenage daughter of the family who comes included with her typical teenage traits, and lastly Antaeus, the youngest son who is full of life, energy and the same obsession for knowledge as his father. Oh, and I can’t forget Antaeus’ pet fish; Jeffery, who alone is responsible for a lot of the book’s laughs.
The characters are all incredibly well written, with unique personalities that compliment each other, even when they are bickering like any family. The lynchpin of the whole book is definitely Antaeus, whose zest for life and youthful imagination make him the center of attention, even when he isn’t on the page.
Even the book’s minor characters are well written, none the least of which is Trish, the somewhat unscrupulous journalist. It is made abundantly clear that prior to the events of the book, Trish has crossed paths with the Nektons, and not in the best of circumstances. Trish feels like she is being built up as a rival for Kaiko, who immediately announces her displeasure at seeing the overbearing reporter (followed by an incredibly cool series of panels that feel like they would be right at home in an action film).
The story revolves around the Nektons and their search for a mysterious “Dragon” that has been sighted destroying ships off the coast of Greenland. As they delve beneath the surface, they discover more about this mysterious ‘dragon’ and where it lives. The plot device used during the book’s climactic will for many older readers feel hackney and slightly cliche, but this is excusable as you can easily see why a child reading the book would be ecstatic. If there is one real flaw with the story (and the book as a whole) it is that the conclusion feels a little too coincidental and easy.
Artwork
Artist James Brouwer’s unique style feels like it was absolutely destined to be part of a book like this. Featuring a design style that is deceptively detailed. Characters are all simply drawn and coloured, with enough detail to make the characters and settings leap off the page, while not going overboard and distracting the reader. The characters all have exhaggerated features that are simply hilarious to look at, and kids of all ages will laugh themselves silly over Jeffery the Fish and his deadpan expressions (you know… cause he’s a fish).
The Deep is one of those comic books that isn’t dialogue-heavy, and instead relies a lot on the visuals to move the story along. This makes it great for kids as there are no massive chunks of wrtiting to bog them down, and allows the story to flow and keep its pace. Since the visuals are what pushes the story along it is great to see them being so clean and nice to look at. More than anything, the visuals look like they belong in a Saturday morning cartoon. It isn’t hard to imagine that the Nekton family will fit in perfectly alongside Spongebob, Ben 10 and other kids favourite animated series.
There is only a small problem I had with the visuals, and that is during the book’s climactic moment, it is a little difficult to discern what has actually happened. This is largely in part due to the artistic choice of not properly showing the “Dragon.” It is a minor problem and your brain allows you to (for the most part) fill in what happened, but none the less I found myself looking at a few pages for far longer than I should have, trying to figure out exactly what it was that transpired.
Overall
The Deep: Here Be Dragons is an example of why the tides are turning for the comic book industry, and why indie developers are beginning to steal the spotlight from the big companies like Marvel and DC. With a great story, fantastic characters, and an art style that leaps off the page and comes to light, it is no wonder why this book is being picked up for an animated series next year. It is a worthy read for anyone who enjoys comic book, or simply a good story, and I can’t wait for there to be more.
Capsule Computers review guidelines can be found here.
One Piece: Pirate Warriors 2 Developer:Tecmo Koei Publisher:Namco Bandai Platform: Playstation 3 (Reviewed), PS Vita Release Date: August 30, 2013 Price:$69.99 – Available Here
Overview
The words ‘One Piece‘ mean many things to anime fans, for some it means adventure, for others it means the thrill of the fight, for some it is the type of swimsuit they would like to see Nami or Robin wear. But regardless of what comes to mind when hearing those words, One Piece is undoubtedly a phenomenon. The series has millions of fans across the globe and with the immense success of last year’s One Piece: Pirate Warriors, it was only a matter of time that we would set sail once more.
While One Piece: Pirate Warriors was a reflective look back on this legendary series, One Piece: Pirate Warriors 2 is a delightful romp that sets out to deliver dream match after dream match and situations that One Piece fans could only dream of. If the original Pirate Warriors was a trip down memory lane, Pirate Warriors 2 is a journey into dreams. It is wish fulfillment at its finest and it is damn fun for it. This is truly the game that One Piece fans dreams are made of.
Gameplay
The task ahead of Pirate Warriors 2 was not an easy one. It had to top the wildly fun original game, all the while staying true to what made that game so good.
What Tecmo Koei have done with Pirate Warriors 2 is quite simply genius, by focusing in on the best element of the original game, they have created a streamlined experience that is every bit as addictive as it is consistently fun. That element is none other than the game’s battle mechanics, which place you in chaotic playgrounds to unleash mayhem as your favourite One Piece characters.
While the original game had platforming elements that broke up the battles, Pirate Warriors 2 is all about the fight, doing away completely with the platforming and QTE portions of the original. Not only does Pirate Warriors 2 give you more playable characters than the first game it ups the ante by turning the combat up to 11.
Hundreds of enemies can appear on screen at times and you will find yourself encountering characters from the anime that will either work with you or against you. There is a sense of chaos to the game that is hard not to be swept up in. When you have a horde of 100 enemies clashing with your own army of pirates as well as your favourite One Piece characters, it is just about every One Piece fan’s dream.
The amount of playable characters is impressive in and of itself, each of whom has their own unique play-style. With the inclusion of ‘Haki’ attacks, the combat becomes deeper and more extravagant than ever before, with special abilities being able to decimate countless hordes at a time. It is all so very simple, yet so very much fun, it might as well be the trademark of the ‘Warriors’ games at this point.
The game is set out in several different modes, Pirate’s Log (main story), Crew Episodes (side stories), Online mode and Challenge mode. Each mode is wildly fun in its own right, but the real star of the show here is the Pirate’s Log mode. This is where you will unlock the majority of your characters and content as well as level them up and increase their stats. On top of that, the effects all carry over between modes, including online play. The main story is quite long weighing in at anywhere between 25-30 hours in length.
Online play is interesting that it allows you to play co-operatively with another player to take on missions and levels from the Pirate’s Log. You can even send out an SOS to other players online to help you through a particularly tough level. It is a nice touch that adds a sense of community to the game. Playing co-operatively, be it online or offline, can prove to be a lot of fun. The chaos on screen is certainly immense but it never feels overwhelming, even with a additional player on board. The benefits of playing together is that you can tackle several objectives at once as well as work together on patrolling for loot.
What makes this game well and truly superior to the original game however isn’t the fact that it is a more focused game, but the fact that it is a game that caters to a wider audience. If you have never played a One Piece game or seen the anime series, you will have no issues what so ever with enjoying the game. It is a game to be enjoyed by anyone.
Visuals and Audio
Colourful, fluid, appealing, captivating and fun. These are all words that describe the aesthetics of One Piece: Pirate Warriors 2. Tecmo Koei have covered a broad spectrum artistically in their effort to recreate to rich and vibrant world of One Piece. Bursting with life and flavour at every corner, Pirate Warriors 2 is a delight to watch. The world is accurately portrayed and affectionately so. It is easy to be absorbed in the unforgettable world of One Piece and fall in love with its colouful cast of characters and the aesthetic design is definitely a big part of that.
The game’s soundtrack oozes style and captures the sense of adventure that One Piece embodies so very well. It is high octane, pulse pounding and exhilerating, a truly brilliant composition that adds greatly to the action on screen. Pirate Warriors 2 much like the first game also features Japanese language audio only, which isn’t any major problem if you don’t mind reading a few subtitles here and there. The voice cast is of course brilliant in their roles and bring each character to life in their own individual ways.
Overall One Piece: Pirate Warriors 2 is the game that One Piece fans have always dreamed of. It improves on the original game in just about every single way, but what makes this game so very good is that it is a truly fun game that both caters to the hardcore One Piece fans as well as opening itself up to be enjoyed by those new to the series. That is the mark of a great game after all, one that can be enjoyed by not just some, but by all. This is one game not to miss out on. One Piece: Pirate Warriors 2 set sails for new horizons and strikes gold.
Today a new trailer was released for Nippon Ichi Software’s Battle Princess of Arcadias which is set to be released as a PS3 exclusive in Japan on September 26th. While we’ve seen a fair bit of gameplay thanks to the extended debut trailer released a few weeks ago, this latest trailer highlights the game’s combat system.
The video can be seen below and as for the game itself, there currently have been no announcements made concerning Battle Princess of Arcadias’ release in the West by NIS America, though with TGS coming up, perhaps we’ll be more about this title sooner rather than later.
Some more details for Criminal Girls: Invitation were revealed recently. For those who don’t know, this version of the game is an enhanced version of the PSP version originally released by Nippon Ichi Software back in 2011.
The game will feature two new playable characters in the form of the purple-haired Himekami and an unknown silver haired girl. There will be a new scenario in the game that will focus on the crimes and the past of these two new girls and various other graphical upgrades have been made as well. As for the game itself, Criminal Girls: Invitation is set to be released in Japan on November 28th on the import friendly PS Vita. As for an NIS America localization… only time will tell.
PopPace, the massively multiplayer game publisher, have planned on releasing Wrath of Gods, their browser-based action RPG, along with Kingcraft Rush and Gods Rising this month.
Wrath of Gods brings players into the midst of almighty wars between Gods and Devils, and onto the “Road to Being a God”, with various dungeons, thrilling PVP Guild Wars and fierce PVE competition against highly intelligent monsters and bosses. In order to conquer the world, players must customise and enhance the power of their characters; classes ranging from Warrior, Rogue, Mage or Priest. There are different systems within the unique style of gameplay, including; Lord System, Mount and Rune System, Gem Inlaying System and VIP System.
Don’t want to miss out on the Wrath? Stay tuned with Capsule Computers for more news and updates in the days ahead for Wrath of Gods.
The game developer Rebellion has announced Sniper Elite: Nazi Zombie Army 2 for the PC. It will be released by the end of the year. The first game was said to be a gamble, and on its release day in February 2013 the game “made its money back”. The original Zombie Army is an FPS with four player co-op; a spin off of Sniper Elite V2.
Rebellion is also debating whether or not to release on the Xbox One and PlayStation 4. With this sequel they plan to focus on and heighten the demonic, nightmarish tones of the first game. With the amount of money they made from the first game, they should be able to make a really good quality game with this sequel, and I can honestly say that I am excited for Zombie Army 2.
“Doctor Who” fans had several reason to be excited while at Atlanta, Georgia’s Dragon Con, one of the most enticing ones though would have to be the fifth doctor himself, Peter Davison. Headlining not one, but two panels himself as well as co-hosting a celebration of the last fifty years of the show with Seventh Doctor Sylvester McCoy, Mr. Davison shared a plethora of stories and experiences from his life as the Doctor as well as his other works.
One of the panels was particularly special because this writer not only got to attend, but they had people get up and participate in the panel to get a unique twist on the standard questions he is usually asked. He shared secrets of his craft as well as kept the room in stitches with his humor which was prevalent the entire time. He revealed some secrets from behind the scenes of his TARDIS, including that his natural humor was all but banned from his persona due to wanting a direction shift from the humor of the Fourth Doctor Tom Baker into a more serious sci-fi show as well as the fact that his role in “Spamalot” was due to one word (his talent probably didn’t hurt either). He also talked about recording some upcoming audio adventures as the Doctor and sang his praises for upcoming 12th incarnation Peter Capaldi whom he says is an amazing actor. Mr. Davison, in a bit of a surprise statement, said that he believed that American drama shows have surpassed his native country’s entries in the genre.
As a gracious guest and showman he treated all his fans, including this lucky person, with respect and his full attention no matter who was speaking with him. His musical talents were also brought to the forefront during the “50 Years of Doctor Who” panel as a surprise treat for the audience which saw him playing guitar while Sylvester McCoy played along on the spoons for a truly unique experience. Dragon Con was without a doubt a more fun place with Peter Davison there, and only helped boost excitement for the past as well as future of “Doctor Who”.