Home Blog Page 4430

Toki Tori 2+ Launching Today on Steam with Trailer

In production for a year and a half, suffering delays and requiring improvements, Two Tribes is finally ready to release Toki Tori 2+ onto Steam. Originally released for the Wii U, Two Tribes has been had at work for the “+” edition of the game that is reaching Steam and now the fruits of their work is available for players to enjoy on their PCs.

For those that still haven’t heard about this little bird, Two Tribes has drummed up a Toki Tori 2+ Launch Trailer to give a nice little introduction to Toki Tori and his world. Players will be faced with helping him solve puzzles without any tutorial or written help.

Players can watch the launch trailer embedded below to see what the game has in store for them and those that want to face the challenge of Toki Tori 2+ can check it out on Steam for PC. Those wanting to know more about the game from it original release on Wii U can read Capsule Computer’s own Review.

Tokyo Game Show 2013 Giving Away Tickets

tokyo-game-show-2013-logo

Free tickets are being given away to 50 lucky couples, totalling 100 tickets, hoping to attend this year’s Tokyo Game Show during the open public days. Judging by the term “couples” it’s safe to assume winners will receive two tickets to use for a friend or for that special someone.

Following the success of last year’s promotion, the giveaway is being held on Twitter and all you need to do is follow @tokyo_game_show and tweet the following: “wish to visit the TOKYO GAME SHOW” and include the hashtag #tgs2013ticket.

The deadline is August 31, so make sure you get your tweets in quick! The winners will be notified via Direct Message on Twitter.

For the rest of us, tickets for TGS 2013 have recently opened up for sale and can be ordered here on the official site.

Worms 3 Headed Exclusively to Mobile via iOS

Fans of the Worms games should start planning ahead for the new game coming from Team17 because it is a bright return to that very series. Worms 3 will be released to mobile devices, coming to the iOS App Store later this year, and with it it will be bringing plenty of features, both new and returning.

Worms 3 will see asynchronous online multiplayer, so players aren’t tied down to completing a game on the spot, instead taking their time and go back and forth at each player’s leisure. Multiplayer isn’t only online however as Pass and Play allows up to four players to face off locally on a single device, as an added bonus Airplay allows the device to broadcast onto Apple TV, so all players can view the match while the current player can keep their moves secret.

Single player hasn’t been left out either, with a total of 27 missions, with four different themed locations: Beach, Spooky, Farmyard and Sewer. The single player Bodycount mode offers players a chance to hone their skills against ever increasing difficulty, making it ideal for perfecting the use of the new additions of the game.

New weapons such as Nora’s Virus, Black Hole Grenade, and Canned Heat to join with the old favorites like the Old Lady, Boggy B, and Sheep. Strategic cards will also be joining the game, letting players activate them at the beginning and end of turns to really shake things up.

Weapons and cards aren’t the only new additions as a class system has also been added letting players choose from the Heavy, Scientist, Scout and classic Soldier, each with a unique ability and skill. Customization also adds to the new class system, so players can make their worms stand out even more. Plus players can choose between D-Pad controls and touch screen to play how they want.

With plenty of new and old coming together for a unique experience, Worms 3 will offer just as much if not more for player when it releases onto the iOS App Store in Q3 2013 for iPad, iPhone, and iPod Touch. Since the PC exclusive Worms Clan Wars will also be releasing in Q3, be sure to voice your opinion on which you’re more excited for in the comments below.

Pure Chess checking into the Mobile Market

Pure-Chess-Screenshot-1.1

Today Ripstone and indie developer VooFoo Studio’s announced that their award-winning and stunningly beautiful strategy game, Pure Chess will be coming to iOS and Android devices, available soon to purchase at App, Google Play and Amazon Appstores.

Early last year, Pure Chess became the first available chess game for PSN, originally releasing on PS3 and PSV. Players can expect additional improvements, along with the same amazing features of the traditional game in exquisite HD graphics, including choices from classic Staunton to Roman chess sets.

Pure Chess is designed to help beginners learn chess through step-by-step tutorials, as well as challenge players in skill-level based tournaments. The only way to determine whether or not you are the Grandmaster is to enter the checkered battlefield!

E3’s Best Xbox One Games Showcased in Montage Trailer

E3 2013 saw a lot of games for both consoles, but even though the show has been over for a month Microsoft seems eager to ensure that fans don’t forget all the games coming to their new system. So, Microsoft has gone ahead and compiled a nice video montage showing off some of the best games on their way to the Xbox One.

In the video embedded below players can check out all the top games Microsoft have deemed worthy of being the best from E3, which means plenty of their exclusives like Kinect Sports Rivals, LocoCycle, and Titanfall. It’s not all exclusives though as top games from ActivisionBethesdaEA, and Ubisoft all make the montage as well. Really there’s just too much to list, so just check out the trailer for yourself already.

The Xbox One is set to launch sometime in November, though a full release schedule for all its games has not yet been announced.

Assassin’s Creed IV: Black Flag – Pirate Gameplay Trailer

assassins-creed-4-black-flag-pirates
Ever wanted to be a pirate? Well in Assassin’s Creed IV: Black Flag, you get to do just that. Instead of being your standard assassin as is the norm for this series, Assassin’s Creed IV: Black Flag goes all the way on Assassin’s Creed III’s naval sections, placing you in the boots of a pirate ancestor.

Ubisoft have just released a brand new trailer which highlights the gameplay experience that comes with being a pirate instead of just a plain old assassin. You can check out the pirates trailer for Assassin’s Creed IV: Black Flag below. Are you ready to hoist your black flag high and live by the creed of pirates that have beards instead of being assassins? Get ready to rumble on the big blue in high-octane pirate action with Assassin’s Creed IV: Black Flag.

The countdown to SMASH 2013 has begun!

smash-2013-banner
In a month’s time, Sydney’s Darling Harbour will once again become host to the wild world of manga and anime culture as it invades the Sydney Convention Centre when the Sydney Manga and Anime Show takes place on August 10th, 2013. This year may just very well be the biggest year in SMASH! convention history, with a plethora of major anime guests heading down under for the show.

Attendees to SMASH! 2013 will be able to see several of Japan’s hottest anime industry talents as they make appearances at the convention. Confirmed to appear are Steins;Gate’s Haruko Momoi, Bleach’s Masakazu Morita, Evangelion designer Matsubara Hidenori, J-Pop band Loverin Tamburin and even world famous Vocaloid DJ’s Hachioji P and kz(livetune).

Not only will you be able to see these great guests, but there will also be a lot of activities to partake in, panels to attend, vendors to check out and much much more.

smash-2013-logo

The grand-scale of SMASH! is without a doubt unmatched in Australia, with the event having quickly become the number one destination each and every year for anime and manga culture. SMASH! President Ray Elinon commented on what sets this event apart from the pack:

“Believe it or not, our followers have incredibly high expectations of SMASH! bringing well known Japanese talent to the convention every year. In the past, we’ve had animation director Shinichiro Watanabe and major voice-actors such as Sakura Tange and Shinichiro Miki. This year, we have proven ourselves worthy again and to have a diverse palette of guests from art director to pop-idol to voice-actors, we can’t wait for everyone to meet these guests.”

SMASH! 2013 is slated to take place on August 10th, 2013 at the Sydney Convention Center in Darling Harbour. It will undoubtedly be a great day out for anime and manga fans of all ages. You can purchase tickets now to the event online at the official SMASH! website here.

SMASH-2013-poster

Guncraft Review

guncraft-boxart

Guncraft
Developer: Exato Games
Publisher: Reverb Publishing
Platforms: PC (Reviewed)
Release Date: July 11th,  2013
Price: $15.00 AUD – (Available Here)

Overview

It was only a matter of time, wasn’t it? When Minecraft first arrived on the scene we knew it held wider applications than the original build was offering. We quickly saw the emergence of numerous mods, a great deal of community involvement and before long the concept quickly gained a huge cult following. So when I saw that Exato and Reverb were looking into pushing out a standalone, Modern Warfare styled, Minecraft based MMO FPS, I must admit to “having a bit of a baby” somewhat. It’s a very clever idea approach to reinventing the concept and reeling in the remaining fanbase that may have lingered at the edges of the Minecraft world, but never quite worked up the time or interest to dive in. As a die hard FPS player, I was sold by this title’s very nature. The concept was more persuasive than Minecraft on its own, and this is only emphasized when you jump in and give it a go.

guncraft-promo

Gameplay

Now it would be easy to assume that Guncraft leans more in the direction of Minecraft than any FPS, but to make that assumption would be to miss the point slightly. Guncraft is a shooter from the ground up, and any resemblance to the original Minecraft game is there by proxy, to compliment the experience rather than to remind you that you’re using the Minecraft engine. Destructibility is a huge part of the sheer level of satisfaction present here here. Where high concept titles such as Modern Warfare boast engaging visuals and sharp textures, Guncraft gives players all of the next gen functionality required of a shooter, but with all of the visual/performance draining elements trimmed away and in it’s place, full destructibility is offered as the trade off. It’s a price worth paying and the performance benefits are clear and satisfying. Bonuses that have become flagship elements of the modern online FPS such as Killstreaks, the ability to build and deploy mounted weapons mid game, level and weapon editors, custom loadouts, all make an appearance. Fans of the modern FPS scene won’t be disappointed here.

Guncraft-screenshot-04

Building is an excellent addition to the gameplay as it allows players under fire to dig their own cover, construct bunkers or even (if desired) an entire tunnel system beneath the enemy position. Grenades, C4 packs and RPGs demonstrate the scale of destruction as near limitless. Sniper in that tower? Then take out the whole tower. Simples. The ability to strategically expand or reduce the environment adds a strategic element that you currently can’t find in any other online FPS. For that alone, this game made a big impression.

The level design feature is expansive and simple to use. After saving your map file, head over to the lobby, make a server, upload your map, and there you have it. You’re sharing your map with the Guncraft community, and it took all of three minutes. However the Smithing feature, as discovered when Joe and I ended up live-streaming the Beta, is more comprehensive and regulated than we were once led to believe. Finished weapons need a custom created Iron sight image as well as developer approval before being added to your arsenal, so take your time with this feature if you want to make the most of what’s on offer. In terms of what’s on offer, Exato have generously given players all of the tools used by the development team.

guncraft-screenshot-01

Visuals

Visually, it has all of the charm of Minecraft. There’s a lego-ness here that affords the title a nostalgic property and yet, it’s most definitely a modern FPS. Latency is barely a problem here due to the engine;s visually lightweight nature and all in all, it works. The menu design, navigation and background images all feel distinctly Modern Warfare, and it’s clear that Exato are treading a fine line between parody and pastiche here. It works to a tee, so there’s no chance of the Modern Warfare crowd throwing a hissy.

Guncraft-screenshot-02

Audio

The audio is tight, lightweight just like the visuals, but exceptionally well produced. The menu track rings faintly of Unreal Tournament, GOTY Edition, which only furthered the sense of nostalgia. However, the weapon sound effects could have had more depth. They feel monophonic, slightly flat, and at times it does remind you that what’s being played is, however high concept in feel, quite barebones in terms of presentation. But such is the style of the engine, indeed the world of Minecraft. To alter this would be to make it something different entirely, so it’s not a bad move per se.

Guncraft-screenshot-03

Overall

Overall, Guncraft is full of surprises, packs a ton of replay value and customization and as far as I can tell, is set to gain as big a multiplayer following as any high concept title. I expect a dedicated player base to emerge in appreciation of this title, and with any luck, the servers should still be up, running, and full to the brim for a few years to come. Exato have created a deeply satisfying, highly lightweight and well produced title that should not only pleasantly surprise die-hard Minecraft fans, but bring in scores of new players to boot. A truly excellent title.

9-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Hands-on with Lost Planet 3’s Multiplayer

Lost-Planet-3-Multiplayer-03

A little more than two weeks after England got their limey mitts on Lost Planet 3‘s multiplayer suite (they won’t see this as they’re still celebrating Andy Murray’s Wimbledon win), we here at Capsule Computers got our own time with the four multiplayer modes of Capcom‘s upcoming prequel.

I spent a couple hours playing multiple matches of each game type: Team Deathmatch, Scenario, Akrid Survival and Extraction. Playing system linked across eight consoles, we started our session with the tried and true Team Deathmatch. This plays out as you would expect, with a kill goal that you must attempt to reach within the given time limit. We were split – as was the case in every mode – into teams of NEVEC Soldiers (ironically adopting the generally ‘force for good’ blue) and Snow Pirates (identified in orange). Before each match, you can customise your Weapon Kit and Character choice.

Lost-Planet-3-Multiplayer-06

There are four base Weapon Kits to choose from, each attuned to a specific play-style, such as the archetypal support or assault character type. However, the great thing here is that they are extremely customisable, giving you the ability to change every aspect of the load-out. They therefore become four slots for your own personalised preferences, and are in no way set-in-stone options for how to play. I personally liked the first pre-set Kit, consisting of slightly futurist versions of an assault rifle and crossbow, but made a change to one of the two abilities, replacing the default selection with Survivor – a trait that enables faster health regeneration.

One of the first things I noticed was the character’s inability to climb walls, no matter how manageable they should be. Waist high cover they can vault over, but for anything taller, they’d much rather use their handy grapple hook, which is a tool synonymous with the series. There’s a good sense of functional verticality in these maps, and the action can get frantic, so it definitely becomes useful to just tap ‘LB’ (we played on Xbox 360’s) and zip out of the fire and maybe into a good strategic position. Each player has their own gadgets as well, which can be deployed with the left and right button the D-Pad. The automated turret is probably the most favoured, and for good reason; they are a pain to destroy!

Lost-Planet-3-Multiplayer-04

It was during our inaugural Team Deathmatch that we discovered that when you are dying, you have more options than you’d expect: you can button mash ‘B’ to hold out for a (hopefully) nearby buddy who can then revive you, “tap out” with ‘X’ to just accept the death, and in many cases steal away the satisfaction of an enemy finishing you with a curb stomp (ala Gears of War), or press ‘Y’ to release a deadly, toxic gas that will quickly suffocate any opposition in the vicinity. That functionality is an ability much like the above-mentioned Survivor, and is called Noxious Demise. That’ll teach ’em not to respect the dead!

Scenario Mode alternates in tasking teams with achieving a series of objectives, with the opposing team simply trying to halt their progress; offence versus defence. Though there are 5 game-types within this mode – Plant/Defuse Bomb, Escort, Courier/CTF, Seize/Control and Disable/Repair – we only truly indulged in Courier/CTF and Seize/Control. Courier requires you to obtain canisters of Pure T-Energy and deliver them to a drop-off point, hence the CTF designation. Seize/Control is reminiscent of King of the Hill in that you must successively enter and hold an area for a period of time until it becomes under your control, with a total of three for each map.

Lost-Planet-3-Multiplayer-02

Specifically, and dependent on the map, Seize/Control can be very tough to succeed at, but in a good way that tests your skill and strategic thinking. In our case, having the opposition occupy the targeted space, setting up turrets and sniping from its cover to keep us at bay was challenging, but there is a hole in the ground level that can be utilised to sneak through or throw grenades into to flush them out. We wish we could have sampled all that Scenario Mode had to offer, but what we did play was well varied as it was, which is a great sign for the full-featured retail version and its level of content.

Next we tackled Akrid Survival, which is a take on the popularised Horde Mode (another Gears reference!), except with a twist. This game-type is comprised of two stages: first, the namesake, where you earn T-Energy from eradicating the map of two waves of Akrid, and then a PvP round against the other group of 3 players who have been doing the same thing on the opposite side of the map. The difficulty of the A.I. Akrid will ramp up as waves pass, but also depending on which map you are on of the 6 available. Spitters, for example, will only appear on certain maps and so theoretically, there is a unique difficulty level that can be attributed to specific maps.

Lost-Planet-3-Multiplayer-05

Finally we got into Extraction, which pits teams of up to 5 against each other as they endeavour to plant and protect their T-Posts, which extract T-Energy from well-springs of the orange goo. Basically, these hotspots will be identified on the map and have a finite amount of the energy source to be extracted. Once it has been depleted, a new location is specified. This continues until time runs out, and the team with the highest score (most T-ENG) wins. Vital Suits (those large mechs) can be piloted when found and aid in your defensive line against usurpers attempting to destroy your post and plant their own. This mode feels like a scramble at times, but is a lot of fun.

And that concluded our play session. All unlockable bonuses, weaponry, skins, etc., were unlocked from the beginning for the purpose of giving us the best taste of the suite possible. In the final release, your individual points earned translate into credits which you can then spend on these attributes, weapons and more from the Progression Sphere – a neat hexagonal unlock system that also includes unlockables granted by completing certain challenges. All in all, the multiplayer was a lot of fun and very competitive amongst us in attendance. We already gave our single-player impressions, and hope people give Lost Planet 3 a chance. It has, so far, shaped up to be a significant package content-wise and a massive improvement upon the last entrant in the series.

Lost Planet 3 comes out August 27 in the U.S., August 29 here in Australia and August 30 in Europe.

Metal Gear Solid: The Legacy Collection Sneaks Into Stores

metal-gear-solid-legacy-screenshot-01

Metal Gear Solid: The Legacy Collection has jumped out from under its cardboard box hiding places and onto store shelves across North and South America today.

From the esteemed mind of Hideo Kojima and the video game powerhouse that is Konami, comes the complete collection of every Metal Gear Solid game to date, all in one box (Metal Gear Rising: Revengeance isn’t a MGS game, it is an MGR game). It is a great collector’s item for fans of the series, and for newcomers it is easily the best source of Metal Gear goodness.

The Metal Gear Solid: The Legacy Collection is a PS3 Exclusive title, and comes with the following games:

  • Metal Gear
  • Metal Gear 2
  • Metal Gear Solid
  • Metal Gear Solid 2 HD Edition
  • Metal Gear Solid 3 HD Edition
  • Metal Gear Solid: Peace Walker HD Edition
  • Metal Gear Solid: VR Missions
  • Metal Gear Solid 4 Trophy Edition

metal-gear-solid-legacy-screenshot-02

That is eight massive games all in one box, no matter which way you slice it, that is a good deal. The first five games in the set (Metal Gear through to Peace Walker) are all included in the Metal Gear Solid HD Collection (check out our review here).The collection is perfectly timed, with Metal Gear Solid V set for release later this year now is your chance to bring your self up to speed with, and to re-play the entire award-winning stealth shooter franchise.

Whether you are new to the franchise, or are looking for a way to replay all of the Metal Gear Solid series, then make sure you pick up the Metal Gear Solid: The Legacy Collection. For all the Metal Gear news as it becomes available, stay tuned to Capsule Computers.