Sony has announced a new gadget that will be released for the PS Vita later this year on November 14th in Japan. The gadget is called PlayStation Vita TV. It is a version of the Vita that allows players to play Vita games on their television screens without the need to actually own a Vita. PlayStation Vita TV is not only capable of playing Vita titles but also PSP and PSOne Classics.
To add a bit more to this gadget, PlayStation Vita TV also allows players to stream PS4 games to another TV in the house and will support video services such as hulu and NicoNico in Japan. The gadget is set to cost 9,480 yen in Japan for just the system itself, while a Value pack that costs 14,280 yen which includes a Dualshock 3 controller and an 8GB memory card will also be available. At the moment no Western release has currently not been announced.
Last Exile: Fam, the Silver Wing Part 1 Studio:Gonzo Publisher: FUNimation Format:Blu-ray/DVD Combo Release Date: September 10, 2013 Price:$64.98 – Available Here
Overview Gonzo used to be a well-known anime studio that produced numerous hit anime every year. Despite having some rather popular creations and adaptations, over their history, Gonzo has recently fallen on hard times. Lately the studio has been on the rise once again, but for a few years they struggled to produce even one anime a year. During this time frame they brought out a series many anime fans may have seen before, Last Exile.
Eight years after the first season aired, the studio brought Last Exile: Fam, The Silver Wing to anime viewers, and now a full ten years after the series’ debut, FUNimation has brought the series to North America. After being away from the spotlight for over a decade, does this second season of Last Exile manage to successfully continue the story?
Story A few years after events of the first season, Last Exile: Fam, The Silver Wing Part 1 takes place on Earth where two girls are working with Sky Pirates in an effort to simply get by and enjoy life. Fam Fan Fan and her navigator Giselle are considered the best pair of pirates in the organization; with the two of them paired together they have managed to snag numerous flying ships with no casualties and great rewards.
Living the life of Sky Pirates, the two are able to enjoy life as it is, paying little attention to the movements of the world powers. However when the Ades Federation, a powerful nation consisting of people who remained on Earth when many others fled the planet when things started going to hell, violates negotiation terms and ruthlessly attacks the Princesses of the nation of Turan.
Seeing not only the chance to land a massive score in the form of Turan’s flagship, but also leave the nation of Turan indebted to them, Fam, Giselle and the rest of the Sky Pirates make an attempt to save the Princesses, however they only are able to save the youngest princess, Millia, from the grasp of the Ades fleet. Despite their best efforts, the Ades Federation razes Turan to the ground, slaughtering most of its people, including Millia’s father.
With Millia being the last remaining member of the Turan royal family not dead or held captive, Fam swears that she will use her pirating skills to not only acquire Millia a fleet of warships, but also a chance to take her homeland back. However when their first target turns out to be one of the most mysterious ships in the world, the three find themselves with a stronger military might than they may have ever dreamed of. However with weapons capable of destroying cities and enough influence to slaughter naysayers in an instant with little care for the consequences, the Ades Federation proves to be an insurmountable obstacle in their path.
With only a paltry eleven episodes in part one, though a recap episode is included to try and balance things out a bit, pacing is a major issue with Last Exile: Fam, The Silver Wing. Rather than have transitional episodes or building storylines, the plot ricochets from place to place. While this is great since it makes use of the limited amount of time available to build the world and characters in the series, it does create a whiplash that may leave viewers double checking whether or not they missed something between episodes or skipped ahead on accident.
However thanks to the jumpy nature of the plot, Last Exile: Fam, The Silver Wing Part 1 has managed to establish a living and breathing world full of different kinds of people, numerous interesting tidbits to add to the mechanics of the plot and more. By focusing heavily on world building throughout this first half, viewers learn of the various nations that come into play and most of the reasons for their actions, making the Ades Federation worldwide conquest seem all the more grander thanks to the amount of effort put into establishing the world.
However thanks to the grand scale of things, the series’ focus of Fam, Giselle and even Millia at times feels like a bit of a waste. By presenting viewers with numerous moving pieces and establishing a well-developed world, these three and their goals feel small in comparison. Through this first half Millia’s quest for vengeance and the rebuilding of her nation feels half-hearted at best, especially with how quickly things go south for them at the end of this half of the series. By leaving viewers with a flashback into a whiplash of a cliffhanger outside of the flashback, things appear to be revving up for Part 2, though whether or not that will be the case has yet to be seen.
Visuals At times, Last Exile: Fam, The Silver Wing Part 1 is gorgeous to behold with its steam punk take on flying ships, however other times everything feels very clunky and poorly blended together. You see, there is quite a bit of CG used in the series as every air ship is specially designed in CG and then the characters and the rest of the world are drawn using standard animation techniques.
Thanks to this, many of the aerial battles can leave you at the edge of your seat as Fam’s smaller ship navigates around behemoths with cannons capable of demolishing cities. Outside of the battles, most of the scenery is nicely detailed and the characters are nicely animated, though there are some noticeable drops in facial animations in these non-combat scenes.
Audio It is worth noting that by the time Last Exile: Fam, The Silver Wing Part 1 hits stores in North America, it is almost ten years after the series was first released in North America. As such, FUNimation did not manage to retain the same voice actors for the few returning characters from Last Exile and instead they have been recast. That being said, the English dub is nicely handled for the most part, though Greg Ayres’ portrayal of Dio leaves a lot to be desired. One nice touch that is worth mentioning is that there is some Russian mixed in with the English dub when the characters begin interacting with the northernmost region.
As for the first half’s soundtrack, there are numerous background tracks which are quite striking and these are used efficiently for dramatic sequences. The opening theme “Buddy” by Maaya Sakamoto and the ending theme “Starboard” by Hitomi Kuroishi are fitting for a series such as this, especially when a special version for the ending theme is used.
Extras Last Exile: Fam, The Silver Wing Part 1 comes with a number of on-disc bonus features, though it is worth noting that nearly all of the content is original Japanese promo material. There are textless versions of the ending themes and opening theme, a commercial collection, a 3 minute long “Friday Night” anime CM series in Japanese, a promo video from the Fam Event and trailers for other FUNimation releases.
Alongside these standard inclusions there is the first part of an Anime Expo 2011 interview with the Japanese staff of the series and two episode commentaries. Episode 1’s commentary features voice director Christopher Bevins, Leah Clarke who voices Giselle, and Carrie Savage who handles the voice of Princess Millia. The second episode commentary is for episode 11 and featuers Jad Saxton, the voice of Fam Fan Fan, Jamie Marchi who voices Liliana and Duncan Brannan, the voice of Luscinia. Both of these commentaries are rather enjoyable to listen to and mostly include on-episode discussion.
Overall Last Exile: Fam, The Silver Wing Part 1 helps establish a detailed world full of various nations and spices things up with some exciting and intense combat sequences and ludicrous but ultimately successful planning by the main characters in these situations, if only they felt actually integral to the story rather than simply moving within it. The series’ limited length leaves a lot to be desired in the way of pacing and character development, but lays the groundwork for plenty of developments to occur throughout the second half of the series.
Capsule Computers review guidelines can be found here.
Ever feel so confident about your keyboarding skills that you thought you could climb mountains? Well limber up, download Cubic Climber, and put those skills to the test. Using various “holds”, you use your keyboarding skills to scale a mountainside; racing the clock and improve your qualifying times in 5 unique levels.
We nabbed an interview with Ondrej Angelovic, one of the founders of Simplicity Game Development Studio and lead programmer for Cubic Climber.
Can you tell us a little about the team that worked on Cubic Climber?
There were altogether 3 people working on this project, including me, so I will tell you something about every one of us. I am the programmer of Cubic Climber and I basically came out with the idea for this game and I somehow managed to realize it. Next person is Tomas. He is the co-founder of Simplicity game development studio and also good friend of mine. He handled all textures,icons and stuff like that. Last one is Chase. I know him only for something about 3 months. We was looking for someone who can create some tracks for the game and we came across him.
Is Cubic Climber your studio’s first release? If so, what lead to the decision of developing Cubic Climber?
Yes it is. At first it was only something like a “weekend project“ but when I started to work on it I saw the potential so I decided to delay our other project and focus on the Cubic Climber.
So far, how would you say your experience with Desura has been? Why’d you choose to distribute over Desura?
I must say that It was great. Sometimes they got swarmed by work so they didn’t reply to emails or check new versions of the game so fast but otherwise they were really helpful. I chose It because it is possibly the best option for unknown indie developers to get highlighted.
Did you always plan on making Cubic Climber free to the public?
Yes I always did. Later, when I realized that the game was better then I had thought it would be, I came out with the idea to add donator version of the game to Desura. So people can support our work if they want to. There are no special features in it. It’s same as normal free version.
Where did you draw most of your inspiration for Cubic Climber? Any real world locations?
I can’t say that I drew inspiration from some particular location but I spend a lot of my free time climbing on climbing walls or rocks so the majority of ideas for the game just came from my real life. Not the one to climb without rope thought.
You mentioned a patch coming soon. How long are you planning on supporting Cubic Climber? Any new content coming?
Yes there will be a patch with some bug fixes and audio control as people think that the in-game music is pretty loud. I plan to support the game until I fix all bugs. No new content coming any time soon, but If I see that people like the game and they play it I will think about adding something new.
How would you say the development process has gone for Cubic Climber?
There were times when it was pretty difficult. I didn’t know anything about MySQL, PHP and I didn’t know how to connect the game to a database neither. So I just had to learn everything. Development was also slowed down several times because of school and other stuff. Basically real life got in the way but in the end I managed to finish it and release it so for me personally it was a big success.
As an Indie Developer what advice would you give to those looking to get into the industry?
I am pretty new to this so it’s hard to give some sort of advice. I am sure that the most important part of game is the idea. It’s nice to have pretty graphic and great music in it but if you want people to play it you have to come up with something new. Game scene was never so accessible for new indie developers like right now.
How would you say your experience has been working in Unity? What made you pick Unity over its competitors?
I have run into some small problems when I converted the game from Unity 3 to Unity 4(I have bought the license). Otherwise it was great. I picked Unity because its really easy to learn and in the time I started my work on Cubic Climber I have already known how to work in it so it was the ideal choice.
Where do you plan to go from here? Any new projects underway?
I just want to support Cubic Climber for a while. Some people have already bought the donator version of the game what is really great. It’s nice to see that some people like our work and they want to support it. I will decide what’s coming next really soon. I may complete one delayed project or I can start to work on my Ludum Dare 27 entry and try to make a solid game of it.
We’d like to thank Ondrej Angelovic for his time and prompt response. Cubic Climber has been released on Desura, after being in development for over a year. It is available on Windows, Mac, and Linux with updates planned soon.
Two versions of the game are ready for download; a free and donator version (Both versions have access to the same content). The donor revision, stated by Simplicity Game Development Studio, “is for all the people who want to support our work and our future projects” with a “big thank you” to anyone who does support them.
A conference in Japan is happening today in the capital city of Tokyo and a new PlayStation Vita model has been announced. The new model is called the Vita 2000 model and will come in six different colours (as pictured above) and is thinner and lighter than the original model. The data transfer connection has been changed to a micro USB connector and battery life has been extended by an hour. In addition, 1GB built in memory will be included for save files. Interestingly, the 5 inch OLED screen has been replaced with an LCD screen. The new Vita model will launch on October 10 for the price 18,980 Yen. Some bundles are also being announced, one being a Gundam Breaker bundle with a special Vita design. Hopefully this can spark some life into the struggling Vita sales. A 90 day trial download code will come with all purchases of the new Vita model.
A new 64 GB memory card is also being made avaialable. Sony is noting these announcements are specifically for Japan but I am not doubting that both the new Vita model and memory card will also be making their way overseas in the near future. Stay tuned to us for all the new announcements coming out of the Japan conference.
Once again three gamers Dan Camilleri, Mark Dawes and Luke Wigley will marathon through 20 of the worst video games ever made for 24 hours non-stop live on the Internet for all to see.
Yes you read right, NON-STOP 24 HOURS of some of the worst games ever made, streamed live on the Internet.
And why would three grown men put themselves through this monumental task, you ask? It’s all in a bid to raise money for UNICEF, an excellent charity organisation that protects and promotes the rights of children all across the world.
Last year saw The Lame Game Marathon raise a massive $7,300 in donations. And previous to that in their first year, the lame gamers exceeded their modest target of $2,000 to raise a massive $5,500 by end of the marathon. Let’s hope they can smash the record once again.
While a the line up of lame game has yet to be announced, previous years have seen likes of Superman 64, Big Rigs, Barbie Horse Adventures: Mystery Ride, Babysitting Mamma, Sukeban Shachou Rena, Iron Man, QWOP, and Grey’s Anatomy: The Video Game….you get the idea.
The entirety of Lame Game Marathon’s madness will be streamed live online via their website and Twitch.tv account beginning 10am, Saturday October 26. Meanwhile you can keep up to date with all the antics of the Lame Game Marathon via their Facebook and Twitter.
It’s been about a month or so since we first caught wind of the next evolution in the Pokemon franchise; Mega Evolutions. People are going absolutely mental, in a good way, over the fact that our favourite Pokemon can take that extra step forwards with a Mega Evolution. Not only do these new evolutions look down right fierce, they also rock out on the battlefield, the evolution changes the stats, appearance and abilities of a Pokemon. They must be deadly because, as a trainer, you’re only allowed one Mega Pokemon in battle at a time. I think this idea is so great and I’m a big fan of it, but honestly, who isn’t at this point in time?
Now let me throw back to the title of this article: Why The Introduction Of Mega Pokemon Is A Godsend. I’ve played Pokemon all my life and while there was a time where I didn’t play it I’m pretty sure by this point in time I’ve more than made up for my years away from the franchise. I’m a big fan of the first two generations, they’re nostalgic to me and my favourite Pokemon come from those generations, simple, though I still like all the other Pokemon out there.
Now to the point: Mega Evolutions are going to make old Pokemon relevant again. We have just seen the release of the three original starters’ Mega forms and they look fantastic, not only that but now maybe with their Mega forms they can actually stand up to the Pokemon from the newer generations. It’s no secret that older Pokemon are, stat-wise, weaker than the more recent ones, disregarding a few select bunch. This is the reason why I like the idea of Pokemon being able to Mega Evolve, I think audiences are going to start making themselves look deeper and longer for the older, no, “classic” Pokemon with the intentions of making them Mega Evolve and see how they go. It’ll definitely bring new light to the oldies that are, for lack of better words, collecting dust.
It also gives a new feel to certain Pokemon, we will begin looking at Pokemon like Mawile with a little more respect because we know that at any moment in battle it can Mega Evolve and kick the crud out of you, there choice of Pokemon so far has been really good because there is no pattern, which means essentially any one from your team could end up with a Mega Form. It’s a surprising move by Game Freak, I really believe it is, especially when you have rival monster-taming franchises like Digimon who have been doing things similar to that for many years. Digimon always went above and beyond their Mega form, be it a Burst Mode or any other iteration. Pokemon managed to take an idea like that and make it their own, it’s not like they designed them similar to Digimon either, they didn’t strap rockets and knives onto a Pikachu and call it a Mega Pikachu, they really owned it, they made it there own and they made it well.
When it comes to a franchise like Pokemon that, fundamentally, hasn’t changed since it was first created sometimes an addition like this is a great and wonderful thing. Too many unnecessary features are added into long-running games that tends to ruin it for the player, Pokemon seems to be dodging that like crazy and with every addition they put in they seem to be hitting the nail right on the head. Some of you will agree with me and some of you won’t, I want to hear both sides so please head to the comments section below and tell us why you think Mega Evolutions are a Godsend or why you think they’re not.
Changing Ways Book 1 was a rare breed; violent, frightening, and absolutely gripping. The story, characters and artwork were all some of the best the industry has to offer, and I couldn’t wait for more. Book 2 takes the ball and runs with it in a big way. It may not focus as much on the fear element this time around, but Randall’s characters and story are just as gripping as ever. The tone of the artwork has notably changed as well, but it is still wonderful to look at, and captures the feel of the story perfectly.
Story
It has been 10 years since the red lesions and marks appeared on people all over the world, and Jessie Barrot and her younger brother Alex have been trying to survive. After a traumatic incident on that fateful night, their father, distraught and blaming himself for not being able to protect his family, left his kids with their aunt and set off alone on a search for answers. Since then, Jessie and Alex have been alone, traveling along and staying in hiding so that nobody knows their secret; that Jessie is marked and Alex has the incredible gift of super-hearing.
Book 2 goes a long way to explain the events that are happening in the world. Why the markings have started appearing and what they all mean. A lot is still left unexplored, but it is definitely more than we had in the first volume. By doing this, readers will want to go back and read Book 1 again, to try and make sense of all the chaos. This volume is also far more linear than the first, with the story not jumping backwards and forwards aside from a few key flashback sequences. The linearity of the story makes it a lot easier to get into as you aren’t jumping around the place.
Since this book explains a lot of the chaos and the confusion, a lot of the uncertainty that created the original’s tension. Here, that uncertainty is replaced with imminent doom, and it is a transition that works well. We don’t know exactly what is coming for the characters, but we know it is going to be trouble when it finds them. It is a sign of Randall’s talent for writing that the motivation behind the tension and fear has completely changed, yet we still feel the same emotions as we read.
As I started reading, I was worried that the decade-long time skip from the first book would cause some problems, notably in character development and reader empathy. However, I was happily proven wrong in my assumptions there, as the characters are so well defined from just their first appearances, that you are immediately drawn to them. It is also interesting to see the change of character that these people have undergone in 10 years, becoming almost unrecognizable. In this way, readers don’t necessarily have to read Book 1 to ‘get’ Book 2, but doing so really lets you see where these lost characters have come from, as well as giving you a good idea as to where they are going.
Artwork
Justin Randall’s art style is magnificent to see. It looks like photos that have been washed out and touched up in Photoshop. It just looks so natural and real that it is hard to grasp that these aren’t photographs that were edited on a computer. Characters are all really well-done, and even the minor background characters have their own uniqueness to them.
The artwork is as different in tone from the first book as the writing with, and this is a cool thing to see. In the original, the use of shadows and rain to obscure large parts of the book was an excellent stylistic choice, as people always fear what they don’t know or what they can’t see, and darkness is the greatest tool for portraying that. While here, we KNOW what is happening, so instead of panels and pages hiding in the shadows, everything is out in the open for the world to see. The juxtaposition between uncertainty and shadows to knowledge and light is such an impressive tool.
Overall
There is something in the water over at Gestalt Comics. Those guys are absolute comic book magicians. Changing Ways Book 2 continues the story of a broken family from Grey Oaks after the world has gone to hell. The story and the characters will stick with you as you read, and the artwork although notably different from the original, is still worthy of display in a museum. While I wasn’t as scared reading this book as I was with the original, I was just as gripped, cared just as much about the characters (except for Cassie), and am dying to know what happens next.
Capsule Computers review guidelines can be found here.
Here we are, we’re back again for another round of CC Comic Zone! This is the place where we come to talk about all things Comics, Manga, Graphic Novels and, pretty much, all illustrated media! Once again I’m Frank Inglese and this week I want to talk about the theme of “Sacrifice”. It’s everywhere, not only do we sacrifice small things in our everyday lives but the heroes in our favourite stories constantly sacrifice their lives in the hopes of saving others.
Sacrifice is actually one of my favourite themes in all Illustrated Media, I love it because I fell as though sacrifice is the ultimate form of trust, respect and loyalty. Every single superhero in the imagined universe shares the trope of sacrifice, whether it’s a daily sacrifice like hiding their own identity so as to save their family from the clutches of their enemy or the sacrifice of their own lives to save a population of people under attack. Western Comics love this trope just as much as the Eastern writers. Superman, Spiderman, Goku, they all do it! Characters like Goku and Superman seem to enjoy sacrificing their own lives more than once, to the point where it becomes “a thing” and it, somewhat, looses it’s strength. Like I always say; these tropes don’t always work, sometimes they work too well, other times not well enough.
As I just mentioned; superheroes like Superman and protagonists like Goku seem to constantly sacrifice their own lives, I’m not entirely certain as to how many times, if at all, Superman or the other DC and Marvel heroes have died and been reborn to just eventually die again in the hopes that “this time” they’ll actually save the world forever, Goku’s deaths on the other hand I am certain about. While I happen to be a huge fan of DBZ, both the Anime and the Manga, I can admit when a character does certain things too many times and when that certain thing gets a bit overused and hard to understand let alone deal with. Goku’s constant deaths and rebirths are one of them, it’s not just him though, it’s a lot of Dragon Ball Z characters but considering he’s the “main man” of the series, I’ll focus on him.
Let me take you back to when he and Piccolo fought and killed Raditz; Goku sacrificed his life, he allowed a man to kill him so that their enemy could also be killed. What made this particular death an ideal vision of heroic sacrifice was the fact that not only was it the first time he would do it but it was Goku putting his trust into a man, Piccolo, who at one point in history was a huge antagonist in the Dragon Ball series, and while the character of Piccolo changed through the gap between “Ball” and “Z”, I still feel like it was a big thing. Goku did this kind of thing again and again and again throughout the series and while it was “almost entirely necessary” considering the situations he was put into it seems like it just lost it’s flare overtime.
The funny thing about this trope is that so many characters continuously sacrifice and I don’t know why I chose to do this particular theme because it’s so damn broad, I could literally choose any character right now and I guarantee they would have sacrificed something and a great deal of those characters, once again, would have sacrificed their lives on multiple occasions. Look I’m not saying it’s bad because it makes the audience feel incredible, we all have that person we would die for well these heroes are dying for the lives of so many, it’s uplifting while at the same time being incredibly saddening.
Flip the coin and you get situations like that in the Attack On Titan Manga, soldiers literally throwing themselves into the fray so as to stop the enemy from reaching the “more important” citizens and fellow soldiers. There’s sacrifice on every page yet within that story not every soldier is a “hero”, they’re soldiers, that’s what the creator wants them to be seen as and that’s what they are yet they still put there lives on the line at any given moment for the progress of mankind. I think Attack On Titan does sacrifice well, essentially there is no “Yes citizens I will jump into the arms of death just to save your lives” or any generic crap like that, it happens, it’s brutal and it works.
Fullmetal Alchemist does sacrifice better than any other Manga, Comic or Graphic Novel that I’ve ever read. The reason is because the sacrifices are series-long, not only that but it is layered and traded and mixed and confused until it loops back around to the basic ideal that is “we messed up, I messed you up, I messed myself up, let’s deal with this until we can change it all back to when everything wasn’t so messed up”. I’m not going to go through each and every detail, if you’ve read the Manga and you’re reading this I could stop writing here and you would understand exactly what I am talking about.
See the great thing about FMA is that it’s not just the older brother giving something up, literally, for the little brother, they’re both missing something and the reason they’re doing so is because they were both looking out for each other, it stretches across their journey and the amazing thing is that other characters take some of the burden from the two main characters, they share it, they actually share the sacrifice which leads to more sacrifices being made. What completes the trope within FMA? By the end of the Manga they have done exactly what they set out to do making each and every sacrifice along the way worth the pain. Disagree with me if you may but Fullmetal Alchemist really is the winner of this theme, no other series does it better.
Like I say almost every week; “some series’ do it well, some don’t”…well I’m not going to say that this time, every series does sacrifice well, whether they did it well previously or they do it well now. It is in everything, when something like this that we do in our own lives is done so often people tend to get it right. Yes, sometimes it is overplayed and overdone but it still gives you that sense of satisfaction when it happens. This is more of a “who did it better” than a “who did it worse” situation. Sacrifices need to be made, it’s what makes a good hero.
GTA V is nearly a week from release after six long years of production and the budget for the heavily anticipated title has recently been revealed. Coming in at a huge $265,000,000 US dollars (that’s alot of zeros), Grand Theft Auto V obliterates anything that has come before in terms of production cost and has a budget more inline with a Hollywood Blockbuster rather than a game. This total includes the total cost of developing, producing and marketing the popular title. Although this may seem like a massive amount to break even on, Rockstar and Take Two Interactive are poised to easily recouperate their losses, with over 2.1 million pre-orders placed for the game in the USA alone. Worldwide, the game will easily make over one billion dollars before the year is out.
To put the budget in perspective, GTA IV had a budget of around $100 million. A game such as Uncharted 3 had only a $25 million dollar budget. EA’s Star Wars: The Old Republic was the former record holder, with a budget of about $200 million. In the film industry, the most expensive film to ever be produced is Pirates of the Carribean: At World’s End (the final installment in the original Pirates of the Carribean trilogy), which finished up costing a whopping $300 million dollars to produce. While GTA V fails to take down the Disney movie, it beats every other film ever created in terms of budget. That is one impressive feat.
These inflated budgets are becoming a greater trend for large game companies as they strive to constantly push the boundaries and create bigger and better experiences for the players. Have you got your copy of GTA V pre-ordered? Let us know your hype level for one of the biggest releases in gaming history as we near the September 17 release date. If you somehow haven’t seen the official trailer for the game, you can check it out here.
The lovely ladies of Season One are back and better than ever!
Not much has really surfaced for the second season of Valvrave The Liberator, what you’re about to see is some awesome-looking pictures of the cast in the second season but apart from that we really haven’t got much at all, which is fine essentially because it’s only about a month until we actually get to see the series again. If you haven’t seen the series I highly suggest you go and catch up on it now before the second season begins because when it does a lot of people will be talking about it and you don’t want to miss out on that. Not one bit.
There’s a real focus on the female characters in this sneak peak.
Straight away we can assume that a sense of true government and stability will be developed by the time we’re introduced back into the story, you can see that strictly through the costuming and, in fact, that’s about all we’ve gotten. I’m hoping that the series evolves from just being a “segregated school” to and actual form of government and I think that’s what is going to happen. I highly doubt there will be any elongated time skip between seasons, I don’t think that will fit very well. It can really go a few different ways; there could be a small time skip and the audience will be told what happened in that time through flashbacks, we could see the development of the characters first-hand instead of through memories, it could honestly just begin right where it left off and blow our minds like the last season did, there are so many ways it could happen, such is Anime.
Straight out of a magazine but at least we have it.
Fact is; none of us will have to speculate for very long because, come October, we’ll be engulfed in the awesome power that is Valvrave The Liberator which has actually just been licensed by Aniplex. It made a very big impression during the run of it’s first season so I have no doubt in my mind that it will be making the same, if not bigger, impression this time around. Speculate with us, hit the comments section below and let us all know what YOU think is going to happen in Season Two of Valvrave The Liberator, we’d love to hear your thoughts.