Now that Wargame AirLand Battle is on PC, Mac, and Linux it seems like the prefect time for Focus Home Interactive and ESL to team up for Go4Wargame tournament series. Players will be able to compete against each other for one of two cash prizes weekly, one for the US and one for the rest of the world.
Beginning September 29th, registered players will be able to go at it in 2v2 matches in the new Wargame Airland Battle gametype Conquest Mode. Then monthly finals will pit the 8 best teams from that month for an even bigger prize. These weekly and monthly competitions will continue for 3 months straight.
Those interested in taking part in the tournament can head over the the ESL Go4Wargame webpage right now to register and get prepared for the games to start on September 29th. But, don’t feel the need to wait to play as practice makes perfect, so be sure to load up your copy of Wargame AirLand Battle for PC, Mac, or Linux.
Even though Obscure has been renamedFinal Exam, the game is looking just as wild and crazy as ever with the different things players will be bale to do when fighting the undead. Just how much players have to pick from is evidenced by the new overview trailer that developer Mighty Rocket Studio and publisher Focus Home Interactive have released.
Final Exam features four different characters to pick from to the upgrades players want to choose for them as they play and re-play levels combating the hordes of zombies, there is plenty of things to do, especially with up to 4 person coop, with 2 player local. With weapons as simple as a baseball bat, to advanced as a Mighty Rocket Launcher, players will have plenty to wield as their characters level up and get new skills in the 2.5 D sidescroller.
Those wanting to check out what they can expect in Final Exam can watch the trailer for themselves embedded below. Those interested in playing the game will get their chance when it releases November 8th, 2013 for XBLA, PSN, and PC.
To win simply leave a comment below answering the following question related to tsuritama and we’ll pick a lucky winner for each title:
Saving the world one fish at a time! Which fish would you start with?
We’ll pick 2 lucky winners on the 18th of September. Make sure you use a valid email when you register/post your comment so we can email you if you are one of our winners. Also let us know your preference (BLU-RAY or DVD)
MOGA Pocket Controller Review Manufacturer:PowerA Compatibility: Bluetooth enabled Android 2.3+ smartphones and tablets Price: $59.00 AUD (Available here)
Mobile gaming has become a force to be reckoned with. For those who may disagree, check out the millions of downloads in the app store, or how many speculate the failure of the PS Vita due to the rise of mobile gaming. If not, just look at that aunty you hate who thinks video games are a waste of time yet still sends you all those annoying Candy Crush requests on Facebook. Mobile gaming is bigger than ever and the hardcore gamers and continuously trying to find new ways to take it to the next level. Hell I recall back in 2011 plugging my iPhone into into my car while playing Dead Space just so I could use the speakers as a lame attempt at surround sound. So you can imagine how rewarding it felt while holding the MOGA Pocket Controller in my hands. Although I have heard that the MOGA Pro Controller is slightly more comfortable than the MOGA Pocket, I haven’t had the pleasure on getting my hands on it, so as it stands the MOGA Pocket Controller is the most engaging mobile gaming experience I’ve had to date. In many cases gameplay is improved quite considerably and with the convenience of it being ‘pocket sized’ the MOGA Pocket Controller is an easy recommend to all hardcore mobile gamers.
The main selling point of the MOGA Pocket Controller over the Pro is of coarse the size and it doesn’t disappoint. The controller is about the same size of an Android phone, so when they say pocket size – they really mean it. As for the design it has a very similar layout to an Xbox 360 controller, except with only two triggers as opposed to four and the start & select buttons replacing the d-pad. The controller connects via Bluetooth, and as a result there are two different ways the player can take control. The typical way is to flip up the centre piece upwards which the phone clips in place like a Nintendo DS. It seems to hold the phone quite firmly and with the grooves in the back of the controller there shouldn’t be any problems with anything falling out or slipping. Alternatively players can also choose to rest the phone somewhere else (up against a wall, down on a table, etc) and just play without the controller connected which is fine too. Gameplay is for the most part responsive, with generally little to no delay. Sometimes there can be a few issues on the odd occasion, but restarting the device generally fixes any issues. Batteries (two AAA) fit into the back of the grips which can be pulled apart which is convenient too. Ultimately the controller feels like a home console controller which is exactly what MOGA is about – bridging the gap between mobile and console gaming.
Unfortunately the support for MOGA is hit and miss at the moment as some titles are clearly better than others. The best cases like AVP Evolution the swipe commands are translated into actions on the controller. However in other games like Dead Trigger some of these touch screen commands are ignored, and the player will still need to occasionally touch the screen like it of a 3DS title. This could perhaps be a conscious effort, but it’s something that should be noted. But like all ports it all comes down to the developer. That being said, the controller actually improves some titles. First-person shooters are easily the best example, as holding a controller makes the action feel more engaging and responsive. Furthermore you don’t have your hands covering half the screen so you’ve got even more of a fighting chance against hordes of enemies. Playing retro titles like Sonic the Hedgehog and Pacman with the MOGA controller really helps tap into that retro feel, with the light-weight controller keeping the gameplay feeling nostalgic. After playing various titles I couldn’t help but find my mind racing with excitement over what other awesome titles would benefit from MOGA. Personally, my fingers are crossed forStreet Fighter IV Volt!
In order to get the most out of your MOGA Pocket Controller it’s recommended to download the free MOGA Pivot app. This handy little app greatly assists in connecting the device as well as navigating through all the apps on your phone which are compatible. It even goes as far as also showing off other titles available on the app store compatible with MOGA as well, with the option to purchase them. This way gamers know all their options of MOGA enabled game and let me tell you most of these are pretty tempting! With even more and more titles becoming MOGA enabled the library is only getting bigger, which is very exciting for hardcore mobile gamers.
If you’re the type of gamer who’s eagerly waiting for the day mobile games rival console titles, the MOGA Pocket Controller is a must-have. Mobile gaming has never seen a controller like this before, balancing both comfortable and responsive controls with it’s convenient size that fits right into your pocket. The pivot app takes it all a step further, making the library of titles more accessible and the option of having the phone connected or disconnected to the controller is also a nice touch. If that’s not good enough – it’s only $29.95 and it’s totally worth it. Admittedly it’s not perfect – the plastic looks like it could suffer from prolonged wear and tear and there are seldom connectivity issues may appear, but the positives greatly drown out these minor setbacks. The MOGA Pocket Controller is easy to recommend and personally I’m looking forward to more products from PowerA in the future.
Be sure to check out video review below
Capsule Computers review guidelines can be found here.
Director, Producer and screenwriter Andrew Adamson, Lead actress Xzannjah. Author of Mister Pip Lloyd Jones and Tim Finn, Original Music and Songs.
Just last night, Mr.Pip had its worldwide premiere in director, producer and screenwriter Andrew Adamson’s native land of Auckland, New Zealand (picture to the right from the red carpet).
Click here for the Australian trailer for the film. Mr. Pip is due for release in Australia on November 6th courtesy of Paramount Pictures.
The final film poster for the movie can be seen below the following official synopsis:
Directed, written and produced by Academy Award nominated Director Andrew Adamson, Mr. Pip is based on Lloyd Jones’ seminal novel which won the Commonwealth Writers’ Prize and was shortlisted for the Man Booker Prize. The film was shot on location in Bougainville, Papua New Guinea and New Zealand.
Set against the backdrop of civil war in Bougainville, Mr. Pip stars Hugh Laurie (House) as the enigmatic teacher Mr. Watts who reads to his pupils from Charles Dickens’ “Great Expectations”. Matilda, a 14-year-old student played by newcomer Xzannjah, is transported by her imagination and the world of Dickens, becoming transfixed by the characters and Mr. Watts’ interpretation of the story. The film also stars Healsville Joel, Eka Darville and Kerry Fox.
Mr. Pip is a wonderful tale of the imaginative power of story and reveals that on an island at war, fiction can have dangerous consequences.
The team at Sid Lee worked extremely hard in researching the era to provide an authentic representation of the pirate life, from the props to the garb and hair and makeup. DEFY is set during the assault of a Spanish Galleon, starting from the calm waters and working through the levels of the ship, as we reach ever closer to the ultimate liberty of a victorious Edward atop the mast. Adam Berg, a multi-award winning director who has worked with Nike, Ikea and Philips, directed the short film. The production was overseen by MPC, a key player in the Hollywood industry which has produced the special effects found in Prometheus amongst many others.
Check out the ‘making of’ video embedded directly below. Assassin’s Creed IV: Black Flag comes out October 29th nationwide.
Today is a great day for comic book releases! We’ve just caught wind of some incredible news that Titan Comics has just released two new graphic novels. Both “Monster Massacre Volume One” and “Sharky” are available in all good comic shops around the country so go ahead to pick them up as soon as you can, but right now we’ve been given some nice-looking preview images for both of these titles to get all of you out there in the mood for some comic book action!
I’m going to call this the biggest “monster mash” we’ve seen in comic books so far. Basically Monster Massacre is the combination of some of the worlds most incredible talents as they intend to show you how creepy, yet fantastic, the world of sci-fi monsters is. It is an anthology series that not only has many incredible artists coming together but their ghastly creations and recreations too, all in one big graphic novel. Fans of the old-school horror films about werewolves or vampires will love this release and it’s said to be for fans of science fiction, fantasy, big monsters and crazy adventure. Monster Massacre Volume One is a hardcover, full colour release and will be sold for $22.99. Below we have a small gallery of images from the comic that you can preview:
Sharky is a brand-new graphic novel written by Dave Elliot and illustrated by Alex Horley. It is a supernatural story that revolves around a young man named Sharky. Sharky is only 16 and is going through some troubles with puberty. Having been raised by only his mum, he has no idea who his true father is…that is until it is revealed that his father is actually the might God Odin, not to mention his Mother is a child of Zeus. This kid has the blood of two Gods in him and it seems like whenever somethinf sets him off he transforms into a Demi-God with the body of a God and the strength to match. One day a couple of his “long lost” relatives turn up to stir up some trouble and who’s there to stop them before they tear up the planet? Sharky is! Sharky will be a hardcover, full colour release and will be sold for $14.99. Below we have a small gallery of images from the comic that you can preview:
The broadly-named LEGO Friends for the 3DS has debuted its gameplay, and a lot of boys wanting some friends are going to feel left out. Clearly made for the girls, LEGO Friends sees players explore Heartlake City with five friends, go shopping, pick a pet, attend horse riding camp and numerous other activities of everyday girl-life.
I could be out of touch with LEGO, but the character models look a little too human-like in shape to be called LEGO compared to the husky Stan Lee. Do these LEGO models exist? Has the world gone mad? Or is this creative freedom on the developer’s part? We have to know!
Coming out this November, check out the trailer below and see whether it’s something your kids will be getting in time for Christmas.
Activision have released a brand new trailer for the wildly anticipated upcoming Call of Duty title, Call of Duty: Ghosts. The new trailer focuses in on the game’s single player campaign mode and what players can expect from it.
With Call of Duty: Ghosts, Activision promises that you will experience a new world, a new story and a new next-gen engine. It looks to be a true thrill ride of a video-game if there ever was one.
Be sure to check out the campaign trailer below for your latest Call of Duty: Ghosts high-octane action fix. Also if you want to lock in your purchase of the game, be sure to pre-order it here.
Overview
Every year there are multiple fighting games released that are never brought overseas in any form. If the game doesn’t have a number behind it, chances are the title won’t be making its way to English shores unless people choose to import it. However in recent years a few different fighting games have slowly been released in English and now an anime styled fighting game called Chaos Code from little known developer FK Digital has been released onto the PSN. Does Chaos Code give us a taste of something different or should it have remained in the dark?
Story Unfortunately, Chaos Code packs a very basic story mode that plays as a simple arcade mode. In this mode players will select a character from the fourteen available, see their initial reason for fighting and battle numerous enemies in a row. Once they reach the final two enemies there is a bit more dialogue and defeating these final bosses treats the player to that character specific ending. There is a bit of a twist available to players in the story mode however, as defeating opponents in a special way does open up a possible B ending that features different fights and a different ending for each of the characters.
That being said, considering the game was in Japanese before this, it is worth noting that the only way to understand the story is to read the English subtitles when they are available, and unfortunately these subtitles are atrocious. There are numerous translation errors throughout each of the characters’ story mode, a number of which could easily have been caught if it was checked beforehand by a native English speaker.
Gameplay When players start up Chaos Code they will notice that there are only a few modes available for play. There is your standard story style arcade mode where players fight through a series of enemies to complete each characters story, a versus mode to fight against either the computer or in local multiplayer, a survival mode and finally a practice mode. There is also an option to see various ending scenes you’ve unlocked and other pieces of artwork from the game in a Gallery option.
Once you enter the fighting modes, there are fourteen characters to choose from, though two do have unlockable “boss” variants that can be used in multiplayer only due to their overpowered nature. There are numerous fighting styles available amongst the fourteen available fighters and to add a bit more to the game, players are capable of selecting two of four special attacks to take into battle and even the ability to choose their movement type.
These special moves can be anything from special dodges, long range blows, close range attacks or even some area of effect ones that can hit wherever you are. Each fighter has four different options to choose from so it gives players quite a bit of choice as they learn the intricacies of each of the fighters’ attack pattern and find which one works best for their playstyle. However that won’t be too difficult thanks to the fact that it is actually not all that hard to learn to play.
Chaos Code is a four button fighter for the most part, meaning that there are strong and weak punches and strong and weak kicks and all of these buttons can be put into both ground and air combos which vary depending on the character and of course, grab moves. Special moves, such as the ones selectable on character select, are always shown below a special attack bar for easy reference and as for that special attack bar, it is filled up whenever the player deals or receives damage.
The special meter adds a bit of depth to the game as there are numerous specials available to each fighter, which again isn’t overly complicated to pull off, that sap a certain amount of the bar. There are Tactical Guards and Guard Breaks that take a bit off the bar while special EX, Ultimate Chaos, Destruction Chaos and more variations are available for players to unleash if they manage to input the commands correctly. To add even more depth to the fighting, there is even a stun meter that will leave opponents temporarily dazed if hit too often in a short period of time, often leaving them vulnerable for one of the aforementioned Chaos attacks.
You may have noticed that I have made no mention of an online mode for Chaos Code and that is because, at the moment at least, there is no online component to the title. FK Digital has said that they are currently working on bringing an online mode to the game but currently it is unavailable, meaning that the only way to actually fight against someone else is to play local co-op against a friend. This is a pretty big oversight for the title considering how well balanced most of the fighters in the game are, as it seems nearly every character has a chance against any other on the roster thanks to how detailed the combat system is.
Visuals Everything in Chaos Code is bright and flashy once the player gets past the mundane menu system. Fights can be fast paced and each character comes with some fancy, over the top looking attacks that can take up the entire screen at times and even the characters themselves come in all shapes and sizes. There are your typical fighting types but also ones such as Cait Sith, a pair of twin fighters and even Catherine whose special moves involve cosplaying in different outfits for damage. There is a bit of pixilation on each of the character sprites, but nothing too terrible thanks to the screen ratio.
Since Chaos Code was originally released as an arcade title over in Japan, the ratio of the screen is a bit boxy; this is adverted for this widescreen release by placing each fighter’s character portrait on their respective side of the screen, a common but nice looking trait to anime style fighting games such as these. As for the stages themselves, they are varied well enough and just as brightly colored and random looking as the characters players can fight as.
Audio The game is presented with the original Japanese voice work intact and instead we get the aforementioned subtitles which, as mentioned earlier, are rife with translation issues and awkward sounding English. Anyways, the Japanese voices are suitable enough for the characters and the game sounds great in motion as they yell out various phrases as they attack their opponent, enter the fight, or celebrate a victory.
Chaos Code’s soundtrack is very impressive as it offers a wide range of background music that fits the fighting game well. Every music track has a Japanese feel to it of course but it manages to fit the sometimes fast paced nature of the battles well enough to make each fight a bit more interesting because of this.
Overall Chaos Code is something of an anomaly in this day and age. While it may offer very little in the way of gameplay modes and suffers from pretty bad translation issues and occasional graphic mishaps, it also offers some fun and exciting combat with an intricate but easy to learn system that lets players customize their fighter a bit for their own style. While it does come at a rather discounted price, it is a shame that at the moment, there is little to do in the game besides face off against the AI or a friend on the couch as the lack of online is a serious issue.
Capsule Computers review guidelines can be found here.