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Sakura Trick Episode 8 Impressions

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Sakura Trick

Previously on Sakura Trick Impressions…

“This is not one of the better Sakura Tricks; Kotone really holds the first story together and unfortunately I didn’t enjoy the second one as much… it appears this side story took a wrong turn and I do want and hope it redirects itself in the next episode.”

Will episode 8 be better than the last, can the show pick itself up and carry on with a good story with great use of character interaction? The answer I’m happy to say is YES!!! And it does so with the sound of wedding bells and a display of Christmas lights.

8-A: Sakura-Coloured Wedding

Wedding Misinterpretation is the set up in the beginning of this half and also remains until the end, since the anime is about Yuu and Haruka it’s only appropriate to devote this story entirely towards the two as they somewhat seal the deal on their relationship. Haruka’s family is going to a relatives wedding and with the absence of the father on that particular day, Haruka is allowed to invite one of her friends to join them. When calling the half asleep Yuu in order to confirm availability, Yuu doesn’t realize she’s going as a guest and instead thinks the wedding is for her and Haruka, a simple misunderstanding that lasts for a whole week (as shown by the time skip text) and isn’t revealed until Haruka gives Yuu a kiss in order to even out her lip gloss.

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It’s the reactions that make this half so entertaining; the calmness of Haruka who is excited to see a wedding with her partner, the panicked look on Yuu who is wondering about the legal side of two girls getting married (and whether or not both parents will approve) and the typical old-school reaction of Haruka’s father who doesn’t want her marrying any random guy off the street (I know what you’re thinking, Haruka is thinking the same). I am a bit upset that the gag of Yuu not knowing the full story only lasted half way through as the build-up and lines used had a natural flow to them, providing a nice contrast between Yuu, Haruka and even Mitsuki who reacts accordingly when Yuu tries to ask her about a lesbian wedding, which doesn’t get past “if two girls” before this happens…

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I have said that the yuri in this anime has been predictable and starting to lose its significance with each episode passing, yet somehow this one manages to bring back the true emotion that’s held within each kiss. Maybe it’s just me, but the fact that both of them are serious about wanting to marry each other really shows the strength of their relationship. The kisses become a promise for something they both want and are determined to make happen, being at the wedding made each moment more romantic and it does result in an awkward moment between the two that will be brought up in the second half of the show.

8-B: Sakura-Coloured Christmas

Ever since the wedding both Haruka and Yuu have been avoiding each other, this observation is noticed by Mitsuki when she gets a call from Haruka inviting her and Yuu to the Christmas lights show. Mitsuki is wondering why all of a sudden the two girls aren’t so close and tries to bring them back together before the night ends, a not so cunning plan that involved pushing Yuu into Haruka and getting the other four girls to ditch them. It’s nice to see the other four girls in this story, but I am glad they don’t stay for too long; we get a short scene with Shizuku wanting to go in a department store and one with Ikeno saying there are different forms of love, causing a bit of tension between Haruka and Yuu. When both girls are left alone they begin to feel the butterflies in their stomachs, both hearts are beating strong with every minute they are around each other causing the nervous energy to increase.

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During the beginning of this story Mitsuki gives Yuu some advice about not bottling up her feelings and that compromises are the key to any relationship, these words become very useful during the end as she plucks up the courage to confront Haruka straight on. We get a nice little kiss at the end to show the two girls are becoming stronger as a couple and it would’ve been a nice scene if they didn’t end it on Mitsuki upset about being left alone, again this felt out of place and the attempt at humour almost ruined an emotional moment, why is it always her involved in these shots by the way?

Because the second half was Christmas themed we get a different ED called Sakura Christmas, the music is very jingly sounding and the lyrics are upbeat and have a happy nature towards them. It’s great ending the show a bit differently and it works even better when it’s related to the episode, this does feel like a one off occurrence though and we will probably be back to the original ED in episode 9.

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Although I enjoyed one half more than the other, this episode shows that Sakura trick can still deliver on a great story plot and the progression of Haruka and Yuu has taken a much needed step up. This was the episode that needed to focus on just the two main girls and they did so by providing two good story plots. I didn’t mind the fact the other four girls were briefly shown and it was kind of interesting to see Yuu playing a dancing game on her video console, the use of the OP music was a nice touch. All they need to do now is have less end scenes with Mitsuki and more with Haruka’s father; his brief moments show that you don’t want to mess with that guy, especially if you want to date her daughter.

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Sakura Trick is animated by Studio Deen and is currently being streamed, by Crunchyroll. Don’t forget to check out our Anime Impressions page to see what shows the other Capsule Computers anime crew is watching this season.

Check out more Sakura Trick Impressions HERE.

Some new Witch and the Hundred Knight screenshots and gameplay footage released

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Today NIS America has released a handful of new screenshots for The Witch and the Hundred Knight as well as two snippets of gameplay footage ahead of the game’s current release date of March 21st in Europe and March 25th in North America.

The videos show off how players can make use of their Tochka abilities to eliminate enemies as well as “Witch Domination” ability which allows the players to enter a house and automatically fight for a chance at receiving a special item and receive various benefits.

Tochka Dekoimo Bomb

Witch Domination

Akiba’s Trip: Undead & Undressed to be released this Summer by XSEED

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While people may have thought it was a long shot, XSEED Games has been proving that sometimes the longest shots are the best and it sounds like they are trying to do that once again. Today the company has announced that they will be localizing Akiba’s Trip 2 for release in North America under the name Akiba’s Trip: Undead & Undressed for release on the PlayStation 3 and PlayStation Vita.

Despite being the second game in the series, this is a standalone title which was released in Japan last year and in the game players will venture into Tokyo’s “Electric Town” better known as Akihabara, where they will need to face off against vampire-like enemies in “over-the-top, highly stylized role-playing action.”

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Akihabara, shortened to Akiba, has been invaded by “Synthisters” who attack otaku like vampires and feat on their will to live and talk with other people. Only by exposing them to direct sunlight can these enemies be destroyed but even clothing can protect them from the sun. As such, players must roam the highly detailed streets of Akihabara to defeat the Synthisters and strip them of their clothing to defeat them.

Currently XSEED is planning on releasing the game both digitally and physically sometime this summer and while the game is confirmed to include Japanese audio, they are looking into English voice work. However the best news of all is that they will not be removing anything from the Japanese release.

Pac-Man Museum Review

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Pac-Man Museum
Developer: Namco Bandai
Publisher: Namco Bandai
Platform: Xbox 360 (Reviewed), Playstation 3,PC
Release Date: February 25, 2014
Price: $19.99 Available Here

Overview
Pac-Man Museum is the latest collection from Namco to celebrate everyone’s favorite yellow dot-chomper, and has arrived digitally for a wide variety of consoles. Instead of throwing in random titles like Dig-Dug however, this ensemble is all about Pac-Man and his growth over the years. This means we have nine different titles (ten if you add the downloadable Ms. Pac-Man), all coming in at a nice entry price with some guaranteed nostalgia to be had. The question is, do these ports serve their purpose in quality, or is this just another case of “box them all together”? Let’s find out.

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Gameplay
Obviously, the most stand-out title within Pac-Man Museum is the original. You chomp dots, bag ghosts, and gather fruits until the maze is clear, and that is basically it. You would think that this much loved port would at least feel a little aged by now, but I didn’t find that to be the case at all. All of the addictive and memorizing qualities stand strong in Pac-Man, which really shows us why this game has always been one one of the most iconic creations of all time in our industry. Then again, it also shows us that lightning never really struck twice for Namco, and the other titles on this collection – even the decent releases, give us an interesting retrospective on sequels that truly reflects where were, are, and going with the many brands we see today.

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The follow-up that came a few years later dubbed Super Pac-Man is an interesting title, but one that never holds any weight as it is confusing as it is boring. Instead of gathering pellets, the goal now revolves around collecting keys. Once doors are unlocked, a large “super pellet” can be consumed to turn our round hero into a much large beast who is able to roll over ghosts. Sure, there are a lot of stages and the idea is unique, but this title doesn’t prove to be as inviting or as addictive of the original, which is why it is now one of the obscurities that has been packaged in due to name alone. Speaking of obscurity, Pac & Pal is also an odd entry. Never seeing a release in the west, this title allows Pac-Man to navigate a maze without pellets to flip cards that reveal fruit. It is kind of a match game, but with spit-able projectiles, with a green ghost by the name of “Pal” who stays out of the way but steals fruits if you don’t catch up to her in time.. Yeah, it sounds like an ideal concept on paper, but it never comes together as anything more than a mild, if not frustrating distraction. Also, I hate you “Pal”.

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Since we’re going in chronological order here, Pac-Land is the next title up and is the first platformer featuring the man in yellow. Ghosts can be eaten with the appropriate pellet, special boots give Pac more bounce, and fruit serves to rack up bonus points on the fly. Yeah, it is your standard Pac-Man themed platformer, and one that doesn’t do a lot – but still comes off as entertaining due to the simple controls and familiar atmosphere. There are also a good number of secrets hidden within, so while I don’t imagine many will be playing the oddball out of this collection the most, it will definitely be one of the main areas where the most replay value is found outside of the original and Championship Edition.

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Pac-Mania in my opinion feels like the first reboot the series had as it goes back to the old formula of collecting dots while evading ghosts. Pac-Man can now jump over ghosts (which believe it or not is a game changer for the good) and the AI of the ghosts have been improved along with the quantity, adding a new challenge for players to sink their teeth into. This 3D reboot also features themed locations, which are pleasant to see and power-ups such as point and speed boosts to give the player a bit of an edge. Sure, its decent and at the time I’m sure it looked groundbreaking, but I still feel like this game captures the formula of the original, but doesn’t quite reach that golden pellet it was truly going for, and that is to be the title to truly redefine the franchise.

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Pac-Attack is another odd title, as it seen a release on consoles and handhelds during the early 90’s, mainly due to the puzzler craze that was still running wild due to the successes of Puyo Pop and Tetris. Players have pieces they must assort at the bottom of the game board that come in combination with pellets. You must stack this pieces in the correct format, as Pac-Man will come attached after a few moves and run straight forward to gobble pellets and potentially clear the board. This title is going to be either a love it or hate it for most. On one hand, the multiplayer is fun and the mechanics are understandable, but on the other you have a game that just feels a bit lacking overall. I almost want to say I played Pac-Attack the most during my time with this collection, but I still don’t feel I appreciated the gameplay as it seemed a bit too luck based and can become tedious due to its design, even in this day in age where puzzlers are made up of thousands of unique ideas.

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Pac-Man Arrangement is a lot like Pac-Mania, but adds in boss battles and other ideas to yet again revitalize the formula. Imagine a large ghost made up of a great deal of smaller ghosts, and the chaos of chasing down these said ghosts IF you can run fast enough to get to a super pellet. That is the true big addition within Arrangement, but small gameplay mechanics add in a little flavor to make it feel more distinct, such as dash and warp panels. Pac-Man Championship Edition needs no introduction as it in my opinion did what could never be done with this entire franchise. Due to addictive and lightning fast gameplay, new ideas, and all of that neon, Championship Edition makes a large statement about the age old formula that speaks volumes, proving that a new ideas plastered on an old formula can indeed work with the right gimmickry attached, and with the game once again revolving around score with its new coat of polish, it is no surprise we have seen this title re-released abundantly in just under seven years.

Pac-Man Battle Royale is new to us here in the console world and for most will be the reason to buy this collection due to its current exclusivity. The concept is to navigate the mazes with friends, where the player with the highest score is the victor. Sadly, while the multiplayer only title is a blast to play with friends, it comes with no online functionality. That isn’t a deal breaker due to how enjoyable this little romp is, but it is a bit head-scratching why this feature was not added in to an already modernized set-up.

Visuals
I won’t detail each title individually here, as that could take more time to read and the graphics flat out do not matter. The brightness however does, and that is where a few titles miss their mark. These are ports purely from the original incarnation, meaning if the title was not in HD then, it will not be now. I have no problem playing older titles with darker graphics at all, that is not the problem. The problem is that when you jump from playing a great looking game like Pac-Man or Championship Edition and then step into the world of something like Pac-Attack or Pac-Land, the visuals just look a bit dark and muddy. If these were stand-alone, it would be a bit different – but due to the fact that these are in a collection with other titles, it is a slight downer that we couldn’t see a little more effort put forth to sharpen those pixels up. The backgrounds however and menus that you can customize with your own unlockables look fantastic however, and you’re sure to be racking up achievements just to unlock another trophy that is always in display at the center of the experience.

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Audio
The audio is a different story entirely. Its hard to make the classic sound effects and tunes sound bad, and thankfully, this collection “scores” with its bubbly and legendary themes that infected arcades years ago. That famous “waka waka”, the intensity of the chase for a ghost, and everything in-between help bring the life out of this faceless mascot, making an experience that comes forth as familiar and welcome during any incarnation, good or bad. Sure, some of the tweaked and re-imagined titles in this collection are weaker in this area such as Pac-Attack, but there are more rainbows than dark clouds here in terms of audio, which are sure to leave the player humming Pac’s praises for days after a long session.

Overall
Pac-Man Museum isn’t the best collection you can find on consoles, but it may be the most important. I started this little history lesson thinking it would just be a collection of titles we have seen Pac-Man in, and not a lot more. After experiencing each however, I now think of it as a look back at one of the greatest mascots of all time who never could quite get out of his own shadow, but gave us a bunch of solid (if not forgettable) footprints on his journey around the top of the mountain. Sure, there are a lot of “Museums”, but those wanting purely Pac-Man and his pellet loving self are sure to find hours upon hours of score topping greatness that still can’t be beat in these hallways filled with reflection.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

“Pokemon XY The Movie: Cocoon Of Destruction & Diancie” – New Trailer Released

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Today, during an episode of the Japanese children’s show “Oha Star”, a brand-new trailer for the upcoming Pokemon XY Anime movie “Cocoon Of Destruction & Diancie” was revealed. This will be the second trailer to have been released at this point in time with each of them running for a short 30 seconds and only giving us a brief look at what the movie has to offer. If you missed the article a few weeks ago regarding the storyline of the movie, an excerpt describing the storyline is just below:

The movie will take place in “Diamond Ore Country”, a small settling deep underground where a peaceful colony of “Carbink” live along with their princess (you guessed it) “Diancie”.

It seems as though the source of energy that powers this country is produced by a powerful crystal to which “Diancie” is said to be one of the only species of Pokemon powerful enough to create and maintain it but this generation’s crystal is slowly dying and the current “Diancie” has not yet developed the power to recreate it. Ash (being the main character) eventually meets up with this “Diancie” and their small group of friends head off on an adventure to find “Xerneas” the legendary Fairy-type Pokemon which possesses a divine power unlike any other.

During their adventure they stumble across something terrible; a cocoon which holds the Pokemon of pure destruction; Yveltal, who once brought a great calamity upon the country of “Kalos”. I’m very much hoping we see a clash between the two legendaries and, seeing as how every Pokemon movie follows the same type of structure, I can imagine that is exactly what we’ll be seeing. (The full article can be seen by Clicking Here).

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Within the trailer we see a Mega Scizor and a Mega Absol in action as well as the two Pokemon X and Y legendaries, Yveltal and Xerneas, going head to head. The film is looking to be pretty action packed and, seeing as its going to be animated by the same team who have been developing the new Pokemon XY Anime series, we can assume the battles within it are going to be intensely cinematic and infinitely cool! Anyway, enough out of me, head down below to the featured video section to catch the new trailer and stick to the site for any and all news to be released in the near future.

 

 

Blood Bowl 2 Set For Release This Year

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Focus Home Interactive and Cyanide Studios have announced Blood Bowl 2, the sequel to their original title, Blood Bowl.

The game utilizes the Warhammer universe and mixes it in with good old fashion American football. The development is currently on its way, with the game expected to be released this year in 2014. Players will have the ability to build up their stadiums as they progress through the game, creating a lively atmosphere that will completely immerse you into the football culture. The game will feature single and multiplayer, in addition to other innovative ideas that have not been shown yet.

For more information on this exciting title, check out their official site here.

Madman Posts Vividred Operation Trailer, Coming to DVD

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Vividred Operation is coming soon to Australia and New Zealand courtesy of Madman. The publisher has posted a trailer of the upcoming anime earlier today which you can check out below.

Vividred Operation is set in a future where all the world’s energy is produced by the Manifestation Engine, developed by the grandfather of 14 year old Akane Isshiki. Suddenly, a mysterious enemy known as the Alone appears, hell-bent on destroying the engine. Akane’s grandfather has also made powerful Palette Suits to be worn by Akane and her friends to combat the threat.

Vividred Operation will be released as a subtitled-only DVD later this year at a price of $59.95 which you can pre-order here. The anime received a PlayStation 3 game adaptation in Japan last year.

Nether Preview

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Nether
Developer
: Phosphor Games
Publisher: Phosphor Games
Platform: Windows
Price: $14.99 – Available Here

I was lucky enough to find a new blank journal. The last month has been written on scraps of paper. Too bad it wasn’t food. I haven’t eaten in days and clean water is getting harder to find. I’m not sure how much longer my body can hold out while trying to avoid the Nether…

Nether is Phosphor Games’ latest project. The game is a survival based FPS with RPG elements. The game is currently part of Steam’s Early Access program and is receiving regular content updates based on recommendations of the player base.

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The world of Nether is a gritty post-apocalyptic city like New York. It has been almost ten years since the mysterious event known as “The Cull,” which turned 2/3 of humanity into Nethers, teleporting beings who roam the streets attacking survivors. Other players are just as dangerous as the Nether, as player versus player combat is enabled. Players will need to manage their thirst and hunger while they scavenge the city for weapons and resources.

As almost a decade has passed since The Cull, humanity has done its best to go back to some level of normal, forming small outposts around Anti-Nether devices that protect the area from the Nether. Here, players can complete quests, join tribes, visit weaponsmiths, buy supplies, store items in the global inventory, and fight back the occasional Nether invasion. These havens provide players with a safe space to be protected from PvP while within its borders and for a short time after leaving the area. However, players will have to manage the risk and reward of visiting the safe zones as they tend to attract other players, which raise the chances of interacting with a hostile player.

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Players will create a character and connect to one of the many 64 player servers located around the world. Each character can carry a certain amount of weight based on their equipped backpack and can equip only two ranged weapons (a side arm and a long arm), melee weapon, and a few cosmetic items. As experience is earned from surviving long periods of time, completing quests, and killing both players and Nethers, players are able to assign skill points into the talent tree to get bonus abilities like steadying one’s breath while zoomed in with a rifle scope and blocking frontal attacks in melee combat. As death is permanent, players will lose all their spent all skill points, some money, and personal inventory on death and must start fresh. Recently, Phoshor Studios has implemented account experience that will award players with small bonuses, which takes away the sting of losing a high level character a bit.

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Balancing PvP has been Phosphor’s major projects. The March update has brought a tribe system which aims to help encourage some teamwork without completely killing the PvP oriented nature of Nether. Players will join one of several tribes in return for account experience bonus points. Players are provided with reputation points that will result in bonuses for killing Nethers and enemy tribe members, while punishing those who kill fellow tribe members.

One of things that makes Nether distinctive among the crowded multiplayer survival genre is its urban setting. Currently, only a quarter of the map is available for play, but the city takes inspiration from major American cities like New York City and Chicago. The map is full of tall crumbling skyscrapers that provide tons of vertical space to explore. Resources are already scarce and usable weapons are even scarcer. Players will have a bit more luck looking for smoke columns and lights for resources, but the Nether seem drawn to these areas, just like the players. Occasional supply drops will also become a flashpoint for action as scavengers battle each other for the goodies.

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The Nether are a formidable foe, especially in numbers. There are currently several species of Nether, each with their own habits and attacks. They are hard of sight, but their laser sharp hearing will cause them to come to the assistance of other Nethers and investigate loud noises like gunfire. Without serious firepower, players will find that it is extremely difficult to survive fights against only a few Nethers.  The AI is still work in progress, as the ability to lose Nethers by hiding has just been implemented with the March update.

One of the weakest points with Nether at the moment is the lack of visual variety. Many buildings have been reused. Save for a couple of specific buildings, there are only a handful of standard buildings that have been rejigged slightly. Hopefully, these buildings will be replaced as development continues.

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The game does seem to be a bit of a solo affair. In my experience, players weren’t particularly chatty, but were willing to watch how I behaved before choosing to attack or go their own way. Servers tend to hover around the 15-30 player mark, which isn’t bad considering there is only a portion of the map available at this point.

Although the game is pretty early in development, Nether manages to be a fun and tense game. There are some really solid ideas in the gameplay and the developers seem to take player feedback seriously. Combat is a strikes a good balance between deadly realism and more drawn out battles. Phosphor Games has great idea for a setting, but needs to provide a little more life in the city at this point. Nether has all the right ingredients to be a fantastic game.

Conception II demo to be released on March 25th

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Conception II: Children of the Seven Stars is currently set to be released on April 15th but gamers in North America won’t have to wait that long before trying out the title. Today Atlus USA has announced that they are planning on releasing a demo for both versions of the game on March 25th and they have also said that if you manage to complete the demo you will be given a nice bonus to use in the full game.

To go along with this announcement the company has also detailed the Mecunite ability that Star Children can use to transform into giant deadly robots. By using valuable ‘Bonding Points’ players can turn an entire team of children into a devastating force capable of turning the tide of battle in the player’s favor even if they might be about to lose.

Deception IV: Blood Ties evil quiz released and Europe pre-order bonuses detailed

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Today Tecmo Koei has revealed a number of pre-order bonuses for Deception IV: Blood Ties in Europe for when the game is released on the PlayStation 3 and PlayStation Vita on March 28th. Gamers who pre-order the game from specific stores will be given special bonus traps for use in the game.

This means that pre-orders at GAME will be given the “Guillotine Lite” which is a sadistic trap that involves an axe falling from the sky. For people wanting something a bit more elaborate, pre-orders from Amazon will include the “UFO?” trap that will blow away enemies and for those who are eager to humiliate their enemies, the “Queen’s Heel” will be given to pre-orders from the PlayStation Store. Finally people who pre-order the game from independent retailers can make use of the “Golden Horse” trap which is a bit self explanatory.

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To find out what type of evil player you are, Tecmo Koei has launched a “Evil Style Quiz” that can be accessed here which will determine the type of play style most fitting to the player’s personality. To go along with this reveal you can check out a large number of new screenshots as well as the game’s box art below.