Bioshock Infinite was one of last year’s finest. While it didn’t make the impact of rapture, Columbia proved to be just as imaginative and engrossing. Fans of the game will be elated to know that a complete edition is on the way, which will feature both Burial at Sea DLC packs.
At the moment, there isn’t a release date, but 2K Games seem to be going for a different approach compared to other releases we have seen, and sticking with the Playstation 3, Xbox 360, and PC – instead of diving into next-gen. I am not a huge fan of the whole complete package scenario as we usually see a release with DLC follow the original within 8 months. Since it has been almost double that time for Infinite (and I have still yet to try the DLC), I would say it is far more forgiving in this case.
PC hardware manufacturer Corsair is probably best known for their RAM and SSDs. Today, the company took another major step into the PC peripheral business with the formation of the Corsair Gaming division. The team will be focused on providing gamers with hardware optimized for gaming which are developed with input from top eSport professionals.
Corsair Gaming released the first six products in the new line today. The K95 RGB, K70 RGB, and K65 RGB keyboards are mechanical keyboards featuring colour changing LEDs capable of displaying up to 16.8 million different colours. The keyswitches are German made Cherry MX switches. The K95 KGB features 18 dedicated macro keys. The K70 is designed with a standard keyboard layout while the K65 features the more compact 10-keyless design. The K95 and the K70 are available with Red, Blue or Brown switches, while the K65 is only available with Cherry MX Red switches. The K95 has an MSRP of $189.99 USD, the K70’s MSRP is $169.99, and the K65’s MSRP is $149.99.
The keyboards are complimented with the M65 RGB Gaming Mouse. Like the keyboards, the M65 is armed with colour changing LEDs. The mouse is also available in a black or white shell surrounding an aluminium unibody chassis. For those who find the chassis too light, the M65 weightsis packaged with a series of weights that can be loaded into the mouse. There are eight macro-able buttons, including a dedicated sniper button that will temporarily adjust the mouse’s sensitivity. The M65 features a custom tuned 8200 DPI laser sensor and Omron switches. The M65 RGB has an MSRP of $69.99 USD.
The keyboards and mice are all powered by the Corsair Utility Engine (CUE). The software can light up specific key groupings like WASD movement keys or light up the hardware in a variety of lighting effects. CUE can also bind complex macros to keys to make life easier during gameplay.
Corsair Gaming is also releasing two headsets. The H1500 and H2100 both sport Dolby Surround Sound 7.1 technology and 50mm neodymium drivers. The H1500 is a wired headset with an MSRP of $79.99. For those needing freedom from cables, the H2100 will work up to 40 feet away for up to 10 hours at a time. The MSRP for the H2100 will be $99.99.
The Corsair Gaming line of products are available now at major retailers worldwide. Learn more about the new line at the official Corsair Gaming site.
The Journey Down: Chapter One – Bwana and Kito are about to engage in an epic adventure to learn about their long lost father Captain Kaonandodo in this point and click adventure.
4PM– A dark piece of interactive fiction that snagged an award at the Develop Conference in Brighton.
Gumboy Tournament– Race up to seven other players in the followup to the popular platformer Gumboy: Crazy Adventures.
Bird Assassin – Take revenge on the birds that murdered your best friend in this hectic action title.
Echo of the Wilds– A retro styled adventure/survival game featuring randomized wilderness.
Triera – A puzzle platformer featuring a vertical level design and randomly generated levels.
For the first 24 hours of the sale, The Every Monday Bundle #26 will be $1.89. Snag your copy at Indie Gala before the price rises.
With the release of Assassin’s Creed Unityonly a few months away, Ubisoft revealed details of the game’s season pass along with announcing a brand new entry to the Assassin’s Creed franchise. The Season Pass will contain Assassin’s Creed Unity: Dead Kings, which will see Arno travel to Saint Denis’ underground crypts. Additionally, three extra missions and more than 30 pieces of weapon, equipment, and armour will be made available to Season Pass holders.
Interestingly enough, the Season Pass will also contain a standalone 2.5D platformer entitled Assassin’s Creed Chronicles: China. Set on the Great Wall of China in the 16th century, Ezio Auditore’s disciple Shao Jun will bring deadly vengeance upon those who destroyed the Chinese Brotherhood. The game is developed by Climax Studios; there is no world if Assassin’s Creed Chronicles: China will mark the start of a spin-off 2.5d franchise.
Assassin’s Creed Unity will be released on November 11th, 2014 in North America and November 13th in PAL regions. The Season Pass will be available in early 2015.
Randal’s Monday is a point and click adventure game with a Groundhog Day style plot, an obsession with pop culture references, and a minor but deadly grudge against pigeons. Developed by Spanish team Nexus Game Studios, it’s clear from the get go that Randal’s Monday isn’t going to be content with playing it safe, as the opening scenes take in a boozy engagement party, copious amounts of vomit and a fairly grotesque suicide.
The full game will contain an intro, seven versions of Randal’s tempestuous Monday, and an epilogue. For this preview I had access to the intro and the first three days, and although the game still needs some polishing the vast majority of it feels like it’s in the right place for a solid PC release some time before the end of the year.
Things kick off at the aforementioned engagement party, where Randal, his best friend Matt and Matt’s fiancee Sally are all drinking the night away in celebration of the two’s engagement. Matt flashes the wedding ring that he has bought to Randal- it’s not just any old ring, and it displays a few qualities similar to J R R Tolkien’s “One ring to rule them all”.
The next morning Randal has it in his possession, and wakes up with his landlord hammering on the door. Strapped for cash and newly fired, Randal has only one thing of any value, and being a less than stellar friend he ends up selling off the ring.
Matt bakes himself in his oven.
Randal, implicated in Mat’s death and under some sort of time warping curse, must replay Monday after Monday to try and get the ring back, save his friend’s life and generally stop shit from getting any worse.
Randal isn’t the nicest of guys, and it’s a credit to Jeff Anderson’s performance that the rude, smart mouth Randal isn’t just a pain in the arse. There’s a lot of great voice acting throughout the game, and both the performances and the writing hit the mark most of the time. Randal has no fear of breaking through the fourth wall either, and the sarcastic little asides and withering glances at the camera really pull you in to the spirit of the game.
It’s not hilarious by any means, but the dialogue is enjoyable and the game is aimed right at the heart of its audience. There are pop culture references everywhere, with little in jokes in the dialogue, the backgrounds, and even the puzzles. The team at Nexus Game Studios are obviously utterly in love with the point and click genre, video games, sci-fi, comics et al, and it’s very hard to dislike something that tries so hard to pay tribute to so many things that I have a lot of affection for myself.
It has a very traditional set up, with movement, talking and actions all tied to mouse clicks. Double clicking will skip travel time, and of course there’s an inventory for collecting and combining objects. As Randal progresses through the Monday’s more locations to explore open up, and new items and set ups appear in already familiar locations.
I didn’t find the puzzles particularly stupendous, and there is the odd moment when the game strays from its aim of always having logical solutions (the opening duck coat hangar for one) or pulls a bit of a cheap trick. What I did appreciate was the need to listen to the dialogue, because more often than not clues and solutions to the next puzzle would be hidden within. Personal details about characters and the often winding conversations that they have with Randal actually have a point, and although it caught me off guard at first when I clicked to the system it made for an enjoyable set up.
What’s really appealing about Randal’s Monday is the way that the days build upon each other. Although Randal experiences the same day over and over again, the changes that he makes on the previous day remain, taking the action to ever stranger places. Finding out what could possibly come next is a big driving factor, and some of the developments are actually quite shocking (Matt’s second means of self destruction actually grossed me out a little).
On that note Randal’s Monday doesn’t flinch from the ickier side of life, with vomit, blood, and urine all featuring alongside a sense of humour that has few no go zones. The art style sits well with the tone of the game, and I also found myself really enjoying some of the music, I’m humming it even now. It provoked a particularly 90s nostalgia for me, a feeling that was born the second I loaded up the game and saw that menu screen.
It’s hard to pigeon hole the type of person Randal’s Monday is aimed at, but if you’re it, it’ll fit you like a glove; I can’t emphasise enough how steeped in pop culture it is. The sense of humour won’t be for everyone and the puzzles aren’t anything to shout about thus far, but the massive volume of decent dialogue and the intriguing but wacko plot certainly have their hooks in me.
During their Tokyo Game show panel, Compile Heart officially revealed that they are working on Hyperdimension Neptunia Re;Birth 3: V Century for the PlayStation Vita. Similar to the past two games, this title is a remake of the third game in the Neptunia series, Hyperdimension Neptunia Victory.
Considering the many upgrades made to past titles came from Victory, it will be interesting to see what has been reworked and added. From what has been announced so far, the original game scenario has been modified with added scenes in the beginning as well as a new scenario after the game is complete, a modified user interface has been implemented, systems from Mk2 have been added, and the battle system has been refined. You can check out the gameplay demo below.
Yesterday we learned that Atlus would be releasing new information and a new trailer for Persona 4: Dancing All Night and now that that trailer and information is released we have some good news and some bad news.
The good news is that Chie, Yosuke, and Kanji will be joining Rise, Kanami, and the protagonist, as dancers in the game but the bad news is that Persona 4: Dancing All Night has now been delayed until sometime in 2015. You can check out the new trailer below where all three of the new characters are shown dancing to “Your Affection” which has been remixed by Diasuke Sakura.
Considering how heavy the MadCatz fight sticks play into certain fighting tournaments, it shouldn’t come as too much of a surprise that they held a live stream with Bandai Namco during Tokyo Game Show. What is a bit surprising though is that during this live stream a brand new character was revealed for Tekken 7.
As gathered together by NeoGAF, this character is named Catalina, a beginner friendly character that uses a savate fighting style. She is from Latin America and is described as a sassy character who is vocal in-game. She will also be one of the characters that will be playable during October location tests throughout Japan.
A couple of days ago it was revealed that Metal Gear Solid V: The Phantom Pain will feature an AI buddy system that will allow Snake to bring a computer controlled ally with him on missions. When this was revealed Quiet was the only buddy we knew of, until today when Kojima Productions and Konami revealed that, a wolf named Diamond Dog, or D.D., can be brought on missions. From the looks of it, players will be able to rescue the injured wolf pup during an early mission in the game.
How exactly he will act in a mission is currently unknown but a number of new screenshots focused on Diamond Dog have been released and can be found below.
Nothing has changed since it happened, so many people may forget that Sega technically owns Atlus since purchasing the company last year. However today may be the first open sign of Sega working with Atlus as today it was revealed that Sega will be publishing Persona 4 Arena Ultimax in Europe this November.
While gamers in North America will be able to play the title in less than ten days, fans of the fighting game in other regions have been waiting anxiously for any news to be revealed concerning a PAL release for the title. Especially since the original game suffered from a significant release delay in Europe compared to North America.