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Nier Review

Nier
Developer: Cavia
Publisher: Square Enix, Inc.
Platform: Xbox 360 (Reviewed), Playstation 3
Release Date: 4/27/2010


Overview:
Cavia who’s most recent game was a rail shooter called Resident Evil: The Darkside Chronicles and is also known for a medley of other games is back again with a stunningly touching RPG.  Just like their previous action game Drakengard which was released back in 2003, Nier is amazingly touching and has one of the best storylines in many years.

Story:
What would a man do to save his daughter from a debilitating and deadly illness?  You will find out.  Nier takes place a full 1,300 years after the fall of humanity. (As a small side note, there is a hint within the game that states the reason for the fall is one of the endings of Drakengard itself.) Human beings are a dyeing species and only live in the ruins of what once was modern day society.

However that is not all that plagues these poor survivors; deadly Shades with no mercy strike them down without any remorse.  Just like the same disease which ravishes the populace of the world known as the Black Scrawl.  A middle aged man, named by the character but known hereafter as Nier, must seek out the cure to this deadly affliction due to the fact that his own daughter is slowly slipping from his grasp due to the Scrawl.

His journey is not a lone one however, as he is soon joined by one of the most colorful characters ever to be seen within an RPG.  There is Grimoire Weiss, a floating tome of knowledge who’s tongue is sharper than any sword. A young boy named Emil who would do Medusa proud with his ability to petrify anything he looks upon.  Finally though to round out this cast of characters is the cursed woman Kainé who strings together expletives and violent temper are anything but ladylike.  Kainé is the most unique for a reason, but that will be left for you to find out yourself.

Nier’s story and the delivery thereof is one of the best you will ever come to find.  Like Drakengard you will be constantly feeling the emotions that the characters themselves are feeling.  It is clearly shown throughout the story the deep fatherly love Nier has for his daughter Yonah and his willingness to rescue her no matter what, even if it means he must sacrifice his sanity to obtain his goal.  Kainé and Weiss constantly are at each other’s throats/pages and always make a high point in the game.  As for Emil…. poor Emil…..

There are four different endings to the game which leads to an extreme amount of replay ability as you attempt to receive all four endings. Each ending varies slightly and tears at the heartstrings of the player.

Graphics:
Unfortunately the graphics are one of the major failings to Nier.  But first the high point.  Each of the characters are very well designed, especially one character who undergoes a change part way through the game. Though their coloration makes some of the main characters seem nearly dead due to their pale complexion.

The environments are well detailed and good looking when you are near something at least. For everything else the world is quite bland and open.  This all changes though when you enter a dungeon.  Some may be a bit lacking in the design department but the uniqueness of each one is outstanding.  There is even a few hints towards other games which are not even from the same exact genre, but are extremely hard to miss. Even the set up and the design is the exact same of said game, see if you can discern what the level is mimicked after.

Boss enemies are amazing to look at, however normal enemies are all extremely standard.  There is a decent variety of enemies, but there is literally no graphical change between them.  The size may increase, or they may be wearing armor but overall every basic enemy has the same exact appearance of shimmering gold humanoid forms which spill literally gallons of blood everywhere.

If you dislike blood, I wouldn’t recommend playing this game.  Though there is no gore accompanying the violence blood falls upon the ground in liters.  Enemies will spray blood into the air as they are killed, splattering it along the ground and even on the wall.  Not only that but the characters themselves can be bathed in this blood in a realistic looking manner.

To put it simply the graphics are a bit out-dated.  When compared to any number of RPGs released this year, including a few Wii games at that, Nier suffers from lack luster graphics. There are multiple rough edges to the graphics as well as graphical errors which is hard to let by un-noticed. During battle there are times gameplay will come to a halt due to an overabundance of action happening on the screen only to resume a few seconds later.

Sound:
If you ever were to buy a soundtrack to a video game, Nier is the one to purchase it for. Nearly every single song is beautifully sung and paired with a stellar orchestra.  I don’t believe I have ever heard such amazing music to go along with a game.  There are even times when you will want to pause just to listen to the amazing orchestral score.  Not to say that there isn’t some repetition, but honestly with how the soundtrack for Nier is, it is hardly a bother.

The voice acting for each of the characters is spot on as well.  The emotion you will feel from each one of them mimics the deep storyline and the feelings portrayed by the characters themselves.  The bitter anger of Kainé, the wryness of Weiss, and even that you will have to discover yourself.  Not every single character and bit of dialogue has voice acting, but every major scene and dialogue does.

Gameplay:
Nier’s overall gameplay feels as if someone found a list of what everyone enjoyed about various RPG games, casual games, shooters and more.  And then they attempted to push everything down into one game.  During certain parts of the game the camera will switch, altering the gameplay.  At times you will be playing a platformer, a top down shooter, even a far away dungeon crawler.  You may even experience horror from the past as well.

At Nier’s core it is a standard hack and slash action game, with some small RPG elements thrown in together. You may level up, but there are no stats to modify or any actual character customization to be had. There are a total of two attack buttons, one involving normal melee attacks that can be charged, and a dashing attack for wider damage radius.  There is also the magic attacks which come in many different flavors and varieties, however their usefulness falls anywhere between very useful and useless without much gray area in-between.

On top of that there is the customization system which is handled through various prefixes and suffixes that are found throughout the game.  Each magic attack, skill, and weapon can have one of each added onto it providing a small upgrade of power towards the weapon.  There is also the ability to upgrade your weapons, however this is handled extremely poorly.

The area to upgrade your weapons is not near any town, instead it is a great distance away, involving a tedious walking distance coupled with even more tedious ladder climbing.  There is very little option with moving around the maps in Nier. Each map is extremely spacious as mentioned earlier, however without any proper way to navigate said maps they become extremely tiring.

Shortly after beginning the game you may obtain the ability to ride a Boar, however the boar itself is very unwieldy while turning and is extremely slow unless charging straight ahead in a nearly uncontrollable rush.  Even further down the line is the ability to take a boat between certain docking points of the game.  This however is completely pointless as only two docking points are anywhere near a useful area.  There are five docking points in the game, one of which is used for questing and two are useful.  The other three?  Not so much.

Not only is getting around tedious but you will be seeing many areas repeatedly.  On one such occasion you may be asked to retrieve a bit of scrap metal from within a Junk Heap.  Once this metal is obtained you will be then asked to go deeper into the mine to fulfill a request for the same people.  Only to later in the game come back to the exact same area again and walk through the same dungeon to defeat a boss.  Not to mention that this requires yet another fetch quest to advance the main storyline.

There are many side quests which are included into the game.  But to be quite honest there is very little variety in what you will be doing for them.  There are a few side quests involving monster slaying, a couple for delivering packages which can be extremely frustrating.  Though the most prominent quest that you will receive is a task to obtain a number of items that you may never have heard of, and you will be sent out without any hint as where to obtain them.  Be it either from harvesting certain areas, growing crops, or fishing.

This is another little part thrown into the game with little rhyme or reasoning.  Firstly the growing of crops.  There isn’t anything necessarily wrong with the small bit of Harvest Moon placed within the game, and it isn’t actually required at all.  If anything it is a small addition that is perfectly reasonable and is quite enjoyable.

The latter however involves enough anger and time wasting to force a controller through a wall.  The fishing mechanics in the game are completely broken, or otherwise intentionally made to infuriate the player.  Not only that, but there is a requirement to advance the main storyline which involves fishing itself.  There could have been many things done differently that could have made fishing enjoyable but instead Cavia turned it into a punishing task.

Overall:
Nier contains the makings of a great game.  If it wasn’t for lackluster gameplay with large time wasting trekking it would be perfect.  With the narrative story being astounding, the colorful cast of characters, the amount of dialogue and quirky comments among the characters, and the emotional draw of the game it could have been a top contender for game of the year.  If you can tolerate the long drawn out gameplay and the amount of frustration it brings you are in for a stellar story.

I give Nier for the Xbox 360

6-5-capsules-out-of-10

Interview with MEDAL OF HONOR Executive Producer Greg Goodrich

G’day Everyone.  MasterAbbott is back with a great interview.  This time we sat down with Greg Goodrich, Executive Producer behind the HIGHLY anticipated Medal Of Honor due out for release in September. 2010  Greg runs us through what Medal Of Honor is all about and what we can expect to see when it makes it’s triumphant return.

Enjoy the interview :

Question 1 – Tell us a little the new team behind Medal Of Honor.  Where have they all come from? What past projects have they previously worked on?

We have a wide variety of individuals on the project from various backgrounds. It’s quite a good mix actually. There are a few individuals who have been on every single Medal of Honor ever developed and there are people such as myself and Rich Farrelly (our Senior Creative Director) who are embarking on this franchise for the first time.

 

Question 2 – For people that don’t know anything about, Medal Of Honor.  How would you describe the game to them? And how would you describe the game mechanics for the new Medal Of Honor.  Is it similar to previous versions?

 

Medal of Honor is a first person shooter franchise that has always been set during WWII. The core tenets of the franchise are authenticity, respect for the soldier, and honor for the soldier’s story.  The new Medal of Honor leaves the WWII theatre for the first time in its 11-year history and enters the modern day setting of war-torn Afghanistan. Although the setting has changed, the core tenets remain the same. This game will feel very familiar to fans of the series.

 

Question 3 – What do you believe will make Medal Of Honor stand out compared to other games currently available in the same genre?

 

With this Medal of Honor we have set out to make a great, authentic game that players will love.  Our goal is to deliver at a quality level that places it amongst the greatest shooters of this generation. Beyond that, we believe the story is a well-crafted, balanced, non-repetitive, emotional ride through today’s war with compelling characters that see the conflict in different ways.  The franchise has always been known to make honest, authentic and respectful games and we plan to continue that tradition with this newest edition.

 

Question 4 -How long was the development cycle for Medal Of Honor.  Could you briefly explain the start to finish phases: storyboading, concept art etc?

 

Our development process has followed pretty standard timelines and methodologies for creating a game. However, for this Medal of Honor we decided to prescribe a very specific strategy for content creation. From the start, we chose to take broad brush strokes to get the game stood up as soon as possible. Meaning, we wanted to get the game playable from beginning to end without having to worry about how it looked. This allowed us to see what we had very early on. We were able to determine pretty quickly what was working and fix the things that were not. Now we are making it look great and squeezing as much polish into it as we possibly can before it ships.

 

Question 5 -What engine / technology is used in getting Medal Of Honor up and running on the Xbox 360 / PS3 how many developers / programmers were involved in creating Medal Of Honor on these two platforms.

 

The single player team in Los Angeles is using a heavily modified version of the Unreal3 Engine. As you may have seen in the footage used to create our trailers, we have really pushed it to do the things we needed it to do, especially in our environments. The version of Frostbite that DICE is using has also been modified to support the Medal of Honor multiplayer game. It is faster paced and the map design is tighter. And the design reflects realistic effects, local destruction and individual player skill.

Question 6 -Will there be any updates planned for Medal Of Honor? (extra missions, downloadable content) if so what can players expect to see and when could they expect to see it.

 

At this point we are not talking about DLC.

 

Question 7 – What were the development teams inspirations behind creating this new and improved version of Medal Of Honor, what other games have played a major role (past and present) in shaping and creating this amazing game.

 

We are making the game we’ve always wanted to make. And as always, we’re inspired by the soldier’s story. Medal of Honor is not about politics, procedures or operational planning, it’s about the men and women on the ground fighting a common enemy and then coming home.

 

Question 8 – Trophies / Achievements are what drive a number of players to play games now-days .. How much effort was put into designing the Trophy / achievement system for Medal Of Honor?  What do you think is the hardest Achievement for players to obtain ? and what can you suggest in terms of tips for players to get it.

 

More details about trophies and achievements will come at a later date.

 

Question 9 – Finally.. What do you love most working in this newly assembled team?

 

The best thing about this team is that they are concentrating on the work and letting everything else take care of itself. They are extremely passionate, professional and care deeply about what they are doing. Here is an example: we have a full team meeting every Friday in the large theater on the first floor at EA Los Angeles. We normally use this meeting to go over the week’s work and to show the software on the big screen for everyone to see. We usually get everyone there, but this past Friday was very different. We were all assembled as normal and decided to watch the recently released “Leave a Message” trailer. After it was done, I turned on the lights and for the first time realized how many people were actually in the room. I started to notice faces that I didn’t quickly recognize. I knew the entire Medal of Honor team could easily fit into the room, yet people were standing in the aisles, sitting on the floors, assembled in cracked doorways and along the back wall. People from around the campus had decided to show up and take part. This team is extremely passionate about this product and their passion is infectious. And everyone who was in that theatre on that day saw that passion up on the big screen. It was truly inspiring.

 

Thanks for your time and allowing me to speak about Medal of Honor.

 

Greg Goodrich

Capsule Computers would like to thank Greg for taking the time from his busy scheduled to answer these questions about Medal Of Honor.  This is certainly one of the most highly anticipated titles of 2010.    We wish his team all the best of luck and we hope Medal Of Honor is a great success on upon its release.

If you haven’t already done you can pre-order your copy now

Medal Of Honor – Playstation 3

Medal Of Honor – Xbox 360

Let us know what you thought of this interview.  Leave a comment below.

Test Drive Unlimited 2 – Lifestyle trailer

Sunshine, moonlight, dancing at the pool, clothes, and awesome cars. Every new trailer that is released for Test Drive Unlimited 2 makes the game look better and better. No longer must you race only during the day and only when the game requires you too. Now you can race at night or during the day or during that time where everyone is asleep and the sun is just coming up, yeah that time!

Enslaved trailer requires two

Enslaved: Odyssey to the West is Ninja Theory’s follow up to Heavenly Sword, below is a trailer for the game. I’m not liking the concept of having to drag around an AI the entire game, that’s the worst part of many games for me. Hopefully, Ninja Theory manages to pull it off and make a fun game, it certainly looks fun from the trailer.

This Week on XBLA (May 10, 2010)

XBLA releases

This week on the Xbox Live Arcade sees the release of a fan favorite but redesigned to be new. Rocket Knight makes a comeback in this retro platform adventure for the price of 1200 Microsoft Points.

Things on Wheels will also be dropping this week,the game looks like an old school micro-machine game but with shiny graphics. For 1200 Microsoft Points you too can experience tiny car racing.

Deal of the Week

Everyone loves deals! Well this week’s deal is Grand Theft Auto IV’s second DLC episode. The Ballad of Gay Tony will cost 1200 points instead of 1600 for the next week.

Thoughts:
That is two XBLA games for your viewing pleasure, you can download the demo and those should sustain you for a little while while you decide which on to buy, and if you buy neither you can always go back to GTA 4 and play the ballad of gay tony. Though if you are going to buy it, I’d suggest to go out and buy the combo pack with both expansions for $30.

Abstergo Industries Wants you

Today Ubisoft sent out emails to everyone who is subscribed to them. The picture above is what was included in the email and if you go to the link you are treated to a video, some concept art, and a bunch of weapons that could be in the next installment.

Click Here to go to the Website.

On the website you will find all the above mentioned items. The weapons include a fan, claw, axe, syringe, and dagger. If you solve the puzzle you are treated to the switchblade weapon. Presumably these are the weapons that will be available in the Assassin’s Creed: Brotherhood game.

Final Fight – Double Impact Retro Competition

G’day everyone .. It’s Competition time once again.  Capcom have sent us over some of the coolest prizes we’ve ever seen in a very long time !! 10 LUCKY WINNERS FROM ANYWHERE IN THE WORLD will have the chance to win one of these super cool retro prizes from Capcom’s Final Fight Double Impact.

Check out the prizes below :

Haggar Mayor Badges

Limited Edition Gold Coins for Final Fight & Magic Sword

Limited Edition Final Fight Double Impact Remix Sountrack on Cassette Tape

NOW what do you have to do win one of these cool items.  Simpy send us a picture of you, possibly holding a Cassette tape player and something Capcom related to [email protected]  The best 10 entries will win either a tape, a badge or a limited edition gold coin.  Plus have their pictures posted here on the site.

Be as creative as possible.  The Capsule Computers & Capcom Crew will pick the best 10 entries.

Competition will end on the 22nd of MAY .. so get cracking 🙂

*only one entry per person so make sure it counts, winners will be notified via email, entries can be from anywhere in the world !!*

Interview with Capcom – Lost Planet 2

MasterAbbott sat down with Shawn Baxter Community Manager over at Capcom to discuss everything you need to know about about the highly anticipated Lost Planet 2 coming soon on Xbox 360 and Playstation 3.

Interview was done over the phone so click on the play button below, sit back and enjoy the show.

[pro-player type=”MP3″]https://www.capsulecomputers.com.au/videos/ShawnBaxter-Capcom-Interview-Lost-Planet-2.mp3[/pro-player]

Lost Planet 2 hits stores this week,   US : 11th May and Australia 14th May.  If you haven’t already done so, pre-order your copy now !! (links to pre-order just below)

Lost Planet 2 Lost Planet 2 – PS3

Lost Planet 2 Lost Planet 2 – Xbox 360

Capsule Computers would like to thank Shawn for taking the time to go through in fine detail everything we need to know about Lost Planet 2.

Stay tuned, the review is not too far away.

Happy Mother’s Day

Mother’s Day has come and gone, and I hope everyone put their controllers down and told your mom “Happy Mother’s Day” at least once. If you don’t have a mom, I’m sorry for you but I hope you still had a good day.

Based on where you live Mother’s day may have passed a day ago or you don’t celebrate the holiday at all. If you did celebrate it, what did everyone do for their mother on mother’s day?

My family threw a big picnic for all the mothers in my family. We all gathered and had chicken, salad, lemonade, and all the other commodities that go along with a picnic. I then spent the rest of the day watching my little brothers so that my mom could actually relax. This is extremely easy for me since all I have to do is let the two youngest ones play with all my neat stuff in my closet, and then play some splitscreen games with the other one. This lasted for about 6 hours and all my stuff was everywhere, but my mom sure enjoyed her free time. Now to start cleaning everything up.

iPad is coming… What a Magical and revolutionary product !!

Well that’s what Apple are saying.  Finally on the 28th Of May Australian’s will finally be able to pick up the Apple iPAD in either 16, 32, or 64gb size with Wi-Fi and or also WiFi & !! 

Click on the image above to be taken to the Pre-ORDER page.  Pick what you want, place your order and wait patiently till it arrives.  I know that the Apple Store in the Sydney CBD is going to be MAYHEM on May 28th, so make sure you pre-order it now as you won’t have any chance of picking one up on the day if you haven’t pre-ordered it.  I could be wrong but it’s probably best if you really want one put a pre-order down.