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Space Invaders Infinity Gene Review

Space Invaders Infinity Gene
Developer:
Taito
Publisher: Ubisoft
Platform: Xbox 360 (XBLA), PS3 (PSN)
Price: 800 Microsoft points (XBLA), $15.95 (PSN)
Released: Out Now

 

Space Invaders is a game that has been around since the birth of videogames. There has been countless remakes and re-workings of the classic formula -that proved oh-so popular in the early years, when bulky arcade machines ruled the roost- over a huge range of consoles and formats. Some of the follow-ups have been good, building on the landmark series, which, when it comes to gaming history, is almost as well known and recognisable as the gaming icon that is Pac-man. Others haven’t been quite so good, with either broken concepts from the off, or just lacklustre game design being the limiting factor.

Space Invaders Infinity Gene links in with this history aspect of Space Invaders, which in turn links in with the Infinity Gene part of the title. It takes the game back to it’s roots, away from the 3-D re-imaginations and flashy visuals of recent years, with the start of the game being a mirror image of the original Space Invaders. This part is simple and slow compared to modern day gaming, but, putting the central idea of genetics and evolution into practice, the game world changes around you as you advance. The change in the level of intensity when contrasting the very first stage with the very last one is huge. This is because of the evolution aspect. Absolutely everything in the game undergoes changes as you progress: your ship, the enemies, the layout if the level, the visual style of the level, the pace of battles.

The theme of evolution and genes works really well and is a great concept that has been executed brilliantly. Most of the content in some way refers back to this central point. For example, where the motherships used to emit power-ups, they now dish out molecule/nucleus-like structures which help you upgrade and level up, rather than granting you power-ups instantly. Then there’s the titles of the levels, which all offer some reference to genes and biology, with a wide variety of scientific prefixes and suffixes making appearances. Team this with the retro-style graphics which slowly develop as the game ‘evolves’ and you’ve got the formula for a really authentic experience.

 

Another thing that has stayed true to the series origins is the difficulty. Old-school retro games are notorious for their steep learning curves, a trend that Space Invaders Infinity Gene ensures it sticks to. Back in the day, because practice makes perfect, the only way to get better was to funnel in change by the pocketful, and though the old coin-op machines are a thing of the past, the sentiment remains the same. Until you get the hand of the game you will eat through a hell of a lot of continues, and considering Infinity Gene has 4 levels of difficulty, with the top tier being the daunting INSANE mode, it should pose a sufficient challenge for any gamer.

As it is a single player only experience, the campaign makes up the majority of the title, although there are other modes to be explored such as challenge mode which sees you trying to make your way to the end of 99 levels, at which point you are awarded an achievement to commemorate this stunning feat. The campaign mode spans over a number of stages which are broken down into sub-stages. It presents you with an acceptable amount play time, with the exhilarating music fuelling your adrenaline as you speed through the fast-paced levels. In true retro fashion, just like the old coin-operated arcade machines, the game can be completed in one sitting, albeit one very long sitting.

So you may be wondering where Space Invaders Infinity Gene fits in on the spectrum for Space Invaders games. Well, in all honesty, it would probably fit in somewhere around the middle, although it could be slightly drifting towards the upper end of the scale. This is because Space Invaders Infinity Gene is good, but falls short of being great, as when it comes down to it, it’s just Space Invaders. Some people who love top-down space shooters will be in heaven with this game, whereas others who have no special bond with Space Invaders and the associated genre will be unimpressed, and more importantly, uninterested. However, there are a number of additions for the better; the theme of evolution works very well and the developers have done an excellent job in implementing it into the style of gameplay. It is fast-paced, it is difficult and it has a good soundtrack which is well-suited to the subject matter, so it definitely should not be written off. While it’s not a game that you will look back at and remember fondly in years to come, it’s worth a blast as a cheap thrill, and if you are willing to overcome a small difficulty barrier, the blistering pace of the game makes it a thrilling escapade, with excitement and entertainment delivered in equal measure.

7-0-capsules-out-of-10

Pros

  • Theme of evolution well-executed
  • Old-school gameplay
  • Exhilarating music

Cons

  • Despite changes, it’s still just Space Invaders
  • No multiplayer
  • Steep difficulty curve

THQ Announce Details About WWE Smackdown vs Raw 2011’s Online Mode…

Since the orignal Smackdown vs Raw for the Playstation 2, online mode has been a fan favorite. One thing that the fans have wanted in has been more match types, particularly the Royal Rumble, Championship Scramble, Money in the Bank, and Elimination Chamber. THQ has now announced new details that all 4 match types will be in due to the support of more players in a match. I know what your thinking, LAG! But this was also kept in mind as the servers have been heavily to ensure quality performance.

In particular, the Online Royal Rumble has the ability to support up to 12 human players in the 30-man mega-event. As a result, in WWE SmackDown vs. Raw 2011, not only will players be able to compete with more people in more matches, but they will experience less online latency.

Moving on to creation mode, THQ has now added the ability that has been out of action in previous titles, and that is to share Paint Tool Logos and Created Move Sets. Players can also edit any content they download from their fellow consumers to make them unique for their own rosters. Finally, the search tool was dramatically enhanced so the community can share and find quality created content with greater ease.

We are not done yet! Leaderboards will be seeing an upgrade as well! A new points system will be in place, not just for online matches, but for downloading community content. Even reviewing content can earn points so the system can reward all active members.With over 30 leaderboards in WWE SmackDown vs. Raw 2011, including one for Community Creations, players have multiple ways to find their niche and go after that coveted #1 spot.

These announcements are all spectacular news. I do hope that the nasty glitches that are abused online get a fix as well, but I am sure that will come over time if not already addressed. WWE Smackdown vs Raw 2011 launches next week on October 26th.

Network Providers Block Google TV

If it isn’t  one thing, then it is another.  The Wall Street Journal has reported that ABC, CBS and NBC have all but banned episodes of their TV shows from being able to work on the Google TV.  Fox is yet undecided about its next move, while Hulu has been against Google TV from Day 1.  Google is currently in negotiations to restore functionality, however, these will likely end up in advertising or premium plan deals. Their official quote on the matter is, “Google TV enables access to all the Web content you already get today on your phone and PC, but it is ultimately the content owners‘ * choice to restrict their fans from accessing their content on the platform.”  Although previous workarounds are currently unsuccessful, I am sure that someone will find something to get it to work again.  It seems that no matter how hard networks and companies try, the people are always just waiting to show them up.  It is odd that so many of these corporations don’t just embrace the digital age, rather than fighting it.  After all, quite a few of these people who “hack” or jailbreak items merely want to use the company’s own product, and said company is basically fighting itself.  How do you feel about the Google TV and the networks?

*Italics ours

EA to Release (Free) DLC for Medal of Honor

On November 2, 2010, EA will release Clean Sweep, a free multiplayer elimanation mode.  Your own skills and teamwork are said to be key to success in elimination.  The new mode can be played on the new maps entitled Bagram Hangar and Khyber Caves, as well as the redesigned  Diwagal Camp and Kabul City Ruins.  This DLC will be on Xbox 360 and PS3, IF you bought a NEW copy of the game and redeemed the online pass.

Frank Gibeau, President at EA stated, “Medal of Honor is one of EA’s most storied franchises and we’re thrilled to see that fans worldwide have embraced it. In this ultra competitive category, Medal of Honor stands out from the pack. By portraying the Tier 1 Operator as so elite, so tough, Medal of Honor offers a view into a world that has the power to resonate with FPS gamers everywhere.”

Tony Hawk Shred on the Today Show

Tony Hawk Ride

Dreams are awesome.  They inspire and motivate.  Tony Hawk fulfilled his dreams, and he wants to share how he did it.  Also,  Al Roker is riding a fake skateboard.  Shred actually looks pretty cool and it looks like maybe there is avatar support, not to mention improvements to last year’s Tony Hawk game.  Tony Hawk: Shred releases on Xbox 360, Wii and PS3 October 26, 2010.  It will include snowboarding and skateboarding all in one rad package.  Does Al fall?  How many copies did Ride really sell? Is the sequel still $120?  All will be revealed if you watch this video (except that last bit.  Shred costs a measly $100.)  Hopefully Shred can persuade me to like it this year.

Call of Duty Black Ops Stolen

Yes you’ve heard right, someone has stolen multiple copies of the new Call of duty!

Only 10 copies was stolen but still that’s 10 too many, to make matters worse they have been sold!

One of the new owners is Unholy Leaker, Unholy leaker is known for his Halo: Reach leak which was distributed through torrent sites, But there is good news to this, all websites are turning down any info about call of duty black ops which range from campaign to the highly anticipated zombies.

Treyarch are currently hunting down those responsible for stealing those copies of CoD: BO

Sonic Free Riders will break your back

Most of the time a new game will break your bank, but in this case it will just be breaking your back. For some reason, the video seems to emphasize some matrix like moves that shouldn’t even be humanly possible. Only Neo could possibly pull some of this off.

Check out the video below to see for yourself, and make sure to increase your insurance if you plan to buy this Kinect Launch title.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=gb4Albg2Imc&feature=player_embedded[/pro-player]

Rock Band 3 Pro Guitar Mode Video

If you thought playing the original Rock Band Guitar was hard, you are going to die when you see Pro mode for the Guitar. Even with the video, it all seems way to complicated. On the bright side you’ll supposedly be able to play a real guitar afterwards. Once you memorize all the strings of course…

Check out the video below to see for yourself.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=L9uCVqrPLp8&feature=player_embedded[/pro-player]

Golden Sun: Dark Dawn Gets a New Trailer…

In just a bit over a month, the highly anticipated Golden Sun: Dark Dawn will finally arive for the Nintendo DS. Honestly, Dark Dawn is looking beautiful graphics wise and the gameplay is sure to be on par with other RPGs on the market. In the new trailer Nintendo released today, we get to see some of the gameplay as well as what appears to be some of the in-game cutscenes. All seem to flow nicely and should keep anyone anticipating the game held over for just a little longer. Dark Dawn also mixes new elements of gameplay with the classic formula to make the reboot of the franchise feel even more fresh.

In a new twist on gameplay, Dark Dawn includes the ability to respond with different emotional reactions to various scenarios in the game, with your choice of emotion having an impact on the replies you receive from other characters you meet. If you choose a “gutsy” reply for Matthew during a tense moment, other characters may get annoyed that you’re not taking the situation seriously. Choose an “angry” reply, though, and you might find that they respond confrontationally in turn…The whole method is brilliant and should give the game’s story many twists and turns throughout the experience.

Below you can check out this brand new trailer and get ready for one of the biggest sequels of the year to hit shelves as Golden Sun: Dark Dawn launches on November 29th.

THQ’s Kinect project is Fantastic Pets

THQ has just announced that they are developing Fantastic Pets for the Xbox 360 and the Kinect. Working with Blitz Games, THQ is looking to bring fantastical pets to players in the form of a pet raising game that allows palyers to interact with their pets, train them, take care of them and even more.

You may at first start out with your standard pet, such as a cat or a horse, or even a lizard. But then you can morph them into something amazing, such a dragon or a unicorn. Using the Kinect’s technology players will be able to talk to their animals and give them commands similar to Kinectimals.

THQ’s Martin Good has been quoted saying:

“As you discover your pet’s personality and become enmeshed within the world, Fantastic Pets becomes more like a personalized adventure and less like a game.”

As this is the initial announcement for the game, we have little to go off of other than a proposed release date sometime in March of 2011.