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Wii Party Review

Wii Party
Developer:
Nintendo
Publisher: Nintendo
Genre: Party/Mini-games
Released: 8 October (Out Now)
BUY NOW

From the people who brought you Wii Sports, Wii Play and Wii Fit, Wii Party is Nintendo’s latest offering in the ‘Wii’ range. In short, it’s an assortment of mini-games, over 80 as it boasts on the box to be a bit more precise. But the game does have slightly more depth to it that this, although it’s not the most structured game you will ever come across. Essentially, it is just Mario Party (even the voice-over guy who exclaims “Finish!” is exactly the same person), but Nintendo have decided, in the hope of achieving higher cales, to drop the Mario characters and put ‘Mii’s in their place. However, it’s not a simple straight-swap, as the entire game has been sculpted to the style of the Mii character models, and where Mario Party has different game boards, Wii Party gives more variation with completely different separate game modes.

These modes come in all shapes and sizes, with some pitting all 4 players against each other with the CPU players filling any gaps, some designed for two players to go head-to-head, and others which have you working together. There is even a compatibility test mode which is interesting to play with a friend, partner or sibling to see what score you get, especially when it comes to the questions round, whereupon you answer a series of questions and compare answers. I found this mode to be particularly enjoyable simply because of this quiz part.

But, as aforementioned, there are other modes too; Globe Trot, Balance Boat and Board Game Island just to name a few. All games are easily accessible from the main page and there is even the option to play mini-games on their  own in the mini-game mode, ousting the structured play seen in the main game modes and all motivation behind the mini-games that accompanies them. Basically, playing for fun and to win each individual mini-game, rather than winning them to help propel you forward as part of the bigger picture. This is a nice addition because it allows you to jump into the game quickly for short, sharp bursts of play, rather than feeling forced to start up a long, drawn-out main game mode. It’s also ideal for those mini-games which you fall in love with, as with the help of mini-game mode, you can play them over and over again as much as you like, something that’s unlikely to occur in the main game modes.

Linking in with the nature of the game -a party game designed to be accessible for all and straight-forward enough for anyone to pick up and play- Wii Party has a well thought-out and unrivalled user interface. Honestly, the start menu screen is one of the best I’ve seen in a long while, with many thoughtful, helpful integrations which I wish some other games would think of implementing. Such as the approximate game-duration estimations underneath each mode, which are extremely helpful as it means instead of having to play through the games once for yourself to figure out how long each game lasts, you can easily access this information when selecting a game, aiding your choice with highly accurate estimated durations.

It must be said, nearly all the main games and mini-games in Wii Party are of a high standard. While there are a few exceptions like Globe Trot as well as a hanful of mini-games that don’t work so well, for the most part they are all highly entertaining, especially when played with friends. Playing solo isn’t as great because the AI is poor, even when turned up to the unlockable ‘Master’ difficulty mode, and with the social interaction gone, many of the games lose their fun-factor and charm. As hinted on above, some games are no fun even with a group for multiplayer. For example, Globe Trot, one of the larger main games, is just flawed. While it is a near carbon-copy of the Mario party style of game board, there are too many event spaces which have you constantly changing position on the map, rendering it impossible to be considered ‘fun’. Then, as for the less enjoyable mini-games, these are few and far between and come about usually from badly mapped control schemes which are generally pone to inducing RSI among the players.

However, these negative aspects shouldn’t be dwelled on too much, because as with all mini-game compilations, there is bound to be a couple of bad ones: it is pretty much a cemented fact thanks to the laws of probability. Just to reiterate, of the 80+ mini-games, at least 70-75 of them are quality, and are sure to provide a great deal of laughter when played in a group. Seeing other peoples Mii’s (who aren’t necessarily involved in the game directly, but still make an appearance) in odd circumstances is surprisingly amusing, such as in one mini-game where if you open the wrong door you walk-in on an unsuspecting Mii sitting on the toilet. Plus, with the added bonus of a Wii remote bundled with the disc, in similar fashion to Wii Play, the package is great value for money, especially if you were planning on getting another Wii remote soon anyway.

Overall, Wii Party is another solid Nintendo offering in the official ‘Wii’ range, mirroring the casual appeal of games previous titles like Wii Sports, Wii Sports Resort, Wii Play, Wii Fit and Wii Fit Plus. This party game provides a high quality selection of mini-games and unparalleled accessibility. Not only are the menu screens well-designed, but there is a cutesy character to guide you through the game, and the simple yet fun mini-games make it appealing for anyone to play. In groups it’s an absolute joy to play. Bearing this in mind, if you don’t have people around willing to play with you, your experience will be somewhat prohibited, as the game is much less fun on your lonesome. But if you do have people to play with, it couldn’t be recommended more, and it looks like it could be the ideal Christmas party game this Winter, with all the relatives around to play, The added controller in the package is just the icing on the cake.

 8-5-capsules-out-of-10

Pros

  • Excellent multiplayer game
  • Wide array of quality mini-games
  • Highly amusing
  • Comes with Wii Remote

Cons

  • No where near as much fun when played alone
  • Some of the games aren’t great

Gamestop Power up rewards explained

Enough time has past for the new Power up rewards to roll out all over the world. Since I also work for Gamestop why not I explain it to the people who are still on the fence or are still confused about it. This new card replaces the edge card whether you have the 14.99$ version or a free card with store credit on it. The only main difference is that now everyone who uses the card can get points for doing pretty much everything Gamestop related. There are now two tiers you can can sign up for at your local Gamestop.

-Power up card-

Price: free

20 Points for every dollar spent on pre owned games and accessories

10 points for every dollar spent on new games and accessories

points for doing the store survey on receipt

one enty into the epic givaway

-Power up pro card-

price: 14.99

23 points for every dollar spent on pre owned games and accesories

11 points for every dollar spent on new games and accessories

points for doing the store survey

10% off used games and accessories

10% extra on trade in games for store credit

Game Informer magazine subscription for a whole year

2 entries into the epic givaway

-Activating rewards ( pro only)-

buy 2 get 1 free on pre owned games coupon

birthday gift

Basically what the new Power up and Power up pro cards are all about. You will need a valid email address unlike the old edge cards. If you do not have one go out and get one its free. Want more information? Go to www.poweruprewards.com or visit your local Gamestop.

The 3rd Birthday gameplay videos detail Aya’s Liberation and Crossfire abilities

While we haven’t been covering the upcoming Parasite Eve: The 3rd Birthday, expect that all to change. Let us begin with the newest videos that explain a few of Aya’s different abilities that utilize what is called the Overdive system. This system gives Aya the ability to control other soldiers around her during gunfights. Though as you can see below there are a few other abilities that give Aya an edge during battle.

First we have the Liberation technique. The player will see a gauge where their Liberation meter will fill up as they defeat enemies, and when it is full Aya will move faster and evade attacks automatically. On top of that Aya’s weaponry will shoot energy bullets instead of whatever is equipped at the time.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=RmbmsCaQUfo[/pro-player]

Another ability though is Crossfire. Crossfire allows Aya to synch up her gunshots with one of the soldiers on the field. The meter fills up overtime as you are near fellow soldiers. When it is activated both Aya and the soldier she is linked with will focus their fire on one enemy and finish it off quickly.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=H-Ek0J0yABk[/pro-player]

The 3rd Birthday will be arriving in Japan on December 22nd, but will also be making the trip across seas to the US in the early months of 2011 on the PSP. You can catch the English trailer for the game itself below as well.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=J7B493uMog4[/pro-player]

Source: Siliconera

PvP Arena battles announced for Diablo III

So we now know the entire roster of character classes that we can play when Diablo III finally makes its way to computers. But now we also know that PvP will be returning in Diablo III. Except instead of open world conflicts where duals can be agreed to and occur within the normal game world, now it appears that they will take place in set Arenas instead.

Chris Metzen announced this today during Blizzcon and showed a trailer detailing the Arena and giving us a taste of what is to come. Full details have also been posted here on Diablo III’s official website. You can catch that trailer, which features team based PvP, below:

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=OxuadJGDMJA&feature=player_embedded[/pro-player]

Fallout Online set for 2012 release, beta opening same year

After many years of battling for legal rights Interplay has told Edge Magazine that they are planning to release Fallout Online, an MMO based on the Fallout universe, sometime in 2012. They also have stated that a beta will be planned for that year as well, whereas those who register at the game’s website here can apply for beta access already.

Eric Caen, the president of Interplay, told Edge Magazine:

“I can’t say too much. What I can say is that everyone who is registered is getting a newsletter every five or six weeks. The content is not a typical newsletter with a lot of technical information; it’s letters from NPCs about what they’re experiencing. We’re giving a lot of hints about the future of the game. We have a beta scheduled for 2012, with the commercial launch in the second half of 2012.
“We have 90 people working on it. Even in January 2009, you were already able to move across the world.”

Unfortunately however those anticipating the game should not be too excited quite yet. Bethesda and Interplay have been consistently locked in a legal battle over the rights to publish a Fallout MMO, and the latest news is that Bethesda rejected a $50 million deal for the MMO rights.

Source: EuroGamer

Call of Duty: Black Ops getting Steam support and PC requirements revealed

Steam has finally confirmed what Treyarch was hinting at. That Call of Duty: Black Ops will be making its way to Steam for download.  This is great news for PC goers as they can now be guaranteed support from Valve’s Steamworks.  This means that there will be auto-updates happening, achievements, offline play and more.

Steam has also posted up the PC specs that the game will require to play the game at  all. So best be checking them out here so you can make sure that your computer is up to snuff, and cleaned out of spare files (game ranks in at a whopping 12GB), when Black Ops hits shelves, and now downloads, on November 9th.

Blizzard announces final Diablo 3 class, introduces Demon Hunter

Blizzcon kicked off with a bang today as Christ Metzen the VP of Creative Development told those in attendance that the final class for the upcoming Diablo III will be a dual-crossbow shooting Demon Hunter. This is the fifth class to round out the already established classes of Barbarian, Witch Doctor, Monk, and Wizard.

The Demon Hunter appears to be similar to the Amazon and the Rogue from previous Diablo games as her primary attacks focus on ranged projectiles such as the obvious crossbows, throwing knives, grenades and various magic spells involving these attacks. Blizzard has also established her character bio page on their website that you can check out here. You can catch her in action as well as her introductory video below:

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=W787uZzeoi0[/pro-player]

Random live stream

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Today I’m just going to be streaming random stuff at will.  Pop into the chat to put up a request or just comment here.  Not sure how long I’m going to keep the stream up today.  Cheers.

WiiWare/DSiWare Releases For This Week Ending 22nd October

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After the excitement of Sonic The Hedgehog 4: Episode this week’s selection of WiiWare, DSiWare and Virtual Console releases will look pretty meagre in comparison. Still onwards and upwards. Here are this weeks releases:

  • Racers’ Islands – Crazy Arenas (Zallag, 800 Wii Points)
  • My Starry Night (Hudson Soft, 500 Wii Points)
  • Street Hoop (Virtual Console: D4 Enterprise, Neo Geo, 900 Wii Points)
  • Glow Artisan (DSiWare: Powerhead Games, 500 DSiWare Points)
  • Mahjong (DSiWare: dtp young entertainment, 200 Nintendo DSi Points)
  • Spot The Difference (Enjoy Gaming, 500 Nintendo DSi Points)

So there it is.  Six new releases for this week. Is anyone interested in any of these or planning on downloading any of them sometime soon? I know last week was a high point in the download service with Sonic the Hedgehog: Episode 1 coming to WiiWare, so those of you who use the service are probably still keeping busy with that.

Kirby’s Epic Yarn – Nintendo Wii Review

Game Name: Kirby’s Epic Yarn
Platform(s): Nintendo Wii
Publisher(s): Nintendo
Developer(s): Good Feel, HAL Laboratory
Genre(s): Adventure, Platformer
Release Date: Oct 17, 2010 (US) March 25, 2011 (EU)
Price: $49.99

After receiving high praise at 2010’s E3, the heavily anticipated Kirby’s Epic Yarn is now out for the Nintendo Wii. Kirby is back and must help save Patch Land from the evil Yin-Yarn in this brand new adventure. Kirby himself is now fully threaded as he dives in the mysterious world made of fabric, assisted by his new friend Prince Fluff. The game is magical and I will explain every aspect below and try to make as few fabric or string puns as possible, so without further ado, here is my review for Kirby’s Epic Yarn.

Story
Kirby is happily bouncing around in Dream Land when he encounters an odd tomato. Of course Kirby, being gaming’s favorite glutton chows down and soon angers the evil Yin-Yarn, who the tomato belonged to. Yin-Yarn sucks Kirby into his magical sock and straight into patch land, where the world is made of fabric and all of the creatures are made of string and yarn. Soon after, Kirby encounters Prince Fluff who is in quite a panic because Yin-Yarn has separated all of the patches that make up his world. Kirby decides to embark on a journey with the young prince to restore Patch Land piece by piece and stop Yin-Yarn once and for all.

As friendly as the story sounds, the narrator also does a great job of telling it. Every cutscene is told like a storybook with the narrator not only giving the main story, but voicing the expressions of the characters. The whole experience is relaxing and calm yet kept humorous by the witty dialogue and puns. Kirby fans will be in nostalgia heaven as many characters from the past make appearances throughout the game as enemies or quick cameos. Overall, the story fits extremely well with the whole friendly and colorful environment and has charm in every cutscene within the game.

Gameplay
In most Kirby platformers, Kirby sucks up an enemy and either spits them out or absorbs their power. This time, since Kirby is a bit hollow, so most of the trademark moves are gone. This is nothing to distress over as now Kirby has a new arsenal using his yarn body. Controls in the title are done with just the Wii-mote keeping every action simple to perform. The first is Kirby’s whip. Kirby quickly extends his yarn-like arm out to attach to enemies and either pull them apart, or wrap them up into a ball which he can carry and throw at will. This also comes in handy with the environment as you can attach the yarn to buttons, zippers, and various other items to pull down platforms or open up new parts to the level. This is all one quick and is very effective.

The next power Kirby has is the parachute. When Kirby is falling, a simple tap of a button turns him into a parachute, letting you glide across to certain platforms or make a safe trip down below to the ground. There is also parts the game that let Kirby catch a breeze and drift into new areas of the level. Kirby’s other move is to turn into a car and quickly travel through areas by performing what was known as the run command. Every action is easy to do and a lot of fun to use while you are playing.

As you move through levels, you must keep an eye out for three treasures hidden throughout the fabric environments. There are also beads to collect which are very important as the ranking system on what you rank on each level, whether it be wood, bronze, silver or gold, rely on how many you pick up. That brings me to the next issue of gamplay, simplicity.

Players who are looking for a hardcore challenge are not going to enjoy the game in my opinion as the game was not made to be played to be beaten. You cannot die in the game at all, no HP gauge is present. When you get defeated, you simply lose all or some of your beads and move back to the point you were at before. The whole game is simple and on the easy side with the challenge increasing a bit throughout the game, but never really becoming overbearing in the hardness department. I never thought about the want of a challenge the whole time I was playing as the game was such an experience that it is clear that it is to be enjoyed rather than quickly beaten.

Each of the Patches, or Worlds so to speak, require you to beat them in old Kirby fashion, beating one level and moving to the next with a boss door opening up at the end. In all, I spent about 6 hours on the games overall story. Many levels switch it up with various powerups such as the returning “UFO” and the brand new Kirby Tank which change up the gameplay and are just as fun to play with as the standard platforming used mainly throughout the game. There are many other power-ups, but I won’t list them all for spoiler purposes as half the fun is discovering the new ways to play.

The bosses are a lot of fun to fight as well, each have their own method to be defeated and every boss battle plays somewhat different than the next. There is a lot to do after you complete the game aw well. The treasures you collect open up mini-games which can be played to earn beads and 100% the game as well as your very own apartment you can decorate with items by purchasing items from a store found on the overworld level using your beads as currency. There is also local co-op mode, which places the second player as Prince Fluff for the entire game. Prince Fluff plays exactly like Kirby and if you have ever played New Super Mario Bros., you are sure to enjoy this co-op mode as well as they are very similar.

Graphics/Audio
The graphics in Epic Yarn are amazing. The cloth environments are beaming with color and life in every level and detailed heavily to look like different pieces of fabric stitched together to make up the whole game. Interacting with these environments and peeling back layers is visually pleasing as well as it is done realistically and smooth every time making finding a button or stitch to unravel that more rewarding. Kirby can also travel underneath the fabric at certain points creating a indent in the cloth which looks just as sharp.

As far as Kirby and the other character’s appearances go, the transfer was done perfectly and the characters remain easily identifiable and retain the charm from past Kirby titles. Sometimes I caught myself stopping to admire the detail that went into the textures as everything is so unique and fitting it made each level a whole new experience with no dull moments.

I have played a lot of Kirby titles before, and the music has always been well known and stands out above many series, at least for me anyway. With that said, Epic Yarn may have the best soundtrack to date. With many light instrumental melodies made up of piano and soft instruments, the soundtrack is stunning from beginning to end. Each level has it’s own melody which are memorable and perfectly fitting into the soft, colorful world. This is game where you would actually want to go out and own the soundtrack as from the first opening sequence up until the music played in the credits, the musical scores bring one masterpiece after another.

Now that the soundtrack is out of the way, the sound effects are also a large part of the game as well. Kirby sounds as cute and happy as ever which is to be expected. The narrator is just as important though since he is telling the story of the game. The soft tones used keep the game from taking any serious route and make it feel like this adventure’s story are being read from a book which fits well with the storybook presentation of course. From the squeak of a Waddle Dee, to the lightning strikes of Kracko, every enemy sounds great tying into the music and brings the whole vibrant world to life.

Overall
Being a huge fan of the Kirby series, Epic Yarn was really a very special title for me to review. The game is in my opinion an instant classic and gives a whole new life to our pink hero without destroying any of the charm from the older titles. The way the whole fabric and string-filled world is set up is very imaginative and innovative and stays fun to play all the way through. The soundtrack is amazing and even older tunes that fans remember can be heard in a whole new way as well as offering up newer melodies which are just as memorable as the classics.

As I said, this game is simple for most of the way through which is sure to be great for those new to gaming but with the new twist on platforming and just how fun and solid the whole experience is, Epic Yarn is sure to bring the hardcore in for a brand new yet familiar adventure with Kirby once again. This title will make you smile all the way through and is relaxing and a bit of fresh air compared to the much more serious titles on the market. With all of the extra content and mini-games to play as well achieving gold status on all stages, there is also plenty of reason to go back in for more. Kirby’s Epic Yarn is one of the best titles on the Nintendo Wii and a pure definition of a “system seller”, so to any gamer who just enjoys the “fun” aspect of a game, I highly recommend not only playing Kirby’s Epic Yarn, but experiencing the fun and imagination found in every stitch.

I Give Kirby’s Epic Yarn:
10-0-capsules-out-of-10