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Kinects playable at Microsoft Stores

Microsoft Store’s twitter has announced that anyone who wishes to have a chance to demo the Kinect before November, will have the chance to now. They have also stated that Kinectimals will be playable now too.

If you happen to live near or in any of these four cities; Scottsdale, AZ; Mission Viejo and San Diego, CA; and Lone Tree, CO, you have the option to get a hands on, better yet a hands off, preview of the Kinect in person. The device is available for customers to play if they come in at the Microsoft Stores in these cities. Unfortunately these cities themselves are the only ones that have a Microsoft Store.

This is a bit unfortunate as this is far from a nationwide preview, being that only the western coast is being provided these Microsoft Stores and thus the Kinect. The rest of us will have to wait and see closer to November for every bit of extra information we can find about how this Kinect will turn out.

Source: Microsoft Store’s Twitter

MDK2 is making a comeback on Wii and PCs

The classic action from the MDK series is making a comeback with the re-release of the great MKD2. Interplay Entertainment Corp. and Beamdog partner to bring MDK2 to the Nintendo Wii and MDK2 HD to the PC.

“It is a great pleasure to announce that we are returning to the adventures of Kurt Hectic, Dr. Hawkins and the 6-legged gun-toting robotic dog Max,” said Hervé Caen, CEO of Interplay. “MDK2 was a great title to work on and we’re happy to have some of the original team working on these new versions,” seconded Trent Oster, co-Founder of Beamdog.

MDK2 for Wii is expected for the coming Winter and is planned to be released on the WiiWare. MDK2 HD will follow on the PC initially through the Beamdog digital distribution platform. More details are expected for the following days.

Dead Rising The Film

Just when you thought Capcom had nothing else to announce for Dead Rising ..

Well think again !!! Today Capcom have announced – Zombrex Dead Rising Sun, a motion picture inspired by the Dead Rising universe, will be distributed free of charge in both Europe and North America this summer.

Written and directed by Keiji Inafune, Capcom’s global head of research and development, Zombrex Dead Rising Sunfollows two brothers as they try to escape the zombie outbreak that has hit Japan and explores the darker side of human nature. Filmed entirely on location in Japan, Zombrex Dead Rising Sun, both pays homage to the zombie movies of the 1960s and ‘70s and provides links with the videogame world of Dead Rising.

I must say this has me very excited, anything that Inafune-san directs will surely be a smash hit.  This is something totally new and original,  Capcom have named this a new kind of “First Person Action” Film. 

Enjoy the Trailer !

10 New Achievements/Trophies in the Red Dead Redemption Outlaws to the End Co-Op Mission Pack DLC

In addition to six all-new explosive and epic Cooperative Multiplayer missions, this week’s Red Dead Redemption Outlaws to the End Co-Op Mission Pack also features 10 new Achievements/Trophies to unlock.  Check out the icons and descriptions below.

2 GUYS, 1 COOP
Complete a co-op with just 2 people.

BULLETPROOF
Complete a co-op without dying.

DODGE THIS
Advanced co-op killstreak – 10 kills.

FRIENDS INDEED
Complete a co-op without anyone dying.

HAVE POSSE, WILL TRAVEL
Complete all co-ops.

THE MOTHER LODE
Gold medal all advanced co-ops.

STAKE A CLAIM
Gold medal a co-op.

STRUCK GOLD
Gold medal all co-ops.

WELL DONE
Complete a co-op.

YOU RULE
Complete all advanced co-ops.

The Outlaws to the End Co-Op Mission Pack is now available as a completely free download for both Xbox 360 and PlayStation 3 via Xbox LIVE (requires Xbox LIVE Gold Membership for online play) and PlayStation Network respectively.

Mario BEAT BOX AMAZING !!

Now I know many of you out there have tried singing, humming or beatboxing the theme song to Super Mario World at least one time in your life.  I thought I was good at it but this guy below completely blows me out of the water.  Have a listen, it starts off slow but by the first minute it starts to get totally amazing !!

Click and enjoy … 

THQ merchandises Darksiders

darksiders

So you liked Darksiders? Did you like it enough to buy an action figure of War? THQ announced recently that they are creating a line of Darksiders themed toys.

So THQ isn’t actually the ones “creating” the toys but they are using the Darksiders trademark to get even more money. Udon Entertainment is creating an Art of Darksiders book featuring “a comprehensive collection of concept art from the game, including original artwork from creative director and comic book legend, Joe Madureira.”SOTA Toys is also releasing a 14″ doll action figure statue of War and his horse Ruin. SOTA states that this is just the first item in an eventual Darksiders line and we will hopefully see many many more.

New Splatterhouse gameplay revealed

We have a bit of new gameplay footage for the upcoming game Splatterhouse.  Some of you may remember the game from 1988 as an arcade classic, but that is long ago and it is more than time enough for a remake.  With this movie you will be seeing some homages to the clasic game, as well as plenty of blood and gore you would expect to see from a game known as Splatterhouse.

Poor Rick Taylor’s girlfriend Jennifer was taken by mysterious men and has dissappeared.  As Rick Taylor you will do anything you can to save her, even wear the Mayan Terror Mask which has transformed him into the unstoppable force you see below.

Expect to see Splatterhouse hitting shelves, quite literally, in Fall of this year on the Xbox 360 and PS3. Catch the gameplay videos below thanks to GameTrailers.

Atlus announced 3D Dot Game Heroes “Make-a-Hero” Contest Winners and released a video for wannabe heroes!

3D-DotGameHeroes-01

Atlus U.S.A., Inc. today announced the winners of the “Make-A-Hero” contest for its critically-acclaimed action-adventure 3D Dot Game Heroes for PlayStation3.  The competition challenged North American 3D Dot Game Heroes adventurers to make a custom herousing the character creation tool and received overwhelming support from an endless stream of talented and passionate gamers.

Thank you to everyone who created and submitted a custom hero for the ‘Make-A-Hero’ contest,” beamed Aram Jabbari, Manager of Public Relations and Sales at Atlus.  “We were fairly certain it would simply be a matter of crowning whichever two or three submissions weren’t inappropriately phallic in nature, but to our extreme amazement, there was an overwhelming number of awesome and highly original submissions.  Special congratulations go out to ‘TheRat’ and their ‘MANNON’ hero for taking the top prize, earning $100 in video game credit from Amazon.com.  Who could argue with a shirtless man-tank armed with a chest cannon?  Precisely.

To celebrate the success of the “Make-A-Hero” contest and to bring more attention to the easy-to-use character editor, Atlus released the “Heroes of Dotnia” audition video, which gives fans a glimpse into the grueling process of applying to become the Hero of Dotnia.

Next Week On XBLA (June 28, 2010)

Next week has some pretty sweet deals, including PB winterbottom, Rocket Riot, and a cheap cheap charm. Sadly the charity purpose of charm is already over, so no money spent on charm now will go to charity.

Games on Demand is seeing two pretty good games, though I thought Command and Conguer was already on games on Demand.

Xbox Live Arcade is getting the sequel to the first puzzle quest, as well as Ancients of Ooga which is developed by the same people as Cloning Clyde.

Xbox LIVE Deal of the Week:

  • Defense Grid – 400 Points
  • PB Winterbottom – 400 Points
  • Rocket Riot – 400 Points
  • Darwinia+ – 800 Points
  • Chime – 240 Points
  • Poker Smash – 400 Points

Available only to Xbox LIVE Gold members from Monday June 28th.

Xbox LIVE Games on Demand:

  • June 29: Tomb Raider Underworld
  • June 29: Command & Conquer 3

Xbox LIVE Arcade:

  • June 30: Puzzle Quest 2 – 1200 Points
  • June 30: Ancients of Ooga – 800 Points

Avatar Marketplace:

  • July 1: Crackdown 2

Record of Agarest War Review


Record of Agarest War
Developer: Idea Factory
Publisher: Aksys Games
Genre: Strategy RPG, Dating Simulation
Platforms: Playstation 3 Network (Reviewed), Xbox 360
Released: April 27, 2010

Overview:
Idea Factory has developed quite a unique game when it comes to Record of Agarest War. Now with Aksys being the only company to bring it to American soil. Now the PS3 version is only available for a direct download from the PSN. But don’t let the lack of a retail release fool you. Will it be the suggestive themes that are brought up quite often which will entice you? Or is it the true core of the game as a hardcore SRPG that will attract you to Record of Agarest War.

Story:
As far as plot goes you may have seen a vague similarity between this one and many others. For example the big evil force which has started to arise in the world begins it’s search for the Bracelet of the Covenant. This bracelet contains the evil forces power and will help it in it’s resurrection. However the Bracelet has been hidden for thousands of years, keeping the dark one in check. Until now.

As the story begins, you play as Leonhardt, a famous general in the human army which has begun to move and take over the rest of the continent. That is until an innocent elven girl named Ellis is nearly cut down by his own compatriots. Rather than stand by and watch, Leonhardt fights his own army off and protects her. Though in doing so a mysterious Dark Knight kills him with ease.

This would be the end to the story. Though Leonhardt sells his soul to bring himself back to life and the power to right the wrongs in the world. This price tag has a catch though. All of his descendants souls are also forfeit to protect the world from the rising evil.

Record of Agarest War’s storyline spans five generations, starting as Leonhardt to his great, great, grandson. You may wonder how this could be? Well that is where the marvelous Soul Breeding system comes into play which will be discussed later. Overall the storyline lasts for a very long time, with well over a hundred total hours of play available and a multitude of various choices and differences to make, you will have the opportunity to play the game differently an extremely large amount of times upon restarting.

Graphics:
As far as the graphics go, there are two sides to the coin here. As you enter a battle you will see your character’s sprite like appearance which is unfortunately very pixelated and a bit fuzzy. They are very detailed however and the weaponry they equip changes with them. On top of that monsters are just as detailed when you fight through them. Another high note is the fact that special attacks are very delightful to see happen, as well as quite devastating.

But for each high there is also a low point. None of the battle terrain will have much variety in the way that it is laid out. Every battle arena will have flat ground and that is all. Nothing but you and your enemy. It would have been a bit more interesting to add certain terrain bonuses to the mix as well. On top of that they lack variety. A forest in one area will look exactly like the forest in another area, a field at the start of the game is a field at the end of the game, etc. The only difference upon most of these battlegrounds is simply the enemies you face.

There are zero cut-scenes that play throughout the storyline. Instead the story is told through portraits of the characters which have emotion changes to go with what they say. Fyuria is exceptionally gifted at this, being angry one moment and blushing in embarrassment the next. These portraits are then placed in the background of wherever you are currently residing, be it a town or a battlefield, they are not distracting but blend perfectly well with the art style of the characters. Each character’s portrait is beautifully drawn and extremely well detailed. This is translated well to the CG pictures which will occasionally appear during parts of the game that enhance the moment. These CG pictures are visually impressive and detailed to match their portrait and sprite counterpart perfectly.

Sound:
Nearly every bit of dialogue written on the screen has a provided voice over. Although this voice over is strictly in Japanese only. There is no option provided to change the voice overs, but as long as you enjoy listening to Japanese then it will be non-consequential for you. There is also spoken word during the battles which remains in Japanese with zero subtitles provided.

On top of that many enemies will have the same death call, meaning that when facing a large force of the same type of enemy, as you defeat them you will be assaulted with many similar cries of anguish. Your own playable characters speak as well, though they have a variety of different dialogue clips that they will say at will during the battle and at the beginning of their move.

The music provided inside of the game is entirely instrumental. There are no vocals to these songs which is all well and good. The reason for this is the instrumentals that you will hear within the game always match perfectly for the area you will be occupying. Heroic moments are coupled with uplifting background music. Awkward romance moments are provided with goofy sounding music to go with it.

Gameplay:
As you venture across the various continents in Agarest War, you will be navigating through dots on the map that are your path line. These dots are all battles in either single format, or a string of battles. There are quite a lot of these battles bear in mind, as you will be fighting much more often than anything else in the game. Beyond the battles there are a medley of towns and fields for story events to take place.

In these towns you can access the various shops any RPG would have, such as the Item Shop, Blacksmith, Monster Guild, Adventure Guild, First Aid, and Horoscope.  The horoscope is a bit of a unique feature, as it tells you how your offspring will fare with their stats.  The monster guild is unique in the way that you can trade captured monsters for items, which provides a type of bounty game.

In the blacksmith shop you can use the EP (equipment points) you have gained over your battles to upgrade anything your characters can wear. From the weapons to accessories every bit is upgradeable and is very in depth. Certain weapons receive major boosts through this process, sometimes making them much stronger than any weapon available for a long period of time which gives the rewarding feeling of truly creating something powerful.

These powerful weapons are essential in the many battles you will face. As I said before, you will be fighting hundreds of battles against all kinds of creatures both humanoid and bizarre. These battles are controlled via turn based combat and a move order. First your characters move to selected positions upon the screen, then battle will commence as you would expect for an SRPG. However there are a few things which set Agarest War apart when it comes to the battles.

The “Link System” improves battle greatly by offering some tactical choices and the ability to unleash a devastating hailstorm of attacks on your foes. Each of your party members will have a grid of glowing squares around them, and when another party member is in this square they are linked. Each character can be linked multiple times and the whole party can become one giant attacking force. Bear in mind though that your opponents also have this ability and can quickly eliminate a hero.

These links are essential in battles against tougher enemies, and the factor of being able to combine your attacks helps fluidly transfer between healing and attacking. Also specific attacks, when put in the proper chain unleash a graphically impressive special attack. These special attacks are available at any time you have the required skills to use them. With the uniqueness of the link system and these special attacks, battle is quite exciting even with the slow turn based combat.

What about making love instead of war?  Record of Agarest war contains a dating simulation mixed right in to the storyline.  The Soul Breeding system as it is called is how the story eventually advances throughout the generations. This dating system is handled through the various conversations you will have with your party members.  Each generation contains three different women with different personalities that you will be able to romance. Some you meet as enemies, like Sherufanir,  but eventually come to be a romantic interest.

You can determine each woman’s feelings towards you with her portrait on the right side of the text box, and also whether certain actions have made her happy or unhappy.  Yes there are many risque themes that occasionally are brought up but they do not overtake the actual romance.  At the end of the generation you marry whichever woman who like’s you the most which is a nice feature.  Then the next generation of hero will vaguely resemble the mother.  The Soul Breeding system is a nice touch as you romance your favorite heroine, and also provides at least three different playthroughs for each generation of women.

Also, as a minor hint.  The game has a turn counter, as you advance through the game your turns will start counting up as you go to battles and events.  Some events are turn related so if you spend to much time doing side quests, you have the chance to miss a few of the events which is unfortunate, because there is no warning for such an action.

Overall:
With a unique art style, and definitely an unique outlook on the SRPG genre, Record of Agarest War is a hard game to pass up for anyone who loves RPGs. Even if you are not an RPG fan but love a great long storyline, then Agarest War is also right up your alley. There are some issues of course, such as the graphics during battles, the odd feeling of déjà vu during a fight, and the inability to adjust the voice over language. If you can look over these problems however, and are looking for even a heavy dose of romance in your RPGs then look no farther than Record of Agarest War.

I give Record of Agarest War for the PSN:
9-0-capsules-out-of-10