Today I can safely tell you, MasterAbbot and I are EXCITED!!
Our flight to Japan is quickly approaching and we will both be attending TGS.
We are departing on the 15th of September, so look forward to some news on Tokyo Game Show in the coming future! The official Capsule Computers T-shirt will be worn by both of us, – and don’t worry, I will take HEAPS of photos of MasterAbbot’s hideous face next to the latest in games!
With people from all the different gaming companies attending, the excitement is flooding through the both of us.
As a result of this gaming hype approaching, let us know what YOU are looking forward to most in the comments section.
During Comic-Con Capcom unveiled the first trailer for Mega Man Universe, but it didn’t reveal much. Now it’s time to pull the curtain back a bit more. Just in time for PAX, Mr. Mega Man himself, Inafune-san, is here to reveal the first gameplay footage for Mega Man Universe.
You’ll notice three playable variations of Mega Man in this trailer, including Mega Man, Rockman and Bad Box Art Mega Man.
Stay tuned for more information in the coming weeks, once Capcom release it we’ll share it with you all !! 🙂 but until then…. Enjoy!
Check out the screenshots below and also the cool trailer with Inafune-San.
Game Name: Eternal Darkness
Platform: Nintendo GameCube Publisher(s): Nintendo
Developer(s): Silicon Knights
Genre(s): Survival Horror
Release dates: June 23, 2002
ESRB Rating: M (Mature) Blood and Gore, Violence
Price: Currently around $10
Yes, this is an older game. Released for the GameCube back in 2002, this is a game most of you may have heard of or even played. For those who haven’t, you’ve been missing out.
Eternal Darkness is a game I like to attribute to the older Resident Evil titles. While certainly not an exact match, much of the game mechanics are similar. While this may not be a good thing, the controls and movement are somewhat similar, slightly unwieldy and clunky. Both task the player with finding items in the environment (usually glowing or shiny) and using them for some simple puzzle solving. Both are also in the survival/horror genre, though where Resident Evil claims its horror with a combination of suspense and thrills, Eternal Darkness does it with atmosphere and mind games.
Let’s start off with the game play. The game is set in the third person and sees you play as 12 different characters throughout 4 different locales which take place in different time periods. While only 4 environments might sound a bit on the short side, this game will last around 10 hours, give or take depending on your ability and whether or not you desire to scour every level for secrets. Even though there are “technically” only 4 areas, each time you come back to a previous area it is in a different time period, often opening new/different paths while changing the general feel of each level. It’s a very enjoyable experience to see past levels in a new light. Levels are somewhat linear with a decent amount of explorability and backtracking involved. The game has a somewhat linear style; you play through one character’s story, and upon completing it you shift gears back to the main character, Alex. As Alex you will then do some puzzle solving to unlock the next character to progress the story.
Each level has various amounts of puzzle solving elements. Sometimes you will need to search for hidden jewelry with which to adorn several statues to unlock doors while others you will need to figure out which alignment spell to use to dispel a shield or reveal a hidden door. A multitude of items will be placed throughout each level, mainly consisting of ammo with the occasional rune or two as well as various level specific items that are used to progress through the level. Items that can be picked up generally have a certain level of glow that allows them to stand out amongst the rest of the environment. Interactive objects (interacted with by pressing B), however, do not have this effect and can sometimes be harder to pick out.
Levels can generally be expected to last from roughly 30 to 60 minutes, with a few of the final levels each taking one hour to an hour and a half. Along with the various puzzles and enemies you will need to deal with, there are often traps to be avoided. Traps are usually indicated by odd looking tiles on the ground that, when stepped on, will activate a variety of deadly obstacles such as bladed pendulums that impede your path, darts flying out of the wall, parts of the walls rapidly closing in on you or poison gas. Holding L to run will help to get past these, though each character will tire at different rates, forcing you to either slow down or stop to regain their breath and strength.
Like the Resident Evil series, this game will find you locked in combat with your fair share of zombies. Your arsenal will consist of various kinds of melee and ranged weaponry, ranging from a primitive dagger to an automatic rifle, each with their own nuance and style. Combat is done by holding R to target the body, left arm, right arm and head. While targeting you won’t be able to move, hence the clumsiness of the game, but it only really becomes an issue in a few fights. The point of targeting is to sever the limb of your desire. Cutting off a head will result in the enemy not being able to see you, sometimes even constituting a guaranteed death to the enemy, cutting off arms will, obviously, prevent them from attacking and attacking the body is simply done for damage. If you simply mash the A button (attack) without targeting, your character will do a combo (usually 3 hits) specialized to each weapon. While great for damage or knocking over an enemy, spamming this technique will tire your character out, leaving them unable to run or attack with their usual speed.
While this game certainly has a decent amount of physical weaponry at your disposal, it also provides a very unique magick aspect that is absolutely crucial to successful play. Magick is made by finding special runes scattered throughout the game. Each rune will, at first, be unreadable. To remedy this, you must find a codex to identify what the rune is. It takes a minimum of 3 runes to create a spell, one for alignment, one to specify the action and one to specify the target.
The alignment factor can be attributed to a triangle of power. Blue->red->green->blue. All enemies in the game are set to an alignment, which will color how you strategize and utilize your magickal arsenal. An example of a spell would be Chattur’gha (red alignment)-Bankorak (protect)-Santak (self). This would create a “shield” (protect) around the “player” (self) with the “Chattur’gha alignment” (red), which would protect the player from magickal attacks, especially ones from the Xel’lotath (green alignment). Later on you can unlock the ability to create 5 point and 7 point spells, filling in the extra slots with the power rune, pargon, to increase the power/effect/duration of your spells. Spell casting requires mana to use, which replenishes over time and also requires you to not move or be attacked during the casting of the spell, more powerful spells will obviously take longer to cast due to the amount of runes they take.
A final note on the gameplay that I simply must address is a third parameter tied to the character’s survival. There is Health, dealing with how much damage you can take, Magick, which determines how much mana you have and finally, Sanity, which will begin to “affect” the game the lower it gets, if it ever drops to zero, any further hits to your sanity will begin to sap your health instead. Sanity slightly lowers every time an enemy creature notices you or greatly lowers for every innocent you decide to kill, loosening your grip on reality for being witness to such vile abominations. What happens when your sanity lowers, dubbed the “sanity effect” is what has made this game famous and can seriously mess with your mind.
At first it will start out just by slightly tilting the screen a few degrees, not a big deal but it can wear on you after a while. Later on it will have you hearing various ambient sounds during the game that aren’t really happening, such as a woman being brutally murdered, some insidious being sharpening a blade on a grindstone, a demonic baby crying or a large creature slowly walking closer to you, becoming louder with each step. There are MANY more effects, ranging from portraits changing from a peaceful mountain range
to a horrid representation of Hell
to the next room flipping upside down with you walking on the ceiling.
I don’t want to ruin them, but know that many of them will have you question whether these are scripted or not.
Now for the games story, I won’t explain every minute detail but will just document your motivation and some of the finer nuances that will affect your gameplay. I mentioned earlier that the “main” character, Alex Roivas, plays as a sort of middleman in a sense, moving around a hub world, her family’s mansion, solving puzzles to unlock the next chapter. The game starts with Alex receiving a call from police telling her that her grandfather was found beheaded in his mansion. She arrives on the scene with little details or clues from the police force, leaving her to decide to stay at the mansion to find out what happened to her grandfather. She quickly discovers that her family has a bit of a secret history dealing with the twisted and paranormal. She discovers a hidden room containing a book, the Tome of Eternal Darkness, recounting the stories of 12 other individuals dating as far back as 26 BC. Each character plays the same with only some slight differences such as different health/magick/sanity values as well as movement/attacking speed. The long and short of it is that there is an evil, near immortal being trying to summon a great ancient entity to enslave and feast on the human race, with each character you play as serving some important role in the task of stopping him, each providing a tiny bit of resistance that all builds near the end with Alex’s pivotal task of finally putting an end to his plan.
The very first character you play as happens to be this very villain. Pious Augustus, a Roman Centurion in Persia, is travelling with fellow soldiers in a desert when he hears a faint voice calling his name. He follows the voice to a Stonehenge-like structure, which teleports him to an unknown temple. Here he finds three artifacts, hovering above pedestals, each aligned with their respective God: Chattur’gha (red and power) Ulyaoth (blue and magick) and Xel’lotath (green and sanity). It is here where you are tasked with choosing which God for Pious to align himself with; effectively deciding which alignment will be the driving force against you in the game. This will determine what types of enemies you fight and when and where you find your magickal runes. Certain alignments will be easier or harder simply based on when you will be able to learn the healing spell.
Even though you are deciding a very important factor for the game and its story, this is essentially nothing more than a filter. The events in the game will still play out exactly the same regardless of your decision, only instead of X God trying to enslave humanity and X creature becoming the boss of a level, it will now be Y or Z.
Some might be turned off to doing subsequent playthroughs of the game, and understandably so, although it is rather interesting/enjoyable to see the various creatures and entities that make up some of the more climactic scenes throughout the games story, not to mention the ability to unlock level select and eventually god mode (invincibility and infinite ammo) by doing the new game+.
In short, this game has a tremendous amount of character and ambition, providing the player with an enjoyable and unique experience, maybe even enjoyable enough to play through multiple times. I myself have beaten this game easily over 10 times and still love it.
Eternal Darkness was developed by Silicon Knights for the Nintendo Gamecube.
Labor Day means “don’t work,” doesn’t it? So cease your toil during this oxymoronically named holiday and relax with casually fun EA games for iPhone or iPod touch. We’ve priced a lot of games you know and love at just 99¢ to make it easy to load up your device for the holiday weekend and beyond.
Seriously, we don’t want you to labor. We want you to play. So visit the App Store and get best-selling favorites like Monopoly Classic, Monopoly Here & Now, The Game of Life, Boggle, and Yahtzee Adventures. You can buy any or all of these games for just 99? each. Also, you can get SCRABBLE or RISK for just $1.99. Two bucks — a pretty small price to pay for wordplay pleasure—or complete world domination.
This Labor Day, whether you’re staying inside to beat the heat, taking a long car ride with the family, resting after doing some domestic chores — or avoiding domestic chores entirely — keep your iPhone or iPod touch handy for fun and games. Remember, all work and no play makes you dull. So make it the opposite during our “No Work All Play Sale.”
Click here to be taken straight over to the EA Store in iTUNES to start buying 🙂
Game Name:Ivy The Kiwi? Platforms: Nintendo DS (Also Available for the Nintendo Wii) Publisher(s):XSeed Games, Rising Star Games Developer(s):Prope Genre(s): Platforming/Puzzle Release Date: August 24, 2010 (US) Fall 2010 (EU) Price: $19.99
Ivy The Kiwi? is a Platforming title developed by Yuji Naka, co-creator of Sonic The Hedgehog.
Story
Ivy The Kiwi? is a very unique title with a pleasant and simple story. Ivy’s story starts from birth as she is a young Kiwi who just hatched out of her egg and cannot find her mother. Ivy immediately sets off on a journey to reunite with her mother and the player’s job is to ensure she is protected from the many dangers ahead.
The story is told much like a child’s book, through pictures and text. I did not feel like this game needed cutscenes or any animated sequences to get any points across as the story is so simple there really wasn’t a need and the storybook narrative fits Ivy’s tale perfectly all the way through.
Gameplay
Ivy may be the main character of the game with a title role, but you do not control Ivy at all which is one thing that makes this title unique. The objective of each level is to collect 10 feathers and make it to the end of the stage. There are 5 stages per chapter and over 50 stages in all so Ivy kept me busy all the way through and I was really surprised on how much content was in the game overall.
Playing the game is very reminiscent of Kirby’s Canvas Curse for the Nintendo DS. As I mentioned, instead of taking control of Ivy, you actually control vines via the DS touchscreen which you can instantly draw out to make a platform for Ivy to run up or to simply block her out of dangerous areas. Ivy is constantly on the go so it is the players job to stretch vines and create a safe path for Ivy to run so she can make it to the end of each stage before the timer runs out. Along the way there were many obstacles in the game such as spikes, rats, and birds being the most prominent. If you even let Ivy touch just one of these you will hear your poor Kiwi scream and have to restart the stage. The good news here is that it is quick to jump right back in the game no matter how many times you lose in a stage.
When I first heard about Ivy The Kiwi? and this method of gameplay, my main concern was how accurate the controls would be. I was very relieved though as everything runs so smoothly and the touch screen was instantly responsive and fun to use. Vines are easy to place and you can easily swing a vine to make Ivy hop over platforms or enemies and obstacles blocking the way. As you move Ivy throughout the game, the game gets more challenging. Ivy doesn’t really have any attacks to fight off enemies, so you must use pure strategy on every map to avoid all of the danger in the game. One misplaced vine can send Ivy into a pit of spikes or into an upcoming rat or bird. Rats can even climb up your vines and chase Ivy so precise timing will be needed to succeed. Vines can also be used to make a bit of a ceiling to block out the rain and any dangers from above.
There are many different additions that will help you through these more challenging levels. Pulling back on an already placed vine will shoot Ivy like a torpedo and smash through cracked walls and rocks and also take out enemies in the way if performed correctly. Players will also receive a boulder that will help get through other areas otherwise unreachable. Overall, this odd formula worked perfectly and really provided a challenge later on in the game that was surprisingly fast-paced and rewarding. After the main story is complete, a whole new journey opens up adding a huge amount of replay value as well so countless hours can be invested to complete all of the tasks within the game.
Graphics/Audio
Ivy The Kiwi is told like a storybook, and it also looks like one as well. The pastel environments add a lot of charm and truly give the game the feel of innocence. I really feel like this is where the game shines the most as there really is nothing like the art style that has been recently released. As you move through the game each level blends into the next due to the art style though and made some levels seem more of the same so I would have loved to seen some more unique level designs considering all of the stages. I think my closest comparison to Ivy The Kiwi? graphics-wise would be Yoshi’s Island for the Super Nintendo but Ivy sets a bar when it comes to visual presentation that really must be experienced to truly enjoy.
The soundtrack is also top-notch and fits the setting of all the detailed environments and maintains the storybook feel for the game. At times the game will be playing a pleasant tune for some levels and darker stages will have an eerie yet mystical melody makes each stage come alive based on the point you are in the game. The sound effects also were fitting and gave Ivy’s character more of a sense of youth that meshed well with the story.
Overall
Ivy The Kiwi was a pleasant surprise all around for me. The presentation was unique and tied in perfectly with the plot and gameplay. Ivy may seem to appeal to a younger crowd with the innocent look and storybook presentation but do not let that fool you. Underneath all the charm is a challenging game that really keeps you on your toes and can give even a seasoned gaming veteran a fun and rewarding experience. Even after you finish the game there is a lot left to complete to keep you going back for more later. The enemies and areas stay the same for the most part throughout the game but other than that I really think this title could be one Nintendo’s best sleeper hits for 2010 and at a perfectly low price I definitely recommend Ivy The Kiwi? to any DS (or Wii) owners who want a simple yet satisfying game with a lot of charm and challenge.
Over the years, Namco has released many Namco Museum titles for those who love their classic arcade titles. For fans of the series it is wonderful news that Namco-Bandai Games have now announced a brand new compilation of classics and some new remixes of old favorites with Namco Museum Megamix for the Nintendo Wii. The game will feature 18 arcade-perfect ports and six special “remixed” versions of classic Namco arcade titles. This newest installment will also feature updated graphics and added motion control support to give each title a fresh new feel.
Some of the titles to be included are:
PAC-MAN – Relive the classic that ignited an absolute arcade sensation. Collect all the pellets in each maze before getting caught by the ghosts; Inky, Blinky, Pinky, and Clyde.
MAPPY – Help Mappy the police mouse bring criminal cats to justice. Mappy must recover all of the stolen goods by outsmarting the cats in their mansion.
Galaga – Prepare for space war! Players must defend their ship from the unrelenting waves of Galaga forces in this 1981 arcade classic.
GROBDA Remix – Control PAC-MAN as he takes out enemy tanks through a series of arenas.
Pac Motos– Players control their own PAC-MAN as they attempt to knock other players off a variety of unique arenas. Tilt the Wii Remote™ to move PAC-MAN, collect power-ups and bash into opponents to be the last PAC-MAN standing.
Pac ‘n Roll Remix – PAC-MAN is in a hurry and he needs help. Guide PAC-MAN past obstacles with the Wii Remote as he races to the finish line of each stage.
Rally-X – Players must pick up the 10 flags placed around each race track. Use smoke screens and out-race other players to win.
And many more!The Namco Museum series has always been one of the best compilation sets out there and this one looks to be even better with all of these new updates. Players can relive the classics and get to try out whole new gaming experiences this November.
One of the main complaints when it comes to the likes or Guitar Hero and Rock Band, is that you don’t learn anything from all the time put in. All these hours wasted learning an irrelevant plastic instrument. It’s also irritating for those who can play the guitar who try these games yet have no advantage from their experience of playing a real guitar. Someone who stays inside flicking a strum bar for 8 hours a day shouldn’t be able to beat a rock legend like Slash or Tom Morello.
Well, gone is this dilemma as of the release of Power Gig in October, in which (as much guitar players have asked for), you will control the game with a real guitar controller. This is a huge step forward in the band simulation games market, and depending on the final output, could be a huge triumph. Now, Seven45 Studios have revealed the full track list for the final game. As you can see from the list, it’s a fairly diverse line-up, although full of quality. For 80% of the songs, it will be their band game debut.
The full track list follows:
Eric Clapton – Layla
Eric Clapton – Lay Down Sally
Eric Clapton – Let It Rain
Dave Matthews Band – Funny The Way It Is
Dave Matthews Band – Tripping Billies
Dave Matthews Band – Why I Am
Kid Rock – All Summer Long
Kid Rock – Rock ‘N’ Roll Jesus
Kid Rock – Son of Detroit
John Mayer – No Such Thing
Jane’s Addiction – Been Caught Stealing
No Doubt – Platinum Blonde Life
Ozzy Osbourne – A.V.H.
Queens of the Stone Age – You Think I Ain’t Worth a Dollar, But I Feel Like a Millionaire
Smashing Pumpkins – Cherub Rock
Disturbed – The Night
Rage Against the Machine – Bombtrack
Stevie Ray Vaughan – Couldn’t Stand The Weather
Black Sabbath – The Devil Cried
Stone Temple Pilots – Plush
Living Colour – Cult of Personality
John Mayer – Who Do You Think I Was
Snow Patrol – Hands Open
Three Days Grace – Break
Paramore – Ignorance
Silversun Pickups – Substitution
The Offspring – You’re Gonna Go Far Kid
The Black Label Society – Retribution
Breaking Benjamin – Breath
The Tragically Hip – New Orleans Is Sinking
The Used – Blood on My Hands
Mastodon – Crack the Skye
A Perfect Circle – The Hollow
Buckcherry – Tired of You
Firewind – Head Up High
The Black Keys – Strange Times
Flyleaf – Again
Godsmack – Awake
Incubus – Wish You Were Here
Jet – She’s A Genius
The Hives – Tick Tick Boom
John Mayer – Crossroads
Bad Religion – I Want to Conquer the World
Korn – Hold On
The Academy Is… – His Girl Friday
Lacuna Coil – Spellbound
MuteMath – Chaos
New Found Glory – Listen to Your Friends
P.O.D. – Alive
Puddle of Mudd – Blurry
Rise Against – Paper Wings
Sick Puppies – You’re Going Down
The Donnas – Fall Behind Me
The Get Up Kids – Martyr Me
Idlewild – Reader and Writers
Surfer Blood – Swim
Channels – Chivaree
Superdrag – Aspartame
Envy on the Coast – Headfirst in the River
Damiera – Silvertongue
A Cursive Memory – Everything
The Hounds Below – She’s Alchemy
A Love Like PI – Innocent Man
The Willowz – I Know
I See Stars – Comfortably Confused
The Paris Riots – Hotel of Infidels
School Boy Humor – Camera Shy
So Many Dynamos – Artifacts of Sound
Taxpayer – When You When Young
The Fatal Flaw – Don’t Start Believing
Power Gig: Rise of the Sixstring will release in October (including a unique real guitar peripheral), for Xbox 360 and PS3.
And so concludes this week’s Nintendo downloads. Any of the new releases tempting anyone? Also, on a side note, contray to the title, Jazzy Billiards is in fact a 9-ball pool game, just incase any of you people were planning on buying it on the assumption it was billiards, it’s slightly different.
Do you live in Australia? Do you own an Xbox and plan on getting Halo: Reach? Do you wanna donate to a charity at the same time as enjoying a great game? Then get a load of this! All proceeds from Halo: Reach avatar apparel and $5 from every Halo: Reach wireless headset sold will go straight to the Australian branch of the Make-A-Wish foundation! The Make-A-Wish foundation was formed as a way to help kids with life threatening illnesses make a dream come true. So if you feel like doing something good when Halo: Reach comes out, then make sure to buy some avatar clothes and a wireless headset! Check out the press release below:
Xbox and Make-A-Wish® Australia Join Forces in Online Fundraiser
Aussie student inspires idea to use Halo Reach to raise money for charity partnership
SYDNEY, Australia. — September 2, 2010 — Xbox Australia has just announced a partnership fundraising campaign with Make-A-Wish® that will see proceeds from the sale of Halo Reach avatars and the Halo Wireless headset for the highly anticipated game on Xbox 360, Halo Reach, go to helping the charity grant Wishes for children with life-threatening medical conditions.
The announcement is led by Apollo 11 moon-landing astronaut, Buzz Aldrin, this week at a public lecture at the University of Technology, Sydney (UTS).
Managing Director for Xbox Australia, David McLean, said the idea to partner the launch of Halo Reach with a charity came from an unlikely source but was truly inspirational.
“The inspiration for this campaign actually came from a marketing student at Queensland University of Technology (QUT), Brendan Graham, who posted it online as part of a marketing competition. Our team saw this and spoke to Brendan directly to ask if he could help us make it happen. We contacted Make-A-Wish with the idea and away we went. It’s very exciting for Xbox to see the idea take shape and become a reality”, McLean said.
McLean also said partnering with Buzz Aldrin to make the announcement came as a natural fit due to the setting of Halo. Halo is a science fiction game series based in a world where space travel between planets is commonplace.
The Halo game series has reached blockbuster status worldwide and has sold over 1 million copies in Australia alone over its franchise history – one of the most popular Xbox games in Australia to date.
The campaign will give 100% of proceeds fromthe sales of Halo Reach avatars sold to Australian customers till October 31st, 2010 and $5 per unit sold of the Halo Reach wireless headsets sold in Australia, go directly to Make-A-Wish.
Interim CEO of Make-A-Wish Australia,Vici Funnell, welcomed the commitment from Xbox and said the campaign will provide a great boost to help the organisation with its goals in the coming years.
“Make-A-Wish Australia are very happy to continue the relationship with Xbox. Our key aim is to assist our Wish Kids as they fight illnesses and enrich their lives with hope, strength and joy and we applaud Xbox for helping us do this – we are truly grateful.” Vici said.
Forty one years after walking on the moon, Buzz Aldrin is visiting Australia to launch the much anticipated Xbox 360 exclusive, Halo Reach. Mr Aldrin personally announced the partnership between Xbox and Make-A-Wish at a public lecture at UTS this week. He said he was impressed with the idea to engage Xbox gamers to deliver support funding to charity.
“It’s great to see how a company like Microsoft can utilise its relationship with the Australian Xbox LIVE community to raise awareness and funding for such a great cause. It’s inspirational.” Buzz said.
Details of donations from Halo Reach profits that will go to Make-A-Wish: Donation to equal $AUD30,000 minimum:
– For every Halo Reach Avatar item purchased by Australian gamers by October 31st, 100% of proceeds will go to Make-A-Wish.
– For every Halo Reach Wireless headset sold in Australia, $5 per unit will go to Make-A-Wish
About Make-A-Wish
Make-A-Wish® Australia grants the Wis hes of children with life-threatening medical
conditions to enrich the human experience with hope, strength and joy. The Foundation was established in 1985 and has since granted over 6,200 Wishes nation-wide.
We have over 1,200 volunteers at 59 branches across Australia. In 2009 alone Make-A-Wish® granted 400 Wishes to children with life-threatening medical conditions.
Xbox 360 is a premier home entertainment and video game system. This holiday, with the addition of Kinect, Xbox 360 will transform social gaming and entertainment with a whole new way to play — no controller required. Xbox 360 is also home to some of the best and broadest games as well as a large on-demand library of standard- and high-definition movies, and digital games, all in one place. The entertainment centre of the living room, Xbox 360 blends fantastic content with an online social network of 25 million Xbox LIVE members to create a brilliant entertainment experience that can be shared at home or across the globe. More information about Xbox 360 can be found online at http://www.xbox.com .
About Xbox LIVE
Xbox LIVE is the online entertainment service for your Xbox 360, connecting you to an ever-expanding world of games and movies and social entertainment. With an active community of 25 million people across 35 countries, Xbox LIVE lets you play games, and share the fun with friends around the world. Xbox LIVE is also the exclusive home of controller-free online entertainment through Kinect, making your Xbox 360 more intuitive and interactive than ever before. With Xbox LIVE and Xbox 360, you have instant access to the entertainment you want, shared with the people you care about, wherever you are. More information about Xbox LIVE and services for your country can be found online at http://www.xbox.com/live.
About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realise their full potential. Xbox 360, the Xbox 360 logo, Xbox LIVE are trademarks of the Microsoft group of companies.
Metroid, Kirby, Mario, and Donkey Kong have been the four big franchises this year getting installments on the Wii. Without leaving the casual gamers and family market in the cold, Nintendo is releasing a brand new title that will be sure to turn your living room into the life of the party with Wii Party. Nintendo has released a bit more on the hot new title we first heard about at this year’s E3. The whole family stars in its own electronic board game with Wii Party on Wii from 7 October 2010. Most video games require players to focus their attention on a screen. Now Nintendo brings the action into the living room with Wii Party, a game that changes the way people interact
with other players. Featuring 13 different party game modes and 80 mini games, Wii Party can be enjoyed by everyone in the family, regardless of age or gaming experience, and everyone gets to play with their own Mii character!
Sharing the instant accessibility of titles like Wii Sports, Wii Sports Resort and Wii Fit, Wii Party offers non-stop fun and unparalleled variety as you, your family and friends grab up to four Wii Remotes and try your hand at a host of inventive and intuitive gaming experiences. To add to the enjoyment, select your personalized Mii character and see them in action like never before.
With Wii Party, enjoy games that refine the traditional party videogame experience. For the first time, the action away from the television screen will be as important as what’s displayed on it, as
House Party mode turns your living room into a pivotal part of the game play!
The Hide ‘n’ Hunt game will have you rummaging through cupboards and peering under the sofa as you desperately search for the hidden Wii Remote(s) before time runs out. If you can block out the laughter of whoever did the hiding, you’ll hear the occasional sound from the Wii Remote to give you a helpful – but sometimes infuriating – clue as to its whereabouts! Alternatively, tackle the Time Bomb game and see if you can keep a steady hand as you pass a ticking Wii Remote between friends.
On top of the new level of interactivity introduced by House Party, Wii Party also includes Party Games and Pair Games modes – both of which keep the varied challenges coming thick and fast as you cooperate or compete with fellow players. Within Party Games you can enjoy the likes of Board Game Island, a mini game filled journey to the top of a mountain that puts an exciting new twist on traditional board games.
If you’d rather work with another player than against them, Pair Games offer you the opportunity to do just that. As you collaborate in your attempts to balance out a boat or attempt to get a good friendship rating, you’ll need to be on the same wavelength to avoid doubling your troubles!
With heaps of mini games to discover, and creative ways to play them made possible by the Wii Remote, Wii Party packs in enough fun to keep everyone entertained and coming back for more.
With so much on offer, you might even struggle to decide what you should play next. Thankfully, your personal concierge Party Phil is on hand to make an appropriate suggestion based on your available time and specific mini game requirements.
Quite a bit of info to start getting pumped up about for all Wii owners. Nintendo will also have two packaging options available for Wii Party, one bundled with a Nintendo Wii-Mote and one Game only version. This could make an excellent gift idea or purchase for anyone wanting a solid party title this year and itching for something new to try after the very successful Wii Sports and Wii Sports Resort. Wii Party launches in the U.S on October 3rd and October 7th for those in Australia.