Ubisoft is proposing to resetting the Ghost Recon: Advanced Warfighter leaderboards in preparation for the release of Ghost Recon: Future Soldier in 2011.
“Ok guys so this subject has been up for much debate and truth be told we decided the best thing to do was ask you all what you would like us to do.
With the GRFS release a little way off the suggestion of resetting the GRAW leaderboard has come up for discussion, the question is whether you would like us to or not?”
To register your vote, hit the link to the Forums, sign in or register a Ubisoft Forum login and then have your say.
If the leaderboard reset does happen, you’ll have another chance at those leaderboard based achievements within the game. Currently they are impossible without millions of hours of boosting.
Assassin’s Creed: Brotherhood’s Multiplayer wouldn’t be any fun if everyone looked the same. The more character options, the better. Ubisoft has recently revealed two more of the characters that will be available in the retail version of the game.
Below, you will find two videos. The “Footpad” (weird name) and the “Smuggler”. Right now I’m leaning towards the smuggler.
Assassin’s Creed: Brotherhood will be dropping in for the kill on November 16th, 2010 in North America and on November 19th, 2010 in Europe.
Game name: Green Farm Platform: PC (Facebook) Publisher: Gameloft Developer: Gameloft Release Date: Out now Genre: Flash/Background/Facebook Game Price: Free to play, option to buy in-game cash.
We are all familiar with the revolution of Facebook and gaming, especially with a little well known game called Farmville. One farm themed game may knock Zynga’s Farmville off its pedestal though: Gameloft’s Green Farm.
Story
One of the major concept differences between Gameloft’s Green Farm and Farmville is the addition of environmentally friendly organic crops and the use of windmills on buildings (hence the name Green Farm). The organic crops are more expensive, but yield more money and provide seeds that you can replant. I worked on an organic farm over the summer and this concept is true in real life as well. While you may think “wouldn’t non-organic crops provide seeds also?” you would be correct, but many companies have this weird policy where they do not allow their contracted farmers to reuse seeds, and instead buy new seeds from the company for each season. Crazy, right?
Gameplay
The concept of Green Farm is not unlike Farmville’s at all. You have a farm, you click on plots to plow, then to seed, then you wait a length of time to harvest. You can buy chickens and trees, and customize your avatar. It is essentially Farmville, just with better graphics and a few different concepts thrown in.
If you are one of the few that have held out on the constant urge to see what Farmville is about, the gameplay in Green Farm is pretty simple: you have a farm, you click on plots to plow, then to seed, then you wait a length of time to harvest.
Sarcasm aside, it is a game I like to call a “background game.” Whenever you choose and plant a vegetable crop, there is a predetermined amount of time until it harvests. It can be anywhere from ten minutes to several days. You keep in mind about when you have a harvest due, or keep it running in the background while you do some work or whatever else you want to do (like I am doing right now).
I do appreciate some of the improvements over Farmville though like a more customizable avatar, and they gave you the ability to even name your animals. My chicken is named Cutie Patootie right now. Oh, and your animals? They actually grow from being a baby to an adult. I have yet to find out if they die of old age, but I will let you know. You feed them as they get older, and eventually you have the option to collect from them, or else you can sell them. You can pet them too, isn’t that sweet?
There are still pop-ups letting me know that I don’t have any friends who play Green Farm, and I hate spamming friends with neighbor requests. When you do have neighbors though, there is a lot more social interaction than most social network games. You have the ability to see if your friend is also on their farm in real time and even have a chat with them (I guess in case you have yet to discover the chat feature on Facebook). You also receive the normal “help out!” prompt, but it is also a bit more interactive. Instead of just clicking yes and immediately receiving your reward, you actually have to scare off the bear or do whatever else your neighbor needs help with. You can also pet the animals for extra rewards, and the animals are pretty cute. So pet them.
Gameloft also included achievements in Green Farm. For instance, I received level 1 for the achievement “Big Spender” today. I have never really cared about achievements in games, so I don’t really care again here. Not to say that achievements are bad, I am just too lazy to go above and beyond in most of my games to receive them.
Like Farmville and other Facebook games, there is the ability to buy in-game cash. While I don’t mind there being the option, my biggest disappointment is that most animals require this in-game cash to buy. I am used to having unlimited amounts of chickens to buy, but you still have the option of winning them from the daily lottery.
Oh, and there is a daily lottery. It is as simple as it sounds. You receive three credits a day to try to win items like some seeds, an animal, or some money.
Overall, the gameplay and features are not especially original, they just work better than they do on Farmville.
Graphics & Audio
When I was told to review Green Farm, my first thought was “this game is never going to load.” Farmville is stupidly laggy on my older laptop, especially after they began adding all of the “extra” stuff, and having in game popups reminding you that you don’t have other friends who play Farmville (or was that just me?). Well lo and behold, Green Farm loaded like a dream, and it even plays like a dream. No more lag for me! Remarkably, they did not sacrifice the quality of the graphics for better loading time. In fact, the graphics are better than Farmville’s! The colors are much richer, and even have a little bit of a 3D feel. Your avatar is a little more detailed, and your animals look happy.
There is a nice, joyful loop of music that is reminiscent of The Sims’ music, except one octave higher and sped up. I also have the enjoyment of hearing my duck quack and my cow moo from time to time. Whenever my crops are ready, there is a nice little pop to let me know.
Overall
Green Farm is essentially a better Farmville. I hate to compare a game that way, but it is honest. There are some nice features to encourage environmentally friendly decisions, but really, they are only in a game and probably will not make a big real-world difference. All in all, there is not much innovativeness in the game play or even the design.
That being said, I like Farmville, so having a better version is great to me. It is a fun game to run in the background, and another way to connect with friends on Facebook. Unless you are me, and fail at being social on a social network.
The latest trailer to be released from Activision for Goldeneye is now available for your viewing pleasure. The trailer shows off many of the multi-player maps such as Facility, Nightclub, Jungle and many others that have been added or completely re-hauled from the classic for this brand new installment. I had yet another nostalgia trip just watching these newly detailed maps in action and cannot wait to try out the new and the old maps included.
You can check out the trailer below and also tell us what was your favorite map to play on in the classic Goldeneye title in the comments section.
All of the mobile farming market can now be put to shame as Mama is now on the App store to show everyone how to properly harvest their crops. Majesco and Taito have now announced that Gardening Mama is now available on the App Store. he App is an extension of the Cooking Mama franchise that has sold nearly 7 million units in North America and lets iPhone, iPad and iPod Touch users nurture 18 different flowers, fruit trees and vegetables across 20 different mini-games.
“We are thrilled to make Gardening Mama available on the App Store,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “This release ensures that the Mama franchise continues to grow and reach new players.”
The Gardening Mama App for the iPhone, iPad and iPod Touch lets players grow exclusive plants including: Durian Fruit, Eggplant, Chamomile, Basil and Lavender. Budding green thumbs use the innovative Multi-Touch user interface to control all aspects of their garden, from planting, watering, fertilizing and eliminating pests to harvesting what they’ve grown. Beyond growing, players can also “Make it Fancy” by using unlocked bonuses to dress up and accessorize Mama in fun new ways.
For those who haven’t had a chance to play the DS version or fans of that game or any of the Mama series, this looks to be a perfect app to practice your farming on the go for a low price of just $6.99. For additional information on the Cooking Mama franchise please visit www.cookingmamaus.com.
The team at Razer have been working non-stop, producing some of the best PC gaming peripherals on the market. It was recently announced that the the launch of a new suite of Razer Naga Special Edition gaming mice – the Razer Naga Maelstrom Special Edition and the Razer Naga Molten Special Edition will be available in November of this year.
“After the phenomenal response we received for the Razer Naga, we’ve decided to create two collectible versions to offer our fans even more ways to dominate their game,” said Robert “RazerGuy” Krakoff, president, Razer USA. “We took the same functionality of full button remapping and macro capabilities of the original Razer Naga and rejuvenated the aesthetic design for a more immersive MMO gaming experience.”
The original Naga received incredible reviews from users and reviewers alike and became a dream come true for WoW players all over the world.
Razer is going one step further with the announcement of the Maelstrom Special Edition, inviting MMO gamers to submerge into the heart of the vortex. Featuring the same 17 MMO-optimized buttons with unprecedented macro functionality, this mouse has a whirlpool of entrancing blue light emanating from its swirling core.
In addition to the Maelstrom version, Razer also introduces the Molten Special Edition which glows a wicked and fiery red hue. Along with the lava-red fissures cutting a jagged path across the mouse, the MMO-optimized buttons glow a blazing crimson color. No matter what version you choose, with a Razer Naga SE you will Get Imba!
Product Features:
Glowing vortex design and blue backlighting
17 Fully-programmable MMO-optimized buttons (including 12 button thumb grid)
5600dpi Razer Precision 3.5G Laser Sensor
1000Hz Ultrapolling™ / 1ms response time
Zero-acoustic Ultraslick™ feet
Optional MMO-specific software AddOns
Unlimited character profiles with AddOns
Approximate size: 116L x 69W x 41.6H (in mm)
The mice are not just eye candy, but some of the most comfortable equipment on the market allowing for precise and customized control. The price set for each is $149.99 (AU). For more information, check out www.razerzone.com.
Over the years we have seen MANY video game characters make the crossover to their own cartoon. Mario, Kirby, Donkey Kong, Viva Pinata…I could list these all day. Today it was announced that Ubisoft’s Rabbids would be getting their very own show. I know what you are thinking, but Ubisoft did seem to get a respected creator for the series, Aardman. Aardman have already created successful animated hits such as the Wallace & Gromit and Shaun The Sheep so it’s good to know the talent will be on board. I think it was only a matter of time considering the commercials and branding the Rabbids have been garnering since 2006.
Here is an official statement from Aardman and Ubisoft on the new Rabbids series:
Miles Bullough, Head of Broadcast at Aardman, says, “When the opportunity arose to work with Ubisoft on the Rabbids we leapt at it, we absolutely love the characters and can’t wait to help bring them to a television audience.”
“The not-so-subtle humour of the Rabbids has made them into icons in and beyond video games,” states Xavier Poix, managing director of Ubisoft’s French studios. “Aardman perfectly understands that humour and we are extremely excited to be working with them to bring the Rabbids to a new medium and a new audience.”
Ubisoft and Aardman’s in-house digital agency, Aardman Digital, already worked together on the Raving Rabbids brand by creating the website dedicated to the upcoming video game Raving Rabbids Travel in Time, which launches in November.
The Rabbids were not available for comment at this time.
This will certainly be a project to keep an eye out for and we will bring you more updates about the series as information is released.
Capsule Computer’s newest editor here with some answers that Sony Move supporters have been dying to know about. I get asked these questions all the time at the Gamestop I also work at. What games are going to be compatible with the Move? What games do I need DLC for to use the Move ?
Well have no fear as I’m going to provide you all with an up to date list on compatible games and which ones you need DLC for. This isn’t a complete list as things do change but it’s very close. First off lets start with the games that come straight on the disc, Move compatibilty:
Sports Champions: Available now : Rate : G – RRP: $59.95
Choose from a range of Disc Golf, Volleyball, Table tennis and other fun games.Online leaderboard support so you can take on your friends. Free play, Challenge mode, and Champion cup are included in the game.
Start the party!: Available now : Rating : G – RRP: $ 59.95
Draw, Cut, and Smack your way through more than 20 mini games. With rumble feedback and video support its sure to be a party where ever this game is.
EYE Pet Move edition: Availible now : Rating : G – RRP: $59.95
Interact with your fuzzy little EYE Pet using your hand, voice, and PS Move all while seeing it on your screen real time. Draw something unique like a skateboard and the EYE Pet will play with it in gamespace. Each EYE Pet is attached to your PSN name so your creations can be saved and stored safely.
Kung fu rider: Available now Rating : G – RRP: $59.95
You are ace private detective Tobio who’s being chased though the crazy streets of hong kong by mobsters. Use your trusty kung fu skills and chair to beat them off. You can unlock shortcuts as you play and change the routes with every playthrough. Even some 1v1 action is available, now you can gloat who has got the kung fu power!
The Shoot: Available October 2010 : Rating : PG – RRP: $59.95
Be on the set of the latest Action movie, Westerns, Haunted houses, or Mob films. Use special attacks and power ups dropped from enemies to wreak havok in this arcade style shooter.
Tv Superstars: Available October 2010 : Rating : TBA – RRP: $59.95
Be in the latest game shows out there as you and your friends or family compete together or against each other in heated competition. Use the camera to put yourself into the game to add that extra personal touch. Win all the game shows to be a TV superstar.
Heavy Rain Move Edition: Available 2010 : Rating : MA 15+ – Price: TBA
The hunt for the origami killer is getting a Move makeover. In this crtically acclaimed game you can now use real movements to control the players though this emotionally gripping story. A player can die with a specific character, but the story still goes on. Heat of the moment decisions can control the impact of the game far ahead of the storyline. look out for this one.
Time Crisis Razing Storm: Available November 2010 : Rating : M – Price: TBA
The tried and true formula of popshotting is coming to your tv. This famous arcade game will have you moving and grooving like a pro, as enemies and even environments try to take you out. This game is bring 8 player online battles into the mix. No more is it limited to 2 players. you and 7 of your friends can co-op or battle one other.
The Fight lights out: Available November 2010 ; Rating : TBC – RRP: $59.95
Ever dreamed of fighting in the MMA? Well now’s your chance to see if you got what it takes. With complete control over your fighter, you are not limited to short punches and kicks. Whatever you do your fighter can do. With multiplayer thrown in the mix this one is turning out to be a top contender for the move.
Singstar dance: Available November 2010 : Rating: TBA – RRP: $49.95 (game only)
Bring out your inner pop star folks. Sing and dance to major pop songs, follow the on screen dancer to get major points. You can even partner up with a friend and perform a duet. You will also be able to use the motion controller to add some special effects while your grooving.
Socom Special Forces (or 4) : Available 2011 : Rating: TBA – Price: TBA
Control the commander of an elite nato operatons squad as you infiltrate a south asian country to cause damage. Using the precise controls of the Move controller headshot your way through campaign and multiplayer. Be very afraid !!
Killzone 3 :Available february 2011 Rating: TBA – Price: TBA
The big daddy of Ps3 shooters is coming back with a vengeance on the Move. The new and improved AI mechanics and of course 3D out of the box compatibilty this is shaping up to be the game to get for early 2011. If you dont get anything else on this list. Get this one.
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Those are just the ones that come on disc with Move compatibility. There are many more to come that are getting DLC downloads that will provide further move features. All of these are currently available now at local retailers.
MAG
Resident Evil 5: gold edition
NBA: 2k11
PAIN
Hustle Kings
Tiger Woods PGA tour 11
R.U.S.E.
Also watch for other games like Little Big Planet 2 to have Move support.
If you have a Playstation 3 and a Move then you’ve got some great fun ahead of you. If you haven’t already got one GO OUT AND GRAB ONE NOW !! 😉 … Go on GET “MOVING”
Star Wars fans eager to jump back into the shoes of Starkiller can sate their appetite slightly when the demo releases next week. LucasArts has told us that the demo for The Force Unleashed 2 will be released on October 12th for the Xbox 360 and the PS3.
The demo will place Starkiller on the planet of Kamino and his escape from Darth Vader, tearing apart his enemies with his new dual lightsabers. There was also a bit of the story released, as this Starkiller happens to be a clone of our hero from the first game. The reason for his rebellion is that his memories have started to return and memories of a woman are haunting his mind. Expect to see the force unleashed all over the XLBM and PSN next Tuesday.
Tired of playing Team Swat for the thousandth time in a row? Well don’t worry any longer because thankfully Bungie has heard people’s complaints and is doing a complete overhaul of Halo: Reach’s playlists and their multiplayer component. There are adjustments to a few maps and game modes themselves, and even a complete restructuring of the betrayel system. This may mean that when you blow your teammate’s head off with a rocket during Rocketfight, you might not be kicked right away.
Beyond those adjustments, Bungie announced that they will be making a Campaign Matchmaking to make it easier to play through Campaign with a bunch of people. Expect the patch for this mode sometimbe between October 12thand October 19th.
Catch the extensive list of changes below.
Rumble Pit
Added Crazy King
Added Juggernaut
Removed Oddball on Asylum
Team Slayer
Removed SWAT
Removed Classic
Weights adjusted based on voting data
Team SWAT (New!)
Based on existing Team Slayer SWAT offering
Removed Hemorrhage
Replaced Zealot with Arena Zealot map variant
Team Objective
Added Crazy King
Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
Removed heavy vehicles from all 4v4 Team Objective gametypes
Multi Team
Added Rocket Race
Big Team Battle
Added Crazy King
Removed SWAT
Removed Snipers from Boneyard
Weights adjusted based on voting data
Doubles Arena
Removed Slayer Pro for Season 2
Removed Boardwalk
Replaced Zealot with Arena Zealot map variant
Team Arena
Removed Slayer Pro for Season 2
Replaced Zealot with Arena Zealot map variant
Maps
Arena Zealot (New!)
Added a softkill zone to the space area
Modified initial spawns so enemies cannot see each other
Zealot
Objects can no longer be dropped into the boot_base
Asylum
Removed multiple duplicate Headhunter score zones
Boneyard
Changed the base object for territories from a hill marker to a flag stand
Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
Players can no longer sit in the out of bounds area under the ship scaffolding
Pinnacle
Health Packs should not respawn after 15 seconds
Hemorrhage
Landmine removed from Red team’s west cliff
Respawn time for all Mongoose vehicles is now 45 seconds
Scorpions replaced with Wraiths (4 minute respawn)
Paradiso
Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base
Reflection
Changed the base object for territories from a hill marker to a flag stand
Boardwalk
Changed the base object for territories from a hill marker to a flag stand
Powerhouse
Respawn timer for all Needler weapons is now 45 seconds
Gametypes
Global Changes
Slayer DMR now has motion tracker enabled
Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
All Classic gametypes should now include Sprint as default equipment
King of the Hill
Teams are now always able to correctly score points
Players standing in the hill no longer receive extra points upon returning from a host migration
Rocket Race
Players now attached to vehicles after being on foot for 10 seconds
Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
Added functionality for tracking and reporting rotations
Fountain of Mongeese should no longer be possible (don’t ask)
Players are no longer able to jack another teams Mongoose
Players are no longer forced into a specific role of driver or gunner
All players start with a Rocket Launcher
Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
Players on foot are now able to score points in Rocket Race
Juggernaut
The Juggernaut no longer sees other players as allies upon returning from a host migration
New clients after a host migration will no longer lose their Juggernaut status
Territories
All teams now have separate capture timers for each territory
Locked territories will no longer prevent players from using equipment
The flag in the territory is now attached if the territory is a flag stand object
Added a HUD_Widget to display contested status to players inside a territory
The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
Random flag clothes will no longer disappear after a round transition
Oddball
Bombs in Hot Potato now properly report carry time
Multiple hot potato bombs will no longer spawn in the same location
The carry time reported stat will now always be correct after a host migration has occurred
Players carrying the oddball during a host migration will no longer receive extra points
Stockpile
All stockpile flags are now attached to their spawn location if it is a flag stand
Invasion
The game score is now set per frame tick based off of the current phase
A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly
Invasion: Boneyard
The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3
Invasion (Assault) and Assault
Added sudden death to Invasion (Assault) and Assault gametypes
Race
Players who die before the first checkpoint will no longer spawn in a random location on the map