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Homefront Novel Releasing With the Game

Random House Publishing and Del Ray books have teamed up with THQ to release a book that will continue the story of the Homefront video game.   Written by John Milius and Raymond Benson, the book will release with the game in March 2011.

John Milius states, “Homefront represents a fascinating vision of the near-future.  After completing my work on the game, it became clear that there were many more stories to tell, and this book will offer a chilling look at this near-future world.”

Danny Bilson, Executive Vice President – Core Games, THQ says,“We’re delighted to confirm the first element of what will become a vast transmedia strategy for Homefront.  John Milius has already worked with us extensively on the Homefront game, and we’re thrilled to have him and Raymond on board as we develop our near-future world into other types of media. Random House is a great partner to help us reach an even broader audience.”

The “other types of media” statement is very interesting.  Recently, THQ had Red Faction: Armageddon made into a TV series.  What will we see done for Homefront?  No other announcements as of yet, but be sure to keep an eye out for some (hopefully) original and awesome content.

Releasing on Xbox 360, PS3 and PC, Homefront was also written by John Milius, and it tells a story about a theoretical America of 2027 that has been ravaged by the Greater Korean Republic.  A “gripping” campaign and “ground-breaking” multiplayer are some of the features promised by THQ.


Kpower Kafe – The perfect place for you next gaming Function

 

Hold your next corporate event or private function at KPOWER 

KPOWER is certainly a unique environment, the perfect balance of great food, service and the koolest gadgets and gaming stuff from around the world! KPOWER showcase the most unique and innovative technologies on the planet, making it a great atmosphere for any event. Food and service go hand in hand with their passion for making your event a memorable occasion, priding themselves on their reputation, and having over 15 years of catering experience. Kpower offer a range of set menus and buffet options, and have a full service bar, with full hot and cold drink service including alcohol.  KPOWER is conveniently located in Sydney CBD on Sussex St, around the corner from town hall station, located down the road from multiple secure parking stations.  Kpower are able to cater parties from as small as 10 to as large as 80 guests. 

kpower-cafe-21 

Why hold a function at KPOWER? 

  • Central location, easy access to transport and parking.
  • Unique environment, latest technologies from around the world on showcase.
  • Be different! Our showcase of innovative technologies with full food service is a concept unique to KPOWER, a balance which makes a great atmosphere for any event. 
  • Retro arcade and pinball machines.
  • MINDBALL – The only game in the world you play with your mind, Australian exclusive!
  • Great people with fantastic service.
  • Set menus or buffet options available.
  • Full service bar hot and cold drinks with alcohol.
  • Dippin Dots Ice Cream – Only place in Sydney!
  • We are able to cater for groups as small as 10 people and as large as 80 people

 

Book your next function @ KPOWER!

Address : KPOWER 277 Sussex Street Sydney NSW 2000

T : +61 2 8275 6822
E : [email protected]

Broken Controllers for Politics- Update: Yee’s Statement

Remember that story about the Supreme Court and violent video games? Senator Yee, who wrote the bill that became the law in the first place, has given his side of the story.

“I am hopeful that the Supreme Court will help give parents a valuable tool to protect children from the harmful effects of excessively violent, interactive video games.  Parents – not retailers or game makers – should be able to decide whether or not their children can play in a world of murder and violence that often degrades women and racial minorities. The video game industry should not be allowed to put their profit margins over the rights of parents and the well-being of children.”

The statement also mentions how “the Supreme Court has often ruled in favor of protecting children and limiting minor’s access, including pornography, gambling, marriage, firearms, jury duty, tobacco, alcohol, voting, abortion, licenses, and the death penalty.”  ‘Cause ya know how kindergartners  are always wanting to get on jury duty and death row?

Read his full statement.

Blacklight: Tango Down Coming to PS3 tomorrow

It has finally happened. Blacklight: Tango down is hitting PS3 this week on Tuesday. Xbox 360 got the game earlier but PS3 gets some new stuff the Xbox version does not have. Some of the glitches and graphical flaws have been fixed. There are some main additions though. If you have played the 360 version, you may remember having to wait to join a game because you were stuck in a lobby waiting for the game to finish. The PS3 version has the hailed “join in” progress option. Less waiting and more playing. There is the one flaw to “join in” progress, which is jumping on the losing team. Nobody likes when they are losing from the start of the round. You could also “join in” on the winning team, so overall its a good feature. The PS3 version is also getting an exclusive map called Crossover. Set in a financial district you can frag your way to glory. These additions may come to the 360 version or they may not so stay posted.

Here is the link to the Xbox 360 review: https://www.capsulecomputers.com.au/2010/07/blacklight-tango-down-xbla-review/

I got my information and video from the PS blog: http://blog.us.playstation.com/

Enjoy.

This Week On XBLA (10/25/2010)

Pinball FX 2 is releasing this wednesday. It has been delayed once before, but is finally coming out to announce the end of the Game Feast from Microsoft. It will be free, but tables will either need to be imported from the original or bought separately. Bloody Good Time, 3D Ultra Minigolf 2 and Haunted House are also supposed to release but are not yet confirmed, we’ll have to wait on these.

Red Dead Redemption Undead Nightmare is also released tomorrow for 800 Microsoft Points and Hydro Thunder Hurricane gets a new add-on pack, Tempest, on October 27th for 400 Microsoft Points.

As for the Deal of the Week, we are seeing the reappearance of Bioshock 2 DLC. Of course, a Deal can never be perfect and thus the best DLC of the batch, “Minerva’s Den” is missing.

  • “BioShock 2” Rapture Metro (2K Games) – 400 Microsoft Points (50% off) and available worldwide (except Japan and Korea)
  • “BioShock 2” Sinclair Solutions Tester Pack (2K Games) – 240 Microsoft Points (40 percent off) and available worldwide (except Japan and Korea)
  • “BioShock 2” Protector Trials (2K Games) – 240 Microsoft Points (40% off) and available worldwide (except Japan and Korea)
  • “BioShock 2” Big Sister Outfit (2K Games) – 240 Microsoft Points (25% off) and available worldwide
  • “BioShock 2” Watchface Big Daddy Doll (2K Games) – 160 Microsoft Points (33% off) and available worldwide

Doom and Double D Dodgeball Removed from Xbox Marketplace.

As the title states, Doom and Double D Dodgeball have been removed from the Xbox live marketplace. I have no idea why Double D Dodgeball was removed but Doom was most likely removed due to Zenimax acquiring ID software and this particular game being published by Activision.

Hopefully Doom will be back in the near future for everyone to enjoy, I know I sure did. I have all 200g in that game, but I’ll stop gloating now. If you already downloaded it, you can still play it and redownload it if you need too.

Free Fable 3 Weapon DLC available

Free Fable 3 DLC has hit the marketplace. This DLC includes two weapons: a war hammer (the “Bloodstone Bludgeon”) and a rifle (“Gusket’s Musket”). Sadly, Neither will be immediately available within the game.They are added to your in game “gift queue” and will be unlocked as you progress through the game; because weapons like those sound like they will give an unfair advantage while you are still using a training sword in the beginning of the game. Download it now at that link above as soon as possible, just in case it was a fluke.

Fallout: New Vegas Review

Fallout: New Vegas
Publisher: Bethesda
Developer: Obsidian
Consoles: Xbox 360 (Reviewed), PS3, PC
Release Date: October 19th, 2010

Overview:
With the release of Fallout 3 less than two years ago, Bethesda is bringing us our Fallout fix once again. From the minds of Obsidian Entertainment we now have in our midst Fallout: New Vegas. There has been much hype over whether or not New Vegas is different enough and has had enough new additions to set it apart from Fallout 3. Well let that entire idea get nuked just like the Capital Wasteland, as New Vegas sets a new standard for the franchise.

Storyline:
Four years after the events of Fallout 3, the story focuses now upon the Mojave Desert, which is now known as the Mojave Wasteland. The shining utopia of New Vegas survived the destruction that wiped out much of the rest of the world. Not only has New Vegas survived, it has thrived with the help of a constant electrical supply from the Hoover Dam. The Dam, still completely functional has survived intact and now is the biggest draw in the Western United States.

Two large factions have their eyes set upon the Hoover Dam and obtaining the power that it provides for them. The NCR, familiar faces known as the New California Republic, and The Legion, a group of slavers bent on taking over anything in their path, have been warring for years over the rights to the Dam. But yet there is the mysterious boss that controls the Vegas Strip that goes under the name Mr. House who holds no affiliation to either side. But beyond these large forces, smaller groups squabble for control, battling with one another for small niches of the wasteland, or even trying to create life from dust.

Rather than the standard vault setting however, the player begins as a simple Courier that is supposed to be delivering a package. Only you are about to be shot in the face. After your subsequent execution and revival you have nothing left but to find the identity of your assassins and why the world they wanted you dead in the first place. Though what begins as a tale of revenge and mystery leads into much more. Soon the player is naught but a small pebble dropped into the New Vegas pond, causing ripples that turn into giant waves that change the face of the entire Mohave Wasteland with their decisions.

Though the player isn’t started from the traditional vault setting, it is almost refreshing to see something entirely different happening to the wanderer this time around. There are so many choices right off of the bat that you can make that already begin to shape the landscape. Free will has always been a main idea inside the Fallout universe but New Vegas takes this freedom and makes it shine.

Nearly every decision you make can have some effect on the main storyline. If you decide to help one faction out rather than the other, you will see the atmosphere change around you as friends become foes and foes fight alongside of you. The replayability reaches an entire new level as far as the factions are concerned. There is no right answer, there is no good answer, there is only your answer. Whatever you decide will change New Vegas and its residents forever.

Graphics:
Using the same engine as both Fallout 3 and Oblivion, one can expect that the graphics are quite similar to these past games. Though that is far from a detriment to the game as the graphics were already very impressive, but do feel slightly dated thanks to this. As you step outside for the very first time, you will already notice the differences between the Mohave Wasteland and the Capital Wasteland.

There are still plenty of areas that the graphics suffer from, such as textures that appear muddled when looked at carefully. On the grand scale however, the wilderness that you explore has been designed with great care. The very first time that the player takes their steps into the Vegas Strip or ventures deep into the mountains they can see the difference avoiding the nuclear apocalypse can make on a place.

The world is vibrant in places; the bright neon lights of the New Vegas Strip are exactly what one would expect for the time period the game mimics. There are even people within the Vegas walls that make themselves out as if they were Elvis Presley themselves, modeling relics they found of the King. Everything around the player makes the experience all the more immersive. Tumbleweeds blow across the open planes, broken water pipes spray water, dust devils twirl around the dried out lakes. Everything all combined truly makes the player feel as if they were in the wastes. You can see the lighted aura of New Vegas nearly anywhere on the wasteland, showing off the power that still runs from the Hoover Dam.

Though while everything may appear beautiful at first glance, underneath of it all you can find a dirty underbelly just as like the city of New Vegas itself. Since Obsidian had to use the same engine as Fallout 3 and Oblivion, issues arise almost immediately from the games beginning. Graphical errors and glitches are more than abundant within the large world of New Vegas.

Quest important enemies can glitch inside of walls or sink into the terrain becoming un-killable and requiring the player to restart from a save point. Clipping issues are a large issue, as in one experience I watched a dancer in the Vegas strip slide across the ground as if on ice, sideways, dancing, until they sunk into the ground as if in quicksand. Clipping also becomes a large issue with followers, as entering a building often places players inside of their companions, seeing the back of their eyeballs or teeth until they move.

Invisible walls also make a comeback with force, as players trying to climb even a small hill can find it impassable as they run into an invisible wall blocking a very low incline. Or falling in-between a few rocks and remaining stuck in midair unable to quick travel away, resulting in having to load a previous save again.

Beyond that fact, some of Obsidian’s work may seem more than a little familiar to fans of Fallout 3. There are areas of the game and buildings within the game that have been transplanted fully into the world of New Vegas. In one instance I entered an abandoned farmhouse only to discover it was an exact replica of the Republic of Dave’s main building, barring story specific items.

Sound:
Your pip-boy can sometimes be your best friend on the open expanses of the wasteland. The radio stations that used to play through it in Fallout 3 were a constant companion. The radio stations return in New Vegas, by placing a couple of constant radio stations and an occasional one to be stumbled upon. Though the music that is played through them has changed drastically. One station may play country cowboy songs from years gone by, and the other playing Vegas style dancing music. While the drastic change between the two is great for your mood, the amount of songs for each station is almost laughably short. There are instances that songs will be played back to back, or repeated over a very short period of time. “Ain’t That a Kick in the Head” can feel like a kick in the head after only a short time.

While the radio stations suffer from repetitiveness, the voice work makes up for it in spades. Wayne Newton fills the shoes of 3 Dog perfectly as the voice of Mr. New Vegas, with other famous voice actors lending their voices. Though enemy dialogue does get recycled more often than not, especially inside of combat, which can become irritating after a short while.

Gameplay:
Largely Fallout: New Vegas does not separate itself too far from the Fallout 3 system. V.A.T.S returns, leveling with perks and skills all make a comeback in New Vegas. Nearly everything you do has echoes of what Fallout 3 was. This is of course to be expected thanks to Obsidian using Bethesda’s Gamebryo engine which, as I said before, was also used on both Fallout 3 and Oblivion.

What separates New Vegas from Fallout 3 is what makes it shine. Though many things appear familiar, New Vegas has placed a countless number of additions to the formula which made Fallout 3 popular. One of the largest and best changes is the Faction system. Sure there is still your standard karma meter, rating whether your actions are good, evil, or right in the middle. Now however there are the Factions which each have a different opinion of the player.

These Factions each represent either one of the two large groups, or the many smaller groups that control sections of the wasteland. Actions performed for one group could easily make the other group despise the player quickly. The constant tug and pull of different missions for different factions, resulting in entire groups being decimated makes for countless amounts of replayability. This is simply because there are just so many different ways to approach things, that the player’s decisions truly mean something and also provide immense variety for how you’re character develops.

Stepping outside of the Fallout 3 setting, we return closer to where the first two Fallout games took place. This is evident quickly as many different references to the previous games are easily noticed by those who have played the first game. The Master’s Army of Super Mutants lingers around the wasteland with intelligent Super Mutants that would rather talk than battle. Even a companion can be discovered who quickly reveals that she is in fact the daughter of one of the companions from Fallout 2. Beyond just the references to previous games, players will notice the dark humor that previous games used to have but unfortunately fell flat for Fallout 3.

Companions have also been revamped with the brand new companion wheel. This wheel gives players the ability to quickly give their companions commands in the midst of battle. Sure the wheel has to be activated by talking to the companion, but this is an excellent addition to the otherwise muddled communication that happened in Fallout 3. The companions themselves have more backstory and personality, often giving their opinions of what the player is doing or the situation that they are in. This is further shown by various in-depth quests that companions can trigger and become part of.

Speaking of quests, they are back and in much more abundance than they were in Fallout 3. There are times that the player will literally feel overwhelmed with the amount of quests that they can complete at one time. And even more let down when they see entire quest lines appear as failed because they completed a quest for a rival faction. This adds not only more replayability, but a huge boost to overall game length as the player ventures across the wasteland.

Beyond the new quests, players now have the ability to modify their weaponry. There are various bits of equipment that can be added onto weapons that you find which increase their parameters in different ways. Overall though these modifications pale in comparison to some of the stronger weaponry you find later on, meaning they are good at first but slowly fall by the wayside as bigger and stronger guns are discovered.

Beyond modifying weaponry Obsidian upgraded the way that workbenches work, as well as adding in reload stations and campfires. These all provide a way to craft different items. Players can break down ammo that they don’t need to create stronger or more useful bullets, or recycle old energy cells at the reload stations. This is especially helpful now that there are different kinds of ammo now for weapons, such as armor piercing and overcharge rounds that give players a strategic choice to make before entering a battle.

The campfires are used to create different meals that the player can use to regain HP. There are a large amount of recipes available and though it may seem confusing at first there is really nothing to it. Enough Survival skill and the right ingredients and the player can be eating like a king along the wastes. Sure these things aren’t required to enjoy the game, nor are they necessary even on Hardcore, they are nice touches to the realism of the game. There are even various perks which center on recovering spent ammunition to be remade at a bench.

Player’s trained skills take a larger role in this game due to the fact that the speech challenges for convincing people have received an upgrade. Rather than taking a chance to lie to someone or convince someone with your speech skill, now there will be different options for various abilities the player has. Are you gifted at medicine and trying to convince someone that they need to have surgery? Or great at repairs and show them how to substitute a hard to find part with standard items? Then you are in luck. Also the skill amount required is displayed openly giving players the option to come back later to convince someone after they have leveled up their abilities a bit.

Another nice addition is the inclusion of iron-sights to the game. There is an option to shut this off if you wish, but the iron-sight aiming does provide players with a chance to aim down their sights and pick off enemies outside of V.A.T.S. more effectively. So if you prefer fast action then you can opt to use the iron sights more than V.A.T.S. or mix them up as you wish. Which is required in Hardcore mode because too much reliance on V.A.T.S. can result in death.

I’m sure everyone by now has heard of the new Hardcore mode that is optional within the game. The option is presented clearly to the player and is able to be turned off at any time but from my experiences, it is better to play Hardcore. Playing through Hardcore gave the Wasteland a more realistic feeling. Everything is more immersive, from having to keep yourself hydrated and well fed, to having companions die forever Hardcore mode adds yet another level of enjoyable realism into the game that those who pass on the extra difficulty would be missing out.

One thing that players will not miss out on, will be the bugs. Over my thirty hours of brisk playing to complete the storyline, the game suffered countless amounts of glitches and froze at least four different times; twice during loading screens and twice during normal walking along the wastes. Not only that but the loading times are excessively long, even installed the hard drive. Transitioning back and forth between areas that you just were at happens quickly enough, but there are times that you may as well get a drink while waiting for the game to load.

Beyond freezing and long load times, there are countless other amounts of glitches. Companions will randomly stop out of nowhere and have to be retrieved. Rex in particular has this problem, sitting down in the middle of nowhere and forcing the player to return to him and tell him to wait, and then follow so Rex will stop his glitched actions. Either that or they will suddenly attack people friendly to you, causing chaos and a reload of the game simply because your companions went crazy. Other instances of looping animations, confusing and often downright impossible NPC actions, and game slowdowns and freezes make it so the player should save frequently in the case of a glitch occurring. Though one can expect that these glitches will be taken care of in updates already on the way.

Overall:
You may have noticed that throughout this review I’ve said how Fallout: New Vegas has had countless numbers of glitches and problems. But you know what? I’m planning to go right back into that world and go through again, experiencing everything the game has to offer. It takes an amazing game to bring players back regardless of how many glitches occur, and that is what Fallout: New Vegas is. With new additions to Fallout 3’s formula, an extensive story with multiple paths to take, and a Hardcore mode to truly immerse yourself in; Fallout New Vegas creates a world of its own, one that you can’t help but explore again and again.

9-5-capsules-out-of-10

A copy of Fallout: New Vegas was given to us by Bethesda for reviewing purposes. Played through main storyline on Hardcore in 28 hours unlocking 530/1000 achievements. Finished it once and am already starting again for another story.

Parasite Eve series confirmed for the Japanese PSN in November

It was hinted at before by Testsuya Nomua but it has been confirmed today by Square Enix that Parasite Eve will be available for download on November 4th on the PSN. The seqeuel Parasite Eve II will be downloadable on November 18th for ¥600 ($7.50).

The survival horror pair has sold over 3 million units worldwide while it was on the Playstation, and with the release of The 3rd Birthday on December 22nd for Japan this is most likely to help build up the hype. There hasn’t been any announcement for an International release, though considering the American release for The 3rd Birthday isn’t until early 2011 we can hope that there will be an announcement closer to that time.

PSP Go is getting an international price drop

Sony has decided that it was time that they drop the price for the PSP Go. The prices will be dropped in Japan, the United States, and in Europe tomorrow. This move most likely coincides with the latest announcements for the PSP2.

The PSP Go was released last year at this time, but suffered below average sales and continues to sell poorly compared to the other PSP versions such as the PSP 3000 that has become Sony’s largest selling handheld. Sony is hoping that the PSP Go will have boosted sales thanks to this as their Digital only handheld has fallen by the wayside compared to the UMD handhelds.

The price in Japan will be dropped to ¥16,800 ($200), while the price in America will fall to $199, Europe’s price is being reduced to £159.99.